DDD 10-01-2011.Pdf

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DDD 10-01-2011.Pdf Índice de Manuales Manual del Jugador Guía del Dungeon Master Manual del Jugador II Manual de Monstruos MJ2 MM El Aventurero Completo El Divino Completo El Arcano Completo El Combatiente Completo AC DC RC CC Draconomicón Especies Salvajes Héroes de Guerra Heroes of Horror D ES HG HH Faerûn: Guía del Jugador El Este Inaccesible Razas de Faerûn Escenario de Campaña GJF EI RF E Eberron: Guía del Jugador Libro de Obras Elevadas Libro de Oscuridad Vil Libris Mortis GJE OE OV LM Complete Scoundrel Complete Champion Complete Mage Races of Stone CS CCH CM RS Races of Destiny Races of the Dragon Races of the Wild RD RR RW Índice de contenidos Capítulo 1: Presentación Capítulo 2: Dotes Dungeons & Dragons Capítulo 3: Dotes Pathfinder RPG Capítulo 4: Trucos de habilidad Capítulo 5: Apéndices Pobreza Voluntaria (Libro de las Obras Elevadas) Las palabras de la Creación (Libro de las Obras Elevadas) Daño Vil (Libro de la Oscuridad Vil) El Habla Oscura (Libro de la Oscuridad Vil) Sacrificio (Libro de la Oscuridad Vil) Monstruos del Este (Reinos Olvidados: El Este Inaccesible) La Mancha del mal (Heroes of Horror) El Dragón como allegado (Draconomicón) El Dragón como montura especial (Draconomicón) El Dragón como sirviente infernal (Draconomicón) El Dragón como familiar (Draconomicón) Herencia dragonil (Races of the Dragon) El Rito de Afinidad Dragonil (Races of the Dragon) Puntos de Acción (Eberron, Escenario de Campaña) Allegados y Seguidores Muertos vivientes (Libris Mortis) Estados de personaje en Pathfinder RPG (Pathfinder RPG) Capítulo 6: Resúmenes Dotes Generales A-Z Capítulo 7: Glosario Glosario Español-Inglés Glosario Inglés-Español Glosario Pathfinder Inglés-Español Capítulo 1 – Presentación NOMBRE DE LA DOTE [TIPO DE DOTE] Una descripción sencilla de lo que la dote hace o representa. [COMBATE]: categoría presentada en Pathfinder RPG; cualquier dote que Requisitos: la puntuación mínima de característica, la dote o dotes, el entre en esta categoría puede seleccionarse como dote adicional por el ataque base mínimo, la habilidad o el nivel de experiencia que se debe tener guerrero. Esta designación no restringe a personajes de otras clases a la hora para poder adquirir esta dote. Este apartado no aparece en aquellas dotes que de seleccionar estas dotes, asumiendo que cumplan los prerrequisitos. carecen de requisito. Una dote puede tener más de un requisito. Beneficio: lo que la dote permite hacer al personaje (“tú” en la [CORRUPTA]: presentada en Heroes of Horror. Las dotes corruptas sólo descripción). Si un personaje tiene la misma dote más de una vez, sus pueden ser elegidas por aquellos que están corruptos, como se describe en el beneficios no se apilan a no ser que en la descripción ponga otra cosa. En apéndice. Ciertas dotes requieren una mayor corrupción que otras, o un tipo general, tener una dote dos veces es lo mismo que tenerla una sola vez. de corrupción específica (perversión o depravación). Cualquiera con una dote Normal: las limitaciones o restricciones sufridas por los personajes que corrupta que reduzca su puntuación de corrupción por debajo de los no disponen de esta dote. Este apartado no aparecerá en aquellas dotes cuya requisitos de la dote, pierde el acceso a esa dote. Sin embargo, no pierde la carencia no suponga un contratiempo particular. dote. No posee un espacio vacío para llenar con otra dote y recupera al Especial: detalles adicionales que podrían resultarte de utilidad al instante el uso de la dote si alguna vez sube su nivel de corrupción al nivel decidirte a adquirir la dote. apropiado. Estas dotes representan la manifestación de la corrupción fundamental tanto en el cuerpo como en el alma del personaje que las posee. Aquellos que Tipos de dotes usan estas dotes están literalmente tratando con la malevolencia mística que crece en su interior como un cáncer, una actitud que no ayuda en los [ACECHO]: Las dotes de acecho te permiten usar tu aptitud de ataque esfuerzos para librarse de la corrupción. furtivo para infligir un efecto adicional dañino u entorpecedor sobre un Un personaje que usa una dote corrupta aparece como malvado a todos oponente, a cambio de uno o más de los dados de daño adicional que los conjuros y aptitudes detectoras de alineamiento durante 2d4 asaltos normalmente causarías con un impacto con éxito. Debes declarar tu intento después, incluso aunque no sea de alineamiento malvado. Durante este de utilizar una dote de acecho antes de hacer tu tirada de ataque, y tu ataque tiempo, también está sujeto a aptitudes que normalmente funcionan sólo furtivo debe hacer al menos un dado de daño adicional (es decir, no puedes contra seres malvados, como círculo mágico contra el mal o la aptitud del reducir el número de dados de daño adicionales a cero). Puedes aplicar varias paladín de castigar el mal. Las dotes corruptas son aptitudes sobrenaturales dotes de acecho al mismo ataque mientras sigas causando al menos un dado (aunque no requieren tiempo extra para usarse, a menos que lo indique su de daño adicional con el ataque. descripción) y no funcionan dentro del área de un campo antimagia. El rasgo de clase del ninja de Golpe Súbito es equivalente al ataque furtivo a [CREACIÓN DE OBJETOS]: Los lanzadores de conjuros pueden utilizar su efectos de adquirir dotes de acecho. Las criaturas inmunes al daño adicional poder personal para crear objetos mágicos duraderos; no obstante, conseguirlo de los ataques furtivos son también inmunes a los efectos secundarios puede consumir mucha energía, pues el lanzador debe poner un poco de sí causados por las dotes de acecho. Incluso si una criatura es vulnerable a los mismo en cada uno de los objetos que cree. ataques furtivos, si tu ataque no causa daño a la criatura (por ejemplo, si Una dote de creación de objetos permite a un lanzador de conjuros crear queda anulado por la Reducción de daño de la criatura), el efecto secundario un tipo concreto de objeto mágico. Todas las dotes de creación de objetos tampoco ocurre. (sin importar de qué tipo sean éstos) tienen ciertas características comunes. Coste en PX: el poder y la energía poseídos normalmente por el lanzador Aunque el rasgo de clase de hostigar de un batidor no cuenta como ataque de conjuros se consumen al crear un objeto mágico. El coste en PX equivale a furtivo a la hora de comprobar los requisitos para las dotes, un batidor con la 1/25 del coste del objeto en piezas de oro. Ningún personaje puede gastar en dote de acechador rápido puede combinar el daño de su ataque furtivo y su un objeto tantos puntos de experiencia como para perder un nivel; sin aptitud de hostigar a la hora de comprobar los requisitos para las dotes de embargo, al ganar los suficientes PX como para adquirir un nuevo nivel, sí acecho. Incluso con esta dote, un batidor no puede sacrificar daño adicional podría gastarlos inmediatamente en la creación de un objeto en lugar de de hostigar para obtener los beneficios de una dote de acecho. quedárselos para subir de nivel. Bajo el reglamento de Pathfinder RPG, los objetos mágicos ya no tienen [ALIENTO]: Los dragones y las criaturas de herencia dragonil que tienen un coste en PX. armas de aliento pueden seleccionar estas dotes, que canalizan la energía Coste en materias primas: crear un objeto mágico requiere el uso de destructiva del arma de aliento en otro efecto mágico o sobrenatural. Usar materiales caros, la mayoría de los cuales se consumen en el proceso. El coste una dote de canalizar aliento requiere que la criatura active su arma de de las materias primas equivale a ½ del coste del objeto en piezas de oro. aliento y cuenta como un uso de dicha arma de aliento. Por ejemplo, al alcanzar el 12º nivel, Mialee la maga adquiere la dote Forjar anillo y crea un anillo de protección +3. El coste del mismo es 18.000 [BARDO]: Las dotes de música de bardo, como su nombre sugiere, po; por tanto, crearlo requiere el gasto de 720 PX y 9.000 po. requieren la aptitud de música de bardo y activarlos cuesta usos diarios de El uso de una dote de creación de objetos también exige tener acceso a un ésta. Todas estas dotes requieren que el personaje sea capaz de producir laboratorio o taller mágico, a herramientas especiales, etc. Normalmente, los música para utilizarlas, incluso aquellas que no requieren ninguna acción o personajes tendrán acceso a aquello que necesiten, siempre y cuando no se sólo una gratuita. den circunstancias insólitas (por ejemplo, si están de viaje, lejos de su hogar). Los rasgos de clase que se asemejan a música de bardo, como la música Tiempo: el tiempo que se tarda en crear un objeto mágico depende de la del cantor de la guerra de esta (consulta el Combatiente Completo) o un dote y del coste del objeto. El mínimo es un día. buscador de la canción (consulta el Arcano Completo) pueden sustituir el Coste del objeto: las dotes Elaborar poción, inscribir rollo de pergamino prerrequisito de música de bardo de una de estas dotes y los usos de esos y Fabricar varita crean objetos que reproducen directamente efectos de rasgos de clase pueden gastarse en lugar de usos de música de bardo para conjuro de poder equivalente al nivel del lanzador; esto es, los sortilegios de obtener el beneficio de la dote. estos objetos tendrán el mismo poder que si fueran ejecutados por un En general, las dotes de música de bardo no funcionan en un área de lanzador de ese nivel. Una varita de bolas de fuego con nivel de lanzador 8º silencio mágico. por ejemplo, crearía bolas de fuego que infligirían 8d6 puntos de daño y llegarían hasta 720 pies de distancia.
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