Crusader Rex
Total Page:16
File Type:pdf, Size:1020Kb
CRUSADER REX 1.11 Town Rating Rulebook Organization Town Rating is the number of shields This rulebook is formatted so that the sidebar near a town's name. Most towns have 1-4 (this column) contains designer and historical shields. Minor towns have no shields. notes to help you understand and enjoy this game. 1.12 Town Control Fog-of-War Saracen towns are in SYRIA and EGYPT . Surprise is an exciting aspect of Crusader Rex. They are friendly to the Saracen unless Blocks generally stand upright facing the owner. occupied by Frank blocks. This promotes bluff and innovative strategies because players are uncertain of the strength or Frank towns are within the realms of identity of an enemy block. ANTIOCH , TRIPOLI , and JERUSALEM . They are friendly to the Frank unless occupied Battle Sites by Saracen blocks. The main battles of the period are shown on the map for interest, red for Frank victories and Masyaf is the Kingdom of the Assassins green for Saracen victories. and cannot be entered by other blocks. Names & Places IMPORTANT: Changes to town control Modern day translations of names and places are effective instantly. Occupying any from the Crusading era can vary. When vacant enemy town makes it immediately confronted with spelling choices, we have friendly, but it instantly reverts to enemy generally deferred to Lyons & Jackson’s Saladin: control if vacated. The Politics of Holy War. INTRODUCTION Towns have two playable areas: castle Town Control Crusader Rex is a game covering the and field. In a siege, one player defends Because changes to town control are effective Third Crusade. One player commands the the castle, while the other defends the field. instantly, retreat/regroup options may change FRANKS , the other commands the SARACENS . during a game turn as a result of enemy moves, 1.13 Home Seats retreats, or regroups. It is also possible to GAME TURNS The town named on a block is its home occupy a vacant enemy town with one move, The game is played in a series of six seat (starting location). Matching shields on making it friendly, and then immediately muster or sea-move there with another move. years starting at 1187. Within each year the map are alternate seats. are six (6) Game Turns. Each Game Turn EXAMPLE: Bohemond's home seat is has four (4) Phases, played in the sequence Antioch. Latakia is an alternate seat. given: 1.14 Ports The Early Crusades The Crusades began on November 27, 1095, when [1] Card Phase A town with an anchor symbol is a Pope Urban II called upon Christendom to reclaim Both players start every year with six port. Tripoli and Tyre are fortified ports. the holy land. Although Jerusalem had been under (6) cards. Each Game Turn they both play Sea Movement (5.4) is possible relatively benign Muslim rule for over 400 years, one (1) card face down. The cards are then between friendly ports. Urban II decried a rising tide of deprivations revealed to determine play order. See 4.0. and desecrations by “the enemies of Christ.” Less 1.15 Unplayable Towns than four years later, the Franks completed a long [2] Move Phase Some locations like Bethlehem or and bloody march to Jerusalem, whereupon they Player 1 completes all movement and Nazareth are shown on the map only for slaughtered every Jew and Muslim they found in then Player 2 moves. See 5.0. the city. Independent kingdoms and principalities historical interest. They are not playable. were established in Jerusalem, Tripoli, Antioch, and [3] Battle Phase Edessa (modern-day Armenia), which collectively Battles/Sieges are resolved one by 1.2 VictorY CITIES became known as “Outremer” – the lands over the one in the order chosen by Player 1. Seven (7) towns are Victory Cities. sea. See 6.0. The Saracen starts play controlling ALEPPO , The Crusader States prospered for 45 years until DAMASCUS , and EGYPT ; the Frank controls Zangi, the Atabeg of Aleppo, conquered the County [4] Draw Phase ANTIOCH , TRIPOLI , ACRE , and JERUSALEM . of Edessa. The new military hero of Islam was Both players draw one (1) block from The object of the game is to control soon murdered by a servant. Zangi’s young son Nur their Draw Pool (except during 1187). al-Din took command and braced his Emirate for a majority of the seven (7) Victory Cities the inevitable Frank counterattack. after the year 1192 is played. A sudden 1.0 MAPBOARD death victory occurs if one player controls Pope Eugenius III launched the 2nd Crusade on March 31, 1146. German, French, and English The mapboard depicts the Levant, all seven Victory Cities at the end of any armies under the command of King Louis VII of from Antioch south to Egypt. The Frank Game Turn. France and King Conrad III of Germany opted to player sits on the western edge of the map; NOTE: A besieged Victory City is still strike first at Damascus, then an ally of Outremer the Saracen player sits opposite. controlled by the castle defender for victory and an enemy of Aleppo! Their assault upon purposes. Damascus was broken when Nur al-Din’s forces 1.1 TOWNS swooped down from the north. The Crusaders The map shows the key towns of the retreated in panic, and the 2nd Crusade ended in disaster. The Zangid Empire under Nur al-Din now 12th Century. They govern the movement controlled Aleppo and Damascus. and location of blocks. Copyright © 2005-11 Jerry Taylor & Columbia Games Inc. 1 VERSION 2.0 CRUSADER REX 2.0 ARMIES 2.2 FRANKS The Military Orders Frank blocks contain a mix of knights, The Templars and Hospitallers were the military The wooden blocks represent FRANK infantry, and archers. elite of Christendom. Members were primarily minor (orange) and SARACEN (green) forces. There nobility recruited from all over Europe, although is also one ASSASSIN (black) block. 2.21 Outremers the majority came from France. They were deeply religious, highly trained, well disciplined, and A sheet of die-cut labels is included. Ten (10) blocks represent ferocious in battle. One label must be attached to the face of the Christian feudal lords of each block. Lightly position each label, the Kingdom of Jerusalem, The Order of St. John of the Hospital of Jerusalem Principality of Antioch, and County of was founded by Italian merchants prior to the ensure it is straight, and then press firmly crusading era as a charitable medical organization. Tripoli. to the block. Once under the supervision of Benedictine monks, • Green labels on green blocks 2.22 Military Orders it evolved into an autonomous religious institution with a distinct military caste by around 1160. • Tan labels on orange blocks Seven (7) blocks represent • Black label on the black block. the elite fighting orders of the “The Poor Fellow-Soldiers of Jesus Christ,” on the other hand, were founded by nine crusading The blocks add surprise and secrecy Hospitallers and Templars. knights in 1119 as a religious order dedicated to the to the game. When standing upright, protection of pilgrims. Their headquarters at the block type and strength is hidden from the 2.23 Turcopoles Two (2) blocks represent al-Aqsa mosque on the southern edge of the Temple opponent. Mount (known to the crusaders as the Temple of Syrian light horse employed by Solomon) earned them the name “The Templars.” 2.1 BLOCK DATA the Franks. By the time of the 3rd Crusade, the religious orders Blocks have numbers and symbols had become fearsome military powers and were the defining movement and combat abilities. 2.24 Crusaders Nine (9) blocks represent the wealthiest landowners in Outremer. Their leaders treated the Kings, Princes, and Emirs of the Middle 2.11 Strength ENGLISH , FRENCH , and GERMAN East as sovereign equals. The current strength of a block is the forces of the Third Crusade. number of pips on the top edge when Members who fell into enemy hands were generally the block is standing upright. Strength 2.25 Pilgrims executed. The military orders refused to pay ransom. “I wish to purify the land of these two determines how many six-sided dice (d6) Three (3) blocks represent numerous small groups of monstrous orders,” declared Saladin, “whose are thrown for a block in combat. practices are of no use, who will never renounce warriors who came to the Holy For example, roll 4d6 (four six-sided their hostility, will render no service as slaves, Land. Three prominent sources are named, dice) for a block at strength 4; roll 1d6 for and are all that is worst in this infidel race.” Two but pilgrims came from Castile to Jutland. a block at strength 1. hundred and thirty were executed en masse a few days after capture at the Battle of Hattin. Blocks vary in maximum strength. 2.3 SARACENS Some blocks have four steps, some three Saracen blocks contain a mixture of steps, and some only two steps. For each light horse, horsebow, and infantry. hit taken in combat, the block’s strength is reduced one step by rotating the block 2.31 Emirs Nineteen (19) blocks represent 90 degrees counter-clockwise. The sidebar Saladin and the Muslim lords shows a block at strength 1, 2, and 3. loyal to him. STEP REDUCTION 2.12 Combat Ratings The Combat Rating is indicated by a 2.32 Nomads Twelve (12) blocks (Arabs, letter and number, such as A1 or B2. The Kurds, Turks) represent a letter determines initiative for combat. variety of irregular forces from All A blocks attack first, then all B blocks, Strength 1 Strength 2 Strength 3 off-map regions.