SQL Series (SQL, COI, COD, GIA) Compiled Questions and Answers; Issue 2006 Version 060723WBC Page 1 of 30

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SQL Series (SQL, COI, COD, GIA) Compiled Questions and Answers; Issue 2006 Version 060723WBC Page 1 of 30 SQL Series (SQL, COI, COD, GIA) Compiled Questions And Answers; issue 2006 version 060723WBC Page 1 of 30 NOTE: This Beta Version document Don Greenwood’s contribution is SL4-23 means Squad Leader, 4th edition, page currently undergoing extensive review and highlighted in recognition of his services as the 23). Items originating from THE GENERAL are argumentation based on questions mail driver (Official title of ‘Developer’; identified by volume, number, and page (e.g. submitted to the SLlist email group by ‘Program Manager’ is also an appropriate term) 14.5-34 means Vol. 14, No. 5, page 34). of the SQL series through the introduction and Alain Chabot (MMP) and Bill Thomson development of ADVANCED SQUAD From a suggestion by Alain Chabot, Q&A items & Scott Bramley (SQLA). The work in LEADER. referencing multiple rule sections are located by progress will be regularly updated on On a historical note, TAHGC and all the first quoted section and cross-referenced in various website resources. Long term goal assets were sold by it’s parent company, the subsequent sections. is to make this compilation obsolete Monarch Publishing, to Hasbro in August 1998. through edition update of the SQL Series Hasbro in turn continued TAHGC latter years The last update was on July 30, 2004 using rulebooks. BT 060723 licensing of the ASL series development to materials on hand from various sources. A full Multiman Publishing (MMP). MMP review of existing material to identify and continues to develop and market the ASL resolve QUESTIONABLE Q&A contained Squad Leader Questions and Answers; system. Some view ASL as an effective within is being conducted by Squad Leader 2006 replacement for the SQL series. However, play Academy. At some point these efforts become of the SQL series continues to thrive counterproductive and often the same questions Changes since the SQLA 2004 edition (such as independent of ASL. are asked in many ways, hopefully with the the MMP Q/A responses) are designated in By an agreement with MMP as of January, same answer. Additionally this document has magenta BOLDFACE. 2006, MMP will place the SQL Series softcopy grown to the size of a rulebook. A set of next rulebooks online, and allowing a consolidated edition rulebooks and composite rulebooks Squad Leader Academy Commentary: This version to be developed. The net result will be a exists in the SQLA archives resource is specific the SQUAD LEADER MMP sponsored document. Bill Thomson (SQL) Game Series and as such does not apply (SQLA Project Manager) serve as resource for Please send any errors, suggestions and to ADVANCED SQUAD LEADER (ASL), ongoing revision under project oversight of (especially) new questions with *official* which for all practical purposes is a different MMP representative, Alain Chabot. answers to [email protected] or thru the game system. SQUAD LEADER is a MMP website.. masterpiece of small unit combat, one of The This is a compilation of rules questions and Avalon Hill Game Company’s (TAHGC) all answers about the Squad Leader game system Squad Leader Academy time best sellers and a common denominator in from The Avalon Hill Game Company and is www.wargameacademy.org/SQLA most boardgame grognard’s inventory. John reproduced with their permission. It consists of [email protected] Hill's "Design for Effect" draws some criticism official questions and answers that have _____________________________________ from purest mathematic point of view (consider appeared in The General, in Squad Leader and Glossary: in contrast to Harold E Hock & Randall Reed’s its 3 expansion gamettes, or been issued under Abbr. Meaning TOBRUK) as an incorporation of miniatures the auspices of MMP. It also includes AA Anti-Aircraft play into a boardgame form. However the net contributions from people who have sent AFP Advancing Fire Phase result is a game that is both playable and answers they received from Avalon Hill. Also AFV Armored Fighting Vehicle captures the unpredictable nature of the topic (to be) included are the official errata and AP Armor Piercing simulated. Don Greenwood of TAHGC worked addenda that have appeared in the above ATG Anti-Tank Gun in concert with the designer to product the game sources. The origin of an item is noted in {}, ATM Anti-Tank Magnetic Mine in its published form. More that a game, representing a General issue, a rulebook or a COT Cost of Terrain SQUAD LEADER introduces a gaming system contributor. In the case of items that contradict DM Desperation Morale with an unlimit number of scenarios that can be each other, only the most recent is listed. DRM Dice Roll Modifier(s) created. The game system is expanded with FFE Fire For Effect extension 'gamettes' CROSS OF IRON (COI) The last TAHGC published rulebook editions FG Fire Group (detailed Eastern Front); CRESCENDO OF were: HD Hull Down DOOM (COD) (early war Western Front, SQUAD LEADER 4th edition HE High Explosive British, French, Finns and Allied Minors); GI: CROSS OF IRON 4th edition HEAT High Explosive Anti-Tank ANVIL OF VICTORY (GIA) (Late war CRESCENDO OF DOOM 1st edition IFT Infantry Fire Table Western front British and Americans). These GI: ANVIL OF VICTORY 2nd edition KIA Killed In Action four games (SQL, COI, COD and GIA aka SQL LOS Line Of Sight Series) used the programmed instruction format The principle contributors are:: MC Morale Check which is both its forte and foible as the game Code Resource MF Movement Factor(s) evolved and serves as the basis for {KM} Klas Malmstrom MG Machine Gun ADVANCED SQUAD LEADER. The latter <[email protected]> MP Movement Point(s) utilized a chapter form rulebook with added {JM} J. M. Minnow NbW Nahverteidgungswaffe (AFV close detail, realism and player interaction at the {BT} Bill Thomson defense system) expense of playability and constant player [email protected]; SQL series OBA Offboard Artillery interaction. Squad leader's turn based play Q&A for TAHGC in its latter years PF Panzerfaust results in suitability for PBEM with VSQL {OAF} “On All Fronts” (SL/ASL zine) PFP Prep Fire Phase established as the common vehicle for remote {MMP} Multi-Man Publishing PBF Point Blank Fire play. ASL is of greater realism but at the trade- <[email protected]>; PP Portage Point(s) offs of inherit complexity, intense player specifically Alain Chabot, MMP . PSK Panzerschreck interaction, greater expense and player SP Self Propelled commitment which in effect is a different game SR Spotting Round than SQUAD LEADER. The SQL series is A lion’s share of the credit for creating this SW Support Weapon attractive to the occasional player seeking document is extended to Roland Gettliffe who TEM Terrain Effects Modifier(s) greater playability, new gamer, former gamer has also served as its ‘keeper’ through 2002. TI Temporarily Immobilized returning to play or whose lifestyles dictate turn based play. Q&A items originating from the four rulebooks are identified by rulebook, edition and page (e.g. SEQUENCE OF PLAY Send any additional questions to [email protected]; www.wargameacademy.org/SQLA SQL Series (SQL, COI, COD, GIA) Compiled Questions And Answers; issue 2006 version 060723WBC Page 2 of 30 1. 4.7 May infantry units scheduled to enter Fire Phase? A. Yes - at half strength - considering the enemy units to be on the play on a turn delay entry until the providing they were not carrying portage lower level, and the other attack Advance Phase? A. Yes. {15.6- points in excess of those listed in 5.74. considering the same enemy unit to be on 34}{COI4-38}{COD-104} {COI4-67} the upper level? A. Yes - until Upper Building Levels (57) are utilized, units are MOVEMENT 4.75 May a squad which has moved carrying considered to inhabit both levels 2. 5.54 Is a shellhole/road hex considered less than 4 portage points fire a support simultaneously. {SL4-23} open ground for purposes of infantry weapon that also moved that phase, but movement such that infantry entering such was not carried by the squad? A. Yes, but FIRE COMBAT PRINCIPLES a hex along a road pays 1 MF rather than 1 only if that SW (plus any other SW the 13. 8.2 May a squad that uses its inherent 1/2? A. Yes, but the terrain effects remain squad is carrying) has a portage cost less firepower during the Prep Fire Phase fire a cumulative for vehicles. In addition, units than 4 [EXC: if equipment possession SW during the AFP? A. No. {SL4-23} leaving the hex along the road hexside rules (164) are in effect, the squad may could do so at the road movement rate. fire only an SW it possesses]. {MMP} 14. 8.2 Suppose a squad has two LMGs. Can {14.5-34} it fire one in the Prep Fire Phase and the 5. 5.74 & 48. Can a crew which enters a hex other in the Advancing Fire Phase of the 3. 5.7 A squad carrying 2 portage points of containing an abandoned AT Gun or ATR same player turn? A. No, once a unit (the SW move 2 clear terrain hexes, and drops during the Movement Phase fire that gun squad) fires in the Prep Fire Phase, it the 2 portage points. Can it pick up new in the Advancing Fire Phase? A. Yes, but cannot fire (even support weapons that SW totaling 2 portage points, and then SQL case G/ COI case D would apply have not fired) in the Advancing Fire move an additional 2 clear terrain hexes? (+3). {17.2-46} [Case letter changed Phase. {14.5-34}{COI4-67} A. No - that would constitute a total between rulebooks] portage cost of 4, leaving the squad with 15.
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