BFA - Animation Filmmaking
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BFA - Animation Filmmaking SEMESTER I ANI101: Fundamentals of Animation & VFX ● History of Animation. ● Early Forms of Animation : Phenakistoscope, Thaumatrope, U35NIT 1 Zoetrope, Praxinoscope, Cel,Théâtre Optique. ● Evolution of Animation. ● Traditional Animation Vs Digital Animation. ● Types of animation: Traditional animation, Computer based 2D and 3D animation, Typography animation, Stop-motion/Clay animation, Flipbook Animation, Sand Animation, Paint-on-Glass animation, Puppet Animation UNIT 2 ● Animation Tools: Materials used in different types of animations. ● Animation Softwares: 2D and 3D Animation Softwares and their features. ● Rotoscope, Technicolor, Stereo-Optical Process, Multiplane Camera, Xerography ● Physics & Motion: Forces, Momentum & Mass, Friction, Center of Mass ● Principles of animation. UNIT 3 ● Timing: Importance of Timing, Animating Cycles. ● Audio for Animation. ● Case Study of World Animation Films: ● USA: The Flintstones, Toy Story, Beauty And the beast, Sherk UNIT 4 ● Japan: Astro Boy, Kimba the White Lion. ● Italy: Calimero, La Linea. ● India: Chota Bhim, My Friend Ganesha. Learning Outcomes: 1. Students will be able to demonstrate the different forms of Animations. 2. They will be able to identify the regional and cultural influence on animation. Assignments: 1. Describe the mechanism of any of the early forms of creating animation. 2. Explain in detail the principles of Animation. 3. Write an Essay on one animated film they liked. 4. Case study of an animation studio and its world domination ANI102: Foundation Art I 1/35 Elements & Principles of Art, Basic Shape Drawing, Sketching Still Life, UNIT 1 Buildings/Cityscapes. Human Body Anatomy, Figure Drawing with Basic Shapes, Caricatures, UNIT 2 Gestures, Freestyle & Calligrapics Drawing Perceiving Shape, Form & Space, Difference between Shapes & Forms, UNIT 3 Creating Shapes & Forms in Space, 3D Sketches, Positive & Negative Space, Designing Murals. UNIT 4 Perspective Drawing - Single point, two - point and 3 point - perspective Learning Outcomes: 1. Students will be able to draw forms & shapes from observation. 2. They will be able to identify perspective in images and real world. 3. They will be able to apply perspective techniques for placing new images into existing ones and blend them seamlessly. Assignments: 1. Draw still life images. 2. Figure drawing practise. 3. Draw and shade 3d objects with single, two and three point perspective. ANI103: Intro To 2D Animation Character Drawing for Animation: Body Types, Gesture Drawing Basics, UNIT 1 Staging Basics, Thumbnailing, Silhouette, Exaggeration, Volume: squash and stretch. Expressions. 2/35 Character development, Research & Reference collection, Archetype, UNIT 2 Characteristics, Design Biped, Quadruped, Stylized & Spooky Cartoony Creature for 2D Animation. Introduction to Blender Grease Pencil. Structure - Points, Edit Lines, Strokes. Primitives - Blank, Stroke, Monkey. Selecting - Select Menu, UNIT 3 Linked, Alternated, Grouped, First/Last, More/Less. Grease Pencil Properties - Object Data, 2D Layers, Onion Skinning, Strokes, Viewport Display. Grease Pencil Modifiers - Generate Modifiers, Deform Modifiers, Color Modifiers.Grease Pencil Materials. UNIT 4 Getting started with Grease Pencil Animation. Straight Ahead Animation. Revisiting Animation Principles. Frame-rates. Animating Bouncing Ball. Interpolation. Animation Tools. Learning Outcomes: 1. Students will be able to develop fictional characters for animation. 2. Students will be able to demonstrate 2D Animation skills using Blender. 3. Students will be able to use the Grease pencil options in Blender. Assignments: 1. Develop an original character and prepare a character sheet of the same. 2. Create a Bouncing Ball Animation. 3. Animate a 2d Logo using grease pencil. ANI104: Intro to 3D Modeling Blender Interface, Navigating the Viewport, Pie Menus, 3D Cursor, UNIT 1 Properties panel, Scenes Collections, Workspaces, Preferences. AddOns Adding Objects, Edit Mode, Multi-object Editing, Applying Transforms, UNIT 2 Snapping, Pivot Manipulation. 3/35 Types of Modeling methods: Polygon, Curve, Modeling with modifiers, Sculpting. Polygon Modeling Basics. Extrude, Bevel, Inset, Loop-cut, Multi-Cut, Fill & UNIT 3 Create Faces. Modeling Simple objects from a cube. Modeling Low Poly Characters. UV Basics. The UV panel. UV Unwrapping & Projection. Creating Textures UNIT 4 in Photoshop. Creating Basic materials for texturing. Learning Outcomes: 1. Students will be able to create 3D objects using Blender 3D Software.. 2. Students will be able demonstrate 3D modeling skills in Blender. 3. Students will be able to breakdown (Analyze) complex mechanical objects to simple 3D shapes for modeling. Assignments: 1. Create Simple 3D Objects in Blender. 2. Create an interior scene of a bedroom with furniture and Texture them. 3. Create a Lowpoly Character and apply Textures. ANI105: Intro to Digital Image Image Formats. Pixels, Resolutions & Aspect Ratios. Types of codecs & UNIT 1 their usage. Channels. Photoshop Interface and Navigation.Opening, Importing and Exporting Images. UNIT 2 Color Modes. Color Space. Resizing documents. Straightening & Cropping Images. 4/35 Adjusting Canvas Size. Content aware Crop. Layers & Blend modes. Brush options. Masking Layers. UNIT 3 Selection Tools. Refining Selections. Quick Mask. Selection based on Color and Focus. Retouching Tools. Smart Objects. UNIT 4 Transformations & Perspective Correction. Adjustment layers. Histogram. Filters. Learning Outcomes: 1. Students will be able to recite the different properties of Digital Images. 2. Students will be able to demonstrate Digital Image Manipulation techniques using Photoshop. 3. Students will be able to design visually appealing image compositions. Assignments: 1. Colorise and fix a damaged scanned photograph. 2. Create sprites for animation. 3. Color correct and Color Grade photographs you have shot. ANI106: Digital Photography The camera: Camera types & Parts. UNIT 1 Menu items and Shooting Modes: Auto vs Scene vs Priority. Exposure : ISO, Shutter Speed & Aperture, White Balance. Intro to lighting: Single point, 2 point and 3point Lighting. UNIT 2 Portraiture genres and lighting techniques. Studio vs Natural lighting. Black & White Photography. Night Photography. Product Photography. 5/35 Composition rules. Photography as Contemporary art.Storyboarding Basics. Aspect Ratio & Frame rates. Staging & Composition, Direction of UNIT 3 Action, Lighting & Depth. Script Breakdown & Storyboard creation using photographs. 360 HDRI Creation, Photogrammetry, Taking photographs for creating UNIT 4 Texture Maps. Learning Outcomes: 1. Students will be able to operate DSLR & Mirrorless Cameras. 2. They will be able to compose balanced & visually appealing images. 3. Students will be able to analyze different lighting conditions and set up camera parameters accordingly. Assignments: 1. Describe the Parts of a DSLR with their respective function. 2. Submit 5 photographs of different genres. 3. Create a 360 HDRI image. 4. SEMESTER II ANP401 : English Communication Introduction: Theory of Communication, Types and modes of Communication UNIT 1 Language of Communication: Verbal and Non-verbal (Spoken and Written) Personal, Social and Business Barriers and Strategies Intra-personal, Interpersonal and Group communication 6/35 Speaking Skills: Monologue Dialogue Group Discussion Effective UNIT 2 Communication/ Mis- Communication Interview Public Speech Reading and Understanding Close Reading Comprehension Summary Paraphrasing Analysis and Interpretation Translation(from Indian language UNIT 3 to English and vice-versa) Literary/Knowledge Texts Writing Skills : Documenting Report, Writing Making notes, UNIT 4 Letter writing Preamble: The purpose of this course is to introduce students to the theory, fundamentals and tools of communication and to develop in them vital communication skills which should be integral to personal, social and professional interactions. Assignments: ANP202: Foundation Art II Stick Drawing & Poses, Foreshortening Drawing, Rapid Pose Drawing. UNIT 1 Animal anatomy and shape drawing. Study of Insects Anatomy. Drawing Fantasy Characters. The Golden Mean Expressions: Drawing Human and Animal Emotion and Expressions. UNIT 2 Drapery and Hair Styles. Color Theory : Tints & Shades, Color Wheel, Color Schemes, Properties of UNIT 3 Color, Setting Color Palette for Mise-en-scene 7/35 Understanding the importance of balance, Visual Weight, Types of UNIT 4 balances and usage. Natural balance, Formal & Informal Balance Composition, Drawing Characters in Perspective. Learning Outcomes: 1. Students will be able to determine correct proportions for figure drawing. 2. They will be able to illustrate Character expressions in drawings. 3. They will be able to use color as an expressive element in their artwork. Assignments: 1. Draw an Original Fantasy Character 2. Use Color to express/emphasize one emotion of a character. 3. Create a balanced composition and describe the visual balance. ANP203: Storyboarding Storyboarding Fundamentals and necessity, Aspect ratio, Frame rates, UNIT 1 Story Panels, Establishing Shot Film Grammar - Acts, Sequences & Scenes, Types of Shots & Camera UNIT 2 Moves, Transitions Animation vs Live Action, Staging & Composition, Direction of Action, UNIT 3 Lighting & Depth, Posing & Staging, Best Practices, Animatics & Layouts. 8/35 Animated storyboards in Blender, Using Blender 3D to create PreViz of a UNIT 4 short film as the script demands. Learning Outcomes: