Blood Waters Written by Greg A

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Blood Waters Written by Greg A Blood Waters Written by Greg A. Vaughan Illustrated by Richard Clark, Andrew Hou and Kevin Yan Cartography by Rob Lazzaretti Edited by Nicolas Logue Product Identity: The following “Blood Waters” is a deep sea adventure of murky intrigue and death designed for items are hereby identified as Product four to six 7th-level characters.r It ties directly into the Dark Vistas #1: Razor Coast Identity, as defined in the Open Game License version 1.0a, Section 1(e), and and serves as an offshoot side trek to that adventure, or it can be used as a stand- are not Open Content: All trademarks, alone delve into the depths. This adventure takes place beneath the waves of the registered trademarks, proper names Sample file (characters, deities, artifacts, places, Razor Sea, and as such requires that the PCs have access to water breathing magic etc.), artwork, and trade dress. or have the aquatic subtype themselves. If the PCs do not possess these resources, Open Content: Except for material they can be provided at the beginning of the adventure. For useful info on running designated as Product Identity (see above), the contents of this Sinister underwater adventures and facing aquatic dangers see Death Beneath the Waves by Adventures game product are Open Wolfgang Baur (also available for download on www.sinisteradventures.com). Game Content, as defined in the Open This module is compliant with the Open Game License (OGL) and is suitable for use Gaming License version 1.0a Section 1(d). No portion of this work other than with the world’s most popular fantasy roleplaying game. The OGL can be found at the material designated as Open Game the end of this product. Content may be reproduced in any form without written permission. To learn more about the Open Game License and the d20 System License, please visit wizards.com/d20. Adventure Backgroundr The seaside city of Port Shaw, its Kai Bay brimming with mast, sail and cannon, Indulgences are published by Sinister Adventures, LLC under the Open Game is not the only power that holds sway along the Razor Coast. Not far away License v 1.0a Copyright 2000 Wizards rests a sprawling kingdom largely beyond the knowledge of the landbound folk. of the Coast, Inc. All other trademarks In the kelp forested depths of the Great Rift reigns the Court of the Sea King. are property of Sinister Adventures®, The Coral Kingdom was once a powerful force on the floor of the Razor, a LLC. ©2008 Sinister Adventures. nation of locathah that kept the peace beneath the waves and held at bay the more fearsome predators of the Far Deeps. Through the Sea King’s benevolent guidance, his people spread far and wide, annexing other peaceful undersea communities such as the Merfolk Triperium, the triton clans of Murdrak Hold, and even the frivolous Nereid Sisterhood. So powerful was the Coral Kingdom’s 1.
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