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Sample File Credits Acknowledgements Legal and Acknowledgments Thank You for Support of the Adventure

Sample File Credits Acknowledgements Legal and Acknowledgments Thank You for Support of the Adventure

Sample file Credits Acknowledgements Legal and acknowledgments Thank you for support of the adventure. This is the third and final in this series from Written by Robert Morris jr. Oaken Dragon Press LLC. I hope you will Edited by Nicki Morris look for more titles. Some cover images from www.obsidiandawn.com My PDFs can be found on this great site Maps by Robert Morris jr. www.DrivethruRPG.com or at my web site www.oakendragonpressllc.com. Please share Interior Art by: Terry Pavlet and Patrick E. Pullen my links to the community and friends. Some artwork copyright William McAusland, used with permission I would like to thank my playtest group DUNGEONS & DRAGONS, D&D, Wizards of the once again for the support and input into this Coast, , , , the dragon series and this part of the adventure - Ken, ampersand, and all other Leon, Will, Matt and Jeff. product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. Also, I’d like to thank my wonderful wife This work contains material that is copyright Wizards of for her help editing and setting up the busi- the Coast and/or other authors. Such material is used with ness platform. permission under the Community Content Agreement for Dungeon Masters Guild. I look forward to serving my RPG com- munity and friends with other great supple- All other original material in this work is copyright 2019 ments and adventures in the future! by Oaken Dragon Press LLC and published under the Community Content Agreement for Dungeon Masters Guild. Game On! - The Management!

The following monsters are used under the OGL from Robert S. Morris jr. originally published in the Creature Codex. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. Monsters used within: Spider, Crypt.

The following monsters are used under the OGL from Kobold Press originally in the Tome of Beasts © 2016 Open Design LLC; Authors Dan Dillon, Chris Harris, Rodrigo Garcia Carmona, and Wolfgang Baur. Developed by Steven Winter. MonstersSample used within: Gnoll-Havoc Runner. file All other original material in this work is © 2019 by Oaken Dragon Press LLC. Index Page 1 - Acknowledgements Page 48 - Map of Blisterfoot Inn (DM) Page 3 - Forward Page 49 - Map of Arabel to Halfhap Page 4 - Chapter One - In A Flash (player’s)

Page 7 - Chapter Two - On to the Inn Page 50- Map of Arabel to Halfhap (DM) Page 13 - Chapter Three - To Arabel Page 51 - Map of Slingdyke Page 16 - Chapter Four - North to Halfhap Page 52 - Map Halfhap

Page 24 - Chapter Five - Meeting With Page 53 - Map of Into the Earth Tunnel the Elves Page 54 - The Elven Star Tower Page 27 - Chapter Six - Into the Earth (Subsurface levels)

Page 34 - Chapter Seven - The Tower Page 55 - Characters adventuring writ Under the Star from Cormyr

Page 37 - NPCs Page 56-57 OGL

Page 39 - New Magical Items

Page 42 - New Monsters

Page 44 - Handout A

Page 45 - Map of King’s Forest (player’s)

Page Sample46 - Map of King’s Forest (DM) file

Page 47 - Map of Blisterfoot Inn (player’s) Forward

In the first part of the adventure the party gathered at Flizel’s cabin to take on the task of re- covering a magical book taken from him near an old tomb to the north.

The party ventured down into the half-sub- merged dungeon. There they fought many creatures, finally attaining the book and returning it to Flizel.

Finding out many of the pages were missing, they headed north to an ogre camp where the found another page and a clue to the books powers.

After again returning to the cabin, they were told about Helro, an evil gnome thief who is in the employment of a greater evil named Tishal.

Seeking the full knowledge of the book, Flizel sends the group in part two south past the city of Nashkal to the Cave of the Forgotten where they again faced many foes to retrieve a shopping list of ingredients Flizel needs for an experiment on the book.

After a long hot and dusty adventure into the caves, the party heads back with the goods for Flizel only to have their contact in Nashkal murdered. A note on the body warns them to leave this quest. It is marked with an “H”.

The second day on the road north they are attacked by Helro and a band of gnolls. Fighting off this surprise attack, the party returns to Beregost and then Flizel’s.

Flizel shows the group what he has discov- ered while they were gone. A great evil creature is captive at the bottom of a dungeon in Cormyr. This books can tap its power from anywhere and this is why Tishal wants it so badly.

The following morning, Flizel wakes the group andSample announces they are leaving for Cormyr to file meet with a few very wise mages and come up with a plan for dealing with the book and their enemies.

And so they travel east...... In A Flash tion check vs. Helro’s Stealth (+11). Flizel motions everyone down to the Walking over to the horses you begin to main floor and to the front door. The spectral untie them. A single arrow strikes at the first servants bring many items out of the study and party member to reach the horses. place them on the floor.

“Good morning my friends I trust you slept well. Today we are leaving for the east and the country of Cormyr. There are a few things about the area that is different than around here but stick with me and I will explain things. The first thing you will want to do is exchange your money. They use a little different coin there and many places won’t accept foreign currency.” Flizel bends down and grabs a couple of large bags. Also, we will be joined there but a couple friends to help along the way.

As he walks to the front door, he turns and says, “Once outside I will get rid of the mansion. Your horses are waiting for you out- side. You won’t need them anymore here so you can send them on their way if you have no need of going into town. They will find their way back to the stables in Beregost.”

Exiting the mansion, you are surprised by the coolness this morning. It’s the first time in weeks you have felt good with being outside for You all look around very surprised as you any length of time. The sun shines down and the see several figures rising up out of holes in the breeze blows a bit off the ocean to the west. ground 30’ away from you.

Upon the last of you exiting the large Three undead skeletal figures (Imperial boulder and the mansion, you see Flizel wave Ghouls) claw their way up out of the ground. his hands and whisper a few words under his breath. With that, the boulder disappears leav- (As combat starts, Helro takes shots from ing you all at the end of a rough cut trail in the 50’ away hidden behind a tree. On the start of middle of a sparsely wooded area of grassland. the third round, the party sees a creature float- Your horsesSample are tied loosely to a tree near by. ing in the air near Helro. file A Spectator-Beholder attacks with eye stalks.) When the party goes to the horses and gets ready to untie them, roll a passive percep- Helro will run if he hits 50% of his hit to Cormyr also. Somehow he has gotten wind of points or if the Spectator dies. He heads west off the prize the wizards are hiding in the dungeon.

After the battle, the party finds a light crossbow on each of the Ghouls. The Specta- tor carries nothing of obvious value, but Flizel wishes to have the eye stalks of the creature for future magical research.

“This was unexpected. I mean I knew Helro was close, but they must be desperate to attack you all with me here also.” Flizel takes a deep breath.

“OK, we have to go. If you need other things we can get them in Cormyr. Come close to me.” Flizel then waves his hand in a circle around his head and a series of bright blue sparks snap and pop around the group. This ring of sparks expands out around the entire group and you all see the grasslands around you blur and then fade. A bright white light fills your eyes and then suddenly you find yourselves standing in a wooded area. Birds are singing and a slight wind blows through the canopy of the trees.

“We are here. Be still.” Flizel looks around a bit and takes a couple steps out of a stone circle. It is made up of 12 one foot tall dwarven rune covered boulders.

A voice belts out of the trees a few yards away. “You old hermit! It’s been quite some time now hasn’t it?” into the high grasses and when he get 100 yards An older scruffy dwarf wearing well- away he “hides” worn chainmail, a bright purple tunic with a . purple dragon on the chest and carrying a large SampleIf the party captures Helro, he tells them battle axe walks out fromfile around a tree looking nothing of Tishal or the plan to steal the book. at Flizel. At the first chance he runs. If charmed or otherwise magically in- “Thalgrick High Hammer! You old hard duced to tell them he only says Tishal is heading head! Long time it’s been my friend!” Flizel says and then he walks up to the dwarf. (See dark and old with a smell of must. This place has NPCs, Page 37) not had people in it for a while but it looks like some new furniture has been brought into the “Come! Meet my friends Thalgrick.” The space. two of them walk over to you. You see now the Dwarf close up, While being older he is very “My friends, This is Borrick Greybrewer, muscular and wears many scars on his face and Omrion of the Purple Dragons and a good hands. friend. I need to talk to them and explain things a bit. Please make yourselves at home. There are “Welcome you all to Cormyr and the rooms for each of you upstairs, take your pick.” King’s Forest. I am Constal Thalgrick of the Flizel turns to the dwarves and sits down. Order of the Purple Dragons and protector of Cormyr and these woods.” Said with gusto, the As the party finds their rooms, they find dwarven man bows a bit to your party. they are plain. Each contains a bed and a small table with a single chair. The windows are small, “Thalgrick has a special spot for us to about 2’ square and a single bar goes across the stay. Follow me.” Flizel says and turns around width of the window in the middle. Apart from as they both walk north into a thicker part of the the doors and the upper floor, every other part of woods. the building is stone.

After about two miles, you reach a stone After a few moments, Flizel calls the party building that looks very old but solid. It is made down to the main room. “My friends, the Order from large blocks of stone and has a slab stone of the Purple Dragon is helping me with our roof. Measuring 50’ square and standing two sto- issues, but in the nation of Cormyr, adventuring ries, the large wooden and iron reinforced door parties need papers and must pay a fee to main- opens as you all get within a few yards. tain their legal right to do so. I have taken care of the fee, but you all need to sign this paperwork. Another dwarf dressed in similar armor You will get another paper stating you have and tunic as Thalgricks’ steps out. “Flizel, I see signed up and paid for your writ.” Flizel hands you made it. Your band looks a bit on the rough you all a scroll with a simple declaration of ad- side this morning. Did you have trouble getting venture in Cormyr. (Player Handout Page 55) here?” “Another thing you will need to do is head “Borrick, good to see you also my friend. into town and exchange your coin for Cormyr Yes, it wasn’t as easy as I expected this morn- coin. Yours will not be taken by merchants here.” ing. We were met by Helro. They must be really Flizel smiles a bit. “The Blisterfoot Inn will be desperate. Let us go in and get settled. I don’t a good place for this.” As he hands you a small want to stand out in the open too long.” Flizel map. “We are here.” Pointing to the spot marked waves Samplefor all of you to come inside. (See NPCs, on the map. “Take this.” (Mapfile A, page 45) Page 37) “There are a couple more laws we follow As the party makes their way in, they note here that you will need to know.” Borrick says. that the building is nothing like the mansion. It is “First, your weapons need to be bound to your