By Wolfgang Baur and Scott Gable

Total Page:16

File Type:pdf, Size:1020Kb

By Wolfgang Baur and Scott Gable Imperial Gazetteer The Principality of Morgau and Doresh, and Realms Subterranean Sample file by Wolfgang Baur and Scott Gable Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product. Credits The Imperial Gazetteer Authors Wolfgang Baur and Scott Gable Additional Design Ben McFarland Editor Neal Hebert Cover Art Malcolm McClinton Cover Design Matt Widmann Interior Art Darren Calvert, Albrecht Durer, Kraig Horigan, Aksel Waldemar Johannessen, Malcolm McClinton, Jeff McFarland, Jonathan Roberts, Hugo Solis, and Viktor Vasnetsov Graphic Design and Layout Matt Widmann Cartography Jonathan Roberts Sample file Lich Hounds based on 3.5 Lich Hound by Ben McFarland. Darakhul, Gypsosphinx, Mycolids, and Cave Dragons based on 3.5 Darakhul, Gypsosphinx, Mycolids and Cave Dragons by Wolfgang Baur. Open Design, Free City of Zobeck and all proper names and their associated logos are trademarks of Open Design LLC. ©2010 Open Design LLC. All rights reserved. Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used The spells and magic items in the "Ghouls" chapter and the Defense/ under the Pathfinder Roleplaying Game Compatibility License. See Offense/Statistics/Tactics/Ecology sections of the "Monsters" chapter are http://paizo.com/pathfinderRPG/compatibility for more information on the open content. All other material -- including descriptions, proper names, compatibility license. characters, story elements, designer's notes, setting material, flavor text, and www.koboldquarterly.com society information -- is product identity. ii Imperial Gazetteer Table of Contents Princes of Morgau and Doresh. .1 Fleshbrook . .16 History of the Imperial Principality . .1 Vandekhul ���������������������������������������������������������������������������������16 The Principality at War . .2 Daily Life ���������������������������������������������������������������������������������������������16 People and Masters ���������������������������������������������������������������������������2 Foraging . .16 The Shroud-eaters ���������������������������������������������������������������������2 The Feeding Laws . .16 Lords Subterranean �������������������������������������������������������������������3 Work �������������������������������������������������������������������������������������������16 The Ghost Knights of Morgau �������������������������������������������������5 Politics �����������������������������������������������������������������������������������������16 Clergy and Worship of Marena ���������������������������������������������5 Slaves �������������������������������������������������������������������������������������������17 Grandmother Baba Yaga . .6 Cults & Religion �������������������������������������������������������������������������������17 The Many Faces of Baba Yaga �������������������������������������������������7 Anu-Akma, the Death God . .17 The Daughters of Baba Yaga ���������������������������������������������������7 Vardesain, the Hunger God . .17 The Victims of Baba Yaga ���������������������������������������������������������7 Mavros, the Imperial War God ���������������������������������������������18 The Hut of Baba Yaga ���������������������������������������������������������������7 Lesser Gods . .18 Koschei the Deathless . .7 The Demon Lords . .18 Darakhul Characters. .8 Emperor Cults ���������������������������������������������������������������������������18 Geography and Provinces of the Brom Plateau . .8 The Goddess of Night and Magic . .18 The Margreve Forest, Walker’s Wood, and the Grisal Necrophagi . .18 Marches �������������������������������������������������������������������������������8 Trade and Wealth ���������������������������������������������������������������������������18 Central Morgau . .9 Livestock �����������������������������������������������������������������������������������18 The Barony of Vallanoria . .9 Alchemicals, Drugs, & Poisons ���������������������������������������������19 The Patrimony of Banot, including Hengksburg . .9 Necromantic Goods ���������������������������������������������������������������21 The Runnel River and the Border . .9 Coinage and Exchange �����������������������������������������������������������21 The Ironcrag Mountains and the County of Cost of Goods in the Imperium �������������������������������������������21 Whitewind . .9 Gathering Information �����������������������������������������������������������21 The Cloudwall Mountains, Fretlock, and the Military Conquests ���������������������������������������������������������������������������22 Realm Subterranean ���������������������������������������������������������Sample9 fileUnderdark Movement �������������������������������������������������������23 The Province of Doresh . .10 Organization �������������������������������������������������������������������������24 The Rothenian Plain and the Neimheim Pass . .10 Ghouls �������������������������������������������������������������������������������������������������24 Cities of the Principality . .10 Ghoul Fever ���������������������������������������������������������������������������24 Bratislor (Capital, pop. 8,900) �����������������������������������������������10 Ghoul Birth & Status . .24 Hengksburg (Pop. 11,800) �����������������������������������������������������10 The Necrophagi �������������������������������������������������������������������24 Vallanoria (Pop. 4,700) . .10 Beggar Ghouls . .24 Daily Life in the Principality �����������������������������������������������������������12 Darakhul Nobles �����������������������������������������������������������������25 Cults and Religion . .12 Bloated Ghouls, Hunger Priests, and the Sated �����������26 Marena, the Red Goddess �����������������������������������������������12 The Hundred Kings and the Bonepowder Ghouls �����26 St. Charon . .12 Ghoul Servants, Allies, and Enemies �������������������������������������������26 Mavros, the God of War . .12 Lesser Ghouls . .26 Mordigian, the Hunger God ���������������������������������������������12 Imperial Ghouls and Ghasts ���������������������������������������������26 Trade and Wealth �������������������������������������������������������������������13 Imperial Runners . .27 Coinage and Exchange �������������������������������������������������������13 Slave Races ���������������������������������������������������������������������������27 Necromantic Goods . .13 Necrotech: Undead Machines . .27 Lumber �����������������������������������������������������������������������������������13 Enemies & Allies . .27 Requiem and Drugs . .13 Imperial Hunters �������������������������������������������������������������������������������28 Gathering Information . .13 Magic Items ���������������������������������������������������������������������������������������28 The Ghoul Imperium . .14 Spells ���������������������������������������������������������������������������������������������������29 The Ghoul Emperors and Lords Subterranean �������������������������14 Underdark Locations and Encounters . .31 Cities of the Imperium �������������������������������������������������������������������15 The Fallen Gates of Hammerheim . .31 Gonderif . .15 Pillars of the Underworld . .31 Gnawbone . .16 Dragon’s Graveyard �������������������������������������������������������������������������31 Fretlock . .16 The Last King �������������������������������������������������������������������������������������33 Imperial Gazetteer iii Derro Cult of the Withered Hand �����������������������������������������������33 Iron Ghoul Captain . .54 The Centipede Tunnels . .33 Darakhul Patrician �����������������������������������������������������������������������������54 The Ruins of the Shrine of Eight Eyes . .33 Darakhul Hunter �������������������������������������������������������������������������������55 Iddoret, the Aboleth Merchant City �������������������������������������������33 Necrophagus Savant . .56 The Kobold City of Lillefor �����������������������������������������������������������34 Priest of Vardesain ���������������������������������������������������������������������������57 The Pit of All Flesh . .34 Emperor Nicoforus the Pale) ���������������������������������������������������������58 The Marshlight Caverns . .35 Cave Dragon . .59 Blinderstal, the Dark Creeper Stronghold ���������������������������������35 Cave Dragon (Young) . .61 The Forest of Forgetting �����������������������������������������������������������������35 Cave Dragon (Adult) �����������������������������������������������������������������������62 Captured Travelers �������������������������������������������������������������������������35 Ghost Knight of Morgau �����������������������������������������������������������������62 Slave Pits ���������������������������������������������������������������������������������������������35 Ghostrider Templar �������������������������������������������������������������������������62 The Bat Mountain �����������������������������������������������������������������������������35 Ghostrider Templar (Ghostly Mount)
Recommended publications
  • Savage Coast Campaign Book
    Savage Coast Campaign Book Credits Design: Tim Beach and Bruce Heard Additional Design: David Gross, Cindi M. Rice, and Ed Stark Editing: Cindi M. Rice Editorial Assistance: Tony Bryant, Jonatha Ariadne Caspian, and Lester Smith Project Coordination: Karen S. Boomgarden Art Coordination: Bob Galica Cover Painting: Paul Jaquays Cartography: John Knecht and Diesel Graphic Design: Heather Le May Based in part on the "Princess Ark" series by Bruce Heard and partially derived from the work of Merle and Jackie Rasmussen. Playtesting and Review: Many people at WarCon, Hurricon, and Concentric; Carrie A. Bebris; Anne Brown; Steven Brown; Bruce Cordell; Miranda Horner; Mike Huebbe; Kevin Melka; Sean Reynolds; and Ed Stark Special Thanks to the following, without whom this would have been a lesser product: Rich Baker, Wolfgang Baur, Tim Brown, Angela Clay, William W. Connors, David "Zeb" Cook, Patty Corbett, Flint Dille, Dan Donelly (and the Society of the Grand Gauche), Cathy Griffin, David Gross, Jeff Grubb, Andria Hayday, Bruce Heard, Dori Hein, Gordon Hookailo, Gwendolyn Kestrel, Brad Lavendar, Julia Martin, Colin McComb, Dominic Messinger, Bruce Nesmith, Faith Price, John Rateliff, Thomas Reid, Marshall Simpson, Bill Slavicsek, Lester Smith, Dave Sutherland, Audra Timmer, Sue Weinlein, Skip Williams, David Wise, and Phi Mu Alpha Sinfonia (especially John Cereso and Ky Hascall) Copyright © 1996 TSR, Inc. All Rights Reserved. Made in the U.S.A. ADVANCED DUNGEONS & DRAGONS, AD&D, DUNGEONS & DRAGONS, D&D, DRAGON, DUNGEON MASTER, AD&D, MYSTARA, MONSTROUS COMPENDIUM, and RED STEEL are registered trademarks owned by TSR, Inc. MONSTROUS MANUAL, SAVAGE COAST, and the TSR logo are trademarks owned by TSR, Inc.
    [Show full text]
  • Dragon Magazine #217
    Issue #217 Vol. XIX, No. 12 May 1995 Publisher TSR, Inc. Associate Publisher Brian Thomsen SPECIAL ATTRACTIONS Editor-in-Chief Boons & Benefits Larry Granato Kim Mohan 10 Compensate your PCs with rewards far more Associate editor valuable than mere cash or jewels. Dale A. Donovan Behind Enemy Lines Phil Masters Fiction editor 18 The PCs are trapped in hostile territory with an Barbara G. Young entire army chasing them. Sounds like fun, doesnt it? Editorial assistant Two Heads are Better than One Joshua Siegel Wolfgang H. Baur 22 Michelle Vuckovich Split the game masters chores between two people. Art director Class Action Peter C. Zelinski Larry W. Smith 26 How about a party of only fighters, thieves, clerics, or mages? Production Renee Ciske Tracey Isler REVIEWS Subscriptions Janet L. Winters Eye of the Monitor Jay & Dee 65 Imitation is the sincerest form of flattery. U.S. advertising Cindy Rick The Role of Books John C. Bunnell 86 Delve into these faerie tales for all ages. U.K. correspondent and U.K. advertising Carolyn Wildman DRAGON® Magazine (ISSN 1062-2101) is published Magazine Marketing, Tavistock Road, West Drayton, monthly by TSR, inc., 201 Sheridan Springs Road, Middlesex UB7 7QE, United Kingdom; telephone: Lake Geneva WI 53147, United States of America. The 0895-444055. postal address for all materials from the United States Subscriptions: Subscription rates via second-class of America and Canada except subscription orders is: mail are as follows: $30 in U.S. funds for 12 issues DRAGON® Magazine, 201 Sheridan Springs Road, sent to an address in the U.S.; $36 in U.S.
    [Show full text]
  • Pathfinder Campaign Setting: Lost Kingdoms PDF Book
    PATHFINDER CAMPAIGN SETTING: LOST KINGDOMS PDF, EPUB, EBOOK Adam Daigle,Jeff Erwin,Wolfgang Baur,Paizo Staff | 64 pages | 17 Jul 2012 | Paizo Publishing, LLC | 9781601254153 | English | Bellevue, United States Pathfinder Campaign Setting: Lost Kingdoms PDF Book Seekers of Secrets. For additional information, see the Global Shipping Program terms and conditions - opens in a new window or tab. So much that, when she died, and went to wait in line in Pharasma's Boneyard to await judgement, she cut out of the line and slipped back into the world because she couldn't stand the thought of giving up the pleasures of life. Login Log in if you have an account. Only notable because their flag has a barely-disguised swastika on it. Jackson et al. Guide to the River Kingdoms. What makes Golarion stand out compared to Greyhawk or the Realms is that the latter settings tend to obscure their real-world inheritances more by keeping the "non-Medieval Europe" cultures pushed from the highlight; the Realms in particular generally keeps its more blatantly real-world homage based portions off of the core map and out of the spotlight, such as Al-Qadim , Kara-tur and Maztica. This product qualifies for free shipping to anywhere in the UK. Made a core race in 2e which fits perfectly with the general kill-on-sight thing the more civilized races have for them in the lore. Council of Thieves Map Folio. Goddess of kitsue, farming and rice making her one of the most popular Tian-Xian gods. Strange Aeons Poster Map Folio.
    [Show full text]
  • BEYOND COUNTLESS DOORWAYS a Book of Planes by Monte Cook, Wolfgang Baur, Colin Mccomb, and Ray Vallese
    ® BEYOND COUNTLESS DOORWAYS A Book of Planes By Monte Cook, Wolfgang Baur, Colin McComb, and Ray Vallese Uses the Third Edition rules, including updated material from the v. 3.5 revision. Additional Credits Editing: Sue Weinlein Cook and Ray Vallese Production: Sue Weinlein Cook Cover Illustration: rk post Interior Illustrations:SampleKevin Crossley, file Eric Lofgren, and Tyler Walpole Cartography: Ed Bourelle Proofreading: Michele Carter Cover and Interior Page Design: Peter Whitley Playtesting: Michele Carter, Sue Cook, Bruce Cordell, Jesse Decker, Erik Mona, and Chris Perkins For supplemental material, visit Monte Cook’s Website: <www.montecook.com> Planescape® and Wizards of the Coast® are registered trademarks of Wizards of the Coast, a subsidiary of Hasbro, Inc., and are used with permission. All rights reserved. Malhavoc is a registered trademark and Eldritch Might is a trademark owned by Monte J. Cook. Sword & Sorcery and the Sword & Sorcery logo are trademarks of White Wolf Publishing, Inc. All rights reserved. All other content is ©2004 Monte J. Cook. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. This edition of Beyond Countless Doorways is produced under version 1.0a and/or draft versions of the Open Game License and the System Reference Document by permission of Wizards of the Coast. Designation of Product Identity: The following items are hereby designated as Product Identity in accordance with Section 1(e) of the Open Game License, version
    [Show full text]
  • FORGOTTEN REALMS Campaign
    ™ DESIGNERS Richard Baker, Adam Rex OVER RTIST Travis Stout, C A James Wyatt Thomas Baxa, Beet, INTERIOR ARTISTS Wayne England, Carl Frank, Randy Gallegos, DEVELOPERS Michael Donais, Andrew J. Finch, Rafa Garres, Jeremy Jarvis, Raven Mimura, David Noonan Scott Okumura, Jim Pavelec, Steve Prescott, Rick Sardinha, Ben Thompson EDITOR Penny Williams Kate Irwin, Robert Raper GRAPHIC DESIGNERs MANAGING EDITOR Gwendolyn F.M. Kestrel Dennis Kauth, Robert Lazzaretti DESIGN MANAGERS Christopher Perkins, CARTOGRAPHERS Ed Stark Angelika Lokotz GRAPHIC PRODUCTION SPECIALIST DEVELOPMENT MANAGER Andrew J. Finch Jason Wiley DIRECTOR OF RPG R&D Bill Slavicsek IMAGE TECHNICIAN PRODUCTION MANAGER Josh Fischer Todd Meyer, Rasmus Pechuel, PLAYTESTERS Jon Pickens, Monica Shellman, Michael S. Weber, ART DIRECTOR Robert Raper Penny Williams Sources include FORGOTTEN REALMS Campaign Setting by Ed Greenwood, Sean K Reynolds, Skip Williams, and Rob Heinsoo; Monster Compendium: Monsters of Faerûn by James Wyatt and Rob Heinsoo; Magic of Faerûn by Sean K Reynolds, Duane Maxwell, and Angel Leigh McCoy; Pages from the Mages by Ed Greenwood and Tim Beach; On Hallowed Ground by Colin McComb; Planes of Law by Colin McComb and Wolfgang Baur; Planes of Chaos by Wolfgang Baur and Colin McComb; Planes of Confl ict by Colin McComb; Faiths and Avatars by Julia Martin with Eric L. Boyd; Powers and Pantheons by Eric L. Boyd; Demihuman Deities by Eric L. Boyd; Monster Mythology by Carl Sargent; “Epic Insights” web column by Andy Collins.33 Based on the original DUNGEONS & DRAGONS® rules created by Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.33 This Wizards of the Coast game product contains no Open Game Content.
    [Show full text]
  • Frostburn: Mastering the Perils of Ice and Snow, and Their Respective Logos, and Wizards Product Names Are Trademarks of Wizards of the Coast, Inc., in the U.S.A
    CREDITS DESIGNERS ART DIRECTOR WOLFGANG BAUR, JAMES JACOBS, Dawn Murin GEORGE STRAYTON COVER ARTIST DEVELOPMENT TEAM Sam Wood RICHARD BAKER (LEAD), ANDREW J. FINCH, DAVID NOONAN, JAMES WYATT INTERIOR ARTISTS Steve Bel l edin, Mitch Cotie, Ed Cox, EDITOR Dennis Crabappl e McCl ain, Steve El l is, GREG COLLINS David Griffith, David Hudnut, MANAGING EDITOR Dana Knutson, Doug Kovacs, Dan Scott GWENDOLYN F.M. KESTREL GRAPHIC DESIGNER DESIGN MANAGERS Dee Barnett, Trish Yochum CHRISTOPHER PERKINS, ED STARK CARTOGRAPHERS DEVELOPMENT MANAGER James Jacobs, Todd Gambl e ANDREW J. FINCH DIRECTOR OF RPG R&D GRAPHIC PRODUCTION SPECIALIST BILL SLAVICSEK Erin Dorries PRODUCTION MANAGERS IMAGE TECHNICIAN JOSHUA C.J. FISCHER, RANDALL CREWS Robert Jordan Resources: Epic Level Handbook, Arms and Equipment Guide, FORGOTTEN REALMS Campaign Setting, World of Greyhawk Campaign Setting, Living Greyhawk Gazetteer, Monsters of Faerûn, Races of Faerûn, Oriental Adventures, Dragon Magazine, and Book of Vile Darkness. Based on the original DUNGEONS & DRAGONS® rules created by Gary Gygax and Dave Arneson, and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This product uses updated material from the v.3.5 revision. This Wizards of the Coast ® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. U.S., CANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS & LATIN AMERICA Wizards of the Coast, Belgium Wizards of the Coast, Inc. T Hofveld 6d P.O.
    [Show full text]
  • Blood Waters Written by Greg A
    Blood Waters Written by Greg A. Vaughan Illustrated by Richard Clark, Andrew Hou and Kevin Yan Cartography by Rob Lazzaretti Edited by Nicolas Logue Product Identity: The following “Blood Waters” is a deep sea adventure of murky intrigue and death designed for items are hereby identified as Product four to six 7th-level characters.r It ties directly into the Dark Vistas #1: Razor Coast Identity, as defined in the Open Game License version 1.0a, Section 1(e), and and serves as an offshoot side trek to that adventure, or it can be used as a stand- are not Open Content: All trademarks, alone delve into the depths. This adventure takes place beneath the waves of the registered trademarks, proper names Sample file (characters, deities, artifacts, places, Razor Sea, and as such requires that the PCs have access to water breathing magic etc.), artwork, and trade dress. or have the aquatic subtype themselves. If the PCs do not possess these resources, Open Content: Except for material they can be provided at the beginning of the adventure. For useful info on running designated as Product Identity (see above), the contents of this Sinister underwater adventures and facing aquatic dangers see Death Beneath the Waves by Adventures game product are Open Wolfgang Baur (also available for download on www.sinisteradventures.com). Game Content, as defined in the Open This module is compliant with the Open Game License (OGL) and is suitable for use Gaming License version 1.0a Section 1(d). No portion of this work other than with the world’s most popular fantasy roleplaying game.
    [Show full text]
  • [990.Book] Download Kobold Guide to Worldbuilding (Kobold Guides to Game Design) PDF
    Download: Kobold Guide to Worldbuilding (Kobold Guides to Game Design) PDF Free [990.Book] Download Kobold Guide to Worldbuilding (Kobold Guides to Game Design) PDF By Wolfgang Baur, Jeff Grubb, Michael Stackpole, Chris Pramas, Keith Baker, Steven Winter, Jonathan Roberts Kobold Guide to Worldbuilding (Kobold Guides to Game Design) you can download free book and read Kobold Guide to Worldbuilding (Kobold Guides to Game Design) for free here. Do you want to search free download Kobold Guide to Worldbuilding (Kobold Guides to Game Design) or free read online? If yes you visit a website that really true. If you want to download this ebook, i provide downloads as a pdf, kindle, word, txt, ppt, rar and zip. Download pdf #Kobold Guide to Worldbuilding (Kobold Guides to Game Design) | #104757 in eBooks | 2013-01-17 | 2013-01-17 | File type: PDF | |0 of 0 people found the following review helpful.| Useful | By Customer |A wide range of articles from people that have experience in the process and how they themselves handled it. I liked the fact that several of the articles are contradictory, showing that there are different approaches and styles to the worldbuilding process, depending on the intended goal of what you are going to use it for in the long run, There The Essential Elements for Building a World Roleplaying games and fantasy fiction are filled with rich and fascinating worlds: the Forgotten Realms, Glorantha, Narnia, R'lyeh, Middle-Earth, Barsoom, and so many more. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again.
    [Show full text]
  • DA115 Online Supplement.Indd
    DUNGEON #115 MAP & HANDOUT SUPPLEMENT PRODUCED BY PAIZO PUBLISHING, LLC. WWW.PAIZO.COM Ramón Pérez RAIDERS OF THE BLACK ICE by Wolfgang Baur Bracing for a terrible win- ter, the adventurers find themselves snowlocked in the desolate Arch- barony of Blackmoor. Will they venture into the treacherous Land of Black Ice to rescue an enslaved people? A D&D adventure for 3rd-level characters. Rob Lazzaretti DUNGEON #115 Map & Handout Supplement © 2004 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 1 DUNGEON 115 Supplement Robert Lazzaretti Exalted Baron— The raiders have taken our village and have enslaved everyone. They have plundered the village and I fear the worst. They feed the bodies to their wolves. In the name of Blackmoor, please send help at once—they have looted everything we have. Direct your questions to the bearer of this note. He has seen the raiders many a time. Haarold Ventas Nixa Foxtail DUNGEON #115 Map & Handout Supplement © 2004 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 2 DUNGEON 115 Supplement Robert Lazzaretti DUNGEON #115 Map & Handout Supplement © 2004 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 3 DUNGEON 115 Supplement Attila Adorjany STEEL SHADOWS by Keith Baker A killer stalks the warforged of Sharn. Some say the murderer is a venge- Ash ful spirit, while others blame human bigotry and fear. Can the adventur- ers expose the truth that lies hidden in the city’s depths? A D&D EBERRON adventure for 7th-level characters, from EBERRON’S creator.
    [Show full text]
  • Savage Coast
    Campaign Book Characters of the Savage Coast Based in part on the "Princess Ark" series by Bruce Heard and partially derived from the work of Merle and Jackie Rasmussen. Copyright © 1996 TSR, Inc. All Rights Reserved. Made in the U.S.A. ADVANCED DUNGEONS & DRAGONS, AD&D, DUNGEONS & DRAGONS, D&D, DRAGON, DUNGEON MASTER, AD&D, MYSTARA, MONSTROUS COMPENDIUM, and RED STEEL are registered trademarks owned by TSR, Inc. MONSTROUS MANUAL, SAVAGE COAST, and the TSR logo are trademarks owned by TSR, Inc. All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by TSR, Inc. Random House and its affiliate companies have worldwide distribution rights in the book trade for English language products of TSR, Inc. Distributed to the book and hobby trade in the United Kingdom by TSR Ltd. Distributed to the toy and hobby trade by regional distributors. This material is protected under the copyright laws of the United States of America. Any reproduction or other unauthorized use of the material or artwork printed herein is prohibited without the express written permission of TSR, Inc. TSR, Inc. TSR Ltd. 201 Sheridan Springs Road 120 Church End Lake Geneva Cherry Hinton WI 53147 Cambridge, CB1 3LB U.S.A. United Kingdom 2521XXX1501 ISBN 0-7869-0379-1 Table of contents Player Characters ................................................. 3 Basic Effects of the Curse ................................. 58 Character Races ................................................... 3 Origins of the Curse ......................................... 58 New Character Races .......................................... 5 Removing the Red Curse ................................. 61 Creating a Character ........................................... 9 The Magical Substances .................................... 62 Character Kits ................................................. 14 Effects of the Red Curse ................................... 64 Chapter Overview ............................................
    [Show full text]
  • Dragon Magazine #216
    Issue #216 Vol. XIX, No. 11 SPECIAL ATTRACTIONS April 1995 Bazaar of the Bizarre Steven Miller Publisher 10 We liked this article so much, we made TSRs Games TSR, Inc. Dept., hire Steven. Associate Publisher Brian Thomsen Fuzzy Reviews Spike Y. Jones 16 Read these (serious) reviews of plush-animal Editor-in-Chief miniatures rules. (No, we really are serious. Could we Kim Mohan make up something this goofy?) Associate editor Dale A. Donovan April Fools Faxions Tim Beach 22 Add these faxions to your PLANESCAPE campaign. Fiction editor Barbara G. Young We mean it, go ahead, please . Bards on the Run Editorial assistants Wolfgang H. Baur 30 We just cant seem to stop printing these silly songs. Michelle Vuckovich We know its sick and wrong, but were hooked. Its Art director an illness, really. Larry W. Smith Production FICTION Renee Ciske Tracey Isler Dead Mans Curse Roy V. Young 82 Read this excerpt from a book you cant buy until August. Subscriptions Janet L. Winters (Whose idea was this?) U.S. advertising Cindy Rick REVIEWS U.K. correspondent Eye of the Monitor David Zeb Cook and U.K. advertising 63 Carolyn Wildman Turn on your monitor, rev up your hard drive, and open fire on the bad guys in Doom II. DRAGON® Magazine (ISSN 0279-6848) is published Magazine Marketing, Tavistock Road, West Drayton, monthly by TSR, Inc., 201 Sheridan Springs Road, Middlesex UB7 7QE, United Kingdom; telephone: Lake Geneva WI 53147, United States of America. The 0895-444055. postal address for all materials from the United States Subscriptions: Subscription rates via second-class of America and Canada except subscription orders is: mail are as follows: $30 in U.S.
    [Show full text]
  • Worldbuildingworldbuilding
    THE GUIDE TO WORLDBUILDINGWORLDBUILDING WITH ESSAYS BY KEITH BAKER WOLFGANG BAUR DAVID “ZEB” COOK MONTE COOK JEFFJEFF GRUBBGRUBB SCOTT HUNGERFORD CHRIS PRAMAS JONATHANJONATHAN ROBERTSROBERTS JANNAJANNA SILVERSTEINSILVERSTEIN MICHAEL A. STACKPOLE STEVE WINTER EDITED BY JANNA SILVERSTEIN INTRODUCTIONINTRODUCTION BYBY KEN SCHOLES,, AUTHORAUTHOR OFOF THETHE PSALMSPSALMS OFOF ISAAKISAAK Praise for Complete KOBOLD Guide to Game Design “A must-have book for both those looking to get into this industry, and those who merely want to play.” –NerdTrek.com “Highly recommended for gaming nerds everywhere.” –citybookreview.com Winner, 2012 Gold ENnie Award for Best RPG-Related Accessory KOBOLD Guide to Board Game Design “I wish I had a book like this twenty years ago.” –Bruno Faidutti, designer of Citadels “ I would recommend ‘The Kobold Guide to Board Game Design’ as the best choice for those considering collectible game design or design for the mass market.” –Joe Huber, Opinionated Gamers “This book should definitely be on any game designer’s bookshelf, but it will most likely offer some insights into some of today’s favorite designers for players as well!” –Game Knight Reviews Other Books by Kobold Press Complete Kobold Guide to Game Design Kobold Guide to Board Game Design Midgard Campaign Setting The KOBOLD Guide to Worldbuilding The KOBOLD Guide to Worldbuilding Introduction by Ken Scholes With essays by Keith Baker, Wolfgang Baur, David “Zeb” Cook, Monte Cook, Jeff Grubb, Scott Hungerford, Chris Pramas, Jonathan Roberts, Janna Silverstein, Michael A. Stackpole, Steve Winter Edited by Janna Silverstein TM The KOBOLD Guide to Worldbuilding © 2012 Open Design LLC Editor Janna Silverstein Cover art Malcolm McClinton Publisher Wolfgang Baur General Manager Shelly Baur Graphic Design Marc Radle “It’s a Mystery! How to Design a Mystery Cult” by David “Zeb” Cook originally appeared in Kobold Quarterly #21 “Different Kinds of Worldbuilding” by Monte Cook originally appeared in Kobold Quarterly #23 All Rights Reserved.
    [Show full text]