BFA - Filmmaking

SEMESTER I

ANI101: Fundamentals of Animation & VFX

. ● Early Forms of Animation : Phenakistoscope, Thaumatrope, U35NIT 1 , Praxinoscope, ,Théâtre Optique. ● Evolution of Animation. ● Vs Digital Animation.

● Types of animation: Traditional animation, Computer based 2D and 3D animation, Typography animation, Stop-motion/, Flipbook Animation, , Paint-on-Glass animation, Animation UNIT 2 ● Animation Tools: Materials used in different types of . ● Animation Softwares: 2D and 3D Animation Softwares and their features. ● Rotoscope, Technicolor, Stereo-Optical Process, Multiplane Camera, Xerography

● Physics & Motion: Forces, Momentum & Mass, Friction, Center of Mass ● Principles of animation. UNIT 3 ● Timing: Importance of Timing, Animating Cycles. ● Audio for Animation.

● Case Study of World Animation Films: ● USA: The Flintstones, Toy Story, Beauty And the beast, Sherk UNIT 4 ● Japan: Astro Boy, Kimba the White Lion. ● Italy: Calimero, La Linea. ● India: Chota Bhim, My Friend Ganesha.

Learning Outcomes: 1. Students will be able to demonstrate the different forms of Animations. 2. They will be able to identify the regional and cultural influence on animation.

Assignments: 1. Describe the mechanism of any of the early forms of creating animation. 2. Explain in detail the principles of Animation. 3. Write an Essay on one animated film they liked. 4. Case study of an and its world domination

ANI102: Foundation Art I

1/35 Elements & Principles of Art, Basic Shape Drawing, Sketching Still Life, UNIT 1 Buildings/Cityscapes.

Human Body Anatomy, Figure Drawing with Basic Shapes, Caricatures, UNIT 2 Gestures, Freestyle & Calligrapics Drawing

Perceiving Shape, Form & Space, Difference between Shapes & Forms, UNIT 3 Creating Shapes & Forms in Space, 3D Sketches, Positive & Negative Space, Designing Murals.

UNIT 4 Perspective Drawing - Single point, two - point and 3 point - perspective

Learning Outcomes:

1. Students will be able to draw forms & shapes from observation. 2. They will be able to identify perspective in images and real world. 3. They will be able to apply perspective techniques for placing new images into existing ones and blend them seamlessly.

Assignments:

1. Draw still life images. 2. Figure drawing practise. 3. Draw and shade 3d objects with single, two and three point perspective.

ANI103: Intro To 2D Animation

Character Drawing for Animation: Body Types, Gesture Drawing Basics, UNIT 1 Staging Basics, Thumbnailing, Silhouette, Exaggeration, Volume: squash and stretch. Expressions.

2/35

Character development, Research & Reference collection, Archetype, UNIT 2 Characteristics, Design Biped, Quadruped, Stylized & Spooky Cartoony Creature for 2D Animation.

Introduction to Blender Grease Pencil. Structure - Points, Edit Lines, Strokes. Primitives - Blank, Stroke, Monkey. Selecting - Select Menu, UNIT 3 Linked, Alternated, Grouped, First/Last, More/Less. Grease Pencil Properties - Object Data, 2D Layers, , Strokes, Viewport Display.

Grease Pencil Modifiers - Generate Modifiers, Deform Modifiers, Color Modifiers.Grease Pencil Materials. UNIT 4 Getting started with Grease Pencil Animation. . Revisiting Animation Principles. Frame-rates. Animating Bouncing Ball. Interpolation. Animation Tools.

Learning Outcomes:

1. Students will be able to develop fictional characters for animation. 2. Students will be able to demonstrate 2D Animation skills using Blender. 3. Students will be able to use the Grease pencil options in Blender.

Assignments:

1. Develop an original character and prepare a character sheet of the same. 2. Create a Bouncing Ball Animation. 3. Animate a 2d Logo using grease pencil.

ANI104: Intro to 3D Modeling

Blender Interface, Navigating the Viewport, Pie Menus, 3D Cursor, UNIT 1 Properties panel, Scenes Collections, Workspaces, Preferences. AddOns

Adding Objects, Edit Mode, Multi-object Editing, Applying Transforms, UNIT 2 Snapping, Pivot Manipulation.

3/35 Types of Modeling methods: Polygon, Curve, Modeling with modifiers, Sculpting.

Polygon Modeling Basics. Extrude, Bevel, Inset, Loop-cut, Multi-Cut, Fill & UNIT 3 Create Faces. Modeling Simple objects from a cube. Modeling Low Poly Characters.

UV Basics. The UV panel. UV Unwrapping & Projection. Creating Textures UNIT 4 in Photoshop. Creating Basic materials for texturing.

Learning Outcomes:

1. Students will be able to create 3D objects using Blender 3D Software.. 2. Students will be able demonstrate 3D modeling skills in Blender. 3. Students will be able to breakdown (Analyze) complex mechanical objects to simple 3D shapes for modeling.

Assignments:

1. Create Simple 3D Objects in Blender. 2. Create an interior scene of a bedroom with furniture and Texture them. 3. Create a Lowpoly Character and apply Textures.

ANI105: Intro to Digital Image

Image Formats. Pixels, Resolutions & Aspect Ratios. Types of codecs & UNIT 1 their usage. Channels.

Photoshop Interface and Navigation.Opening, Importing and Exporting Images. UNIT 2 Color Modes. Color Space. Resizing documents. Straightening & Cropping Images.

4/35 Adjusting Canvas Size. Content aware Crop. Layers & Blend modes.

Brush options. Layers. UNIT 3 Selection Tools. Refining Selections. Quick Mask. Selection based on Color and Focus.

Retouching Tools. Smart Objects. UNIT 4 Transformations & Perspective Correction. Adjustment layers. Histogram. Filters.

Learning Outcomes:

1. Students will be able to recite the different properties of Digital Images. 2. Students will be able to demonstrate Digital Image Manipulation techniques using Photoshop. 3. Students will be able to design visually appealing image compositions.

Assignments:

1. Colorise and fix a damaged scanned photograph. 2. Create sprites for animation. 3. Color correct and Color Grade photographs you have shot.

ANI106: Digital Photography

The camera: Camera types & Parts. UNIT 1 Menu items and Shooting Modes: Auto vs Scene vs Priority. Exposure : ISO, Shutter Speed & Aperture, White Balance.

Intro to lighting: Single point, 2 point and 3point Lighting. UNIT 2 Portraiture genres and lighting techniques. Studio vs Natural lighting. Black & White Photography. Night Photography. Product Photography.

5/35 Composition rules. Photography as Contemporary art.Storyboarding Basics. Aspect Ratio & Frame rates. Staging & Composition, Direction of UNIT 3 Action, Lighting & Depth. Script Breakdown & Storyboard creation using photographs.

360 HDRI Creation, Photogrammetry, Taking photographs for creating UNIT 4 Texture Maps.

Learning Outcomes:

1. Students will be able to operate DSLR & Mirrorless Cameras. 2. They will be able to compose balanced & visually appealing images. 3. Students will be able to analyze different lighting conditions and set up camera parameters accordingly.

Assignments:

1. Describe the Parts of a DSLR with their respective function. 2. Submit 5 photographs of different genres. 3. Create a 360 HDRI image. 4.

SEMESTER II

ANP401 : English Communication

Introduction: Theory of Communication, Types and modes of Communication UNIT 1 Language of Communication: Verbal and Non-verbal (Spoken and Written) Personal, Social and Business Barriers and Strategies Intra-personal, Interpersonal and Group communication

6/35 Speaking Skills: Monologue Dialogue Group Discussion Effective UNIT 2 Communication/ Mis- Communication Interview Public Speech

Reading and Understanding Close Reading Comprehension Summary Paraphrasing Analysis and Interpretation Translation(from Indian language UNIT 3 to English and vice-versa) Literary/Knowledge Texts

Writing Skills : Documenting Report, Writing Making notes, UNIT 4 Letter writing

Preamble:

The purpose of this course is to introduce students to the theory, fundamentals and tools of communication and to develop in them vital communication skills which should be integral to personal, social and professional interactions.

Assignments:

ANP202: Foundation Art II

Stick Drawing & Poses, Foreshortening Drawing, Rapid Pose Drawing. UNIT 1 Animal anatomy and shape drawing. Study of Insects Anatomy. Drawing Fantasy Characters. The Golden Mean

Expressions: Drawing Human and Animal Emotion and Expressions. UNIT 2 Drapery and Hair Styles.

Color Theory : Tints & Shades, Color Wheel, Color Schemes, Properties of UNIT 3 Color, Setting Color Palette for Mise-en-scene

7/35 Understanding the importance of balance, Visual Weight, Types of UNIT 4 balances and usage. Natural balance, Formal & Informal Balance Composition, Drawing Characters in Perspective.

Learning Outcomes:

1. Students will be able to determine correct proportions for figure drawing. 2. They will be able to illustrate Character expressions in drawings. 3. They will be able to use color as an expressive element in their artwork.

Assignments:

1. Draw an Original Fantasy Character 2. Use Color to express/emphasize one emotion of a character. 3. Create a balanced composition and describe the visual balance.

ANP203: Storyboarding

Storyboarding Fundamentals and necessity, Aspect ratio, Frame rates, UNIT 1 Story Panels, Establishing Shot

Film Grammar - Acts, Sequences & Scenes, Types of Shots & Camera UNIT 2 Moves, Transitions

Animation vs Live Action, Staging & Composition, Direction of Action, UNIT 3 Lighting & Depth, Posing & Staging, Best Practices, Animatics & Layouts.

8/35 Animated storyboards in Blender, Using Blender 3D to create PreViz of a UNIT 4 short film as the script demands.

Learning Outcomes:

1. Students will be able to breakdown scripts and draw static storyboards based on it. 2. They will be able to create animated 2D & 3D Previsualization videos according to scripts.

Assignments:

1. Make a storyboard for an original short story. 2. Make a 3D PreViz of a VFX shot sequence from concept sketches.

ANP204: Intro to 3D Rigging & Animation

Introduction to rigging tools in Blender. Parenting and Hierarchy. Bones. UNIT 1 Bone Properties, Structure.

Skinning biped character, Posing and fixing weight issues, Introduction to UNIT 2 Auto-rig Adon. Creating a complete biped rig. IK & FK.

Introduction to animation In Blender. Keyframes. Interpolation Styles. Editing Keyframes. Keying Sets. Curve Editor, Dope-sheet. Animation UNIT 3 Nodes. Pose Library, Selection Sets.

Biped character . Working with Actions. Motion Paths. Biped UNIT 4 Action Animation reflecting Principles of Animation.

9/35

Learning Outcomes:

1. Students will be able to demonstrate rigging techniques for mechanical objects. 2. Students will be able to apply skinning and wiring techniques to the rigs.

Assignments:

1. Create a Rigged Car with controllers to open doors. 2. Rig a biped character for animation. 3. Make a car race animation. 4. Create a baby dancing 3D Animation.

ANP205: Video Editing I

Video Formats, Resolution, Color Spaces, Frame Rates, Introduction to Resolve CUT Page. Creating Smart Bins, Clip Attributes, Dual Sync Sound, UNIT 1 Playing & Marking Clips. Creating Timelines, Timeline Navigation.

Resolve EDIT Page, Insert, Overwrite and Three point Edits. Linking and UNIT 2 Unlinking, Razor Edit, Copy & Paste, Moving & Swapping Clips, Edit Index.

Trimming - Tops & Tails, Roll & Extend Edits, Slip & Slide, Dynamic Trim. Audio - Adjusting Clip Volume, Intro to Fairlight page, Adding Audio Effects, UNIT 3 Reducing Noise.

Adding Transitions & Effects. Creating Fusion Comps. Fusion Basic UNIT 4 Compositing. Creating & Animating Text In Fusion. Rendering.

10/35

Learning Outcomes:

1. Students will be able to define various formats of digital video. 2. Students will be able understand the various editing features of an NLE. 3. They will be able to apply the editing techniques to create video narratives.

Assignments:

1. Prepare/Shoot and Edit one short story. 2. Create an Animated Text Logo Reveal effect in Fusion. 3. Create a voiceover narrative with images and text.

ANT206: Introduction to Film Studies

History of Early Film, Mise-en-Scene, Cinema Verite, Film Noir, German UNIT 1 Expressionism, Italian Neorealism.

French New Wave, New Wave Filmmakers and their work, Andrew Dix - UNIT 2 “Film & Narrative”, Godard and the evolution of contemporary cinema.

UNIT 3 Documentary Films, Montage, Adoor Gopalakrishnan

UNIT 4 Writing Film Review, Film & Music, Film Genres

11/35

Learning Outcomes:

1. Students will be able to recite early Filmmaking Practices. 2. They will be able to classify the visual component of a film. 3. They will be able to contrast and justify the various approaches to filmmaking. 4. They will critically analyze and write reviews on films.

Assignments:

1. Write an Essay on the various elements of mise-en-scene. 2. Describe the historical, political & philosophical background of FilmNoir. 3. Create a Montage of 10 seconds. 4. Write a review on a Film that inspired you.

SEMESTER III

ANT301: Filmmaking Fundamentals & Screenwriting

Film Production Pipeline, Production Personnels and Roles. Equipment and UNIT 1 usage. Film Production Documents.

Screenplay Fundamentals. Formatting & Layout. Software. Basic Character UNIT 2 Construction. Understanding Suspense, Drama & Conflict. Scope of the story. The Three Act Structure. Locating Plot twists.

ACT I - The Build Up - Introduction, Goal, First Plot Twist. Act II - Confrontation: Rising Action, Midpoint, Plot Point Two. Act III - Resolution: UNIT 3 Pre Climax, Climax, Denouement

UNIT 4 World Cinema, Festivals & Awards, Case Study.

12/35

Learning Outcomes:

1. Students will be able to outline the entire production pipeline of a visual narrative. 2. They will be able to apply the standard format to their story for production. 3. They will write original screenplays.

Assignments:

1. Write a script for a short film no more than 4 minutes 2. Mention the Personnels involved in the production process and their responsibilities. 3. Describe the 3 Act Structure of a Narrative. 4. Write an essay on one animated film you watched.

ANP302: Digital Art

Color theory. Digital Color - Gamut, Space, Bit Depth, Dynamic Range, Setting up Photoshop Workspace, Custom Brush Creation, Basics of UNIT 1 Concept Painting. Creating the Color Palette. Collecting Reference. Creating Abstract forms using blend modes

Establishing Horizon and Drawing Perspective Reference. Finding UNIT 2 Silhouettes. Aspects of Matte Painting - Color, Geometry, Value. Extracting Elements from Images. Color Matching Elements. Transforming Elements.

Painting Clouds, Trees, Adding Environmental Effect - Snow, Ageing - UNIT 3 adding wear and tear. Cloning Elements. Sky Replacement.

Preparing File for 3D Compositing. Basics of camera Projection. Creating a UNIT 4 3D Matte Painting using Projection.

13/35

Learning Outcomes:

1. Students will be able to define color theory.. 2. They will be able to demonstrate the use of colors in their art. 3. Students will be able to create 3D environments from 2D Matte Paintings.

Assignments:

1. Create a Sci-fi Futuristic Matte Painting. 2. Create a Post Apocalyptic Matte Painting. 3. Create a 3D Animated sequence using Projection Method and Matte Paintings.

ANP303: Animation Filmmaking

2D Animation Production Pipeline. Create simple object animations with Grease Pencil using the Animation Tools. Grease Pencil Visual Effects & UNIT 1 Materials.

Walk Cycle Animation Basics: The Poses - Contact,Down,Passing & HighPoint. Timing & Framerates. Arcs,Spacing & Inbetweens. Walk in UNIT 2 Place. Stand to Move,Walk to Stand.

Animal Walk Cycles: Anatomy & General Principles. Walk Fundamentals. Run Fundamentals. Dog Run, Horse Trots & Gallops. Cartoony Boxed UNIT 3 Characters.

Preparing characters in photoshop for Cut-Out-Animation. Rigging Sprites. Blending Weights. Creating a simple Cut-Out-Animation. Rendering UNIT 4 Animation as image sequences and videos. Clay modeling & Animation

14/35 Learning Outcomes:

1. Students will be able to apply animation principles to 2D Animations. 2. Students will be able to create Animal Walk Cycle animations. 3. They will be able to create Cut-Out-Animation In Blender and Stop-motion animations from Clay.

Assignments:

1. Create an Animated Short Film no more than 1 minute. 2. Create a biped walking and then running and coming to a stop. 3. Create a Horse Gallop Animation. 4. Create a Cut-Out-Animation in Blender. 5. Create a Stop-Motion Animation Film using Clay

ANP304: Advanced 3D Modeling & Surfacing

Intro to Maya Interface, Transform, Parenting & Grouping, Hypergraph, Outliner, Image planes, Camera. UNIT 1 Poly Modeling Tools -Polygon Components, Extrude, Extrude along Curve Bevel, Edge Loop, Cut, Bridge, Mirror Cut, Boolean, Quad Draw, MirrorGeo

Intro to NURBS Modeling - Creating Curves, Creating Surfaces, Nurbs UNIT 2 parameters, Trims, Combining Curves & Surfaces, Booleans, Texturing, Stitching Patches, Converting to Poly

Material Basics, Creating and Applying Maps, Maya Hypershade, UV Workflows, UV Layouts, Types of UV Mapping, Multiple Projection, Editing UNIT 3 UVs, UV Sets.

Intro to Substance Painter: Creating projects and Importing Mesh, Understanding texture sets & Settings, Shader Setup, Importing content, UNIT 4 Creating Base Material, Adding Details, Applying Smart materials, Applying Decals & Grunge, Exporting to Maya.

Learning Outcomes:

1. Students will be able to analyze complex organic shapes and build 3D models from simpler objects

15/35 2. They will be able to evaluate different approaches of modelling 3D objects and determine the optimal one. 3. Students will be able to paint textures in Substance Painter and Bake them for use in Maya.

Assignments:

1. Model a Sci-Fi 3D model and texture in Maya. 2. Create a fantasy creature in Maya, Unwrap it and Texture Paint in Substance Painter.

ANP305: Intro to Compositing

Introduction to node based compositing. Fusion Interface. Loading and Saving Media. Creating Fusion Comp in Resolve. Fusion Nodes - UNIT 1 Background, Transform Nodes, Composite Nodes, TimeSpeed, Time Stretcher.

Creating Basic Composites in Fusion. Dealing with Images with Alpha. Node Graph best Practices. The Inspector Panel. The Text Node. Creating UNIT 2 Roto shapes. Adding and Deleting Control Points. Adjusting Roto Shapes. Animating Roto Shapes. Movement analysis for creating efficient Roto.

Animation Basics. Animating Text Properties. The Keyframes Window. Manipulating keyframes. Fusion Color Tools, Color Correcting Footages, UNIT 3 Color Matching Composites.

Keying Basics, Intro to Keying Nodes, Preparing plates for keying, Keying UNIT 4 semi transparent objects, Keying Hair, Preserving details.

Learning Outcomes:

1. Students will be able to understand the pipeline of node based compositing programs.. 2. They will be able to apply compositing techniques to blend images and videos. 3. Students will be able to create text animation and motion graphics.

16/35

Assignments:

1. Create a simple motion graphics animation in Fusion. 2. Create an animated image slide in Fusion. 3. Isolate a moving organic object using Rotoscopy. 4. Use the keying tools in Fusion to isolate the subject in a chroma plate and blend it with a background.

ANP306: Cinematography

Art & Visual culture: Film Aesthetics & Cinematographic Techniques Principles of Cinematography, and the Imaging Device. UNIT 1 Physics of light, Color & Application in Practical Cinematography Dynamic Range.

Understanding how to focus and tools to achieve better focus, Shallow DOF, Exposure, ND Filters, Using Zebra Stripes, Choosing right shutter UNIT 2 speed, White Balancing. Shooting Time Lapse.

Rules of composition, 180 rule, Camera Movements, Camera Rigs, Lighting Fundamentals, Indoor and out-door lighting techniques. Single and Multi UNIT 3 point Lighting, Using Gels and Colored lights.

Location Audio Recording, Equipments and Usage, Creative Lighting and UNIT 4 Camera Techniques. Creating Depth.

Learning Outcomes:

1. Students will be able to explain various principles of cinematography. 2. They will be able to illustrate the different camera movement techniques. 3. Students will be able to develop their own personal style of filming.

17/35

Assignments:

1. Light and Shoot a two person interview indoors. 2. Shoot and Edit a short film no more than 2 minutes long.

SEMESTER IV

ANT401: Environmental Science

Introduction to environmental studies:

UNIT 1 ● Multidisciplinary nature of environmental studies, Scope and importance. ● Concept of sustainability and sustainable development.

Ecosystems:

● What is an ecosystem? ● Structure and function of ecosystem; Energy flow in an ecosystem, Food Chains, Food Webs & Ecological Succession. UNIT 2 ● Case Studies of the following ecosystems- 1) Forest, 2) Grassland 3) Desert 4) Aquatic

Natural Resources: Renewable & Non Renewable Resources:

● Land resources and land use change; Land degradation, soil erosion and desertification. ● Deforestation: Causes and impacts due to mining, dam building on UNIT 3 environment, forests, biodiversity and tribal populations. ● Water : Use and over-•‐ exploitation of surface and ground water, floods, droughts, conflicts over water (international & inter-•‐ state). ● Energy resources : Renewable and non renewable energy sources, use of alternate energy sources, growing energy needs, case studies.

UNIT 4 Biodiversity & Conservation:

18/35 ● Levels of biological diversity : genetic, species and ecosystem diversity; Biogeographic zones of India; Biodiversity patterns and global biodiversity hotspots. ● India as a mega-•‐ biodiversity nation; Endangered and endemic species of India ● Threats to biodiversity : Habitat loss, poaching of wildlife, man-•‐ wildlife conflicts, biological invasions; Conservation of biodiversity : In-•‐ situ and Ex-•‐ situ conservation of biodiversity. ● Ecosystem and biodiversity services: Ecological, economic, social, ethical, aesthetic and Informational value.

Environmental Pollution:

● Environmental Pollution: Types, Causes, Effects & Control. Air, Water, Soil & Noise pollution. UNIT 5 ● Nuclear Hazards & HUman health risks ● Solid Waste Management: Control measures of urban & Industrial waste ● Pollution case studies.

Environmental Policies & Practices: ● Climate change, global warming, ozone layer depletion, acid rain & impact on human communities and agriculture. ● Environmental Laws: Environment Protection Act- Air Act, Water UNIT 6 Act. International agreements - Montreal & Kyoto protocols & Convention on Biological Diversity (CBD). ● Nature reserves, tribal populations & rights, and Human wildlife conflicts in indian context.

Human Communities & the Environment: ● Human population growth: Impacts on environment, human health and welfare. ● Resettlement and rehabilitation of project affected persons; case studies. ● Disaster management : floods, earthquake, cyclones and landslides. UNIT 7 ● Environmental movements : Chipko, Silent valley, Bishnois of Rajasthan. ● Environmental ethics: Role of Indian and other religions and cultures in environmental conservation. ● Environmental communication and public awareness, case studies (e.g., CNG vehicles in Delhi).

Field Work: ● Visit to an area to document environmental assets: river/ forest/ flora/fauna, etc. UNIT 8 ● Visit to a local polluted site-•‐ Urban/Rural/Industrial/Agricultural. ● Study of common plants, insects, birds and basic principles of identification. ● Study of simple ecosystems-•‐ pond, river, Delhi Ridge, etc

19/35

Assignments:

ANP402 : Audio Production

Audio Fundamentals,Frequency & Loudness Levels, Digital Recording Fundamentals, Codes, File Formats, Mono Stereo & Surround formats, UNIT 1 Equalization.

Introduction to Audio Recording Equipments, Speakers & Microphones, UNIT 2 Acoustic & Psychoacoustic,DAW basics & Intro to Audio Editing in Fairlight.

Recording Foley & Sound Effects, Voice Modulation Techniques, Recording Narrative & Character Dialogue. Recording Vocal sound effects. Editing for UNIT 3 Visual Media

Music Appreciation : The Musical Octave, Harmonies, Raga Association with moods, seasons & time of the day, Basics of Taals & Gharanas & UNIT 4 Stalwarts

Learning Outcomes:

1. Students will be able define various properties of audio. 2. They will be able to apply various audio processing techniques to record and enhance music for animation films. 3. They will be able to compose original scores..

Assignments:

1. Record a Narrative voiceover for a short film. 2. Create Foley Sound effects for an animation short film.

20/35

ANP403 : Practical Filmmaking

The VFX Pipeline. Managing VFX production. Budgeting. Preparing a UNIT 1 chroma shoot. Tracker shape, color & positioning. Survey shots. Creating HDRI360 for relighting CGI in post. On set VFX Supervision responsibilities.

Planning and Creating PreViz for a VFX Shot sequence. Shooting Plates. Building assets for integration with live footage. Creating VFX Elements. UNIT 2 Digital Sets & Art Direction.

Shooting Special Effects Elements and Compositing. In-camera Effects. UNIT 3 Editing a VFX Sequence with sound effects.

UNIT 4 Case study of VFX Shots in various films.

Learning Outcomes:

1. Students will be able to understand the VFX pipeline in a production environment. 2. They will be able to breakdown shots for VFX integration. 3. They will be able to create CGI elements to seamlessly integrate with live action. 4. They will be able to critically analyse the methods used for creating VFX in blockbusters.

Assignments:

1. Prepare a Previz and Budget report for a VFX shot. 2. Shoot a Chroma screen footage for live action integration. 3. Make a SciFi Short film showcasing the use of VFX.

21/35 ANP404: Advanced 3D Rigging & Animation

Geometry Setup for Rigging, Joint Creation & Orientation, Rotation Order, UNIT 1 Biped Character Rigging. FK & IK, Skinning & Weight Painting.

Deformers: Deformer Set, Curve Wrap, Cluster, Lattice, Point on Curve, Sculpt, Soft Modification, Wire, Wrap, Wrinkle, Shrinkwrap,Tension, UNIT 2 Texture, Nonlinear Deformers - Bend, Flare, Sine, Squash, Twist, Wave

Constraints: Parent, Point, Orient, Scale, Aim, Closest Point, Point on Poly, Geometry, Normal, Tangent, Remove target. Character Sets UNIT 3 Driven Keys: Using set driven keys to link attributes, Driven Keys Relationships, Viewing & Editing Driven Key Relations in Graph Editor.

Animation Basics, Keyframe Animation, Graph Editor, Path Animation, UNIT 4 Animation Layers, Animation File Formats

Learning Outcomes:

1. Students will be able to demonstrate the rigging features in Maya. 2. They will be able to develop custom rigging tools for specific tasks. 3. They will be able to create animation of rigged Biped characters in Maya.

Assignments:

1. Create a Bouncing Ball Animation in Maya. 2. Create Animation using Deformers applied to an Object in Maya. 3. Rig & Animate a Biped character in Maya. 4. Rig & Animate a Robot Character in Maya.

ANP405 : Video Editing II

22/35 Color Theory for Video Editors, LUTs, Grading vs Correction, Highlights, Midtones & Shadows, Primary vs Secondary Colors, Contrast, Hue & UNIT 1 Luma, Keying, Understanding and Reading Scopes - Wave form, RGB Parade, Histogram & Vector Scope

Intro to Nodes in Resolve, Outside node, Parallel vs Layer Node, Split UNIT 2 Combiner, Nesting & Sharing Nodes, Grouping Shots and Node Levels. Primary Vs Log Color wheels, Hue & Tint Controls.

Qualifiers, Tracking, Animating Effects, Shot Matching, Stabilization, UNIT 3 Resizing and Noise Reduction.

Auto Grading Options, Pre- selected color ranges, Picking Black & White UNIT 4 Points, The Cross Process Look, Bleach Bypass, High & Low Key look, Highlight Isolation and Stylizing. Rendering.

Learning Outcomes:

1. Students will be able to understand the usage of different video scopes for analysis. 2. They will be able to manipulate color in order to enhance or fix footages. 3. Students will be able to create videos with added motion graphics.

Assignments:

1. Edit footage according to the script they were shot upon & create a Montage. 2. Color correct problematic shots and match them for consistency. 3. Edit a scene with jump cuts reflecting the “French New Wave” era.

ANP406 : Project & Dissertation

1. Write a Dissertation on FIlm Studies with a specific genre you like.

23/35 2. Project work submission.

SEMESTER V

ANT501: Entrepreneurship

24/35 Becoming an Entrepreneur : Defining small business and its importance to Indian Economy. Why to start a business! Common Pathways to Entrepreneurship. Entrepreneurship Concepts, types of business ownership UNIT 1 & Risk Management basics. Options Starting Out: Starting one’s own, buying an existing business & purchasing a franchise. Local & Global Trends.

Regulations & Global Concerns: Regulations on business owners, including UNIT 2 the man kind of legal issues that relate to and regulate business. International Expansion & working with people from diverse cultures.

Creating a Business Plan: Elements in a business plan and identification of the same. Importance of business plan & Constructing basics business UNIT 3 plan. Elements of Marketing & Marketing Plan, Purchasing cycle & resource usage.

Running a Responsible Business: Employer’s obligations towards UNIT 4 environment & employees. Worker Safety. Ensuring workplace Professionalism. Role of Human Resources.

Pricing & Profits: Exploring elements that go into pricing of Goods & UNIT 5 Services. Pricing Strategies and their implications of business brand. Managing Customer’s expectations and business needs while setting Price.

Learning Outcomes:

1. Students will be able to define the elements of a business philosophy. 2. They will recognize the importance of an exit strategy. 3. They will be able to demonstrate the legal responsibilities of businesses. 4. They will be able to create a basic business plan.

Assignments:

1. Create a Project plan for a VFX & Animation Studio setup. 2. Write a report on a successful Indian Animation company.

ANP502: Character Effects

Getting Started with XGen, Creating Hair & Fur using interactive Grooming, UNIT 1 Controlling Density, Grooming Modifiers, Sculpt Layers, Masks, Clump Modifiers, Collision, Caching, Rendering Hair, XGen Geometry Instancer

25/35

nHair Overview & Concepts, Simulation & Caching, Modifying & Styling UNIT 2 nHair, nHair COnstraints, Rendering nHair.

nCloth Overview & Concepts, Creating nCloth, nCloth Attributes, Editing nCloth, Creating & Editing nCloth Constraints, Presets, Creating nCloth UNIT 3 Simulation for fast moving objects,

UNIT 4 Maya Muscle, Jiggle Deformer, Delta Mush, Maya Fur.

Learning Outcomes:

1. Students will be able describe the various Grooming tools in Maya. 2. They will be able to use XGen for instancing objects and scattering them. 3. Students will be able to create realistic costumes for characters and animate them.

Assignments:

1. Create & Render a Grass Field using XGen in Maya. 2. Create & Render Stylized Hair for a Humanoid Character. 3. Design, Fit and Animate a costume for a biped character. 4. Create Secondary animation in Animated characters using deformers.

ANP503: Shading, Lighting & Rendering

Basics of Lighting: Indirect vs Direct illumination, Light Properties, Types of Light - Spot, Omni, Area, Direct. Adjusting Light Properties, Linking Lights, UNIT 1 Selecting objects illuminated by specific light, Light Editor. Depth Map & Raytraced Shadows, Shadow Linking, Shadow Catching, Remove Shadows.

26/35 Maya Hypershade, Layered Shaders, Double Sided Surfaces, Reflect & Refract, Selecting Objects by Material, Procedural Textures, File Textures, UNIT 2 Texture Filtering, Mapping 2D/3D Textures to material, Texture positioning, Object, World & Tangent Space, 3D Paint Tool, Substance Textures.

Atmosphere: Fog, smoke or dust, Texture Baking, Intro to Arnold, Understanding Samples & Ray Depth, Lights in Arnold, aiShader Attributes: UNIT 3 Diffuse, Specular, Reflect, Refract. aiHair Shader, aiSkin Shader, Image Based Texture, Bump & Normal Maps, Displacement, Transparency, Baking Light, DOF, AO, AOVs, Shadow catcher

Assigning Textures & Volume Shaders, Custom 3D Procedural Textures, Shading Fluids, Indirect Illumination for volumes, Volumes as Direct Light, UNIT 4 Rendering nParticles, Water Shader, Motion Blur, Bifrost Foam, Open VDB workflows, Render time displacement, AOVs for volume rendering

Learning Outcomes:

1. Students will be able describe the different lighting techniques in Maya. 2. They will be able to analyze a real world scenario and recreate the same lighting conditions for rendering in maya. 3. Students will be able to create volumetric effects in Maya such as Fire, Water & Smoke & Dust

Assignments:

1. Create & Render a realistic skin shader applied on a model. 2. Render Hair in Maya using Arnold. 3. Render an Interior or Exterior architectural scene using Arnold.

ANP504: Intro to 3DS MAX

Interface Overview, Project Management, Navigation, Selection, Translation, Object Properties, State Sets, Containers, Groups & UNIT 1 Assemblies, Scene Converter.

Creating & Modifying Objects, Shapes, Compound Objects, Bone System, UNIT 2 Ring Array System, Point Cloud, The Graphite Modeling toolset, Patch

27/35 Objects, NURBS Modeling, Tools for Low Poly Modeling. Creating & Assigning Materials, Types of Materials, Maps & SHaders

Modifiers: Camera Map, Displace,MapScaler, Patch Deform, Point Cache, Subdivide, SurfaceMapper. Affect Region, Bend, Bevel, Chamfer, CrossSection, Data Channel, Edit MEsh, Edit Poly, Normal, FFD, Extrude, UNIT 3 Lattice, Lathe, XForm, Material Modifier, Melt, MeshSmooth, OpenSubD, Mirror, Morph, Noise, Projection, Push, Quadify, CLoth, ProOptimizer, Skin, Sweep, Wave.

Animation Concepts, Timeline Controls, Animation Controllers & UNIT 4 Constraints, Wire Parameter, Hierarchies & Kinematics, Track View, Motion Mixer. CAT rigging tool.

Learning Outcomes:

1. Students will be able to outline the various modeling tools available in 3DS MAX. 2. They will be able to illustrate the modeling techniques using modifiers in Max. 3. They will be able to compare poly-modeling and modifier based modeling to determine the best suited approach in a given case. 4. They will be able to create Rigged Characters using CAT tools in MAX.

Assignments:

1. Model & Texture Low Poly Game Assets. 2. Animate objects using Modifiers in 3DS MAX. 3. Create using CAT tools in MAX. 4. Rig a mechanical device using parameter wiring.

VFX505: Advanced Compositing

Point Tracking, Offset Tracking, Planar Tracking, Camera Tracking, Object UNIT 1 Tracking, Tracker Outputs, Tracker Modifiers. Product Placement.

The 3D Environment: Navigating, Transparency sorting, Transforms, Parenting, Cameras, Lighting & Shadows, Materials & Textures, Reflections UNIT 2 & Refractions, BumpMaps, Projection Mapping, Geometry, Matte Objects, Position Pass, Point Clouds.

28/35 Advanced Keying Methods, Advanced Color Matching and Creating Grading, Adding Distortion Effects to create animation From Static Frames, UNIT 3 Cloning effects and Rig Removal.

Multipass Compositing. Particle System: Creating Particles, Applying Forces, Adding Textures and UNIT 4 changing properties, Rendering Particles.

Learning Outcomes:

1. Students will be able to seamlessly blend CGI with live action footage. 2. They will be able to integrate 3D in a Node based Compositing environment. 3. They will be able to determine whether to use CGI or real stock footage for realistic compositions..

Assignments:

1. Composite a Sci-Fi 3D Environment with live action Character Movement. 2. Use Projection Mapping Techniques to add artificial wounds on a character. 3. Create a clean Plate from a Busy street Footage for compositing. 4. Create Muzzle Flash Effect using Particles and Integrate with live action.

ANP506: VFX I

Intro to Rigid Body Dynamics. Bullet Solver. Creating Rigid Sets, Soft UNIT 1 bodies, Bullet Constraints, Ragdoll, nDynamics Simulation Framework

Intro to nParticle Node, Fields & Forces, Passive Colliders, Emitters, Caching nParticles, Point Particle, Ball Particle, Cloud Particle, Particle UNIT 2 Event Collider. Creating & Rendering Effects with nParticle.

29/35 Maya Fluid Effects: Types of Fluid Effects, Fluid Container, Creating Emitter. Setting Container Properties: Density, Velocity, Temperature, UNIT 3 Incandescent, Opacity Graph, Lighting, Creating Fluid Driven Particles Rendering Fluid Effects : Setting Render Layer for Beauty Pass & Shadow Pass.

Bifrost Fluids: Overview & Concepts, Fluid simulation using Bifrost, Bifrost Emitters, Colliders, Motion Fields, Kill Fields, Kill PLanes, Kill Volume $ UNIT 4 Clipping input Mesh , Boundary Controls & Paint Attributes. Rendering Bifrost Simulation

Learning Outcomes:

1. Students will be able to understand the Dynamics features in Maya.. 2. They will be able to apply Pyro simulation features for creating Fire effects. 3. Students will also be able to create simple fluid effects using Bifrost in Maya.

Assignments:

1. Create a Domino Effect with a Pendulum initiating the effect using Bullet Solver. 2. Create an Abstract Particle Effect using nParticles. 3. Create a BonFire Effect in Maya 4. Make a Pouring Liquid into Glass Effect using Bifrost.

SEMESTER VI

ANT601: Constitution & Media Laws

UNIT 1

UNIT 2

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UNIT 3

UNIT 4

Learning Outcomes:

Assignments:

ANT602: 3D Character Animation in Maya

HumanIK - Structure, Auto Rigging Features, Control Rigs, Effectors & Pivots, HIK Setup, HIK Retargeting, Attaching Additional Joints to add UNIT 1 accessories to characters. Data Cleanup.

Shape Workflows: Creating Blendshapes, Attributes, Shape Editor, Pose Space Deformation, Adding & Modifying Targets, Blend shape Weight UNIT 2 Painting, Using Blend Objects with different topology, Position, Rotation & Scale Matching, Target Manipulation, Importing & Exporting Blendshapes.

31/35 TIme Editor: Interface, Importing content, Editor Clips & Tracks, Editing UNIT 3 Animation in TIme editor, Matching Poses, Animation Remapping, Creating Multiple Stories, Baking & Exporting.

Intro to Expressions : MEL Overview, Values, Variables, Arrays, Vectors & Matrices, Attributes, Procedures, Animation Expressions. UNIT 4 Rigging & Animating Quadrupeds, Winged Creatures & Reptiles.

Learning Outcomes:

1. Students will be able to describe the motion capture workflow for Character Animation. 2. They will be able to apply motion capture data and optimize them for smooth animation. 3. They will be able to develop custom MEL scripts for character animation. 4. They will be able to design Winged Character rigs in Maya.

Assignments:

1. Use Motion Capture Date to Animate a Biped Character. 2. Create Blendshape Based Facial Animation for a Character. 3. Rig & Animate a Bat Flying. 4. Rig & Animate a Serpent Like Creature

ANT603: Rigging & Animation in 3DS MAX

Animation Concepts. Keying Methods, Copying Keys, Controlling Time, UNIT 1 Frame Rates and Playback Speed. Keyframe interpolation, Time Configuration.

Working with the Graph Editor, Dope Sheet, Understanding Controllers, Assigning & Modifying Controllers. Float, Position, Rotation, Trans, Color, UNIT 2 Morph Controllers. Animation Controllers: Audio, Barycentric, Bezier, Block, Expression, Layer, linear, List, LookAt,MasterPoint, Noise Waveform.

Animation Constraints: Attachment, Link, LookAt, Orientation, Path, UNIT 3 Position, Surface. Parameter Wiring, Hierarchies. IK & FK Setup. Trackview, Motion Mixer. Saving & Loading Animation.

32/35 Intro to rigging with CAT, Animating with CAT, Working with MoCap Data, Character Studio: The Biped rig, Using Animation Workbench. Using UNIT 4 Populate.

Learning Outcomes:

1. Students will be able to understand the animation process in 3DS MAX. 2. They will be able to apply rigging techniques to Mechanical objects using parameter wiring. 3. Students will be able to analyze body mechanics of various creatures and animate 3D objects accordingly. 4. They will be able to apply and modify Motion Capture data to create biped character animation.

Assignments:

1. Use Motion Capture Date to Animate a Biped Character. 2. Create Blendshape Based Facial Animation for a Character. 3. Rig & Animate a train. 4. Rig & Animate a Gear System using parameter wiring.

VFX604: VFX II

Creating Fluid Effects : Creating Liquid Simulation, Creating Foam, Using UNIT 1 Colliders, Kill PLanes, Channel Fields, Motion Fields, Generating Meshes, Guided Simulations, Rendering Fluids.

Intro to TyFlow for Max: TyFlow Objects, Settings, Cache, Particle Bind UNIT 2 Solver PhysX, Retimer, Birth Operators, Constrain Operators, Material & Mapping Operators.

TYFlow: Geometry Operators, Cloth Operators, Physx Operators, Actor UNIT 3 Operators, Test Operators

UNIT 4 TYFLow: Helpers, Materials, Modifiers, Objets, Splines, TexMaps

33/35

Learning Outcomes:

1. Students will be able to explain the use of operators in TYFlow 2. They will also be able apply TYFlow nodes to create Rigidbody & Softbody effects. 3. They will be able to develop custom tools for various vfx needs.

Assignments:

1. Create a Water Fountain and integrate with live action footage. 2. Create a using Actors in TYFlow. 3. Create Paint disintegration effect. 4. Create Ground Breaking Effect.

VFX605: Advanced Filmmaking

Intro to HDRI, Creating and working with 360 HDRI. 360 Video capturing. UNIT 1 Editing 360 Videos, VR PlateCleanup. Ambisonic Audio techniques

VR Filmmaking Aesthetics & Techniques. Tracking VR Plates to VFX UNIT 2 integration. Case Study. Intro to augmented Reality.

Intro to Unity: Installation & Game Engine paradigm, Navigation, Iport & UNIT 3 Publish. Materials & Animation. Maya Unity Workflow. Creating Cinematics in Unity.

Intro to Augmented reality in Unity. Designing an interface. Creating simple UNIT 4 C# scripts. Creating AR based interactive films using Vuforia.

34/35

Learning Outcomes:

1. Students will be able to demonstrate the creation of 360 videos. 2. They will also be able to critically analyze VR Stereoscopic motion pictures & their impact. 3. They will be able to build AR based interactive animation & live videos.

Assignments:

1. Create a 360 video and place 3D Text & graphics in it. 2. Shoot and edit a 360 short film. 3. Create an interactive AR experience app for android.

VFX606: Portfolio II

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