From Girlfriend to Gamer: Negotiating Place in the Hardcore/Casual Divide of Online Video Game Communities
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Uila Supported Apps
Uila Supported Applications and Protocols updated Oct 2020 Application/Protocol Name Full Description 01net.com 01net website, a French high-tech news site. 050 plus is a Japanese embedded smartphone application dedicated to 050 plus audio-conferencing. 0zz0.com 0zz0 is an online solution to store, send and share files 10050.net China Railcom group web portal. This protocol plug-in classifies the http traffic to the host 10086.cn. It also 10086.cn classifies the ssl traffic to the Common Name 10086.cn. 104.com Web site dedicated to job research. 1111.com.tw Website dedicated to job research in Taiwan. 114la.com Chinese web portal operated by YLMF Computer Technology Co. Chinese cloud storing system of the 115 website. It is operated by YLMF 115.com Computer Technology Co. 118114.cn Chinese booking and reservation portal. 11st.co.kr Korean shopping website 11st. It is operated by SK Planet Co. 1337x.org Bittorrent tracker search engine 139mail 139mail is a chinese webmail powered by China Mobile. 15min.lt Lithuanian news portal Chinese web portal 163. It is operated by NetEase, a company which 163.com pioneered the development of Internet in China. 17173.com Website distributing Chinese games. 17u.com Chinese online travel booking website. 20 minutes is a free, daily newspaper available in France, Spain and 20minutes Switzerland. This plugin classifies websites. 24h.com.vn Vietnamese news portal 24ora.com Aruban news portal 24sata.hr Croatian news portal 24SevenOffice 24SevenOffice is a web-based Enterprise resource planning (ERP) systems. 24ur.com Slovenian news portal 2ch.net Japanese adult videos web site 2Shared 2shared is an online space for sharing and storage. -
Identities Bought and Sold, Identity Received As Grace
IDENTITIES BOUGHT AND SOLD, IDENTITY RECEIVED AS GRACE: A THEOLOGICAL CRITICISM OF AND ALTERNATIVE TO CONSUMERIST UNDERSTANDINGS OF THE SELF By James Burton Fulmer Dissertation Submitted to the Faculty of the Graduate School of Vanderbilt University in partial fulfillment of the requirements for the degree of DOCTOR OF PHILOSOPHY in Religion December, 2006 Nashville, Tennessee Approved: Professor Paul DeHart Professor Douglas Meeks Professor William Franke Professor David Wood Professor Patout Burns ACKNOWLEDGEMENTS I would like to thank all the members of my committee—Professors Paul DeHart, Douglas Meeks, William Franke, David Wood, and Patout Burns—for their support and guidance and for providing me with excellent models of scholarship and mentoring. In particular, I am grateful to Prof. DeHart for his careful, insightful, and challenging feedback throughout the writing process. Without him, I would have produced a dissertation on identity in which my own identity and voice were conspicuously absent. He never tried to control my project but rather always sought to make it more my own. Special thanks also to Prof. Franke for his astute observations and comments and his continual interest in and encouragement of my project. I greatly appreciate the help and support of friends and family. My mom, Arlene Fulmer, was a generous reader and helpful editor. James Sears has been a great friend throughout this process and has always led me to deeper thinking on philosophical and theological matters. Jimmy Barker, David Dault, and Eric Froom provided helpful conversation as well as much-needed breaks. All my colleagues in theology helped with valuable feedback as well. -
Developer Deck Draft
WiiWare Business Overview Dan Adelman Business Development Nintendo of America What is WiiWare All About? • Developer freedom • Lowering barriers • Opportunity for large and small developers Business Model Recap • 65:35 (Content Provider:Nintendo) revenue share from unit 1 for titles that cross the Performance Threshold • Developer provides suggested price; Nintendo sets final price Europe + The Americas Oceania Performance 6,000 units 3,000 units Threshold (>16MB) Performance 4,000 units 2,000 units Threshold (<16MB) Royalties paid by NOA NOE Payments and Reporting • Payments made 30 days after the close of each calendar quarter • Unit sales status reports available online – Ability to break down by time frame and country/region – Link to your status report will be provided when your title is released Ground Rules • Game size must be < 40MB – < 16MB strongly encouraged! – The manual is viewable online and does not count against this limit • No hardware emulation • No advergames, product placement, or collection of user data • Must be a complete game – The game cannot require the purchase of add-on content or a separate title Minimum Localization Requirements Europe + The Americas Oceania In-game language English* English* English, French, Online manual EFIGS + Dutch Spanish Wii Shop Channel English, French, EFIGS + Dutch catalog info Spanish * Support for additional languages is strongly encouraged! Some Issues to Consider... Taxes! • Royalties paid by NOA/NOE to a foreign company may be subject to a source withholding tax. In the US, -
VIDEO GAME SUBCULTURES Playing at the Periphery of Mainstream Culture Edited by Marco Benoît Carbone & Paolo Ruffino
ISSN 2280-7705 www.gamejournal.it Published by LUDICA Issue 03, 2014 – volume 1: JOURNAL (PEER-REVIEWED) VIDEO GAME SUBCULTURES Playing at the periphery of mainstream culture Edited by Marco Benoît Carbone & Paolo Ruffino GAME JOURNAL – Peer Reviewed Section Issue 03 – 2014 GAME Journal A PROJECT BY SUPERVISING EDITORS Antioco Floris (Università di Cagliari), Roy Menarini (Università di Bologna), Peppino Ortoleva (Università di Torino), Leonardo Quaresima (Università di Udine). EDITORS WITH THE PATRONAGE OF Marco Benoît Carbone (University College London), Giovanni Caruso (Università di Udine), Riccardo Fassone (Università di Torino), Gabriele Ferri (Indiana University), Adam Gallimore (University of Warwick), Ivan Girina (University of Warwick), Federico Giordano (Università per Stranieri di Perugia), Dipartimento di Storia, Beni Culturali e Territorio Valentina Paggiarin, Justin Pickard, Paolo Ruffino (Goldsmiths, University of London), Mauro Salvador (Università Cattolica, Milano), Marco Teti (Università di Ferrara). PARTNERS ADVISORY BOARD Espen Aarseth (IT University of Copenaghen), Matteo Bittanti (California College of the Arts), Jay David Bolter (Georgia Institute of Technology), Gordon C. Calleja (IT University of Copenaghen), Gianni Canova (IULM, Milano), Antonio Catolfi (Università per Stranieri di Perugia), Mia Consalvo (Ohio University), Patrick Coppock (Università di Modena e Reggio Emilia), Ruggero Eugeni (Università Cattolica del Sacro Cuore, Milano), Roy Menarini (Università di Bologna), Enrico Menduni (Università di -
Video Games and the Mobilization of Anxiety and Desire
PLAYING THE CRISIS: VIDEO GAMES AND THE MOBILIZATION OF ANXIETY AND DESIRE BY ROBERT MEJIA DISSERTATION Submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in Communications in the Graduate College of the University of Illinois at Urbana-Champaign, 2012 Urbana, Illinois Doctoral Committee: Professor Kent A. Ono, Chair Professor John Nerone Professor Clifford Christians Professor Robert A. Brookey, Northern Illinois University ABSTRACT This is a critical cultural and political economic analysis of the video game as an engine of global anxiety and desire. Attempting to move beyond conventional studies of the video game as a thing-in-itself, relatively self-contained as a textual, ludic, or even technological (in the narrow sense of the word) phenomenon, I propose that gaming has come to operate as an epistemological imperative that extends beyond the site of gaming in itself. Play and pleasure have come to affect sites of culture and the structural formation of various populations beyond those conceived of as belonging to conventional gaming populations: the workplace, consumer experiences, education, warfare, and even the practice of politics itself, amongst other domains. Indeed, the central claim of this dissertation is that the video game operates with the same political and cultural gravity as that ascribed to the prison by Michel Foucault. That is, just as the prison operated as the discursive site wherein the disciplinary imaginary was honed, so too does digital play operate as that discursive site wherein the ludic imperative has emerged. To make this claim, I have had to move beyond the conventional theoretical frameworks utilized in the analysis of video games. -
Super Smash Bros. Melee) X25 - Battlefield Ver
BATTLEFIELD X04 - Battlefield T02 - Menu (Super Smash Bros. Melee) X25 - Battlefield Ver. 2 W21 - Battlefield (Melee) W23 - Multi-Man Melee 1 (Melee) FINAL DESTINATION X05 - Final Destination T01 - Credits (Super Smash Bros.) T03 - Multi Man Melee 2 (Melee) W25 - Final Destination (Melee) W31 - Giga Bowser (Melee) DELFINO'S SECRET A13 - Delfino's Secret A07 - Title / Ending (Super Mario World) A08 - Main Theme (New Super Mario Bros.) A14 - Ricco Harbor A15 - Main Theme (Super Mario 64) Luigi's Mansion A09 - Luigi's Mansion Theme A06 - Castle / Boss Fortress (Super Mario World / SMB3) A05 - Airship Theme (Super Mario Bros. 3) Q10 - Tetris: Type A Q11 - Tetris: Type B Metal Cavern 1-1 A01 - Metal Mario (Super Smash Bros.) A16 - Ground Theme 2 (Super Mario Bros.) A10 - Metal Cavern by MG3 1-2 A02 - Underground Theme (Super Mario Bros.) A03 - Underwater Theme (Super Mario Bros.) A04 - Underground Theme (Super Mario Land) Bowser's Castle A20 - Bowser's Castle Ver. M A21 - Luigi Circuit A22 - Waluigi Pinball A23 - Rainbow Road R05 - Mario Tennis/Mario Golf R14 - Excite Truck Q09 - Title (3D Hot Rally) RUMBLE FALLS B01 - Jungle Level Ver.2 B08 - Jungle Level B05 - King K. Rool / Ship Deck 2 B06 - Bramble Blast B07 - Battle for Storm Hill B10 - DK Jungle 1 Theme (Barrel Blast) B02 - The Map Page / Bonus Level Hyrule Castle (N64) C02 - Main Theme (The Legend of Zelda) C09 - Ocarina of Time Medley C01 - Title (The Legend of Zelda) C04 - The Dark World C05 - Hidden Mountain & Forest C08 - Hyrule Field Theme C17 - Main Theme (Twilight Princess) C18 - Hyrule Castle (Super Smash Bros.) C19 - Midna's Lament PIRATE SHIP C15 - Dragon Roost Island C16 - The Great Sea C07 - Tal Tal Heights C10 - Song of Storms C13 - Gerudo Valley C11 - Molgera Battle C12 - Village of the Blue Maiden C14 - Termina Field NORFAIR D01 - Main Theme (Metroid) D03 - Ending (Metroid) D02 - Norfair D05 - Theme of Samus Aran, Space Warrior R12 - Battle Scene / Final Boss (Golden Sun) R07 - Marionation Gear FRIGATE ORPHEON D04 - Vs. -
Streaming Video Games and Copyright
Press Start Streaming Video Games and Copyright Streaming Video Games: Copyright Infringement or Protected Speech? Eirik Jungar Uppsala University Abstract Streaming video games, that is, live broadcasting playing video games on the internet, is incredibly popular. Millions tune into twitch.tv daily to watch eSport tournaments, their favourite streamer, and chat with other viewers. But all is not rosy in the world of streaming games. Recently, some game developers have aggressively exercised their copyright to, firstly, claim part of the streamers’ revenue, and secondly, control the context in which their game is shown. The article analyzes whether game developers have, and should have, such rights under EU copyright law. Reaching the conclusion that video game streams infringe the game developer’s right to communicate their works to the public, I argue that freedom of expression can and should be used to rein in their rights in certain cases. Subjecting the lawfulness of streams to game developers’ good will risks stifling the expressions of streamers. The streamers, their audience, and even the copyright holders, would be worse off for it. Keywords Video games; Streaming; Copyright; Freedom of speech; EU Press Start 2016 | Volume 3 | Issue 2 ISSN: 2055-8198 URL: http://press-start.gla.ac.uk Press Start is an open access student journal that publishes the best undergraduate and postgraduate research, essays and dissertations from across the multidisciplinary subject of game studies. Press Start is published by HATII at the University of Glasgow. Jungar Streaming Video Games and Copyright 1 Introduction Every day, the internet traffic to the website twitch.tv, where visitors watch others play video games, rivals that of Netflix. -
GOSSIP GIRL by Cecily Von Ziegesar
Executive Producer Josh Schwartz Executive Producer Stephanie Savage Executive Producer Bob Levy Executive Producer Les Morgenstein Executive Producer John Stephens Co-Executive Producer Joshua Safran Producer Amy Kaufman Producer Joe Lazarov Episode 206 “New Haven Can Wait” Written by Alexandra McNally & Joshua Safran Directed by Norman Buckley Based on GOSSIP GIRL by Cecily von Ziegesar Double White Revisions 8/20/08, pg. 41 Goldenrod Revisions 8/14/08, pgs. 2, 3, 3A Green Revisions 8/12/08, pg. 16 Yellow Revisions 8/12/08, pgs. 5, 20, 20A-21, 22, 23, 31, 31A, 31B-32, 32A, 33, 36, 37, 38, 38A-39, 49A, 50, 51 Full Pink Revisions 8/11/08 Full Blue Revisions 8/8/08 Production #: 3T7606 Production Draft 8/5/08 © 2008 Warner Bros. Entertainment Inc. This script is the property of Warner Bros. Entertainment, Inc. No portion of this script may be performed, reproduced or used by any means, or disclosed to, quoted or published in any medium without the prior written consent of Warner Bros. Entertainment Inc. “New Haven Can Wait” Character List CAST Serena van der Woodsen Blair Waldorf Dan Humphrey Jenny Humphrey Nate Archibald Chuck Bass Rufus Humphrey Lily Bass Eleanor Waldorf Dorota Vanessa Abrams Headmaster Prescott Headmistress Queller Assistant GUEST CAST * Dean Berube (pronounced Barraby) Jordan Steele Skull and Bones Leader Skull Bones Shirley History Professor Girl (Miss Steinberg) Yale Guy EXTRAS Constance and St. Jude’s Seniors Yale Students Serena’s Driver Yale Guys and Two Super-Hot Yale Girls Skull and Bones Members Three Masked -
Taking Advantage of Campus Resources
2 WELCOME TITANS 2019 OPINION MONDAY AUGUST 26 - THURSDAY AUGUST 29, 2019 Column: Transfer students are unaware of resources Coming from a junior college, office hours and knowing your profes- I wish I knew all of the things sors, being aware and taking advantage CSUF had to offer. of all the resources available to students and getting involved in the community on campus. At FC, I managed to make it through my entire freshman and sophomore years avoiding my professors like the plague outside of the classroom. I quickly learned after transferring, that those sacred hours a professor sets aside for students to meet with them could make the difference of a letter grade. JENNIFER HO / DAILY TITAN JENNIFER BARRACLOUGH When it comes to resources, we al- Asst. Editor ready pay thousands of dollars in tuition, however I have talked to so many other As a transfer student at Cal State Ful- students who do not utilize the resources lerton, I am a seasoned veteran in the provided on campus. sense that I have years of college expe- It was not until my senior year here rience, unlike most freshmen on campus. that I even heard about the Health Ser- Yet, nobody prepared me for the transi- vices, which offers free or discounted Please join the tion from a community college to a uni- health care, and Counseling and Psy- versity and the challenges that came with chological Services, which provides free Sales Leadership Center it. therapy. Transfering to CSUF was rough. From Finding other people with similar in- (SLC) Fall Semester Kick-Off a larger campus to different academ- terests and goals is the best way to ic standards and expectations, there are feel comfortable on a new campus. -
Markets and Distribution Channels
SeGaBu project 1 (7) SERIOUS GAMES AND BUSINESS Markets and distribution channels Markets and distribution channels are very closely connected to the business model and monetization of the game itself. In this document business model and monetization is not dealt with. Introduction to serious games market Serious games application areas are many. In the book Serious Games - Foundations, Concept and Practice the following application areas were presented (Dörner, Dörner, Göbel, Effelsberg . & Wiemeyer, 2016, p. 320) Defence & Civil Forces Culture & Management & Tourism Business Pervasive Games Training Prevention & Rehabilitation Education Health Social Awareness Fig. 1. Serious games application areas Serious games for training and simulation Training and simulation games may represent the biggest and economically most relevant application area for serious games. The examples for this group are military training and simulation, civil relief organizations (police forces), training environments for service staff in various service sectors (bus/car drivers, pilots/flight attendants, etc.). The games can be either in-house training or public game markets. (Dörner et al., 2016, 321.) Digital educational games Edugames aim to teach users information in an enjoyable way (Alvarez, 2008, 19). Digital educational games are quite close to serious games for training and simulation. The main difference is the target user groups of children, students, trainees, families and elderly players. Many educational games exist, which can be used either at school or as supplementary learning material. Some digital educational games originate from research projects. (Dörner et al., 2016, 322.) SeGaBu project 2 (7) SERIOUS GAMES AND BUSINESS Health games The third big application field of serious games represents games for health, covering prevention, rehabilitation, physical exercises, dance or nutrition aiming to support health in general and to enforce a behavior change towards better, more active and heathier lifestyle. -
Peter Svensson Får Platinagitarren 2017
Peter Svensson 2017-10-18 07:00 CEST Peter Svensson får Platinagitarren 2017 Låtskrivaren och gitarristen Peter Svensson får Stims utmärkelse Platinagitarren för sina framgångar som låtskrivare genom åren och under 2016. Peter Svensson var med och grundade The Cardigans och har skapat musik i mer än 20 år. Han har även varit låtskrivare åt en rad stora internationella artister. Bland de största hitsen senaste åren kan nämnas Ariana Grandes Love Me Harder (3a i USA), USA-ettan och monsterhiten Can't Feel My Face och In The Night (12 i USA), båda framförda av The Weeknd. 1992 bildade hårdrockaren Peter Svensson gruppen The Cardigans tillsammans med Magnus Sveningsson. Fyra år senare slog bandet igenom stort internationellt med världshiten "Lovefool". Världsturneer och ytterligare hits följer, såsom "My Favourite game", "Erase/Rewind" och "I need some fine wine and you, you need to be nicer". - Det känns helt fantastiskt att bli tilldelad Stims Platinagitarr!! Bara att få ingå i den skara av låtskrivare som tidigare fått utmärkelsen gör en stolt. Det är verkligen uppmuntrande och en fin bekräftelse på att det man gör uppskattas. Nu är det bara att hoppas på att jag kan leva upp till det hela och få till det igen, säger Peter Svensson. Parallellt med The Cardigans skrev Peter Svensson hits åt exempelvis Titiyo (Come Along), Lisa Miskovsky och det egna sidoprojektet Paus tillsammans med Joakim Berg från Kent. Peter Svensson har även etablerat sig som låtskrivare åt en rad stora internationella artister såsom One Direction, Ellie Goulding och The Weeknd. Bland Peters största hits de senaste åren kan nämnas Ariana Grandes Love Me Harder (3a i USA), Meghan Trainors Me Too (13e plats i USA) och USA- ettan "Can't Feel My Face" och "In The Night" (12e plats i USA), båda framförda av The Weeknd. -
Buy Painkiller Black Edition (PC) Reviews,Painkiller Black Edition (PC) Best Buy Amazon
Buy Painkiller Black Edition (PC) Reviews,Painkiller Black Edition (PC) Best Buy Amazon #1 Find the Cheapest on Painkiller Black Edition (PC) at Cheap Painkiller Black Edition (PC) US Store . Best Seller discount Model Painkiller Black Edition (PC) are rated by Consumers. This US Store show discount price already from a huge selection including Reviews. Purchase any Cheap Painkiller Black Edition (PC) items transferred directly secure and trusted checkout on Amazon Painkiller Black Edition (PC) Price List Price:See price in Amazon Today's Price: See price in Amazon In Stock. Best sale price expires Today's Weird and wonderful FPS. I've just finished the massive demo of this game and i'm very impressed with everything about it,so much so that i've ordered it through Amazon.The gameplay is smooth and every detail is taken care of.No need for annoying torches that run on batteries,tanks,aeroplanes, monsters and the environment are all lit and look perfect.Weird weapons fire stakes.Revolving blades makes minceme...Read full review --By Gary Brown Painkiller Black Edition (PC) Description 1 x DVD-ROM12 Page Manual ... See all Product Description Painkiller Black Ed reviewed If you like fps games you will love this one, great story driven action, superb graphics and a pounding soundtrack. The guns are wierd and wacky but very effective. The black edition has the main game plus the first expansion gamePainkiller Black Edition (PC). Very highly recommended. --By Greysword Painkiller Black Edition (PC) Details Amazon Bestsellers Rank: 17,932 in PC & Video Games (See Top 100 in PC & Video Games) Average Customer Review: 4.2 out of 5 stars Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be file:///D|/...r%20Black%20Edition%20(PC)%20Reviews,Painkiller%20Black%20Edition%20(PC)%20Best%20Buy%20Amazon.html[2012-2-5 22:40:11] Buy Painkiller Black Edition (PC) Reviews,Painkiller Black Edition (PC) Best Buy Amazon delivered.