Abstract Animation Played a Central Role in the Early History Of
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Some Critical Perspectives on Lotte Reiniger William Moritz [1996] 15
"Animation: Art and Industry" ed. by Maureen Furniss, Indiana University 2Some CriticalPerspectives on Lotte Reiniger SomeCritical Perspectives onLotte Reiniger William Moritz [1996] otte Reiniger was bornin Berlin her first independent animation film, Das on 2June 1899. As a child, she Ornament des verliebten Herzens (Ornament Ldeveloped a facility withcutting of the Loving Heart), in the fall of 1919. paper silhouette figures, which had On the basis of the success of thisfilm, she become a folk-art formamong German got commercial workwith Julius women. As a teenager, she decided to Pinschewer’s advertising filmagency, pursue a career as an actress, and enrolled including an exquisite “reverse” silhouette in Max Reinhardt’s Drama School. She film, Das Geheimnis der Marquise (The began to volunteer as an extra for stage Marquise’s Secret), in which the elegant performances and movie productions, and white figures of eighteenth-century during the long waits between scenes and nobility (urging you to use Nivea skin takes, she would cut silhouette portraitsof cream!) seem like cameo or Wedgwood the stars, which she could sell to help pay images. These advertising films helped her tuition. The great actor-director Paul fund four more animated shorts: Amor und Wegener noticed not only the quality of das standhafte Liebespaar (Cupid and The the silhouettesshe made, but also her Steadfast Lovers, which combined incredible dexterity in cutting: holding the silhouettes with a live actor) in 1920, Hans scissors nearly still in her right hand and Christian Andersen’s Der fliegende Koffer moving the paper deftly in swift gestures (The Flying Suitcase) and Der Stern von thatuncannily formulated a complex Bethlehem (The Star of Bethlehem) in profile. -
The Coming of Sound Film and the Origins of the Horror Genre
UNCANNY BODIES UNCANNY BODIES THE COMING OF SOUND FILM AND THE ORIGINS OF THE HORROR GENRE Robert Spadoni UNIVERSITY OF CALIFORNIA PRESS BERKELEY LOS ANGELES LONDON University of California Press, one of the most distinguished university presses in the United States, enriches lives around the world by advancing scholarship in the humanities, social sciences, and natural sciences. Its activities are supported by the UC Press Foundation and by philanthropic contributions from individuals and institutions. For more informa- tion, visit www.ucpress.edu. A previous version of chapter 1 appeared as “The Uncanny Body of Early Sound Film” in The Velvet Light Trap 51 (Spring 2003): 4–16. Copyright © 2003 by the University of Texas Press. All rights reserved. The cartoon on page 122 is © The New Yorker Collection 1999 Danny Shanahan from cartoonbank.com. All rights reserved. University of California Press Berkeley and Los Angeles, California University of California Press, Ltd. London, England © 2007 by The Regents of the University of California Library of Congress Cataloging-in-Publication Data Spadoni, Robert. Uncanny bodies : the coming of sound film and the origins of the horror genre / Robert Spadoni. p. cm. Includes bibliographical references and index. isbn 978-0-520-25121-2 (cloth : alk. paper) isbn 978-0-520-25122-9 (pbk. : alk. paper) 1. Horror films—United States—History and criticism. 2. Sound motion pictures—United States— History and criticism. I. Title. pn1995.9.h6s66 2007 791.43'6164—dc22 2006029088 Manufactured in the United States -
The Uses of Animation 1
The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator. -
Milestone Film and the British Film Institute Present
Milestone Film and the British Film Institute present “She was born with magic hands.” — Jean Renoir on Lotte Reiniger A Milestone Film Release PO Box 128 • Harrington Park, NJ 07640 • Phone: (800) 603-1104 or (201) 767-3117 Fax: (201) 767-3035 • Email: [email protected] • www.milestonefilms.com The Adventures of Prince Achmed Die Abenteur des Prinzen Achmed (1926) Germany. Black and White with Tinting and Toning. Aspect Ratio: 1:1.33. 72 minutes. Produced by: Comenius-Film Production ©1926 Comenius Film GmbH © 2001 Primrose Film Productions Ltd. Based on stories in The Arabian Nights. Crew: Directed by ........................................Lotte Reiniger Animation Assistants..........................Walther Ruttmann, Berthold Bartosch and Alexander Kardan Technical Advisor..............................Carl Koch Original Music by..............................Wolfgang Zeller Restoration by the Frankfurt Filmmuseum. Tinted and printed by L'immagine ritrovata in Bologna. The original score has been recorded for ZDF/Arte. Scissors Make Films” By Lotte Reiniger, Sight and Sound, Spring 1936 I will attempt to answer the questions, which I am nearly always asked by people who watch me making the silhouettes. Firstly: How on earth did you get the idea? And secondly: How do they move, and why are your hands not seen on screen? The answer to the first is to be found in the short and simple history of my own life. I never had the feeling that my silhouette cutting was an idea. It so happened that I could always do it quite easily, as you will see from what follows. I could cut silhouettes almost as soon as I could manage to hold a pair of scissors. -
Runaway Film Production: a Critical History of Hollywood’S Outsourcing Discourse
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Illinois Digital Environment for Access to Learning and Scholarship Repository RUNAWAY FILM PRODUCTION: A CRITICAL HISTORY OF HOLLYWOOD’S OUTSOURCING DISCOURSE BY CAMILLE K. YALE DISSERTATION Submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in Communications in the Graduate College of the University of Illinois at Urbana-Champaign, 2010 Urbana, Illinois Doctoral Committee: Professor John C. Nerone, Chair and Director of Research Professor James W. Hay Professor Steven G. Jones, University of Illinois at Chicago Professor Cameron R. McCarthy ABSTRACT Runaway production is a phrase commonly used by Hollywood film and television production labor to describe the outsourcing of production work to foreign locations. It is an issue that has been credited with siphoning tens of millions of dollars and thousands of jobs from the U.S. economy. Despite broad interest in runaway production by journalists, politicians, academics, and media labor interests, and despite its potential impact on hundreds of thousands—and perhaps millions—of workers in the U.S., there has been very little critical analysis of its historical development and function as a political and economic discourse. Through extensive archival research, this dissertation critically examines the history of runaway production, from its introduction in postwar Hollywood to its present use in describing the development of highly competitive television and film production industries in Canada. From a political economic perspective, I argue that the history of runaway production demonstrates how Hollywood’s multinational media corporations have leveraged production work to cultivate goodwill and industry-friendly trade policies across global media markets. -
Animation 1 Animation
Animation 1 Animation The bouncing ball animation (below) consists of these six frames. This animation moves at 10 frames per second. Animation is the rapid display of a sequence of static images and/or objects to create an illusion of movement. The most common method of presenting animation is as a motion picture or video program, although there are other methods. This type of presentation is usually accomplished with a camera and a projector or a computer viewing screen which can rapidly cycle through images in a sequence. Animation can be made with either hand rendered art, computer generated imagery, or three-dimensional objects, e.g., puppets or clay figures, or a combination of techniques. The position of each object in any particular image relates to the position of that object in the previous and following images so that the objects each appear to fluidly move independently of one another. The viewing device displays these images in rapid succession, usually 24, 25, or 30 frames per second. Etymology From Latin animātiō, "the act of bringing to life"; from animō ("to animate" or "give life to") and -ātiō ("the act of").[citation needed] History Early examples of attempts to capture the phenomenon of motion drawing can be found in paleolithic cave paintings, where animals are depicted with multiple legs in superimposed positions, clearly attempting Five images sequence from a vase found in Iran to convey the perception of motion. A 5,000 year old earthen bowl found in Iran in Shahr-i Sokhta has five images of a goat painted along the sides. -
Animating Race the Production and Ascription of Asian-Ness in the Animation of Avatar: the Last Airbender and the Legend of Korra
Animating Race The Production and Ascription of Asian-ness in the Animation of Avatar: The Last Airbender and The Legend of Korra Francis M. Agnoli Submitted for the degree of Doctor of Philosophy (PhD) University of East Anglia School of Art, Media and American Studies April 2020 This copy of the thesis has been supplied on condition that anyone who consults it is understood to recognise that its copyright rests with the author and that use of any information derived there from must be in accordance with current UK Copyright Law. In addition, any quotation or extract must include full attribution. 2 Abstract How and by what means is race ascribed to an animated body? My thesis addresses this question by reconstructing the production narratives around the Nickelodeon television series Avatar: The Last Airbender (2005-08) and its sequel The Legend of Korra (2012-14). Through original and preexisting interviews, I determine how the ascription of race occurs at every stage of production. To do so, I triangulate theories related to race as a social construct, using a definition composed by sociologists Matthew Desmond and Mustafa Emirbayer; re-presentations of the body in animation, drawing upon art historian Nicholas Mirzoeff’s concept of the bodyscape; and the cinematic voice as described by film scholars Rick Altman, Mary Ann Doane, Michel Chion, and Gianluca Sergi. Even production processes not directly related to character design, animation, or performance contribute to the ascription of race. Therefore, this thesis also references writings on culture, such as those on cultural appropriation, cultural flow/traffic, and transculturation; fantasy, an impulse to break away from mimesis; and realist animation conventions, which relates to Paul Wells’ concept of hyper-realism. -
Dystopian Science Fiction Cinema In
Between the Sleep and the Dream of Reason: Dystopian Science Fiction Cinema In 1799, Francisco Goya published Los Caprichos, a collection of eighty aquatinted etchings satirising “the innumerable foibles and follies to be found in any civilized society, and … the common prejudices and deceitful practices which custom, ignorance, or self-interest have made usual.”i The most famous of them, “Capricho 43,” depicts a writer, slumped on his desk, while behind him strange creatures – a large cat, owls that shade into bats – emerge from the encompassing gloom. It is called “El sueño de la razón produce monstrous,” which is usually translated as “the sleep of reason produces monsters,” but could as easily be rendered “the dream of reason produces monsters.” In that ambiguous space – between reason’s slumber unleashing unreason and reason becoming all that there is – dystopia lies. In 1868, John Stuart Mill coined the word “dystopia” in a parliamentary speech denouncing British government policy in Ireland. Combining the Greek dys (bad) and topos (place), it plays on Thomas More’s “utopia,” itself a Greek pun: “ou” plus “topos” means “nowhere,” but “ou” sounds like “eu,” which means “good,” so the name More gave to the island invented for his 1516 book, Utopia, suggests that it is also a “good place.” It remains unclear whether More actually intended readers to consider his imaginary society, set somewhere in the Americas, as better than 16th century England. But it is certainly organized upon radically different lines. Private property and unemployment (but not slavery) have been abolished. Communal dining, legalized euthanasia, simple divorces, religious tolerance and a kind of gender equality have been introduced. -
Advertising, Rhythm, and the Filmic Avant-Garde in Weimar: Guido Seeber and Julius Pinschewer’S Kipho Film
Advertising, Rhythm, and the Filmic Avant-Garde in Weimar: Guido Seeber and Julius Pinschewer’s Kipho Film MICHAEL COWAN That which determines the rhythm of the produc- tion on a conveyor belt is the basis of the rhythm of reception in film. —Walter Benjamin, “On Some Motifs in Baudelaire” In rotation, the triumph of the machine comes to the fore. —Martin Heidegger, Parmenides Introduction In September of 1925, readers leafing through Der Kinematograph or Lichtbildbühne or another such film journal might have encountered a strangely familiar sight: in an advertisement for a major exhibition of the German film and photography industries entitled “Kipho” (“Kino und Photo”), which was to be held in Berlin from September 25th to October 4th, there appeared the fol- lowing sentence: “You must go to the Kipho! [Du musst zur Kipho gehen!].” With its enigmatic injunction, the advertisement recalled another famous advertis- ing campaign from the early days of Weimar cinema, namely that surrounding Robert Wiene’s The Cabinet of Dr. Caligari (1920). In the weeks before Caligari’s release, advertisements had appeared in the public spaces of Berlin—and in trade journals such as Der Kinematograph—containing the enigmatic sentence “You must become Caligari! [Du musst Caligari werden!].” Viewers who went to see Wiene’s film soon found an explanation in a scene that depicted a psychia- trist succumbing to a hypnotic compulsion, emitted by an ancient book, to mimic the murderous experiments of the seventeenth-century charlatan Caligari. Echoing this intermedial performance, the Kipho poster also foreshad- owed a scene in a film: namely, the three-and-a-half-minute experimental film Kipho by Guido Seeber, which ran as a trailer in German theaters in the weeks OCTOBER 131, Winter 2010, pp. -
The Society for Animation Studies Newsletter
Volume 19, Issue 1 Summer 2006 The Society for Animation Studies Newsletter ISSN: 1930-191X In this Issue: Letter from the Editor Perspectives on Animation Studies Greetings! 2 ● To Animate in a Different Key As a new SAS member, I have found the Jean Detheux Society to be an active, welcoming, and 5 ● Simple Pivot Hinges for Cut-Out stimulating place where experienced and Animations young scholars alike can share their Mareca Guthrie passion for Animation Studies. 9 ● Czech Animation in 2005, An Artist's The SAS Newsletter represents a Journey supportive and convenient forum for our Brian Wells community to contribute to this growing News and Publications academic field and to get to know each other better. It offers an opportunity for 19 • Introductory Issue of Animation: an members to voice our ideas (Perspectives Interdisciplinary Journal on Animation Studies), to promote our Suzanne Buchan recent accomplishments (News and 22 • The Illusion of Life II and New Essays Publications), to learn what the SAS is Alan Cholodenko working to achieve (SAS Announcements), 24 • Between Looking and Gesturing: and to stay in touch with other members Elements Towards a Poetics of the (Membership Information). Animated Image Having no prior editorial experience, I am Marina Estela Graça deeply grateful to SAS president Maureen 25 • Frames of Imagination: Aesthetics of Furniss, webmaster Timo Linsenmaier, Animation Techniques each of this issue’s contributors, and many Nadezhda Marinchevska others for their indispensable help as I SAS Announcements navigated this exciting learning curve. As the Newsletter is only distributed to SAS 27 ● Animation at the Crossroads: 18th members, it can and ought to be tailored to SAS Conference, 7-10 July 2006 fit the needs of its select readership: you. -
Repetitions, Dichotomies and Transference in European Cinema of the 20S
Repetitions, dichotomies and transference in European cinema of the 20s THE CASE OF DOURO, FAINA FLUVIAL [AKA: --- Alexandra Serapicos DOURO, WORKING RIVER] AND OF Escola das Artes Universidade Católica Portuguesa [AKA: THE --- BATTLESHIP POTEMKIN] Warning 1. Regarding the films under analysis, only words by their In 1927, Walter Ruttmann, then 39, made Berlin: authors are used as references. There is, therefore, a de- die Sinfonie der Großstadt (Berlin, Symphony of a liberate ‘disinterest’ in other people’s opinions. Authors Great City); in 1931, Manoel de Oliveira, at almost 23, do not always tell everything, sometimes they distort the finished his first film, Douro, Faina Fluvial2 (Douro, order of things and facts themselves (not always to their Working River), which he had begun in 1929. There own advantage), but even their ‘lies’ offer us clues, if not have been many comparisons between the two films to the final significance, at least for their intentions and and in the recent exhibition dedicated to the work wishes - for the project. I think that one’s own work and of Manoel de Oliveira, in Serralves Museum, a trip- words are (almost) always the best point of departure for tych was proposed: Berlin, Symphony of a Great City personal reflection, even if it results in already explored or (Ruttmann) – The Man with a Movie Camera (Vertov) proposed paths. This warning is justified because there are – Douro, Working River (Oliveira). Rather than taking countless analyses, particularly of Eisenstein’s Potemkin, up again a reflection on ‘city films’ and the, appar- openly ignored here. This is, evidently, a contradiction in ently clear, formal analogies between these three terms, given that I know some of these analyses and it films, and in particular between Berlin, Symphony would be impossible to forget them completely. -
MAULANA ABUL KALAM AZAD UNIVERSITY of TECHNOLOGY, WB Syllabus for B. Sc (H) in Animation, Film Making, Graphics & VFX (CBCS)
MAULANA ABUL KALAM AZAD UNIVERSITY OF TECHNOLOGY, WB Syllabus for B. Sc (H) in Animation, Film Making, Graphics & VFX (CBCS) COURSE STRUCTURE (In-house) (Effective from Admission Session 2020 -2021) Total Credit: 140 Semester I I. Core 20 Credits SL Type of Paper Name Paper Code Contracts Total Credits Paper Period per Contact week Hours Theory L P 1 Core Introduction To BAFMGV 101 4 40 4 (C1) Basic Animation 2 Core Introduction to BAFMGV 102 4 40 4 (C2) Film Making Practical 1 Core Traditional BAFMGV 191 2 20 2 (CP1) Animation Lab 2 Core Story & Script BAFMGV 192 2 20 2 (CP2) Writing II. Elective Courses B.1 General Elective Theory General a) Python BAFMGV GE 4 40 4 1 Elective Programming 101 (GE1) b) R Programming Practical General a) Python BAFMGV 1 Elective Programming GEP 191 2 20 2 Practical b) R (GEP1) Programming III. Ability Enhancement Courses 1. Ability Enhancement Compulsory Courses (AECC) Theory Ability Communicative BAFMGV AECC 1 Enhance English I 101 2 20 2 ment Compuls ory Courses (AECC1) Semester II I. Core 20 Credits SL Type of Paper Name Paper Code Contracts Total Credits Paper Period per Contact week Hours L P Theory Introduction to BAFMGV 201 1 Core (C3) Graphic Design 4 40 4 & Visual Art Introduction to BAFMGV 202 2 Core (C4) 2D Animation 4 40 4 Practical Digital Design, 1 Core Info graphics & BAFMGV 291 2 20 2 (CP3) Branding (Adobe Photoshop, illustrator, Corel Draw) 2 Core 2D animation lab BAFMGV 292 2 20 2 (CP4) (Flash) II. Elective Courses B.1 General Elective Theory General a) Web Design BAFMGV 1 Elective b)Computer GE201 4 40 4 (GE2) Networks Practical General a) Webpage BAFMGV 1 Elective Design GEP291 2 20 2 Practical (GEP2) b)Networking Lab III.