Most bushi are well-trained in primary techniques of when they reach hari waza, and frequently stop improving at this level. Hari means "to ". As such, this technique aims to "sweep" enemy out of the way. You perform this technique while being within 5 feet of hostile creature. You must use your bonus action first. Make a Reflexes check contesting enemy Reflexes check (if the enemy had not learned hari waza, they have disadvantage on this check). If you win, you push enemy's sword out of the way. If you lose, your sword is pushed away instead. Draw means that you clash against yourselves and nothing more happens. Then you use your action to make an Attack action. If you won previous Reflexes check, you have advantage on your melee weapon attacks you make against this creature. If you lost previous Reflexes check, you have disadvantage on your melee weapon attacks you make against this creature instead. Hari waza never works more than once against a single opponent, since they usually don't fall for the same trick twice. The opponent must be of small, medium or large for you to use this technique, and must be armed with a melee weapon. You don't have to move in asumi yashi to use this technique, but you must still hold your style weapon in both hands to use it. Idei Kendoka Level prerequisite- 7th.

Weapon technique prerequisite- ki ken tai ichi, asumi yashi, kirikaeshi, ji-geiko, hari waza.

You mastered primary kendo techniques. As such, your skills are honed to the deadly precision, and the blade sings in your hands. Above all, you grasped the principle of dodging and counterattacking and you know how to put it to good use. There is no limit to attacks of opportunity you can do, as they no longer cost you any reactions.

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PART 2 15 Kiri-tsuke Iado Level prerequisite- 4th. ----It is banal to tell the difference between a fool trying to Weapon technique prerequisite- jodan. pose as a swordmaster and a true iadoka- ask them the A technique translated loosely to "finishing cut", kiri-tsuke question, "how long did it take you to master nuki-tsuke?". is a performed from jodan with style weapon held in If they answer, "less than 10 years", you know they're two hands. lying."- Esshin of Minsen, old monk You in a blink of an eye with terryfing power, making A practice specific to the world of Idei Takoshime, iado use of sword's centrifugal force as an action. Make a single means "to draw" and describes a peculiar fighting technique melee weapon attack against the target within 10 feet of you specific to some of the takoshian samurai. In battle, iado (even though you normally would have only 5 feet range). If focuses on an extremely quick attack performed while you hit, the target receives maximum physical damage, that is drawing a sword from its sheath. 10 for katana, 8 for nijian and 6 for ninja-to or wakizashi. If you have Extra Attack feature, you may use kiri-tsuke to Iado as a weapon style finish your opponents off. If the target is still above 0 hit You may learn iado weapon techniques on level 2nd, 3rd, points after you deal damage with this technique, you 4th, 5th, 7th and 9th. immidiately deal the damage again. Its style are: a katana, nijian, ninja-to, uchi- Kiri-tsuke may never be used more than once against a tomo, idei katana or wakizashi. You can hold one of these single opponent, and it is considererd honorless to fail killing weapons in two hands or one hand (unless stated otherwise), your opponent with it. but then the other hand must be left free. Kiri-tsuke also finishes your jodan stance. Jodan Yonhonme Level prerequisite- 2nd. Level prerequisite- 5th. Weapon technique prerequisite- asumi yashi. Most of the iadokas stop achieving in the iado weapon style Jodan is a special position you assume with your legs in after they master yonhonme. This technique puts to use sempo, your elbows raised and the sword almost years of practice into a masterful sequence of strikes which perpendicular to you body axis. usually finishes your enemy off. You may enter jodan as a bonus action. This causes you to As a bonus action, you lash out like a quicksilver and hit be ready for perfect-timing dodge, than counterattacking solar plexus of a humanoid enemy with style weapon's hilt. slash. If you enter as an action during this turn, your They must make a Constitution saving (DC is equal to attack of opportunity made as a part of this specific Guard 8 + your Dexterity modifier + your Strength modifier). If they action deals extra damage of the weapon's type equal to your fail this saving throw, they become incapacitated until the proficiency modifier. You then leave jodan position. end of their next turn. To enter and stay in jodan, you must hold your style Next, as an action, you deliver deadly slash that literally weapon in both hands. bisects the enemy. Make a single melee weapon attack (it hits If you do anything else after you assume jodan (aside from automatically if your enemy is incapacitated). You deal 2d10 kiri-tsuke or karada ni koeru) it immidiately ends. plus your Strength and Dexterity modifier slashing damage on a successful hit. That damage is increased to 4d10 if you have Extra Attack feature. You must hold your style weapon Nuki-tsuke in two hands when performing this action. Level prerequisite- 3rd. Yonhonme is hard to use again on the same opponent- they To perform basic technique, called nuki-tsuke, one must have advantage on the Constitution saving throw if you try to have their style weapon stashed in scabbard, be within attack them with this technique again. melee attack range to an enemy creature and make a You may perform this technique only against humanoid Reflexes check as an action. enemies. Should the check's total amount be equal or exceed the target's AC, the target immidiately receives damage as if it Yonhonme, tsukate was hit by a melee weapon attack from said style weapon. Level prerequisite- 7th. Regardless of the roll, the character draws his weapon as a Weapon technique prerequisite- yonhonme. part of this attack, even if they did something similar during their movement. Note that this is not a melee weapon attack; A perfected version of yonhonme, this technique enhances it is a skill check, so it is not affected by disadvantage on it twofold and it is practiced only by a chosen handful in Idei attacks (but is affected by disadvantage on skill checks Takoshime. instead). If you fail to reduce the target's hit points to 0 with What's more, if the character performing this technique yonhonme, you may immidiately a melee weapon attack acts before the enemy target has acted in this encounter, against the target. If you manage to incapacitate it, the attack they aSampledd their proficiency bonus to the damage roll. hits automatically. file Note that nuki-tsuke can be performed only once per encounter, as it relies on an element of surprise.

PART 2 16 Karada ni koeru Level prerequisite- 9th.

Weapon technique prerequisite- jodan, nuki-tsuke, kiri- tsuke, yonhonme, yonhonme, tsukate.

Karada ni koeru means "to cross the body" and is the living embodiment of iado weapon style. Only kensei Yamada Shikegichi no Toraware is said to master this weapon technique, indeed art. You must use your bonus action first, to focus your mind and clear it of all that clouds it. This is achieved by making a DC 15 Focus check. If you fail it, you may use your action on something else, but not on carrying out karada ni koeru. Should you make the check successfuly, you may use your action to dash forward in a blink of an eye- a technique so quick that nobody can defend from it. You move up to 15 feet and make two melee weapon attacks with advantage against a single hostile creature. Every strike deals 4d10 plus your Dexterity modifier damage. Make a damage roll even if the attack misses- this attack deals half the damage it normally would if it hit the target creature. To use this technique, you must hold your style weapon with two hands. Using karada ni koeru is famously taxing and, as such, it may be performed once per encounter.

Sample file

PART 2 17 Nagimasu o takeishi Nagamaridoka Level prerequisite- 4th. ----"A monstrous shape descended from the very sky, figure of Weapon technique prerequisite- nagimasu . massive build clad in flowing silk. With demonic laughter, she bisected Yuni before I could even act. My legs failed me and I saw her spinning and slashing through my brothers in arms A perfected version of nagimasu, this weapon technique until I passed out"- Takaraki Minomishi, samurai of Fujiwara offers a perfect counterattack after blockade or dodge. family, minutes before his seppuku When you become a target of melee weapon attack while Though it is rare, there are those in the Idei Takoshime the enemy is within 5 feet of you, you can use your reaction to that practice with - or onnanigata- from the very block the attack with naginata handle or special, ironclad childhood. Amongst those two groups of takoshians can be glove some nagamaridoka pracitioners use. This imposes found: female samurai of the Arigawa family and amidan disadvantage on enemy attack roll. If enemy misses this monks from Iasho school. Touching misticism and tapping attack roll, you may immidiately move up to 15 feet in any from the well of Amida, these adepts of nagamaridoka use direction without provoking attacks of opportunity. flowing moves, spinning combined with quick and decisive Such use of this technique wears down your protective slashes to easily dispatch numbers of foes, a sight to behold. gauntlet or your naginata. When you use it again in the same encounter, you must make a DC 10 Dexterity check or risk your weapon or armor destroyed at the end of the encounter. Nagamaridoka as a weapon style If you manage to find an enchanted naginata, this is no longer You may learn nagamaridoka weapon techniques on level the case, as enchanted weapons do not deteriorate. 2nd, 3rd, 4th, 5th, 7th and 9th. Of course, this technique requires you to hold your style Its style weapons are: naginata and onnaginata. You must weapon in both hands. hold these weapons in both hands to perform any of the techniques. Senpuu o takeishi Level prerequisite- 5th. Nagimasu Weapon technique prerequisite- senpuu . Level prerequisite- 2nd. A perfected version of senpuu, this weapon technique The defensive power of nagamaridoka lays upon, leaves everyone around you focus on desperate defense as nagimasu; a word that combines "naginata" and "dodge" fits you draw large circles over and over with your towering this weapon technique perfectly. Drawing a short-ranged full naginata. circle with your naginata, you buy yourself time to side-step. As an action, you make a single melee weapon attack with When you become a target of melee weapon attack while your style weapon against up to two targets within range. the enemy is within 5 feet of you and that attack misses, you If you have Extra Attack feature, you may make a single may use your reaction to move up to 10 feet without melee weapon attack against any number of targets within 5 provoking attacks of opportunity. feet of you as an action. This technique requires you to hold your style weapon in A taxing maneouver, senpu o takeishi leaves enemies vary both hands.. of you. Next time you use this technique in the same encounter, each time you miss a melee weapon attack against Senpuu a hostile creature this enemy can make an attack of Level prerequisite- 3rd. opportunity against you as a reaction. Senpuu means "whirlwind" and is a basic nagamaridoka Wakachitachi weapon technique. You make continual slashing while Level prerequisite- 7th. spinning, focusing yourself so that every strike forces the Weapon technique prerequisite- nagimasu, senpuu. enemy to back down while your naginata clashes with their weapon. This technique requires you to enter the absolute peak of Make a Reflexes check contested with enemy target your potential, as it means to land a flurry of quick slashes Reflexes check as a bonus action. That target must be a and circular sweeps against a single enemy, with every blow hostile creature that is within 10, but without 5 feet of you. landing exactly where you want to. Eventually, one of the If you win the Reflexes check, you then strike the enemy attacks will get through, opening arteries and cutting of limbs twice as an action (make two melee weapon attacks against in a show of naginata mastery. that target). As an action, you force a hostile creature within 10 feet of If you lose the check, the enemy target must move 5 feet you to make three Reflexes checks (DC is 8 + your Dexterity away from you (this does not provoke attacks of opportunity), modifier + your proficiency bonus). Consult a table below to leaving your range and finishing your turn without any see the outcome. attacks. For every natural 1 target creature rolls on the Reflexes If you have Extra Attack feature, you attack three times if check, it receives additional exhaustion point, representing you wSamplein the contested check and once if you lose. file its panic endeavour to avoid death at your hands. This technique requires you to hold your style weapon in Futhermore, creature that does not see you has disadvantage both hands. on Reflexes checks.

PART 2 18 Wakachitachi table No failed checks: the hostile creature must move up to 10 feet from you to leave your range without provoking attacks of opportunity. One failed check: the hostile creature somehow protects itself against the onslaught, getting wounded lightly. It receives 2d6 slashing damage plus your Dexterity modifier. Two failed checks: the hostile creature bleeds from several cuts, yet none of them are lethal. It receives 4d8 slashing damage plus your Dexterity modifier, and one exhaustion point. Three failed checks: the hostile creature gets almost beheaded. It is crippled and badly wounded. It receives 6d10 slashing damage plus your Dexterity modifier, as well as three exhaustion points.

This technique is famously hard to perform. As such, you may use it only once per encounter. You also must hold your style weapon in both hands to use it. Jyukuu Akumi no uchi Level prerequisite- 9th.

Mystic technique prerequisite- Maho-tsukai.

Jyukuu Akumi no uchi is a forbidden technique that many not dare to pursue. It taps from the style developed by female monk called Yao; an immortal fighter without peer, who tainted her faith and zeal with maho-tsukai and oni practices. A master of naginata, she forever burned this dark art in the nagamaridoka weapon style. You must use your bonus action first, to gather dark emanation of the forbidden technique. This is achieved by making a DC 15 Focus check. If you fail it, you may use your action on something else, but not on carrying out Jyukuu Akumi no uchi. Should you make the check successfully, the very air stagnates with bloody white mist within radius of 60 feet of you; any creature aside of you in the mist can see and discern shapes 5 feet in all directions. That means that you can attack them with advantage thanks to reach descriptor of your weapon. This effect lasts for number of turns equal to your proficiency modifier. Is is incredibly taxing and dangerous to use this technique. Every turn while it is in effect you suffer 1d8 necrotic damage at the end of your turn. Futhermore, your movement speed is reduced to 10 feet while the mist is in effect. You can use this technique once per long rest. You also must hSampleold your style weapon in both hands to use it. file

PART 2 19 Those who tread the path of yumigata have eyesight so keen that they easily perceive details hidden from other Yumigata bushi. --You're right, I possess no close skills. It's a shame When you make a ranged attack roll with with style that you won't live long to test them, Hideyoshi. - Chirogeni weapon in perfect visual conditions (no fog, clouds and so on, Hatsumoto to his sworn enemy in the daylight) you ignore half-cover that your foe could Yumigata rightfully stresses out the power of bow, a possess. Futhermore, you gain +1 bonus modifier to weapon traditionally used by samurai alongside their daisho- Investigation and Perception checks that rely on sight. at least in days of yore. As of today, most bushi refrain from using ranged weapons; to fight with yumi, giant takoshian Fuyuu-tsuru bows made from sakura trees, is nevertheless a way of honor Level prerequisite- 7th. and there is no samurai that would deny it. Weapon technique prerequisite- shisei, kyuusoku-utsu, taka no ne. Yumigata as a weapon style Fuyuu-tsuru is a technique that only bushi who tread the You may learn yumigata weapon techniques on level 1st, path of Amida can master. It requires you to perform a true 2nd, 3rd, 5th, 7th and 9th. Its style weapons are: yumi, feat of acrobatics- to perform a powerful move and use the kyuujiki yumi or longbow. momentum to attack the enemy mid-air. As an bonus action, you make use of powerful that Shisei creates distance between you and a hostile creature that is Level prerequisite- 1st. within 5 feet of you. You and that creature make an Athletics or Acrobatics check. You use the momentum to jump high in You learn the basic position- to line up, so your feet the air, which does not provoke opportunity attacks. are in a line towards the middle of the target (your feet are You must then use your action to make a shoulder width apart, and your toes are pointing at a 90- attack against the target creature. If you have Extra Attack degree angle from the target). You assume this position feature, you may attack twice. If you won previous check, you naturally, without any thought thanks to your training. make the attacks with advantage and land within 15 feet of Whenever you make a ranged weapon attack roll with style the target enemy. If you lost the previous check, you land in weapon, you may reroll any natural 1 outcome. the space you left, and the attacks are made with disadvantage. Shiouten Level prerequisite- 2nd. Shi Weapon technique prerequisite- shisei. Level prerequisite- 9th. You learn how to put your bow to best use in a single, Weapon technique prerequisite- shisei, shiouten, taka no devastating shot that puts immense pressure on the strength ne. of your arms' muscles. A boastful technique of best takoshian archers, shi means If you do not move at all during your turn, when you hit a "death"- and for good reason. An accomplishment only born creature with a ranged weapon attack made with style yumidoka can achieve, it makes use of quick medition to weapon and exceed its AC by 5 or more it receives extra allow oneself for a perfect shot even though you don't use damage equal to your Strength modifier. your eyes while firing. As a bonus action, make a DC 15 Focus check. If you fail it, Kyuusoku-utsu you may use your action on something else, but not on Level prerequisite- 3rd. carrying out shi. Weapon technique prerequisite- shisei. Should you make the check successfully, you have achieved a fleeting moment of perfect clarity. Pick a hostile creature You learn how to put your bow to best use in a barrage of within range of your style weapon; it can't have total cover shots, letting loose and swiftly nocking one arrow after the from you, but you do not have to see it to use the technique. other. Next, you make a "bet"- name any number of d20 you wish. If you do not move at all during your turn, you may make an After you do so, make a ranged weapon attack against additional ranged weapon attack with style weapon as a chosen target. The AC of the target does not matter- instead, bonus action. This attack does not add your Dexterity you hit it if you roll a number no greater or lesser than 9 from modifier to your damage roll. your "bet". On a successful hit, the creature takes exactly 20 Note that you can either use kyuusoku-utsu or shiouten, piercing damage. but never both at once! If you "bet" a number 1 or 20 and you score a hit, the creature takes 40 piercing damage instead. Taka no ne If you roll exactly the number you "bet", the creature immidiately drops to 0 hit points unless it has Legendary Level prerequisite- 5th. Resistance trait. WeSampleapon technique prerequisite- shisei. file Bet and roll twice if you have Extra Attack feature. Shi puts daunting strain on your muscles and mind. Every time you use it, you gain 1d3 exhaustion points.

PART 2 20 Whenever you deal 10 or more damage to a creature that has eyes, you can choose to deal 10 damage less to it but Shinobi no force it instead to make a Constitution check (DC is 8 + your --You shinobi are all the same. You stalk the shadows and Dexterity modifier + your proficiency bonus), representing stain your hands with dishonor, and when the time comes, kicking the sand in their face or blinding their eyes with you die nameless, with no-one to mourn you. - Esshin of blood from forehead wound. If the creature fails the check, it Minsen to assassin sent to kill him is blinded until the end of their your next turn and instantly The first shinobi was a woman called Shinobu Oshino. Of loses concentration (if they were concentrating on a spell). royal heritage, Shinobu lived hundreds of years ago, in the Whenever you deal 20 or more damage to a creature that days of yore. She is said to claim a thousand lifes with her has eyes, you can choose to deal 20 damage less to it but sword Kokorowatari, emerging from the shadow with cold- force it instead to make a Constitution check (DC is 8 + your blooded intent of dealing death. Dexterity modifier + your proficiency bonus), representing Or so goes the myth, of course. Most scholars agree that brutal strike that blinds the creature for the precious few shinobi existed for a long time; always as advanced, seconds for you to finish it.. If the creature fails the check, it specialised tools for those in power, and little more. They use is blinded for the duration of 1 minute, and can't concentrate sabotage and assassinasions to achieve goals that honorable on a spell for the same duration. After 1 minute, the sight and samurai would never be able to. Because of this, they exist ability to concentrate returns to wounded creature. outside of the class system and are shunned wherever they go. Mainichi shiouhou It is no surprise that their weapon style is one carrying Level prerequisite- 3rd. little prestige. In battle, however, the dirty tricks employed by Weapon technique prerequisite- shinobi training. shinobi give them upper hand in close-combat situations. You easily blend in the crowd. As long as there are at least Shinobi no kenjutsu as a weapon 10 humanoid creatures within 60 feet of you, you can use style Hide action even when there no hiding spots near you. You may learn shinobi no kenjutsu weapon techniques on level 1st, 2nd, 3rd, 4th, 5th, 6th, 7th and 9th. Itsumo yowai de uchi There are no shinobi no kenjutsu style weapons. Instead, Level prerequisite- 4th. you can't use two-handed weapons while performing any Weapon technique prerequisite- shinobi training. techniques: ff you hold two-handed weapons or even place it Well-trained in the art of evasion, you can turn your somewhere on you, you lose all benefits (detrimenal traits defensive momentum into a sweeping attack, catching remain in effect) from any technique as long as said weapons enemies off-balance. remain on your person (after all, two-handed for example Whenever you successfuly make a saving throw, you can is too cumbersome to wield in shinobi style, and doesn't help use your reaction to put your dodge into a powerful motion. in hiding!). Pick one target within 5 feet of you. It must make a Dexterity check (DC is 8 + your Dexterity modifier + your proficiency Shinobi training bonus) or become unbalanced until the end of its next turn. Level prerequisite- 1st.

You grasp the basic principles of shinobi no kenjutsu- to Kitanasuna uchi move and strike unseen, and are taught the core techniques Level prerequisite- 5th. to do so. Weapon technique prerequisite- shinobi training. You see well in dim light such as moon or even parctiularly You learn a special technique devised by Fukurou, the bright stars. Great Shinobi to stun and incapacitate those that could be Whenever you are called to make a Stealth check and there protecting your assassination target. is a good hiding spot nearby, you gain advantage on this As a bonus action, you hit the surface that you are standing check as long as you remain still. upon with a powerful stomp, sending leaves or dust and sand When making a weapon attack against a surprised into the air. Every creature within 10 feet of you must make a creature, you score critical hit on roll 19 or 20. Constitution saving throw (DC is 8 + your Dexterity modifier You tread the honorless path. Every time you are healed + your proficiency bonus) or be blinded until the end of their with healing magic, you restore only half the usual amount of next turn. Creature blinded in this manner may not make hit points. You are forever marked as a honorless person, attacks of opportunity and instantly lose concentration (if gaining no power from honorable magic items and spells. they were concentrating on a spell). There is only so much dust in one place to perform this Kitana shiouhou technique once per encounter, unless you are fightining in a Level prerequisite- 2nd. sandy or leafy area. WeSampleapon technique prerequisite- shinobi training. file You are skilled in techniques that would forever disgrace a samurai.

PART 2 21