Example Ships and Scenario: Battle of the Falkland Islands
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Example Ships and Scenario: Battle of the Falkland Islands SMS Scharnhorst & Gneisenau (Heavy Cruisers) Move: 6” Crew Rating: 3 Armament: - 6x Medium Main Batteries (2d6 per battery, 36” range. 5/6) - 6x Light Main Batteries. (1d6 per battery, 24” range. 6) - Light Secondary Batteries. (+1d6 within 8”. 6) - 4x Light Torpedo Tubes. (2d6 per torpedo, 8” per turn. 5/6) SMS Nurnberg & Leipzig (Light Cruisers) Move: 8” Crew Rating: 3 Armament: - 10x Light Main Batteries. (1d6 per battery, 24” range. 6) - 2x Light Torpedo Tubes. (2d6 per torpedo, 8” per turn. 5/6) SMS Dresden (Light Cruiser) Move: 8” Crew Rating: 3 Armament: - 10x Light Main Batteries. (1d6 per battery, 24” range. 6) - Light Secondary Batteries. (+1d6 within 8”. 6) - 2x Light Torpedo Tubes. (2d6 per torpedo, 8” per turn. 5/6) HMS Invincible & In䎯exible (Battlecruisers) Move: 6” Crew Rating: 4 Armament: - 4x Heavy Main Batteries (3d6 per battery, 48” range. 4/5/6) - Light Secondary Batteries. (+1d6 within 8”. 6) - 5x Light Torpedo Tubes. (2d6 per torpedo, 8” per turn. 5/6) HMS Carnarvon (Heavy Cruiser) Move: 6” Crew Rating: 4 Armament: - 4x Medium Main Batteries (2d6 per battery, 36” range. 5/6) - 6x Light Main Batteries. (1d6 per battery, 24” range. 6) - Light Secondary Batteries. (+1d6 within 8”. 6) - 2x Light Torpedo Tubes. (2d6 per torpedo, 8” per turn. 5/6) HMS Cornwall & Kent (Heavy Cruisers) Move: 6” Crew Rating: 4 Armament: - 12x Light Main Batteries. (1d6 per battery, 24” range. 6) - Light Secondary Batteries. (+1d6 within 8”. 6) - 2x Light Torpedo Tubes. (2d6 per torpedo, 8” per turn. 5/6) HMS Bristol & Glasgow (Light Cruisers) Move: 8” Crew Rating: 3 Armament: - 12x Light Main Batteries. (1d6 per battery, 24” range. 6) - 2x Light Torpedo Tubes. (2d6 per torpedo, 8” per turn. 5/6) Scenario Setup: Place a landmass to represent the Falkland Islands and Port Stanley on the bottom left hand corner of a short table edge. Kriegsmarine vessels deploy within 12” the short table edge containing the Falklands. Royal Navy vessels deploy within 12” of the opposite table edge. Scenario Objectives: Kriegsmarine vessels must cause some damage to the Royal Navy 䎯eet or assets at Port Stanley (Any shots directed against the port hit on 5/6, and cause 1 point of damage for each successful hit) and escape the battle遽eld. Royal Navy vessels must engage and destroy the Kriegsmarine raiding 䎯eet. .