Esports Survey Report
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Building the Future of Esports Betting & Entertainment
Building The Future of Esports Betting & Entertainment Nasdaq: GMBL Esports Entertainment Group (GMBL) is a Nasdaq-listed company Building the Future of Esports Betting and Entertainment. 3 What is esports? • Esports is organized competitive video gaming that is watched as a spectator event. Esports were already the fastest growing subsector of digital entertainment, and Covid-19 has only accelerated this trend. • The Esports audience is very valuable for advertisers because it is young, digital native and affluent. Research has found that esports fans are more likely to be influenced by their favorite team being sponsored by a brand than traditional sports fans are. • Despite the vast amount of eyeballs, Esports remain dramatically under-monetized relative to traditional sports. We believe wagering will play a major role in helping monetization in the space catch up. GAMING ASCENDANCY: MORE PEOPLE ARE PLAYING MORE There are 2.5B gamers globally (with some estimates as high as 3.5B). 2 out of 3 Americans are gamers. Video gaming is now more engaging than any other social media outlet (FB, Snapchat, IG) with gamers spending 51 minutes on average playing every day. Gaming industry is now bigger than movies or music Sources: Newzoo - 2019 Global Esports Market Report 5 ESPORTS DOMINANCE Esports tournaments have now outstripped all traditional sports events both in terms of viewership and prize pool. In 2019 the League of Legends championship drew a larger audience than the Super Bowl. And the winner of the Fortnite World Cup won more money than Tiger Woods at the Masters. Sources: Business Insider 6 Esports Viewers by Age Esports Worldwide Audience Size (millions) THE AUDIENCE IS LARGE & LUCRATIVE There are 518M esports viewers worldwide, growing to 645M by 2022. -
What Exactly Is Esports?
What exactly is esports? ESPORTS STANDS FOR ELECTRONIC SPORTS, not to be confused with video games, because it’s much more than that. What sets it apart is the level of organized competitive gameplay between teams and its own strict set of rules and guidelines. Esports is about teamwork, communication, strategic thinking and leadership — in all the same ways that traditional sports are and then some. It’s time to expand the definition of an athlete. Today, esports is growing exponentially with 400 million fans Benefits of Esports worldwide who repeatedly pack out arenas. A recent survey shows that 72% of American teens play video games regularly. Character Development Currently, there are nearly 200 colleges and universities offering Students build character and develop esports scholarships. Establishing esports in high school enables discipline, self-esteem, patience and students to do what they love and provides them with additional sportsmanship through weekly practice opportunities to earn scholastic recognition. and gameplay. Community Building Students will develop a sense of belonging, meet new friends and have school pride by playing on a team with classmates. Teamwork & Leadership Students will learn how to communicate better and become leaders as they compete and work together as team. Strategic Thinking Students will compete in intense and fast-paced real time strategy games where they will need to quickly problem solve and adapt to win. playvs.com How does the PlayVS league work? PLAYVS IS THE OFFICIAL HIGH SCHOOL ESPORTS PLATFORM that streamlines students’ gameplay. They organize, schedule, and manage all of the logistics that go into an esports league. -
Professional Gamers Are Today's Professional Athletes
Georgia State University Law Review Volume 37 Issue 3 Spring 2021 Article 8 8-1-2021 Professional Gamers are Today’s Professional Athletes Troy Viger Georgia State University College of Law, [email protected] Follow this and additional works at: https://readingroom.law.gsu.edu/gsulr Part of the Entertainment, Arts, and Sports Law Commons Recommended Citation Troy Viger, Professional Gamers are Today’s Professional Athletes, 37 GA. ST. U. L. REV. 1001 (2021). Available at: https://readingroom.law.gsu.edu/gsulr/vol37/iss3/8 This Article is brought to you for free and open access by the Publications at Reading Room. It has been accepted for inclusion in Georgia State University Law Review by an authorized editor of Reading Room. For more information, please contact [email protected]. Viger: Professional Gamers PROFESSIONAL GAMERS ARE TODAY’S PROFESSIONAL ATHLETES Troy Viger ABSTRACT Recall the adversities faced by many in the entertainment industry. Freddie Mercury tried to join several bands before forming Queen. Judy Garland signed with Metro-Goldwyn-Mayer at age thirteen after performing with her sisters throughout her childhood. Babe Ruth signed his first professional baseball contract with the minor-league Baltimore Orioles. Those same historic adversities faced by these giants of the entertainment industry are being repeated today in a closely related field—the Esports industry. Esports, a form of competitive video gaming, attracts audiences that “rival some of the world’s great sporting events.” A thorough due diligence review of the industry-norm contract must be undertaken. Esports professionals continue to fall victim to handshake deals put to paper like so many entertainers before them. -
Joogsquad Twitter Hack Joogsquad Twitter Hack
joogsquad twitter hack Joogsquad twitter hack. Completing the CAPTCHA proves you are a human and gives you temporary access to the web property. What can I do to prevent this in the future? If you are on a personal connection, like at home, you can run an anti-virus scan on your device to make sure it is not infected with malware. If you are at an office or shared network, you can ask the network administrator to run a scan across the network looking for misconfigured or infected devices. Another way to prevent getting this page in the future is to use Privacy Pass. You may need to download version 2.0 now from the Chrome Web Store. Cloudflare Ray ID: 664d7bfe3d831695 • Your IP : 188.246.226.140 • Performance & security by Cloudflare. Dylan O’Brien Real Phone Number. All Dylan O’Brien fans would love to know his real phone number . For all Dylan O’Brien fans, we have some excellent information. His actual phone number was leaked, and we got it. Dylan O’Brien 2021. Who is Dylan O’Brien? Dylan O’Brien is a 29 years old famous TV actor. He was born in New York City, NY on August 26, 1991. Actor best known for his role as Stiles on MTV’s Teen Wolf. He also starred as Thomas in the Maze Runner films and as the character Caleb in the 2016 film Deepwater Horizon. Additionally, he was cast as the lead in the 2017 film American Assassin. He has one older sister named Julia and his parents are named Lisa and Patrick. -
Sonja Kareranta Thesis.Pdf (1.892Mb)
Enriching the Experience: Content Analysis on the Twitter Usage of Professional Esports Athletes Sonja Kareranta MA Thesis English, Language Specialist School of Languages and Translation Studies Faculty of Humanities University of Turku May 2021 Turun yliopiston laatujärjestelmän mukaisesti tämän julkaisun alkuperäisyys on tarkastettu TurnitIn OriginaIityCheck -järjestelmällä. The originality of this thesis has been checked in accordance with the University of Turku quality assurance system using the Turnitin OriginalityCheck service. UNIVERSITY OF TURKU School of Languages and Translation Studies / Faculty of Humanities KARERANTA, SONJA: Enriching the Experience: Content Analysis on the Twitter Usage of Professional Esports Athletes MA Thesis, 93 p., 59 app. English, Language Specialist May 2021 ---------------------------------------------------------------------------------------------------------- The thesis studied the Twitter usage of 50 professional esports athletes by means of a content analysis of the 19-21 tweets on the athletes' Twitter frontpages, 1014 tweets in total. The athletes’ tweets were categorised into a primary category as well as a secondary and tertiary category, when applicable. The research questions were: 1. How do the most followed esports athletes employ Twitter in terms of the main properties in their tweets? 2. In addition to the main property, what additional features do the athletes’ tweets contain? 3. What are the differences and similarities in the emphases of the athletes’ tweets’ main properties and additional features, when examined by game of the athlete? The results showed that the category that the tweets were annotated most frequently into in the primary categorisation was INFORMATION SHARING, indicating that the athletes’ tweets’ main property was most often to share information on topics related to esports. -
Issued: 24 December 2020 ANNEX BROAD GUIDELINES BY
Issued: 24 December 2020 ANNEX BROAD GUIDELINES BY SPORTING ACTIVITY FOR PHASE THREE Sport Grouping Sporting Activity Phase 3 - Sport Specific Guidelines (non-exhaustive) • Small groups of not more than 8 participants in total (additional 1 Coach / Instructor permitted). • Physical distancing of 2 metres (2 arms-length) should be maintained in general while exercising, unless engaging under the normal sport format. • Physical distancing of 3 metres (3 arms-length) is required for indoors high intensity or high movement exercise classes, unless engaging under the normal sport format. • No mixing between groups and maintain 3m distance apart at all times. • Masks should be worn by support staff and coach. Badminton Racquet Sports - Table Tennis Normal activities within group size limitation of 8 pax on court permitted, singles or Indoor Pickle-ball doubles. Squash Racquet Sports - Normal activities within group size limitation of 8 pax on court permitted, singles or Tennis Outdoor doubles. Basketball Team Sports – Indoor Normal activities within group size limitation of 8 pax permitted. Floorball Any match play has to adhere to group size limitation with no inter-mixing between 1 Issued: 24 December 2020 1 Sport Grouping Sporting Activity Phase 3 - Sport Specific Guidelines (non-exhaustive) Futsal groups. Multiple groups to maintain 3m apart when sharing venue. Handball No intermingling between participants from different groups. Hockey - Indoor Sepaktakraw Volleyball - Indoor Tchoukball, etc. Baseball Softball Cricket* Normal activities within group size limitation of 8 pax permitted. Football Any match play has to adhere to group size limitation with no inter-mixing between Team Sports – Hockey - Field groups. Outdoors Multiple groups to maintain 3m apart when sharing venue. -
Comparison of Esports and Traditional Sports Consumption Motives by Donghun Lee, Ball State University and Linda J
Comparison of eSports and Traditional Sports Consumption Motives by Donghun Lee, Ball State University and Linda J. Schoenstedt, and in turn, has boosted eSports consumption. Consequently, Xavier University multimedia outlets cover more eSports games and potential investors have paid more attention to this market segment as Abstract a growing sponsorship opportunity. Global companies such as With recognition of the need for studying eSports in this Samsung and Microsoft have been sponsoring the World Cyber interactive digital communication era, this study explored 14 Games at event and team levels. Corporate sponsors have jumped motivational factors affecting the time spent on eSports gaming. into the online advertising industry because online games have Using a sample of 515 college students and athletic event become a common promotional venue in which brands get repeated attendees, we further compared eSports game patterns to their exposure to an avid target market (Chaney, Lin, & Chaney, 2004). non-eSport or traditional sport involvements (game participation, Electronic sports have, in recent years, become a more popular game attendance, sports viewership, sports readership, sports form of leisure activity for many people. Based on the units sold listenership, Internet usage specific to sports, and purchase of in 2007, sports video games (including auto racing) comprised team merchandise). Multiple regression results indicated that more than 22% of the entire video game industry (Entertainment competition and skill had a statistically significant impact on the Software Association, 2008). This number rose to 44.7% if ‘action’ time spent on eSports games while peer pressure had marginal genre was included. Among the list of the top 20 popular video significance. -
Esports Library Topical Guide a List of Selected Resources
Esports Library Topical Guide A List of Selected Resources E-BOOKS Click on images STREAMING VIDEOS A Gamer's Life: The Lives of Gaming in Color: The Queer State of Play: The World of Geek Girls: The Hidden Half of Professional Video Game Side of Gaming South-Korean Professional Fan Culture Players Video Gamers Rise of the Supergamer TEDTalks: Herman Narula— TEDTalks: Daphne Bavelier— Video Games Will Make Us The Transformative Power of Your Brain on Video Games Smarter: A Debate Video Games Contact Us Website www.ntc.edu/library Email [email protected] Phone 715.803.1115 Revised 11/9/2020 1 Esports Library Topical Guide A List of Selected Resources Articles NTC Esports Links A Controller That Lets Gamers Play in Their Own Way AbleGamers helps level the playing field for disabled gamers Are E-Sports Real Sports? Coming Out of the Virtual Closet Conquering Gender Stereotype Threat in "Digit Sports": Effects of Gender Swapping on Female Players' Continuous Participation Intention in ESports. CyberPsychology - Special issue: Experience and Benefits of Game Playing Esports: Change is needed for women to feel welcome, says Vitality boss Exploring the Benefits of Digital Interactive Games on People's Health NTC Esports Page For Gamers With Disabilities, Creative Controllers Open Worlds Gender and video games: How is female gender generally represented in various genres of video games? Health Benefits of Gaming. How women are breaking into the lucrative world of professional gaming; A rising group of talented, charismatic and business-savvy -
Musichess. Music, Dance & Mind Sports
Bridge (WBF/IMSA) - 1999 Olympic Comitee (ARISF) Chess (FIDE/IMSA) - 1999 ? IMSA Mind sport definition: "game of skill where the Organizations SportAccord competition is based on a particular type of ? the intellectual ability as opposed to physical exercise." (Wikipedia) World Mind Sports Games "Any of various competitive games based Events Mind Sports Olympiad on intellectual capability, such as chess or ? bridge" (Collins English Dictionary) International Open Mind Sports International organization: MusiChess Events Mind Sports Grand Prix International Mind Sports Association (IMSA): Decathlon Mind Sports Bridge, Chess, Draughts (Checkers), Go, Mahjong, Xiangqi Las Ligas de la Ñ - 2019 International events: MusiChess Mind Sports Apolo y las Musas - 2019 World Mind Sports Games (WMSG) Las Ligas de la Ñ Internacional Mind Sports Olympiad (MSO) www.musichess.com Mind Games / Brain Games Chess (FIDE) Abstract Strategy Go (IGF) Stratego (ISF) Carcassonne Ancient Abstract Strategy: Adugo, Eurogames Catan Backgammon, Birrguu Matya, Chaturanga, Monopoly Checkers, Chinese Checkers, Dou Shou Qi, Bridge (WBF) Fanorona, Janggi, Mahjong, Makruk, Card games Magic: The Gathering Mancala games, Mengamenga, Mu Torere, Poker / Match Poker Nine Men's Morris, Petteia, Puluc, Royal (IFP/IFMP) Game of Ur, Senet, Shatranj, Shogi, Tafl Dungeons & Dragons games, Xiangqi, Yote Role-playing games The Lord of the Rings Modern Abstract Strategy: Abalone, Warhammer Arimaa, Blokus, Boku, Coalition Chess, Colour Chess, Djambi (Maquiavelli's Chess), Rubik's Cube (WCA) -
2020 Marshall Public Schools Summer School Course Descriptions
2020 Marshall Public Schools Summer School Course Descriptions Summer School Registration will be open on Infinite Campus beginning Monday, March 30th and run through Friday, April 24th. Step by step directions on how to register will be sent out soon! Session 1 will run from June 10th through July 1st. Session 2 will run from July 6th - July 24th. If you have questions please contact Marshall Public Schools Summer School Director Rich Peters at [email protected] “Ad Agency” - Teacher - Tara Michalak This is a great class if you love design, creative thinking, and want to be a business leader someday! Mrs. Michalak will help you have fun making up advertisements for products that already exist--and get ready to put your artistic and creative abilities to work making new ones! We will write, design, and present our ads. It is a creative, fun class where you are the star of your ad agency. Session 1: Period 1 Grades: 4-6 Location: C221 - Elementary School Maximum Student Capacity: 24 Advanced Fitness - Teacher - Dan Denniston HS class offering for students interested in improving their strength and speed through the weight room and cardiovascular workouts. This class is available for HS credit, please speak to Mr. Denniston ahead of time to coordinate that. Session 1: (Periods 1 & 2) or (Periods 3 & 4) Session 2: (Periods 1 & 2) or (Periods 3 & 4) Grades: 9-11 Location: High School Weight Room Maximum Student Capacity: 24 Art, Environment & You! - Teacher - Sara Rosewicz Come explore your creative side while spending lots of time outdoors and getting active in our awesome environment. -
BSA Pass Sport Booklet
Participation Pass Sport Health and Football Wellbeing for fun It’s all kicking off at lunchtime Unwind...take a moment for you! Relax, de-stress! When: Every lunchtime at Reasons to take up sport: 12.15pm to 1.00pm • Prepare, progress, perform and challenge your body and Where: Honeywell campus mind. Contact: Regan Rooke • Take control...the rewards are limitless. • The power is in your hands. Events to look out for: • Colour Run • Race for Life To join an activity get in touch with the contact provided, if no contact is given you can just go along on the day and time stated in this booklet. Want any extra advice or guidance? Contact: Amanda Sowerby Physical Activity and Sport Co-ordinator [email protected] 01226 216 387 Regan Rooke Sport and Football Hub Apprentice [email protected] 01226 216 446 2 3 Female Glow football Go with the glow When: Every lunchtime at 12.15pm to 1.00pm Where: Honeywell campus Handball Contact: Regan Rooke Can you handle it? When: Every lunchtime at 12.15pm to 1.00pm Where: Honeywell campus Contact: Amanda Sowerby 4 5 Table Tennis Rally together When: Every lunchtime at 12.15pm to 1.00pm Female Where: Honeywell campus Soccercise Contact: Amanda Sowerby Get fit with football When: Every lunchtime at 12.15pm to 1.00pm Where: Honeywell campus Contact: Regan Rooke 6 7 Basketball Tchoukball Slam dunk the funk! The Tchouk Norris of sport When: Every lunchtime at When: Every lunchtime at 12.15pm to 1.00pm 12.15pm to 1.00pm Where: Honeywell campus Where: Honeywell campus Contact: Amanda Sowerby Contact: Amanda Sowerby 8 9 Spikeball React When: Every lunchtime at 12.15pm to 1.00pm Where: Honeywell campus Contact: Amanda Sowerby Ten Pin Bowling Strike it lucky When: Every Wednesday and Thursday 1.00pm to 3.30pm Where: Metrodome Cost: £1 10 11 Swimming Netball Swim when you’re winning Hoops.. -
Program Information Guide
2020 Spirit of Special Olympics Athlete of the Year 2021-2022 PROGRAM INFORMATION GUIDE OUR VISION Sport will open hearts and minds towards people with intellectual disabilities and create inclusive communities across the state. 2 Program Information Guide Special Olympics Indiana 6200 Technology Center Drive, Suite 105, Indianapolis, IN 46278 Tel +1 800 742 0612 or +1 317 328 2000 Fax +1 317 328 2018 www.soindiana.org Email [email protected] Facebook facebook.com/soindiana Twitter @SOIndiana Created by the Joseph P. Kennedy Jr. Foundation for the benefit of persons with intellectual disabilities. 3 TABLE OF CONTENTS Page JUST THE FACTS 6-34 Calendar of Events 8-11 Staff Directory 12 Eligibility 13 Participant Registration 14-15 Volunteer Registration 16 Organization 17 Fact Sheet - Special Olympics Indiana 18 Spirit of Special Olympics Awards 19-20 Athlete Leadership 21 Athlete Leadership University 22-25 Athlete Leadership Councils 26-27 Unified Champion Schools 28-29 Unified Sports® High School Championships 30 CHAMPS the new MATP 31 Unified Fitness Clubs 32-33 Healthy Athletes 34 POLICIES 35 - 68 General Policies 36-39 Event Policies 40-43 Volunteer Policies 44-45 Code of Conduct 46-48 Housing Policy 49 Finance & Accounting 50-56 Insurance 57-58 Fundraising 59-65 Public Relations 66-68 SPORTS 69 - 84 Sports Chart 70-71 Coach Education Program 72-73 Event Fees 74 Area Management, Events & Competitions 75-84 STATE COMPETITIONS & EVENTS 85 - 176 Team Indiana 86 Summer Games 87-124 EKS Games 125-159 Bowling Tournaments 160-162 Winter Games 163-165 Basketball Tournaments 166-176 4 TABLE OF CONTENTS Page ENTRY FORMS Polar Plunge Athlete Leadership University - Spring Semester Athlete Leadership University - Fall Semester Area Spring Games Summer Games EKS Games Bowling Tournaments Winter Games Refer to the Resource Library Basketball Tournaments at soindiana.org.