Kingdom of Heaven Rulebook
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RULES OF PLAY TABLE OF CONTENTS Rules of Play ........................................................................3 11. Interception ................................................................13 1. Introduction ....................................................................3 11.1 When Can An Interception Occur? .................................13 2. Game Components .......................................................3 11.2 Resolving an Interception Attempt ...................................13 2.1 Inventory .......................................................................................3 11.3 Successful Interceptions ........................................................14 2.2 Map ...............................................................................................3 11.4 Combining Interceptions and Avoidance ........................14 2.3 The Playing Pieces .......................................................................3 12. Avoiding Battles .........................................................14 2.4 The Cards ......................................................................................4 12.1 Avoiding Battle .......................................................................14 3. Important Definitions ..................................................4 12.2 Combining Interceptions and Avoidance ........................14 12.3 Continuation ...........................................................................14 4. Setting up the Game .....................................................5 12.4 Shadowing ................................................................................15 4.1 Units, Leaders and Strongholds ..............................................5 4.2 Political Status Markers .............................................................5 13. Battles ...........................................................................16 4.3 Event Deck ...................................................................................5 13.1 When Battles Occur ..............................................................16 4.4 Rules Precedence ........................................................................5 13.2 Resolving Battles.....................................................................16 13.3 Winning a Battle ....................................................................17 5. Sequence of Play .............................................................6 13.4 Pursuit .......................................................................................17 5.1 Replacement Phase (skip this phase on Turn 1) .................6 13.5 Taking Losses ...........................................................................17 5.2 Mustering Phase (Skip this Phase on Turn 1) ......................6 13.6 Leader Casualties ....................................................................17 5.3 Deal Strategy Cards (and Ransom) .......................................6 Leader Loss Table ............................................................................17 5.4 Determine Initiative ...................................................................6 13.7 Aftermath .................................................................................17 5.5 The Strategy Phase ......................................................................6 5.6 Demobilization Phase ...............................................................6 14. Retreats ........................................................................18 5.7 End of Turn ..................................................................................6 14.1 Retreat Procedure ...................................................................18 5.8 Victory ...........................................................................................6 15. Attrition .......................................................................18 6. Replacement Phase ........................................................6 15.1 When Attrition Occurs ........................................................18 6.1 Taking Replacements .................................................................6 15.2 Attrition Procedure ...............................................................18 6.2 Neutral Powers ............................................................................7 16. Demobilization ..........................................................19 7. Mustering Phase .............................................................7 16.1 How Demobilization Occurs .............................................19 7.1 Placing Leaders ............................................................................7 17. Walled Cities and Castles (Strongholds) ............20 7.2 Placing Units ................................................................................7 17.1 General Characteristics .........................................................20 7.3 Intrinsic Garrisons ......................................................................8 17.2 Units and Leaders in Strongholds ......................................20 7.4 Neutral Powers ............................................................................8 17.3 Retreats into Friendly Strongholds ....................................20 8. Strategy Cards ................................................................8 17.4 Resistance Factor ....................................................................21 8.1 Receiving Strategy Cards ..........................................................8 17.5 Calls for Surrender .................................................................21 8.2 Playing Strategy Cards ...............................................................8 17.6 Sieges .........................................................................................21 8.3 Dual Usage ...................................................................................8 17.7 Assaults .....................................................................................23 8.4 Actions ..........................................................................................8 17.8 Relief Forces ............................................................................24 8.5 Reshuffling ...................................................................................9 17.9 Lifting a Siege ..........................................................................24 8.6 Optional Rule: Combining Cards .........................................9 17.10 Garrisons ................................................................................24 17.11 Conquest ...............................................................................24 9. Diplomacy ......................................................................9 9.1 Diplomatic Orientation ............................................................9 18. National Characteristics ..........................................26 9.2 Gifts and Blandishments .........................................................10 18.1 Cavalry ......................................................................................26 9.3 Diplomatic Advantage ............................................................10 18.2 Cavalry Armies .......................................................................26 9.4 Free Passage ................................................................................10 19. Crusades ......................................................................26 9.5 The Diplomacy Roll: ..............................................................11 19.1 Scheduled Crusades ...............................................................26 9.6 Results of the Roll ....................................................................11 19.2 Cancelled Crusades ...............................................................26 10. Movement ...................................................................11 19.3 Other Crusaders .....................................................................26 10.1 Who May Move .....................................................................11 20. Victory ........................................................................26 10.2 Movement Procedure ............................................................11 20.1 Victory Points (VP) ...............................................................26 10.3 Rank (Leader Subordination) .............................................12 20.2 Calculating Victory ...............................................................26 10.4 Commanders and Subordinates .........................................12 21. Credits ..........................................................................26 10.5 Stacking ....................................................................................12 22. Recommended Reading ..........................................26 10.6 Special Terrain and Off-Map Boxes ...................................12 Extended Example of Play .............................................27 10.7 Foraging ....................................................................................13 10.8 Naval Movement ....................................................................13 10.9 Movement and Diplomacy ..................................................13 2 KINGDOM OF HEAVEN THE CRUSADER STATES 1097-1291 RULES OF PLAY 2.3 THE PLAYING PIECES 1. INtrODUctION Units: Each playing piece with a picture of a soldier on it represents a body of troops. The nationality