The First Meaning Is the Holder of the Precious Thing and Literally Translates to “Gourd”, the Second Meaning Is “Interactive Recording”
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Community and Communication
Community and 12 Communication A large, diverse, and thriving group of volun- teers produces encyclopedia articles and administers Wikipedia. Over time, members of the Wikipedia community have developed conventions for interacting with each other, processes for managing content, and policies for minimizing disruptions and maximizing use- ful work. In this chapter, we’ll discuss where to find other contributors and how to ask for help with any topic. We’ll also explain ways in which community members interact with each other. Though most discussion occurs on talk pages, Wikipedia has some central community forums for debate about the site’s larger policies and more specific issues. We’ll also talk about the make-up of the community. First, however, we’ll outline aspects of Wikipedia’s shared culture, from key philosophies about how contributors How Wikipedia Works (C) 2008 by Phoebe Ayers, Charles Matthews, and Ben Yates should interact with each other to some long-running points of debate to some friendly practices that have arisen over time. Although explicit site policies cover content guidelines and social norms, informal philosophies and practices help keep the Wikipedia community of contributors together. Wikipedia’s Culture Wikipedia’s community has grown spontaneously and organically—a recipe for a baffling culture rich with in-jokes and insider references. But core tenets of the wiki way, like Assume Good Faith and Please Don’t Bite the Newcomers, have been with the community since the beginning. Assumptions on Arrival Wikipedians try to treat new editors well. Assume Good Faith (AGF) is a funda- mental philosophy, as well as an official guideline (shortcut WP:AGF) on Wikipedia. -
Roventure- an Endless Runner Game
International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 08 Issue: 05 | May 2021 www.irjet.net p-ISSN: 2395-0072 Roventure- An Endless Runner Game Purva Tekade[1], Bhavika Thakre[2], Kanaka Golwalkar[3], Anshuli Nikhare[4], Darshan Surte[5] [1-5]Student, Department of Information Technology, S.B. Jain Institute of Technology, Management and Research, Nagpur, India -------------------------------------------------------------------------***------------------------------------------------------------------------ Abstract: Endless Runners feature a perpetually moving character that players should navigate around obstacles. These games might feature levels with a beginning and end, or they will ne'er finish, however the most issue may be a character that ne'er stops moving, timing, and manual dexterity. The most object of the bulk of Endless Runners is to urge as much as attainable in an exceedingly level. Several Endless Runner games frequently generate an infinite quantity of 1 level. All Endless Runners feature confirmed momentum. We explore the consequences of pace of an endless runner game on user performance, preference, enjoyment, and engagement in stationary Platform settings (while walking). Index Terms— Endless runner, Roventure, Unity3D, real time, intensive competitiveness, assets. I. Introduction is based on Runner, a single player running game platform developed and maintained by Intelligent Along with the growth of digital technology, game Computer Entertainment Laboratory, Ritsumeikan industries have entered a stage of rapid development. We University. Runner is a running game, in which the are developing a game application Roventure. player character is continuously moving forward through an endless game world. Two important ‘Roventure’ is an endless runner game application. For elements in the game are traps and coins. -
L'exemple De Wikipédia Laure Endrizzi Chargée D'études Et De Recherche, Cellule Veille Scientifique Et Technologique, INRP, Lyon
La communauté comme auteur et éditeur : l’exemple de Wikipédia Laure Endrizzi To cite this version: Laure Endrizzi. La communauté comme auteur et éditeur : l’exemple de Wikipédia. Journée nationale du réseau des URFIST : Evaluation et validation de l’information sur internet, Jan 2007, Paris, France. edutice-00184888 HAL Id: edutice-00184888 https://edutice.archives-ouvertes.fr/edutice-00184888 Submitted on 2 Nov 2007 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Journée d'études des URFIST 31 janvier 2007, Paris « Evaluation et validation de l'information sur internet » La communauté comme auteur et éditeur : l'exemple de Wikipédia Laure Endrizzi chargée d'études et de recherche, cellule Veille scientifique et technologique, INRP, Lyon Résumé L’ensemble des technologies dites 2.0 place l’usager au cœur de la création des contenus numériques tout en l’inscrivant dans une dynamique collective. Ces transformations remettent en cause le modèle éditorial traditionnel, sans offrir de représentations claires et stabilisées des modes de production et de validation qui sont à l’œuvre. Avec l’exemple de Wikipédia, nous tenterons de comprendre les mécanismes de la régulation éditoriale, pour ensuite nous interroger sur les formes d’expertise sollicitées et les figures de l’auteur. -
Wikimania 2006 Invited Speaker Biographies
Wikimania 2006 Invited Speaker has been a forceful advocate for open science and open access scientific publishing - the free release of the Biographies material and intellectual product of the scientific research. He is co-Founder of Public Library of Science Yochai Benkler is Professor of Law at Yale Law (PLoS). He serves on the PLoS board, and is an advisor School. His research focuses on commons-based to Science Commons. approaches to managing resources in networked environments. His publications include “The Wealth of Rishab Aiyer Ghosh first developed and sold free Networks: How Social Production Transforms Markets” and software in 1994. He switched from writing in C and “Freedom and Coase’s Penguin, or Linux and the Nature of the assembly to English, and has been writing about the Firm”. economics of free software and collaborative production since 1994. He is the Founding Karen Christensen is the CEO of Berkshire International and Managing Editor of First Monday, the Publishing group, a reference work publisher known for most widely read peer-reviewed on-line journal of the specialty encyclopedias. Her primary responsibility is Internet, and Senior Researcher at the Maastricht bringing together global teams and building Economic Research Institute on Innovation and relationships with experts and organizations around the Technology (MERIT) at the University of Maastricht world. Karen has also served as an encyclopedia editor; and United Nations University, the Netherlands. In as coeditor on the “Berkshire Encyclopedia of World Sport” 2000 he coordinated the European Union -funded (June 2005) and “Global Perspectives on the United States” FLOSS project, the most comprehensive early study of (three volumes, forthcoming), and as senior editor of free/libre/open source users and developers. -
The Culture of Wikipedia
Good Faith Collaboration: The Culture of Wikipedia Good Faith Collaboration The Culture of Wikipedia Joseph Michael Reagle Jr. Foreword by Lawrence Lessig The MIT Press, Cambridge, MA. Web edition, Copyright © 2011 by Joseph Michael Reagle Jr. CC-NC-SA 3.0 Purchase at Amazon.com | Barnes and Noble | IndieBound | MIT Press Wikipedia's style of collaborative production has been lauded, lambasted, and satirized. Despite unease over its implications for the character (and quality) of knowledge, Wikipedia has brought us closer than ever to a realization of the centuries-old Author Bio & Research Blog pursuit of a universal encyclopedia. Good Faith Collaboration: The Culture of Wikipedia is a rich ethnographic portrayal of Wikipedia's historical roots, collaborative culture, and much debated legacy. Foreword Preface to the Web Edition Praise for Good Faith Collaboration Preface Extended Table of Contents "Reagle offers a compelling case that Wikipedia's most fascinating and unprecedented aspect isn't the encyclopedia itself — rather, it's the collaborative culture that underpins it: brawling, self-reflexive, funny, serious, and full-tilt committed to the 1. Nazis and Norms project, even if it means setting aside personal differences. Reagle's position as a scholar and a member of the community 2. The Pursuit of the Universal makes him uniquely situated to describe this culture." —Cory Doctorow , Boing Boing Encyclopedia "Reagle provides ample data regarding the everyday practices and cultural norms of the community which collaborates to 3. Good Faith Collaboration produce Wikipedia. His rich research and nuanced appreciation of the complexities of cultural digital media research are 4. The Puzzle of Openness well presented. -
ICT4SD Final Draft-P
Information and Communications Technology for Sustainable Development Defining a Global Research Agenda A Report based on two workshops organized by: Carnegie Mellon University, Pittsburgh Indian Institute of Science, Bangalore Washington, DC, 2003, and Bangalore, 2004 Authors Rahul Tongia, Carnegie Mellon University Eswaran Subrahmanian, Carnegie Mellon University V. S. Arunachalam, Carnegie Mellon University / Tamil Nadu State Planning Commission Information and Communications Technology for Sustainable Development Defining a Global Research Agenda ICT-SD Project Investigators: USA (Supported by National Science Foundation, World Bank, and the United Nations) V. S. Arunachalam, Carnegie Mellon University Raj Reddy, Carnegie Mellon University Rahul Tongia, Carnegie Mellon University Eswaran Subrahmanian, Carnegie Mellon University India (Supported by Govt. of India through its Ministries, Departments and Agencies) N. Balakrishnan, Indian Institute of Science © 2005 Rahul Tongia, Eswaran Subrahmanian, V. S. Arunachalam ISBN : 81 - 7764 - 839 - X Allied Publishers Pvt. Ltd. Jayadeva Hostel Building, 5th Main Road, Gandhi Nagar, Bangalore - 560 009, India. “We must look ahead at today's radical changes in technology, not just as forecasters but as actors charged with designing and bringing about a sustainable and acceptable world. New knowledge gives us power for change: for good or ill, for knowledge is neutral. The problems we face go well beyond technology: problems of living in harmony with nature, and most important, living in harmony with each other. Information technology, so closely tied to the properties of the human mind, can give us, if we ask the right questions, the special insights we need to advance these goals.” Herbert Simon , 1916 – 2001 Nobel Laureate in Economics, 1978 7 Preface Technology remains as the fountainhead for human development and economic growth. -
The Mobile Games Landscape in 2015 | Newzoo
© 2015 Newzoo NEWZOO TREND REPORT The Mobile Gaming Landscape 2015 And the power users who shaped it INCLUDES CONTRIBUTIONS FROM What I believe we’ve seen in mobile gaming in 2015 is the beginning of a broader trend toward convergence. As shown by the success of FOREWORD Bethesda’s Fallout Shelter on mobile in June 2015 and Fallout 4 on PC, PS4 and Xbox One, game companies are beginning to realize that consumers desire gaming content to fit the various contexts that form It has been another big year for mobile gaming. In fact, it has been the their lives. biggest year in the history of the industry so far. With the sector generating revenues of over $30 billion and King, arguably the biggest As a result, we’ll be seeing in 2016 onward a move player in the market, valued at $6 billion, it’s fair to say that mobile gaming has reached heights in 2015 that few of us would have expected away from defining games by their platform toward a decade ago. Unfortunately, what this means for the industry now and models that allow game content to be played and, in the future has been clouded by antagonistic models of thinking. Whether deliberately or otherwise, mobile gaming’s success has tended equally important, viewed everywhere. to be framed as a battle with console or PC. Sony’s announcement that PS4 Remote Play, which allows console When I unpacked the data from this report, a different picture emerged. owners to play content without carrying the product around, comes hot In contrast to the usual narratives about mobile versus console or PC on the tail of Microsoft allowing Xbox One titles to run on Windows. -
A S Rao Nagar Branch Mgl 3618 Rajulal Choudary 1-30/60/7
A S RAO NAGAR BRANCH A S RAO NAGAR BRANCH A S RAO NAGAR BRANCH MGL 3618 MGL 3619 MSGL 259 RAJULAL CHOUDARY JAGADISH CHOUDARY P.AMARNATH 1-30/60/7, HNO 1-1-30/171 S/O P.KESHAVULU, G.R. REDDY NAGAR, G.R.REDDY NAGAR, H.NO: 1-11-80, SVS NAGAR, DAMMAIGUDA KAPRA KEESARA RANGA REDDY KUSHAIGUDA, HYD 500062 HYD 500 HYD 500062 A S RAO NAGAR BRANCH A S RAO NAGAR BRANCH ABIDS BRANCH MSGL 260 MSGL 261 MGL 103 A PARTHA SARATHI A PARTHA SARATHI NISHA JAJU HNO 1-86 RAMPALLI DAYARA HNO 1-86 RAMPALLI DAYARA 3-4-516 KEESARA MANDAL RR DIST KEESARA MANDAL RR DIST BARKATPURA HYDERABAD HYDERABAD OPP ARUNA STUDIO HYD 501301 HYD 501301 HYD 500029 ABIDS BRANCH ABIDS BRANCH ABIDS BRANCH MGL 109 MGL 110 MGL 111 MADHAVI TOPARAM MADHAVI TOPARAM MADHAVI TOPARAM FLAT NO 401 1-5-808/123/34/40 FLAT NO 401 1-5-808/123/34/40 FLAT NO 401 1-5-808/123/34/40 HANUMAN ENCLAVE HANUMAN ENCLAVE HANUMAN ENCLAVE MUSHEERABAD NEAR MUSHEERABAD NEAR MUSHEERABAD NEAR EK MINAR ZAMISTANPOOR EK MINAR ZAMISTANPOOR EK MINAR ZAMISTANPOOR HYDERABAD HYDERABAD HYDERABAD HYD 500020 HYD 500020 HYD 500020 ABIDS BRANCH ABIDS BRANCH ABIDS BRANCH MGL 115 MGL 116 MGL 118 SHIVA PRASAD MUTHINENI ETIKAALA VENKATESH KOTHAPALLI SATYANARAYANA 2-2-1167/11/A/3 TILAK NAGAR 5-1-74-VEERA BHRAMENDRA 3-5-1093/10/1 MUSHEERABAD NEW SWAMY NAGAR NEAR KAALI VENKATESHWARA COLONY NALLAKUNTA MANDHIR NARAYANGUDA HYDERABAD HYDERABAD BANDLAGUDA JAGIR HYD 500029 HYD 500044 RAJENDRANAGAR HYD 500086 ABIDS BRANCH ABIDS BRANCH ABIDS BRANCH MGL 119 MGL 129 MGL 130 KOTHAPALLI SATYANARAYANA HANSRAJ NAGIRI SOUJANYA 3-5-1093/10/1 5-1-51,SARDARJI -
SCHE Souvenir Book 2014
APSCHE SILVER JUBILEE YEAR (1988-2013) SOUVENIR ANDHRA PRADESH STATE COUNCIL OF HIGHER EDUCATION HYDERABAD 2014 HIGHER EDUCATION DEPARTMENT J-Block, 4th Floor, Room No. 407, A.P. Secretariat Hyderabad - 500 022 ✆ : Off. : +91-40-2345 1424 Fax : +91-40-2345 4576 Ajay Misra, I.A.S., Principal Secretary to Government MESSA E I am indeed very happy to know that the A.P. State Council of Higher Educa- tion (APSCHE) is celebrating its Silver Jubilee Year 2014, After serving the cause of Higher Education in the Sate for 25 Years. As an apex body, the Council, in consultations with all the statkeholders, has contributed immensely in defining the direction and imporving the quality of Higher Education in the State. I wish that the Council may document and codify all its proceedings as a guide to the managers of Higher Education in the State and the Country. I congratulate the satff of the Council on this occasion. Ajay Misra PROF. G.J.V. JAGANNADHA RAJU Former Chairman, APSCHE Former Chairman, NBA-AICTE Former Chancellor, SCSVMV Former Vice-Chancellor, Acharya Nagarjuna University MESSA E I am glad to learn that the Andhra Pradesh State Council of Higher Education, which is the first of its kind in the country, has completed its 25 years of existence. The Council has been playing a key role in coordinating and advising the Government, Universities, Central Agencies and Service Associations for furtherance of Higher Education in the State of Andhra Pradesh. During the 25 years of its journey, the Council has achieved many milestones in providing access and maintenance of standards in Higher Education through innovation of new courses, restructuring and updating syllabi, training of teachers, performance criteria for self assessment of the Universities and teachers, reforms in conduct of entrance tests, admission of students to such courses and according approvals to new educational institutions. -