Kidscreen Explores the Children's Digital Entertainment Business
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Digital Entertainment Meets Social Media Paul Verna, Senior Analyst [email protected]
June 2009 Digital Entertainment Meets Social Media Paul Verna, Senior Analyst [email protected] Executive Summary: Three pillars of the entertainment industry—music, movies and video games—are facing disruptive changes that are prompting them to explore opportunities in digital distribution, digital marketing and social media. 103969 Key eMarketer Numbers — Digital Entertainment The recorded music industry is the most beleaguered of all. Knocked off balance by the emergence of the MP3 in the late $4.56 billion US digital music spending in 2013, up from $3.00 billion in 2009 1990s, it has not recovered since. CD sales are plummeting and 82.6% US digital music spending as a percent of total US digital revenues are not picking up the slack.The industry faces recorded music spending in 2013, up from 41.0% in 2009 an uncertain future as it grasps at alternative business models. $5.52 billion Total US recorded music spending in 2013, down from $7.31 billion in 2009 The film business is facing problems of its own, but it is $2.65 billion US online advertising spending by MPAA-member fundamentally healthier.A period of sustained growth in film studios and their subsidiaries in 2013, up Hollywood’ s two core businesses—box-office receipts and from $1.24 billion in 2009 DVD sales/rentals—has stopped and new physical and digital 14.2% Percent of film studio advertising budgets spent online in 2013, up from 7.7% in 2009 formats have not taken a solid place in the revenue mix. $681 million US in-game advertising spending in 2013, up from $443 million in 2009 The video game industry has escaped much of this trouble. -
Scott Russell Allen
scott russell allen An experienced creative leader with proven abilities directing teams in the development of exciting projects for both existing and emerging entertainment platforms. inspirational, international, ground-breaking, inventive, collaborative experience 2008 - 2020 Freelance Art Director - Los Angeles, CA Art Direction,design and development for clients including: Walt Disney Imagineering, The Hettema Group, Century Media, NBC Universal, Mycotoo 2013 - 2015 The Hettema Group - Pasadena, CA Art Director ~ Art Direction and design of theme park project development. Art Direction and Land-Lead for DreamWorks DREAMPARK, an international large-scale branded themed experience combining classic magic with future technologies. Management of in-house creative design team. Design and management of multiple international and domestic entertainment projects. 2000 - 2008 Disney Interactive - North Hollywood, CA Senior Art Director ~ Art Direction, development and management of international digital/mobile technology projects including: Disney Mobile Studios, Disney Connection, Disney's Magic English, Club Penguin, Disney.com and Movies.com. Content development and marketing strategies for 47 international markets. Management of internal and external design teams. 1995 - 2000 Disney Televentures - Glendale, CA Art Director ~ Art Direction, design, development and management of new entertainment technologies and formats. Served as the lead visual developer for DisneyTeleventures Group developing new media projects including Americast; -
Tap Tap Revenge 4 Pc Download
Tap tap revenge 4 pc download Tap Tap Revenge 2 on Scratch by djscope. 4. Butterfly 5. Thriller 6. All Song Tour. You can also play a 2-player Download this project file. Play Tap Tap Revenge Online on - Tap Tap Revenge Online is a free Ovumdivinorum. 6. Kick It. 5. Trash Pilots. 4. Bikini Line. How To Download Tap Tap Revenge 4 FREE iOS 9 - Duration: Steven Lim 29, views · · |Tap. Download Tap Tap Revenge 4 for Android. Tap Tap Revenge 4 is a free game app for Android that features a music-based rhythm gameplay. Download Tap Tap Revenge 4 Free and compact version of Guitar Hero for Android. Tap Tap Revenge 4 is a compact version of the classic Guitar Hero in. Tap tap revenge 4 online hack, Tap tap revenge 4 pc hack, Tap tap. Download tap tap revenge 4 for iphone. Tap Tap Revenge 4 is a compact. Tap tap revenge 4 Hack Download Cheat Tool MOD APKVISIT ONLINE Tap tap revenge 4 online hack, Tap tap revenge 4 pc hack, Tap tap. Download free app Tap tap revenge 4 for mobile phone via PC, WAP or QR code. To get best games for Android, top 10 just sort games by Popularity. Tap Tap Revenge 4 for iPhone, free and safe download. Tap Tap Revenge 4 latest version: Play along to your favorite songs!. The developer of Tap Tap. You can then head back to Tap Tap Revenge 3 to enjoy all the songs you previously downloaded. Enjoy! If you have never owned Tap Tap Revenge 3 before. -
Music Games Rock: Rhythm Gaming's Greatest Hits of All Time
“Cementing gaming’s role in music’s evolution, Steinberg has done pop culture a laudable service.” – Nick Catucci, Rolling Stone RHYTHM GAMING’S GREATEST HITS OF ALL TIME By SCOTT STEINBERG Author of Get Rich Playing Games Feat. Martin Mathers and Nadia Oxford Foreword By ALEX RIGOPULOS Co-Creator, Guitar Hero and Rock Band Praise for Music Games Rock “Hits all the right notes—and some you don’t expect. A great account of the music game story so far!” – Mike Snider, Entertainment Reporter, USA Today “An exhaustive compendia. Chocked full of fascinating detail...” – Alex Pham, Technology Reporter, Los Angeles Times “It’ll make you want to celebrate by trashing a gaming unit the way Pete Townshend destroys a guitar.” –Jason Pettigrew, Editor-in-Chief, ALTERNATIVE PRESS “I’ve never seen such a well-collected reference... it serves an important role in letting readers consider all sides of the music and rhythm game debate.” –Masaya Matsuura, Creator, PaRappa the Rapper “A must read for the game-obsessed...” –Jermaine Hall, Editor-in-Chief, VIBE MUSIC GAMES ROCK RHYTHM GAMING’S GREATEST HITS OF ALL TIME SCOTT STEINBERG DEDICATION MUSIC GAMES ROCK: RHYTHM GAMING’S GREATEST HITS OF ALL TIME All Rights Reserved © 2011 by Scott Steinberg “Behind the Music: The Making of Sex ‘N Drugs ‘N Rock ‘N Roll” © 2009 Jon Hare No part of this book may be reproduced or transmitted in any form or by any means – graphic, electronic or mechanical – including photocopying, recording, taping or by any information storage retrieval system, without the written permission of the publisher. -
How Disney's Targeted Advertisements Implicate
IT’A SMALL WORLD AFTER ALL: HOW DISNEY’S TARGETED ADVERTISEMENTS IMPLICATE COPPA Gianna Korpita1 I. Introduction The mission of the Walt Disney Company (“Disney”) is “to be one of the world’s leading producers and providers of entertainment and information.”2 Disney is ranked as one of the world’s top ten most powerful brands and is certainly living up to that statement.3 With 1B.S. Business Administration, Boston University, 2012; J.D. Suffolk University Law School, 2019; Served as the 2018-2019 Editor-in-Chief of Suffolk University Law School’s Journal of High Technology Law. 2See About the Walt Disney Company, THE WALT DISNEY CO. (2017), archived at https://perma.cc/59RG-TB2G [hereinafter About] (stating the company’s mission to development the most creative and profitable entertainment experiences in the world). To achieve this mission and be profitable, Disney strives to be creative and innovative in their content, services, and consumer products. Id.; see also Rafiq Elmansey, Disney’s Creative Strategy: The Dreamer, The Realist and The Critic, DESIGNORATE (2017), archived at https://perma.cc/QB87-YDEY (highlighting that “[i]n a way, Disney’s chosen medium of expression, the animated film, characterizes the fundamental process of all genius: the ability to take something that exists in the imagination only and forge it into a physical existence that directly influences the experience of others in a positive way.”). One of the advantages of Disney’s creative strategy method is balancing between both dream and reality to build a viable layout. Id. 3See Julien Rath, The 10 Most Powerful Brands in the World, BUS. -
The La Honda Voice October 2011
The La Honda Voice October 2011 The Face of Local Music – Jessica Kahn named 2011 Most Jack Mullins Influential Women in Technology by craig eddy (excerpt from http://www.fastcompany.com/ The La Honda Post Office has announced a new women-in-tech/2011/gamers/jessica-kahn ) program aimed at those postal patrons who feel they have no venue to air complaints they might have. In order to address this issue, there will be a community meeting on Friday night, October 7th, at 8pm at Cafe Cuesta. Postal employee Jack Mullins will be on hand to accept your complaints and suggestions. The only thing is, he will only listen if you stick around for both sets of his new band's debut performance and put Jessica Kahn and husband Bruce Jones something in the tip jar. But seriously folks, who is this guy Jack Mullins that fills our mail ―[La Hondan] Jessica Kahn is the brains behind boxes with such a variety of wonderful stuff? the most popular iPhone game, Tap Tap Revenge. Now VP of Engineering for Disney Mobile, she manages engineering, operations, and strategy for the Tapulous title, which works a lot like Dance Dance Revolution, except with finger-tapping and phone-shaking to match the beat instead of foot movement. In December 2010, just six months after being acquired by Disney, Tapulous released TTR 4 to a massive 25,000 downloads per hour, landing it in the #1 App Store position…‖ (continued on page 2) Puente Opens in La Honda Jack at the La Honda Faire 2011 (excerpt from http://www.hmbreview.com/news/ puente-makes-inroads-in-la-honda/article_69 c44c12-ead8-11e0-8dd2-001cc4c03286.html) Jack came to La Honda ten years ago. -
Disney Channel
Early Enterprises... Walt Disney was born on December 5, 1901 in Chicago Illinois, to his father Elias Disney, and mother Flora Call Disney. Walt had very early interests in art, he would often sell drawings to neighbors to make extra money. He pursued his art career, by studying art and photography by going to McKinley High School in Chicago. Walt began to love, and appreciate nature and wildlife, and family and community, which were a large part of agrarian living. Though his father could be quite stern, and often there was little money, Walt was encouraged by his mother, and older brother, Roy to pursue his talents. Walt joined the Red Cross and was sent overseas to France, where he spent a year driving an ambulance and chauffeuring Red Cross officials. Once he returned from France, he wanted to pursue a career in commercial art, which soon lead to his experiments in animation. He began producing short animated films for local businesses, in Kansas City. By the time Walt had started to create The Alice Comedies, which was about a real girl and her adventures in an animated world, Walt ran out of money, and his company Laugh-O-Grams went bankrupted. Instead of giving up, Walt packed his suitcase and with his unfinished print of The Alice Comedies in hand, headed for Hollywood to start a new business. The early flop of The Alice Comedies inoculated Walt against fear of failure; he had risked it all three or four times in his life. Walt's brother, Roy O. Disney and Walt borrowed an additional $500, and set up shop in their uncle's garage. -
Introducing Our CBU Faculty We’Ve Got a Great Line-Up of Talent Teaching and Mentoring Our CBU Fall Session Developers
Chartboost University Fall 2013 Introducing our CBU Faculty We’ve got a great line-up of talent teaching and mentoring our CBU Fall Session developers. A wide range of topics will be cov- ered, including game design, PR, community management, backend infrastructure, art and monetization. Our indie dev teams will also have access to office hours, or 1-on-1 consulting time with select CBU staff to get personalized advice. They’re Players, Not Users Joe Wagner, Community at SuperCell Learn how to build a comprehensive community strategy to support a growing player base! This talk will challenge the way you think about your players and provide you with tools and tactics you can take away to improve your community relations. Into the Wild: Be Prepared for Going Live Roger Royce, Producer, DeNA As game development deadlines near, teams often focus exclusively on completing their game, which can lead to other auxiliary oversights that can derail all of the team’s hard work. In this presentation, DeNA Producer Roger Royce shares tips and tools for going live with a game release. Be prepared to enter the wild with confidence. Perfecting the Pitch Dan “Shoe” Hsu, Editor-in-Chief, GamesBeat The media receives hundreds of pitches a day. How can you make sure your game gets the attention that it deserves? GamesBeat editor-in-chief Dan “Shoe” Hsu offers insight into what journalists look for and how to make your product stand out. Sustainable Systems Chelsea Howe, Senior Game Designer, TinyCo Learn fun phrases like, “See It, Get It, Need It, Keep It” to understand sustainable game mechanics, complete with examples from successful live games that avoid transparent F2P tropes. -
2012-Factbook.Pdf
TABLE OF CONTENTS MANAGEMENT TEAM Board of Directors 3 Senior Corporate Officers 4 Principal Businesses 5 OPERATIONS DATA Studio Entertainment 6 Parks and Resorts 8 Consumer Products 11 Media Networks 12 Interactive 14 COMPANY HISTORY 2012 16 2011 - 1923 17 - 30 2 MANAGEMENT TEAM BOARD OF DIRECTORS SUSAN E. ARNOLD JOHN S. CHEN JUDITH L. ESTIN ROBERT A. IGER Director since 2007 Director since 2004 Director since 1998 Chairman and Chief Executive Ocer FRED H. LANGHAMMER AYLWIN B. LEWIS MONICA C. LOZANO ROBERT W. MATSCHULLAT Director since 2005 Director since 2004 Director since 2000 Director since 2002 SHERYL SANDBERG ORIN C. SMITH* Director since 2010 Director since 2006 *Elected Independent Lead Director March 13, 2012 3 MANAGEMENT TEAM SENIOR CORPORATE OFFICERS Robert A. Iger Andy Bird Chairman, Walt Disney International Alan Braverman Senior Executive Vice President, General Counsel and Secretary Ronald L. Iden Senior Vice President, Global Security Kevin Mayer Executive Vice President, Corporate Strategy and Business Development Christine M. McCarthy Executive Vice President, Corporate Real Estate, Sourcing, Alliances, and Treasurer Zenia Mucha Executive Vice President, Jayne Parker Executive Vice President and Jay Rasulo Senior Executive Vice President and Brent Woodford Senior Vice President, Planning and Control 4 MANAGEMENT TEAM BUSINESS UNIT George Bodenheimer Executive Chairman, ESPN, Inc. Bob Chapek President, Disney Consumer Products Alan F. Horn Chairman, The Walt Disney Studios James Pitaro Co-President, Disney Interactive -
Iphone® and Ipad® Apps MARKETING SECOND EDITION Secrets to Selling Your Iphone and Ipad Apps
iPhone® and iPad® Apps MARKETING SECOND EDITION Secrets to Selling Your iPhone and iPad Apps Jeffrey Hughes 800 East 96th Street, Indianapolis, Indiana 46240 USA iPhone® and iPad® Apps Marketing: Editor-in-Chief Secrets to Selling Your iPhone and Greg Wiegand iPad Apps Acquisitions Editor Copyright © 2012 by Pearson Education, Inc. Katherine Bull All rights reserved. No part of this book shall be reproduced, stored in Development Editor a retrieval system, or transmitted by any means, electronic, mechani- Kendell Lumsden cal, photocopying, recording, or otherwise, without written permission from the publisher. No patent liability is assumed with respect to the Managing Editor use of the information contained herein. Although every precaution Kristy Hart has been taken in the preparation of this book, the publisher and author assume no responsibility for errors or omissions. Nor is any lia- Project Editors bility assumed for damages resulting from the use of the information Samantha Sinkhorn contained herein. Jovana Shirley ISBN-13: 978-0-7897-4833-1 Indexer ISBN-10: 0-7897-4833-9 Erika Millen Library of Congress Cataloging-in-Publication data is on file. Proofreader Printed in the United States of America Language Logistics, LLC First Printing: September 2011 Technical Editor Trademarks Zimana All terms mentioned in this book that are known to be trademarks or Publishing Coordinator service marks have been appropriately capitalized. Que Publishing Cindy Teeters cannot attest to the accuracy of this information. Use of a term in this book should not be regarded as affecting the validity of any trademark Book Designer or service mark. Anne Jones Warning and Disclaimer Compositor Every effort has been made to make this book as complete and as Nonie Ratcliff accurate as possible, but no warranty or fitness is implied. -
Disney Acquires Iphone Game Maker Tapulous 2 July 2010, by RYAN NAKASHIMA , AP Business Writer
Disney acquires iPhone game maker Tapulous 2 July 2010, By RYAN NAKASHIMA , AP Business Writer "It definitely is a strategic move and it highlights the importance we put on mobile," Steve Wadsworth, president of Disney Interactive Media Group, told The Associated Press. The initial focus will be on making games for Apple Inc.'s iPhone, iPad and other emerging mobile platforms, he said. Tapulous already has 30 million users on Apple platforms with games such as Tap Tap Revenge, for which it has put out versions with artists such as Metallica, Coldplay, Lady Gaga and Justin Bieber. A new game called Riddim Ribbon features The Black Eyed Peas. Tapulous Inc.'s small staff will remain at the company's headquarters in Palo Alto, which Wadsworth says is a benefit because it is in the high-tech developer community around San Francisco. Disney also owns Pixar Animation Studios in nearby Emeryville. He did not disclose the terms of the acquisition. Tapulous founder and CEO Bart Decrem and Chief Operating Officer Andrew Lacy will take on mobile business development roles at Disney as part of the deal, Wadsworth said. This undated screen shot released by Tapulous shows a new finger-tapping music application for the iPhone called "Tap Tap Revenge: Metallica." The Walt Disney As a possible benefit, Disney could usher artists Co. said Thursday July 1, 2010 it acquired Tapulous, to such as Plain White T's from its label, Hollywood bolster its ability to create mobile games and gain Records, onto Tap Tap platforms, but Wadsworth another toehold in Silicon Valley.(AP Photo/Tapulous, declined to speculate on future products. -
2001 Annual Report
wdwCovers 12/18/01 5:17 PM Page 1 The Company ANNUAL REPORT 2001 wdwCovers 12/18/01 5:17 PM Page 2 Reveta F. Bowers John E. Bryson Roy E. Disney Michael D. Eisner Judith L. Estrin Stanley P. Gold Robert A. Iger Monica C. Lozano George J. Mitchell Thomas S. Murphy Leo J. O’Donovan, S.J. Sidney Poitier Robert A.M. Stern Andrea L. Van de Kamp Raymond L. Watson Gary L. Wilson 20210F01_P01.09_v2 12/18/01 5:19 PM Page 1 The Walt Disney Company and Subsidiaries CONTENT LISTING Financial Highlights 1 Management’s Discussion and Analysis 49 Letter to Shareholders 2 Consolidated Statements of Income 60 Financial Review 10 Consolidated Balance Sheets 61 DisneyHand 14 Consolidated Statements of Cash Flows 62 Parks and Resorts 18 Consolidated Statements of Stockholders’ Equity 63 Walt Disney Imagineering 26 Notes to Consolidated Financial Statements 64 Studio Entertainment 28 Quarterly Financial Summary 77 Media Networks 36 Selected Financial Data 78 Broadcast Networks 37 Management’s Responsibility of Financial Statements 79 Cable Networks 38 Report of Independent Accountants 79 Consumer Products 44 Board of Directors and Corporate Executive Officers 80 Walt Disney International 48 FINANCIAL HIGHLIGHTS (In millions, except per share data) 2001 2000 Revenues(1) $25,256 $25,356 Segment operating income(1) 4,038 4,124 Diluted earnings per share before the cumulative effect of accounting changes, excluding restructuring and impairment charges and gain on the sale of businesses(1) 0.72 0.72 Cash flow from operations 3,048 3,755 Borrowings 9,769 9,461 Stockholders’ equity 22,672 24,100 (1) Pro forma revenues, segment operating income and earnings per share reflect the sale of Fairchild Publications, the acquisition of Infoseek, the conversion of Internet Group common stock into Disney common stock and the closure of the GO.com portal business as if these events and the adoption of SOP 00-2 had occurred at the beginning of fiscal 2000, eliminating the one-time impact of those events.