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Other Hands Issue
Issue 20 January 1998 ISSN: 1081-8359 The International Journal for Middle-earth Gaming I S S U E 20 FROM ENGLAND UNTO EGLAMAR 1 Other Hands ISSUE 20 JANUARY 1998 Editorial: In this Issue A Long-expected party Well folks, here we are at last: Other character and action that invoked and de- Editorial .................................... 2 Hands is five years old!!! Above all, it is a pended upon something more than the time to celebrate —to look back over half a mere mercenary motive that so dominated Digital Hands ............................ 4 decade of role playing in Middle-earth, and the scenarios in many FRP modules. From England unto to bend our gaze forward towards many As the years passed, this divergence grew Eglamar ................................... 5 fun and fulfilling years of gaming to come. into discontent. I needed some outlet for How did OtherHands come to be? Most of these ideas, but found none. In 1987 I ap- The Mystery of the Blessed you have probably read (or have read proached ICE as a prospective author, but Child ........................................ 9 about) the panel discussion and FRP semi- found that the format of the “Ready-to- nar that took place at the Tolkien Centen- Run” modules then in vogue did not permit Product Review ary Conference that inaugurated this en- the scale and geographical mobility my ad- Hands of the Healer .................... 22 deavor back in 1992. But the real story be- venture ideas demanded. Frustrated, I be- gins with my own twelve-year career as a gan sending out inquiries to various gaming Middle-earth gamemaster which preceded journals in hopes of finding one that would that gathering. -
Crossmedia Adaptation and the Development of Continuity in the Dc Animated Universe
“INFINITE EARTHS”: CROSSMEDIA ADAPTATION AND THE DEVELOPMENT OF CONTINUITY IN THE DC ANIMATED UNIVERSE Alex Nader A Thesis Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of MASTER OF ARTS May 2015 Committee: Jeff Brown, Advisor Becca Cragin © 2015 Alexander Nader All Rights Reserved iii ABSTRACT Jeff Brown, Advisor This thesis examines the process of adapting comic book properties into other visual media. I focus on the DC Animated Universe, the popular adaptation of DC Comics characters and concepts into all-ages programming. This adapted universe started with Batman: The Animated Series and comprised several shows on multiple networks, all of which fit into a shared universe based on their comic book counterparts. The adaptation of these properties is heavily reliant to intertextuality across DC Comics media. The shared universe developed within the television medium acted as an early example of comic book media adapting the idea of shared universes, a process that has been replicated with extreme financial success by DC and Marvel (in various stages of fruition). I address the process of adapting DC Comics properties in television, dividing it into “strict” or “loose” adaptations, as well as derivative adaptations that add new material to the comic book canon. This process was initially slow, exploding after the first series (Batman: The Animated Series) changed networks and Saturday morning cartoons flourished, allowing for more opportunities for producers to create content. References, crossover episodes, and the later series Justice League Unlimited allowed producers to utilize this shared universe to develop otherwise impossible adaptations that often became lasting additions to DC Comics publishing. -
Runequestrunequest
RUNEQUESTRUNEQUEST The Fantasy Role-Playing Game BY STEVE PERRIN RAY TURNEY STEVE HENDERSON WARREN JAMES with editing and special sections by John Sapienza and Greg Stafford illustrations by LUISE PERRIN Sartar and Prax maps by WILLIAM CHURCH based on the universe created by GREG STAFFORD with second-edition clarifications and corrections added by STEPHEN J WELLS 1 This book is dedicated to Dave Arneson and Gary Gygax, who first opened Pandora's box, and to Ken St. Andre, who found it could be opened again. With thanks to the following playtesters and critics - Richard Barnhart Ken Kaufer Greg Stafford Clint Bigglestone Bill Keyes Anders Swenson Ann Bruner Rudy Kraft Art Turney George Bruner Charlie Krank Bill Voorhees Ruth Bruner Jody Lee Warren Walton Mark Chilenskas Les Lugar Al Dewey Steve Marsh special 2nd edition thanks to Don Dupont Hal Moe Mark Chilenskas Tadashi Ehara Gordon Monson Bill Keyes David Forthoffer Hendrik Pfeifer Dan Pierson Hilda Hannifen Dan Pierson John Sapienza Owen Hannifen Hilary Powers Greg Stafford Terry Jackson Zack Richardson Anders Swenson Bill Johnson Rory Root Bill Jouris John Sapienza Sherman Kahn Wayne Shaw and all the playtesters whose names we forgot to get, and the contributors to ALARUMS AND EXCURSIONS, THE WILD HUNT, and THE LORDS OF CHAOS, who helped us find what was needed for the second edition. I INTRODUCTION 3 weapons use and training 24 VII RUNE MAGIC 53 background 4 missile weapons 27 mastering the Runes 53 map: Glorantha 6 shields 28 Rune cults 54 Pelorian Chronology (3rd age) 7 armor 28 -
The Illithiad.Pdf
Introduction -Illithid Theology, 40 —Illithids: The Legend, 4 Ilsensine, 40 —The Bowels of the World, 4 Maanzecorian, 41 —Encounter in Darkness, 5 —Consequences, 6 Psychology and Society —Inside the Illithid Mind, 42 Beliefs, 42 Illithids: What They Emotions, 45 Concept of Time, 45 —Mind Flayers at a —Society, 46 Glance, 7 Lot of the Thrall, 46 s Abilitie , Anatomy Inter-illithid Relationships, 46 and Limitations, 7 The Elder Concord, 47 Creeds, 48 —Illithid Social Customs, 53 Life Cycle and Coming of Age, 53 Variations 3 5 , Brain r Elde e th g Joinin —Eggs, 10 Entertainment, 54 —Tadpoles, 10 Nonpsionic Communication, 56 —Ceremorphosis, 11 Illithid Names, 56 —Adults, 12 Outcasts, 56 —Illithid Variations, 14 Illithids and Undead, 57 Arcane Illithids, 14 Illithids and Githyanki, 58 Ulitharids, 15 Illithids and Githzerai, 60 Elder Brains, 16 Alhoons (Illithilichs), 17 An Illithid Community Illithid Vampires, 18 —Abstemious, 61 Urophions, 18 72 , Dwelling r Flaye d Min l Typica A — Neothelids, 18 —Engendering New Communities, 74 Psionics: Options, Abilities, and Drawbacks —Philosophy of Psionics, 20 y Technolog d Illithi Optional Psionics Rule #1, 21 —Psionic Item Distribution, 77 Optional Psionics Rule #2, 21 Psionic Item Descriptions, 77 Psionic Attack and Combat, 21 Unique Psionic Items, 83 Quick Psionic Rules For Illithids, 22 Illithid Psionic Attacks, 23 Illithid Psionic Defenses, 24 Mind Flayer Quick Stat Reference Illithid Psionic Disciplines, 25 —Standard illithids, 86 —Unique Illithid Psionic Disciplines, 28 6 8 , illithids e —Arcan Unique Psionic Power Menu, 28 —Ulitharids, 86 Unique Psionic Power Descriptions, 28 —Alhoons, 87 —Psionic Drawbacks, 33 —Illithid vampires, 87 Psionic Cascade, 33 —Brain golem, 88 Psionic Disease: The Ashen, 34 Psychic Flareback, 34 —Grimlocks, 88 Partial Personalities, 35 —Lugribossk (Ilsensine's Proxy), 89 History and Theology Monsters —Origins, 36 2 9 , Brain r —Elde —Ancient History, 38 —Urophion, 94 9 3 , Empire f o l —Fal —Neothelid, 95 —Recent History, 39 —Gohlbrorn, 96 Introduction Illithidsf O . -
The International Elfquest Fan Club Handbook, a Guide That Will, We Hope, Answer Your Questions About the General Workings of the Club
THE INTERNATIONAL ELFQUEST FAN CLUB HANDBOOK 1 ✧ WELCOME TO THE HANDBOOK by Richard Pini You are holding in your hands (if you’ve printed this out) or reading (on your monitor screen) the International Elfquest Fan Club Handbook, a guide that will, we hope, answer your questions about the general workings of the Club. It contains material which originally appeared in the Lodestone, the newsletter of the previous incarnation of the Elfquest Fan Club, as well as information gleaned from your questions and comments over the last twenty years plus. In preparing this handbook, I’ve drawn heavily on earlier editions from the earlier Club; that information worked well then and I have every hope that it will work well now. I have tried to anticipate the kinds of things you might like to know about — like choosing your own elf-name, getting involved with or starting a local Holt, and so on. What I have not done is to try to answer all the questions members ask about the story of Elfquest itself, about things that have happened in the past or might happen in the future. Since Wendy and I began the Elfquest saga, the number of stories and characters has grown beyond our wildest imaginings; there’ve been tales told from the beginnings of the Wolfriders all the way through the future of the World of Two Moons (called in those times, Abode). Warp Graphics has published (or overseen the publication of) dozens of issues of various Elfquest comics, a revised (and thick!) edition of the Elfquest Gatherum, a Wolfrider’s Guide, several paperback novelizations and short story anthologies.. -
DIVINITY Tige Classes to Use in Your D&D Campaign
Complete Divine is packed full of material useful to cler- ics, druids, and other divine spellcasters, including feats, prestige classes, spells, and magic items. Some of this material is freshly updated for D&D v.3.5, and the rest is brand-new. But there’s only so much room in any book, and some of the new prestige classes couldn’t be included. So without further ado, here are four new divine pres- MORE DIVINITY tige classes to use in your D&D campaign. A Web Enhancement DWEOMERKEEPER for Complete Divine Dweomerkeepers are the shepherds of arcana—priests whose faith grants them an intuitive grasp of the very fabric of magic. Skilled practitioners of both arcane and CREDITS divine magic, they seek to explore magical theory and Design: David Noonan and Skip Williams create new spells and magic items. As the devoted Editing: Penny Williams agents of the deities of magic, dweomerkeepers defend Typesetting: Nancy Walker against those who seek to warp, twist, or hoard spells, magic items, and arcane lore. Design Manager: Christopher Perkins Most dweomerkeepers are cleric/wizards or Web Production Julia Martin cleric/sorcerers, although other class combinations— Web Development: Mark A. Jindra particularly those that include specialist wizard, bard, Graphic Design: Sean Glenn, Cynthia Fliege and ranger—are not unknown. Dweomerkeepers can be found throughout the ® Based on the original DUNGEONS & DRAGONS game by E. land. Some dwell in lonely, isolated towers and are Gary Gygax and Dave Arneson and on the new edition of the wholly consumed with their magical studies. Others DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, and Peter Adkison. -
MARCH 1St 2018
March 1st We love you, Archivist! MARCH 1st 2018 Attention PDF authors and publishers: Da Archive runs on your tolerance. If you want your product removed from this list, just tell us and it will not be included. This is a compilation of pdf share threads since 2015 and the rpg generals threads. Some things are from even earlier, like Lotsastuff’s collection. Thanks Lotsastuff, your pdf was inspirational. And all the Awesome Pioneer Dudes who built the foundations. Many of their names are still in the Big Collections A THOUSAND THANK YOUS to the Anon Brigade, who do all the digging, loading, and posting. Especially those elite commandos, the Nametag Legionaires, who selflessly achieve the improbable. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – The New Big Dog on the Block is Da Curated Archive. It probably has what you are looking for, so you might want to look there first. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – Don't think of this as a library index, think of it as Portobello Road in London, filled with bookstores and little street market booths and you have to talk to each shopkeeper. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to ~16,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. Some links are encoded without a hyperlink to restrict spiderbot activity. You will have to complete the link. Sorry for the inconvenience. Others are encoded but have a working hyperlink underneath. Some are Spoonerisms or even written backwards, Enjoy! ss, @SS or $$ is Send Spaace, m3g@ is Megaa, <d0t> is a period or dot as in dot com, etc. -
The Forgotten Realms Are a World of the Realms, Matched by a Sheet of Very Similar to the Earth of the 13Th and Ice, Equally Relentless, to Its East
These things also I have observed: that knowledge of our world is to be nurtured like a precious flower, for it is the most precious thing we have. Wherefore guard the word written and heed words unwrittenand set them down ere they fade . Learn then, well, the arts of reading, writing, and listening true, and they will lead you to the greatest art of all: understanding. Alaundo of Candlekeep Cyclopedia of the Realms Table of Contents Introductions ..................................................................4 About this Product ..............................................................5 Time in the Realms ..............................................................6 Names in the Realms .............................................................7 Languages of the Realms .........................................................8 Currency in the Realms ..........................................................9 Religion in the Realms ...........................................................10 Cyclopedia Entries ..............................................................19 Anauroch Map ..................................................................23 Arabel Map ....................................................................24 Cormyr Map ...................................................................33 Cormyr Royal Lineage ...........................................................34 DalelandsMap ..................................................................36 Immersea Map ..................................................................53 -
Orc Hosts, Armies and Legions: a Demographic Study
Volume 16 Number 4 Article 2 Summer 7-15-1990 Orc Hosts, Armies and Legions: A Demographic Study Tom Loback Follow this and additional works at: https://dc.swosu.edu/mythlore Part of the Children's and Young Adult Literature Commons Recommended Citation Loback, Tom (1990) "Orc Hosts, Armies and Legions: A Demographic Study," Mythlore: A Journal of J.R.R. Tolkien, C.S. Lewis, Charles Williams, and Mythopoeic Literature: Vol. 16 : No. 4 , Article 2. Available at: https://dc.swosu.edu/mythlore/vol16/iss4/2 This Article is brought to you for free and open access by the Mythopoeic Society at SWOSU Digital Commons. It has been accepted for inclusion in Mythlore: A Journal of J.R.R. Tolkien, C.S. Lewis, Charles Williams, and Mythopoeic Literature by an authorized editor of SWOSU Digital Commons. An ADA compliant document is available upon request. For more information, please contact [email protected]. To join the Mythopoeic Society go to: http://www.mythsoc.org/join.htm Mythcon 51: A VIRTUAL “HALFLING” MYTHCON July 31 - August 1, 2021 (Saturday and Sunday) http://www.mythsoc.org/mythcon/mythcon-51.htm Mythcon 52: The Mythic, the Fantastic, and the Alien Albuquerque, New Mexico; July 29 - August 1, 2022 http://www.mythsoc.org/mythcon/mythcon-52.htm Abstract Calculates the likely population of Orcs in Middle-earth at various times based on Tolkien’s use of the military terms host, army, and legion. Uses The Silmarillion and several volumes of The History of Middle- earth to “show a developing concept of Orc military organization and, by inference, an idea of Orc demographics.” Additional Keywords Tolkien, J.R.R.—Characters—Orcs—Demographics; Tolkien, J.R.R.—Characters—Orcs—History; Tolkien, J.R.R.—Characters—Orcs—Military organization This article is available in Mythlore: A Journal of J.R.R. -
A Barso O M Glo Ssary
A BARSO O M GLO SSARY DAV ID BRUC E BO ZARTH HTML Version Copyright 1996-2001 Revisions 2003-5 Most Current Edition is online at http://www.erblist.com PD F Version Copyright 2006 C O PYRIGH TS and O TH ER IN FO The m ost current version of A Barsoom G lossary by D avid Bruce Bozarth is available from http://www.erblist.com in the G lossaries Section. SH ARIN G O R DISTRIBUTIN G TH IS FILE This file m ay be shared as long as no alterations are m ade to the text or im ages. A Barsoom G lossary PD F version m ay be distributed from web sites AS LO N G AS N O FEES, CO ST, IN CO ME, O R PRO FIT is m ade from that distribution. A Barsoom G lossary is N O T PU BLIC D O MAIN , but is distributed as FREE- WARE. If you paid to obtain this book, please let the author know w here and how it w as obtained and w hat fee w as charged. The filenam e is Bozarth-ABarsoom Glossary-illus.pdf D o not change or alter the filenam e. D o not change or alter the pdf file. RO LE PLAYERS and GAM E C REATO RS O ver the years I have been contacted by RPG creators for perm ission to use A BARSO O M G LO SSARY for their gam es as long as the inform ation is N O T printed in book form , nor any fees, cost, incom e, or profit is m ade from m y intellectual property. -
Cavalier Football Weekly Week 8
Never Forget Week 8 - 2019 Never Give In Cavalier Football Weekly By: Chris Cron Final Scores Anna Game Summary Coldwater 08 1st 2nd 3rd 4th Final Anna 49 Coldwater (7-1) 00 00 00 08 08 Ft. Recovery 24 Anna (7-1) 21 21 07 00 49 St. Henry 21 Qtr Scoring Play Coldwater Anna Minster 27 Marion Local 26 1 Bart Bixler 23 yd run - Zach Ambos kick good - 8 Plays, 66 Yards 00 07 1 Bart Bixler 26 yd run - Zach Ambos kick good - 7 Plays, 45 Yards 00 14 Parkway 49 1 Bart Bixler 12 yd run - Zach Ambos kick good - 6 Plays, 57 Yards 00 21 St. Johns 35 2 Jeffrey Richards 33 yd pass from Bart Bixler - Zach Ambos kick good - 1 Plays, 33 Yards 00 28 Versailles 07 2 Riley Huelskamp 9 yd run - Zach Ambos kick good - 2 Plays, 16 Yards 00 35 New Bremen 23 2 Hayden Huelskamp 3 yd pass from Bart Bixler - Zach Ambos kick good - 11 Plays, 55 Yards 00 42 Shawnee 00 3 Riley Huelskamp 32 yd run - Zach Ambos kick good - 5 Plays, 73 Yards 00 49 Kenton 28 4 Alex Knapke 61 yd run - Pass Completed - 2 Plays, 61 Yards 08 49 Mt. Healthy 54 Northwest 20 Statistical Leaders (Season to Date) Rushing At-Yd-TD Passing At - Cp - Yd - TD-Int Tackles (TOP 12) Total-Sacks Next Week… Jake Hemmelgarn 84-696-12 Jake Hemmelgarn 173-110-1497-17-3 Russell Klosterman 64-0 Nathan Grieshop 41-261-4 Nathan Grieshop 60-1 Anna at Parkway Marion Local at Ft. -
Dragon Magazine
DRAGON 1 Publisher: Mike Cook Editor-in-Chief: Kim Mohan Shorter and stronger Editorial staff: Marilyn Favaro Roger Raupp If this isnt one of the first places you Patrick L. Price turn to when a new issue comes out, you Mary Kirchoff may have already noticed that TSR, Inc. Roger Moore Vol. VIII, No. 2 August 1983 Business manager: Mary Parkinson has a new name shorter and more Office staff: Sharon Walton accurate, since TSR is more than a SPECIAL ATTRACTION Mary Cossman hobby-gaming company. The name Layout designer: Kristine L. Bartyzel change is the most immediately visible The DRAGON® magazine index . 45 Contributing editor: Ed Greenwood effect of several changes the company has Covering more than seven years National advertising representative: undergone lately. in the space of six pages Robert Dewey To the limit of this space, heres some 1409 Pebblecreek Glenview IL 60025 information about the changes, mostly Phone (312)998-6237 expressed in terms of how I think they OTHER FEATURES will affect the audience we reach. For a This issues contributing artists: specific answer to that, see the notice Clyde Caldwell Phil Foglio across the bottom of page 4: Ares maga- The ecology of the beholder . 6 Roger Raupp Mary Hanson- Jeff Easley Roberts zine and DRAGON® magazine are going The Nine Hells, Part II . 22 Dave Trampier Edward B. Wagner to stay out of each others turf from now From Malbolge through Nessus Larry Elmore on, giving the readers of each magazine more of what they read it for. Saved by the cavalry! . 56 DRAGON Magazine (ISSN 0279-6848) is pub- I mention that change here as an lished monthly for a subscription price of $24 per example of what has happened, some- Army in BOOT HILL® game terms year by Dragon Publishing, a division of TSR, Inc.