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MAIN MENU ...... •...... •...... PAGE 7

PLAYING THE GAME ...... •...... •...... PAGE 9

SELECTING AND USING WEAPONS ...... •...... •.•...... PAGE 11

SUMMONING AND CONTROLLING CREATUR ES .....•...... PAGE 14

CREDITS ...... •...... •...... •...... PAGE 21

CUSTOMER SUPPORT ...... •...... •...... PAGE 24

LICENSE AGREEMENT ...... •.....•...... PAGE 24

C 2005 inXi1e en1ertainmen1 . All rights reserved. The Bard's Tale Is a trademark or registered trademark of inXile entertainment ln certain coun­ lrles; and is a trademark or registered trademark of Electronic Arts Inc. in certain other countries where it ls used under license_ inXile entertain­ ment and lhe inXJle logo are trademarks of inXile entertainment. Vivendi Universal Games and the Vivendi Universal Games logo are trademarks of Vivendi Universal Games, Inc. Game Engme licensed from Snowbhnd Studios Copyright C 2000 - 2005 Snowblmd Studios, Inc. All nghts reserved. Windows and 01rectX are either registered trademarks or trademarks of M1crosof1 Corporalion In the U.S. and/or olher counlries and are used under license lrom Microsof1. Pentium is a reglslered lrademark of lnlel Corporation. AT! is used under tlcense and Is a registered trademark or trademark of All Technologies Inc In the United States and other countries _ NVIDIA and GeForce are registered 1rademarks or trademarks of NVIDIA Corporation In the United States and/or other countries. All olher trademarks are property of their respective owners. A turning point in tl1e Bard's Life was ms first exposure to introduction live music at age 12. While on an errand to fetch a bucket of lard for the week's meals, he was lured to the town pub by tl1e The Bard was born to a working class family in a small melodic sounds of plucked strings. He watched wide-eyed country village one year after the new millennium had turned. through the pub window for a good hour before a barmaid His parents, Edmw1d and Adelaide, had married two years yelled, "Get away from my dressing room window, boy!" He earlier, while Edmund was suffering from an ailment that was tl1en moved down to the window the music was coming from spreading throughout the globe like a plague. Many believed and listened witl1 rapt attention wlule tl1e band played to an this "plague" was the means to the end of the world because of appreciative audience. Periodically patrons would toss coins the new millennium approaching, but as it turns out, everyone into a worn hat at the foot of the stage and tlie Bard couldn't help but notice tl1at tl1e lute player's hands were actually clean, unlike his wluch were tl1e color of grub excrement. That alone was incentive enough for the Bard to become a musician. As the band stopped playing to enjoy a round of ale, tl1e Bard's eyes locked on the beautiful Isabel, the daughter of a nearby farmer, who was now tl1e bar's serving wench. It was at tllis very moment the Bard understood !us true calling, prompting !um to run back to tlie window of tl1e barmaid's dressing room. The very next day a black-eyed Bard rummaged tlu·ough some wood scraps and constructed a crude, one-stringed instrument and learned to play t11e big hit of tlie time, It's Bad Luck To Be You. To earn money and to gain a musical education, he performed odd jobs at the pub, such as killing rats in the cellar (or t11e barmaid's dressing room), and made just had a touch of the flu . Later doctors would refer to this flu friends witl1 t11e traveling musicians who filled its stage. as The Mille1mium Virus. 2 Near t11e conclusion of his schooling the Bard felt he had no 3 • The Bard was a good baby, but had an unusual infatuation choice but to leave school and his village. Tlus was of course • with rattles. Because of tlus, he developed quite tl1e knack of because tl1e school and t11e village asked him to leave. It seems conning other babies out of their rattles. "It was amazing," lus the Bard had made a pass at every lassie in town and actually mother would say. "Every week he would have upwards of was in t11e process of starting t11e second pass. Also, !us past twenty rattles in lus possession." He spent his formative years caught up with him when classmates in !us Warlocks & Witches attending school and working on his parents' grub farm, class (the first year the class went co-ed) conjured up a spell to neitl1er ofwluch seemed to inspire lum, although it did inspire release blocked childhood memories. One by one, many of the townsfolk to stay downwind. Bard's classmates began remembering being conned out of tl1eir rattles when t11ey were small children. The Bard barely escaped witl1 !us own rattles t11at day. On the outside the Bard's parents were bitterly During an extermination session, to the Bard's disappointed in their son, but deep down, weU ... they were amazement, a rat spoke to him in an elegant English tongue bitterly disappointed in their son. "I don't know what is and pleaded for his life. He wasn't really amazed that the rat worse," his father complained, "that he is so incompetent that was speaking to him, but that it was speaking to him after only he can't even take over the family grub farm or the sounds that two mugs of ale. The rat eloquently told his story-he had come out of that blasted lute of his!" His first journey took him been a talented bard himself once, a refined gentleman to a neighboring village where he became an apprentice to a actually and a bit of a gold-digger, when one of his conquests, barrel maker, enabling him to earn some money to pur ue his a disgruntled mistress, turned out to be a sorceress. She music career at night. While making barrels his mind drifted off exacted her revenge by relegating him to a life as a rat­ to thoughts of music making and women, or was that music a permanent reminder of his n·ue nature. After the Bard heard and woman-making? At any rate, this lack of focus at work tl1is, he only had one question. "Her name wasn't Sheila, was resulted in some shoddy barrel making which would soon it?" After being relieved his previous night's conquest wasn't come back to haunt him. His nights were filled with visits to tl1e same woman, he tl1en questioned tl1e speaking rat as to the town pub, plying his preferred trade of music for a flagon why he should spare his life. The rat explained tlrnt he could of ale and hopefully the favor of any lasses who might be teach the Bard a nme that, when played, would magically within earshot. summon him out of midair, a talent he once had when in human form. He went on to explain that only tl1e most His tenure as a barrel maker came to an abrupt end when his talented musicians can work such magic, and he had \vimessed barrel mentor Henry, the proprietor of The Barrel Barn, ran the Bard's talented play. "Who knows," he said to tl1e Bard, him out of town for producing barrels that shattered with a "you may be able to use me as a ruse to earn a few coins." Witl1 mere whack of a sword. "A key won't even be safe in these the thought of riches rushing to tl1e Bard's head, a beautiful things!" Henry screamed while chasing the Bard down the partnership was born between the rat ... and the little rodent street with sword drawn. Out of money and out of women, the creature. The Bard had one simple request of his new friend tl1e Bard officially entered his career as a roaming musician and talkative rat: speak again, and he'd die before he could finish adventurer by wandering the land, every day looking for a way tl1e sentence. "I agre ... " responded tl1e rat. to secure a bed and a plate of food. His progress took him 4 northward hoping to find new pawns in new towns, those The Bard continued his trek through the cow1tryside, using 5 • unfamiliar with his trickery of separating them from their silver. his now-silent rat to disturb patrons at local taverns and pubs • With all the Bard's wits and all the Bard's talents, he was able and subsequently dissipating him for a modest reward. to get by. He couldn't eat, and had to leep on the ground, but Searching for new towns to ply his trade took the Bard across he got by. Just when he was about to give up and head back to tl1e sea nortl1ward to tl1e Orcades Islands, a mystical land the grub farm, fate stepped in ... or actually kind of slithered in. storied for its unusual creatures and potent brew. After touring everal settlements the Bard found himself in the village of Hou ton, outside tl1e local watering hole The Drunken Rat, and tl1at is where our story begins. getting started main menu

Throughout the manual, controls for keyboard/ mouse control are listed first, On the opening menu, you will be presented with six options: followed by equivalent gamepad controls in parentheses. Start New Game Keyboard/Mouse Controls Select this option to begin playing. Next, you may select the game difficulty: Easy, Normal or Olde School. The Bard would choose Easy, for it's the easiest Right Mouse Button Move Bard way out. Choose Olde School to see the Bard get the beating he deserves, but Left Mouse Button Attack keep in mind there will be far fewer save points in the game. If you are neither Hold Left Mouse Button Alternate Attack wimp nor stallion, choose Normal. To make menu selections, either left-click Space Block your mouse or press button "2" on the gamepad. "F"Key Use/Interact (Open item, initiate conversation) "l"Key Artifacts Menu Next you will be taken to the Character Generation Screen, where you may "2"Key Summons Menu either set the Bard's attributes to your liking or select "Auto Allocate" to have "3"Key Melee Weapons Menu the game choose them for you. "4"Key Special Weapons Menu "R"Key Heal Shortcut Generate Character:The Bard's starting attributes will vary depending on "D"/"A" Keys Rotate Camera Right/Left the difficulty level. Attributes are as follows: Mouse Wheel Zoom Camera In/Out "W" /"S" Keys Zoom In/Zoom Out Strength- The stronger the Bard is, the more damage he can inflict Arrow Keys (Up) Attack, (Down) Defend, (L) Stay, (R) Follow in melee combat. "Esc" Pause Game/Game Menu/Skip Cut Scene Tab Character Sheet Vitality- A high vitality will improve the Bard 's health and make him "X"Key Toggle Map more difficult to defeat in battle. Luck- Luck has a subtle effect on many aspects of the Bard's adventures. Gamepad Controls Dexterity- A high dexterity allows the Bard to inflict greater damage with ranged weapons. Left Thumbstick Move Bard Direction Buttons Group Commands Charisma- Shopkeepers will offer significant discounts to the Bard if Right Thumbstick Camera Control- Press: Toggle Map he has high charisma. 6 7 Left Trigger 1 (5) Select Melee Weapon Rhythm- Rhythm allows the Bard to play magical tunes with greater • • Left Trigger 2 (7) Select Ranged/Alternate Melee Weapons skill which enhances the abilities and strengths of summoned creatures. Right Trigger 1 (6) Open Tune Selection Menu Right Trigger 2 (8) Open Artifact Selection Menu Once attribute levels are set, click on Continue (10). You will be asked to 1 Button Use choose a talent. 2 Button Tap: Attack-Hold: Alt. Attack 3 Button Block Start (10) Pause Game/Game Menu Select (9) Character Sheet Talent: The Bard will begin the game with one Talent.The Bard will acquire Load Saved Game- This option will allow you to load a previously more talents as the game progresses by way of experience he will earn by saved The Bard's Tale game from your hard drive. winning battles. Options-Allows you to change controller configuration, adjust sound Two-handed Weapons- Allows the Bard to equip and use options, or various other options in the game. two-handed weapons. main menu has a selection containing Extras. We aren't Dual Wield- Allows the Bard to fight with a dirk in one hand and a Extras- The saying exactly what they are or how to unlock them, but if you care to make a sword in the other. donation, you can see some fun behind-the-scenes material. Flail- Allows the Bard to equip and use a flail. this to see the band of reprobates who brought you Shield Bash- The Bard will automatically bash with his shield after Credits- Select The Bard's Tale. Names may have been changed for their own safety. blocking, stunning his enemy. Riposte- The Bard will counterattack in a circle after blocking, knocking down his enemies. Used with the Dual Wield skill. Heavy Parry- The Bard will counterattack in a circle after blocking, knocking down his enemies. Used with the Two-handed Weapon skill. Most cut scenes or movies can be skipped by hitting the Escape key (10). Shield Charge- A powerful charging attack which stuns enemies. Used with the sword skill. Hold and release the attack button to activate. Using a Mouse Blade Dash- A deadly charging attack. Used with the Dual Wield skill. Hold and To move the Bard, hold down the right-mouse button and the Bard will move release the attack button to activate. in the direction of the cursor. To attack, move the Bard within range of an Spinning Smash- A damaging spinning attack. Used with the Two-handed enemy and Left-click the mouse. Weapon skill. Hold and release the attack button to activate. Whirlwind- A powerful spinning attack which stuns enemies. Used with the Using a Gamepad Flail skill. Hold and release the attack button to activate. To move the Bard using a gamepad, use the left thumbstick. The right thumbstick will rotate the camera. The Bard can speak with certain characters Power Shot- A powerful ranged shot which passes through its target. Used by walking up to them, and, in many cases, the Bard can choose how to with the Ranged skill. Hold and release the attack button to activate. respond. Use the"1" button to open a highlighted door or talk to a character. Arrow Storm- A ranged attack that fires multiple arrows which pass Snarky or Nice through their targets. Used with the ranged skill. Hold and release the 9 8 attack button to activate. There are several opportunities throughout the game for the Bard to respond • to someone in conversation. The player has two options-answer nicely or • Critical Strike- Gives the Bard a chance to score a critical hit on his enemies talk smack (snarky). The option you choose can change the outcome of the and inflict additional damage. conversation, and nice is not always the way to go. When opportunities to reply Improved Critical Strike- An improved chance to score a more arise, two icons will appear. Use the mouse and left-click on your choice deadly critical hit. (1 button for snarky, 3 button for nice). Treasure Hunter- The Bard gains bonus coins for any treasure he finds.

Once you've selected the Bard's initial Talent, the game will begin. Character Sheet Press the Tab Key (9) at any time during the game to bring up the Character selecting and using weapons Sheet, which allows the player to view level, health, mana, experience and current attributes. It also displays the following: Press the "3" key (5) to bring up your weapon options. Choose your weapon by pressing the displayed key or button. Weapons that are grayed-out are not Quest Log available. Be sure to stop by the stores in town to upgrade the Bard's weaponry. Lists your current tasks. Equipment Available Weapons, Shields and Armor Displays which weapons, armor and shields the Bard is carrying. The Bard begins his quest with a simple sword and modest armor. As the game Tune List progresses, the Bard can upgrade his weapons and defenses either through Brings up a list of tunes, showing the creatures the Bard can summon exploration or by going to village stores.The Bard can make money to buy to fight at his side. weapon upgrades by either completing certain quests or killing creatures and Talent List foes. Keep in mind that every item available has different levels of quality and Displays all the talents the Bard has learned so far in the game. effectiveness. Pressing the "4" key (7) brings up alternate weapons. Token List Shows each of the 25 tokens in the game and which tokens the Bard has found. Dirks Making Money Not much for combat, but it's better than bruising up your The Bard can make money by killing enemies, be they human or beast, and knuckles. Use for dual-weapon fighting, with a sword for collecting the valuables they are carrying. There may even be a few buried example, to give the Bard an extra edge. treasures here and there to fill the Bard 's pockets. Use this money to upgrade weapons and armor or to buy the Bard out of precarious situations. Swords Now we're getting more serious. Several swords become available as the game progresses, and upgraded swords require fewer blows to take down an enemy.

11 10 Two-handed Weapons These are designed to utilize both hands, posing a double - - threat to the enemy.

Flails For those unfamiliar with medieval combat, a flail is one of those pointy steel balls on a chain attached to a stick. Quite fun, actually, once you get it twirling. Bows To activate an artifact, press the "1" key (8) to view a menu displaying which artifacts are available. Once an artifact is selected, a second menu appears Allows the Bard to fight from a safer distance. Available in where you can select the number of stones you wish to use. Once several sizes and strengths, the bigger the bow- the sooner chosen, the Bard will activate the artifact. they fall. Sorceress Power Level I (1 Stone)- Sorceress heals all members of the Bard's party. Armor As a shortcut, you can press the "R" key while in the game without calling up a menu. As mentioned, the Bard begins the game with some pretty flimsy armor. As the foes get bigger and the battles get Power Level II (2 Stones)- Sorceress heals and blesses all members of the more intense, the Bard best find some stronger armor to Bard 's Party, which allows them to sustain only 50% of damage taken for a brief help keep him alive. period of time. Power Level Ill (3 Stones)- Sorceress heals and blesses all members so they are Shields invulnerable for a short period of time. Shields are very important when it comes to keeping the Bard's blood inside his body where it belongs. Shields can be Tokens upgraded, and used with some quality armor to keep the Tokens are items found throughout the game that add a bonus to the Bard's Bard in battle longer. attributes. Each token can increase a certain attribute, such as luck, dexterity, charisma and so on. There are 25 tokens in the game; 20 enhance the Bard's basic statistics, and 5 rarer tokens have more powerful effects. You can see Health and Healing which tokens the Bard has or hasn't found by accessing the token page from his Character Sheet. The Bard can heal in several ways. He will heal naturally if given time between battles to lick his wounds. When the Bard visits a Kirk, he is asked if he wishes to make a donation. The Bard may donate any amount of money to a Kirk to Shopkeepers receive a free healing and short-duration blessing, which gives the Bard extra As you wander through towns, keep an eye out for the town stores. Inside these resistance to damage. A very effective way for the Bard to heal is to summon stores, you can speak with shopkeepers about the weaponry they have for sale. creatures with healing powers when they are available. The shopkeeper will give descriptions and prices, and you may purchase these weapons. Always be on the lookout for upgrades. The better prepared for battle 12 Artifacts the Bard is, the more likely he is to live through it. 13 'l - There are artifacts in the game that the Bard may use to invoke great power. - The first of these artifacts is the amulet of a sorceress which the Bard receives near the beginning of the game. As the game continues, the Bard can employ \ more powerful artifacts. Artifacts allow the Bard to summon the spirits of the characters to which they are attuned, unleashing their power on his foes.

To power an artifact, the Bard must collect Adder Stones. The total number of stones the Bard has collected will be displayed on screen whenever he uses one or collects one.The Bard may also consult his Character Sheet for the total number of stones he possesses. summoning and controlling creatures Summon Creatures Rat As the game progresses, the Bard will learn or be taught new tunes to play and Description: A typical large brown sewer rat. collect new instruments to summon creatures to help him in battle. Each of Ability: This ordinary rat can do no more than frighten the these creatures has specific talents and weaknesses, so selecting the right occasional maiden. companions for each situation can make the difference between victory and defeat. Each summoned creature also has the ability to be upgraded to a more powerful level as the game continues. These upgrades range from new abilities to statistical upgrades. Mercenary Press the "2" key (6) to display the four categories of creatures: support, Description: The Mercenary is a rough-and-tumble fighter , helpers and warriors. Select the category by pressing the appropriate who travels around the world selling his sword to the displayed key or button and choose the creature you wish to summon. If the highest bidder. He is crude, rude and very handy to have icon is grayed-out or a question mark is displayed, that creature is not currently around in a fight. available. The Bard will play a tune, and the corresponding creature will Ability: Workmanlike in his fighting, he makes up for his lack appear to help the Bard. If a creature is killed, the Bard must summon the of style with effectiveness. He uses his extensive combat creature again. experience to gain every advantage he can and knocks enemies to the ground with special combat maneuvers. Each instrument the Bard owns has a pool of magical power known as mana. Whenever the Bard plays a tune, the mana cost of that tune will be Knight subtracted from the mana pool of the instrument. Use an instrument's mana Description: The Knight is a massive warrior clad in heavy sparingly. Mana will regenerate to a certain extent over time, with the rate of plate armor and wielding a gigantic sword. The Knight is regeneration depending on the level of the Bard. chivalrous and courteous in all things, including battle. Ability: Although slow, the knight can absorb enormous Giving orders: The Bard can issue group orders to the creatures he summons amounts of damage while using his shield to stun by using the directional buttons. An order will apply to all currently summoned his enemies. creatures; individual orders cannot be given to individual creatures.

Come To Me - Right Arrow (right directional button) Gouger All creatures will go to the Bard.They will ignore attackers and try to get close Description: The Gouger is a large, bloated, insect-like 14 to him. Once they are close enough to the Bard, the creatures will assume the monster. 15 - defensive stance. Ability: The Gouger drains life from its enemies and then uses that energy to heal its allies. Defensive Stance - Down Arrow (down directional button) - Creatures will stay near the Bard and attack any enemies that come into range. They will not chase enemies that remain far away. Aggressive Stance - Up Arrow (up directional button) Heroine Creatures will attack the closest enemy until it is dead, then repeat. They Description: The Heroine is a warrior of great skill. She is will chase enemies a fair distance away but will remain close enough to defend quick on her feet and wields her crossbow with deadly the Bard. accuracy. Always eager for battle, the Heroine is quick of wit and full of spirit. Stay - Left Arrow (left directional button) Ability: The Heroine fires a burst of crossbow bolts The creatures will stay where they are and defend themselves as best they can. at her foes. Brute Enchantress Description: The Brute is a large, dumb but good-natured Description: The Enchantress is a magical being with the giant. In combat, he hurls large rocks at his enemies. upper body of a woman and the lower body of a snake. She Ability: The rocks that the Brute throws hit hard enough to flies around using her butterfly wings. stun any creature that is directly struck for a significant Ability: The Enchantress uses her mystical powers to reverse amount of time. time to bring allies back from the dead.

Elemental Bodyguard Description: A bipedal being composed of flame, the fiery Description: A large man wearing a full helm and carrying Elemental hurls parts of his body at his foes. a tiny shield, the Bodyguard is the most loyal of the Bard's Ability: The Elemental throws balls of fire which burn foes. servants. He has a high-pitched, squeaky voice unusual for someone so large. He is very enthusiastic about his work and quite good-natured. Ability: The Bodyguard taunts ranged foes in combat, Behemoth causing them to attack him instead of his allies. Description: The Behemoth is a large, fiery monster capable Rogue of trampling its foes and burning them alive. Ability: The Behemoth charges in combat and causes a dam­ Description: The Rogue is a dangerously beautiful woman aging explosion when it hits a foe. When in close quarters, it who lures enemies to her with honeyed words and body uses its fiery breath to char its enemies. language, only to speed away, slicing them with her knives as she tumbles or vaults past. Her upgraded form uses Thunder Spider poisoned daggers. Ability: The Rogue taunts me lee foes in combat, causing Description: The Thunder Spider is composed of pure them to attack her. She then evades them and counters with electrical energy. In combat, it attacks its foes by delivering a her daggers. bite that both shocks and stuns. Ability: The electrical attack of the spider stuns enemies for a Light short period of time. Description: The Light Fairy is a small -like, flying creature. Ability: The Light Fairy can illuminate darkened rooms so 16 Description: A small humanoid of sorts, the Knocker runs the Bard can see as well as stun enemies in combat with 17 into battle with a quiver full of lightning rods. He goes to flashes of light. - where the fight is thickest, jams his rods into the ground and then runs for it before the rod is activated. - Explorer Ability: The Knocker uses charged lightning rods to attack multiple enemies at once. Description: The Explorer is an old, retired adventurer. He wanders around the battlefield picking up treasure and Crone stumbling into traps. Ability: The Explorer peers about an area, cautiously looking Description: The Crone is a large, disgusting woman covered for traps. He can also open chests to grab loot for the Bard in tattoos and dirt. Despite her appearance, she is skilled in and uncover secret doors. the magical art of healing. Ability: The Crone heals injured allies in combat. Characters On-Screen Displays

Throughout the game, the Bard will encounter several different characters, not all of which are human. They can be, but are not limited to, the following: Bard Health Display In the upper-left corner of the screen is a Kunal small graphical display of the Bard's current Kunal Trow are smallish, green humanoids with large ears, a health and mana. As the Bard gains greater stooped frame, pointy heads and a mouthful of sharp teeth. maximum health and mana, the displays They are very nasty and vicious by nature and think that the change to reflect the increases. only good human is a dead human.

Peerie Trow Although related to Kuna I Trow, Peerie Trow are not as hideous looking and not nearly as cruel.They have a penchant for mischief and delight in playing games Hotkey Menus and tricking others. They'll trick you, but they aren't When the player presses the "1, 2, 3, or 4" key (5, 6, 7, or 8), the appropriate likely to kill you. hotkey menu appears in the center of the screen. Summoned Health Display Half man and half octopus, these creatures live in the When the Bard adds a summoned creature to his party, an additional water. Beware, however- they can survive out of the water graphical display will appear on screen indicating the current health of the for short periods of time. They are also reputed to have summoned creature. magical abilities. Silver Firbolgs This shows the total amount of silver that the Bard is carrying. It only appears Firbolgs are built for digging. They have long muscular arms, when the Bard gains silver. When a treasure item or loose silver is found, it flies aren't too bright and actually enjoy digging for countless to the upper-right corner of the screen and turns into coins which fall into a hours in the mines. purse located in the lower-right corner.

18 Adder Stones 19 - Vikings This displays the number of adder stones the Bard has available for - Vikings are, well, Vikings. Fighters who love to spend their conjuring up special spells. days pillaging villages and drinking beer. You would never find a Viking at a high society party, unless he's pillaging it. Experience This shows the total amount of experience that the Bard has gained for his next level. Mini-map In the options menu, you can choose to turn on the mini-map. This small map credits appears in the upper-right corner of the screen and shows the layout of the A/Engineer land or building and the location of enemies. Hitting the "X" key (right stick Annie Sullivan down) will toggle between the mini-map, a larger map and no map. I ~~!;e~arnment Additional Engineering World Map Sidney Brown Original Concept and Design Chris French When the Bard leaves a town, he appears on a world map, which shows Brian Fargo and Matt Findley Andi Smithers the various locations to which he may travel. Lead Scriptor Controls Creative Director Sean Patton The Bard is re presented on t he world map as an animated character that the Matt Findley Scriptors player controls directly using the Right Mouse Button (Left Thumb Stick). Executive Producer Chris Keenan The Bard can only journey on the world map and may not attack or play tunes. Brian Fargo Chris French Players may access the inventory by pressing the Tab key. Sidney Brown Art Director Game Design and Writing Locations Michael Maxx Kaufman Brian Fargo Each specific location that the Bard may enter is located on the world map. Director Engineering Matt Findley Whenever the Bard walks near one of these locations, the player will receive John Alvarado Eric Flannum a key or button prompt telling the name of the location and asking whether Lead Designer Dennis M. Miller or not the Bard wants to enter. Press the "F" key (1) to have the Bard enter Eric Flannum John Parry the location. VP Operations Engine Licensed from Random Encounters Elene Campbell Snowblind Studios When the Bard is traveling on the world map, he may encounter a creature or Senior Artist Marketing and PR group of creatures wandering around the map. If the Bard gets too close to Brandon Humphreys Tom Richardson them, he will be transported to an area to fight. The Bard must defeat all of the enemies before he can return to the world map. Character Designer Audio Chris Robinson Tommy Tallarico Studios

Level-Specific Counters, Timers or Health Bars Environmental Design Music The Bard will often find himself in situations where he must keep track of Erik Jacobsen Tommy Tallarico 20 either a number, enemy health or a certain amount of time. In these situations, Sukru Gilman Clint Bajakian 21 a custom graphic is created and displayed at the top of the screen. Jerod Emmerson Animation Peter McConnell - Craig Drag eset - Michael Land Additional Art Paul Varney Lyrics Tommy Tallarico Rob Nesler Lead Sound Designer Senior Engineers Kyle Riccio Joey Kuras Michael Winfield Additional Sound Design Tommy Tallarico Engineer Nathan Smith Patrick Cyr Jonathan Wall Dialogue Editing Peter Lavin Quality Assurance Testers Mike Tallarico Alan Oppenheimer VIVENDI Justin Cruz Bob Papenbrook UNIVERS}\L Casting -m1111m Dustin Portesi Chris Borders Jim Piddock Kevin Jackson Rob King Moira Quirk David Schaffer Enn Reitel Casandra Townsend Dialogue Recording Clive Revill Distributed By Vivendi Universal Games, Inc. Erwin Osias Rob King Green Street Studios Neil Ross Todd Allison inXile Testing Team Robin Sachs Production Rami Shy Elene Campbell Keith Sarabajka Executive Producer Joey Hinze Scott Keenan Lia Sargent Stephen Wickes Paul Cibis Scott Kendall William Schallert Adam Rauscher Brad Buller SVP. World Wide ChiefTechnology Officer Eliza Jane Schneider Emanuel Stone Alexi Campbell Michael Heilemann Dwight Schultz Eric Mueller Shannon Gourley Michael Sorich VP and Executive in Charge of Production Damon Tordini Kelly Ryan Reilly Campbell Talent Stephen Stanton Stephanie Candler Voice Talent Peter Storemare Executive VP of World Wide Product Developmenr Jose Hernandez Cary Elwes as The Bard CatTabor Michael Pole LoiTran Tony Jay as The Narrator Fred Tatasciore Gustavo Berrios Simon Templeman Marketi ng More Great Talent Clement Von Franckenstein Chhat Him Carlos Alazraqui Douglas Weston Associate Brand Manager Chris Redinger Michael Bell Dan Waren Glenn Gregory Joshua Baker Julianne Buescher Tatyana Yassukovich V.P. of Marketing Kevin Lo Scott Bullock Laura Yoshioka Koren Buckner Ken Kupis Richard Cansino Alan Moore Philip Clarke Special Thanks The Creative Group Lina Hedgecoth Charles Dennis Ezra Dreisbach Kathy Carter-Humphreys Robert Scott Ben Diskin Ryan Geithman Kristy Cheng Vincent Griffin Robin Atkin Downs Dimitri Detchev Gretchen Clark Robert Bradbury Greg Ellis Andrew Rolland Anna Tacadena Paul Bellezza David Fisher Alain Maindron Michael Robles 22 Quinton Flynn John Geiger Quality Assurance Jennifer Johnson 23 Brian George Stephen Wickes Vice President ofStudio Operations Douglas Jacobs Brandon Lang - Michael Gough Rich Robinson - Jennifer Hale inXile Entertainment Dan Hildebrand Quality Assurance Senior Manager www.inXile-Entertainment.com James Galloway Quality Assurance Manager Michael Caradonna inXile would like to thank our friends and families for their support Quality Assurance Project Lead in our quest to create something special. Vincent Delupio We could not have done it without you, ENDI ...-odUoo"'*"""""-r"""""""""-tl USER LICENSE AGREEMENT __... .,_.. _ .... ___1 ___... "111

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