Clemson University TigerPrints All Theses Theses 12-2012 Design and Implementation of a Genre Hybrid Video Game that Integrates the Curriculum of an Introductory Programming Course Cory Buckley Clemson University,
[email protected] Follow this and additional works at: https://tigerprints.clemson.edu/all_theses Part of the Art and Design Commons Recommended Citation Buckley, Cory, "Design and Implementation of a Genre Hybrid Video Game that Integrates the Curriculum of an Introductory Programming Course" (2012). All Theses. 1515. https://tigerprints.clemson.edu/all_theses/1515 This Thesis is brought to you for free and open access by the Theses at TigerPrints. It has been accepted for inclusion in All Theses by an authorized administrator of TigerPrints. For more information, please contact
[email protected]. DESIGN AND IMPLEMENTATION OF A GENRE HYBRID VIDEO GAME THAT INTEGRATES THE CURRICULUM OF AN INTRODUCTORY PROGRAMMING COURSE A Thesis Presented to the Graduate School of Clemson University In Partial Fulfillment of the Requirements for the Degree Masters Digital Production Arts by Cory M. Buckley December 2012 Accepted by: Dr. Donald H. House, Committee Chair Dr. Brian A. Malloy Dr. Jan Holmevik Abstract Video games have a history of being exploited for education. However, all too fre- quently, the resulting educational video game is either transparent in its hijacking of video game media, or the educational content is not intelligently placed within the context of the game. In this paper we analyze existing educational video games and observe popular commercial video game mechanics to form a more player oriented development mindset. Our approach involves mingling game mechanics that are not commonly used together to create a genre hybrid educational video game with a seamlessly integrated introductory programming curriculum.