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Professional Gamers Are Today's Professional Athletes
Georgia State University Law Review Volume 37 Issue 3 Spring 2021 Article 8 8-1-2021 Professional Gamers are Today’s Professional Athletes Troy Viger Georgia State University College of Law, [email protected] Follow this and additional works at: https://readingroom.law.gsu.edu/gsulr Part of the Entertainment, Arts, and Sports Law Commons Recommended Citation Troy Viger, Professional Gamers are Today’s Professional Athletes, 37 GA. ST. U. L. REV. 1001 (2021). Available at: https://readingroom.law.gsu.edu/gsulr/vol37/iss3/8 This Article is brought to you for free and open access by the Publications at Reading Room. It has been accepted for inclusion in Georgia State University Law Review by an authorized editor of Reading Room. For more information, please contact [email protected]. Viger: Professional Gamers PROFESSIONAL GAMERS ARE TODAY’S PROFESSIONAL ATHLETES Troy Viger ABSTRACT Recall the adversities faced by many in the entertainment industry. Freddie Mercury tried to join several bands before forming Queen. Judy Garland signed with Metro-Goldwyn-Mayer at age thirteen after performing with her sisters throughout her childhood. Babe Ruth signed his first professional baseball contract with the minor-league Baltimore Orioles. Those same historic adversities faced by these giants of the entertainment industry are being repeated today in a closely related field—the Esports industry. Esports, a form of competitive video gaming, attracts audiences that “rival some of the world’s great sporting events.” A thorough due diligence review of the industry-norm contract must be undertaken. Esports professionals continue to fall victim to handshake deals put to paper like so many entertainers before them. -
The State of Artistic Freedom 2021
THE STATE OF ARTISTIC FREEDOM 2021 THE STATE OF ARTISTIC FREEDOM 2021 1 Freemuse (freemuse.org) is an independent international non-governmental organisation advocating for freedom of artistic expression and cultural diversity. Freemuse has United Nations Special Consultative Status to the Economic and Social Council (UN-ECOSOC) and Consultative Status with UNESCO. Freemuse operates within an international human rights and legal framework which upholds the principles of accountability, participation, equality, non-discrimination and cultural diversity. We document violations of artistic freedom and leverage evidence-based advocacy at international, regional and national levels for better protection of all people, including those at risk. We promote safe and enabling environments for artistic creativity and recognise the value that art and culture bring to society. Working with artists, art and cultural organisations, activists and partners in the global south and north, we campaign for and support individual artists with a focus on artists targeted for their gender, race or sexual orientation. We initiate, grow and support locally owned networks of artists and cultural workers so their voices can be heard and their capacity to monitor and defend artistic freedom is strengthened. ©2021 Freemuse. All rights reserved. Design and illustration: KOPA Graphic Design Studio Author: Freemuse Freemuse thanks those who spoke to us for this report, especially the artists who took risks to take part in this research. We also thank everyone who stands up for the human right to artistic freedom. Every effort has been made to verify the accuracy of the information contained in this report. All information was believed to be correct as of February 2021. -
Sonja Kareranta Thesis.Pdf (1.892Mb)
Enriching the Experience: Content Analysis on the Twitter Usage of Professional Esports Athletes Sonja Kareranta MA Thesis English, Language Specialist School of Languages and Translation Studies Faculty of Humanities University of Turku May 2021 Turun yliopiston laatujärjestelmän mukaisesti tämän julkaisun alkuperäisyys on tarkastettu TurnitIn OriginaIityCheck -järjestelmällä. The originality of this thesis has been checked in accordance with the University of Turku quality assurance system using the Turnitin OriginalityCheck service. UNIVERSITY OF TURKU School of Languages and Translation Studies / Faculty of Humanities KARERANTA, SONJA: Enriching the Experience: Content Analysis on the Twitter Usage of Professional Esports Athletes MA Thesis, 93 p., 59 app. English, Language Specialist May 2021 ---------------------------------------------------------------------------------------------------------- The thesis studied the Twitter usage of 50 professional esports athletes by means of a content analysis of the 19-21 tweets on the athletes' Twitter frontpages, 1014 tweets in total. The athletes’ tweets were categorised into a primary category as well as a secondary and tertiary category, when applicable. The research questions were: 1. How do the most followed esports athletes employ Twitter in terms of the main properties in their tweets? 2. In addition to the main property, what additional features do the athletes’ tweets contain? 3. What are the differences and similarities in the emphases of the athletes’ tweets’ main properties and additional features, when examined by game of the athlete? The results showed that the category that the tweets were annotated most frequently into in the primary categorisation was INFORMATION SHARING, indicating that the athletes’ tweets’ main property was most often to share information on topics related to esports. -
Morgan Wallen's 'Dangerous' Spends Fourth Week at No. 1 on Billboard
BILLBOARD COUNTRY UPDATE APRIL 13, 2020 | PAGE 4 OF 19 ON THE CHARTS JIM ASKER [email protected] Bulletin SamHunt’s Southside Rules Top Country YOURAlbu DAILYms; ENTERTAINMENTBrett Young ‘Catc NEWSh UPDATE’-es Fifth AirplayFEBRUARY 8, 2021 Page 1 of 25 Leader; Travis Denning Makes History INSIDE Morgan Wallen’s ‘Dangerous’ Spends Sam Hunt’s second studio full-length, and first in over five years, Southside sales (up 21%) in the tracking week. On Country Airplay, it hops 18-15 (11.9 mil- (MCA Nashville/Universal Music GroupFourth Nashville), debuts at No. Week1 on Billboard’s lion at audience No. impressions, 1 upon 16%). Billboard Top Country• Olivia AlbumsRodrigo’s chart dated April 18. In its first week (ending April 9), it earned‘Drivers 46,000 License’ equivalent album units, including 16,000 in album sales, ac- TRY TO ‘CATCH’ UP WITH YOUNG Brett Youngachieves his fifth consecutive cordingLeads to Hot Nielsen 100 for Music/MRC 4th Data. 200 Albumsand total Country Airplay ChartNo. 1 as “Catch” (Big Machine Label Group) ascends SouthsideWeek, The marks Weeknd Hunt’s second No. 1 on the 2-1, increasing 13% to 36.6 million impressions. chart &and CJ fourth Hit Top top 10 10. It follows freshman LP BY KEITH CAULFIELD Young’s first of six chart entries, “Sleep With- Montevallo• Super ,Bowl which Synch arrived at the summit in No - out You,” reached No. 2 in December 2016. He vember 2014 and reigned for nine weeks. To date, followed with the multiweek No. 1s “In Case You Report: Sony/ATV Morgan Wallen’s Dangerous: The Double Album holds demand streams of the album’s songs), album sales Montevallo has earned 3.9 million units, with 1.4 Didn’t Know” (two weeks, June 2017), “Like I Loved Walking on Air at No. -
No More Kids at Feltham
PAGES!68 Out with the old and in “Maybe I’m not this guy, “The more I can do in with the new. Inside maybe I can be someone else Scotland the better, I love it the National Newspaper for Prisoners & Detainees Time goes to Number 10! instead of who I’m pretend- up there.” LJ Flanders ing to be.” Michael Maisey a voice for prisoners since Comment // pages 32-33 Comment // page 25 Scottish Focus // page 26 August 2019 / Issue No. 242 / www.insidetime.org / A ‘not for profit’ publication/ ISSN 1743-7342 SCOTTISH PRISONS INSPECTOR 20 // PPO INTERVIEW 30 // NPR SURVEY INSIDE An average of 60,000 copies distributed monthly Independently verified by the Audit Bureau of Circulations NO MORE KIDS AT FELTHAM YOI Children’s Unit issued with ● Violent incidents Urgent Notification Protocol up by 45% since Jan 2019; ● 40% of children 54 said they had felt unsafe; Cut, style, sliding to success! ● Self-harm Once a prisoner, Mark Maciver (above) a.k.a. SliderCuts is now a celebrity barber, Insta- ‘tripled’ since last gram star and author. He has been cutting hair for 15 years, building up SliderCuts in inspection. Hackney into one of London’s best known barber shops. His famous clientele include boxer Anthony Joshua, NBA star LeBron James and musicians Stormzy and Tinie Tempah. Inside Time report concerning,” Argar said: “As by around 150% since Janu- an immediate response, and ary. Use of force by staff had STOP PRESS! NEW PRISONS MINISTER LUCY FRAZER 14 in addition to work already risen to very high levels: 74% Following the recent inspec- under way, we have taken the of children reported they had tion of the Children’s Unit at decision to stop placing young been physically restrained at Feltham A, HM Chief Inspec- people there temporarily to Feltham A and there had been tor of Prisons, Peter Clarke, provide space for staff to over 700 incidents in the last MICHAEL PURDON SOLICITOR said there has been an, “Ex- make improvements.” six months. -
Universal Music Group's Profit Margins Grew in 2020, Despite
BILLBOARD COUNTRY UPDATE APRIL 13, 2020 | PAGE 4 OF 19 ON THE CHARTS JIM ASKER [email protected] Bulletin SamHunt’s Southside Rules Top Country YOURAlbu DAILYms; BrettENTERTAINMENT Young ‘Catc NEWSh UPDATE’-es Fifth AirplayMARCH 3, 2021 Page 1 of 31 Leader; Travis Denning Makes History INSIDE Universal Music Group’s Sam Hunt’s second studio full-length, and first in over five years, Southside sales (up 21%) in the tracking week. On Country Airplay, it hops 18-15 (11.9 mil- (MCA Nashville/Universal Music Group Nashville), debuts at No.Profit 1 on Billboard’s lion audienceMargins impressions, up 16%).Grew Top• Country TuneCore Albums Unveils chart dated April 18. In its first week (ending April 9), it earnedRewards 46,000 Program equivalent album units, including 16,000 in album sales, ac- TRY TO ‘CATCH’ UP WITH YOUNG Brett Youngachieves his fifth consecutive cordingas Indie to Nielsen Distributors Music/MRC Data. in 2020, Despiteand total Country Airplay No.Pandemic 1 as “Catch” (Big Machine Label Group) ascends SouthsideFend Off marks Major Hunt’s second No. 1 on the 2-1, increasing 13% to 36.6 million impressions. chartLabels: and fourth Exclusive top 10. It follows freshman LP BY ED CHRISTMAN Young’s first of six chart entries, “Sleep With- Montevallo, which arrived at the summit in No - out You,” reached No. 2 in December 2016. He • David Crosby Sells vember 2014 and reigned for nineEven weeks. in Toa nearly date, year-long economic downturn, the hit 1.487 billionfollowed euros with ($1.68 the multiweek billion), orNo. a 1s20% “In Casemargin. -
Gotta Catch ‘Em All! the Rise of Esports and the Evolution of Its Regulations
Science and Technology Law Review Volume 22 Number 2 Article 4 2019 Gotta Catch ‘Em All! The Rise of eSports and the Evolution of its Regulations Elizabeth Chung Southern Methodist University, Dedman School of Law, [email protected] Follow this and additional works at: https://scholar.smu.edu/scitech Part of the Computer Law Commons, Intellectual Property Law Commons, Internet Law Commons, and the Science and Technology Law Commons Recommended Citation Elizabeth Chung, Gotta Catch ‘Em All! The Rise of eSports and the Evolution of its Regulations, 22 SMU SCI. & TECH. L. REV. 231 (2019) https://scholar.smu.edu/scitech/vol22/iss2/4 This Comment is brought to you for free and open access by the Law Journals at SMU Scholar. It has been accepted for inclusion in Science and Technology Law Review by an authorized administrator of SMU Scholar. For more information, please visit http://digitalrepository.smu.edu. Gotta Catch ‘Em All! The Rise of eSports and the Evolution of its Regulations Elizabeth Chung* I. INTRODUCTION It will inevitably shock many to find out that the video gaming industry stands to be one of the most successful industries for upcoming generations. In fact, it is predicted that the global gaming market will hit nearly $180 billion in revenues by 2021 (in 2012, the revenue market stood at a measly $70.7 billion).1 This increase in market size “reflect[s] the constant growth of platforms, such as smartphones.”2 In 2018, mobile games brought in $61.3 billion in revenue, accounting for over 50% of the total gaming market, and are expected to grow to $106.4 billion, or to about 59% of the total revenue, by 2021.3 According to one study, “there are about 2.3 billion gamers across the globe,”4 and 91% of the global market is digital.5 This means that “$125.3 billion worth of games flows through digitally connected channels as opposed to physical retail.”6 The transition from brick and mortar retail stores to online digital plat- forms can be seen across most industries. -
Esports Streaming Has Seen Significant Growth
This page was exported from - The Auroran Export date: Fri Sep 24 12:14:05 2021 / +0000 GMT Esports streaming has seen significant growth It's been a tough year for sports, that's common knowledge, but a certain sport that has seen a surge in viewership, competition and value is one you can play at home. Esports coverage, interest and participation has been proliferating for some time now. YouTubers and Twitch streamers have made significant money on the internet streaming their video games, and then competing in world-wide competitions, leaving their thumbs to earn them the big bucks. It might sound crazy. How do people watch other people play video games? What's the drive behind it? The fact of the matter is people simply enjoy it. Here are some facts and projections discovered by The Auroran over the winter holidays. - This past November, the streaming website Twitch surpassed its previous record set in October as viewers watched over 1.7 billion hours of online gaming in the month alone according to Venture Beat.- Women make up more than 40% of the gaming lifestyle scene according to StreamElements CEO Doron Nir.- Esports, is valued at $950 million US dollars and is projected to grow to $1.6 billion by 2023 according to Statista.- Twitch represented 91.1% of esports streaming in Q3 of 2020 according to StreamLabs.- 495 million viewers tuned into esports in 2020 and this number is expected to rise to 695 million by 2023 according to Roundhill Investments. Published last week on the House of Highlights and theScore's Instagram page, gamer Skylar Howard researched the University of Kentucky's Twitch page and discovered the school invested into the esports industry. -
England Singles TOP 100 2019 / 31 03.08.2019
03.08.2019 England Singles TOP 100 2019 / 31 Pos Vorwochen Woc BP Titel und Interpret 2019 / 31 - 1 12151 2 Señorita . Shawn Mendes & Camila Cabello 21341 1 Beautiful People . Ed Sheeran feat. Khalid 3---2101 8 I Don't Care . Ed Sheeran & Justin Bieber 44894 Cross Me . Ed Sheeran feat. Chance The Rapper & PnB Rock 51623172 Bad Guy . Billie Eilish 654124 Hold Me While You Wait . Lewis Capaldi 7612216 Ladbroke Grove . AJ Tracey 871137 So High . MIST feat. Fredo 98998 Wish You Well . Sigala & Becky Hill 10 10 7 181 2 Old Town Road . Lil Nas X . 11 11 10 78 Mad Love . Mabel 12 --- --- 1N12 How Do You Sleep? . Sam Smith 13 9 6 54 Crown . Stormzy 14 15 19 1214 3 Nights . Dominic Fike 15 17 26 415 Higher Love . Kygo x Whitney Houston 16 13 38 206 Location . Dave feat. Burna Boy 17 12 5 35 Goodbyes . Post Malone feat. Young Thug 18 26 34 618 Castles . Freya Ridings 19 14 13 301 7 Someone You Loved . Lewis Capaldi 20 19 21 719 Strike A Pose . Young T & Bugsey feat. Aitch . 21 22 14 812 Never Really Over . Katy Perry 22 23 15 156 SOS . Avicii feat. Aloe Blacc 23 24 18 131 2 Vossi Bop . Stormzy 24 21 17 65 You Need To Calm Down . Taylor Swift 25 20 20 320 Home Pussy . D-Block Europe 26 25 16 76 No Guidance . Chris Brown feat. Drake 27 30 31 827 Find U Again . Mark Ronson feat. Camila Cabello 28 40 41 828 Ritual . Tiësto, Jonas Blue & Rita Ora 29 32 30 525 Panini . -
A New BBC Three Channel: Public Interest Test Consultation
A new BBC Three channel: Public Interest Test consultation BBC consultation document Publication date: 5 March 2021 Closing date: 16 April 2021 Contents Contents ............................................................................................................................. 1 1. Executive summary ................................................................................................. 2 1.1 Market context ................................................................................................... 2 1.2 The proposed BBC Three channel ................................................................. 3 1.3 Broader changes to the BBC’s channel portfolio ........................................ 3 1.4 The public value of these changes ................................................................. 4 1.5 Regulatory approval process .......................................................................... 4 2. The context for our proposals................................................................................ 5 2.1 The history of BBC Three ................................................................................ 5 2.2 The market challenge ....................................................................................... 6 2.3 The audience challenge .................................................................................... 6 2.4 The financial challenge .................................................................................... 7 2.5 The BBC’s response to these challenges ..................................................... -
Esports Discussion
ESPORTS DISCUSSION A discussion paper into the Esports market & FaZe Clan August 2019 $1.1b MARKET ANALYSIS 2019 total Esports revenues +26.7% year on year $456.7m +34.3% $251.3m +41.8% $189.2m +14.8% $103.7m $95.2m +22.4% -3.05% Sponsorship Media Rights Advertising Merchandise & Gamer Publisher Tickets Fees Excluding revenues from betting, fantasy league, and similar cash-payout concepts, as well as revenues generated within games. New investment coming in from outside the sport is being matched from within. Similar to the 1. POPULAR VICTORIES INCREASED INCREASED “Money-maker” effect that was seen in 2003 in POPULARITY REVENUE 2. LARGE PRIZEPOOLS the world of poker, where poker saw the first- place prize more than quadruple over three years markedly increasing its popularity, Esports (in particular Fortnite) are attempting to do Figure 1: ‘Money-maker’ pathway the same. Figure 2: Fortnite World Cup RECENT ESPORTS INVESTMENTS IS BOOMING Companies and fans investing titles due to strong financial backing, capital investment has gone into ▪ Fortnite managed to raise money into sport, competitions and Manchester City and Paris Saint Esports teams since 2013. Teams over $100m for its star players is nothing new. With Germain are examples of changing are currently competing to establish competition prize pool for expanding social media, media the status-quo as a result of strong themselves as the ‘Dallas Cowboys’ three years 2018-2021. rights and global reach, the number financial backing and interestingly or the ‘New York Yankees’ of of leagues turning over $1b in these two teams are two of the Esports to effectively guarantee ▪ Total prize pool of $113m revenue is ever increasing. -
4 6 7 Bryan J. Freedman, Esq. (SBN 151990)
19STCV17341 Assigned for all purposes to: Stanley Mosk Courthouse, Judicial Officer: Patricia Nieto Electronically FILED by Superior Court of California, County of Los Angeles on 05/20/2019 09:08 AM Sherri R. Carter, Executive Officer/Clerk of Court, by M. Barel,Deputy Clerk Bryan J. Freedman, Esq. (SBN 151990) Jesse A. Kaplan, Esq. (SBN 255059) 2 FREEDMAN+ TAITELMAN, LLP 1901 A venue of the Stars, Suite 500 3 Los Angeles, CA 90067 Telephone: (31 0) 201-0005 4 Facsimile: (31 0) 201-0045 E-mail: [email protected] 5 [email protected] 6 Attorneys for Plaintiff Turner Tenney 7 SUPERIOR COURT OF THE STATE OF CALIFORNIA 8 COUNTY OF LOS ANGELES, CENTRAL DISTRICT 9 10 TURNER TENNEY pka "TFUE", an individual ) Case No.: 11 ) Plaintiff, ) Unlimited Civil Case 12 ) Demand over $25,000 VS. ) 13 ) COMPLAINT FOR: FAZE CLAN INC., a Delaware corporation; ) 14 and DOES 1 through 25, inclusive, ) 1. DECLARATORY RELIEF; ) 15 Defendants. ) 2. DECLARATORY RELIEF; ) 16 ) 3. UNFAIR BUSINESS PRACTICES; ) 17 ) 4. MONEY HAD AND RECEIVED; ) 18 ) 5. QUANTUM MERUIT; ) 19 ) 6. BREACH OF WRITTEN ) CONTRACT; AND 20 ) ) 7. BREACH OF FIDUCIARY DUTY 21 ) ) 22 ) 23 24 25 26 27 28 COMPLAINT Plaintiff Turner Tenney pka "Tfue" ("Tenney") alleges causes of action against defendants Faze 2 Clan Inc. ("Faze Clan"), and Does 1 through 25 (collectively, "Defendants") as follows: 3 INTRODUCTION 4 1. Esports is a new and rapidly growing entertainment format. Unlike traditional "sports", 5 significant revenue in the esports entertainment industry is driven by creative content and performances, 6 namely videos, featuring and created by the gamers themselves.