XX CNBC Business I XXXXXXXXXX 2010 Bart Decrem

Total Page:16

File Type:pdf, Size:1020Kb

XX CNBC Business I XXXXXXXXXX 2010 Bart Decrem Bart Decrem joined Disney when it bought his company Tapulous XX CNBC BUSINESS I XXXXXXXXXX 2010 MEDIA MAKING A SPLASH Hurling itself into the smartphone revolution, Disney sets its games supremo Bart Decrem a challenge – to deliver its next animated superstar By David Ryan art Decrem has just flown and Ally (“a love interest, but they’re not It’s a question that, one way or another, into London from Beijing quite dating, you know?”). After that, the Stanford law graduate has been trying and is so jet-lagged, he the bandwagon could conceivably lead to answer since 2008, when he founded the can barely remember anywhere, the big screen included. “If we’re games developer Tapulous after a decade the password on his lucky,” Decrem told his team when the working on tech start-ups. Back when netbook. He’s running game launched last September, “one day the iPhone was something of a novelty, late, desperate for a when we’re old we can go to Disneyland his music game Tap Tap Revenge was half-hour lunch break as he prepares to and see a character we created.” one of the first to reach the top of Apple’s Baddress The Walt Disney Company at its Until recently, children arrived home App Store chart. Decrem had assured his regional headquarters in Hammersmith, from school and switched on the TV. investors that Tapulous would get a million and as a result, his time with CNBC “Now it’s: ‘I jump into the car with mom downloads in 18 months; in the event, it Business has been halved. Which is fine, or dad, I grab the phone and I start playing did so in about three weeks. As Jack Kent, strangely enough, because as well as being games.’ For a new generation of what we a senior analyst at Screen Digest, explains: passionate and lucid, Decrem is also an call guests, this is the first screen,” says “While lots of companies could get huge extremely fast talker. Decrem, stroking his iPhone affectionately amounts of downloads, Tapulous had a The term ‘whizz kid’ could almost have and observing that there are 550 million very good ability to monetise its audience, been invented for the 44-year-old Belgian, smartphones in the world. “I just came first through paid downloads, then by who speaks Mandarin, Korean and six from China today. People over there don’t offering in-app purchases so people could other languages. He’s like a wiry, carrot- have a computer, by and large. This is buy additional content.” Disney took notice topped computer prodigy from one of their computer. So, how do we tell stories and bought the company in July 2010. the studio’s dimly remembered mid-80s for this new era, for these new markets, As a result, properties such as Minnie feature films, suddenly all grown up and for this new platform and for this new Mouse and Tron have gone down the overjoyed to find that he’s senior vice generation of kids?” mobile games route – but it’s Swampy president of Disney Mobile. When he who’s getting all the attention. He wasn’t talks, in a Flemish accent pepped up the first original character on the iPhone, with Silicon Valley inflections, his clichés of course: the real trailblazer was Angry about the magic of Hollywood sound Birds, a pop-culture phenomenon from utterly sincere. Finnish studio Rovio that has notched up Today Decrem is keen to talk about an astonishing 700 million downloads. “It’s Swampy, an animated alligator that, if great,” concedes Decrem, “but at Disney Disney has its way, will be this century’s I feel that we can build deeper, more Mickey Mouse. This loveable, hygiene- interesting, richer characters. That’s what conscious reptile is the star of Where’s we’re best at. It’s our mission.” My Water?, an annoyingly addictive game With a six-person team, Decrem that has caught on across the globe. Soon developed Where’s My Water? – a game TIM WHITE © we’ll be seeing vignettes on YouTube about he describes as “a physics puzzle”– in the Swampy and his fellow sewer-dwellers, space of six months. Deep beneath the PICTURE Cranky (“who messes with the pipes”) city streets, Swampy sits in a bathtub, MAY 2012 I CNBC BUSINESS 35 MEDIA waiting for a player at ground level to channel water his way. “But Just a flight if it touches grass, the water makes the grass grow [and misses Swampy]. That’s of fancy? one of the laws of physics, right?” Throw Angry Birds’ developer vows in a protagonist who smiles when you to be bigger than Disney tickle him and growls when you overdo it, problems involving angles of descent, DVD-style Easter eggs and 200 skills levels (encompassing everyone from five-year- olds to PhD physicists), and you have the makings of a runaway success. Within a day of its release, the original 99c version of Where’s My Water? (there’s now a free one too) was the most popular paid app on the US App Store, beating Angry Birds into second place. In its first month, it was downloaded more than a With the launch of its latest game, Angry million times and stayed at the top of the “ We live in an Birds Space, Rovio Entertainment’s ambitions chart for three weeks. Since then, for one appear to know no limits. According to chief day at least, it has been the number-one ADD era. Three marketing officer Peter Vesterbacka, its rivals app in 79 countries and the top game in 97. now are not mere games developers like “It’s quite a compelling game and Disney minutes is a big Zynga (whose FarmVille is now a Facebook really marketed it well,” says Kent. “They institution), but giant entertainment franchises got a huge amount of buzz as it launched commitment” like Disney. The only difference, he told a San and, once you’re at the top of the iTunes or Francisco tech conference in March, was that it the Android market charts, it’s easy to stay intended to be “much bigger”. there because of all the eyeballs you get.” “We are an entertainment company, not a Decrem, on the other hand, views The abundance of apps makes the ‘free game company,” Vesterbacka proclaimed. “We building a successful game as more of a or 99c’ model essential. “You also have to want to be the first brand with a billion fans.” science. “Apps are consumable,” he says. focus on building a network. What I mean The launch had all the marketing mega- “There’s about half a million. You play an by that is the technology building blocks, hype of a Hollywood blockbuster. As well as app, you get rid of it and you get the next literally: the computers that tie everything filming a video in space, Rovio produced a book one. In a way, they’re like YouTube clips. together.” Beyond that, there’s the brand. with National Geographic and partnered with Now, imagine you’re Steven Spielberg “In a world of infinite options you need Walmart to sell a vast array of Angry Birds- and you’ve spent 10 years working on things that are trustworthy and reliable themed merchandise. this beautiful new movie. It comes out on and so a lot of these are offline brands It worked. The new game got 10 million YouTube but the same day there’s this cool from before. What I’m doing is essentially downloads in just three days. And with 700 little video of a hamster doing something saying: ‘Look, this is a new canvas, it’s a million to date, the Angry Birds juggernaut funny, and it’s bigger than your movie. magical device, let’s bring the magic of shows few signs of puttering out. That’s the App Store. It’s maddening Disney to these devices.’ Sometimes it Mikael and Niklas Hed, the Finnish cousins and very challenging, but it’s amazing means bringing existing Disney characters who launched the game, reportedly turned and awesome because it’s kind of a level to the smartphone, but that’s the old way. down a $2.25bn buyout offer from Zynga last playing field and anything can happen.” ‘Oh, there’s a movie coming out, let’s make summer. They have held back from an IPO Warming to his theme, he talks a game.’ I’m trying to do less of those this year that some thought could value the about combining “beautiful, magical” opportunistic or event-driven things. company at $9bn. experiences with smartphone-enabled “One of the reasons that a lot of these To the tech world, aiming to take your social transactions and bite-sized, stackable traditional games end up not successful company to $80bn (the valuation of Disney) content. “We live in an ADD era. You’re on over the long term is that they start with in just a few years appears just about the go, you’re waiting for a meeting that a character and then try to fit a game to it. plausible. But to the entertainment industry, starts late, you’re on the bus, whatever What happened in the case of Where’s My it’s insane. “Disney is a machine for producing – you want 30 seconds or 60 seconds or Water? is that we thought about the core characters, and these guys have one,” says entertainment. With Tap Tap Revenge, mechanic first. The team had this great idea Vasily Kasyrov, an analyst covering Disney at I used to have three-minute levels, full of digging.
Recommended publications
  • Programmed Moves: Race and Embodiment in Fighting and Dancing Videogames
    UC Berkeley UC Berkeley Electronic Theses and Dissertations Title Programmed Moves: Race and Embodiment in Fighting and Dancing Videogames Permalink https://escholarship.org/uc/item/5pg3z8fg Author Chien, Irene Y. Publication Date 2015 Peer reviewed|Thesis/dissertation eScholarship.org Powered by the California Digital Library University of California Programmed Moves: Race and Embodiment in Fighting and Dancing Videogames by Irene Yi-Jiun Chien A dissertation submitted in partial satisfaction of the requirements for the degree of Doctor of Philosophy in Film and Media and the Designated Emphasis in New Media in the Graduate Division of the University of California, Berkeley Committee in charge: Professor Linda Williams, Chair Professor Kristen Whissel Professor Greg Niemeyer Professor Abigail De Kosnik Spring 2015 Abstract Programmed Moves: Race and Embodiment in Fighting and Dancing Videogames by Irene Yi-Jiun Chien Doctor of Philosophy in Film and Media Designated Emphasis in New Media University of California, Berkeley Professor Linda Williams, Chair Programmed Moves examines the intertwined history and transnational circulation of two major videogame genres, martial arts fighting games and rhythm dancing games. Fighting and dancing games both emerge from Asia, and they both foreground the body. They strip down bodily movement into elemental actions like stepping, kicking, leaping, and tapping, and make these the form and content of the game. I argue that fighting and dancing games point to a key dynamic in videogame play: the programming of the body into the algorithmic logic of the game, a logic that increasingly organizes the informatic structure of everyday work and leisure in a globally interconnected information economy.
    [Show full text]
  • An Embeddable, High-Performance Scripting Language and Its Applications
    Lua an embeddable, high-performance scripting language and its applications Hisham Muhammad [email protected] PUC-Rio, Rio de Janeiro, Brazil IntroductionsIntroductions ● Hisham Muhammad ● PUC-Rio – University in Rio de Janeiro, Brazil ● LabLua research laboratory – founded by Roberto Ierusalimschy, Lua's chief architect ● lead developer of LuaRocks – Lua's package manager ● other open source projects: – GoboLinux, htop process monitor WhatWhat wewe willwill covercover todaytoday ● The Lua programming language – what's cool about it – how to make good uses of it ● Real-world case study – an M2M gateway and energy analytics system – making a production system highly adaptable ● Other high-profile uses of Lua – from Adobe and Angry Birds to World of Warcraft and Wikipedia Lua?Lua? ● ...is what we tend to call a "scripting language" – dynamically-typed, bytecode-compiled, garbage-collected – like Perl, Python, PHP, Ruby, JavaScript... ● What sets Lua apart? – Extremely portable: pure ANSI C – Very small: embeddable, about 180 kiB – Great for both embedded systems and for embedding into applications LuaLua isis fullyfully featuredfeatured ● All you expect from the core of a modern language – First-class functions (proper closures with lexical scoping) – Coroutines for concurrency management (also called "fibers" elsewhere) – Meta-programming mechanisms ● object-oriented ● functional programming ● procedural, "quick scripts" ToTo getget licensinglicensing outout ofof thethe wayway ● MIT License ● You are free to use it anywhere ● Free software
    [Show full text]
  • Digital Entertainment Meets Social Media Paul Verna, Senior Analyst [email protected]
    June 2009 Digital Entertainment Meets Social Media Paul Verna, Senior Analyst [email protected] Executive Summary: Three pillars of the entertainment industry—music, movies and video games—are facing disruptive changes that are prompting them to explore opportunities in digital distribution, digital marketing and social media. 103969 Key eMarketer Numbers — Digital Entertainment The recorded music industry is the most beleaguered of all. Knocked off balance by the emergence of the MP3 in the late $4.56 billion US digital music spending in 2013, up from $3.00 billion in 2009 1990s, it has not recovered since. CD sales are plummeting and 82.6% US digital music spending as a percent of total US digital revenues are not picking up the slack.The industry faces recorded music spending in 2013, up from 41.0% in 2009 an uncertain future as it grasps at alternative business models. $5.52 billion Total US recorded music spending in 2013, down from $7.31 billion in 2009 The film business is facing problems of its own, but it is $2.65 billion US online advertising spending by MPAA-member fundamentally healthier.A period of sustained growth in film studios and their subsidiaries in 2013, up Hollywood’ s two core businesses—box-office receipts and from $1.24 billion in 2009 DVD sales/rentals—has stopped and new physical and digital 14.2% Percent of film studio advertising budgets spent online in 2013, up from 7.7% in 2009 formats have not taken a solid place in the revenue mix. $681 million US in-game advertising spending in 2013, up from $443 million in 2009 The video game industry has escaped much of this trouble.
    [Show full text]
  • Tap Tap Revenge 4 Pc Download
    Tap tap revenge 4 pc download Tap Tap Revenge 2 on Scratch by djscope. 4. Butterfly 5. Thriller 6. All Song Tour. You can also play a 2-player Download this project file. Play Tap Tap Revenge Online on - Tap Tap Revenge Online is a free Ovumdivinorum. 6. Kick It. 5. Trash Pilots. 4. Bikini Line. How To Download Tap Tap Revenge 4 FREE iOS 9 - Duration: Steven Lim 29, views · · |Tap. Download Tap Tap Revenge 4 for Android. Tap Tap Revenge 4 is a free game app for Android that features a music-based rhythm gameplay. Download Tap Tap Revenge 4 Free and compact version of Guitar Hero for Android. Tap Tap Revenge 4 is a compact version of the classic Guitar Hero in. Tap tap revenge 4 online hack, Tap tap revenge 4 pc hack, Tap tap. Download tap tap revenge 4 for iphone. Tap Tap Revenge 4 is a compact. Tap tap revenge 4 Hack Download Cheat Tool MOD APKVISIT ONLINE Tap tap revenge 4 online hack, Tap tap revenge 4 pc hack, Tap tap. Download free app Tap tap revenge 4 for mobile phone via PC, WAP or QR code. To get best games for Android, top 10 just sort games by Popularity. Tap Tap Revenge 4 for iPhone, free and safe download. Tap Tap Revenge 4 latest version: Play along to your favorite songs!. The developer of Tap Tap. You can then head back to Tap Tap Revenge 3 to enjoy all the songs you previously downloaded. Enjoy! If you have never owned Tap Tap Revenge 3 before.
    [Show full text]
  • Music Games Rock: Rhythm Gaming's Greatest Hits of All Time
    “Cementing gaming’s role in music’s evolution, Steinberg has done pop culture a laudable service.” – Nick Catucci, Rolling Stone RHYTHM GAMING’S GREATEST HITS OF ALL TIME By SCOTT STEINBERG Author of Get Rich Playing Games Feat. Martin Mathers and Nadia Oxford Foreword By ALEX RIGOPULOS Co-Creator, Guitar Hero and Rock Band Praise for Music Games Rock “Hits all the right notes—and some you don’t expect. A great account of the music game story so far!” – Mike Snider, Entertainment Reporter, USA Today “An exhaustive compendia. Chocked full of fascinating detail...” – Alex Pham, Technology Reporter, Los Angeles Times “It’ll make you want to celebrate by trashing a gaming unit the way Pete Townshend destroys a guitar.” –Jason Pettigrew, Editor-in-Chief, ALTERNATIVE PRESS “I’ve never seen such a well-collected reference... it serves an important role in letting readers consider all sides of the music and rhythm game debate.” –Masaya Matsuura, Creator, PaRappa the Rapper “A must read for the game-obsessed...” –Jermaine Hall, Editor-in-Chief, VIBE MUSIC GAMES ROCK RHYTHM GAMING’S GREATEST HITS OF ALL TIME SCOTT STEINBERG DEDICATION MUSIC GAMES ROCK: RHYTHM GAMING’S GREATEST HITS OF ALL TIME All Rights Reserved © 2011 by Scott Steinberg “Behind the Music: The Making of Sex ‘N Drugs ‘N Rock ‘N Roll” © 2009 Jon Hare No part of this book may be reproduced or transmitted in any form or by any means – graphic, electronic or mechanical – including photocopying, recording, taping or by any information storage retrieval system, without the written permission of the publisher.
    [Show full text]
  • The La Honda Voice October 2011
    The La Honda Voice October 2011 The Face of Local Music – Jessica Kahn named 2011 Most Jack Mullins Influential Women in Technology by craig eddy (excerpt from http://www.fastcompany.com/ The La Honda Post Office has announced a new women-in-tech/2011/gamers/jessica-kahn ) program aimed at those postal patrons who feel they have no venue to air complaints they might have. In order to address this issue, there will be a community meeting on Friday night, October 7th, at 8pm at Cafe Cuesta. Postal employee Jack Mullins will be on hand to accept your complaints and suggestions. The only thing is, he will only listen if you stick around for both sets of his new band's debut performance and put Jessica Kahn and husband Bruce Jones something in the tip jar. But seriously folks, who is this guy Jack Mullins that fills our mail ―[La Hondan] Jessica Kahn is the brains behind boxes with such a variety of wonderful stuff? the most popular iPhone game, Tap Tap Revenge. Now VP of Engineering for Disney Mobile, she manages engineering, operations, and strategy for the Tapulous title, which works a lot like Dance Dance Revolution, except with finger-tapping and phone-shaking to match the beat instead of foot movement. In December 2010, just six months after being acquired by Disney, Tapulous released TTR 4 to a massive 25,000 downloads per hour, landing it in the #1 App Store position…‖ (continued on page 2) Puente Opens in La Honda Jack at the La Honda Faire 2011 (excerpt from http://www.hmbreview.com/news/ puente-makes-inroads-in-la-honda/article_69 c44c12-ead8-11e0-8dd2-001cc4c03286.html) Jack came to La Honda ten years ago.
    [Show full text]
  • ©2015 | Written by Esmarelda Villalobos
    ©2015 | Written by Esmarelda VillaLobos The following is copywritten material. Do not distribute, copy, or attempt to replicate its contents just because you can’t think of something original. God is watching. www.esmareldaknows.com ROUGH CUT Written by Esmarelda VillaLobos esmareldaknows.com (909)921-1761 PO Box 156 | Pomona, CA 91769 www.esmareldaknows.com INT. TRAIN STATION - MORNING Early. Empty. OUR MAN, a young hoofer, straps on his tap shoes and begins to tap out a new melody. taptap taptap tat-a-tat taptap Over and over. It’s easy. Simple. He keeps the rhythm. taptap taptap tat-a-tat taptap A few PASSERSBY smile. He notices. taptap taptap tat-a-tat taptap Our Man is ready to break the rhythm, to try something new. He can hear it. He can feel it. Then: TAP TA-TAP TA-TAP TAP TA-TAP TA-TAP TAP TA-TAP TA-TAP TAP ACROSS THE PLATFORM THE RIVAL, another hoofer in bright red tap shoes, is going strong, breaking Our Man’s concentration. They lock eyes. The Rival gives Our Man a challenging grin. Our Man keeps his rhythm,esmareldaknows.com trying to get back in his groove. taptap taptap tat-a-tat -- TAP TA-TAP TA-TAP TAP TA-TAP The Rival’s flashy moves won’t let him. Our Man responds with a simple, but skilled move. The Rival counters with a flagrant and furious challenge. Our Man digs in deeper, trying to keep up. The Rival’s feet fly, his wicked grin taunting Our Man. Our Man watches him, smelling defeat.
    [Show full text]
  • Introducing Our CBU Faculty We’Ve Got a Great Line-Up of Talent Teaching and Mentoring Our CBU Fall Session Developers
    Chartboost University Fall 2013 Introducing our CBU Faculty We’ve got a great line-up of talent teaching and mentoring our CBU Fall Session developers. A wide range of topics will be cov- ered, including game design, PR, community management, backend infrastructure, art and monetization. Our indie dev teams will also have access to office hours, or 1-on-1 consulting time with select CBU staff to get personalized advice. They’re Players, Not Users Joe Wagner, Community at SuperCell Learn how to build a comprehensive community strategy to support a growing player base! This talk will challenge the way you think about your players and provide you with tools and tactics you can take away to improve your community relations. Into the Wild: Be Prepared for Going Live Roger Royce, Producer, DeNA As game development deadlines near, teams often focus exclusively on completing their game, which can lead to other auxiliary oversights that can derail all of the team’s hard work. In this presentation, DeNA Producer Roger Royce shares tips and tools for going live with a game release. Be prepared to enter the wild with confidence. Perfecting the Pitch Dan “Shoe” Hsu, Editor-in-Chief, GamesBeat The media receives hundreds of pitches a day. How can you make sure your game gets the attention that it deserves? GamesBeat editor-in-chief Dan “Shoe” Hsu offers insight into what journalists look for and how to make your product stand out. Sustainable Systems Chelsea Howe, Senior Game Designer, TinyCo Learn fun phrases like, “See It, Get It, Need It, Keep It” to understand sustainable game mechanics, complete with examples from successful live games that avoid transparent F2P tropes.
    [Show full text]
  • Mobile App Reputation Report
    MOBILE APP REPUTATION REPORT Summer 2014 WHITE PAPER Introduction The Appthority® App Reputation Report for summer 2014 provides an overview of the security risks behind the most popular mobile apps. For this report, Appthority App Risk Management Service analyzed the behaviors of Top 400 mobile apps: the top 100 free apps and 100 paid apps for both of the most popular mobile platforms, iOS and Android. The findings were compared against the data collected in the Summer 2013 report to provide broader insight into the evolution of the app economy and provide commentary on current app security trends. This year Appthority witnessed consistent risky app behaviors across both platforms and compiled the Top 10 Risky App Behaviors that put consumers and businesses at-risk. Appthority determined that the top risky app behaviors most often fall into one of two categories: sensitive data being captured and sensitive data being shared with third parties. What kinds of data are the most popular apps capturing and where is that data going? This report explains how risky apps access user and corporate data from mobile devices and how that data could be potentially misused. Appthority also examines which third parties are receiving or buying data. In the ongoing battle to determine which platform is more secure, iOS and Android are now nearly equal when it comes to the risky behavior of the top free apps. However, paid iOS apps surprisingly collect more data and share that information with more third parties than Android paid apps, making iOS slightly more risky than Android when it comes to data sharing.
    [Show full text]
  • Presentazione Standard Di Powerpoint
    World’s Best People Data. 1 A B O U T ZEOTAP I DATI DETERMINISTICI DI ZEOTAP GARANTISCONO LA MIGLIORE QUALITÀ DATI UNICI TECNOLOGIA SUPERIORE DATA SECURITY Dati telco in esclusiva, app Piattaforma proprietaria e Privacy e sicurezza come vantaggio usage, purchase intent, dati sul brevettata competitivo mondo travel e real estate ZEOTAP 2 DATA SOURCING ZEOTAP RACCOGLIE DATI DI 6 TIPOLOGIE IN MANIERA DETERMINISTICA TELCO PURCHASE INTENT APP USAGE Dati socio-demo provenienti dal CRM Dati ottenuti in contesto puramente Dati di interesse rilevati dalle app delle Telco e-commerce scaricate ed utilizzate su device mobili REAL ESTATE TRAVEL PROXIMITY Dati di purchase intent provenienti da un Dati di purchase intent provenienti da Dati ottenuti da rilevamento GPS dei sito verticale sul real estate Kayak, azienda leader nel mondo del point-of-interest e da Beacon turismo ZEOTAP 3 DATA SOURCING TELCO Grazie a degli accordi unici, zeotap mette a disposizione degli advertiser i dati socio-demografici presenti nel CRM delle Telco. CARATTERISTICHE DEI DATI: • Sesso • Età • Partite Iva • Tipologia di contratto e pagamento • Residenza • ARPU (Average revenue per user) L’accuratezza dei dati arriva al 95% ZEOTAP 4 DATA SOURCING APP USAGE Dopo un’attenta selezione in base a parametri di qualità, zeotap collabora oggi con 15 data partner in grado di fornire dati sull’utilizzo delle app tramite SDK. CARATTERISTICHE DEI DATI: • Il catalogo app contiene più di 10.000 app • Possono essere selezionate intere categorie o singole app • Opzione “App Affinity” permette di ottenere un un’audience extension con profili simili rispetto al segmento originale ZEOTAP 5 DATA SOURCING PURCHASE INTENT Grazie ad alcuni data partner mondiali otteniamo dati di intento di acquisto da ambiente e-commerce.
    [Show full text]
  • Tap Tap Revenge 3
    Tap Tap Revenge 3 With more than 15 million downloads, Tap Tap Revenge is by far the most popular game on the iPhone and iPod touch. Tap Tap Revenge 3 is the first major game to tap into the App Store’s new in-app commerce capabilities to offer a catalog of great music from big name artists. Tap Tap Revenge 3 is also the most fun social game on the App Store, offering awesome new online gaming with bombs and weapons to disrupt competitors, integrated chat rooms and profile browsing, avatars, achievements and levels. Features: • Awesome new online mode including bombs and weapons, integrated chat, profile browsing and private messaging • A new system of avatars, achievements and levels to let gamers stand out among the crowd • Dozen of new features and game enhancements, including 90- second quick games and instant game replay among others • A fresh look and feel, terrific performance • Pricing: $0.99 The Music: • Over 100 free downloadable tracks • A catalog of premium tracks featuring Lady Gaga, Coldplay, Blink 182, Smashing Pumpkins, Johnny Cash, Asher Roth, Tiësto and dozens of other great artists spanning a broad range of musical genres. 2-track bundles for $0.99, 6-track bundles for $2.99 • All premium tracks come with their own theme • New free and premium tracks every week About Tapulous Tap Tap Revenge 3 is produced by Tapulous, the leader in music and social games on the iPhone. Tapulous is angel funded and based in Palo Alto, CA. Tap Tap Revenge 3: Most fun social game on App Store • Bombs and weapons: Flash bombs, dead silence, explosions, green goo...
    [Show full text]
  • 2012-Factbook.Pdf
    TABLE OF CONTENTS MANAGEMENT TEAM Board of Directors 3 Senior Corporate Officers 4 Principal Businesses 5 OPERATIONS DATA Studio Entertainment 6 Parks and Resorts 8 Consumer Products 11 Media Networks 12 Interactive 14 COMPANY HISTORY 2012 16 2011 - 1923 17 - 30 2 MANAGEMENT TEAM BOARD OF DIRECTORS SUSAN E. ARNOLD JOHN S. CHEN JUDITH L. ESTIN ROBERT A. IGER Director since 2007 Director since 2004 Director since 1998 Chairman and Chief Executive Ocer FRED H. LANGHAMMER AYLWIN B. LEWIS MONICA C. LOZANO ROBERT W. MATSCHULLAT Director since 2005 Director since 2004 Director since 2000 Director since 2002 SHERYL SANDBERG ORIN C. SMITH* Director since 2010 Director since 2006 *Elected Independent Lead Director March 13, 2012 3 MANAGEMENT TEAM SENIOR CORPORATE OFFICERS Robert A. Iger Andy Bird Chairman, Walt Disney International Alan Braverman Senior Executive Vice President, General Counsel and Secretary Ronald L. Iden Senior Vice President, Global Security Kevin Mayer Executive Vice President, Corporate Strategy and Business Development Christine M. McCarthy Executive Vice President, Corporate Real Estate, Sourcing, Alliances, and Treasurer Zenia Mucha Executive Vice President, Jayne Parker Executive Vice President and Jay Rasulo Senior Executive Vice President and Brent Woodford Senior Vice President, Planning and Control 4 MANAGEMENT TEAM BUSINESS UNIT George Bodenheimer Executive Chairman, ESPN, Inc. Bob Chapek President, Disney Consumer Products Alan F. Horn Chairman, The Walt Disney Studios James Pitaro Co-President, Disney Interactive
    [Show full text]