The La Honda Voice October 2011
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Digital Entertainment Meets Social Media Paul Verna, Senior Analyst [email protected]
June 2009 Digital Entertainment Meets Social Media Paul Verna, Senior Analyst [email protected] Executive Summary: Three pillars of the entertainment industry—music, movies and video games—are facing disruptive changes that are prompting them to explore opportunities in digital distribution, digital marketing and social media. 103969 Key eMarketer Numbers — Digital Entertainment The recorded music industry is the most beleaguered of all. Knocked off balance by the emergence of the MP3 in the late $4.56 billion US digital music spending in 2013, up from $3.00 billion in 2009 1990s, it has not recovered since. CD sales are plummeting and 82.6% US digital music spending as a percent of total US digital revenues are not picking up the slack.The industry faces recorded music spending in 2013, up from 41.0% in 2009 an uncertain future as it grasps at alternative business models. $5.52 billion Total US recorded music spending in 2013, down from $7.31 billion in 2009 The film business is facing problems of its own, but it is $2.65 billion US online advertising spending by MPAA-member fundamentally healthier.A period of sustained growth in film studios and their subsidiaries in 2013, up Hollywood’ s two core businesses—box-office receipts and from $1.24 billion in 2009 DVD sales/rentals—has stopped and new physical and digital 14.2% Percent of film studio advertising budgets spent online in 2013, up from 7.7% in 2009 formats have not taken a solid place in the revenue mix. $681 million US in-game advertising spending in 2013, up from $443 million in 2009 The video game industry has escaped much of this trouble. -
Tap Tap Revenge 4 Pc Download
Tap tap revenge 4 pc download Tap Tap Revenge 2 on Scratch by djscope. 4. Butterfly 5. Thriller 6. All Song Tour. You can also play a 2-player Download this project file. Play Tap Tap Revenge Online on - Tap Tap Revenge Online is a free Ovumdivinorum. 6. Kick It. 5. Trash Pilots. 4. Bikini Line. How To Download Tap Tap Revenge 4 FREE iOS 9 - Duration: Steven Lim 29, views · · |Tap. Download Tap Tap Revenge 4 for Android. Tap Tap Revenge 4 is a free game app for Android that features a music-based rhythm gameplay. Download Tap Tap Revenge 4 Free and compact version of Guitar Hero for Android. Tap Tap Revenge 4 is a compact version of the classic Guitar Hero in. Tap tap revenge 4 online hack, Tap tap revenge 4 pc hack, Tap tap. Download tap tap revenge 4 for iphone. Tap Tap Revenge 4 is a compact. Tap tap revenge 4 Hack Download Cheat Tool MOD APKVISIT ONLINE Tap tap revenge 4 online hack, Tap tap revenge 4 pc hack, Tap tap. Download free app Tap tap revenge 4 for mobile phone via PC, WAP or QR code. To get best games for Android, top 10 just sort games by Popularity. Tap Tap Revenge 4 for iPhone, free and safe download. Tap Tap Revenge 4 latest version: Play along to your favorite songs!. The developer of Tap Tap. You can then head back to Tap Tap Revenge 3 to enjoy all the songs you previously downloaded. Enjoy! If you have never owned Tap Tap Revenge 3 before. -
Music Games Rock: Rhythm Gaming's Greatest Hits of All Time
“Cementing gaming’s role in music’s evolution, Steinberg has done pop culture a laudable service.” – Nick Catucci, Rolling Stone RHYTHM GAMING’S GREATEST HITS OF ALL TIME By SCOTT STEINBERG Author of Get Rich Playing Games Feat. Martin Mathers and Nadia Oxford Foreword By ALEX RIGOPULOS Co-Creator, Guitar Hero and Rock Band Praise for Music Games Rock “Hits all the right notes—and some you don’t expect. A great account of the music game story so far!” – Mike Snider, Entertainment Reporter, USA Today “An exhaustive compendia. Chocked full of fascinating detail...” – Alex Pham, Technology Reporter, Los Angeles Times “It’ll make you want to celebrate by trashing a gaming unit the way Pete Townshend destroys a guitar.” –Jason Pettigrew, Editor-in-Chief, ALTERNATIVE PRESS “I’ve never seen such a well-collected reference... it serves an important role in letting readers consider all sides of the music and rhythm game debate.” –Masaya Matsuura, Creator, PaRappa the Rapper “A must read for the game-obsessed...” –Jermaine Hall, Editor-in-Chief, VIBE MUSIC GAMES ROCK RHYTHM GAMING’S GREATEST HITS OF ALL TIME SCOTT STEINBERG DEDICATION MUSIC GAMES ROCK: RHYTHM GAMING’S GREATEST HITS OF ALL TIME All Rights Reserved © 2011 by Scott Steinberg “Behind the Music: The Making of Sex ‘N Drugs ‘N Rock ‘N Roll” © 2009 Jon Hare No part of this book may be reproduced or transmitted in any form or by any means – graphic, electronic or mechanical – including photocopying, recording, taping or by any information storage retrieval system, without the written permission of the publisher. -
Introducing Our CBU Faculty We’Ve Got a Great Line-Up of Talent Teaching and Mentoring Our CBU Fall Session Developers
Chartboost University Fall 2013 Introducing our CBU Faculty We’ve got a great line-up of talent teaching and mentoring our CBU Fall Session developers. A wide range of topics will be cov- ered, including game design, PR, community management, backend infrastructure, art and monetization. Our indie dev teams will also have access to office hours, or 1-on-1 consulting time with select CBU staff to get personalized advice. They’re Players, Not Users Joe Wagner, Community at SuperCell Learn how to build a comprehensive community strategy to support a growing player base! This talk will challenge the way you think about your players and provide you with tools and tactics you can take away to improve your community relations. Into the Wild: Be Prepared for Going Live Roger Royce, Producer, DeNA As game development deadlines near, teams often focus exclusively on completing their game, which can lead to other auxiliary oversights that can derail all of the team’s hard work. In this presentation, DeNA Producer Roger Royce shares tips and tools for going live with a game release. Be prepared to enter the wild with confidence. Perfecting the Pitch Dan “Shoe” Hsu, Editor-in-Chief, GamesBeat The media receives hundreds of pitches a day. How can you make sure your game gets the attention that it deserves? GamesBeat editor-in-chief Dan “Shoe” Hsu offers insight into what journalists look for and how to make your product stand out. Sustainable Systems Chelsea Howe, Senior Game Designer, TinyCo Learn fun phrases like, “See It, Get It, Need It, Keep It” to understand sustainable game mechanics, complete with examples from successful live games that avoid transparent F2P tropes. -
Iphone® and Ipad® Apps MARKETING SECOND EDITION Secrets to Selling Your Iphone and Ipad Apps
iPhone® and iPad® Apps MARKETING SECOND EDITION Secrets to Selling Your iPhone and iPad Apps Jeffrey Hughes 800 East 96th Street, Indianapolis, Indiana 46240 USA iPhone® and iPad® Apps Marketing: Editor-in-Chief Secrets to Selling Your iPhone and Greg Wiegand iPad Apps Acquisitions Editor Copyright © 2012 by Pearson Education, Inc. Katherine Bull All rights reserved. No part of this book shall be reproduced, stored in Development Editor a retrieval system, or transmitted by any means, electronic, mechani- Kendell Lumsden cal, photocopying, recording, or otherwise, without written permission from the publisher. No patent liability is assumed with respect to the Managing Editor use of the information contained herein. Although every precaution Kristy Hart has been taken in the preparation of this book, the publisher and author assume no responsibility for errors or omissions. Nor is any lia- Project Editors bility assumed for damages resulting from the use of the information Samantha Sinkhorn contained herein. Jovana Shirley ISBN-13: 978-0-7897-4833-1 Indexer ISBN-10: 0-7897-4833-9 Erika Millen Library of Congress Cataloging-in-Publication data is on file. Proofreader Printed in the United States of America Language Logistics, LLC First Printing: September 2011 Technical Editor Trademarks Zimana All terms mentioned in this book that are known to be trademarks or Publishing Coordinator service marks have been appropriately capitalized. Que Publishing Cindy Teeters cannot attest to the accuracy of this information. Use of a term in this book should not be regarded as affecting the validity of any trademark Book Designer or service mark. Anne Jones Warning and Disclaimer Compositor Every effort has been made to make this book as complete and as Nonie Ratcliff accurate as possible, but no warranty or fitness is implied. -
Disney Acquires Iphone Game Maker Tapulous 2 July 2010, by RYAN NAKASHIMA , AP Business Writer
Disney acquires iPhone game maker Tapulous 2 July 2010, By RYAN NAKASHIMA , AP Business Writer "It definitely is a strategic move and it highlights the importance we put on mobile," Steve Wadsworth, president of Disney Interactive Media Group, told The Associated Press. The initial focus will be on making games for Apple Inc.'s iPhone, iPad and other emerging mobile platforms, he said. Tapulous already has 30 million users on Apple platforms with games such as Tap Tap Revenge, for which it has put out versions with artists such as Metallica, Coldplay, Lady Gaga and Justin Bieber. A new game called Riddim Ribbon features The Black Eyed Peas. Tapulous Inc.'s small staff will remain at the company's headquarters in Palo Alto, which Wadsworth says is a benefit because it is in the high-tech developer community around San Francisco. Disney also owns Pixar Animation Studios in nearby Emeryville. He did not disclose the terms of the acquisition. Tapulous founder and CEO Bart Decrem and Chief Operating Officer Andrew Lacy will take on mobile business development roles at Disney as part of the deal, Wadsworth said. This undated screen shot released by Tapulous shows a new finger-tapping music application for the iPhone called "Tap Tap Revenge: Metallica." The Walt Disney As a possible benefit, Disney could usher artists Co. said Thursday July 1, 2010 it acquired Tapulous, to such as Plain White T's from its label, Hollywood bolster its ability to create mobile games and gain Records, onto Tap Tap platforms, but Wadsworth another toehold in Silicon Valley.(AP Photo/Tapulous, declined to speculate on future products. -
Andrea Bernardo, Quando Il (Video)Gioco Si Fa Musica. Un Primo Approccio Ludomusicologico Ai Music Games
Università di Pisa Dipartimento di Civiltà e Forme del Sapere Corso di Laurea in "Discipline dello Spettacolo e della Comunicazione" Classe L-3 a.a. 2015/2016 QUANDO IL (VIDEO)GIOCO SI FA MUSICA. UN PRIMO APPROCCIO LUDOMUSICOLOGICO AI MUSIC GAMES Candidato: Tutor: Andrea Bernardo Gabriella Ravenni 1 SOMMARIO Introduzione.............................................................................................................................4 I.Breve Storia dei Music Games..............................................................................................6 I.1. Preistoria dei Music Games...................................................................................6 I.2. La maturità e i principali generi dei videogiochi musicali..................................11 I.2.1. La genesi dei Rhythm Games................................................................11 I.2.2. Gli Action Music Games.......................................................................16 I.2.3. I Free Form Music Games....................................................................18 II. Teoria dei videogiochi musicali........................................................................................21 II.1. Premessa.............................................................................................................21 II.2. Definizione di Game..........................................................................................21 II.2.1. Le regole di gioco................................................................................21 -
Pdfmachine Trial Version
WHAT IS SO GREAT ABOUT THE iPAD? By Daniel Lyons The iPad will change the way you use computers, read books, and watch TV – as long as you’re willing to do in the Steve Jobs way. What’s the big deal about Apple’s iPad, currently arriving in stores on the biggest wave of hype since, well, Apple’s iPhone? The easy answer is that the the iPad comes from Apple, and we always expect big things from Apple because it is run by Steve Jobs, whose California garage was the birthplace of the personal computer in 1976. Since then, Jobs has transformed computing by making machines people actually like to use. He’s changed the movie business, buying Pixar and ushering in the era of computer animation, and he’s led a takeover of the music business with the iPad and the iTunes music store. Then came the iPhone, and even now, nearly three years after its introduction, no other phone comes close. Jobs is a relentless perfectionist whose company creates such beautifully designed products that they have changed our expectations about how everything around us should work. He has an uncanny ability to cook up gadgets that we didn’t know we needed, but then suddenly can’t live without. The iPads is his personal pet project. It’s something he’s been working on for years, reportedly even while he was recuperating from a liver transplant. Jobs calls it “a truly magical and revolutionary device”, and supposedly has told people close to him that the iPad is the most important thing he’s ever done. -
20, 2010 Hollywood, California
Thursday - Saturday November 18 - 20, 2010 Hollywood, California The Hollywood Music in Media Awards Career Achievement Award The Hollywood Music in Media Awards recognizes and One of the foremost talents in film music today, Golden Globe- honors the music in visual mediums, the talented nominated composer Christopher Young has scored an individuals responsible for it, and the music of both impressive number of features in virtually every genre. The spine- mainstream and independent artists from around the tingling “Hellraiser” showcases the composer’s seminal globe for their compositions and recordings in all forms of upbringing in horror; the new-techno sound of “Swordfish” media including film, TV, video games, commercial displays his versatility; the resonant, genuine Celtic sounds of “The advertisements, movie trailers and music videos. The Shipping News” display his attention to detail; to the heart- HMMA is also the first music awards event to recognize pounding rhythms of “Spider-Man 3” are all evidence of his and honor excellence in music supervision. In addition, willingness to experiment. These scores are among the nearly 100 iconic individuals are presented with special awards for films that embody the work of this prolific composer. Christopher outstanding career achievement and longevity in Young was recently awarded BMI’s prestigious Richard Kirk Career Achievement Award; THE HOLLYWOOD MUSIC ININ MEDIA T H M M entertainment. The HMMA is the only red carpet style AWARDS past recipients include Danny Elfman, John Williams and Jerry Goldsmith. Christopher awards show in the world that includes a comprehensive Young says he has been blessed with his career so he gives back to the film music Jim DeCicco interactive industry conference (MIMI Conference) community. -
Fact Book 2010 MANAGEMENT TEAM Board of Directors 3 Senior Corporate Officers 4 Principal Businesses 5
Fact Book 2010 MANAGEMENT TEAM Board of Directors 3 Senior Corporate Officers 4 Principal Businesses 5 OPERATIONS DATA Studio Entertainment 6 Parks and Resorts 8 Consumer Products 11 Media Networks 12 Interactive Media 14 COMPANY HISTORY 2011 16 2010 - 1999 17 - 20 1998 - 1923 21 - 24 Table of Contents 2 BOARD OF DIRECTORS As of 3/13/12 Susan E. Arnold John S. Chen Judith L. Estrin Robert A. Iger Fred H. Langhammer Aylwin B. Lewis Monica C. Lozano Robert W. Matschullat Sheryl Sandberg Orin C. Smith Management Team 3 SENIOR CORPORATE OFFICERS As of 3/13/12 Robert A. Iger Chairman and Chief Executive Officer Andy Bird Chairman Walt Disney International Alan N. Braverman Senior Executive Vice President, General Counsel and Secretary Ronald L. Iden Senior Vice President, Global Security Kevin A. Mayer Executive Vice President, Corporate Strategy and Business Development Christine M. McCarthy Executive Vice President, Corporate Real Estate, Sourcing, Alliances, and Treasurer Zenia B. Mucha Executive Vice President, Corporate Communications Jayne Parker Executive Vice President and Chief Human Resources Officer Jay Rasulo Senior Executive Vice President and Chief Financial Officer Brent A. Woodford Senior Vice President, Planning and Control Management Team 4 PRINCIPAL BUSINESSES As of 3/13/12 STUDIO ENTERTAINMENT Rich Ross Chairman, The Walt Disney Studios PARKS AND RESORTS Thomas O. Staggs Chairman, Walt Disney Parks and Resorts Worldwide MEDIA NETWORKS George W. Bodenheimer Executive Chairman, ESPN, Inc. Disney Media Networks John Skipper -
XX CNBC Business I XXXXXXXXXX 2010 Bart Decrem Joined Disney
Bart Decrem joined Disney when it bought his company Tapulous XX CNBC BUSINESS I XXXXXXXXXX 2010 MEDIA MAKING A SPLASH Hurling itself into the smartphone revolution, Disney sets its games supremo Bart Decrem a challenge – to deliver its next animated superstar By David Ryan art Decrem has just flown and Ally (“a love interest, but they’re not It’s a question that, one way or another, into London from Beijing quite dating, you know?”). After that, the Stanford law graduate has been trying and is so jet-lagged, he the bandwagon could conceivably lead to answer since 2008, when he founded the can barely remember anywhere, the big screen included. “If we’re games developer Tapulous after a decade the password on his lucky,” Decrem told his team when the working on tech start-ups. Back when netbook. He’s running game launched last September, “one day the iPhone was something of a novelty, late, desperate for a when we’re old we can go to Disneyland his music game Tap Tap Revenge was half-hour lunch break as he prepares to and see a character we created.” one of the first to reach the top of Apple’s Baddress The Walt Disney Company at its Until recently, children arrived home App Store chart. Decrem had assured his regional headquarters in Hammersmith, from school and switched on the TV. investors that Tapulous would get a million and as a result, his time with CNBC “Now it’s: ‘I jump into the car with mom downloads in 18 months; in the event, it Business has been halved. -
The Economics of Giving It Away in a Battered Economy, Free Goods and Services Online Are More Attractive Than Ever
ECONOMY | JANUARY 31, 2009 The Economics of Giving It Away In a battered economy, free goods and services online are more attractive than ever. So how can the suppliers make a business model out of nothing? By CHRIS ANDERSON Over the past decade, we have built a country-sized economy online where the default price is zero -- nothing, nada, zip. Digital goods -- from music and video to Wikipedia -- can be produced and distributed at virtually no marginal cost, and so, by the laws of economics, price has gone the same way, to $0.00. For the Google Generation, the Internet is the land of the free. Which is not to say companies can't make money from nothing. Gratis can be a good business. How? Pretty simple: The minority of customers who pay subsidize the majority who do not. Sometimes that's two different sets of customers, as in the traditional media model: A few advertisers pay for content so lots of consumers can get it cheap or free. The concept isn't new, but now that same model is powering everything from photo sharing to online bingo. The last decade has seen the extension of this "two-sided market" model far beyond media, and today it is the revenue engine for all of the biggest Web companies, from Facebook and MySpace to Google itself. In other cases, the same digital economics have spurred entirely new business models, such as "Freemium," a free version supported by a paid premium version. This model uses free as a form of marketing to put the product in the hands of the maximum number of people, converting just a small fraction to paying customers.