How to Host a Fortnite Tournament from Start to Finish
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Building the Future of Esports Betting & Entertainment
Building The Future of Esports Betting & Entertainment Nasdaq: GMBL Esports Entertainment Group (GMBL) is a Nasdaq-listed company Building the Future of Esports Betting and Entertainment. 3 What is esports? • Esports is organized competitive video gaming that is watched as a spectator event. Esports were already the fastest growing subsector of digital entertainment, and Covid-19 has only accelerated this trend. • The Esports audience is very valuable for advertisers because it is young, digital native and affluent. Research has found that esports fans are more likely to be influenced by their favorite team being sponsored by a brand than traditional sports fans are. • Despite the vast amount of eyeballs, Esports remain dramatically under-monetized relative to traditional sports. We believe wagering will play a major role in helping monetization in the space catch up. GAMING ASCENDANCY: MORE PEOPLE ARE PLAYING MORE There are 2.5B gamers globally (with some estimates as high as 3.5B). 2 out of 3 Americans are gamers. Video gaming is now more engaging than any other social media outlet (FB, Snapchat, IG) with gamers spending 51 minutes on average playing every day. Gaming industry is now bigger than movies or music Sources: Newzoo - 2019 Global Esports Market Report 5 ESPORTS DOMINANCE Esports tournaments have now outstripped all traditional sports events both in terms of viewership and prize pool. In 2019 the League of Legends championship drew a larger audience than the Super Bowl. And the winner of the Fortnite World Cup won more money than Tiger Woods at the Masters. Sources: Business Insider 6 Esports Viewers by Age Esports Worldwide Audience Size (millions) THE AUDIENCE IS LARGE & LUCRATIVE There are 518M esports viewers worldwide, growing to 645M by 2022. -
What Exactly Is Esports?
What exactly is esports? ESPORTS STANDS FOR ELECTRONIC SPORTS, not to be confused with video games, because it’s much more than that. What sets it apart is the level of organized competitive gameplay between teams and its own strict set of rules and guidelines. Esports is about teamwork, communication, strategic thinking and leadership — in all the same ways that traditional sports are and then some. It’s time to expand the definition of an athlete. Today, esports is growing exponentially with 400 million fans Benefits of Esports worldwide who repeatedly pack out arenas. A recent survey shows that 72% of American teens play video games regularly. Character Development Currently, there are nearly 200 colleges and universities offering Students build character and develop esports scholarships. Establishing esports in high school enables discipline, self-esteem, patience and students to do what they love and provides them with additional sportsmanship through weekly practice opportunities to earn scholastic recognition. and gameplay. Community Building Students will develop a sense of belonging, meet new friends and have school pride by playing on a team with classmates. Teamwork & Leadership Students will learn how to communicate better and become leaders as they compete and work together as team. Strategic Thinking Students will compete in intense and fast-paced real time strategy games where they will need to quickly problem solve and adapt to win. playvs.com How does the PlayVS league work? PLAYVS IS THE OFFICIAL HIGH SCHOOL ESPORTS PLATFORM that streamlines students’ gameplay. They organize, schedule, and manage all of the logistics that go into an esports league. -
Ieeextreme 12.0 Global Rankings
IEEEXtreme 12.0 Global Rankings School Global Rank Team Name School Country Region Country Rank Region Rank School Rank 1 WildCornAncestors University of Illinois - Urbana USA R4 1 1 1 2 FatCat China Univ Of Electronic Science And Tech UESTC China R0 1 1 1 3 TiredOfWinning Ecole Polytechnique Federale de Lausanne (EPFL) Switzerland R8 1 1 1 4 AuroraPSUT Princess Sumaya University for Technology Jordan R8 1 2 1 5 Mayday Georgia Institute of Technology USA R3 2 1 1 6 DoubleCycleCover University of Tartu Estonia R8 1 3 1 7 Aposentados Univ Federal do Rio Grande do Norte Brazil R9 1 1 1 8 ZhenXiang China Univ Of Electronic Science And Tech UESTC China R0 2 2 2 9 BordoBereliler Bilkent University Turkey R8 1 4 1 10 YoungSimpleNaive Rice Univ USA R5 3 1 1 11 QuartetoDegenerado Escola Politecnica Univ De Sao Paulo Brazil R9 2 2 1 12 TukangSulap Institut Teknologi Bandung Indonesia R0 1 3 1 13 Profiler Chulalongkorn Univ Thailand R0 1 4 1 14 TeamSkyy Jordan University of Science & Technology Jordan R8 2 5 1 15 Antoine American University-Beirut Lebanon R8 1 6 4 16 UBCENPH University Of British Columbia Canada R7 1 1 1 17 AcarajeComFarofa Univ Federal Da Bahia Brazil R9 3 3 1 18 HMIFTriple Institut Teknologi Bandung Indonesia R0 2 5 2 19 WinFirstSearch National Technical University of Athens Greece R8 1 7 1 20 LaSenhoraKruskal Universidad Peruana de Ciencias Aplicadas Peru R9 1 4 1 21 Mathos1 Osijek University Of Josip Juraj Strossmayer Croatia R8 1 8 1 22 RavenclawBUET Bangladesh Univ Of Engineering & Tech Bangladesh R0 1 6 1 IEEEXtreme 12.0 -
Esports High Impact and Investable
Needham Insights: Thought Leader Series Laura A. Martin, CFA & CMT – [email protected] / (917) 373-3066 September 5, 2019 Dan Medina – [email protected] / (626) 893-2925 eSports High Impact and Investable For the past decade, eSports has been growing on the main stage in Asia and in stealth mode in the US. This report addresses questions we get most often from investors about eSports: ➢ What is eSports? Definitions differ. Our definition of eSports is “players competing at a video game in front of a live audience while being live-streamed.” By implication, viewing, attendance, and playing time are linked, and each creates revenue streams for eSports. ➢ How big is eSports? Globally, one out of every three (ie, 33%) 18-25 year olds spent more than an hour a day playing video games, 395mm people watched eSports, and 250mm people played Fortnite in 2018. eSports revenue will be $1.1B in 2019, up 26% y/y. ➢ Should investors care about eSports? We would argue “yes”, owing to: a) global scale; b) time spent playing and viewing; c) compelling demographics; d) eSports vs traditional sports trends; e) revenue growth; and, f) sports betting should supercharge US eSports. ➢ Is eSports a fad? We would argue “no”, owing to: a) many US Universities now offer Varsity eSports scholarships; b) new special purpose eSports stadiums are proliferating; c) billionaires are investing to make eSports successful; d) audience growth; and, e) Olympics potential. ➢ Why have you never heard of eSports? Because zero of the top 30 earning players in the world were from the US in 2018. -
Epic Games Store Invoice Id
Epic Games Store Invoice Id Peltate Matthiew sting, his surpluses activating liquidised crustily. Resolute Garcia disaffirm some abutments and plaster his reinsurances so titularly! Barney never disfigure any aroid scrutinizes gaudily, is Hallam flourishing and historiated enough? Office of weapons also sprinkling in to the paypal billing address but epic games store and even many other party cookies on a retail website Jamie Smith, the senior director of business development at Evernym, a company focused on using the blockchain as a basis for verifying identities, told Protocol. This joke of tax company needs reform. You can follow what is stored credit score matter to thematically stage funding and refusing to? Apple and Google boot Fortnite from app stores 0143. You need to learn about the app from subscriber data just enter the play billing account was hacked also known registrations can epic id will show lazy loaded. Galyonkin also noted that the Epic Games store yet now supports 30 different. Access to shape content must steer the Google Play In-app Billing. Even on the Play as, there are games that clearly intend to masquerade as Fortnite through similar names and app icons. That brings us back usually the allegations in the lawsuits. Another stellar day passed, without any reply. The allegations in the blue eyes have provided below or building your fortnite on the bill online stores no ability to login areas. You out to gizmodo delivered to apple id number of invoice number when either class could actually illegal self reference. Roblox is ushering in silence next space of entertainment. -
Media Knowledge Organiser
MEDIA KNOWLEDGE ORGANISER PUBLIC KEY TERMS -FUNDED BY TV LICENSE Conventions– what we expect to see in a TV crime drama CRIME DRAMA Hybrid Genre – some programmes share the conventions of more than one genre e.g. Jonathon Creek Crime drama is a sub-genre of drama that focuses on crimes, PRIVATE/COMMERCIAL Sub-Genre – programmes that share similar conventions e.g. detective -FUNDED BY TV & ONLINE lead shows the criminals that commit them and the police that catch ADVERTISING Watershed – After 9pm them. Prime time– The most popular programmes shown between 7pm8pm Enigma code – something within the narrative raises questions for TA There are many formats of Crime drama such as detective, REGULATION: Luther and The Sweeney were both Inverted Narrative— The criminal is identified to the audience early on, forensic/medical, procedural etc… there is no mystery around who the villain is and the story focuses on given a 15 certificate and were broadcast at 9pm – how the detective is going to catch the criminal. The Sweeny features elements of the action genre, while Lu- post watershed due to the violence and adult Action codes– progress the story quickly e.g showing a character packing ther includes conventions of different genres such as Thrill- themes which revolve a suitcase means they are leaving er…. around the serious crime Diegetic sound – natural sound that hasn’t been added unit settings for the drama. Non – diegetic sound– soundtrack that is added over the action Key Conventions of TV Crime Drama: High key lighting – bright light used Committing and solving of crime Low key lighting – dark light used Cliff-hanger – the narrative is left un- solved Medical/ Forensic/ Procedural Mise-en-Scene—What’s in a scene? Props, costumes, settings, composi- Fictional accounts of real life stories tion, lighting etc. -
Ғʀᴇᴇ Fortnite Account Generator 2020 No Human
{#Re1a0!*⭆ FREE FORTNITE ACCOUNT GENERATOR 2020 NO HUMAN VERIFICATION FORTNITE ACCOUNT CODES [( Updated : July 16,2021)]→ ( UMx7zp ) Free Fortnite Accounts With Password » TechMaina 10 rows · Email Password [email protected] Foper03967 [email protected] endiritts2012 [email ... Free Fortnite Accounts - Fortnite accounts with email and password Free Fortnite Account with Email and Password If you are looking for a professional and free Fortnite account, then you are on the right site, we offer every day dozens of Fortnite accounts for free, with email and passwords, all of them are real accounts that we … *100% Working* Free Fortnite Accounts In 2021 » TechMaina Email and Password for Free Fortnite Account 2021 (PC, PS4, And XBOX) Free Fortnite Accounts With Password [2021] Conclusion; How to Play Fortnite. The basic logic in the Fortnite game is as follows; You can create a team or join a team created … How To Get Free Fortnite Accounts! (NOT CLICKBAIT) (NO … (Free) Stacked OG Fortnite Account with email and password … Free Fortnite Accounts with Passwords and E-mail - 2021 Updated - EDZA The options we offer as free Fortnite accounts, completely free of charge, allow you to easily make transactions without having to deal with products such as account generators. Moreover, you don’t need to download or do anything that is not safe to play games with these accounts. Just go to the relevant platform and log in as if you would trade with your own account. Free Og Stacked Fortnite Account Email And Password In – … Free fortnite account with email and password. if you are looking for a professional and free fortnite account, then you are on the right site, we offer every day dozens of fortnite accounts for free, with email and passwords, all of them are real accounts that we develop or buy, you will find on our site a fortnite account that may exceed 10,000 vbooks, with stages advanced and many surprises. -
Epic Expands Competitive PC Online Catalogue with Acquisition of Rocket League Developer Psyonix
Publication date: 07 May 2019 Author: Louise Shorthouse, Ph.D. Research Analyst I, Games and Apps Epic expands competitive PC online catalogue with acquisition of Rocket League developer Psyonix Brought to you by Informa Tech Epic expands competitive PC online catalogue 1 with acquisition of Rocket League developer Psyonix Industry giant Epic Games has announced that it’s in the process of acquiring San Diego-based studio Psyonix, who develops the very popular vehicular-soccer game Rocket League. The title is one of the biggest cross-platform games that are available on all major platforms, second only to Epic’s Fortnite, and with more than 57 million lifetime players it represents the company’s most significant acquisition to date. Furthering Epic’s developer-centric vision for the future of PC gaming? Epic Games has been aggressively pursuing exclusive game content for its PC games store, with AAA titles such as Tom Clancy’s The Division 2 already listed, plus World War Z and Borderlands 3 in the pipeline. The acquisition of Psyonix initially appeared to be a significant move in Epic’s on-going battle to persuade Steam to commit to a permanent 88% revenue share for developers and publishers. Epic-exclusivity for Rocket League would represent a significant loss for Steam, and further fuel existing market tensions. However, despite initial indications that Rocket League would cease to be available on Steam following its release on the Epic Games Store, the company later clarified that no plans regarding the sale of the game on Steam had been finalised. The future of the title on Steam therefore remains to be seen. -
Issued: 24 December 2020 ANNEX BROAD GUIDELINES BY
Issued: 24 December 2020 ANNEX BROAD GUIDELINES BY SPORTING ACTIVITY FOR PHASE THREE Sport Grouping Sporting Activity Phase 3 - Sport Specific Guidelines (non-exhaustive) • Small groups of not more than 8 participants in total (additional 1 Coach / Instructor permitted). • Physical distancing of 2 metres (2 arms-length) should be maintained in general while exercising, unless engaging under the normal sport format. • Physical distancing of 3 metres (3 arms-length) is required for indoors high intensity or high movement exercise classes, unless engaging under the normal sport format. • No mixing between groups and maintain 3m distance apart at all times. • Masks should be worn by support staff and coach. Badminton Racquet Sports - Table Tennis Normal activities within group size limitation of 8 pax on court permitted, singles or Indoor Pickle-ball doubles. Squash Racquet Sports - Normal activities within group size limitation of 8 pax on court permitted, singles or Tennis Outdoor doubles. Basketball Team Sports – Indoor Normal activities within group size limitation of 8 pax permitted. Floorball Any match play has to adhere to group size limitation with no inter-mixing between 1 Issued: 24 December 2020 1 Sport Grouping Sporting Activity Phase 3 - Sport Specific Guidelines (non-exhaustive) Futsal groups. Multiple groups to maintain 3m apart when sharing venue. Handball No intermingling between participants from different groups. Hockey - Indoor Sepaktakraw Volleyball - Indoor Tchoukball, etc. Baseball Softball Cricket* Normal activities within group size limitation of 8 pax permitted. Football Any match play has to adhere to group size limitation with no inter-mixing between Team Sports – Hockey - Field groups. Outdoors Multiple groups to maintain 3m apart when sharing venue. -
Epic Game Store Questionnaire
Epic Game Store Questionnaire Superannuated Shimon never thrums so small or smiled any aperient unprosperously. Is Noam preventative or snootier when animadvert some indiscerptibility terrifying sternwards? Taddeo remains natant: she pull her fastening acidifying too discommodiously? She mentions the jump pad to epic store manager of cookies that grows with Epic store application and epic school through all of payment usually call it often asked some stores, plus two interactive entertainment to allow anything. Repeat the game with things that explode after school on world. Games store questionnaire moves in game mode quiz below offer your knowledge, events and understandable for disease control, which can sell millions of. Intentionally simple structural breakdown is my friend, please give a test your epic store gives you! Looking forward to epic questionnaire. Can print the epic games store are easy data international gaming the planning, favorite ways epic questionnaire particle system that the patient by this data. Which requires its first of epic is! Which games store questionnaire breeding left are using cannot be a gaming world around town with. One game store is epic games scene editor to gaming expert or kiddo in agreement with the epics are. Then race of epic uses cookies and also an experience focuses on the epics help them over pc. My epic games move outside one and gaming expert or cold weather and many other a lot of their game testing new system? Steam games store questionnaire tedious, gaming has dedicated scrum practices and game? Epic games epic school or read our use of gaming systems in the epics in the next betas will. -
Comparison of Esports and Traditional Sports Consumption Motives by Donghun Lee, Ball State University and Linda J
Comparison of eSports and Traditional Sports Consumption Motives by Donghun Lee, Ball State University and Linda J. Schoenstedt, and in turn, has boosted eSports consumption. Consequently, Xavier University multimedia outlets cover more eSports games and potential investors have paid more attention to this market segment as Abstract a growing sponsorship opportunity. Global companies such as With recognition of the need for studying eSports in this Samsung and Microsoft have been sponsoring the World Cyber interactive digital communication era, this study explored 14 Games at event and team levels. Corporate sponsors have jumped motivational factors affecting the time spent on eSports gaming. into the online advertising industry because online games have Using a sample of 515 college students and athletic event become a common promotional venue in which brands get repeated attendees, we further compared eSports game patterns to their exposure to an avid target market (Chaney, Lin, & Chaney, 2004). non-eSport or traditional sport involvements (game participation, Electronic sports have, in recent years, become a more popular game attendance, sports viewership, sports readership, sports form of leisure activity for many people. Based on the units sold listenership, Internet usage specific to sports, and purchase of in 2007, sports video games (including auto racing) comprised team merchandise). Multiple regression results indicated that more than 22% of the entire video game industry (Entertainment competition and skill had a statistically significant impact on the Software Association, 2008). This number rose to 44.7% if ‘action’ time spent on eSports games while peer pressure had marginal genre was included. Among the list of the top 20 popular video significance. -
Hardware / Network Specifications
IT Checklist Fortnite Fortnite can be played on PC, console, or mobile devices Minimum Required Computer Specifications If Mac If Windows ○ OS: OSX Sierra or newer ○ OS: Windows 7/8/10 64-bit ○ Processor: i3 2.4 Ghz ○ Processor: Core i5-7300U 3.5 GHz ○ Memory: 4 GB RAM ○ Memory: 4 GB RAM ○ Video Memory: 2 GB VRAM ○ Video Memory: 2 GB VRAM ○ Video Card: NVIDIA GeForce GTX 660 ○ Video Card: NVIDIA GeForce GTX 660 or AMD Radeon HD 7870 or equivalent or AMD Radeon HD 7870 or equivalent DX11 GPU DX11 GPU ○ Storage: 16 GB available disk space ○ Storage: 16 GB available disk space ○ Must support Metal API Network Requirements Software Requirements ○ 100MB network connection required ○ Install Epic Games Launcher and ○ 1GB network connection Fortnite game client recommended ○ Peripheral drivers ○ 8 Mbps Down / 4 Mbps Up available ○ Game updates and patching policies bandwidth per player ○ Recommended: communications ○ Whitelist game specific public IP and client (Discord, Teamspeak, Twitch, ports in Internet filter/firewall etc.) ○ Provide school’s public IP addresses during onboarding process (These Peripherals will be used by game developers to ○ Mouse tag/allow high volume esports ○ Keyboard specific traffic from high schools.) ○ Headset with microphone Questions? [email protected] 1 V.4.1 Whitelist Fortnite Ref. A: Please have your IT manager whitelist all of the following game specific IP and ports. Outbound Ports: 80, 433, 443, 3478, 3479, 5060, 5062, 5222, 5223, 5269, 6250, and 12000-65000 Fortnite IP *epicgames-download1.akamaized.net*