1373227377057.Pdf

Total Page:16

File Type:pdf, Size:1020Kb

1373227377057.Pdf W I L D T A L E N T S • S U P E R H E R O R O L E P L A Y I N G I N A W O R L D G O N E M A D • E S S EVERYTHING YOU NEED FOR SUPERPOWERED ACTION E N T I 7ELCOME TO 7ILD 4ALENTS 4HE %SSENTIAL %DITION 4HIS BOOK A L E INCLUDESTHECOMPLETEROLEPLAYINGGAMERULESFOR7ILD4ALENTS D I T I 3ECOND %DITION 4HE /NE 2OLL %NGINE BUILT FOR FAST THRILLING O N SUSPENSEFULPLAY ANDRULESFORSUPERPOWERSTHATHAVETHESIM • A PLICITY FLEXIBILITYANDDETAILTOHANDLEANYSETTINGANDSTYLEOF R C D GAMEALLATAPRICEEVERYGAMERCANLOVE R E A M P U B L I S H I N G • A R C 2 0 0 6 WILD TALENTS ESSENTIAL EDITION rules cre- ated by Greg Stolze, © 2008. Rules written by Dennis Detwiller, Greg Stolze and Shane Ivey, ©2008. GODLIKE and WILD TALENTS created by Dennis Detwiller. Additional rules content by Benjamin Baugh, David Blewer, Colin Chap- man, Edwin Dean III, Brad Elliott and Matthew Widener. Illustrated by Todd Shearer, 2008. Layout and design by Shane Ivey and Todd Shearer. Edited by Shane Ivey. This is a work of fiction. Any similarity with actual people and events, past or present, is purely coincidental and unintentional except for those people and events described in his- torical context. No portion of this work may be reproduced by any means without the express written permission of the copyright holders. All rights reserved worldwide by their respective holders. Second Edition playtesters: Chris Allison, Benjamin Baugh, James “Morfedel” Beggs, Howard Cheng, Mark DiPasquale, Allan Goodall, Alexander Hauber, Mike MacMartin, Mike Ryan, Fidel Santiago, Doug Sims, Dan Spragens, Kevin Veale, Janne Vuorenmaa. First Edition playtest- ers: James “Morfedel” Beggs, Josh “The Streak” Black, Dave “Dr. Jurassic” Blewer, Jenny Blewer, Theron Bretz, Justin Burghardt, Niles R.R. Calder, John M. Campbell, Carl L. “Mime Assassin” Congdon, Myles Corcoran, Daniel Butler, Joe “Trouble Man” Crowe, Wendy Eberhardt, Richard B. “Assassin” Eldridge, Brad Elliott, Bjorn Maier-Ellison, Jim Goldberry, Michelo Grimley, Dawn Gutschke, Nathan Gutschke, Scott Michael Harris, Cody James, Alexander Lambert, Benja- min Baugh, Leningrad and the Super Chums, Mark “Mr. Sarcasm” Lewis and the “Dawson’s Watch” playtest group, Robert “TBone” Loucks, Nicholas Lippolis, Tracy McCormick, Theodore Jay Miller, Bryan Holland-Minkley, Nathan “Cyclone” Mittelman, Barry Morgan, Kevin “The Cannon” Pezzano, Russell Phillips, Nick Pinckernell, T.J. Remsing, Nathan “Ankuko” Richmond, Bradley Robins and the Wicked Crew, Abe Sada. Wild Talents Essential Edition Arc Dream Publishing ISBN 978-0-9818826-1-1 ARC2006 Second printing, 2008 www.arcdream.com Contents Introduction.....................................9 Example: Persuasion .............................. 27 About Roleplaying .................................... 10 About Combat ......................................... 28 What You Need to Play .......................... 11 Rules Summary ..................................... 29 The New Edition ....................................... 11 Example of Play ........................................ 30 Author’s Note ........................................ 11 Definitions ............................................ 30 Other Genres ......................................... 12 2:.Building.a.Character.................34 1:.The.One-Roll.Engine.................13 The Check List .......................................... 34 What Makes a Wild Talents Character? ..... 13 Step 1: The Point Total ............................ 34 Character Points .................................... 13 Step 2: Stats .......................................... 35 Stats and Skills ...................................... 13 Step 3: Skills .......................................... 35 Wild Talents Stats ............................. 13 Cost Per Die ..................................... 35 Base Will and Willpower......................... 14 Step 4: The Archetype ............................. 36 Motivations and Experience ................... 14 Step 5: Powers ....................................... 36 Powers .................................................. 14 Step 6: Base Will and Willpower ............. 37 Inspirations ...................................... 14 The Point Total ......................................... 37 Dice Pools and Matching Sets ................... 15 The “Flavor” of a Game ......................... 37 The Cardinal Rules ................................. 15 Hyperstats, Hyperskills ...................... 37 Resolving Basic Dice Rolls ...................... 16 Character Power Levels .......................... 39 Dice Pools and Power ............................. 17 Setting the Ground Rules ....................... 39 Loose Dice ............................................. 17 Briefing the Players ................................ 39 La Belle Curve .................................. 18 Time Increments .................................... 18 3:.Stats.and.Skills..........................40 Botching It ............................................. 18 Stats ........................................................ 40 Beginner’s Luck...................................... 18 Physical Stat: Body ................................. 40 Time: Combat Rounds and Beyond ......... 18 Body Effects ..................................... 41 Hard Dice and Wiggle Dice ....................... 19 Adding Extras to Body ...................... 41 Difficult Actions ........................................ 19 Movement ............................................. 41 Difficulty Rating ..................................... 19 Physical Stat: Coordination ..................... 42 Dice Options .......................................... 20 Coordination Effects ......................... 42 Penalty Dice ........................................... 20 Sense Effects .................................... 42 Gobble Dice ........................................... 21 Mental Stat: Mind .................................. 43 Minimum Width ..................................... 21 Mind Effects ..................................... 43 Special Maneuvers ................................... 22 Mental Stat: Charm ................................ 43 Multiple Actions ....................................... 22 Charm Effects .................................. 43 Hard Dice and Wiggle Dice ..................... 23 Mental Stat: Command .......................... 44 Static Rolls, Contests and Opposed Rolls ... 23 Command Effects ............................. 44 Contests ................................................ 23 Resisting Charm and Command ............. 44 Opposed Rolls ....................................... 24 Skills ........................................................ 45 Improving the Odds .................................. 24 Same Skill, Different Stat ........................ 45 Taking Your Time .................................... 24 Rolling Without Skill Dice ....................... 45 Cooperating on a Task ........................... 25 Body Skills ............................................. 46 Extended Contests ................................... 25 Coordination Skills ................................. 46 Example: Pursuit .................................... 26 Sense Skills ............................................ 46 Mind Skills ............................................. 46 Penetration ............................................ 65 Charm Skills .......................................... 47 Armor, Cover, and Hit Locations .............. 65 Command Skills ..................................... 47 Stacking Armor ...................................... 66 Skill Options .......................................... 48 Hand-to-Hand Combat ............................. 66 Secondary Score: Base Will ....................... 49 Special Maneuvers: Hand to Hand .......... 66 Gaining Base Will Points ........................ 49 Aiming .................................................. 67 Losing Base Will ..................................... 50 Called Shots .......................................... 67 Zero Base Will Points ............................. 50 Disarming .............................................. 67 Secondary Score: Willpower ...................... 50 Wrestling and Pinning ............................ 68 Gaining Willpower ................................. 50 Choking and Strangling ......................... 68 Spending Willpower ............................... 51 Sneak Attack ......................................... 68 Losing Willpower ................................... 52 Knockback! ........................................... 69 Zero Willpower Points ............................ 53 Ranged Combat ....................................... 70 Motivations .............................................. 53 Special Maneuvers: Ranged Combat ....... 70 Loyalty ................................................... 53 Aiming .................................................. 70 Passion .................................................. 54 Called Shots .......................................... 70 Using Motivations ............................ 53 Multiple Shots and Spray Attacks ........... 71 Character Advancement ............................ 55 Suppressing Fire .................................... 71 Gaining Experience Points ...................... 55 Sniping .................................................. 72 Disadvantages ....................................... 55 Range ................................................... 72 Between-Game Development: XP ........... 56 Movement
Recommended publications
  • Wild Talents (Second Edition) [Pdf] by Dennis Detwiller
    Books » 25532 » Wild Talents (Second Editi download Wild Talents (Second Edition) [pdf] by Dennis Detwiller Download PDF Read online Buy Wild Talents by Dennis Detwiller (ISBN: 9781907204333) from Amazon's Hardcover: 384 pages; Publisher: Cubicle 7 Entertainment; 2nd edition (1 April Wild Talents is a superhero role-playing game published by Arc Dream Publishing and written by Dennis Detwiller, with Greg Stolze, Kenneth Hite, and Shane Ivey, Print/export. Create a book · Download as PDF · Printable version Wild Talents 2nd Edition - ENNIE AWARD NOMINEE FOR BEST RULES, chapter on the history of the World Gone Mad by Dennis Detwiller, Wild Talents 2E offers a comprehensive rule system focused on enabling players to build any character desired, with no concern for how the GODLIKE and WILD TALENTS created by Dennis Detwiller. Wild Talents Second Edition Published by Cubicle 7 Entertainment www.cubicle7.co.uk ISBN "Wild Talents" is a complete superhero roleplaying game built for fast, thrilling action. The "Wild Talents" game system-the "One-Roll Engine" made famous by Fast forward several years, and we see the release of Wild Talents, review of the second edition of Wild Talents (hereafter referred to as WT). Wild Talents Essential Edition includes the complete roleplaying game rules for Wild Talents Second Edition: the One Roll Engine, built for fast, thrilling, WILD TALENTS ESSENTIAL EDITION rules cre- ated by Dennis Detwiller, Greg Stolze and Shane Ivey,. ©2008. Second Edition playtesters: Chris Allison,. Buy Wild Talents (Second Edition) ✓ FREE SHIPPING on qualified orders..
    [Show full text]
  • HORROR NEVER DIES DELTA GREEN a NIGHT at the OPERA Born of the U.S
    HORROR NEVER DIES DELTA GREEN A NIGHT AT THE OPERA AT GREEN A NIGHT DELTA Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green opposes the forces of darkness with honor but without glory. Delta Green agents fight to save humanity from unnatural horrors—often at a shattering personal cost. collects six Delta Green operations, or “nights at the opera” as agents sometimes call them. A NIGHT AT THE OPERA Each scenario stands on its own as a moment of terror. Combined, they expose agents to the edges of the horrors of the world of Delta Green, then suck them into abysses of fear and desperation from which the world itself may never emerge. A NIGHT AT THE OPERA » REVERBERATIONS: An introductory scenario in which the agents confront foes that were old before Delta Green was born. » VISCID: Investigating a geneticist’s gruesome death, the agents confront lethal conspiracies and horrors that never should have been made. The agents must investigate a house that may be haunted by things more » MUSIC FROM A DARKENED ROOM: terrifying than ghosts. » EXTREMOPHILIA: Can the agents stop the spread of an unnatural threat? Or will they become just another vector for the disease? » THE STAR CHAMBER: The agents must hear and adjudicate the horrific after-action report from another team— by way of playing out scenes from the earlier mission in between scenes of the present day. » OBSERVER EFFECT: The agents investigate a cutting-edge physics laboratory that may have looked a little too deeply into the nature of reality.
    [Show full text]
  • The Ultimate Super Mage ™ by Dean Shomshak
    The Ultimate Super Mage ™ by Dean Shomshak HERO PLUS™ The Ultimate Super Mage™ Version 1.1 by Dean Shomshak Editor/Developer: Bruce Harlick Illustrations: Storn Cook Charts: Scott A.H. Ruggels Solitaire Illustration: Greg Smith Pagemaking & Layout: Bruce Harlick Graphic Design: Karl Wu Editorial Contributions: Steve Peterson, Ray Greer, George MacDonald, Steven S. Long Proof Reader: Maggi Perkins Managing Editor: Bruce Harlick Copyright @1996 by Hero Games. All rights reserved. Hero System, Fantasy Hero, Champions, Hero Games and Star Hero are all registered trademarks of Hero Games. Acrobat and the Acrobat logo are trademarks of Adobe Systems Incorporated which may be registered in certain jurisdictions. All other trademarks and registered trademarks are properties of their owners. Published by Hero Plus, a division of Hero Games. Hero Plus Hero Plus is an electronic publishing company, using the latest technology to bring products to customers more efficiently, more rapidly, and at competitive prices. Hero Plus can be reached at [email protected]. Let us know what you think! Send us your mailing address (email and snail mail) and we’ll make sure you’re informed of our latest products. Visit our Web Site at http://www.herogames.com Contents Introduction .............................................7 The White School.............................................. 27 How To Use This Book .................................. 7 The Black School............................................... 27 A Personal Disclaimer...................................
    [Show full text]
  • Cthulhu Lives!: a Descriptive Study of the H.P. Lovecraft Historical Society
    CTHULHU LIVES!: A DESCRIPTIVE STUDY OF THE H.P. LOVECRAFT HISTORICAL SOCIETY J. Michael Bestul A Thesis Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of MASTER OF ARTS August 2006 Committee: Dr. Jane Barnette, Advisor Prof. Bradford Clark Dr. Marilyn Motz ii ABSTRACT Dr. Jane Barnette, Advisor Outside of the boom in video game studies, the realm of gaming has barely been scratched by academics and rarely been explored in a scholarly fashion. Despite the rich vein of possibilities for study that tabletop and live-action role-playing games present, few scholars have dug deeply. The goal of this study is to start digging. Operating at the crossroads of art and entertainment, theatre and gaming, work and play, it seeks to add the live-action role-playing game, CTHULHU LIVES, to the discussion of performance studies. As an introduction, this study seeks to describe exactly what CTHULHU LIVES was and has become, and how its existence brought about the H.P. Lovecraft Historical Society. Simply as a gaming group which grew into a creative organization that produces artifacts in multiple mediums, the Society is worthy of scholarship. Add its humble beginnings, casual style and non-corporate affiliation, and its recent turn to self- sustainability, and the Society becomes even more interesting. In interviews with the artists behind CTHULHU LIVES, and poring through the archives of their gaming experiences, the picture develops of the journey from a small group of friends to an organization with influences and products on an international scale.
    [Show full text]
  • Pseudoscience and Science Fiction Science and Fiction
    Andrew May Pseudoscience and Science Fiction Science and Fiction Editorial Board Mark Alpert Philip Ball Gregory Benford Michael Brotherton Victor Callaghan Amnon H Eden Nick Kanas Geoffrey Landis Rudi Rucker Dirk Schulze-Makuch Ru€diger Vaas Ulrich Walter Stephen Webb Science and Fiction – A Springer Series This collection of entertaining and thought-provoking books will appeal equally to science buffs, scientists and science-fiction fans. It was born out of the recognition that scientific discovery and the creation of plausible fictional scenarios are often two sides of the same coin. Each relies on an understanding of the way the world works, coupled with the imaginative ability to invent new or alternative explanations—and even other worlds. Authored by practicing scientists as well as writers of hard science fiction, these books explore and exploit the borderlands between accepted science and its fictional counterpart. Uncovering mutual influences, promoting fruitful interaction, narrating and analyzing fictional scenarios, together they serve as a reaction vessel for inspired new ideas in science, technology, and beyond. Whether fiction, fact, or forever undecidable: the Springer Series “Science and Fiction” intends to go where no one has gone before! Its largely non-technical books take several different approaches. Journey with their authors as they • Indulge in science speculation—describing intriguing, plausible yet unproven ideas; • Exploit science fiction for educational purposes and as a means of promoting critical thinking; • Explore the interplay of science and science fiction—throughout the history of the genre and looking ahead; • Delve into related topics including, but not limited to: science as a creative process, the limits of science, interplay of literature and knowledge; • Tell fictional short stories built around well-defined scientific ideas, with a supplement summarizing the science underlying the plot.
    [Show full text]
  • Wild-Talents.Pdf
    WILD TALENTS BY CHARLES FORT 1933 Wild Talents By Charles Fort. This edition was created and published by Global Grey ©GlobalGrey 2018 globalgreyebooks.com CONTENTS Chapter 1 Chapter 2 Chapter 3 Chapter 4 Chapter 5 Chapter 6 Chapter 7 Chapter 8 Chapter 9 Chapter 10 Chapter 11 Chapter 12 Chapter 13 Chapter 14 Chapter 15 Chapter 16 Chapter 17 Chapter 18 Chapter 19 Chapter 20 Chapter 21 Chapter 22 Chapter 23 Chapter 24 Chapter 25 Chapter 26 Chapter 27 Chapter 28 Chapter 29 Chapter 30 Chapter 31 Chapter 32 1 CHAPTER 1 You know, I can only surmise about this—but John Henry Sanders, of 75 Colville Street, Derby, England, was the proprietor of a fish store, and I think that it was a small business. His wife helped. When I read of helpful wives, I take it that that means that husbands haven't large businesses. If Mrs. Sanders went about, shedding scales in her intercourses, I deduce that theirs wasn't much of a fish business. Upon the evening of March 4, 1905, in the Sanders' home, in the bedroom of their housemaid, there was a fire. Nobody was at home, and the firemen had to break in. There was no fireplace in the bedroom. Not a trace of anything by which to explain was found, and the firemen reported: "Origin unknown." They returned to their station, and were immediately called back to this house. There was another fire. It was in another bedroom. Again—"Origin unknown." The Sanders', in their fish store, were notified, and they hastened home.
    [Show full text]
  • Delta Green the Role-Playing Game V.1.2
    Delta Green The Role-Playing Game v.1.2 DELTA GREEN THE ROLE-PLAYING GAME ARC DREAM PUBLISHING PRESENTS DELTA GREEN: THE ROLE-PLAYING GAME BY DENNIS DETWILLER, ADAM SCOTT GLANCY, KENNETH HITE, SHANE IVEY & GREG STOLZE with GIL TREVIZO DEVELOPERS & EDITORS DENNIS DETWILLER & SHANE IVEY ART DIRECTOR & ILLUSTRATOR DENNIS DETWILLER GRAPHIC DESIGNER SIMEON COGSWELL COPY EDITOR LISA PADOL DELTA GREEN CREATED BY DENNIS DETWILLER, ADAM SCOTT GLANCY & JOHN TYNES “That cult would never die till the stars came right again, and the secret priests would take great Cthulhu from His tomb to revive His subjects and resume His rule of earth. The time would be easy to know, for then mankind would have become as the Great Old Ones; free and wild and beyond good and evil, with laws and morals thrown aside and all men shouting and killing and reveling in joy.” —H.P. Lovecraft, The Call of Cthulhu "On Edward Teller’s blackboard at Los Alamos I once saw a list of weapons—ideas for weapons —with their abilities and properties displayed. For the last one on the list, the largest, the method of delivery was listed as 'Backyard.' Since that particular design would kill everyone on Earth, there was no use carting it elsewhere." —Robert Serber, about Edward Teller “Blessed be the torch.” —Máximo Gómez AGENTS READ NO FURTHER !1 ©2016 The Delta Green Partnership Delta Green The Role-Playing Game v.1.2 THE FIRST REPORT When Chilton took his shot, I jumped into the mirror room with the laptop bag, thinking, anywhere is better than here.
    [Show full text]
  • Supernatural/Speculative/Paranormal
    Below in no specific order is a list of back cover blurbs in Supernatural/Speculative/Paranormal/Horror/Fantasy/Ghost genres that I wrote from scratch or revised (the original blurb is included first, followed by my revision) as well as the high-concept (75- and/or 150 words or less) blurb I wrote for it, if the blurb wasn't already in that word count. Note: Unless specified otherwise, I also wrote the series blurbs. If you're looking for something specific, click Control F to search for it. Karen Wiesner Dangerous Waters Series by Dee Lloyd http://www.deelloyd.com/ Paranormal Romance Series blurb: Dashing heroes set out to protect the women of their dreams as they travel by boat over the Caribbean and the Bahamas, even to a clear lake in Muskoka, where romance--and deception- -will take them all into Dangerous Waters. [39 words] Dashing heroes set out to protect the women of their dreams when romance--and deception-- will take them all into Dangerous Waters. [22 words] Book 1: Change of Plans Original blurb: Mike and Sara didn't plan on falling in love... Mike was determined to change his image from “Mr. Nice Guy” to “dangerous and exciting male on the prowl.” He had narrowly missed marrying the wrong woman, who had eloped with her boss before he arrived home from a contract job in Africa. Disillusioned by her broken promise and angry with women in general, Mike plans to find a fun-loving woman to share his honeymoon stateroom. Sara has never been in love, but she does want a family.
    [Show full text]
  • WILD TALENTS Rules Created by Greg Stolze Rules Written
    Introduction WILD TALENTS Rules Created by Greg Stolze Rules Written by Dennis Detwiller, Greg Stolze and Shane Ivey GODLIKE and WILD TALENTS Created by Dennis Detwiller “Changing the Course of Mighty Rivers” by Kenneth Hite “A World Gone Mad” by Dennis Detwiller “White Knights, Black Hearts” by Shane Ivey Additional Rules Content by David Blewer, Colin Chapman, Edwin Dean III, Brad Elliott and Matthew Widener Cover Artwork by Christopher Shy Interior Artwork by Samuel Araya, Todd Shearer and Christopher Shy Layout and Design by C. Brent Ferguson, Shane Ivey and Matt Snyder Edited by Shane Ivey Assistant Editor Jeff Quick Special Thanks to Aron Ander- son, Benjamin Lee Baugh, Dave Blewer, Colin Chapman, Hsin Chen, Charlie Conley, Brad Elliott, Havard Haagenrud, Theodore Jay Miller, Kevin Pezzano, Christopher Søgge Rognes, Matthew Widener, and all those who supported our work. Playtesters James “Morfedel” Beggs, Josh “The Streak” Black, Dave “Dr. Jurassic” Blewer, Jenny Blewer, Theron Bretz, Justin Burghardt, Niles R.R. Calder, John M. Campbell, Carl L. “Mime As- sassin” Congdon, Myles Corcoran, Daniel Butler, Joe “Trouble Man” Crowe, Wendy Eberhardt, Richard B. “Assassin” Eldridge, Brad Elliott, Bjorn Maier-Ellison, Jim Goldberry, Michelo Grimley, Dawn Gutschke, Nathan Gutschke, Scott Michael Harris, Cody James, Alexander Lambert, Benjamin Lee Baugh, Leningrad and the Su- per Chums, Mark “Mr. Sarcasm” Lewis and the “Dawson’s Watch” playtest group, Robert “TBone” Loucks, Nicholas Lippolis, Tracy McCormick, Theodore Jay Miller, Bryan Holland-Minkley, Nathan “Cyclone” Mittelman, Barry Morgan, Kevin “The Cannon” Pezzano, Russell Phillips, Nick Pinckernell, T.J. Remsing, Nathan “Ankuko” Richmond, Bradley Robins and the Wicked Crew, Abe Sada.
    [Show full text]
  • ARCTUO18 Preview.Pdf
    I s s u e 1 8 , D e c e m b e r 2 0 1 0 WR ITERS: Richard Becker, Monte Cook, Adam Gauntlett, Nick Grant, Dan Contents Harms, Pat Harrigan, James Haughton, George Holochwost, Shane Ivey, Matthew Pook, Brian Sammons, C.A. Suleiman and John Scott Tynes. Columns COVER ARTIST: Todd Shearer. The DreaD Page of azaThoTh 2 ILLUSTRATORS: Toren Atkinson and Dennis Detwiller. The eye of LIghT & Darkness 6 PAGE DESIGNER: Jessica Hopkins. Tales of Ter ror ART DIRECTOR: Dennis Detwiller. mr. PoPaTov 4 EDITORS: Adam Crossingham, Dan Harms, Shane Ivey and Greg Stolze, slighT reTurn 32 with copy editing by James Knevitt. Founding editor: John Scott Tynes. Editor-in- chief: Shane Ivey. house of hunger 34 The arT show 74 EDITORIAL BOARD: Brian Appleton, Monte Cook, Adam Crossingham, Dennis Detwiller, Adam Scott Glancy, Dan Harms, Kenneth Hite, Shane Ivey, Greg Stolze, John Scott Tynes and Ray Winninger. Arcane Artifacts PLAYTESTERS: Simon Brake with Matthew Benner, Elliot Biddle and Laura The chInaman’s screen 9 Brake; Steve Dempsey with Beth Lewis, Dave Pickson, Simon Rogers and Graham Walmsley; Krzysztof Fabjan ́ski with Maciej Paluszkiewicz, Magdalena The forgotten 19 Paluszkiewicz and Grzegorz Zawadka; Nathan Palmer; Robert Lint with Ryan Harris, Alex Miner, Shelly Smith and Grace Willard; Harald Schindler with Archie Leach, Markus Pelzl, H. Schindler and Tom Stern; Kenneth Scroggins with Myster ious Brandon Fong, Thomas and Miles; Tony Toon with Kate Boarman, James House, Manuscr ipts Jason Martin and Josh Oliver; and The Veterans of a Thousand Midnights. The branchLy numbers edit 20 COPYRIGHT: All contents are © 2010 by their respective creators.
    [Show full text]
  • Better Angels APU7000
    A tabletop roleplaying game of over-the-top supervillainy Better Angels APU7000 Target Market Selling Points for Players Product Type RPG Core Rulebook • Fans of games that focus on • Perfect for pick-up games story and character more with no advance planning. ISBN 978-0-98531-754-6 than detailed combat rules. • Lightweight rules with deep MSRP $39.99 • Gamers who would love characterization. a new twist on superhero • Collaborative character Format 8.5” x 11” full-color gaming. creation instantly creates hardcover, 176 pages • Fans of existing One Roll the core conflicts that drive Product # APU7000 Engine games like Godlike, adventures. Wild Talents, A Dirty World, • Encourages long-term Release August 2013 and Monsters and Other campaigns that explore the Childish Things. ramifications of character • Fans of other works by Greg choices and actions. Ten-Second Pitch: Stolze and the Arc Dream Publishing team such as Selling Points for Retailers Better Angels is a tabletop Unknown Armies and Delta • Critically acclaimed roleplaying game about supervillains Green. author (Greg Stolze) and and the demons that give them design team (Arc Dream amazing powers. As a player, you Up-Sells & Cross-Sells Publishing), frequently alternate between both roles—a • Wild Talents (CB75400) nominated for major awards. scheming supervillain, and the • Progenitor (CB75412) • Strong online support— demon whispering over another • The Kerberos Club (CB75401) scenarios, character creation player’s shoulder. • Grim War (CB75403) app, characters, short fiction, • Monsters and Other Childish and an active gamer base. Things (APU3000) • Retailers can provide a PDF • Godlike (APU1009) of the complete rulebook • A Dirty World (CB75407) to customers FREE via • Reign (CB75404) bitsandmortar.com.
    [Show full text]
  • The Platinum Appendix
    SHANNON APPELCLINE SHANNON A HISTORY OF THE ROLEPLAYING GAME INDUSTRY THE PLATINUM APPENDIX SHANNON APPELCLINE This supplement to the Designers & Dragons book series was made possible by the incredible support given to us by the backers of the Designers & Dragons Kickstarter campaign. To all our backers, a big thank you from Evil Hat! _Journeyman_ Antoine Pempie Carlos Curt Meyer Donny Van Zandt Gareth Ryder-Han- James Terry John Fiala Keith Zientek malifer Michael Rees Patrick Holloway Robert Andersson Selesias TiresiasBC ^JJ^ Anton Skovorodin Carlos de la Cruz Curtis D Carbonell Dorian rahan James Trimble John Forinash Kelly Brown Manfred Gabriel Michael Robins Patrick Martin Frosz Robert Biddle Selganor Yoster Todd 2002simon01 Antonio Miguel Morales CURTIS RICKER Doug Atkinson Garrett Rooney James Turnbull John GT Kelroy Was Here Manticore2050 Michael Ruff Nielsen Robert Biskin seraphim_72 Todd Agthe 2Die10 Games Martorell Ferriol Carlos Gustavo D. Cardillo Doug Keester Garry Jenkins James Winfield John H. Ken Manu Marron Michael Ryder Patrick McCann Robert Challenger Serge Beaumont Todd Blake 64 Oz. Games Aoren Flores Ríos D. Christopher Doug Kern Gary Buckland James Wood John Hartwell ken Bronson Manuel Pinta Michael Sauer Patrick Menard Robert Conley Sérgio Alves Todd Bogenrief 6mmWar Apocryphal Lore Carlos Ovalle Dawson Dougal Scott Gary Gin Jamie John Heerens Ken Bullock Guerrero Michael Scholl Patrick Mueller-Best Robert Daines Sergio Silvio Todd Cash 7th Dimension Games Aram Glick Carlos Rincon D. Daniel Wagner Douglas Andrew Gary Kacmarcik Jamie MacLaren John Hergenroeder Ken Ditto Manuel Siebert Michael Sean Manley Patrick Murphy Robert Dickerson Herrera Gea Todd Dyck 9thLevel Aram Zucker-Scharff caroline D.J.
    [Show full text]