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Digital Entertainment Meets Social Media Paul Verna, Senior Analyst [email protected]
June 2009 Digital Entertainment Meets Social Media Paul Verna, Senior Analyst [email protected] Executive Summary: Three pillars of the entertainment industry—music, movies and video games—are facing disruptive changes that are prompting them to explore opportunities in digital distribution, digital marketing and social media. 103969 Key eMarketer Numbers — Digital Entertainment The recorded music industry is the most beleaguered of all. Knocked off balance by the emergence of the MP3 in the late $4.56 billion US digital music spending in 2013, up from $3.00 billion in 2009 1990s, it has not recovered since. CD sales are plummeting and 82.6% US digital music spending as a percent of total US digital revenues are not picking up the slack.The industry faces recorded music spending in 2013, up from 41.0% in 2009 an uncertain future as it grasps at alternative business models. $5.52 billion Total US recorded music spending in 2013, down from $7.31 billion in 2009 The film business is facing problems of its own, but it is $2.65 billion US online advertising spending by MPAA-member fundamentally healthier.A period of sustained growth in film studios and their subsidiaries in 2013, up Hollywood’ s two core businesses—box-office receipts and from $1.24 billion in 2009 DVD sales/rentals—has stopped and new physical and digital 14.2% Percent of film studio advertising budgets spent online in 2013, up from 7.7% in 2009 formats have not taken a solid place in the revenue mix. $681 million US in-game advertising spending in 2013, up from $443 million in 2009 The video game industry has escaped much of this trouble. -
Tap Tap Revenge 4 Pc Download
Tap tap revenge 4 pc download Tap Tap Revenge 2 on Scratch by djscope. 4. Butterfly 5. Thriller 6. All Song Tour. You can also play a 2-player Download this project file. Play Tap Tap Revenge Online on - Tap Tap Revenge Online is a free Ovumdivinorum. 6. Kick It. 5. Trash Pilots. 4. Bikini Line. How To Download Tap Tap Revenge 4 FREE iOS 9 - Duration: Steven Lim 29, views · · |Tap. Download Tap Tap Revenge 4 for Android. Tap Tap Revenge 4 is a free game app for Android that features a music-based rhythm gameplay. Download Tap Tap Revenge 4 Free and compact version of Guitar Hero for Android. Tap Tap Revenge 4 is a compact version of the classic Guitar Hero in. Tap tap revenge 4 online hack, Tap tap revenge 4 pc hack, Tap tap. Download tap tap revenge 4 for iphone. Tap Tap Revenge 4 is a compact. Tap tap revenge 4 Hack Download Cheat Tool MOD APKVISIT ONLINE Tap tap revenge 4 online hack, Tap tap revenge 4 pc hack, Tap tap. Download free app Tap tap revenge 4 for mobile phone via PC, WAP or QR code. To get best games for Android, top 10 just sort games by Popularity. Tap Tap Revenge 4 for iPhone, free and safe download. Tap Tap Revenge 4 latest version: Play along to your favorite songs!. The developer of Tap Tap. You can then head back to Tap Tap Revenge 3 to enjoy all the songs you previously downloaded. Enjoy! If you have never owned Tap Tap Revenge 3 before. -
Music Games Rock: Rhythm Gaming's Greatest Hits of All Time
“Cementing gaming’s role in music’s evolution, Steinberg has done pop culture a laudable service.” – Nick Catucci, Rolling Stone RHYTHM GAMING’S GREATEST HITS OF ALL TIME By SCOTT STEINBERG Author of Get Rich Playing Games Feat. Martin Mathers and Nadia Oxford Foreword By ALEX RIGOPULOS Co-Creator, Guitar Hero and Rock Band Praise for Music Games Rock “Hits all the right notes—and some you don’t expect. A great account of the music game story so far!” – Mike Snider, Entertainment Reporter, USA Today “An exhaustive compendia. Chocked full of fascinating detail...” – Alex Pham, Technology Reporter, Los Angeles Times “It’ll make you want to celebrate by trashing a gaming unit the way Pete Townshend destroys a guitar.” –Jason Pettigrew, Editor-in-Chief, ALTERNATIVE PRESS “I’ve never seen such a well-collected reference... it serves an important role in letting readers consider all sides of the music and rhythm game debate.” –Masaya Matsuura, Creator, PaRappa the Rapper “A must read for the game-obsessed...” –Jermaine Hall, Editor-in-Chief, VIBE MUSIC GAMES ROCK RHYTHM GAMING’S GREATEST HITS OF ALL TIME SCOTT STEINBERG DEDICATION MUSIC GAMES ROCK: RHYTHM GAMING’S GREATEST HITS OF ALL TIME All Rights Reserved © 2011 by Scott Steinberg “Behind the Music: The Making of Sex ‘N Drugs ‘N Rock ‘N Roll” © 2009 Jon Hare No part of this book may be reproduced or transmitted in any form or by any means – graphic, electronic or mechanical – including photocopying, recording, taping or by any information storage retrieval system, without the written permission of the publisher. -
The La Honda Voice October 2011
The La Honda Voice October 2011 The Face of Local Music – Jessica Kahn named 2011 Most Jack Mullins Influential Women in Technology by craig eddy (excerpt from http://www.fastcompany.com/ The La Honda Post Office has announced a new women-in-tech/2011/gamers/jessica-kahn ) program aimed at those postal patrons who feel they have no venue to air complaints they might have. In order to address this issue, there will be a community meeting on Friday night, October 7th, at 8pm at Cafe Cuesta. Postal employee Jack Mullins will be on hand to accept your complaints and suggestions. The only thing is, he will only listen if you stick around for both sets of his new band's debut performance and put Jessica Kahn and husband Bruce Jones something in the tip jar. But seriously folks, who is this guy Jack Mullins that fills our mail ―[La Hondan] Jessica Kahn is the brains behind boxes with such a variety of wonderful stuff? the most popular iPhone game, Tap Tap Revenge. Now VP of Engineering for Disney Mobile, she manages engineering, operations, and strategy for the Tapulous title, which works a lot like Dance Dance Revolution, except with finger-tapping and phone-shaking to match the beat instead of foot movement. In December 2010, just six months after being acquired by Disney, Tapulous released TTR 4 to a massive 25,000 downloads per hour, landing it in the #1 App Store position…‖ (continued on page 2) Puente Opens in La Honda Jack at the La Honda Faire 2011 (excerpt from http://www.hmbreview.com/news/ puente-makes-inroads-in-la-honda/article_69 c44c12-ead8-11e0-8dd2-001cc4c03286.html) Jack came to La Honda ten years ago. -
The Conflict Between the Amazon Kindle License Agreement and the Role of Libraries in a Free Society
DO NOT DELETE 12/23/2010 12:52 PM DIGITIZATION AND DEMOCRACY: THE CONFLICT BETWEEN THE AMAZON KINDLE LICENSE AGREEMENT AND THE ROLE OF LIBRARIES IN A FREE SOCIETY Gregory K. Laughlin† I. INTRODUCTION The mission of libraries is to ensure access . The nature of copyright is to restrict access. There’s a real tension there.1 [T]he [Copyright] Act creates a balance between the artist’s right to control the work during the term of the copyright protection and the public’s need for access to creative works.”2 E-books have become one of the hot topics of consumer technology over the past couple of years.3 While Amazon and Sony are the leading sellers of e-readers and e-books,4 several other companies † Associate Professor of Law and Law Library Director, Cumberland School of Law, Samford University. 1. LEE ANN TORRANS, LAW AND LIBRARIES: THE PUBLIC LIBRARY 61 (2004). 2. Stewart v. Abend, 495 U.S. 207, 228 (1990); see also Elizabeth I. Winston, Why Sell What You Can License? Contracting Around Statutory Protection of Intellectual Property, 14 GEO. MASON L. REV. 93, 94-95 (2006) (“[A] balance must be struck between protecting intellectual property owners’ right to contract and protecting the public’s interest in the promotion of the progress of science and the useful arts.”). 3. See infra Part II. 4. Sara Dunn, What is an E-Reader?, EZINE ARTICLES, http://ezinearticles.com/?What-is- an-E-Reader?&id=1230198 (last visited Nov. 16, 2010). E-reader refers to the physical device on which e-books are stored and read. -
Introducing Our CBU Faculty We’Ve Got a Great Line-Up of Talent Teaching and Mentoring Our CBU Fall Session Developers
Chartboost University Fall 2013 Introducing our CBU Faculty We’ve got a great line-up of talent teaching and mentoring our CBU Fall Session developers. A wide range of topics will be cov- ered, including game design, PR, community management, backend infrastructure, art and monetization. Our indie dev teams will also have access to office hours, or 1-on-1 consulting time with select CBU staff to get personalized advice. They’re Players, Not Users Joe Wagner, Community at SuperCell Learn how to build a comprehensive community strategy to support a growing player base! This talk will challenge the way you think about your players and provide you with tools and tactics you can take away to improve your community relations. Into the Wild: Be Prepared for Going Live Roger Royce, Producer, DeNA As game development deadlines near, teams often focus exclusively on completing their game, which can lead to other auxiliary oversights that can derail all of the team’s hard work. In this presentation, DeNA Producer Roger Royce shares tips and tools for going live with a game release. Be prepared to enter the wild with confidence. Perfecting the Pitch Dan “Shoe” Hsu, Editor-in-Chief, GamesBeat The media receives hundreds of pitches a day. How can you make sure your game gets the attention that it deserves? GamesBeat editor-in-chief Dan “Shoe” Hsu offers insight into what journalists look for and how to make your product stand out. Sustainable Systems Chelsea Howe, Senior Game Designer, TinyCo Learn fun phrases like, “See It, Get It, Need It, Keep It” to understand sustainable game mechanics, complete with examples from successful live games that avoid transparent F2P tropes. -
Iphone® and Ipad® Apps MARKETING SECOND EDITION Secrets to Selling Your Iphone and Ipad Apps
iPhone® and iPad® Apps MARKETING SECOND EDITION Secrets to Selling Your iPhone and iPad Apps Jeffrey Hughes 800 East 96th Street, Indianapolis, Indiana 46240 USA iPhone® and iPad® Apps Marketing: Editor-in-Chief Secrets to Selling Your iPhone and Greg Wiegand iPad Apps Acquisitions Editor Copyright © 2012 by Pearson Education, Inc. Katherine Bull All rights reserved. No part of this book shall be reproduced, stored in Development Editor a retrieval system, or transmitted by any means, electronic, mechani- Kendell Lumsden cal, photocopying, recording, or otherwise, without written permission from the publisher. No patent liability is assumed with respect to the Managing Editor use of the information contained herein. Although every precaution Kristy Hart has been taken in the preparation of this book, the publisher and author assume no responsibility for errors or omissions. Nor is any lia- Project Editors bility assumed for damages resulting from the use of the information Samantha Sinkhorn contained herein. Jovana Shirley ISBN-13: 978-0-7897-4833-1 Indexer ISBN-10: 0-7897-4833-9 Erika Millen Library of Congress Cataloging-in-Publication data is on file. Proofreader Printed in the United States of America Language Logistics, LLC First Printing: September 2011 Technical Editor Trademarks Zimana All terms mentioned in this book that are known to be trademarks or Publishing Coordinator service marks have been appropriately capitalized. Que Publishing Cindy Teeters cannot attest to the accuracy of this information. Use of a term in this book should not be regarded as affecting the validity of any trademark Book Designer or service mark. Anne Jones Warning and Disclaimer Compositor Every effort has been made to make this book as complete and as Nonie Ratcliff accurate as possible, but no warranty or fitness is implied. -
Exit and Voice in Free and Open Source Software Licensing: Moderating the Rein Over Software Users
\\server05\productn\O\ORE\85-1\ORE104.txt unknown Seq: 1 6-DEC-06 9:27 GREG R. VETTER* Exit and Voice in Free and Open Source Software Licensing: Moderating the Rein over Software Users CONTENTS I. Exit from Proprietary Software to FOSS .......... 197 R A. The Nature of FOSS Exit ...................... 198 R 1. Exit for Free Software Advocates ......... 201 R 2. Exit for Open Software Advocates ........ 205 R 3. Exit for Corporate Users .................. 206 R B. Influences That May Chill Exit to FOSS....... 208 R C. Disciplining Effects from Exit to FOSS ........ 210 R II. Exit and Voice in FOSS Licenses and Projects .... 214 R A. License Rights and Language for Exit and Voice .......................................... 215 R 1. Corporate-Style FOSS Licenses ............ 216 R 2. The GPL .................................. 221 R 3. Dual Licensing............................. 224 R * Assistant Professor of Law, University of Houston Law Center (UHLC); Codi- rector, Institute for Intellectual Property and Information Law (IPIL). Biography and additional background available at: http://www.law.uh.edu/faculty/gvetter. Rel- evant to this work is that my background includes a Master’s degree in computer science and full-time employment experience in the business-to-business software industry from 1987 to 1996. For helpful comments and discussion, I thank Gabriella Coleman, Bob Gomulkiewicz, Paul Janicke, Craig Joyce, Ray Nimmer, Joel West, Peter Yu, and the participants at the Works-in-Progress Intellectual Property Collo- quium 2005 cosponsored by the Washington University School of Law and Saint Louis University School of Law. Research for this work was supported by a summer research grant from the University of Houston Law Foundation. -
Disney Acquires Iphone Game Maker Tapulous 2 July 2010, by RYAN NAKASHIMA , AP Business Writer
Disney acquires iPhone game maker Tapulous 2 July 2010, By RYAN NAKASHIMA , AP Business Writer "It definitely is a strategic move and it highlights the importance we put on mobile," Steve Wadsworth, president of Disney Interactive Media Group, told The Associated Press. The initial focus will be on making games for Apple Inc.'s iPhone, iPad and other emerging mobile platforms, he said. Tapulous already has 30 million users on Apple platforms with games such as Tap Tap Revenge, for which it has put out versions with artists such as Metallica, Coldplay, Lady Gaga and Justin Bieber. A new game called Riddim Ribbon features The Black Eyed Peas. Tapulous Inc.'s small staff will remain at the company's headquarters in Palo Alto, which Wadsworth says is a benefit because it is in the high-tech developer community around San Francisco. Disney also owns Pixar Animation Studios in nearby Emeryville. He did not disclose the terms of the acquisition. Tapulous founder and CEO Bart Decrem and Chief Operating Officer Andrew Lacy will take on mobile business development roles at Disney as part of the deal, Wadsworth said. This undated screen shot released by Tapulous shows a new finger-tapping music application for the iPhone called "Tap Tap Revenge: Metallica." The Walt Disney As a possible benefit, Disney could usher artists Co. said Thursday July 1, 2010 it acquired Tapulous, to such as Plain White T's from its label, Hollywood bolster its ability to create mobile games and gain Records, onto Tap Tap platforms, but Wadsworth another toehold in Silicon Valley.(AP Photo/Tapulous, declined to speculate on future products. -
Attachments: # 1 Appendix a (Joint
Oracle America, Inc. v. Google Inc. Doc. 525 Att. 1 Appendix A Dockets.Justia.com 1 MORRISON & FOERSTER LLP MICHAEL A. JACOBS (Bar No. 111664) 2 [email protected] MARC DAVID PETERS (Bar No. 211725) 3 [email protected] DANIEL P. MUINO (Bar No. 209624) 4 [email protected] 755 Page Mill Road 5 Palo Alto, CA 94304-1018 Telephone: (650) 813-5600 / Facsimile: (650) 494-0792 6 BOIES, SCHILLER & FLEXNER LLP 7 DAVID BOIES (Admitted Pro Hac Vice) [email protected] 8 333 Main Street Armonk, NY 10504 9 Telephone: (914) 749-8200 / Facsimile: (914) 749-8300 STEVEN C. HOLTZMAN (Bar No. 144177) 10 [email protected] 1999 Harrison St., Suite 900 11 Oakland, CA 94612 Telephone: (510) 874-1000 / Facsimile: (510) 874-1460 12 ORACLE CORPORATION 13 DORIAN DALEY (Bar No. 129049) [email protected] 14 DEBORAH K. MILLER (Bar No. 95527) [email protected] 15 MATTHEW M. SARBORARIA (Bar No. 211600) [email protected] 16 500 Oracle Parkway Redwood City, CA 94065 17 Telephone: (650) 506-5200 / Facsimile: (650) 506-7114 18 Attorneys for Plaintiff ORACLE AMERICA, INC. 19 20 UNITED STATES DISTRICT COURT 21 NORTHERN DISTRICT OF CALIFORNIA 22 SAN FRANCISCO DIVISION 23 ORACLE AMERICA, INC. Case No. CV 10-03561 WHA 24 Plaintiff, JOINT TRIAL EXHIBIT LIST 25 v. 26 GOOGLE INC. 27 Defendant. 28 JOINT TRIAL EXHIBIT LIST CASE NO. CV 10-03561 WHA pa-1490805 Case No. CV 10‐03561 WHA Oracle America, Inc. v. Google Inc. JOINT EXHIBIT LIST TRIAL EXHIBIT DATE DESCRIPTION BEGPRODBATE ENDPRODBATE GOOGLE'S ORACLE'S LIMITATIONS DATE DATE NO. -
“Infectious” Open Source Software: Spreading Incentives Or Promoting Resistance?
“INFECTIOUS” OPEN SOURCE SOFTWARE: SPREADING INCENTIVES OR PROMOTING RESISTANCE? Greg R. Vetter* ABSTRACT Some free or open source software infects other software with its licensing terms. Popularly, this is called a viral license, but the software is not a computer virus. Free or open source software is a copyright-based licensing system. It typically allows modification and distribution on conditions such as source code availability, royalty free use and other requirements. Some licenses require distribution of modifications under the same terms. A license is infectious when it has a strong scope for the modifications provision. The scope arises from a broad conception of software derivative works. A strong infectious ambit would apply itself to modified software, and to software intermixed or coupled with non-open-source software. Popular open source software, including the * Assistant Professor of Law, University of Houston Law Center (UHLC); Co-Director, Institute for Intellectual Property and Information Law (IPIL) at UHLC; biography and additional background available at: www.law.uh.edu/faculty/gvetter. Relevant to this Article is that my background includes a Master’s degree in Computer Science and full-time work experience in the business-to-business software industry from 1987 to 1996. Research for this Article was supported by summer research grants from the University of Houston Law Foundation and a grant from the University of Houston’s New Faculty Research Program. I also thank UHLC’s IPIL Institute and its sponsors for support of my endeavors at UHLC. My thanks to UHLC students Jason Williams, Cuong Lam Nguyen, Stacey R. Vause and Nivine Zakhari for research assistance. -
Andrea Bernardo, Quando Il (Video)Gioco Si Fa Musica. Un Primo Approccio Ludomusicologico Ai Music Games
Università di Pisa Dipartimento di Civiltà e Forme del Sapere Corso di Laurea in "Discipline dello Spettacolo e della Comunicazione" Classe L-3 a.a. 2015/2016 QUANDO IL (VIDEO)GIOCO SI FA MUSICA. UN PRIMO APPROCCIO LUDOMUSICOLOGICO AI MUSIC GAMES Candidato: Tutor: Andrea Bernardo Gabriella Ravenni 1 SOMMARIO Introduzione.............................................................................................................................4 I.Breve Storia dei Music Games..............................................................................................6 I.1. Preistoria dei Music Games...................................................................................6 I.2. La maturità e i principali generi dei videogiochi musicali..................................11 I.2.1. La genesi dei Rhythm Games................................................................11 I.2.2. Gli Action Music Games.......................................................................16 I.2.3. I Free Form Music Games....................................................................18 II. Teoria dei videogiochi musicali........................................................................................21 II.1. Premessa.............................................................................................................21 II.2. Definizione di Game..........................................................................................21 II.2.1. Le regole di gioco................................................................................21