Newmath and Unicode
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Unicode Nearly Plain-Text Encoding of Mathematics Murray Sargent III Office Authoring Services, Microsoft Corporation 4-Apr-06
Unicode Nearly Plain Text Encoding of Mathematics Unicode Nearly Plain-Text Encoding of Mathematics Murray Sargent III Office Authoring Services, Microsoft Corporation 4-Apr-06 1. Introduction ............................................................................................................ 2 2. Encoding Simple Math Expressions ...................................................................... 3 2.1 Fractions .......................................................................................................... 4 2.2 Subscripts and Superscripts........................................................................... 6 2.3 Use of the Blank (Space) Character ............................................................... 7 3. Encoding Other Math Expressions ........................................................................ 8 3.1 Delimiters ........................................................................................................ 8 3.2 Literal Operators ........................................................................................... 10 3.3 Prescripts and Above/Below Scripts........................................................... 11 3.4 n-ary Operators ............................................................................................. 11 3.5 Mathematical Functions ............................................................................... 12 3.6 Square Roots and Radicals ........................................................................... 13 3.7 Enclosures..................................................................................................... -
Using Lexical Tools to Convert Unicode Characters to ASCII
Using Lexical Tools to Convert Unicode Characters to ASCII Chris J. Lu, Ph.D.1, Allen C. Browne2, Divita Guy1 1Lockheed Martin/MSD, Bethesda, MD; 2National Library of Medicine, Bethesda, MD Abstract 2-3. Recursive algorithm Some Unicode characters require multiple steps, combining Unicode is an industry standard allowing computers to the methods described above, in ASCII conversion. A consistently represent and manipulate text expressed in recursive algorithm is implemented in LVG flow, -f:q7, for most of the world’s writing systems. It is widely used in this purpose. multilingual NLP (natural language processing) projects. On the other hand, there are some NLP projects still only 2-4. Table lookup mapping and strip dealing with ASCII characters. This paper describes Some Unicode characters do not belong to categories methods of utilizing lexical tools to convert Unicode mentioned above. A local table of conversion values is characters (UTF-8) to ASCII (7-bit) characters. used to convert these to an ASCII representation. For example, Greek letters are converted into fully spelled out 1. Introduction forms. ‘α’ is converted to “alpha”. Non-defined Unicode The SPECIALIST Lexical tools, 2008, distributed by characters, (such as ™, ©, ®, etc.), are treated as National Library of Medicine (NLM) provide several stopwords and stripped out completely to ensure pure functions, called LVG (Lexical Variant Generation) flow ASCII conversion. This table lookup and strip function is components, to convert Unicode characters to ASCII. In represented by LVG flow, -f:q8. general, ASCII conversion either preserves semantic and/or 2-5. Pure ASCII conversions graphic representation or facilitates NLP. -
L2/20-136 Reference: Action: for Consideration by JTC1/SC2 Date: Apri 29, 2020
Doc Type: Liaison Contribution Title: Comments on and proposed response to SC2 N4710, LS on Unicode symbol numbers representing disasters Status: Circulated for information Source: Unicode Consortium Source L2/20-136 reference: Action: For consideration by JTC1/SC2 Date: Apri 29, 2020 In N4710, 3GPP/CT1 requests action from JTC1/SC2 to respond to the following questions: • Question 1. 3GPP CT WG1 would like to ask ISO/IEC JTC1/SC2 to provide what Unicode symbols defined in ISO/IEC 10646 are possible to be recommended as language-independent contents such as pictograms mapping to disasters (earthquake, tsunami, fire, flood, typhoon, hurricane, cyclone, tornado, volcanic eruption, epidemic and chemical hazard) that can be compatible with Unicode-based texts and can be included in public warning message. • Question 2. If there are no proper Unicode symbols recommendable for the ePWS purpose to address the language issue existed in text-based warning messages in ISO/IEC 10646, 3GPP CT WG1 would like to request ISO/IEC JTC1/SC2 the standardization of Unicode-based language- independent contents representing earthquake, tsunami, fire, flood, typhoon, hurricane, cyclone, tornado, volcanic eruption, epidemic and chemical hazard. In short, this is a request for SC2 to devise a system of pictographic symbols for a particular application, and to include characters for these pictographs in the UCS (ISO/IEC 10646). The background given for this request is that 3GPP/CT1 is working on improvement to a text-based public warning service used in 5G communications (PWS) and would like to provide language-neutral symbols for public communication in disaster scenarios. -
Frequently Asked Questions and Selected Resources on Cyrillic Multilingual Computing
Frequently Asked Questions and Selected Resources on Cyrillic Multilingual Computing Kevin S. Hawkins SUMMARY. The persistence of multiple standards, both de jure and de facto, for handling text on the computer is perhaps the most perplexing problem facing those who wish to use a computer in more than one lan- guage, or even to provide access to data across more than one operating system and application platform. Using Cyrillic as an example, this ar- ticle attempts to answer questions commonly asked by non-expert computer users who wish to work in more than one language. [Article copies available for a fee from The Haworth Document Delivery Service: 1-800-HAWORTH. E-mail address: <[email protected]> Website: <http://www.HaworthPress.com> © 2005 by The Haworth Press, Inc. All rights reserved.] Kevin S. Hawkins, MS, is Electronic Publishing Librarian, Scholarly Publishing Office, University Library, University of Michigan. Address correspondence to: Kevin S. Hawkins, 300 Hatcher Graduate Library North, 920 North University Avenue, Ann Arbor, MI 48109-1205 USA (E-mail: kshawkin@ umich.edu). The author wishes to thank David Dubin and the other members of the GSLIS Re- search Writing Group at the University of Illinois at Urbana-Champaign for their com- prehensive advice, and Troy Williams, Benjamin Rifkin, Michael Brewer, David Dubin, Tatiana Poliakevitch, Irina Roskin, Peter Houtzagers, and Uladzimir Katkouski for their specific corrections and suggestions. [Haworth co-indexing entry note]: “Frequently Asked Questions and Selected Resources on Cyrillic Multilingual Computing.” Hawkins, Kevin S. Co-published simultaneously in Slavic & East European Infor- mation Resources (The Haworth Information Press, an imprint of The Haworth Press, Inc.) Vol. -
Sample Chapter 3
108_GILLAM.ch03.fm Page 61 Monday, August 19, 2002 1:58 PM 3 Architecture: Not Just a Pile of Code Charts f you’re used to working with ASCII or other similar encodings designed I for European languages, you’ll find Unicode noticeably different from those other standards. You’ll also find that when you’re dealing with Unicode text, various assumptions you may have made in the past about how you deal with text don’t hold. If you’ve worked with encodings for other languages, at least some characteristics of Unicode will be familiar to you, but even then, some pieces of Unicode will be unfamiliar. Unicode is more than just a big pile of code charts. To be sure, it includes a big pile of code charts, but Unicode goes much further. It doesn’t just take a bunch of character forms and assign numbers to them; it adds a wealth of infor- mation on what those characters mean and how they are used. Unlike virtually all other character encoding standards, Unicode isn’t de- signed for the encoding of a single language or a family of closely related lan- guages. Rather, Unicode is designed for the encoding of all written languages. The current version doesn’t give you a way to encode all written languages (and in fact, this concept is such a slippery thing to define that it probably never will), but it does provide a way to encode an extremely wide variety of lan- guages. The languages vary tremendously in how they are written, so Unicode must be flexible enough to accommodate all of them. -
UTR #25: Unicode and Mathematics
UTR #25: Unicode and Mathematics http://www.unicode.org/reports/tr25/tr25-5.html Technical Reports Draft Unicode Technical Report #25 UNICODE SUPPORT FOR MATHEMATICS Version 1.0 Authors Barbara Beeton ([email protected]), Asmus Freytag ([email protected]), Murray Sargent III ([email protected]) Date 2002-05-08 This Version http://www.unicode.org/unicode/reports/tr25/tr25-5.html Previous Version http://www.unicode.org/unicode/reports/tr25/tr25-4.html Latest Version http://www.unicode.org/unicode/reports/tr25 Tracking Number 5 Summary Starting with version 3.2, Unicode includes virtually all of the standard characters used in mathematics. This set supports a variety of math applications on computers, including document presentation languages like TeX, math markup languages like MathML, computer algebra languages like OpenMath, internal representations of mathematics in systems like Mathematica and MathCAD, computer programs, and plain text. This technical report describes the Unicode mathematics character groups and gives some of their default math properties. Status This document has been approved by the Unicode Technical Committee for public review as a Draft Unicode Technical Report. Publication does not imply endorsement by the Unicode Consortium. This is a draft document which may be updated, replaced, or superseded by other documents at any time. This is not a stable document; it is inappropriate to cite this document as other than a work in progress. Please send comments to the authors. A list of current Unicode Technical Reports is found on http://www.unicode.org/unicode/reports/. For more information about versions of the Unicode Standard, see http://www.unicode.org/unicode/standard/versions/. -
Proposal for Addition of Group Mark Symbol Introduction
Proposal for addition of Group Mark symbol Ken Shirriff github.com/shirriff/groupmark Feb 14, 2015 Abstract The group mark symbol was part of the character set of important computers of the 1960s and 1970s, such as the IBM 705, 7070, 1401 and 1620. Books about these computers and manuals for them used the symbol to represent the group mark in running text. Unfortunately, this symbol does not exist in Unicode, making it difficult to write about technical details of these historical computers. Introduction The group mark was introduced in the 1950s as a separator character for I/O operations. In written text, the group mark is indicated by the symbol: . Unicode doesn't include this symbol, which is inconvenient when writing about the group mark or the character set of these computers. The group mark became part of IBM's Standard BCD Interchange Code (BCDIC) in 1962. [1, page 20 and figure 56]. This standard was used by the IBM 1401, 1440, 1410, 1460, 7010, 7040, and 7044 data processing systems [2]. The BCDIC standard provided consistent definitions of codes and the relation between these codes and printed symbols, including uniform graphics for publications.[2, page A-2]. Unicode can represent all the characters in BCDIC, except for the group mark. This proposal is for a Unicode code point for the group mark for use in running text with an associated glyph . This is orthogonal to the use of the group mark as a separator in data files. While the proposed group mark could be used in data files, that is not the focus of this proposal. -
Unicode Nearly Plain Text Encoding of Mathematics
Unicode Nearly Plain Text Encoding of Mathematics Unicode Nearly Plain-Text Encoding of Mathematics Murray Sargent III Office Authoring Services, Microsoft Corporation 28-Aug-06 1. Introduction ............................................................................................................ 2 2. Encoding Simple Math Expressions ...................................................................... 3 2.1 Fractions .......................................................................................................... 4 2.2 Subscripts and Superscripts........................................................................... 6 2.3 Use of the Blank (Space) Character ............................................................... 7 3. Encoding Other Math Expressions ........................................................................ 8 3.1 Delimiters ........................................................................................................ 8 3.2 Literal Operators ........................................................................................... 10 3.3 Prescripts and Above/Below Scripts .......................................................... 11 3.4 n-ary Operators ............................................................................................. 11 3.5 Mathematical Functions ............................................................................... 12 3.6 Square Roots and Radicals ........................................................................... 13 3.7 Enclosures .................................................................................................... -
A Proposed Set of Mnemonic Symbolic Glyphs for the Visual Representation of C0 Controls and Other Nonprintable ASCII Characters Michael P
Michael P. Frank My-ASCII-Glyphs-v2.3.doc 9/14/06 A Proposed Set of Mnemonic Symbolic Glyphs for the Visual Representation of C0 Controls and Other Nonprintable ASCII Characters Michael P. Frank FAMU-FSU College of Engineering Thursday, September 14, 2006 Abstract. In this document, we propose some single-character mnemonic, symbolic representations of the nonprintable ASCII characters based on Unicode characters that are present in widely-available fonts. The symbols chosen here are intended to be evocative of the originally intended meaning of the corresponding ASCII character, or, in some cases, a widespread de facto present meaning. In many cases, the control pictures that we suggest are similar to those specified in ANSI X3.32/ISO 2047, which has not been uniformly conformed to for representing the control codes in all of the widely available Unicode fonts. In some cases, we suggest alternative glyphs that we believe are more intuitive than ISO 2047’s choices. 1. Introduction The most current official standard specification defining the 7-bit ASCII character set is ANSI X3.4-1986, presently distributed as ANSI/INCITS 4-1986 (R2002). This character set includes 34 characters that have no visible, non-blank graphical representation, namely the 33 control characters (codes 00 16 -1F 16 and 7F 16 ) and the space character (code 20 16 ). In some situations, for readability and compactness, it may be desired to display or print concise graphic symbolic representations of these characters, consisting of only a single glyph per character, rather than a multi-character character sequence. According to ANSI X3.4-1986, graphic representations of control characters may be found in American National Standard Graphic Representation of the Control Characters of American National Standard Code for Information Interchange , ANSI X3.32-1973. -
I18n, M17n, Unicode, and All That
I18N, M17N, UNICODE, AND ALL THAT Tim Bray General-Purpose Web Geek Sun Microsystems /[a-zA-Z]+/ This is probably a bug. The Problems We Have To Solve Identifying characters Storage Byte⇔character mapping Transfer Good string API Published in 1996; it has 74 major sections, most of which discuss whole families of writing systems. www.w3.org/TR/charmod Identifying Characters 1,1 17 “Planes”14,1 each with 64k code points: U+0000 – U+10FFFF BMP 12 Unicode Code Points 0 0000 1 0000 Basic Multilingual Plane 2 0000 Dead Languages & Math 3 0000 Han Characters 4 0000 5 0000 Non-BMP 6 0000 7 0000 99,024 characters defined in Unicode 5.0 “Astral” Planes 8 0000 9 0000 A 0000 B 0000 C 0000 D 0000 E 0000 Language F 0000 10 0000 Private Use T ags The Basic Multilingual Plane (BMP) U+0000 – U+FFFF 0000 Alphabets 1000 2000 3000 Punctuation 4000 Asian-language Support 5000 Han Characters 6000 7000 8000 9000 A000 Y B000 i Hangul C000 D000 E000 (*: Legacy-Compatibility junk)Surrogates F000 Private Use * Unicode Character Database 00C8;LATIN CAPITAL LETTER E WITH GRAVE;Lu;0;L;0045 0300;;;;N;LATIN CAPITAL LETTER E GRAVE;;;00E8; “Character #200 is LATIN CAPITAL LETTER E WITH GRAVE, a lower-case letter, combining class 0, renders L-to-R, can be composed by U+0045/U+0300, had a differentÈ name in Unicode 1, isn’t a number, lowercase is U+00E8.” www.unicode.org/Public/Unidata $ U+0024 DOLLAR SIGN Ž U+017D LATIN CAPITAL LETTER Z WITH CARON ® U+00AE REGISTERED SIGN ή U+03AE GREEK SMALL LETTER ETA WITH TONOS Ж U+0416 CYRILLIC CAPITAL LETTER ZHE א U+05D0 HEBREW LETTER -
Unicode Characters in Proofpower Through Lualatex
Unicode Characters in ProofPower through Lualatex Roger Bishop Jones Abstract This document serves to establish what characters render like in utf8 ProofPower documents prepared using lualatex. Created 2019 http://www.rbjones.com/rbjpub/pp/doc/t055.pdf © Roger Bishop Jones; Licenced under Gnu LGPL Contents 1 Prelude 2 2 Changes 2 2.1 Recent Changes .......................................... 2 2.2 Changes Under Consideration ................................... 2 2.3 Issues ............................................... 2 3 Introduction 3 4 Mathematical operators and symbols in Unicode 3 5 Dedicated blocks 3 5.1 Mathematical Operators block .................................. 3 5.2 Supplemental Mathematical Operators block ........................... 4 5.3 Mathematical Alphanumeric Symbols block ........................... 4 5.4 Letterlike Symbols block ..................................... 6 5.5 Miscellaneous Mathematical Symbols-A block .......................... 7 5.6 Miscellaneous Mathematical Symbols-B block .......................... 7 5.7 Miscellaneous Technical block .................................. 7 5.8 Geometric Shapes block ...................................... 8 5.9 Miscellaneous Symbols and Arrows block ............................. 9 5.10 Arrows block ........................................... 9 5.11 Supplemental Arrows-A block .................................. 10 5.12 Supplemental Arrows-B block ................................... 10 5.13 Combining Diacritical Marks for Symbols block ......................... 11 5.14 -
How to Access Alternate Glyphs
HOW TO ACCESS ALTERNATE GLYPHS Access Alternate at Photoshop/Illustrator There are three ways to insert alternate glyphs: • The Selection in-context menu lets you view and insert glyphs available for a selected character. • The Glyphs panel lets you view and insert glyphs from any typeface. • The OpenType panel lets you set up rules for using glyphs. For example, you can specify that you want to use ligatures, titling characters, and fractions in a given text block. Using the OpenType panel is easier than inserting glyphs one at a time and ensures a more consistent result. However, the panel works only with OpenType fonts. Replace a character with on-canvas alternate glyphs Introduced in Illustrator CC 2017 release When you're working on a type object, you can select a character to quickly view alternate glyphs right next to it in the in-context menu. Simply click the alternate glyph to replace the character with it. In-context alternate glyphs Note: Illustrator displays a maximum of five alternate glyphs for a selected character on the canvas. If more than five alternatives are available, Illustrator displays the icon to the right of the displayed alternate glyphs. Click the icon to open the Glyphs panel and view more alternatives. Glyphs panel overview You use the Glyphs panel (Window > Type > Glyphs) to view the glyphs in a font and insert specific glyphs in your document. By default, the Glyphs panel displays all the glyphs for the currently selected font. You can change the font by selecting a different font family and style at the bottom of the panel.