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Folklore of The
1 Cailleach – old woman Altough the Cailleach lives in various mountain homes every year she comes to the Coire Bhreacain (Cauldren of the Plaid) to wash her massive yellow plaid in the swirling waters in order to summon the cold winds as Scotia’s Winter goddess. During archeological excavations in 1880 a figure of an ancient goddess was discovered in the peat bogs of Scotland, a figure who 2,500 years ago stood near the shore of Loch Leven as a symbol of an ancient religion or deity that has now been lost to time. Today she is known as the Ballachulish Woman & is a figure who stands at almost five feet tall & carved from a single piece of alder wood, her eyes are two quartz pebbles which even today, have a remarkable ability to draw the attention to the face of this mysterious relic. Although the identity of the Ballachulish Woman still remains a mystery many have speculated as to who this figure represented, there are some who believe that she is a depiction of a deity known as the Cailleach Bheithir, an ancient goddess of winds & 2 storms, also known as the Winter Hag, who had associations with a nearby mountain called Beinn a’Bheithir. (Hill of the thunderbolt) Another theory is that she could represent a goddess of the straits, this is due to the figures location near the straits where Loch Levan meets the sea, & was a deity that prehistoric travellers would make offerings too in an attempt to secure their safety while travelling dangerous waters. -
The Ultimate Super Mage ™ by Dean Shomshak
The Ultimate Super Mage ™ by Dean Shomshak HERO PLUS™ The Ultimate Super Mage™ Version 1.1 by Dean Shomshak Editor/Developer: Bruce Harlick Illustrations: Storn Cook Charts: Scott A.H. Ruggels Solitaire Illustration: Greg Smith Pagemaking & Layout: Bruce Harlick Graphic Design: Karl Wu Editorial Contributions: Steve Peterson, Ray Greer, George MacDonald, Steven S. Long Proof Reader: Maggi Perkins Managing Editor: Bruce Harlick Copyright @1996 by Hero Games. All rights reserved. Hero System, Fantasy Hero, Champions, Hero Games and Star Hero are all registered trademarks of Hero Games. Acrobat and the Acrobat logo are trademarks of Adobe Systems Incorporated which may be registered in certain jurisdictions. All other trademarks and registered trademarks are properties of their owners. Published by Hero Plus, a division of Hero Games. Hero Plus Hero Plus is an electronic publishing company, using the latest technology to bring products to customers more efficiently, more rapidly, and at competitive prices. Hero Plus can be reached at [email protected]. Let us know what you think! Send us your mailing address (email and snail mail) and we’ll make sure you’re informed of our latest products. Visit our Web Site at http://www.herogames.com Contents Introduction .............................................7 The White School.............................................. 27 How To Use This Book .................................. 7 The Black School............................................... 27 A Personal Disclaimer................................... -
Pseudoscience and Science Fiction Science and Fiction
Andrew May Pseudoscience and Science Fiction Science and Fiction Editorial Board Mark Alpert Philip Ball Gregory Benford Michael Brotherton Victor Callaghan Amnon H Eden Nick Kanas Geoffrey Landis Rudi Rucker Dirk Schulze-Makuch Ru€diger Vaas Ulrich Walter Stephen Webb Science and Fiction – A Springer Series This collection of entertaining and thought-provoking books will appeal equally to science buffs, scientists and science-fiction fans. It was born out of the recognition that scientific discovery and the creation of plausible fictional scenarios are often two sides of the same coin. Each relies on an understanding of the way the world works, coupled with the imaginative ability to invent new or alternative explanations—and even other worlds. Authored by practicing scientists as well as writers of hard science fiction, these books explore and exploit the borderlands between accepted science and its fictional counterpart. Uncovering mutual influences, promoting fruitful interaction, narrating and analyzing fictional scenarios, together they serve as a reaction vessel for inspired new ideas in science, technology, and beyond. Whether fiction, fact, or forever undecidable: the Springer Series “Science and Fiction” intends to go where no one has gone before! Its largely non-technical books take several different approaches. Journey with their authors as they • Indulge in science speculation—describing intriguing, plausible yet unproven ideas; • Exploit science fiction for educational purposes and as a means of promoting critical thinking; • Explore the interplay of science and science fiction—throughout the history of the genre and looking ahead; • Delve into related topics including, but not limited to: science as a creative process, the limits of science, interplay of literature and knowledge; • Tell fictional short stories built around well-defined scientific ideas, with a supplement summarizing the science underlying the plot. -
Wild-Talents.Pdf
WILD TALENTS BY CHARLES FORT 1933 Wild Talents By Charles Fort. This edition was created and published by Global Grey ©GlobalGrey 2018 globalgreyebooks.com CONTENTS Chapter 1 Chapter 2 Chapter 3 Chapter 4 Chapter 5 Chapter 6 Chapter 7 Chapter 8 Chapter 9 Chapter 10 Chapter 11 Chapter 12 Chapter 13 Chapter 14 Chapter 15 Chapter 16 Chapter 17 Chapter 18 Chapter 19 Chapter 20 Chapter 21 Chapter 22 Chapter 23 Chapter 24 Chapter 25 Chapter 26 Chapter 27 Chapter 28 Chapter 29 Chapter 30 Chapter 31 Chapter 32 1 CHAPTER 1 You know, I can only surmise about this—but John Henry Sanders, of 75 Colville Street, Derby, England, was the proprietor of a fish store, and I think that it was a small business. His wife helped. When I read of helpful wives, I take it that that means that husbands haven't large businesses. If Mrs. Sanders went about, shedding scales in her intercourses, I deduce that theirs wasn't much of a fish business. Upon the evening of March 4, 1905, in the Sanders' home, in the bedroom of their housemaid, there was a fire. Nobody was at home, and the firemen had to break in. There was no fireplace in the bedroom. Not a trace of anything by which to explain was found, and the firemen reported: "Origin unknown." They returned to their station, and were immediately called back to this house. There was another fire. It was in another bedroom. Again—"Origin unknown." The Sanders', in their fish store, were notified, and they hastened home. -
Thebardstale-Manual
Register Your Game Today! • Free tips , tricks, demos, trailers , and more ! • Receive free technical and customer support. • Be the first to know about beta tests , tournaments , game testing opportunities, and other events. • Plus , stay informed on the latest VU Games table of contents news, updates, discounts & more! INTRODUCTION .. ... ......... ...... ...................... ...... .PAGE 2 Go to http://reg.vugames.com Now! GITTING STARTED .. .... .......•........ ....... ........... ...... PAGE 6 MAIN MENU ...... .. •........•................. ...... ...........PAGE 7 PLAYING THE GAME .. ......•.........................•.......... PAGE 9 SELECTING AND USING WEAPONS ...... ..•.. .. .. .. ..•.•.. ...... PAGE 11 SUMMONING AND CONTROLLING CREATUR ES .....•........ ....PAGE 14 CREDITS ........•........•.......................•..............PAGE 21 CUSTOMER SUPPORT .... ..... ..•..........•......... ... ...... ..PAGE 24 LICENSE AGREEMENT ...........•.....•.. .... ...... ..... ........PAGE 24 C 2005 inXi1e en1ertainmen1 . All rights reserved. The Bard's Tale Is a trademark or registered trademark of inXile entertainment ln certain coun lrles; and is a trademark or registered trademark of Electronic Arts Inc. in certain other countries where it ls used under license_ inXile entertain ment and lhe inXJle logo are trademarks of inXile entertainment. Vivendi Universal Games and the Vivendi Universal Games logo are trademarks of Vivendi Universal Games, Inc. Game Engme licensed from Snowbhnd Studios Copyright C 2000 - 2005 Snowblmd Studios, Inc. All nghts reserved. Windows and 01rectX are either registered trademarks or trademarks of M1crosof1 Corporalion In the U.S. and/or olher counlries and are used under license lrom Microsof1. Pentium is a reglslered lrademark of lnlel Corporation. AT! is used under tlcense and Is a registered trademark or trademark of All Technologies Inc In the United States and other countries _ NVIDIA and GeForce are registered 1rademarks or trademarks of NVIDIA Corporation In the United States and/or other countries. -
Wild Talents 1
An Introduction This is the first issue of Wildtalents. Within these pages we hope to bring you character ideas, scenario hooks, rules up- dates and errata and letters and thoughts from those of you kind enough to write to us. We hope to give you advance notice of the next products that will appear from Crucible Design and also as a source of in- formation ragarding gaming as a whole. In this latter case, we'll have to rely on being informed of events in gaming so don't hesitate and send us some info! ERRATA for The 23rd Letter 1st Edition We did make some mistakes with the first book but as it was a bit of a rush to get it ready for the convention I'm sure you'll understand. Some of the mistakes just weren't there until someone noticed them. A hint: never believe a spelling checker. The first is not horrendous. Just a casual misspelling of brain so that it reads brian tissue instead. Boy did I feel foolish. The second mistake was bad though. I forgot to put the dam- age track on the front of the character sheet. This has now been rectified and the character sheet is available from us. You should get it when you buy your copy of the game but if not just let us know and we'll get one sent off to you as quick as possible. We're not infallible. [email protected] News, Previews, Explanations, Sales The 23rd Letter 2nd Edition The game is available at Q-CON and also through direct mail order from our good selves. -
Selkies in Scottish Folk Tales and Their Interpretation in Contemporary Scottish Literature (Diplomová Práce)
UNIVERZITA PALACKÉHO V OLOMOUCI Filozofická fakulta Katedra anglistiky a amerikanistiky Bc. Hana Zámečníčková Selkies in Scottish Folk Tales and Their Interpretation in Contemporary Scottish Literature (diplomová práce) Studijní obor: Anglická filologie Vedoucí práce: Mgr. Ema Jelínková, Ph.D Olomouc 2017 Prohlašuji, že jsem tuto magisterskou diplomovou práci vypracovala samostatně pod odborným dohledem vedoucí práce a uvedla jsem všechny použité podklady a literaturu. V Olomouci dne 3.5. 2017 ________________________________ Acknowledgements I would like to express my sincere gratitude to my supervisor Mgr. Ema Jelínková, Ph.D. for her guidance, help and, most of all, patience. I would also like to thank the Scottish Universities’ International Summer School and The Scottish Czech & Slovak Fund for giving me the opportunity to spend a wonderful summer in Edinburgh and providing me with access to the library of Edinburgh University. I would also like to thank my friends and family for believing in me and supporting me on my university journey. “Folklore is the repository of the timeless yearning of humans to identify with their sense of an eternal oneness in the universe - the sense which tells man he has a soul.” Mollie Hunter This thesis is dedicated to my grandmother. TABLE OF CONTENTS: 1 INTRODUCTION ……………………………………………………… 1 2 SELKIES IN SCOTTISH FOLKLORE ……………………………… 3 2.1 Defining a Selkie …………………………………………………3 2.1.1 Appearance ………………………………………………. 4 2.1.2 Personality and Lifestyle ……………………………….... 4 2.1.3 Magical Abilities ……………………………………….... 6 2.2 Popular Selkie Folk Tales ……………………………………… 7 2.3 The Origin of The Selkie Lore in Scotland …………………… 9 2.3.1 Origin in Folklore ………………………………………... 9 2.3.2 The Origins of the Selkie Lore: Finns, Fin Folk, Sea Fairies or selkies?........................................................................... -
Table of Contents News, Updates, Discounts & More! INTRODUCTION
Register Your Game Today! • Free tips, tricks, demos, trailers, and more! • Receive free technical and customer support. • Be the first to know about beta tests, tournaments, game testing opportunities, and other events. • Plus, stay informed on the latest VU Games table of contents news, updates, discounts & more! INTRODUCTION . .PAGE 2 Go to http://reg.vugames.com Now! GETTING STARTED . .PAGE 6 MAIN MENU . .PAGE 7 PLAYING THE GAME . .PAGE 9 SELECTING AND USING WEAPONS . .PAGE 11 SUMMONING AND CONTROLLING CREATURES . .PAGE 14 CREDITS . .PAGE 21 CUSTOMER SUPPORT . .PAGE 27 LICENSE AGREEMENT . .PAGE 28 of Vivendi Universal Games, Inc. Games, Universal Vivendi of Vivendi Universal Games and the Vivendi Universal Games logo are trademarks trademarks are logo Games Universal Vivendi the and Games Universal Vivendi © 2005 inXile entertainment. All rights reserved. The Bard's Tale is a trademark or registered trademark of inXile entertainment in certain coun- tries; and is a trademark or registered trademark of Electronic Arts Inc. in certain other countries where it is used under license. inXile entertain- ment and the inXile logo are trademarks of inXile entertainment. Game Engine Licensed from Snowblind Studios. Copyright © 2000 - 2005 Snowblind Studios, Inc. All rights reserved. Windows and DirectX are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other countries and are used under license from Microsoft. Pentium is a registered trademark of Intel Corporation. ATI is used under license and is a registered trademark or trademark of ATI Technologies Inc. in the United States and other countries. NVIDIA and GeForce are registered trademarks or trademarks of NVIDIA Corporation in the United States and/or other countries. -
Just out of Reach: an Ethnographic Theory of Magic and Rationalisation
Just Out of Reach: An Ethnographic Theory of Magic and Rationalisation Richard D.G. Irvine and Theodoros Kyriakides To appear in Implicit Religion Abstract: Perceived in their ideal forms, rationalisation and magic might seem to oppose one another. In this paper, however, rather than placing these forces in sterile opposition, we instead explore the social and relational dynamics through which rationalisation - the dominant epistemological force of modernity – in certain cases provides the conditions of doubt, opacity, and unknowability that makes magical thinking manifest in the everyday mundane. We explore such theoretical suggestions through ethnographic research conducted in Orkney and Cyprus. By examining connections between rationalisation and magic as these historically unfolded in these two different island settings, we initially provide a depiction of how the project of rationalisation led to the decline of magic in our two fieldsites. Then, by focusing on everyday manifestations of magical thinking, we nevertheless proceed to showcase how rationalisation and magic appear to sustain one other through an unresolved, generative tenson, emergent of the incapacity of the former to fully sublate the latter in its requirement to ‘know’ the world. The trajectory of rationalisation means that there is nothing unknowable in the world, and yet, from the position of any given person, there is no knowable whole. It remains out of reach. We conclude by discussing how the tensions inherent in the relation between rationalisation and magic allow for further theorising about the dimension of unknowing that permeates contemporary public epistemologies and subjectivities. Keywords: magic, rationalisation, epistemology, memory, Orkney, Cyprus Magic and the Ambivalence of Rationalisation It would be fair to say that magic has an awkward relationship with rationalisation. -
Charles Fort
Three Books by Charles Fort Charles H. Fort (1874-1932) was an investigator of unusual and anomalous phenomena. The three works in this file, New Lands (1923), Lo! (1931), and Wild Talents (1933), are collections of data from scientific journals, newspapers and periodicals, loosely categorized by Fort and commented on in his humorous style. Fort is considered the Father of modern UFO studies. Compiled by Robert Bedrosian, October, 2016, in 675 bookmarked and searchable pdf pages. New Lands (1923). Lo! (1931). Wild Talents (1933). Fort's other important work, Book of the Damned (1919), may be downloaded from Internet Archive here: Fort's Book of the Damned , at archive.org. Fort's Complete Works are available for reading online: Complete Works of Charles Fort , at sacred-texts.com. New Lands, by Charles Fort, [1923], at sacred-texts.com NEW LANDS by CHARLES FORT New York: BONI AND LIVERIGHT, INC. [1923] Scanned, proofed and formatted by John Bruno Hare at sacred-texts.com, July 2008. This text is in the public domain in the US because it not renewed at the US Copyright Office in a timely fashion. New Lands, by Charles Fort, [1923], at sacred-texts.com [p. 313] PART I 1 LANDS in the sky-- That they are nearby- - That they do not move. I take for a principle that all being is the infinitely serial, and that whatever has been will, with differences of particulars, be again-- The last quarter of the fifteenth century- -land to the west! This first quarter of the twentieth century- -we shall have revelations. -
Christian, Norse and Celtic: Metaphysical Belief Structures in Nancy Farmer's the Saxon Saga
Volume 30 Number 1 Article 7 10-15-2011 Christian, Norse and Celtic: Metaphysical Belief Structures in Nancy Farmer's The Saxon Saga Marek Oziewicz University of Wroclaw, Poland and Pennsylvania State University Follow this and additional works at: https://dc.swosu.edu/mythlore Part of the Children's and Young Adult Literature Commons Recommended Citation Oziewicz, Marek (2011) "Christian, Norse and Celtic: Metaphysical Belief Structures in Nancy Farmer's The Saxon Saga," Mythlore: A Journal of J.R.R. Tolkien, C.S. Lewis, Charles Williams, and Mythopoeic Literature: Vol. 30 : No. 1 , Article 7. Available at: https://dc.swosu.edu/mythlore/vol30/iss1/7 This Article is brought to you for free and open access by the Mythopoeic Society at SWOSU Digital Commons. It has been accepted for inclusion in Mythlore: A Journal of J.R.R. Tolkien, C.S. Lewis, Charles Williams, and Mythopoeic Literature by an authorized editor of SWOSU Digital Commons. An ADA compliant document is available upon request. For more information, please contact [email protected]. To join the Mythopoeic Society go to: http://www.mythsoc.org/join.htm Mythcon 51: A VIRTUAL “HALFLING” MYTHCON July 31 - August 1, 2021 (Saturday and Sunday) http://www.mythsoc.org/mythcon/mythcon-51.htm Mythcon 52: The Mythic, the Fantastic, and the Alien Albuquerque, New Mexico; July 29 - August 1, 2022 http://www.mythsoc.org/mythcon/mythcon-52.htm Abstract Introduces a young adult historical-fantasy trilogy, The Saxon Saga by Nancy Farmer, and elucidates the value of its multicultural approach in our distrustful and fragmented age. -
Denizens of the Deep
Merfolk Denizens of the Deep SampleA racial option for file 5th Edition Dungeons & Dragons Merfolk “THOSE MERFOLK, THEY’RE A GOOD OMEN. or an evil omen. I can never remember which. All Underwater Cities you need to know is that if one o’ them is aboard ���������������������������� your vessel, you're bound for a bout o’ fortune. Or Merfolk congregate in vast living cities in the tropical disaster. waters of the South and huge underwater citadels They keep to themselves, though. Only ever met in the more temperate North. The largest city in one once meself. Met ‘im on an honest merchant the South is a carefully grown reef named Azure ship. Deckhand ‘e was.. Whole ship went down in a Nim that stretches along thirty miles of a populated storm. I was the only survivor. A good omen ‘e was! archipelago. In the North, the Merrowkeep Citadel Suppose that means ‘e died. Bad omen, then. Wait, sits among windswept islands, carved out of the merfolk can swim. Good omen again!” heavy stone of a dormant underwater volcano. -Peer Icetide, ship’s captain These cities form the hub of merfolk culture. Merfolk traders bring goods that are impossible Merfolk are a semi-acquatic race of shapeshifters to make underwater from nearby islands or other that spend most of their lives underwater. Although surface settlements. In addition, these cities act as they can survive equally well on land or underwater, political gathering places, where representatives merfolk culture is based almost entirely beneath the from different merfolk groups can meet to debate waves.