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Drizzt Do’Urden’s Guide to the by Eric L. Boyd

Whether or not you choose to admit it, there is a whole world beneath your feet! You may believe that building a great moat or a ring of fortifications around your surface borders will ensure your safety, but I assure you that such two-dimensional thinking will not avail you when an army of the Underdark sallies forth from your own cellars. I say that the admission of Blingdenstone to the alliance of Luruar is simply an acknowledgment of that three-dimensional truth and not a dangerous overextenstion of our borders. When you hide your heads in the sand, you may not like the face you find staring back at you!

-Bruenor Battlehammer, King of Mithral Hall, Year of the Tankard (1370 DR) addressing the Council of Twelve Peers of Luruar

Dedication To Letitia, my princess bride.

Credits Design: Eric L. Boyd Original Design: (Menzoberranzan, Realm of Stone and Shadow), Michael Leger (Menzoberranzan), (Menzoberranzan), R. A. Salvatore (Menzoberranzan), Steven E. Schend (Karsoluthiyl) Research/Design Aid: , Ed Greenwood, George Krashos, , Steven E. Schend, and David Wise Referenced Authors: , Belinda G. Ashley, Jim Bambra, , Tim Beach, Scott Bennie, Don Bingle, Grant Boucher, Jim Butler, , Bruce R. Cordell, , Troy Christensen, Arthur Collins, Dale Donovan, Jan Duursema, , Ed Greenwood, , E. , Eric Haddock, Dale “Slade” Henson, Paul Jaquays, , Julia Martm, Colin McComb, Kevin Melka, Roger E. Moore, , Douglas Niles, Chris Perry, R. A. Salvatore, , Steven E. Schend, Christopher M. Schwartz, , John Terra, Mike Whelan, , . Editing: Jeff “Zippy” Quick Cover Art: SampleInterior Art: Michael file Collins Cartography: Dennis Kauth Typography: Eric Haddock Graphic Design and Production: Dee Barnett Creative Direction: and Stan! Art Direction: Paul Hanchette Special Thanks to: Elaine Cunningham, Ed Greenwood, George Krashos, Jeff Quick, R. A. Salvatore, and for their inspiration, assistance, and advice.

Campaign setting based on the original game world by Ed Greenwood. ® Based on the original DUNGEONS & DRAGONS rules created by E. Gary Gygax and Dave Ameson.

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Visit our website at www.tsr.com Table of Contents

Introduction ...... 4 Alphabetical city listing: Drizzt’s Survival Guide ...... 7 Blingdenstone (Major; Svirfneblin) ...... 33 Underdark Civilizations...... 12 Environs of Blingdenstone ...... 41 Aboleth ...... 12 Ch’Chitl (Minor; )...... 43 Beholders ...... 14 Environs of Ch’Chitl ...... 47 Cloakers ...... 16 Ched Nasad (Minor; ) ...... 49 Drow ...... 17 Environs of Ched Nasad ...... 53 Dwarves ...... 19 Gracklstugh (Minor; Derro/Duergar) ...... 56 Illithids ...... 21 Environs of Gracklstugh ...... 60 Ixzan ...... 23 Iltkazar (Major; Shield Dwarf) ...... 97 Kuo-toa ...... 25 Environs of Iltkazar ...... 105 Svirfneblin ...... 27 Malydren (Minor; Ixzan) ...... 107 Other Races ...... 28 Environs of Malydren...... 111 Northern Cities ...... 33 Menzoberranzan (Minor; Drow) ...... 61 Blingdenstone (Major; Svirfneblin) ...... 33 Environs of Menzoberranzan ...... 66 Environs of Blingdenstone ...... 41 Ooltul (Minor; Phaerimm/Beholders) ...... 69 Ch’Chitl (Minor; Illithids) ...... 43 Environs of Ooltul ...... 72 Environs of Ch’Chitl ...... 47 Oryndoll (Major; Illithids) ...... 74 Ched Nasad (Minor; Drow) ...... 49 Environs of Oryndoll ...... 85 Environs of Ched Nasad ...... 53 Rringlor Noroth (Minor; Cloakers) ...... 110 Gracklstugh (Minor; Derro/Duergar) ...... 56 Environs of Rringlor Noroth ...... 111 Environs of Gracklstugh ...... 60 Sloopdilmonpolop (Minor; Kuo-toa) ...... 116 Menzoberranzan (Minor; Drow) ...... 61 Environs of Sloopdilmonpolop ...... 120 Environs of Menzoberranzan ...... 66 Sshamath (Major; Drow) ...... 86 Central Cities ...... 69 Environs of Sshamath ...... 95 Ooltul (Minor; Phaerimm/Beholders) ...... Sample69 fileZokir (Minor; Beholders) ...... 122 Environs of Ooltul ...... 72 Environs of Zokir ...... 126 Oryndoll (Major; Illithids) ...... 74 Environs of Oryndoll ...... 85 Sshamath (Major; Drow) ...... 86 Environs of Sshamath ...... 95 Southern Cities ...... 97 Iltkazar (Major; Shield Dwarf) ...... 97 Environs of Iltkazar ...... 105 Malydren (Minor; Ixzan) ...... 107 Rringlor Noroth (Minor; Cloakers) ...... 110 Environs of Malydren and Rringlor Noroth. 111 Sloopdilmonpolop (Minor; Kuo-toa)...... 116 Environs of Sloopdilmonpolop ...... 120 Zokir (Minor; Beholders) ...... 122 Environs of Zokir ...... 126

2 Introduction

30th day of Nightal, Year of the Tankard o Queen Alustriel of Silverymoon, Lady Hope of Luruar, does Drizzt Do’ Urden send greetings. My dear friend and liege, it is with mixed emotions that I deliver the report you requested less than a year ago. I understand that efforts to forge a strong union of the once independent city-states and kingdoms of the Moonlands and Delzoun that now make up the nation of Luruar are proceeding as well as one might reasonably hope. I admire both your patient resolve and your ability to lead a fractious coun- cil that numbers King Bruenor Battlehammer of Mithral Hall, King Harbromm of Citadel Adbar, and King Emerus Warcrown of Citadel Felbarr among its dwarven contingent alone! Over the past year, I have collected a great number of reports from my contacts in the Underdark, a few of whom I know personally, but most of whom I know only through their missives. While all have been vouched for by one means or another, each may still speak with his or her own agenda and through the Lens of persona! experience, so I caution you to tread carefully when evaluating the truth- fulness of the reports which follow. As we discussed, I have concentrated primarily on the cities of the Night Below which might one day pose a threat to the surface world as opposed to the oft-malevolent beings which roam the wilds of the Underdark. Some discussion on the environs of each city as well as ways in and out are included in my report as well. After being the recipient of several angry tirades by the eighth and tenth king of Mithral Hall regarding the actions (or inaction, as he sometimes grumbles) of the Council of Twelve Peers, I have gathered that there is more to your request than the need for an evaluation of the political, economic, and military tradeoffs that bringing the svirfneblin city of Blingdenstone into the Alliance of Silvery- moon would entail. Whispered tales hint of the dangers posed by Kaanyr Vhok and his army of tanurukka, the struggles of the phaerimm to escape their prison beneath Anauroch, and even darker secrets. It is a dangerous course you chart, and I pray forSample Luckmaiden’s favor file in the tests you will face in the years to come.

Like buried gems, cities lie scattered throughout the Underdark of the Forgotten Realms. The Realms Below includes city-states and kingdoms both large and small. The difficulty of defending a large area, coupled with the dangers in traveling between settlements, discour- ages city sprawl. However, subterranean city-states are relatively common and stable due to the natural longevity of most sentient Underdark races and the static nature of their closed societies. Many such communities have existed for millennia. Only a handful of Underdark cities and societies are detailed in the pages that follow, but the intrepid explorer can be assured that many more exist. Even the maps included in this volume do not begin to reveal all the wonders of the subterranean world of Faerûn, for a nigh endless web of tunnels link all such settlements. (Note that estimating travel distances between cities is difficult at best, for the settlements shown on the maps are located at widely varying depths and the passages between them turn and double back repeatedly.) For purposes of discussion, the upper Underdark is considered to extend some three miles beneath the surface, the middle Underdark encompasses the area between three and seven miles down, and the lower Underdark extends from there to unknown depths. With the exception of regularly patrolled territory, the area surrounding an outpost of civilization typ- ically becomes untamed wilderness only a few miles away from its walls. Each city description is followed by a brief discussion of the settlement’s environs, although such listings are by no means exhaustive.

3 The chronicler’s ancestry in northwestern Faerûn natu- This work springs from the inspiring efforts of these rally lends itself to a focus on drow and enclaves closest to writers and many others, and I hope I have done justice to Menzoberranzan, but this racial and geographic bias does the alien landscape unveiled by those who preceded me. not accurately reflect the true diversity beneath the world’s Welcome to the Underdark of the Forgotten Realms and surface. Likewise, the diplomatic imperatives are reflected the great cities that lie within, unknown to all but a hand- in the focus on the current status of the largest and most ful of surface dwellers! powerful of enclaves of the Realms Below to the exclusion of other topics such as the ecology of the Underdark, Recommended Sources wilderness regions, the flow of trade-particularly slaves— Although this supplement builds on the work of many between settlements, and the many ruins that lie buried. game products, all that is necessary to employ this supple- ™ ment is the Player’s Handbook, the MONSTROUS MANUAL ® tome, and the FORGOTTEN REALMS Author’s Notes boxed set. For more information on Drizzt Do’Urden, con- he idea of a vast network of tunnels and caverns deep sult the many Dark novels by R. A. Salvatore. For more T beneath the surface inhabited by dangerous beasts information on the drow and the city of Menzoberranzan, and alien cultures is a subject of fascination among science see Drow of the Underdark and Mengoberranzan (both out of fiction and devotees, a community of which I have print, but still available if you search). For more informa- long been a member. Two of the better known examples in tion on the ancient dwarven kingdom of Shanatar, see literature that explore a fantastic world below our feet Lands of Intrigue, Empires of the Shining Sea, Calimport, and include Jules Verne’s Journey to the Center of the Earth and Dwarves Deep. Volo’s Guide to All Things Magical contains Edgar Rice Burroughs’s Pellucidar series. details of many of the magical items and artifacts men- Since the release of E. Gary Gygax’s classic trio of mod- tioned herein. ules—Descent Into the Depths of the Earth, Shrine of the Kuo- Toa, and Vault of the Drow— the alien cultures and NPC Abbreviations landscape of the Underdark have fascinated AD&D® game Various NPCs in this book have a shorthand description fans, and the siren call of the echoing tunnels far below the to give the DM quick, basic information on a character. surface has been the doom of more than one band of brave, For example, when an NPC entry reads “(NE male but foolhardy, adventurers. Many works preceded this one human I114)‚” he is a 4th-level human illusionist of neu- in describing the cultures and environment ofSample the Under- tral file evil alignment. See the sidebar on the facing page for dark, including the Dungeoneer’s Survival Guide by Douglas standard abbreviations used. Niles, which described a campaign set in Deepearth; Drow of the Underdark by Ed Greenwood, which unveiled much City Subheadings of what has been learned of the legendary dark elves of the In the last three sections of this book (Northern Cities, Forgotten Realms; Menzoberranzan by Ed Greenwood, Central Cities, Southern Cities), two different formats Douglas Niles, and R. A. Salvatore, which detailed the describe individual cities. A long format focuses on major most famous city of the drow beneath the surface of Abeir- cities most likely to be visited by travelers from above. A Toril; and The Night Below by Carl Sargent, which reprised short format focuses on minor cities that are less welcom- Gary Gygax’s classic campaign with a new series of adven- ing yet still of critical import to travelers. tures set in the Underdark. Likewise, tales told by R. A. Both formats begin with the city’s name, nickname, and Salvatore (Homeland, Sojourn, The Legacy, Starless Night, its depth in the Underdark (upper, middle, or lower). Both and Siege of Darkness), Elaine Cunningham (Daughter of the formats end with a section on Environs of [city], concern- Drow and ), and the authors of various short ing noteworthy sites outside the city limits. At the end of stories and novellas (Realms of the Underdark and other each city entry, Current Clack gives rumors and current anthologies) have breathed life into the dark and brooding events around the city for DMs to use as springboards for caverns of the Underdark. The most famous character to adventure ideas. emerge from the subterranean Realms is undoubtedly Drizzt Another note: In the text of some city descriptions, cer- Do’Urden, the twin-scimitar-wielding drow ranger first tain businesses or city areas are followed by a number in portrayed in The Crystal Shard by R. A. Salvatore. Who brackets. This number refers to the area’s location on the better to lead us back anew to the Lands of Eternal Night city’s map (usually located at the beginning of the city than the archetypal exile from Menzoberranzan? description).

4 Ways In and Out describes the city’s link by tunnel, Classes gate, or other methods to locations on the surface and in F Fighter the Underdark. R Ranger Architecture and Layout describes the city’s look and Pal Paladin feel in a broad overview, including outstanding features T Thief and major sections of the city. B Bard Population notes all sentient beings residing in the city, M Mage both number and race. Beneath the population heading are Abj Abjurer three subheads: Rulers, describing the ruling houses, fami- Con Conjurer lies, or councils; Defenders, detailing the city’s military Div Diviner efforts and major NPCs; and Noncitizens, describing the Enc Enchanter malcontents, slaves, or simply long-term visitors connected Ill Illusionist with the city. Inv Invoker Defenses covers specific defensive tactics and fortifica- Net Necromancer tions. Underdark cities are far more -torn than any city Tra Transmuter on the surface has ever been. C [of deity] Cleric Production and Trade tells whom the city formally P [of deity] Specialty Priest trades with, and what they offer to trade when they do. D [of deity] Druid Guild Halls, Temples, Shops and Bazaars, Inns and Mon Monk Taverns, and Festhalls describe these particular features Psi Psionicist within the city. Many businesses are classified by a qual- EleA Elementalist (Air) ity/price index in parenthesis. EleE Elementalist (Earth) Quality of an establishment is a reflection of the privacy EleF Elementalist (Fire) and furnishing of the rooms, the worthiness of the kitchen, EleW Elementalist (Water) the cleanliness of the help, and the amount of water in the Ele Elementalist ale. Excellent implies first-class accommodations. Private WM Wild Mage rooms have baths; bars and taverns serve excellent food ShM Shadow Mage Sampleand drink.file Good means above-average quarters and food. Rooms may be private, with a communal bath. Meals are Alignments tasty and nourishing. Fair indicates average to below-aver- LG Lawful Good age quarters, passable meals, and cheap drinks. Meals and LN Lawful Neutral lodging are common. Poor means low quality-thin walls, LE Lawful Evil watered drinks, and surly help. NG Neutral Good Price for quarters represents a modifier to the base price N Neutral (as given in the Player’s Handbook) determined by quality, NE Neutral Evil and may range from expensive to cheap. Expensive means CG Chaotic Good at least double listed price. Moderate generally equates with CN Chaotic Neutral the listed price, although DMs can raise prices considering CE Chaotic Evil the atmosphere. Cheap means to halve the listed price. DMs may set the prices according to situation as well, dou- bling the price for rush periods, emergencies, and depth in Major Cities the Underdark. Each major city description begins with a few paragraphs Other Places of Interest is a catch-all category for of general knowledge about the city, telling what might be places an adventurer might stumble into. known to a knowledgeable surface dweller who had never Finally, Places of Danger describes other places an visited the city. Headings follow, identifying text passages adventurer might stumble into, but later might wish she that describe aspects of the city. hadn’t. History gives a short history of the city, generally including its founding, any wars the city has fought, and recent events. 5 Minor Cities Notable Guilds concerns itself with the prominent and Each minor city description begins with a few para- long-standing guilds or the general equivalent. graphs about the city’s location and general layout. Then, Equipment Shops are listed as full, partial, or poor in as with major cities, text passages describe facets of the city. quality. A full listing means that items selling for 500 gp or Who Rules identifies the group or individual who holds less are available in the city, and more expensive items can official power in the city. be acquired by those willing to wait or pay a lot. A partial list- Who Really Rules is sometimes the local lord, but often ing indicates that most equipment selling for 100 gp or less a council of advisors or secret rulers operating in the shad- is available, with a 10% chance for items costing up to 499 ows. They are the ones who tend to make sure things get gp. More expensive items may be available. A poor listing done. means that only items worth 10 gp or less can commonly be Population figures are based on the last census, head found, in limited quantities. Anything worth up to 99 gp can count, or tax rolls, with additional figures for particular sit- be found 10% of the time. Nothing worth 100 gp or more uations such as trading seasons. will be available. All these figures are provided as a rule of Major Products gives the items the particular region is thumb. If it becomes necessary to locate some type of boat, known for, which a traveler can usually find in town under for instance, one may be found (though the price will cer- normal circumstances. tainly be outrageous and favors will be demanded). Armed Forces details both the official and unofficial Adventurers’ Quarters refers to the inns, boarding military organizations, including militia, guard, and slave houses, bars, and taverns that cater to outsiders. The armies. Numbers reflect normal operating sizes; armies descriptions may not be exhaustive for a particular town, swell considerably in times of war. but deal with the most prominent places. Quarters have a Notable Mages and Sages gives a brief description of the listing for both quality and price (see “Major Cities,” prominent spellcasters or knowledgeable people who can above, for definitions). usually be found in the city. Important Characters describes significant individuals Notable Clergy and Churches are listed in order of in the city who have not been mentioned in earlier sec- importance in the community. Usually the high priest of the tions. These individuals are usable as potential allies or temple (regardless of title) is given a description. Supporting enemies, or as adventure triggers. priests are listed too, but they are not fully described. As a Surface Connections tells of the known (and some rule of thumb, lower-level priests include at least one priest unknown) ways to reach the city from the surface. Despite one to three levels lower than the high priest. MostSample priests in the file short entries, getting to and from an Underdark city is these positions are 1st to 3rd level. When “followers” are a trial in its own right. noted, this refers to devout lay worshipers who have donated Local Lore provides some history as well as current their incomes to the temple and now serve the priests. problems, conflicts, and potential adventure ideas. The “Priestess” is used when a temple has only female clergy; DM is free to take any of these facts and spin them into “priest” refers to both sexes. A temple has, in addition, an adventures. unlisted number of general worshipers and supporters.

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