<<

Library Topical Guide A List of Selected Resources

E-BOOKS Click on images

STREAMING VIDEOS

A 's : The Lives of Gaming in Color: The Queer State of Play: The World of Geek Girls: The Hidden Half of Professional Side of Gaming South-Korean Professional Fan Culture Players Video

Rise of the Supergamer TEDTalks: Herman Narula— TEDTalks: Daphne Bavelier— Video Games Will Make Us The Transformative Power of Your Brain on Video Games Smarter: A Debate Video Games

Contact Us Website www.ntc.edu/library [email protected] Phone 715.803.1115 Revised 11/9/2020 1

Esports Library Topical Guide A List of Selected Resources

Articles NTC Esports Links

 A Controller That Lets Gamers Play in Their Own Way  AbleGamers helps the playing field for disabled gamers  Are E- Real Sports?  Coming Out of the Virtual Closet  Conquering Gender Threat in "Digit Sports": Effects of Gender Swapping on Female Players' Continuous Participation Intention in ESports.  CyberPsychology - Special issue: Experience and Benefits of Game Playing  Esports: Change is needed for women to feel welcome, says Vitality  Exploring the Benefits of Digital Interactive Games on People's Health NTC Esports Page  For Gamers With Disabilities, Creative Controllers Open Worlds  Gender and video games: How is female gender generally represented in various genres of video games?  Health Benefits of Gaming.  How women are breaking into the lucrative world of professional gaming; A rising group of talented, charismatic and business-savvy female gamers are gaining ground, but their optimism comes with some caveats

 'It's my escape.' How video games help people cope with disabilities

 Researchers Explore Benefits of Video Games  Short-Term Psychological Effects of Interactive Video Game Technology Exercise on Mood and Attention

 The benefits of playing video games NTC Livestream via  The brain-boosting power of video games

 The Lara Phenomenon: Powerful Female Characters in Video Games

 The Social Context of the Benefits Achieved in eSport.

 They're Gamers, Not "Girl Gamers"

 To Game or Not to Game?

 Trivial pursuits? Serious (video) games and the media representation of refugees.

 VA believes games can help soldiers reconnect, reduce suicides. Here's how.

 Video game players show more precise multisensory temporal processing abilities

 Video games are equalizer for disabled people National Associate of Collegiate  Video Games Can Improve Learning, Scientists' Report Says Esports (NACE)

 Women, Video Gaming and Learning: Beyond

Revised 11/9/2020 2

eSports Library Topical Guide A List of Selected Resources

SUGGESTED KEYWORDS

Computer and Video Games Special forces (Military science) -- Computer games Computer war games -- Moral and ethical aspects Stereotypes (in gaming) Computer war games -- Social aspects Education-- Effect of technological innovations on Video games Education, Higher--Effect of technological innovations on video games - social aspects Education, Higher--Social aspects Video Games and Society Electronic sports -- History and criticism Esports Video gamers -- Education (Higher) -- United States Experience & benefits of game playing Video games -- Health aspects Fantasy games--Social aspects Video games -- Economic aspects -- United States Female gamers Video games -- Political aspects Gamer Stereotypes Video games -- Psychological aspects Gamers -- Health aspects Video games -- Research Games Video games -- Social aspects -- United States Gender Differences Video games -- United States -- Psychological aspects Gender Stereotypes Professional gamers Role playing--Social aspects

DATABASES

Esports (Topic) Video Games (Topic) Video Games (Topic)

BadgerLink Films on Demand OmniFile Full-Text Select Credo Reference Gale Virtual Reference Library Opposing Viewpoints eBook Central Issues & Controversies ProQuest Research Library EBSCO eBook Collection Kanopy Wall Street Journal

Contact Us Website www.ntc.edu/library Email [email protected] Phone 715.803.1115 Revised 11/9/2020 3