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W I L D T A L E N T S • S U P E R H E R O R O L E P L A Y I N G I N A W O R L D G O N E M A D • E S S EVERYTHING YOU NEED FOR SUPERPOWERED ACTION E N T I 7ELCOME TO 7ILD 4ALENTS 4HE %SSENTIAL %DITION 4HIS BOOK A L E INCLUDESTHECOMPLETEROLEPLAYINGGAMERULESFOR7ILD4ALENTS D I T I 3ECOND %DITION 4HE /NE 2OLL %NGINE BUILT FOR FAST THRILLING O N SUSPENSEFULPLAY ANDRULESFORSUPERPOWERSTHATHAVETHESIM • A PLICITY FLEXIBILITYANDDETAILTOHANDLEANYSETTINGANDSTYLEOF R C D GAMEALLATAPRICEEVERYGAMERCANLOVE R E A M P U B L I S H I N G • A R C 2 0 0 6 WILD TALENTS ESSENTIAL EDITION rules cre- ated by Greg Stolze, © 2008. Rules written by Dennis Detwiller, Greg Stolze and Shane Ivey, ©2008. GODLIKE and WILD TALENTS created by Dennis Detwiller. Additional rules content by Benjamin Baugh, David Blewer, Colin Chap- man, Edwin Dean III, Brad Elliott and Matthew Widener. Illustrated by Todd Shearer, 2008. Layout and design by Shane Ivey and Todd Shearer. Edited by Shane Ivey. This is a work of fiction. Any similarity with actual people and events, past or present, is purely coincidental and unintentional except for those people and events described in his- torical context. No portion of this work may be reproduced by any means without the express written permission of the copyright holders. All rights reserved worldwide by their respective holders. Second Edition playtesters: Chris Allison, Benjamin Baugh, James “Morfedel” Beggs, Howard Cheng, Mark DiPasquale, Allan Goodall, Alexander Hauber, Mike MacMartin, Mike Ryan, Fidel Santiago, Doug Sims, Dan Spragens, Kevin Veale, Janne Vuorenmaa. First Edition playtest- ers: James “Morfedel” Beggs, Josh “The Streak” Black, Dave “Dr. Jurassic” Blewer, Jenny Blewer, Theron Bretz, Justin Burghardt, Niles R.R. Calder, John M. Campbell, Carl L. “Mime Assassin” Congdon, Myles Corcoran, Daniel Butler, Joe “Trouble Man” Crowe, Wendy Eberhardt, Richard B. “Assassin” Eldridge, Brad Elliott, Bjorn Maier-Ellison, Jim Goldberry, Michelo Grimley, Dawn Gutschke, Nathan Gutschke, Scott Michael Harris, Cody James, Alexander Lambert, Benja- min Baugh, Leningrad and the Super Chums, Mark “Mr. Sarcasm” Lewis and the “Dawson’s Watch” playtest group, Robert “TBone” Loucks, Nicholas Lippolis, Tracy McCormick, Theodore Jay Miller, Bryan Holland-Minkley, Nathan “Cyclone” Mittelman, Barry Morgan, Kevin “The Cannon” Pezzano, Russell Phillips, Nick Pinckernell, T.J. Remsing, Nathan “Ankuko” Richmond, Bradley Robins and the Wicked Crew, Abe Sada. Wild Talents Essential Edition Arc Dream Publishing ISBN 978-0-9818826-1-1 ARC2006 Second printing, 2008 www.arcdream.com Contents Introduction.....................................9 Example: Persuasion .............................. 27 About Roleplaying .................................... 10 About Combat ......................................... 28 What You Need to Play .......................... 11 Rules Summary ..................................... 29 The New Edition ....................................... 11 Example of Play ........................................ 30 Author’s Note ........................................ 11 Definitions ............................................ 30 Other Genres ......................................... 12 2:.Building.a.Character.................34 1:.The.One-Roll.Engine.................13 The Check List .......................................... 34 What Makes a Wild Talents Character? ..... 13 Step 1: The Point Total ............................ 34 Character Points .................................... 13 Step 2: Stats .......................................... 35 Stats and Skills ...................................... 13 Step 3: Skills .......................................... 35 Wild Talents Stats ............................. 13 Cost Per Die ..................................... 35 Base Will and Willpower......................... 14 Step 4: The Archetype ............................. 36 Motivations and Experience ................... 14 Step 5: Powers ....................................... 36 Powers .................................................. 14 Step 6: Base Will and Willpower ............. 37 Inspirations ...................................... 14 The Point Total ......................................... 37 Dice Pools and Matching Sets ................... 15 The “Flavor” of a Game ......................... 37 The Cardinal Rules ................................. 15 Hyperstats, Hyperskills ...................... 37 Resolving Basic Dice Rolls ...................... 16 Character Power Levels .......................... 39 Dice Pools and Power ............................. 17 Setting the Ground Rules ....................... 39 Loose Dice ............................................. 17 Briefing the Players ................................ 39 La Belle Curve .................................. 18 Time Increments .................................... 18 3:.Stats.and.Skills..........................40 Botching It ............................................. 18 Stats ........................................................ 40 Beginner’s Luck...................................... 18 Physical Stat: Body ................................. 40 Time: Combat Rounds and Beyond ......... 18 Body Effects ..................................... 41 Hard Dice and Wiggle Dice ....................... 19 Adding Extras to Body ...................... 41 Difficult Actions ........................................ 19 Movement ............................................. 41 Difficulty Rating ..................................... 19 Physical Stat: Coordination ..................... 42 Dice Options .......................................... 20 Coordination Effects ......................... 42 Penalty Dice ........................................... 20 Sense Effects .................................... 42 Gobble Dice ........................................... 21 Mental Stat: Mind .................................. 43 Minimum Width ..................................... 21 Mind Effects ..................................... 43 Special Maneuvers ................................... 22 Mental Stat: Charm ................................ 43 Multiple Actions ....................................... 22 Charm Effects .................................. 43 Hard Dice and Wiggle Dice ..................... 23 Mental Stat: Command .......................... 44 Static Rolls, Contests and Opposed Rolls ... 23 Command Effects ............................. 44 Contests ................................................ 23 Resisting Charm and Command ............. 44 Opposed Rolls ....................................... 24 Skills ........................................................ 45 Improving the Odds .................................. 24 Same Skill, Different Stat ........................ 45 Taking Your Time .................................... 24 Rolling Without Skill Dice ....................... 45 Cooperating on a Task ........................... 25 Body Skills ............................................. 46 Extended Contests ................................... 25 Coordination Skills ................................. 46 Example: Pursuit .................................... 26 Sense Skills ............................................ 46 Mind Skills ............................................. 46 Penetration ............................................ 65 Charm Skills .......................................... 47 Armor, Cover, and Hit Locations .............. 65 Command Skills ..................................... 47 Stacking Armor ...................................... 66 Skill Options .......................................... 48 Hand-to-Hand Combat ............................. 66 Secondary Score: Base Will ....................... 49 Special Maneuvers: Hand to Hand .......... 66 Gaining Base Will Points ........................ 49 Aiming .................................................. 67 Losing Base Will ..................................... 50 Called Shots .......................................... 67 Zero Base Will Points ............................. 50 Disarming .............................................. 67 Secondary Score: Willpower ...................... 50 Wrestling and Pinning ............................ 68 Gaining Willpower ................................. 50 Choking and Strangling ......................... 68 Spending Willpower ............................... 51 Sneak Attack ......................................... 68 Losing Willpower ................................... 52 Knockback! ........................................... 69 Zero Willpower Points ............................ 53 Ranged Combat ....................................... 70 Motivations .............................................. 53 Special Maneuvers: Ranged Combat ....... 70 Loyalty ................................................... 53 Aiming .................................................. 70 Passion .................................................. 54 Called Shots .......................................... 70 Using Motivations ............................ 53 Multiple Shots and Spray Attacks ........... 71 Character Advancement ............................ 55 Suppressing Fire .................................... 71 Gaining Experience Points ...................... 55 Sniping .................................................. 72 Disadvantages ....................................... 55 Range ................................................... 72 Between-Game Development: XP ........... 56 Movement