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Occident Fabula

The Story:

Cessaparii is the land that goes by many different names: The Otherworld, Elysium, the , and more. It is a place where time turns back to reveal the true nature of the world and where wild fantasies run rampant, forming a land of constant exploration and never ending threats. The land ends any form of common sense and is comprised of various tales, the fears of others, and a place of grand deceit.

In the past of Cessaparii was a land ruled by the different Gods, but as time went on the Gods were overthrown by the beings known as the Legendary Creatures that were expelled from the Mainland. They made Cessaparii their home; spreading throughout it, built shining empires, and began wars against one another for land and power.

After centuries of conflict and peace in Cessaparii: Hallows & Spellcasters from the Mainland eventually came to settle on it and began to compete against the Legendary Creatures for control. This arrival of new people sparked many new conflicts, legends, and battles throughout the land.

Washing ashore on Cessaparii, you are a being that has been denied the “Right of Acknowledgement and Existence” by the world for your actions that endangered the Mainland’s stability and have been expelled to Cessaparii. Everything of who you once were on the Mainland has been wiped clean from your mind, due to the denial of the “Right of Acknowledgement and Existence”.

It will be a struggle for you to find your way through this land occupied by Legendary Creatures, Hallows, Spellcasters, and other dangerous entities. In time you will come to accept your new life here and find your place in Cessaparii…

Table of Contents:

The Story: Page 1 Table of Contents: Page 2 Character Creation: Pages 3 – 23 Occupations: Pages 24-26 Abilities: Pages 27-45 Materials: Pages 46-50 Powers of Cessaparii: Pages 51-68 Companions: Pages 69-86 Incidents: Pages 87-90

Character Creation: Waking up on the shoreline of Cessaparii, fleeting memories of your old life crosses your mind.

Name: The original Name that you carried with you has been wiped from existence. You will need a new name to be called by others that you encounter in Cessaparii and those who will become your friends. [Note: What is your Name?]

Gender: The identification of your Gender is important in defining who you are. [Note: What is your Gender?] Boy – You are a young boy trying to become a man in Cessaparii. You will face tough challenges that you need to overcome in your own way to find your place in this strange land.

Girl – You are a young girl who is blossoming into a lady in this strange land. You will need to balance out your life and the difficult choices that come with it, if you plan on making it somewhere.

Element: Everything that exists has an identity with an Element that makes up the world. [Note: Select 1 Element] Earth – The Element of Earth is a symbol of unity within the world. People who are associated with the Earth are peaceful and quiet folks trying to get one with their day.

Fire – The Element of Fire, a symbol of burning passion and conquest. People who are associated with Fire have an explosive personality, are assertive, and do what they please.

Water – The Element of Water, a symbol of cooling waves and free flow. People who are associated with water seek calm within their lives and simply go with whatever is happening.

Wind – The Element of Wind, a symbol of changing times and going forward. People who are associated with the Wind are those seeking changes not only for themselves, but for other as well. They are often engaged in the pursuit of knowledge.

Ice – The Element of Ice, a symbol of stagnation and coldness. The people who are associated with Ice are those not looking to change anything about themselves and enjoy the stagnant life brought forth from it.

Race: Cessaparii is the home to many different Legendary Creatures and other Races that make up its population. [Note: Select 1 Race]

Artificial: Races that are Artificial are those who do not naturally occur in the world and were crafted by someone else and given life.

Automaton -Automatons are an Artificial Race of people comprised of many different cogs, wheels, springs, and other items that keep them together. The cores that make up the race are comprised of compressed Mana in the form of crystals known as Geminis. The race can trace their origins to the time of the ancient societies of the Mainland as they were used as servants to the Spellcasters, performing various duties for them. Overtime the use of the Automatons became obsolete as it became waste of resources to acquire Geminis for them and they were replaced with Familiars. -There are hardly any Automatons left in the modern age, even within Cessaparii as they are considered relics of the past. The ones who have managed to survive this long are those without any masters to serve and who deeply resent the Spellcasters for abandoning them. [Abilities Gained: Overdrive (A), Knowledge Storage (B), Mana Core (B), Technological Adaptation (B), Hard Shell (C)]

Beasts: The Legendary Creatures who are very animalistic in nature. They are an extremely persistent type of Legendary Creature and are hard to kill due to their natural abilities.

Chimera -Chimeras are a type of Legendary Creature that are born from either: a God raping a Legendary Creature or a Legendary Creature raping a God. The Chimera is very unnatural being in the world and is usually unwelcomed to all communities that exist. -The Chimera’s who do exist receive their powers and abilities from both sides of their parents: Receiving dominion over the aspect of the world from their God-parent and having all the natural abilities of their Legendary Creature parent. Since they don’t exist naturally in nature, Chimeras are hunted down by Hallows being insults to the Pantheon of the Gods that they worship. [Abilities Gained: Flight (A), Rites (B), Divinity (C), Magic (C), Speed (C)]

Dragon -Dragons are the oldest Legendary Creatures in existence, existing since the beginning of the Age of Legendary Creatures. In those days, the job of the Legendary Creatures was to bring both prosperity and destruction to the world & the Dragons did just that, becoming the protectors of nations, the destroyers of nations, and the slayers of those who wished to take the world was their own. Then with the appearance of the Mainland God, the Legendary Creatures authority to bring balance to the world was usurped. -The Mainland God crafted the Pantheon of the Gods who granted their followers amazing powers and who became the protectors of the nations. The Mainland God then created the “Right of Acknowledgement & Existence” system which would exile any individual who was capable of taking over the Mainland as their own into Cessaparii, their history completely gone from their minds and documents to ensure that they would never to be able to return to the Mainland. The Dragons wished to restore their grand authority over the Mainland and lead a rebellion with the other Legendary Creatures against the Gods. This rebellion ended the Age of the Gods and resulted in: The Mainland God being severely injured and put into a deep sleep until the arrival of the Promise Day, the many Gods who ruled the Mainland being killed, and the surviving Gods being expelled to Cessaparii. -The Dragons ruled the Mainland again in the Second Age of Legendary Creatures, but the Humans of the Mainland found their lives to be better under the Gods rule. They rose in rebellion against the Dragons and other Legendary Creatures which created the hunts against the Legendary Creatures, the rise of the Mainland Faith & Hallows, and the creation of the Age of Heroes that resulted in the death of many Legendary Creatures, and forced them to leave the Mainland for Cessaparii. -Since the rise of the Mainland Faith and the Age of Heroes, the Dragons have disappeared from the face of the world. It is thought the number of Dragons left in the world can be counted at a top number of 10 and the lowest number of 1. Before they disappeared from the world, Dragons were terrifying creatures and the “Kings of the Legendary Creatures”. They possessed the power of flight, the ability to become anything they wished, they controlled Magic with ease, and did not with age or become sick. [Abilities Gained: Dominance of the World (A), Shapeshifting (A), (A), Flight (A), Magic (A)]

Fenrirs -Fenrir was the giant Fallen Wolf God that ruled over the frozen domains of Cessaparii after being chained down to the land by another God for siding with the Dragons during their rebellion. In order to counter their isolation in the frozen tundra, Fenrir created the Fenrirs from their own blood and fur, making them mirror images of their God King: being giant wolves that carried the divine blood of their god in them and had mastery over the ice that surrounded their pack kingdom. -After, Cessaparii started to become flooded with Legendary Creatures who opposed the rule of the land by the exiled Gods, Fenrir became targeted by the Legendary Creatures and it was the Fenrirs who defended their God-King from harm. Hordes of Fenrirs fell in battle and at the end, their God-King managed to escape from the chains that held them and disappeared without a trace. -The surviving Fenrirs became a rare breed of Legendary Creatures who began to search for their God-King in order to reunite with them; traveling throughout Cessaparii and a few even getting to go to the Mainland. Because of the divine blood which flows through them, the Fenrirs give off a signal that is similar to a God and is what attracts the attention of Cu Siths, dog-like Fairies who follow them out of a desire for the Fenrirs power. [Abilities Gained: Element Adaptation (A), Divinity (B), Cu / Caith Sith Call (B), Knowledge Storage (C), Speed (C)] [Note: Fenrirs gets the Element of Ice along with your chosen Element.]

Lemaean Hydra -Hydras are a type of Legendary Creature that is born at sea and are best known as the “True Princes of the Sea”. During the Age of the Gods, when the Gods ran both the Mainland, the Hydra was something considered the Gods of Water equal. They were beloved and worshipped next to the Gods by the beings of the sea, but this equality only lasted until the Hydras and the other Legendary Creatures overthrew the Gods to establish a shining Sea Kingdoms, separate from the activities of the people of the land. -Hydras are one of the few beings in existence who are unable to age or be affected by disease. If a Hydra is to have a part of their body dismembered, it will grow into its own body under the original body’s control and the Hydra will sprout a new part where they lost the old one. The Hydra also has with them a unique poison capable of killing anything that it encounters, including a God. Due to their numbers being few, it is hard to encounter one [Abilities Gained: Limb Restoration (A), Head Generation (A), Eternal Breath (A), Godly Poison (A), Immortality (A)]

Nemean Lion -Nemean Lions, one of the most powerful Legendary Creatures in existence due to their natural abilities that put them close to a God of War in battle. Their claws are capable of cutting through any armor & their coats are impervious to the elements and all man made weapons. Long ago in the Mainland, the Nemean Lions were a populace race who could be seen wandering the land in a nomadic fashion and would only settle down time-to-time to raise their young before wandering again. -During the Age of Heroes, the Nemean Lions proved to be the ultimate sport. They were hunted down by many people attempting to prove their worth as Heroes and were killed in creative ways: being drowned, falling to their deaths, trapped somewhere and starving to death, and etc. The hunts for the Nemean Lions continued for a long time until their numbers became borderline extinct. -It is unknown how many surviving Nemean Lions are in the world as they might be in hiding and afraid to come out. Due to their strength being close to a God, the Caith Siths are naturally attracted to them, seeking that strength as their own and mimicking the form of a Lion to get close to them. The Lion Empire which dominates Cessaparii was founded by a Nemean Lion who had left the Mainland with an army of Caith Siths in order to avoid their “Right of Acknowledgement & Existence” from being denied. [Abilities Gained: Cu / Caith Sith Call (A), Nemean Claws (A), Nemean Coat (A), Strength (B), Tactics (B)]

Phoenix -The Phoenix, one of the ultimate Legendary Creatures in the world, born from an egg that was hot as the sun and who exhibits flames that can burn anything to ash. Phoenixes are one the most powerful Legendary Creatures not only because of the heat of their flames, but because they are one of the few immortal Legendary Creatures. When a Phoenix dies they will turn into ash and from those ashes they are reborn anew, shining bright, young, and at their peak once more -In the Age of Legendary Creatures, the Phoenixes were proud supporters of the Dragons and because of this they were hunted down during the Age of Heroes. Many of them were sealed away by the Mainland Faith into inescapable tunnels. The Phoenixes who managed to avoid capture, escaped to Cessaparii, but remain low in their activities in case a Hallow is to spot them. [Abilities Gained: of the Phoenix (A), Everlasting Flames (A), Flight (A), Magic (B), Speed (B)] [Note: Phoenix gets the Element of Fire along with your chosen Element.]

Demons: Beings who are comprised of divine energy from a higher power and perform evil acts for the sole purpose of it.

Demon / Demoness -Demons / Demonesses are creatures that did not exist in the world until the end of the Age of the Gods. They are beings born from the nightmares of the sleeping Mainland God that leaked into the Dream World and then entered into reality itself. -Demons / Demonesses don’t have an interest in maintain the order of the world like the Mainland God, instead they seek to have as much fun as they possibly can and offer contracts of powers to mortals in return for their loyalty and soul. [Abilities Gained: Manifesta Despair (A), Faust Bargin (A), Shapeshifting (B), Detection (B), Stealth (B)]

Incubus / Succubus -Incubus / Succubus are a specific type of Demon that was born from the blood of a Fallen God, the Gods who were cursed by the Mainland God for siding with the Legendary Creatures in order to put an end to the Age of the Gods on the Mainland. Being the children of the Fallen Gods: Incubus’s / Succubus’s are comprised of divine energy that is always leaving their body & in order to survive they need the essence of lower beings to sustain themselves. -To this end the Incubus / Succubus offer dreams of pleasure to unsuspecting targets. From the pleasure given to the target, a small bit of their essence is taken by the Incubus / Succubus who adds it to their life force, allowing them to exist for a longer period of time. -The most common place for an Incubus / Succubus to hide away from the reach of Hallows and Mainland Faith is in the Dream World, a realm that lies between fiction and reality and where all that sleeps falls into. Within the Dream World an Incubus / Succubus is allowed to conserve more energy than normal, allowing them to live longer and not fear death. [Abilities Gained: Manifesta Lust (A), Sweet Dreams (A), Performance (A), Riding (A), Powerful Connections (C)]

Humanity: Beings that dominate every part of the Mainland and who now pose a challenge to the Legendary Creatures.

Human -The Humans are a race that has existed since the beginning of the world. They are cunning tricksters, but overall are weak. The population of humanity is large due to the fact they breed like rats and they are the majority of the Mainland’s population. Before the rise of the Mainland God and the Pantheon of the Gods, Humans were seen as cattle and slaves to the Legendary Creatures. -After the arrival of the Mainland God and the creation of the Pantheon of the Gods this changed the standing of Humans as they were no longer held down by the Legendary Creatures. They were given powers by the Pantheon of the Gods & Mainland God to fight off the Legendary Creatures and started to develop Technology to live prosperous lives with many comforts. [Abilities Gained: Technological Adaptation (A), Knowledge Storage (B), Strength (C), Stealth (C), Speed (C)]

Saint -Saints (Hallows) are the Humans that have been chosen by the Mainland God to become their holy representatives in the world and have been given a fraction of the Mainland God’s true power to use as they see fit in order to spread the Faith and overcome the Legendary Creatures. On them a Saint carries a mark of the Mainland God’s divinity somewhere on their body. -Inside the Faith of the Mainland: Saints are the administrators, setting for the polices of the Faith and preparing the Mainland for the arrival of the Promise Days: The time when the Mainland God will awaken from their slumber, the Pantheon of the Gods will return, and peace comes to the world as the Legendary Creatures are exterminated. -The Saints of the Mainland Faith come in a total of 7 different ranks which is displayed as markings somewhere on their body. The marking that a Saint receives is an indicator of who is the most influential & the strongest among them. The Ranking of the Saints are as followed: Seraphim, Cherubim, Thrones, Dominions, Virtues, Powers, and Princes. [Abilities Gained: Marking of the Hallows (A), Religious Studies (A), Technological Adaptation (B), Rites (C), Healing (C)] [Note: Select (1) the Marking that you have received from the Mainland God.]

 Seraphim - The Heads of the Mainland Faith, the ones above even the Pantheon of the Gods, the protectors of the Mainland God as they slumber, and the only ones in the Mainland Faith who takes orders directly from the Mainland God and have the right to gaze upon them. The Seraphims are the ones who run the Mainland Faith and humanity as a whole, their wills being equal to that of the Mainland God and are able to intervene in all matters and have the final say-so in them.

 Cherubim - The royal protectors of the Faith of the Mainland capital city which hosts the sleeping Mainland God & last surviving Gods. They do not answer to the Pantheon of the Gods, but from the Seraphim.

 Thrones - The last of the Saints who do not take orders from the Pantheon of the Gods. The Thrones serve as the judges to all matters relating to the Mainland Faith whose authority can only be overwritten by that of Seraphim. They are the law and even have the right to bring a God from the Pantheon of the Gods to justice.

 Dominions - Dominions are those holy ones chosen by the Mainland God to be the defenders of the Faith. They are descendants of the Heroes who came from the Age of the Heroes and who drove the Legendary Creatures off the Mainland and into Cessaparii. Dominions act as commanders to the military of the Mainland Faith and its police outside of the capital.

 Virtues - Virtues are the purest type of Saints of the Mainland Faith as they are specifically chosen for their purity & have the responsibility of making miracles occur in the word. They are the ones who run the various cathedrals & churches of the Faith across the Mainland and assist in the worship of the Mainland God & Pantheon of the Gods.

 Powers - Powers are the main administrating body of the Mainland Faith. They take orders from all except the Princes and have the responsibility to see the orders of the Saints and their works are completely carried out. The Powers also have the official orders to make records of the Mainland and its history, recording all events that transpire.

 Princes - The duty of the Princes is to be subordinate to the Mainland Faith Saints, Pantheon of the Gods and leader of the people. Princes serve as advisors and a "deterrent force" to the reign of a God to stop them from becoming too ego filled and “Fall Down” from grace. When an area is without a God, the Princes instead take their place and acts as the regent for the Mainland Faith: Issuing orders and forming the government until a God can come.

Wizard / Witch -Wizards / Witches, a type of Human is also known as a Spellcaster. They are people who are magically capable from birth and can manipulate the supernatural parts of the world in order to cast spells and use Magic. Wizards / Witches have existed since the time of the Legendary Creatures existed. Because of their unique abilities of using Magic they were often separated from normal Humans and taken in by Legendary Creatures to become their personal soldiers and enforcers; many of the Dragons had Spellcasters living with them and studying Magic. -Throughout the Age of the Gods, Second Age of Legendary Creatures, and Age of Heroes; the Spellcasters never received a change in their status quo. Even after the expulsion of Legendary Creatures from the Mainland, the Spellcasters simply merged with the Mainland Faith and used their Magic to climb to high ranking positions. This changed when the Age of Reason came forth and technology began to be developed at an unseen rate and replaced Magic. The Hallows of the Mainland Faith then began to persecute the Spellcasters as they posed a risk to the Mainland God's return and the dominance of technology. The many Wizards / Witches then departed in a great exodus from the Mainland to the land of Cessaparii, while a few remained and went into hiding. [Abilities Gained: Technological Adaptation (B), Knowledge Storage (B), Magic (B), Powerful Connections (C), Alchemy (C)]

Hybrid: Human-like entities that are part-Legendary Creature who has the ability to inherit the abilities of both their parents.

Dhampir -Dhampirs, Hybrids that are born from a Human & Vampire relationship. They are half-Humans that have all the powers of a Vampire, but are without any of the Vampire’s weaknesses. Dhampirs are completely rare beings to exist as Vampires do not often engage in a relationship with a Human. -Dhampirs are nearly indistinguishable from a normal Human. The key factor to identifying a Dhampir is that they release a type of Aura which is similar to that of a normal Vampire's, but smaller. Most of the Dhampirs that live in the world are pro-Humanity and have the occupation of being Vampire Hunters, tracking down the undead creatures and removes them from the world. [Abilities Gained: Transformation (A), Traveling (A), Stealth (B), Detection (B), Tactics (B)]

Harpie - are Hybrids who have arms & feet like that of a large birds and often offspring of Tengus or giant birds that decided to mate with a Human against their will, making them bastards. -Harpies are not the brightest of the Hybrid races and are by default dumb, easily being tricked into something or becoming distracted. What they lack in intelligence however, they make up for in their natural skills of flight and strength, making them hard to deal with in combat and go away. -During the Age of the Gods, Harpies often found themselves in the service of the Gods of Winds. The most noticeable god they served was Amire who had gave the Harpies a home with them and let them serve as their messengers. [Abilities Gained: Transformation (A), Traveling (A), Flight (A), Stealth (B), Strength (C)]

Minotaur -, large beasts that are products of rape by Giant Bulls that couldn't contain their lust for Human women and did terrible things to them. In the Age of Legendary Creatures, when a was to be born; the child would be taken to the Grand Labyrinth and tossed there for being bastards. Overtime the amount of Minotaurs who lived in the maze grew and they formed a system of tribes who adopted the unwanted Minotaurs who were tossed in and had their own children. -In the Age of Heroes, the Grand Labyrinth was explored by some Heroes seeking to discover what had happened to the Minotaur children being tossed in it. The Heroes discovered that the Minotaurs had built a society within the labyrinth and in accordance to pushing Legendary Creatures out of the Mainland, they burned the Labyrinth with all the Minotaurs inside of it. -Some of the Minotaurs managed to escape the Grand Labyrinth and they found themselves being the target of Hallows of the Mainland Faith. The survivors of the Burning of the Grand Labyrinth eventually fought their way across the Mainland and some of them made it to Cessaparii. [Abilities Gained: Transformation (A), Gardening (B), Strength (B), Weapon Mastery (C), Smithing (C)]

Werewolf -Werewolves, they are hybrids born from a Human who has become cursed by the Moon God and procreates with another human. The child born between a cursed Human and another Human gives rise to a Hybrid known as a Werewolf. Werewolves are extraordinary creatures and for the most part they act like Humans. -The only time the wolf form of a Werewolf really appears is when the person is either: Under the influence of the Moon which drives them mad, they are under extreme stress or panic, the Werewolf is injured with silver which forces them to transform, and when the Werewolf transforms on their own volition. -Werewolves are not very social Hybrids and attempt to live as far away from Humans as possible, not wanting to risk hunting them during the night of a full moon. Out of all the Hybrids, Werewolves are the second friendliest Hybrid to Humans, being just behind a Dhampir. Any child conceived between a Werewolf and Human is born a Werewolf as the curse of the Moon God spreads through the generations. [Abilities Gained: Transformation (A), Detection (B), Strength (B), Speed (B), Tactics (C)]

Spirit: Entities who exist by being an extension of nature itself and provide certain services to the world.

Cu / Caith Sith -Cu/Caith Siths are fairies of an animalistic nature. Cu Siths are Siths that take on the appearance of a canine, while Caith Siths are Siths that take on the appearance of a feline. Despite being grouped together they take pride in the animalistic feature that they represent. The Siths seek to be within a group and be under the control of a strong leader and so they search for someone who represents their animal nature in order to follow them without question. -While normal Fairies are in-charge of taking care of the land and seeing to its well-being, the Sith-type of Fairies are responsible for the well-being of the animals of the world. Wherever they might be, they ensure that nature is kept in a perfect balance with the wild life being able to flourish in their environments. -On the Mainland, the Age of Reason has put all animals except those that are Human in danger. The world on the Mainland is slowly starting to become made of steel and technology, something only the Humans and Gods can live on. [Abilities Gained: Cu / Caith Sith Call (B), Animal Domination (B), Traveling (B), Element Adaptation (C), Element Infusion (C)]

Fairy -Fairies are natural beings of the world who have existed since the Age of Legendary Creatures. They are not Legendary Creatures, but extension of the world itself and given a physical form. -Fairies have the job of regulating the affairs of the world: When an area is to become destroyed, they are the ones to restore it to the previous state that it had. They also serve as the governors over the seasons and nature, introducing them in a cycle of four types: Winter, Fall, Summer, and Spring. -The Fairies are plentiful in numbers and often stay away from the affairs of Legendary Creatures, Humans, and the Gods. Majority of Legendary Creatures in Cessaparii, who own vast amount of land consider having a Fairy occupy their lands to be a good thing -The Age of Reason on the Mainland has threatened the existence of the Fairies, as the Faith of the Mainland and the Pantheon of the Gods begin to replace parts of the natural world with steel and technology. Without a piece of natural land to represent them, Fairies cease to exist. [Abilities Gained: Element Adaptation (A), Land Restoration (A), Gardening (A), Element Infusion (B), Performance (B)] [Note: Fairy gets the Element of Earth along with your Chosen Element.] Undine -Undines are a specific type of Spirit who is a cousin to the Fairies. They are entities who are born at the Sea and have the responsibility of controlling the waves of the water in the sea. The Undines who go up on land have the responsibility of ensuring that the water is purified and flowing in the rivers, creaks, and lakes. -Undines when compare to their Fairy cousins, are rather different. They are prideful in their origin of coming directly from the sea and have no interest in the other parts of nature. They view the Sea as the giver of life and the point of origin for all known things that exist in the world. -Undines have existed for a long time, going as far back as the Age of Legendary Creatures, and are the friends with most creatures of the sea. When the Sea Kingdoms was established, the Undines played a crucial role in helping to establish the system of nobility that it had. For their dominance over the waves, most Undine were part of the elite nobility of the Sea Kingdoms. [Abilities Gained: Land Restoration (A), Eternal Breath (A), Element Adaptation (B), Element Infusion (C), Speed (C)] [Note: Undine gets the Element of Water along with your chosen Element.]

Undead: Legendary Creatures who continue to exist despite being officially dead.

Ghoul -Ghouls are an Undead-type of Legendary Creature born from the forced resurrection of a Human or other being. The method of resurrection to create a Ghouls: Forces the soul of the deceased back into their dead body (Restoring the body back to a previous state and functional state) and allows the person who resurrected them to control the deceased as a puppet. -Similar to all Undead that persists in the world, they are unnatural creatures who are bound to a master.. Overtime the Ghouls will begin to regain some personality and freedom that they had prior to becoming a Ghoul, but will be still under the control of their master, doing as they ordered as part of their agreement. -Ghouls do not have any true desires, but to do what their masters says. If the Necromancer who revived a Ghoul is to die, the Ghoul will die as well, unless it finds itself a new master to become bound to. The Ghouls who regain a majority of their old personalities before becoming a often dream of continuing their lost dreams and ideals. [Abilities Gained: Ghoulism (A), Strength (B), Stealth (B), Tactics (C), Speed (C)]

Lich -Liches are a type of Undead species that is born when a Human that is a Spellcaster successfully removes their soul from their body and places within the possession of an object or item. Upon doing this, the body of the Spellcaster becomes an empty husk that the Soul manipulates from a distance and the Spellcaster become a semi-immortal being. The first ever Lich to come into existence was the legendary Tsar known as Koschei the Deathless, the only male apprentice to Baba Yaga the "Mother of all Spellcasters" in the use of Magic. -As the Liches are powerful Spellcasters and undead beings, they are often surrounded by creatures of the Undead who see them as Kings & entities who give them some form of purpose in life by following their commands. Most of the Spellcasters who want to become Liches want to do so in order to escape the effects of death and aging in the world. -Whatever happens to a Lich's body once their soul is nothing, any damages done to it will heal in a short amount of the time and the Lich's body will become immortal. The only way to successfully kill a Lich is by destroying the item that holds their soul, which will free it into the wild and it will vanish into the . -Since the study of Necromancy is forbidden in all parts of the world, the chance of somebody becoming a Lich is extremely small unless they are taught by another Lich or come up with the procedures required to be a Witch on their own. [Abilities Gained: Resurrection of the Self-Dead (A), Necromancy (A), Stealth (B), Magic (B) Tactics (C)]

Vampire -Vampires are a type of Legendary Creatures that are undead and bare the form of a living human. The reason for this is because Vampires are Legendary Creatures born from a Human who has completely forfeited their Humanity in-exchange for power and an insatiable desire for blood. -Vampires in the world of the Legendary Creatures are looked down upon as dogs and scum, tossing away their pride in-exchange for power. Despite this the power that a Vampire gains is quite strong and can put them close to a low ranking God in the Pantheon of the Gods. The act of becoming a Vampire is only extended to a few Humans, but the ones who did have it offered to them, accepted the offer. -Vampires on the Mainland from the Age of Legendary Creatures to the Age of Heroes were a menace. They had invaded human society as high ranking nobles and aristocrats who manipulated human society to benefit themselves. They feasted on the population without their notice and often engaged in activities to assist the dominance of Legendary Creatures. -When the Mainland God came to power, this changed as the Vampires were hunted down by the public and eventually driven out of all forms of power. Despite looking like normal Humans Vampires are extremely dangerous as they possess extraordinary skills such as: Super strength/speed/reflexes/sight, can transform into other creatures, has the power of hypnosis, flight, and more. [Abilities Gained: Vampire's Curse (A), Blood Drinking (A), Strength (B), Stealth (B), Speed (B)]

Exotic: Legendary Creatures who originate from the eastern portion of the Mainland and are exotic to rest of Cessaparii and the world.

Inugami -Inugami, an exotic legendary creature that is close to that of a Spirit due ot its origins. They were once living canines who were buried and who souls couldn't find rest in the world. -The Inugami main occupation within the eastern portion of the Mainland is to bring prosperity or misfortune to and for its owners depending on the how the Inugami feels. Before the rise of the Age of Gods, in the Age of Legendary Creatures the number of Inugamis was plentiful as tons of families were possessed by them. -This all changed when the Mainland God appeared and gave rise to the Pantheon of the Gods. Gods of the East became worshipped by the families who owned the Inugamis and they were ignored and forgotten. When the Inugamies tried to exact revenge on the families who abandoned them, the Inugamis were blocked by the Gods who had took their families as followers. -The Inugami then shifted their hate for the families that abandoned them to the Pantheon of the Gods and attempted an earlier revolution against them before the Dragons did. This rebellion was stopped by the Gods of the East enforces, the Tengus who defended the Gods, which has created a rivalry between the Inugami and the Tengus. [Abilities Gained: Possession of Others (A), Stealth (B), Detection (B), Powerful Connections (C), Magic (C)]

Kistune -Kitsunes, one of the most exotic of the Legendary Creatures from the eastern-half of the Mainland. They are a social type of Legendary Creature who blends into human society using magical spells to shapeshift themselves. Once a Kitsune has infiltrated a part of human society, they will work on a way to build power and obtain a high position that will attract people to them. The obtaining of a position of power leads a Kitsune to be loved by everyone and makes everyone wishing to be around them, a Kitsune who has taken control of their vast group of followers are extremely protective of it and not willing to share it with others. -Tanukis as they are called, attempt to obtain power similar to a Kitsune in the human world, but instead of political, it is more wealth-like, being the owner of the humans. This leads to a rivalry between the Kitsune and Tanukis as they battle each other out for the affections and dominance of Humanity. After the arrival of the Pantheon of the Gods, the authority that the Kitsunes had over Humans was removed. They had their positions taken from them and driven out of the Humans towns and capitals that they once lead. -Leaving the Mainland for Cessaparii, the Kitsunes eventually made a pact with the Tanukis to hlp create a village for eastern Legendary Creatures only. There in that village the Kitsunes would be loved again as the leaders of the people. [Abilities Gained: Powerful Connections (A), Shapeshifting (B), Detection (B), Stealth (B), Magic (B)]

Oni -Onis are a type of humanoid Legendary Creatures who only exist in the eastern portion of the Mainland, but can be said to be the cousins to Ogres who reside on the western portion of the Mainland. Onis are beings who devour humans and any other meats to survive; they are known mostly for their nature of being both picky and indecisive in their actions. Their strength is claimed to be on par with that of a Mountain God and some Onis have unofficially claimed the title of "God of the Mountain". -To the humans of the eastern portion of the Mainland, Oni can be trouble. When they are social they force Humans to come to wild parties that they host constantly and become intoxicated with them. If the Onis ever want to stop being social they will kill and devour their Human guests or simply raid a town, taking with them women and children to use & eat. -After the rise of the Mainland God and formation of the Pantheon of the Gods, the Gods of the Far East became annoyed by the antics of the Onis declared the formation of a Oni Hunting force. The Oni Hunting force reduced the number of harassments caused by the Onis on the Human, but didn't really get a chance to exterminate them until the Age of Heroes. -With the Onis being chased away from their mountain homes, like all Legendary Creatures, they moved from the Mainland to the land of Cessaparii. They then established a commune in a mountain area near all the Legendary Creatures of the east that formed a functioning village in Cessaparii, away from the rest of the Legendary Creatures that originate in the western part of the Mainland, so not to corrupt their culture. -When it comes to the horns of an Oni, they are signs of pride for the race. For the Males of the species: The larger and thicker a horn is, the more that male is a suitable host to mate with and an indicator of how powerful they are. For the females: The smaller and slender the horns are, the more that female will be fertile and a good provider of children. [Abilities Gained: Strength (B), Detection (B), Speed (B), Cooking (C), Tactics (C)]

Tanuki -Tanuki, Legendary Creatures who are shapeshifters and often engage in the act of trading with Humans in order to make a profit for themselves and their fellow Tanukis. As far as Legendary Creatures come, the Tanuki is a rather friendly being to Humans and who has only cared about increasing the amount of wealth that they have in the world. -Before the Age of Heroes, Tanukis served as proud land owners and merchants to the world of Humans in the eastern portion of the Mainland. Here they dominated human society and manipulated them to their own ends and the enjoyed the prosperity that caem from it, as they never had to get their own hands dirty in some kind of way and could buy themselves out of any situation. -When the Mainland God formed the Pantheon of the Gods, this changed. The Gods who came to the east did not like how Legendary Creatures adapted into human society, nor did they enjoy how the Legendary Creatures dominated the top parts of human society. In order for the Gods to secure their own ruling and have humans worship them, they toppled the authority of the Legendary Creatures and the Tanuki. -A grand revolution was held in which the Humans ceased the means of production, property, status, and everything that wasn't nailed down from the Tanukis on the order of the Gods. This made the Gods the leaders of the Humans and the Humans in charge of everything that the Tanukis worked hard to obtain to create unified human order. The Tanukis were left poor and alone as their assets were taken. -Afterwards the Gods found a way to exclude the Tanukis from human interaction all together by coming up with a method to nullify their transformation abilities and place heavy laws against any Human who dared to talk to one. With nothing left and lusting for revenge the Tanukis joined in the rebellion that the Dragons had that lead to the Second Age of Legendary Creatures, but as fast they restored themselves to power, they were quickly removed and went into hiding in Cessaparii. -It was with the help of the Tanukis & Kitsunes that Legendary Creatures from the east were able to come together to form a village secluded from the rest of Cessaparii. Here the Tanukis would run all forms of businesses & managers of skilled labor within the village. They are also the ones to ensure trade with the rest of Cessaparii is carried out in case they need or want items their small section cannot provide. [Abilities Gained: Natural Wealth (A), Negotiation (A), Traveling (A), Shapeshifting (B), Powerful Connections (B)]

Tengu -Tengus are strange Legendary Creature that is very humanoid with crow-like features. They are an intelligent type of Legendary Creature that is interested in gathering the knowledge of the world via books and scrolls. They monitor human society from a distance in order to record their actions and mimic them. -In the Age of Legendary Creatures, the Tengu were very much like the Onis, they often partied, mated, and tortured Humanity for no reason at all. Overtime this began to change as the Daitengu took control over them and began to influence them to be more human friendly and this made them similar to Tanukis and Kitsunes who thrived on human interaction. -When the Age of the Gods arrived, the Tengus saw the Gods of the East as tools in order to be close to humans and study them further. They swore loyalty to the Gods of the East becoming their servants, messengers, and guardians. This lead to the Tengus becoming revered by Human society while other Legendary Creatures were slowly pushed out and a rivalry between the Inugami and Tengus were born. -After hte successful overthrowing of the gods by the Dragons which begun the Second Age of Legendary Creatures, the Tengus were persecuted and hunted down by the other Legendary Creatures. In order to survive many of them fled to the land of Cessaparii with the remaining Gods to live out in hiding. When the Legendary Creatures showed up in Cessaparii after being drove out the Tengus gave up on serving the gods and returned to being allies of the Legendary Creatures, to not be driven into extinction. -Within the Eastern Villages that serves as the host of all the Legendary Creatures of the east, the Tengus along with the Inugamis and Werebats serve as the great gatekeepers and commanding forces of the place. Protecting it from harm of outside forces and securing the inner-peace of the place. [Abilities Gained: Flight (A), Weapon Mastery (B), Strength (B), Speed (B), Tactics (C)] [Note: Tengu gets the Element of Wind along with your chosen Element.]

Occupation: Within the land of Cessaparii people often find themselves employed into a different series of jobs. As you begin your new life in Cessaparii you have found some work like everyone else... [Note: Select 1 Occupation.]

Alchemist -The mixing-and-matching of potions and other ingredients is an old profession that has existed since the Age of Legendary Creatures. -Alchemist as they are called, are people who take the natural elements of the world and mix them together in order to create wonderful ailments, beverages, and items for peoples use. The Wizarding Cities in Cessaparii runs a monopoly on the Alchemist in Cessaparii and it is quite a payable profession. [Abilities Gained: Alchemy (B) & Gardening (C)]

Bandit -Being a Bandit is a life on the constant run and doing what one's pleases to do with their time. As thee exists certain unguarded communities outside of the major and minor power grasps and certain undefended roads, being a Bandit is an easy job. -Performing the job of the Bandit you will be lying in wait to attack travelers of different sorts: merchants, explorers, and more in-order to correctly threaten and steal their stuff. Sometimes you will be able perform the theft unnoticed by anyone during day or night. [Abilities Gained: Thieving (B) & Stealth (C)]

Entertainer -The job of an Entertainer varies. They are people who can: Sing, Dance, Comedy, Prostitution, Acting within Plays, Performs different kind of tricks, or fight against other people for live sport. -Entertaining is a hard profession for one to get into as it requires a person to obtain the respect of others and to build a reputation. Often people who are Entertainers perform public events and live off donations made by that. [Abilities Gained: Performance (B) & Traveling (B)]

Fisher -Fishers are people who live near or on the coast of Cessaparii and spend all their day fishing in order to capture dinner for a day and to sell at the market in order to earn a profit. They are silent working type of people who don’t cause trouble and sometimes pick up other hobbies. [Abilities Gained: Fishing (B) & Sailing (C)]

Merchant -Merchants are a very common profession within the land of Cessaparii, they are the backbone of every society who acquires material goods and wealth to trade between each other and keep a community up and going. -As a Merchant you will be able to open a business within several states within the land, owning your own store, or you can go the most classic route of all Merchants and become a traveling peddler to different people and groups. [Abilities Gained: Negotiation (B) & Detection (C)]

Researcher -Researchers are people whose occupation is more like a personal hobby, but the states of Cessaparii will pay money for some of the knowledge that they have recorded in their personal logs. -Researches are interested in the history of Cessparii: Before it was occupied by the Gods, When it was occupied by the Gods, Now when its occupied by the Legendary Creatures, The lost artifacts of the land, and they have an interest in the strange items from the Mainland that wash up on Cessaparii. Depending on the thing that a Researcher is researching, they might obtain knowledge beyond a normal person’s comprehension. [Abilities Gained: Detection (B) & Construction (C)]

Soldier -Soldiering is a very nice profession as standing armies do exist within Cessaparii and have regular pay for their services. -You will receive the training necessary to fight for the state you belong to survival and will be welcomed as one of their natural citizens. [Abilities Gained: Weapon Mastery (B) & Riding (C)]

Traveler -Travelers are people who are freelancers. They do as they see fit without anyone really bothering them or getting in their way. -People who engage in the life of a Traveler go all around Cessaparii seeing the sights, encountering different cultures, and engaging in fights against different type of Legendary Creatures who don't take kindly to Travelers entering their land. [Abilities Gained: Traveling (A) & Detection (B)]

Abilities: These are the abilities that you have come to learn in your life. [Note: Each of the Abilities are ranked either: A, B, and C. It only Costs: 1 Additional Ability Point to Rank them up.] [Note: You have 6 Additional Ability Points to spend freely.] (Note: Each of the skills are ranked between A, B, and C.) (Note: It only Costs: 1 Additional Ability Point per Rank.) [Example: If you are given "Hard Shell - B" you naturally start off with the Ability at Rank B. Now if you want "Hard Shell - A" you simply have to spend 1 Additional Ability Point to rank it up.] [Example: Now let’s say you want a Skill that was not initially given to you. If you want "Knowledge Storage - C" buy it for 1 Additional Ability Point, If you want "Knowledge Storage - B" buy it for 2 Additional Ability Points, and if you want "Knowledge Storage - A" buy it for 3 Additional Ability Points.]

Alchemy A - You are a veteran to potion making, able to produce the most advance and highly priced potions with ease. You are also permitted to sell any potion you want from your own store. B - You are able to create the most basic of potions for yourself or others when provided with the right materials. C - You under the basics to potion making and how to identify different potions that exists and what their effects are.

Animal Domination [Race Requirements: Cu / Caith Sith.] A - As a Cu / Caith Sith who is able to exert their influence over the animals you can command any animal that you see to do what you want. B - Cu / Caith Sith are beings of nature who has the responsibility of ensuring that animals are well cared for. You are able to communicate with the animals and have them to tell you information about the wild and surrounding environment.

Blood Drinking [Race Requirements: Vampire.] A - As a Vampire you must drink blood in order to survive. You are able to put weak willed people into a trance that allows you to suck their blood and if you drain too much & kill the target, they will resurrect as a Ghoul who will serve you.

Body Generation [Race Requirements: Hydra.] A - The Hydra you are capable of generating two heads if one is to be severed. This ability stands strong even if a limb of yours is to be severed, it will generate its own body (Head) and act on your order. If you tire of this Head's existence, you are able to dismiss it and the Head will die.

Construction A - You have mastered the art of construction and knowing both engineering and architecture, you are able to create various structures and items. B - Your ability to construct things is very skilled, able to make for yourself a decent home to live in. C - Your ability to construct objects and other items extends to the building of small stuff: bird houses, desks, and other useful items.

Cooking A - You are capable creating exquisite meals using any kind of ingredients you can find. People who try your meals, fall head over heels in love with it. B - You are skilled in the art of cooking and can cook harder made dishes and foods: Lobster, Swordfish, Crab, and more C - You understand the basic of cooking and are able to create simple meals: Eggs, Bacon, Salad, Tuna, and more.

Crafting A - Your skill in crafting is at a master’s level as you are able to invent objects of wonder and technology. B - Your skill in crafting exceeds making small items and you are able to create: clothes, dresses, and jewelry. C - Your skill in crafting extends to making small items as gifts to people: scarves, purses, and more.

Cu / Caith Sith Call [Race Requirement: Nemean Lion, Fenrir, and Cu / Caith Siths] A - You naturally attract the following of Cu / Caith Siths you will naturally assist you in your activities. In return the Cu / Caith Siths expect you to become something of a leader and provider for them, offering them: food, protection, clothing, and more to have them continue to follow you. B - You are able to attract the attention of the Cu / Caith Siths and ask of them to assist you in your activities, but they will not keep around you once the task is done.

Divinity [Race Requirements: Fenrirs and Chimera] A - Your aura is indistinguishable from that of a God and you can be recognized as a "God" yourself. You receive authority from the Mainland God to bring death to Immortal beings when they are slayed by your hands. B - The aura of a God consumes you unlike any other being. The more your name is spread around the masses of the people, you become stronger in strength, vitality, and your youth is restored by your followers. C - You give off an aura that is like a God. This allows you to not feel pain or fear under any situation that would normally call for it.

Detection A - Your detection skill is that of a master. You are able to sense the movement of everything in a given area and if something of major scale happens, feel the change in the world, knowing something isn't right. B - Your detection skill is that of a skilled veteran, you are able to detect the movement of the slightest of things and their displacement with precision. You are also able to detect forgery of items and letters. C - Your detection skill is pretty normal, able to spot things that shouldn't be there when you notice it.

Dominance of the World [Race Requirements: Dragon.] A - Despite being replaced by the Mainland God as the ones to bring balance to the world, the surviving Dragons still have influence over the world and the things that happen in it. Dragons are unaffected by all forms of Magic & Elements that exists and are capable of creating a blast from their mouths that can wipe from existence anything that it hits.

Element Adaptation [Race Requirements: Fenrirs, Fairy, Undine, Tengu, and Cu / Caith Siths] A - Those who are extremely sensitive to the Elements and activities of the world have a small chance of becoming just like the Element they are born with. If you will it, the Element you are born with will begin to manifest in the general area you are at.  If your Element is: Earth - The wildlife around you will go into a frenzy as plants, grass, and every part of nature begins to grow without end.  If your Element is: Fire - The land in which you stand on will begin to rain ash from black clouds as wild fires consume everything.  If your Element is: Water - You will be able to travel with the waves, wherever they end or begin and breathe underwater.  If your Element is: Wind - Great tornados and gusts of wind will appear from nowhere.  If your Element is: Ice - The land around you will begin to become a frozen tundra as snow endlessly falls to the ground. B - If a person is born with sensitivities to the Elements and activities of the world, they will often not feel it. If you stand in a place where the Element you are born with is dominant, the effects of the weather will not bother you in the slightest. C - If a person is to navigate an area where they Element is dominant, they will often have good luck. If you are in an environment where your Element is dominant, you will be to by instinct know where a place is and find it with ease.

Element Infusion A - If a person is a veteran of infusing an object with an Element that item can become part of the world and Elements itself. Any item that you infuse with the power of your Element will continue to exhibit traits of that Element long after you have let go of it. B - If a person is skilled enough with the Element they are born with. They can tap into the power of the world and infuse an object with its power. You are capable of granting an object you hold the Element that you are born with, so long as you hold on to it.

Eternal Breath [Race Requirements: Hydra & Undine] A - Any being that was conceived with water is able to breathe and survive underwater, never running out of breathe and drowning.

Everlasting Flames [Race Requirements: Phoenix.] A - As the Phoenix your flames burn brighter than any other creature in the world. The flames you create are enough to scorch something purely out of existence if it isn't resistant against your fire & your Mastery over the flames of the world are absolute, able to give command to the Element of Fire to do anything you want.

Faust Bargin [Race Requirements: Demon / Demoness] A - Demon / Demoness are capable of lending out their powers to people who make contracts with them. In-exchange for giving this power away, the contracted becomes servants to the Demon / Demoness will.

Flight [Type Requirements: Harpie, Tengu, Dragon.] A - Any being that is capable of soaring in the air is able to do so with ease. This can be simply flapping wings to take off into the air or floating above.

Gardening A - You own your own farm where you grow different sets of crops that you sell within a store. B - You know how & are able to grow different kind of plants and herbs for your personal use and know what needs to be done to take care of them. C - Taking on the hobby of Gardening, you understand the different type of plants and herbs that exist in the world.

Ghoulism [Race Requirements: Ghoul.] A -Ghouls are nigh-immortal undead, being unable to age or become sick. You will die however if you are slain in the heart or if your master dies.

Godly Poison [Race Requirements: Hydra.] A - As a Hydra your body produces the world's most dangerous poison known to all. The scent you emit will instantly kill anyone not strong enough to endure it and if your blood was to be spilled on someone they will drop dead as their entire body becomes poisonous and untouchable. Only beings close to a God or already dead have any hopes to survive against your poison. You are able to control the amount of your scent that escapes and spare people from dying.

Hard Shell [Race Requirement: Automaton.] A - Though extremely rare, the plates that make up the Golem's skin is re-enforced with crafted Gemini plates. This allows the Automaton to be self-charged with magical energy when their Core is running low on power and their skin is un-dentable, lasting a very long time. B - As technology progressed, the bronze plates that were used for the Golems were replaced with Steel. The steel was cheaper, lighter, and more durable than bronze and allowed a Golem to last longer as the plates could be easily replaced. C - The old protective skin of the Golems was comprised of bronze plates. They were somewhat durable in quality and hard to bend unless tons of forces was applied to them, but expensive and hard to replace.

Healing A - Your medical training is that of an expert. You are able to understand and develop cures for illnesses & diseases, and know the best way to deal with injuries and other problems affecting people. B - Due to your training in medicine with a decent amount of supplies you are perfectly able to patch up the most serious of wounds and get a person stabilized until real help arrives. C - You have minimal training in administrating first-aid to others. You are able to perform CPR to those who can't breathe and patch up small wounds and cuts a person receives.

Immortality [Race Requirements: Hydra & Dragon.] A - You are a being that is Immortal, not able to wither with age, fall to disease, and wounds made on your body heal faster than any other being. Only by striking you within the heart will you be able to perish.

Item Carrier A - The shores of the land is littered with objects and goods for your use. [Note: Take +3 Additional Items.] B - The items that you discovered were in a large quantity than previous thought. [Note: Take +2 Additional Items.] C - Finding yourself lost in Cessparii you happen upon on the beach side items that were washed ashore. [Note: Take +1 Additional Items.]

Knowledge Storage A - Your attention to detail allows you to recall every skill and thing you have come to learn or see in Cessaparii in an instant, no matter how many years or centuries have passed. [Note: Take +3 Additional Ability Point] B - You are better skilled at the retention of knowledge and skills than most people. You are able to recall the complete basics of skills and events even after years of not studying or using them, which will give you an advantage over others. [Note: Take +2 Additional Ability Point] C - You are average at the retention of knowledge and skills in Cessaparii. You will memorize only things that you have repeatedly practiced at and will forget something you haven't kept up with. [Note: Take +1 Additional Ability Point]

Land Restoration [Race Requirements: Fairy & Undine.] A - Being born of Nature, the Fairy & Undine are able to restore a large patch of land that was destroyed to its natural state (Pre-destruction).

Limb Restoration [Race Requirements: Hydra.] A - As you are capable of generating new Heads from any body part of yours that is severed, the original lost limb of yours can be instantly replaced with a new grown limb on your body. This new limb on your body is capable of functioning as good as the old limb.

Mana Core [Race Requirement: Auotmaton.] A - If one is to take at least five Mana Cores and fuse them together, one will create a Everlasting Mana Core. This allows the Automaton to run ad-infinitum, without ever having to replace the core ever again. B - The Mana Core that lies within the chest of an Automaton is their power source. It is comprised of compresses Gemini which powers it for at least a thousand years before it needs to be replaced.

Magic A - Your control over Magic is absolute. You are perfectly able to detect any and all spells used in your general vicinity, what spells to use to counter them, you are able to create your own form of magic and spells with ease. B - Your understanding of Magic surpasses the basic able to recite spells from memory and without the use of a catalyst. C - You know the very basics to Magic: Able to read and understand written tomes and grimoires about it and use catalyst to project spells.

Manifesta Despair [Race Requirements: Demon / Demoness] A - Demon / Demoness are capable of exerting an aura around themselves and others that induces the emotion of despair. People caught in it fill unhopeful for anyhing and everything, lowering their morale and making them easy to manipulate. Only the strong willed are able to fight against this despair.

Manifesta Lust [Race Requirements: Incubus / Succubus] A - Incubus / Succubus exert a natural affection to all beings that they encounter, making them sexually lustful for the Incubus / Succubus and willing to do anything to satisfy this lust. Only the most strong willed of entities are capable of fighting off this lust.

Marking of the Hallows [Race Requirements: Saint.] A - The marking that you received as a Saint is infused with the authority and power of the Mainland God which gives you control of certain aspects of the world.  If your Marking is a: Seraphim - The Seraphim as the highest ranking of the Saints has received the absolute power and blessing of the Mainland God. If the power of the Mark of the Seraphim is activated, the Saint is protected from all forms of attacks against them, leaving no marks, scratches or wounds to sully them.

 If your Marking is a: Cherubim - Cherubim as the protectors of the capital of the City of the Gods are given immense respect. When the Mark of the Cherubim is activated, the Saint is granted strength beyond any others, able to fight and take down Dragons and other Legendary Creatures with their bare hands and wrestle the beasts into submission.

 If your Marking is a: Thrones - Being the enforcers of the Mainland God's will and authority, under the Seraphims the Thrones are all powerful Saints. If the power of the Mark of the Thrones is activated, the Saint will gain the power to bestow the concept of death to all beings.

 If your Marking is a: Dominions - As the Dominions are commanders of the Mainland God's defenders and the ones to give orders they are bestowed a special gift by the Mainland God. If the Mark of the Dominions is activated, the Saint will have control over any and all Spirits they bare witness to. Controlling the forces of nature and other supernatural beings as they please.

 If your Marking is a: Virtues - Despite their low ranking among the Saints, the Virtues are loved by the Mainland God for their purity and heart. In order to grant a miracle and create peace they are willing of offer anything to the Mainland God for others. If the power of the Mark of the Virtues is activated, the Saint is able to create nearly any miracle that they wish for, in-exchange for offering anything that is part of them (Organs, Senses, Kin) as a sacrifice to the Mainland God.

 If your Marking is a: Powers - The powers serve as the backbone of all the Faith and other Saints. If the Mark of the Powers is activated, the Saint is able to understand the history of someone around them. Knowing their constant thoughts, their past, present, future, and more.

 If your Marking is a: Princes - As the lowest ranking Saint, the Princes aren't without love from the Mainland God as they serve as the connector of the people to the Faith. When the Mark of the Princes is activated, the Saint is granted the ability to know about the events of a coming tragedy, whether theirs or others and plan for it. Martial Artist A - You are a master fighter, able to defeat multiple opponents in a fight so long as you have the space and breathing room to do so. B - You have some training in fighting and because of this you are able to stand on your own when fighting against people. C - You have been in fights before you and know how to defend yourself from others, but you are not a skilled fighter.

Natural Wealth [Race Requirements: Tanuki.] A - No matter where you go. You always have a natural abundance of money on you that can support your lifestyle in the area you are at.

Necromancy A - Your control over death is absolute. All living dead bow to your commands and resurrect to be part of your legion all on their own. The health of any living beings begins to drop just being around you and can kill them in due time. B - Your control of Necromancy is advanced. You become an Undead yourself and everything else that is Undead doesn't bother you in the slightest when you are in areas that is under their control. C - Your understanding of Necromancy is very basic: Able to resurrect only a few of the recently deceased and give freedom of movement to simple limbs of a body.

Nemean Claws [Race Requirements: Nemean Lion.] A - The claws of the Nemean Lion are considered the pinnacle of weapons in the world. You are capable of cutting through any and all forms of armor, regardless of its qualities.

Nemean Coat [Race Requirements: Nemean Lion.] A - The coat of the Nemean Lion is considered the pinnacle of clothing and protection in the world. You are impervious to all forms of attack by crafted weapons and the Elements & Magic of the world do nothing against you.

Negotiation A - You are talented at negotiations, able to sell items to others over the asking price and convince them to keep coming back to you for deals. B - When dealing with a trader or merchant, most of them will take a nice liking to you and offer you deals and trades that most people would never get. C - You are decent negotiations, able to convince most people to your side of things or at least respect some of your viewpoints.

Overdrive [Race Requirement: Automaton.] A - Overdrive, is a state in which the Automaton increases their processing power over 100%. For at least 5 minutes they are 10x faster at doing their tasks and able to process a thousand different thoughts in a second. Once the 5 minutes have passed, the Automaton who went into Overdrive will temporarily shut down for 1 hour in order to rest and reboot itself.

Performance A - You are very skilled entertainer, able to play any musical instrument that falls to your hand and sing harmony to the notes. B - You are a decent entertainer, able to dance to any song that you hear and capture the attention of people who see you. C - You are not the worst of entertainers. You are a comedian able to tell jokes to people to keep them busy.

Possession of Others [Race Requirements: Inugami.] A - You are capable of possessing anyone with a weak will against yours. When in possession of someone, you are able to do whatever you want with their body until you leave or the person somehow manages to expel you.

Powerful Connections A - You are friends with a very powerful person and have the honor of being around them and doing whatever they are doing. They also have your back in things you need assistance in. [Note: Take +3 Additional Companions.] B - You know people who specially trained for a certain area of things and who can get to do you favors. [Note: Take +2 Additional Companions.] C - You know a lot of people who can give you general information and advice on things. [Note: Take +1 Additional Companion.]

Religious Studies A - You are able to communicate with the Gods by directly talking to them and asking them questions that will receive direct answers. B - You know the different gods that exist in the Pantheon of the Gods and the ceremonies needed to be performed in order to worship them.

Resurrection of the Phoenix [Race Requirements: Phoenix] A - As the Phoenix, your life is ever eternal, trapped in a cycle of death and rebirth. When you are to perish, your body will become a pile of ash. Then you will rise from the ashes in a younger state with the memories of your previous life in-tact.

Resurrection of the Self-Dead [Race Requirement: Lich.] A - Unless your phylactery is destroyed, your body will always resurrect itself from death.

Riding A - Your skill in riding surpasses actually riding something for travel. This skill in Riding is knowing how to ride men. B - Anything you personally tame and force to submit to you, you are able to ride on them for the purpose of travel. C - You are able to ride horses and other tamed animals with ease.

Rites [Race Requirements: Saint & Chimera.] A - You exert complete mastery over Rites. You are able borrow the strength and abilities of any of the existing Gods in the Pantheon of the Gods who answers in order to fight in combat. B - The advancement of your studies with Rites has increased. You are able to understand and speak the language of the Gods and are able to dispel Magic that is used against you in battle. C - Rites are an art similar to Magic, except instead of being naturally occurring in the world, it was created by the Pantheon of the Gods & Mainland God only to be used by their followers. Your knowledge of Rites extends to being able to understand the basic processes of it and expelling evil forces and Legendary Creatures from your vicinity.

Sailing A - You are entirely capable of navigating the open sea and doing what you please there. B - You know how to operate a raft and other small ships as their captain. C - You know the basics to ship crafting and maintained of such vessels.

Shapeshifting [Race Requirements: Dragon, Demon / Demoness, Tanuki, and Kitsune.] A - You are capable of transforming your body into anything that you so desire, including inanimate objects. B - Your body is only able to transform itself into the appearance of different people.

Smithing A - You are able to smith: Armors, Guns, Shield and other things B – You are able to smith weapons such as: Swords, Daggers, and other things for war. C - Your smithing skill is mundane, allowing you to: Repair equipment, Un-dent items, and etc.

Speed A - It is impossible to keep up with the movements of your body. You are able to out run most things and most can't see when you move. B - You move faster than a Human able to travel a quick distance in a short amount of time and react to incoming hits and other things at a fast pace. C - Your movement and reflexes is equal to that of a normal Human. Nothing good, nor bad.

Stealth A - Your presence is completely erased from the world. Unless you directly alert someone of your presence (Talking, Attacking, or Touching them; Which will permit the people to see you until you stop moving/the person takes their eyes off of you) or someone is able to detect the most subtle changes in the world, you are practically invisible to all. B - Your ability in stealth exceeds what is normally called for as your presence becomes hidden to all not good at detecting anything. It is as if you became merged with the environment itself, even if someone was to look directly at you. C - Your ability to conceal yourself and your presence extends to making a perfect hiding spot for yourself.

Strength A - Your strength exceeds rationality itself as you are able to destroy parts of a building with a single punch and bend steel. B - Your strength surpasses that of a normal Human as you are capable of easily overpowering multiple of them without breaking a sweat. C - Your strength is similar to that of an adult Human. It is pretty common and overall weak.

Sweet Dreams [Race Requirements: Incubus / Succubus] A - Able to travel through the Dream World with ease, the Incubus / Succubus are able to enter into the dream of others to absorb their life energy in order to continue to survive. During this time they are able to give sweet dreams to the sleeping person who dream they have entered.

Tactics A - You are able to lead an entire army in a military campaign, understanding the importance of strategy to win the conflict and have those under your command give their absolute loyalty to you. B - You are able to lead a group numbering from the 100-1000s and come up with operational plans for battles for the group. C - Having some training with battles for survival you are able to lead and plan for a small group of people in order to fight in battles against another small group of people.

Technological Adaptation A - Your use of technology includes the understanding of the most advance machinery and the tools of the Mainland, Sea Domains, and Moon. You are able to use and understand things such as the internet and electronics without problem, and are able to repair the most advance machinery or repurpose them for other uses. B - Your use of technology extends to the use of advance machinery, able to produce materials such as books, cloth, and more. C - Your use of technology extends to the use of the very basic tools of the world and the understanding of how to use them to assist you in life.

Thieving A - You have quite the eye for detail and are able to create replica of any item and letter that passes your way. B - Having training with your skills at being a thief, you are able to perfectly pickpocket from people just from contact. It will take a while to notice what you stole from them is gone, unless the person is good at detecting things. C - You haven't been in the art of stealing for a very long time, but you mastered the basics of it and are able to pick lock nearly any lock that you come across. This allows you to access to locked areas people aren't suppose to go to and access to locked away items.

Transformation [Race Requirements: Dhampir, Harpie, Minotaur, and Werewolf] A - Being born part-Legendary Creature & Human, Hybrids for the most part take on the appearance of their Human parent with some noticeable features of their Legendary Creature parent. Yet they are capable of giving into the power of their Legendary Creature-side and temporarily transform into the form of their parent and gain all the abilities of said parent, until they become too exhausted to maintain the transformation.

Traveling A - You are able to map an entire area of land simply by memory and recall the location of everything there. B - You are not able to get lost when heading to a specified destination.

Vampire's Curse [Race Requirements: Vampire.] A - You are part of the undead and because of this incapable of aging or becoming sick and will not die unless struck in the heart.

Weapon Mastery A - You are a master in the use of weaponry, able to know how to use any weapon that falls into your hands. You are even capable of duel wielding two weapons in each of your hands. B - Your use of weaponry is at an skilled level as you know how to operate firearms and bows, shooting them from a long distance and properly taking care of them. C - Your use of weaponry includes the use of: Swords, Axes, Maces, Shields, and Lances. Knowing how to properly use them in a fight and for other means they might have.

Materials: While journeying throughout the land of Cessaparii it seems that you have discovered several items that can be of use to you on your journey. [Note: Select 3 Equipment & Items for your use.]

Weapons: These are a variety of weapons that you found lying around and could be of use in defending yourself.

Ancient Greatsword -An Ancient Greatsword that was once wielded by a man who lived in the Age of Heroes. Such a weapon could only be wielded by a person of great strength as the blade is able to cleave stone and iron in half with one chop.

Archer Crossbow -A Crossbow which loads in bolted projectiles and shoots them with power packed into it. Crossbows were common weapons of war made by Humans and assisted them in the hunts of Legendary Creatures.

Decorated Bow -It is a decorated Longbow that was probably used long ago by someone. There exists decorated arrows next to it and the Bow is still in working condition to fire the arrows.

Firearm (Rifle) -A long barreled rifle that is a single-shot. It seems to be old technology from the Mainland that is perfectly replicated on Cessaparii as large ammunition boxes of it can be found lying around.

Foreign Katana -A blade from the east that has been folded a thousand times. If this was to come against a real bastard sword or weapon it might break and need to be repaired.

Old Sword -An old Bastard Sword that seems to have aged from not being used for a long time. It could come in handy when fighting at close range with something.

Trusty Shield -A small shield that fits snuggly around your arm and made of steel. It seems to have been in used in battle a lot do to the scratches and a few dents on it, but that should be a sign of how good it is.

Wooden Wand -A small wand that can be held in a single hand. It is made from the wood of a magical tree and acts as a catalyst for anyone trying to cast a spell.

Tools: Items and Objects that serve a supportive purpose and can help you with perform certain duties in Cessaparii.

Alchemy Kit -Professional Alchemist who are in love with their career are always on the hunt for the highest quality ingredients that cannot be ordered from a vendor or bought at the local market. To this end they have managed to create a miniature Alchemist lab and kit that they can use to test the quality of ingredients they found in the wild and make potions on the go for testing purposes.

Cooking Kit -Travelers go a long way and sometimes it takes them days to reach their destination by foot. Because of this they need to be able to produce their own food on the go and so most jobs sell to them Cooking Kits. It is filled with all the cooking essentials pots, pans, silverware, spices, and a cooking book for a variety of meats, herbs, vegetables, plants, and other ingredients that can be used to cook delicious food on the road.

Fishing Pole -A fully working fishing pole with a hook attached to it. It can come in handy for hunting food from a watery source and stop starvation from setting in.

Great Bag of Carrying -This gigantic bag is very lightweight as it has been enhanced using Magic. A person can fit a very large amount of items inside of it and travel a long distance without getting tired.

Grimoire -Grimoires are books of the Wizards & Witches that is filled with different information on anything Magic related. They have recipes for Alchemists to use, a record of magical spells that a Witch & Wizard can cast, and an encyclopedia on anything magical a person might encounter.

Hatchet -A large axe that can be used to dispose of tree and other objects blocking your path. It is a very nice tool if you want to make and gather logs for a fire when outdoors.

Hoe -Depending on where one journeys, Cessaparii can either have very fertile lands where anything can grow or its a rough land with nothing to gain. Farming is an important industry no matter where one goes and a Hoe helps to shape the soil in the surrounding area, get rid of weeds, and harvest crops.

Holy Scriptures of the Mainland Faith -The written book of the Mainland Faith and the Pantheon of the Gods. The book details how to properly worship the Mainland God and the various Gods that they might encounter. This scripture is very common book for those who are followers of the Mainland Faith and something that can act like an ID for followers to identify one each other with.

Maps of Cessaparii I (Greater Areas) -The states of Cessaparri in order to assist in the travel of people and their navigation through the land have printed out a series of maps. The Greater Areas refer to the existing states of Cessaparii and the mapping of their most important cities and the location of things within them so tourists do not become lost.

Maps of Cessaparii II (Lesser Areas) -The states of Cessaparri in order to assist in the travel of people and their navigation through the land have printed out a series of maps. The Lesser Areas refer to the unimportant towns, villages, roads, and misc. locations that exist within the borders of the states and something people should investigate if they want to.

Maps of Cessaparii III (Route Areas) -The states of Cessaparri in order to assist in the travel of people and their navigation through the land have printed out a series of maps. Route Areas refers to the long roads and shortcuts which connect the states of Cessaparii together and used commonly by merchants in order to reach each destination safely without making detours.

Medical Kit -A small medical kit that is filled with a handbook of what to do in medical emergencies, bandages, a surgical knife, a bar of chocolate, and more.

Old Lantern -An old lantern that looks like that it has seen better days, but is still in working condition and can be used to allow a person to see the dark when light has faded.

Ring of Bonds -An ancient ring that was given to a the person another person loved. This ring was made to bind them together until death. [Note: Put a * next your Spouse's name.]

Simple Knife -A very common knife that can be founded within someone's kitchen. It's slick steel will allow someone to cut into food, robe, or other soft materials with ease and can be used to help cook food.

Trusty Shovel -As there are many hidden treasures from the different ages of the world and underground entrances to lost ruins of the land, a trusty shovel is needed to reach these places and uncover the hidden treasures. It is an effective tool that can be used extensively and in emegencies can be used as a weapon.

Water Stick -A magical stick that falls down from trees sometimes. When it held in two hands by a person the stick will lead a person to the direction of the nearest body of water.

Water Container -A beat-up water container that is capable of holding water for a person when they are on the go. Powers of Cessaparii:

Major Powers: These are the three Major Powers that inhabit Cessaparii and are always involved in its conflicts and events. [Note: Select 1 Major Power to Align to.]

The Lion Empire

I. History of the Lion Empire: -The Lion Empire is an absolute monarchy with self-governing territories that is located on the western-side of Cessaparii. It was crafted by the Empress. Hagios Haima Leonie and her Million of Caith Sith (Lion) Army after arriving on Cessaparii ages ago. The Capital City of Leo, once started out as a small merchant city-hub, but using her extensive knowledge gained from a long life on the Mainland, Empress Leonie struck a deal with the citizens of the city. She would bring them to their apex and build a strong state, similar to the one she lived in during her time in the Mainland. In-exchange for this, the citizens of the city and their descendants would swear their eternal loyalty to her. -The merchants who ran the city accepted the deal offered to them by Leonie and funded the development of her military that made captures throughout western Cessaparii all the way to its center. This lead to them taking important resource rich areas, river routes, conquering smaller city-states that existed and the common roads people used to travel from the city-states to city- states. Many of the Lion Girls performed a reconstruction of the merchant city so that it could serve as their capital city, altering its look to match the home Leonie once lived on in the Mainland. This attracted many people from Cessaparii to come to look at the capital for its modern looks, this brought many different cultures that formed hubs in the city and commerce, and made others wish to be part of the Empire under Empress Leonie. -Majority of the money that is earned from the taxes of the Empire is spent on the development and upkeep of the: Military, Fine Arts, Agriculture, Commerce Routes & Hubs, and Education of the Empire's citizens.

Lion- War -Eventually becoming bored with the peace of ruling the Lion Empire, the Empress of the Lion Empire sought a war to sharpen the fangs of the military and sought to dominate the Kingdom of Avalon, a prospering neighbor state to the Lion Empire and declared a War of Conquest against them. -The clash of Lion Empire soldiers and the Avalon Guard began the Lion-Avalon War which only lasted a few years as the Knight of Avalon prevented the Lion Empire soldiers from invading or occupying Avalon territory despite the wave of soldiers thrown at them. -The Lion-Avalon War came to an end with the Lion-Avalon Treaty which: 1. Added the Kingdom of Avalon into the Territories of the Lion Empire. 2. For the map & political inclusion of the Kingdom of Avalon to the Lion Empire, the Kingdom of Avalon will not be occupied by Lion Empire soldiers. 3. That the Kingdom of Avalon will continue to have its own autonomy with the Council of Nine continuing to guide it. 4. While the Council of Nine continues to rule over the Kingdom of Avalon they will pay homage to the Empress of the Lion Empire. -The Lion Empire accepted the deal and considered the war a victory.

The Eastern Lion Empire -Though the history on it is vague. The Lion Empire once had an "extension" of the Empire built without consent of the Empress on the eastern-side of Cessaparii. This eastern section of the Lion Empire was known as the, Eastern Lion Empire. The Eastern Lion Empire claimed that it was a section of the Lion Empire built on the east and asserted its influence on the neighboring communities with the claim that if they did not comply with their demands they would meet the wrath of the whole Lion Empire. -These claims became worrisome for members of the Lion Empire as the Empress of the Lion Empire had not recognized the Eastern Lion Empire as part of her dominion. To correct this and to see if the Eastern Lion Empire could be part of the Lion Empire an official inspection was held with the Empress sending the Imperial General of the military as its overseer. -The Imperial General's inspection found that the Eastern Lion Empire was a fraud state, claiming partness of the Lion Empire in order to make a name for itself. The Eastern Lion Empire was ruled by self-appointed Nobles who held lands, refused service to the soldiers of the Lion Empire when asked for place of rest and food, and attempted to order the soldiers of the Lion Empire around as if they were the Empress. -The Imperial General had the Eastern Lion Empire burned for the crime of "Contempt to the Empress & Her Majesty's Empire" which only left ruins of the Eastern Lion Empire.

Lion Empire & The Wizarding Cities -Centuries later in the Lion Empire's existence, the Empress caught word of the arrival of thousands of Spellcasters to the eastern side of Cessaparii and viewing them as a threat, set out on a campaign to subjugate them. The Empress overestimated the threat of the Spellcasters upon her arrival to the eastern side of Cessaparii, they were only one community with no standing army or experience for fighting in an all-out bloody war. -The Empress seeing the Spellcasters as pitiful then took a change of heart in order to get ahead of the situation. Instead of conquering them and spreading her forces thin, the Empress struck a deal with the Head of the Wizards, creating the Pact of Lions & Wizards. This pact gave the Spellcasters the right to live free and do what they want in the eastern side of Cessaparii without interference from the Lion Empire so long as they: 1. Do not threaten the dominance the Lion Empire has over Cessaparii. 2. If requested by the Lion Empire, the Head of the Wizards would send Wizard to come assist the Lion Empire in it's times of need. 3. If requested by the Head of the Wizards, the Empress of the Lion Empire would send soldiers to assist the Wizards in their time of need. 4. Any new magical inventions, knowledge, or breakthroughs that the Wizards come to make or acquire, they must share with the Lion Empire in the name of good faith & co- operation.

-The creation of the Pact of Lions & Wizards and the rules laid down created a natural trust between the Lion Empire and the Wizards. This natural trust then turned into a form of trade as both partied upheld their deals and exchanged ideas, money, culture, and more with one another. -The Spellcasters sharing of knowledge accelerated the Lion Empire's growth and helped launch another reconstruction effort on the Lion Empire's capital city and a few other of it's cities in order to match the new building styles of the Mainland. -It was together that the Lion Empire and the Wizarding Cities discovered the usefulness of the Geminis as a power source for everything within their industries and what would be a deciding factor for their war against the Sea Domains.

II. Government of the Lion Empire -Inside of the Lion Empire, Empress Leonie serves as the Head of Government & State as an absolute monarchy. She fills in the role of the legislature/judicial/and executive branches of the government, Commander-In-Chief of the Lion Empire's military, and the Head of the Empire's Royal Family. Due to her immense lax in the ruling of the Empire, the Empress has created a federal government under her with a parliament comprised of elected officials from all over the territories of the Empire. -The elected officials serve a 7-year term to perform the job of the Legislature. The Head of the Parliament is known as the Imperial Representative Lion, who has the job to represent the elected side of the state, pass laws and budgets with the parliament, and assigns positions to the executive branch of governments. All members of the government of the Lion Empire are kept under constant watch, protection, and investigation by the Imperial Guard due to the important of their duties: representing the general public & being granted the chance to help administrate the Empire. -Existing besides the Parliament of the Lion Empire is the Court of Lion, which serves as the Supreme Court of the Empire. They have the responsibility of interpreting the laws passed by the parliament and other elected officials in the empire. The only figure who does not receive oversight by the Court of Lions is the Empress. Beneath the Parliament of the Lion Empire & Court of Lions is the Lion Empire Territory Council & Courts of the Lion's Territory. They serve as a territory's main government made from elected officials to serve 4 year terms and interpret laws of the Territory. -Existing next to the Lion Empire Territory Council & Courts of the Lion's Territory is the Lion Empire's Territory Military Administrators. The Territory Military Administrators have the duty of: Controlling the military Lion Empire soldiers stationed in their territory, Policing of the general public of the territory, perform the collection of both federal and territory taxes, and if needed they assume control of the territory's government. The Territory Administrators meet on a council time-to-time and answer only to the Empress of the Lion Empire & Imperial General. -The military of the Lion Empire is in-charge of the Empire's defense and the well-being of the state. It does not answer to any official of the government or the laws passed by the courts. The loyalty of the Lion Empire’s military is owned by the Empress of the Lion Empire. In the Lion Empire, the Empress is the only one with the sole authority to: Dissolve any and all parts of the Lion Empire's government, merge and separate territories, declare the creation of a new military force, dismiss and appoint officers of the military, ratify treaties and deals of trade with foreign states, and more. -The Territory of Avalon is answerable only to the Empress of the Lion Empire who can demand reports on its activities or change to its laws, but it mostly keeps to itself and is controlled by the Council of Nine. -The Territory of Avalon is not occupied by any of the military of the Lion Empire and has its own defense force to handle its internal affairs. Representatives to the Parliament of Lions elected from Avalon do their best to not be engaged in the affairs of other territories of the Lion Empire and hardly use their voting rights when in session.

III. Military of the Lion Empire -The military of the Lion Empire has played an important part in the Lion Empire's creation and the daily regulation of its activities. More than 90% of the military is comprised of Caith Siths (Lions) who have sworn loyalty to the Hagios Haima Family and Empress Leonie. They follow only her orders and no one else. -The other small percent of the military that is not made up of Caith Sith is made up of recruits from across the Empire that have enlisted with special talents that the Caith Sith do not possess and are put into the Special Division of the military. -The military of the Empire is under of the Empress and lead by six different commanders known as the Big Six, who have complete control over their specific branch. They are officially referred to as the Prides of the Lion Empire. -The fire power currently used by the Lion Empire can be described as old and outdated by the standards of the Mainland and Sea Domains. Most of the weaponry is mass-produced copies of the Mainland's weapons and have been magically enhanced by the Wizarding Cities to take on other Legendary Creatures. -Despite having outdated weaponry, the Caith Sith are capable of using the weaponry to a devastating effect in order to destroy a large portion of land within a few days time. The purpose of the military branches of the Lion Empire is as followed:

1. Lion Empire Army - The main fighting force of the Lion Empire who outnumbers any current standing army in Cessaparii and who is in-charge of administrating the defense of the Empire and Territories via public policing.

2. Lion Empire Navy - The naval fighting force of the Lion Empire who guards mainly the ports & coasts of the Lion Empire. They also have the job escorting the trade ships to protect them from pirates.

3. Lion Empire Capital Trade - A secondary force which oversees the trade in the Capital City of Leo, controls the merchant vessels belonging to the Empire, and is in control of the Lion Marines who defend all ships belonging to the Lion Empire and who are used for water invasions.

4. Lion Empire Specialized Divisions- A military branch made up of specialized divisions of Non-Caith Siths that conduct other activities for the Empire. This includes managing the Public-&-Private transportation system in the Empire, Government held events, Weapons Research Development, Magic Research Development, and many other duties.

5. Lion Empire Imperial Guard - A special branch of the military comprised of the best officers the Lion Empire has to offer. They are in-charge of the protection of the Empress of the Lion Empire & other high ranking officials of government. They are also in charge of gathering secret information and the secret policing of the Empire to eliminate dissenters. Their status in the military allows them to perform activities not-answerable to anyone except the Empress, Imperial General, and the Pride of the Imperial Guards.

IV. Life in the Lion Empire -The daily life in the Lion Empire is simple. Massive industry drives the cities, allowing people to find work easy or to become pre-occupied by shopping from the various businesses set up. Sporting events are government hosted and sometimes privately funded with specific time and places announced by the Special Divisions along with the different kind of news going on in the Empire and other parts of Cessaparii. -Train rides are considered the fastest way to travel throughout the Lion Empire by land, but large open roads makes those traveling through with carriages of rare automobiles easy and comfortable. The countryside is filled with large lands that contain fertile soil that receive magic nourishment from the Special Divisions along with watering in order to grow crops easier. -The Lion Empire receives a monthly income of Geminis from the Sea Domains due to the Treaty of the Lion and Domains War. It is the items known as Geminis that fuels the industry of the Lion Empire and allows it to sustain itself. The Capital City of Leo, Houses the Imperial Palace for the Empress which also serves as the Headquarters for everything: Military, Civil Government, and the Court of Lions. -Religion in the Empire is free to be practiced by anyone, but the Imperial Cult is the highest practiced religion in the Empire with a large pool of members. The Lion Girls revere the Empress of the Lion Empire as a Goddess of War, Trade, and Protection. Following behind the Imperial Cult is the worship of spirits who assist in the taking care of the land and the Mainland Faith. The Lion Empire's main export is focused on three categories: Food (Chicken, Beef, Pork, and Fish), Timber, and Geminis.

The Wizarding Cities

I. Founding of the Wizarding Cities -During the Rise of the Age of Reason in the Mainland there became a diminishing use of Magic as Technology replaced it. Spellcasters slowly started to become persecuted in mass by the Mainland Faith and were forced to leave. Thousands of Spellcasters left the Mainland to find a new home, which lead them to the land of Cessaparii. -Upon their arrival, the Spellcasters went to great lengths to find fertile ground and drinking water to establish their first settlement Morgan, a safe haven for Spellcasters who didn't want to live on the Mainland anymore. Their actions of trying to establish a settlement caused the Spellcasters to become enemies of the Legendary Creatures and earned them the attention of the Lion Empire. -Viewing them as a threat to her control over Cessaparii, the Empress of the Lion Empire and her army originally attempted to conquer the Spellcaster, but they had a change of heart after viewing the pitiful state the Spellcasters were in. Callahan, the Head of the Wizard in the settlement of Morgan made peace with the Empress of the Lion Empire creating the Pact of Lion and Wizards which still stands today.

Foundation of the Wizarding City of Icarus -After the creation of the Pact of Lions and Wizards, the Spellcasters received assistance from the Lion Empire to grow their settlement of Morgan into a prosperous city in the eastern portion of Cessaparii. The Wizards would keep to their own affairs and not interrupt the Lion Empire ruling a vast majority of Cessaparii. Overtime the influx of Spellcasters to Cessaparri from the Mainland allowed the Wizards to expand and create a new city, the Wizarding City of Icarus that became inhabited by the Spellcasters who studied philosophy, engineering, technology, and collected "borrowed" books from the Mainland.

The Wizarding of Walpurgis & Witches Rebellion -After several decades of peace, the Wizarding Cities started to receive an influx of Witches, female Spellcasters with destructive power from the Mainland who were running from the Witch Hunts. The superiority of Wizard over Witches in the affairs of magic and citizenship in the cities was shown when they were forced to stay in a ghetto built city known as the Wizarding City of Walpurgis and were barred from entering the other cities of the Wizards or receiving proper money for their studies. -Angry at the discrimination, the Witches Rebellion (Better known as the Nights of the Million Day Flowers) occurred, it was lead by the Archwitches and their leader Baba Yaga. The Witches Rebellion saw the Witches destroying large plots of land in Cessaparii and attacking the other two Wizarding Cities, which brought in the force of the Lion Empire in order to try and contain them. The event ended after the leader of the rebellion, Baba Yaga became bored and the Archwitches sued for peace with the Wizarding Cities. -Following the Witches Rebellion, laws that oppressed the Witches were lifted and the Wizarding City of Walpurgis was split into different two forms of government and land.

II. Government of the Wizarding Cities -The Council of the Wizarding Cities exists as the head of government within the Wizarding Cities. Every member of the Council is elected by the general public of the Wizarding Cities of Morgan and Icarus being based on their capabilities in: Magic, Contribution to the Development of the Wizarding Cities, and more. -Within the Council of the Wizarding Cities the strongest magic user is voted in by majority rule to become the Head of the Wizarding Cities (Head of the Wizards) who then assigns positions and jobs to every council member in regulating the Wizarding Cities government and is one the to bring own judgment to those who fail to uphold the laws of the cities or pose a threat to it. -The Head of the Wizarding Cities is also responsible for accepting and denying the Council members of the Wizarding Cities of Morgan and Icarus individual council government, once voting for them has been cast. -Walprugis City due to the Witches Rebellion which split its government, has no-say in the federal government of the Wizarding Cities. The Inner-Area of Walpurgis City is the city-part of Walpurgis that is under the control of the Walpurgis City Administrator and their Assistant Moderators appointed by the Head of the Wizarding Cities. -The Outer-Area of Walpurgis City, the open forests and countryside is a kratokracy where the strongest Witch in an area is permitted to rule any territory they wish so long as it doesn't cause another rebellion or come in conflict with the interests of the Wizarding Cities.

III. Wizarding Cities Territory Forces -Under the laws passed and the agreement made in the Pact of Lions and Wizards, the Wizarding Cities is not permitted to have a military in order to keep the balance of power in Cessaparii. In order to properly defend itself and keep the rule of law, the Wizarding Cities has their own Wizarding Cities Territory Forces, which is made up of a Territory Police Force and Execution Forces. -The Territory Police has the job of: Providing over the internal security of the Wizarding Cities government, the daily check-up and registration of the Wizarding and Witching populace, and hunting of Wizards and Witches who break the law. The Execution Forces is a secondary force made up of the strongest Wizards from the Territory Police. They have the job of: Exterminating dangerous Wizards, Witches, and other who cannot be left alive, supporting the Lion Empire when they request assistance, and guarding public officials. -The Wizarding Cities Territory Forces are under the control of the Head of the Wizarding Cities.

IV. Daily Life in the Wizarding Cities -Due to being crafted and ran by the "modern" Mainlands and its "constant contact" with the Mainland, the Wizarding Cities is the most “up-to-date” place in Cessaparii having its technology and architecture resemble that of the Mainland. -Majority of the population of the three cities spend their time creating and studying magic. Licenses to use magic and conduct experiments are given out to keep tracks of the Wizards in the Wizarding Cities. These licenses can only be earned after taking a standardized magic test and scoring a certain percentage on them. -During Walpurgis Week, Witches from all over Walpurgis City gather for a grand festival to celebrate being Witches and have fun doing games and competitions against one another. The main exports of the Wizarding Cities are magical technology for the Lion Empire and following behind that is sweet milk. Within the Wizarding Cities there exists 5 Rules that must be followed at all times: 1. To prevent any form of army to appear in Cessaparii, the number of Familiars in each of the Wizarding Cities will be set to 10. 2. To give Familiars the right to life. No, Master of a Familiar shall abuse their summoned or force them to go through traumatic events that would severely cripple a normal person. 3. To prevent the destruction of the natural flow of life. All magic and studies involving Necromancy is forbidden. 4. In order to keep the economy of the Wizard Cities afloat, the creation of gold through Alchemy is forbidden. 5. The professional use and study of Magic or Experimentations without a license is cause for treason.

The Sea Domains

I. History of the Sea Domains -A long time ago, before the existence of the Sea Domains there existed a confederation of kingdoms with an Emperor as its figure head. This confederation was known as the Sea Kingdom and a following a series of disagreements a power struggle between the two largest kingdom of the Sea Kingdoms deciding who would become crowned the next Emperor started a civil war. -The First Administrator, the Founder of the Sea Domains during this time lived as a low ranking noble who was sick of war and deciding to use the power of the crown and people, decided to create change and unify the kingdoms. The First Administrator entered into the lower court of a neutral kingdom named Cornelia and worked his way up to the King of Cornelia's grace as the top advisor, where he was given permission to administer the Kingdom in his stead. -During his time as the King's Administrator, the First Administrator made enemies of the nobility in the kingdom by enacting laws that: Eased the suffering of the common and merchant classes, tax reliefs for non-nobles, granted the use of technology to the people, and gave way to public education. -In order to see his dream of a united land, the First Administrator needed more authority and power than they had. In secret he: Rewrote the King of Cornelia's Will naming the First Administrator regent until the King of Cornelia's children could become old enough to be crowned. Planned and carried out the assassination of the royal family. Then finally created many forged letters, framing the highest members of court and relatives to the royal family with the assassination of the royal family and making it look like they were trying to frame him. -After carrying out his deeds and securing power, the First Administrator abolished the Kingdom of Cornelia and created the Sea Domain, a new state no longer part of the Sea Kingdoms and a land of equality. The Sea Domain after its creation was laughed at, due to its governance based on the common people and it was left on its own devices; under the thought by the other kingdoms that it would collapse on its own. The Sea Domain experienced a slow growth as restructuring of its: Society, military, economy, and government took place. -The Sea Domain managed to expand its own land and economy by buying lands from losing kingdoms in the civil war and selling weapons to others. Due to its peacefulness during the Sea Kingdoms Civil War and being a liberator of the people they acquired through land buys by supplying with food and development funds, the Sea Domain became a place of respect and idolizations by many commoners, merchants, and philosophers. Eventually the Sea Domains started to become powerful enough to stand against the remaining Sea Kingdoms and was viewed as a threat and a coalition was formed by the remaining Sea Kingdoms to attack the Sea Domain.

Unity of the Sea Domains -The Sea Kingdoms suffered some internal problems for un-provokingly attacking the Sea Domain and were: under-equipped, war-weary, heavily in-debt and morale within the armies was low. After a few years of fighting, the Sea Domains managed to achieve victory of the Sea Kingdoms, dissolving it and uniting the people under one sphere of influence. The Sea Domain was eventually renamed the Sea Domains by the First Administrator who ushered in a new era of peace. In order to keep the people of the Sea Domains united and stopping any form of factionalism from arising, the First Administrator sought a way to keep the people united by creating a common enemy and constant state of fear to forever surround them. The First Administrator came to learn about the Mainland from old books in the Sea Domains which claimed that it had kingdoms with nobility just like the Sea Kingdoms and he used this as the basis of the idea of a Lander. -According to the First Administrator, Landers were people who rejected the sea and went to live on land. They were the ones who corrupted the nobility fo the Sea Kingdoms and started the civil war because they viewed the people of the Sea Kingdoms as inferior, wanted decent entertainment, and when the people were weak and divided they would invade and slaughter everyone. According to the First Administrator the only way the people of the sea could stop a Lander invasion was if they were united and were always in a war-like state of alertness for them. Overtime the people within the Sea Domains bought into the idea that the Landers were out to get them; especially after the publishing of recorded events which detailed that some individual nobles of the Sea Kingdoms had come in contact with the Landers. -In order to counter the evil plans, the people of the Sea Domains believed that they needed to stay united and continue to advance their technology and society. Negative propaganda about Landers was produced with the idea that they wanted to make the people of the Sea Domains slaves if they invaded. The propaganda also promoted that the Sea Domains and the people in it were a pure species of people, those who kept to the sea where everything originated from, and that they never became impure monsters who abandoned it for land; like the Landers.

Lion-Domain War -The Sea Domains experienced 600 years of uninterrupted peace, until they came under attack by the Lion Empire who was assisted by the Wizarding Cities which started the Lion-Domains War. The First Administrator viewed the war as irony, since he made up everything about the Landers invading them and vilifying them so he could keep his people together. He never expected an actual Lander invasion, nor did he and the Sea Domains prepared for one. -The Lion-Domains War lasted for 25 years and came to end after the passing of the First Administrator, which handed control of the Sea Domains to the Vice-Administrator Sigirid who signed the Lion-Domains Treaty that put an end to the fighting. The Lion-Domain Treaty had 4 main points:

1. The First Vice-Administrator would be handed over to the Lion Empire as a political hostage and to serve as the protector to the Empress of the Lion Empire and her territories. 2. So long as the Lion Empire and the Empress of the Lion Empire exists; The Lion- Domains Treaty will be eternally valid and that the Lion Empire will be compensated a designated amount of Geminis from the resources of the Domains at the beginning of every month. 3. The Wizarding Cities shall received a designated amount of the Sea Domains created objects to investigate for the purpose of magical research at the beginning of each year; for the next 10 years. 4. So long as the Treaty is valid; The Lion Empire swears to never wage war in any form (Economic, Cultural, or Physical) against the Sea Domains again. Any territory gained during the Invasion of the Sea Domains will be returned to the Sea Domains.

Reformation of the Sea Domains -The humiliating defeat to the Lion Empire (and the Landers overall) enraged the people of the Sea Domains, allowing Augustus "Levy" Leviathan the former Minister of Domains Affairs & Nero Holstein the former Minister of War to rise to power as the Second Administrator and Second Vice-Administrator. The new rulers to the Sea Domains promote the complete extermination of Lands for: Causing the death of the First Administrator, Taking the First Vice- Administrator as a political hostage, and for insulting their pride and honor as a pure species of people. -Augustus during their time as Second Administrator reformed the Sea Domains government, forming the United Domains Party where everyone in the Sea Domains is a member, Begun the practice of Speciesism, and crafted the Repurification Camps for Domainers who have lost their purity and view Landers in a positive light.

II. Government of the Sea Domains -During the time of the First Administrator, the Sea Domains existed as a meritocratic republic with positions open for those with the skills to occupy them and officials of the public representing the people who elected them. -After the government take-over by Augustus, the Sea Domains received a rehaul in its political system; becoming a single-party state ran by the United domains Party with the its Chairman as the Administrator of the Sea Domains who has complete authority over anything related to the Domains and is the Supreme-Commander to the Domains Armies. -Underneath the control of the Chairman are the National Leaders of the party, people selected by the Chairman to become Ministers of the Sea Domains. The top positions of power in- government are as followed in the Sea Domains: 1. First Vice-Administrator of the Sea Domains, under the Lion-Domain Treaty and the Sea Domains laws, Sigirid by Dejure is the ruler of the Sea Domains, but due to their current position they are unable to issue any command over the Sea Domains.

2. Administrator of the Sea Domains, the Defacto ruler of the Sea Domains, who is the Head of Government and States, Chairman of the United Domains Party, and Supreme Commander of the Domains Military. They are the ones to set the domestic and foreign policy of the Sea Domains and holds control over the creation of laws and appointment of government, state, civil, and military officials.

3. Vice-Administrator of the Sea Domains, is the second-in-command of the Sea Domains who is the Secretary of the United Domains Party who enforces polices of the Administrator and is the chief official over the Ministers to ensure the civil policies are met. They are also in-charge of the: Transportation System of the Sea Domains, Communication System, Media Channels, and Propaganda.

4. Minister of Domains Affairs, is the third highest position in the Sea Domains and a National Leader in the United Domains Party. The Minister of Domains Affairs handles the internal security of the Sea Domains and subordinate only to the Administrator of the Sea Domains. They are the Chief of the Repurification Camps and Commander of the Defense Corps of the Sea Domains.

5. Minister of War, is the fourth highest position in the Sea Domains and a National Leader in the United Domains Party. The Minister of War is responsible for all military affairs within the branches of the Sea Domains military and subordinate to the Administrator of the Sea Domains.

III. Military of the Sea Domains -The Sea Domains military hasn't played an important role in the Sea Domains since the Lion- Domains War, but since then has become modernized and prepared to do war against the Landers. Its technology and training is on part with that of the Mainland and though it hasn't fought any battles in a long time, it can be considered the most powerful and technologically advance. -The branches of the Sea Domains military and their activities are heavily dominated by the Navy. The branches of the Sea Domains Military and their activities are as followed: 1. Sea Domains Expeditionary Army - A specialized branch of the military raised during the Lions-Domain War. They are the army of the Sea Domains to fight against the Landers by going to the surface and land to meet them in battle. It comprised of the hardest and strongest soldiers of the Sea Domains who are capable of being land-based.

2. Sea Domains Navy - The strongest force of the Sea Domains who use underwater and (now) surface ships to protect the Sea Domains. They also serve the roles of delivers of the Geminis to the Lion Empire and the directors of the underwater commerce ships.

3. Sea Domains Defense Corps - A specialized branch that rose during the time of Augustus. They hold the special duty of being United Domains Party security, the officers running the Repurification Camps, and the Public & Secret Police of the Sea Domains who deal with its internal security.

IV. Daily Life in the Sea Domains -Daily life in the Sea Domains is a life dedicated to the state and protecting the pure society built against the Landers. Using advance technology that borderlines on Magical, the people of the Sea Domains enjoy a life that cannot be acquired on the Mainland or Cessaparii. Life is simple as an individual is issued their occupation based on their skills and knowledge. -Crime in the Sea Domains is near non-existent as the Defense Corps performs crackdowns on the slightest form of law breaking. Poverty in the Sea Domains is eliminated by allowing the improvised to take care of the state by performing manual labor in-exchange for food, identification clothing, and being able to stay near others like them in a fenced off and watched settlement of homes that they cannot leave in order to end up back on the streets. -The two major wars the Sea Domains has gone through (Sea Kingdoms Civil War & Lion- Domains War) has devastated the populace of the Sea Domains and efforts to fix this have been taken. Women are to be healthy in order to bare males as many children as possible, to become caretakers of the home by being house wives, and the government has initiated bonuses to the families that follow this effort. -Religion in the Sea Domains is dedicated to the Gods of the Sea that people had worshipped before the Sea Kingdoms was established, but stopped for some reason. Though it does its best to limit contact with the Landers, The Sea Domains is in constant contact with a place on the surface that it refers to as the "Sister Society" who supposedly keeps watches over them and is connected to the Sea.

Minor Powers: These are notable powers that exist in the land of Cessaparii and play some kind of role in conflicts that appear. [Note: Select 2 Minor Powers to align yourself to.]

Holy Empire of the Mainland Faith -The Holy Empire of the Mainland Faith is an extended Empire of the Mainland Faith located specifically in Cessaparii. It is part of a great expedition sent to recover the lost artifacts of the Pantheon of the Gods that is located in the land and perform a Crusade against the Legendary Creatures in the land. -The formation of the Holy Empire came after old records and accounts about the existence of Cessaparii was discovered by the Saints on the Mainland. They concluded that the land is where a lot of the Gods ran off to during the Second Age of Legendary Creatures and where the Saints suspected a lot of them were hiding at, not knowing that the Legendary Creatures were overthrown by the Faith. -A meeting of the Seraphim was formed and the Saint Constantine volunteered to lead the expedition to the lost land of Cessaparii and reclaim it in the name of the Mainland God. They were joined in the attempt by their friend, Saint Sylvester. The Seraphims agreed to Constantine leading the expedition and marked it as an official Crusade, which made it a holy duty that the Faith had to part in and which drew in enlisters by the plenty. Constantine for the expedition took majority Saint Enlisters and people with specialized skills, then set off for the ancient land. -When they arrived Constantine and Sylvester wanted to keep a low profile: Gather their strength and defenses and know more about this land. To this end, Constantine had the specialize skills people begin work on the Empire’s capital from which they would operate from and sent several Saints on missions to see the land and record everything that they can to bring back, so the Holy Empire would know everything about their enemies and society. -As an extension of the Mainland Faith there isn’t much of a structure change in ruling it. The Saint Constantine sits as the sole ruler of the Holy Empire of the Mainland Faith due to being the only Seraphim Saint in the land. Saint Sylvester acts as Constantine’s second-in-command and the high judge of the city-state, while the other Saints perform the same duties they would do normally. The Saints who were sent to explore Cessaparii and those who settled down somewhere else from the Holy Empire still take orders from Constantine, but are to wait and blend in with the community until the Crusade can begin. -The Holy Empire is the second place in all of Cessaparii that is human dominated, but they will not let any Humans who are neither: a Saint or normal enter into the confines of their capital. As the practitioners of the Mainland Faith you can find advance technology scattered within the Holy Empire's walls along with a grand cathedral to worship the Mainland God & the Pantheon of the Gods.

Tsardom of Koschei -The Tsardom of Koschei, a backwater state that exists in the remote place of Cessaparii. The Tsardom was founded by the legendary Koshei the Deathless, the student of Baba Yaga and the first Lich in existence. The Tsardom exists without the knowledge of both the Lion Empire and the Wizarding Cities, being a small hideaway that can only be navigated by the dead. -Within the Tsardom people of Undead can live without fear of persecution and the Necromancers can hone their craft. Society is stagnant with the only the most powerful of being able to exert free will and do as they please in order to be entertained. Vampires make up the aristocracy of the Tsardom with the Necromancer being low ranking nobles and commanders for when it comes under attack. Ghouls are the common Legendary Creatures that can be found wandering around the Tsardom with Skeletons being a slave class for all to issue commands to. -There is no worship of the Gods within Koschei’s Tsardom and the only real objective for it, is to create a world of undeath. This will be a place in which the living dead rules, there will be no hunger, war, or anything to worry about as the world will become rid of strife and death. This ideal was crafted by Koschei and something shared with all the inhabitants of the Tsardom, but for such an ideal to ever come true, Koschei must lead the world into overcoming their fear of death and kill them. -Attempting to realize his ideal in the Mainland during the Age of Heroes, Koschei had his phylactery cracked by a Saint and retreated to Cessaparii in order to recuperate and mend the crack, establishing his Tsardom.

Moon Society -The Moon Society is a society that was founded by the First Rabbit who wished to ascend to the moon in order to escape being hunted down by viscous predators. The Age of Legendary Creatures was a time in the world in which order was scattered around in small pockets and when Legendary Creatures & people did as they pleased. The First Rabbit was a tiny Legendary Creature fearful of everything and seeking a place to get rid of the predators it wanted to go to the moon with its family. -This wish by the First Rabbit was granted by a great bird who stretched its neck far enough for the rabbit to jump to the moon and for thanks the First Rabbit gave to the bird a red crown for its head. Generations passed with the First Rabbit and its family living peacefully on the moon until the arrival of the Pantheon of the Gods, more specifically, the Gods of the Moon. -One of the Gods of the Moon arrived to the Moon and brought with them their own breed of rabbits who they domesticated and who tried to introduce into the society of the First Rabbit. The First Rabbit did not take kindly to this intrusion by “predators” as the domesticated rabbits claimed life under the Gods was better than anything the First Rabbits had and to the First Rabbit assumed the Gods were trying to enslave them. This attempt at converting the free rabbits to be under the control of the Gods lead to the First Rabbit & their rabbits (The Western Rabbits) waging war against the Gods and their rabbits (The Eastern Rabbits) starting the Moon War (The Rabbit War). -The Western Rabbits eventually won the Moon War tricking the Eastern Rabbits and the Gods to the dark side of the moon with the promise of cake constructed of rice and had them sealed there. The First Rabbit then began to advance their society by using the left over technology that the Gods had brought with them from the world below. By chance the Moon Society came in contact with the Sea Domains and begun sharing information about each other that they realized how much they have in common, and living in what each other calls, “Pure lands and Societies”. -The Moon Society isn’t very well known to the world. The only ones who can come to the Moon are those invited by the Moon Rabbits or (If they weren’t sealed away) the Gods of the Moon.

The Eastern Villages -The Eastern Villages are a collection of settlements in Cessaparii comprised of Legendary Creatures who originate from the eastern portion of the Mainland. The collective settlements are ruled by the Tanukis who control the economy and trade of the villages & Kitsunes who control the politics and civil life of the villages. Within the Eastern Villages, the Legendary Creatures known as the Tengus act as the expeditionary soldiers, the Werebats act as ninjas controlling the information network of the villages, and the Inugami act as internal security and compete with the Tengus for control of the villages defense. -The Eastern Villages is a place that is extremely welcoming to humanity as a whole, though they might want to avoid the settlements that has Oni residents when they are not being the ones to host festivals and various events for the villages. -As a whole, the Eastern Villages haven’t bothered much with the power struggles and events that happen in Cessaparii, unless it is something directly threaten them. They produce the exotic items that can only be found in the eastern world of the Mainland for Cessaparii and sell them for extravagant prices to traveling merchants, clients, and the various powers in Cessaparii to continue their simple village lives of farming, running various shrines dedicated to the Legendary Creatures of the east, and continuing old eastern traditions. Most people who come from the Eastern Villages, usually never leave it or considers the world outside of it interesting or exciting.

Companions: Taking off on your journey throughout Cessaparii you have encountered the strangest of people who can be of assistance in some way. [Note: You can only take Companions from your 1 Major Faction, 2 Minor Factions, and Non-Aligned Faction.] [Note: Pick 2 Companions.]

The Lion Empire: These are the Companions who live in and come from the territories of the Lion Empire.

Name: Empress of the Lion Empire. Hagios Haima Leonie Age: Over 1000+ | Race: Nemean Lion | Gender: Female Personal History:

-Hagios Haima Leonie better known as the: "Lion War Goddess" & "The Golden Lion". She is the Empress of the Lion Empire and an individual who could conquer the Mainland, but before she could have her "Right of Acknowledgement & Existence" denied, Leonie departed from the Mainland and came to Cessaparii willingly. She did this so that she could return to the Mainland whenever she felt like it & didn't have to end up as an individual who had everything about themselves deleted from the world. -As one of the few existing Nemean Lions in the world, Leonie is nearly incapable of being defeated in battle earning her the respect and love of her subjects who worship her as the defender of the nation. In her old age, the lioness has retired from most of her work and has allowed the people empire to rule themselves while she takes up various hobbies and interests. Though one should always be on guard for the appearance of her old personality, the one different from the one people currently see. Her old personality was that of savage; she loved the idea of battle, to die falling to your feet and exhausted or winning and waving your banner of a mountain of corpses. -If a duel is ever issued to her, Leonie will accept it, no matter who it is from or how much of a disadvantage she is at. Depending on how her foes are performing, Leonie will either: Walk away from her enemies if she becomes irritated at how poor of a fight they are putting up. Or she will give it her all, hoping to win or die, if she loves how much of a fight the enemies are giving her. As a proud lion, Leonie cannot stand to see pitiful things. If something is weak or pitiful she will take it under her wings, until it can stand on its own feet so that one day that thing can either serve or challenge her. The Wizarding Cities was a pitiful thing she helped propped up and has been hoping for the Wizards to attempt a takeover Cessaparii and give her a grand war by breaking the Pact of Lions & Wizards. Yet they seem content playing second fiddle and enjoying trade with the Lion Empire. -Most of the time, Leonie can be found performing examinations of peoples characters. She only hangs around those who like to hide part of themselves from others in order to get to know them and come up with nicknames to use to mock them. [Ring of Bonds can be used on if your Gender is: Male.]

Name: First Vice-Administrator. Sigirid Allotropos Hals Nur Age: Over 1000+ | Race: Lemaean Hydra | Gender: Female Personal History:

-Sigirid an ancient Hydra who helped found the Sea Domains and a respected Hero to the Sea Domains for her actions in the Lion-Domains War. Throughout published books about the Lion- Domains War in Cessaparii, Sigirid has been described as a great leader, able to inspire the masses, and has never lost a battle that she was in-charge of. A person who reads a book about her and then come to meet her in person often becomes confused as Sigirid is a rather lazy individual who isn’t caught up in the worries of things anymore and doesn’t seem like a legendary war hero or how she is described in books. -Unlike many of the people who originate from the Sea Domains, Sigirid doesn't show any hate towards the Lion Empire or Landers, preferring to be friends with many of them. She knows the truth behind the foundation of the Sea Domains and their hate towards the Landers and considers it to be a necessary evil to keep the people united. Sigirid rise to power in the Sea Domains started out when she was a low ranking noble of the court to the Sea Kingdom of Cornelia. She joined the guard to the King due to her family's ability to influence the court, but didn't get far or was well-respected among her peers. This left her an easy to recruit asset to the First Administrator who was in need of an ally to seize power in the Kingdom. -In return for helping him take over the Sea Kingdom of Cornelia, Sigirid was given the position of First Vice-Administrator, which she used to rise to prominence as a strategists and politician. During the Lion-Domain War, Sigirid planned and carried out the land invasion of Cessaparii in order to get the Lion Empire to relieve pressure from bombing of the Domains with deep sea magical mines made by the Wizarding Cities. Though they made initial gains, Sigirid and the Domainers were pushed out of Cessaparii by the Lion Empire forces lead by Leonie who wanted to fight the General in-charge of such a daring stunt (Which she did.). After the death of the First Administrator, Sigirid was left in-charge of the Sea Domains and surrendered to the Lion Empire & Wizarding Cities and was the one who got the 4th part of the Treaty ratified in-exchange for the 1st part. -Sigirid doesn't miss the Sea Domains, she has become adapted to life in Cessaparii and her job guarding the Empress of the Lion Empire who has become her close friend. She is given free rein to walk about the capital and to stay where she likes, so the situation of a "hostage" doesn't really hold up anymore for her except on paper. [Ring of Bonds can be used on if your Gender is: Male.]

Name: Niszwein Age: Over 1000+ | Race: Teumessian Fox | Gender: Male Personal History:

-Niszwein (Or just Nis) is the Empress of the Lion Empire's "father". Long ago on the Mainland there existed the Teumessian Foxes who were notorious thieves among the population of Legendary Creatures who were claimed to be impossible to catch. They would often travel alone and steal from whoever they wanted to and built vast treasure deposits across the Mainland to hide their stolen goods. During his time as a single Teumessian Fox, Nis came across a pack of wandering Nemean Lions and fell in love with Leonie's mother, one of the many daughters to the chief of the pack. Leonie's mother was a sickly woman, but Nis befriended her and despite the odds of it, they fell in love with one another. -Sadly for Nis, despite him and Leonie's mother being in love they could never be with each other. She was given as a prize to a strong warrior in the pack by her father. The warrior didn’t didn't care much about Leonie's mother, but just wanted to increase his own standing within the group and for his future descendants. Nis tried to convince Leonie mother's to run away with him, but she rejected having to fulfill her duties to her family and group. After giving birth to her only child Leonie’s mother health took a turn for the worse and she passed away very young. - Nis became a wreck after her passing, but Leonie's father went on without it affecting him. Leonie's father later arranged for his daughter to marry her cousin, the son of the chief's successor when she was to become older. This marriage increased Leonie's father standing in the pack as he would be the grandfather for the next in-line child. Nis filled with sorrow and delusion, couldn't stand seeing his love's child being used for power and believed he had to save her. When the pack had gathered to sleep at night, Nis stole Leonie from her family of Nemean Lions and took her far away from them and begun to raise her as his own child. -At first, Nis tried to treating Leonie as a Teumessian Fox, yet she was never good at sneaking or being a thief. Instead she liked taking a direct approach to things and enjoyed fighting, which lead to her wanting to develop an army in order to fight in wars like the Humans and Legendary Creatures were always doing. Nis believes that is war-like personality of her comes from the Nemean Lion blood in her and that he was kind of a failure as a father for trying to steer her away from it. -Nis is often referred to as the "Fox Lion" or sometimes "The Fox Thief of the Lion Empire" because of him being the Empress’s father and a professional thief to his own child's empire, ranking in bounties from the several territories thereof. Though no one in the military who policies the empire attempts to capture him in fear of what the Empress would do, bounty hunters are free to try and capture the uncatchable thief. Nis is slick, comedic, and often makes very bad puns during his get always when stealing from someone.. [Ring of Bonds can be used on if your Gender is: Female.]

The Sea Domains: The residents of the Sea Domains who have decided to embark on some kind of journey.

Name: Second Administrator. Augustus "Levy" Leviathan Age: Over 1000+ | Race: Leviathan | Gender: Female Personal History:

-Augustus "Levy" Leviathan as her last name claims is a Leviathan. The Leviathans are Legendary Creatures crafted by the Gods of the Sea in order to be their enforcers, unstoppable forces of nature. They were extremely difficult to get rid of, but the Hydras that overthrew the Gods managed to purge the Leviathans from the sea, making their numbers close to extinction. -In her youth, Augustus was someone born towards the end of the Sea Kingdoms life and during the rise of the Sea Domain in the Kingdom of Cornelia. She doesn’t know her birth parents as she was found by a family of farmers who found her lying in the middle of the road as a baby. When she was liberated from serfdom, Augustus parents made her a volunteer to the first educational academies in the Sea Domain by the First Administrator. At the academy, Augustus and many other volunteered children were trained to become the next leaders and specialized workers to the Sea domain. Augustus was selected for law and was taught to read, write, and to understand the of system law within the Sea Domain, which allowed her to work as a secretary to the First Vice-Administrator, her personal idol though the Vice-Administrator never paid attention to her. -Augustus hard work under the Vice-Administrator which eventually got her shifted as a secretary to the First Administrator who appreciated her hard work and allowed her fill the position as the first Minister of Domain Affairs, a position that assisted in the orderly structure of Domain society. In those times Augustus believed the Sea Domains were untouchable, a happy , and a pure society of the Sea and one that the Landers wouldn’t be able to destroy like they did the Sea Kingdoms. This happiness Augustus had wouldn't last long as the Sea Domains came under attack by the Lion Empire. -Augustus did not fight during the time in the war, but managed the supplies and their distribution throughout the Sea Domains and was the one to keep the industry to produce war material functioning. Though everything she did was in vain: Their attack on Cessaparii was a failure and the First Administrator passed away from the stress of the war. Not that long after, the Sea Domains Hero, the First Vice-Administrator signed the Lion-Domain Treaty and was taken as a hostage. The Sea Domains was left in shambles and as the one who was leading the civilian sector during the war; Augustus was the last one left in-charge. Her heart closed up and nothing except the idea of revenge filled her, after everything the Lion Empire and the Landers did to her and the of the Sea Domains. -After restarting the government, Augustus sought to rebuild society. She used the anger and paranoia of the people from the Lion-Domains War to militarize the Sea Domains. Society became strict and people were to play a part to assist in the war effort, including rebuilding the population and to become collectivists. Those who disagreed with the war effort in anyway were removed and had to be repurified for the pure society that laid at the bottom of the ocean. -The effects and fallout of the Lion-Domains War has deeply affected Augustus, making her extremely disillusioned with reality, up tight, angry, and paranoid that the Landers are coming to overthrow her and do harm to the Sea Domains once more. In her opinion, anything she or the Sea Domains does to people on the land or their sympathizers is self-defense and that they had it coming. She will not stop until all Lands are exterminated or have been enslaved to serve the pure people of the Sea Domains as entertainment and trophies. [Ring of Bonds can be used on if your Gender is: Male.]

Name: Minister of Domains Affairs. Vi Aura Age: Over 1000+ | Race: Charybdis | Gender: Male Personal History:

-Vi Aura, a former noble from the Sea Kingdom of Cornelia who served under the First Administrator and watched them rise to power alongside Sigirid. When the Sea Kingdoms was first beginning he was offered the position of Minister of War to assist in the “buildup” of the military to prevent an invasion by Landers and their "threat". Vi was the one to draft up the "plans" to counter a "Lander Invasion", but was surprised when a real Lander invasion took place and the "plans" he made failed to protect the Domains from deep-sea bombing. -Though he lives in a world where Landers are despised, Vi is similar to the First Administrator and Sigirid having nothing against them and simply saw them as an escape goat to keep the people of the Sea Domains united. Since the events of the Lion-Domain War he thinks the hate being spewed against Landers by the people of the Sea Domains may be a little too much, as the Landers never did anything against them until the ironic war and he is a little guilty for not telling the people the truth of the matter. -Despite serving as the current Minister of Domain Affairs, leader of the secret police of the Sea Domains and Repurfication Camps, Vi isn't a loyalist to the Sea Domains ran by Augustus. He is a loyalist to the old idea that the Sea Domains was founded on by the First Administrator and owes to them a continued allegiance of loyalty to Sigirid, who is suppose to be leading the Sea Domains to a bright and peaceful future. The reason why he continues to perform his duty as Minister of Domains Affairs is to keep a watch on Augustus and be of use to Sigirid, being her formal informant and spy. -As a Charybdis, Vi is one of the strongest people in the Sea Domains next to Augustus who rules over the sea. He is mild mannered, speaking with a slur, but is respectful to those who show respect to him first, and is looked as a moderate within the politics of the Sea Domains. Within the United Domains Part., Vi serves as the Secretary to the meetings they hold, recording the discussions and arranging the topics. [Ring of Bonds can be used on if your Gender is: Female.]

The Wizarding Cities: The people of the Wizarding Cities who seek to journey across the land of Cessaparii for a little awhile.

Name: Head of the Wizarding Cities. Relictus Regulia Age: Over 100+ Race: Human [Wizard] Gender: Male Personal History:

-Relictus Regulia the current Head of the Wizarding Cities and the man who is the spitting image of the Archwizard Callahan that lead the Wizarding Cities before him. Relictus is a man of great power and authority serving as the Head of the Wizarding Cities for the 8th time in his life and has kept the cities afloat under his leadership, creating a for them. Like many of the great leaders of the Wizarding Cities, Relictus comes from humble beginnings being born and raised in the Wizarding City of Morgan as an only child. He attended Morgans Wizarding City Academy during his youthful years. When the Lion-Domain War broke out, Relictus became part of the Wizarding Cities Expedition Forces due to the Lion and Wizard Pact and saw actions out at sea as the magical officer for the Lion Empire's Navy. -After the war ended, Relictus was welcomed back as a veteran and hero. This allowed him to be spotted by the High Society of Wizards, the ruling branch of the Wizarding Cities Council where he was able to enlist in another expedition, this time targeting the growing forces of a Fallen God and their Archdemons. This expedition would be later known as the Wizarding Cities Adventure to Sinners Paradise where Relictus defeated the Fallen God by tricking him into a contract with him, making the Fallen God his familiar. Though his power in magic is lacking, Relictus skill in it is superb and subduing a Fallen God made him famous throughout the Wizarding Cities. The High Society of Wizards sponsored him for a position within the Wizarding City of Morgan Council, which he won and was approved by the Head of the Wizarding Cities at that time. -After a few years in the Wizarding City of Morgan Council, Relictus was able to win a seat in the Wizarding City Council and was made the personal secretary of the Head of the Wizarding City, marking him as his successor as he retired early. Relictus as a leader is strict to the laws of the Wizarding City, he sees them as the corner stone of society and clings to them dearly and will not tolerate those who turn their back to it. During his first years as the Head of the Wizarding Cities he used the Execution Forces to purge non-legal Alchemists from the cities, an act that earned him respect by society. Always strict he doesn't really laugh around his work companions and focuses on a way to complete his goals. When not around those he would call his work buddies, Relictus engages in mundane things, most importantly reading a series of Magician Love Novels that he has collected since childhood. -The most remarkable thing about Relictus is that he isn't as remarkable as people think; He is average a person can come, but has managed to climb to a high position in life and keep it without any real competition. This is a quality the Empress of the Lion Empire and her bodyguard from the Sea Domains admire, an average joe leading the people and addressing the problems an average joe would encounter. [Ring of Bonds can be used on if your Gender is: Female.]

Name: Age: Over 1000+ | Race: Fallen God | Gender: Male Personal History:

-Azazel the familiar to the current Head of the Wizarding Cities, former member to the Pantheon of the Gods, someone who assisted the Legendary Creatures in their attempt to overthrow the Gods, and the former Ruler of Sinners Paradise before it became the lawless land that it currently is. His history is a long one, but Azazel himself isn't the one to normally talk about it. He was created by the hands of the Mainland God to spread their glory and the glory of their fellow Gods across the world and replace the chaotic order that the Legendary Creatures originally had in place and assist humanity. -He originally ruled as a God of War and Plenty, but Azazel found the duty boring and the humans who worshipped him petty beings. To pass the time he made friends with the Legendary Creatures as they were better than humans in every way and more likely to see him as equals, something that upset his peerage of Gods. When the Legendary Creatures rose to replace the Gods in their rebellion, Azazel sided with them out of the fact that they were more interesting. This made him a Fallen God and someone who rebelled to the order brought by the Mainland God, who he was glad to see injured and finally out the way. -Once the Legendary Creatures re-controlled the world, Azazel had fun gathering followers to him that wanted to rebel against the Legendary Creatures and use his power to do it, then turned them in. For him, power is something you must have on your own and not borrow from anyone else. The humans who are followers to the Mainland God are beneath contempt for the Fallen God as they rely on the power of another being instead of doing things themselves, lazy creatures who shouldn't exist. After the Legendary Creatures failed to keep power, Azazel fled from the Mainland to Cessaparii. -Here he would end up in Sinners Paradise where he would slay a few of his fellow Gods and use their corpses to create the powerful Archdemons and form the Demon Empire. Though this empire that he crafted wouldn't last very long as new powers eventually rose up and when he tried to expand his kingdom he was met by an expedition force from the Wizarding Cities. Azazel was defeated via trickery to the Wizard Relictus Regulia and became his personal familiar and something of a friend when working with him in the Wizarding Cities. -His old kingdom became nothing more than a lawless land for people to do whatever they please without punishment. As a person Azazel is lazy, he doesn't put much effort into things unless they really peek his interest. He has something of a temper when he sees someone depending on others, as that isn't the correct way for someone to live their life. It provokes him to no end as it reminded him of his relationship with the Mainland God long ago. [Ring of Bonds can be used on if your Gender is: Female.]

Name: Baba Yaga Age: Over 1000+ Race: ??? [Grand Witch] Gender: Female Personal History:

-Baba Yaga the Mother of all Spellcasters, she is the Grand Witch and the one to train the first two Wizards in history and Leader of all the Witches in the world. She is an ancient figure who dates before the rise of the Mainland God and has been around since the time of the Age of the Legendary Creatures. Though she takes on the form of a human woman many question what exactly she is and many claim that she is a Legendary Creature. -Baba Yaga is a figure who cannot be fully understood, she does what she does either to teach a lesson to those that do not know their place or simply because it amused her. Her prescene in the world is quite strange, the Mainland God and the Pantheon of the Gods do their best to steer completely away from her and refuses for any of their followers to interact with her if she enters upon their land. -The Oldest Legendary Creatures who know and have met her, treat the witch as if she was their own kin and expect comforts from their underlings to be offered to her. Her fame in Cessaparii is quite known as she is the infamous instigator and planner of the Night of the Million Day Flowers or as it is known as the Witches Rebellion in the Wizarding Cities, which lead to a bloody war between the Witches and Wizards. Though she can appear to be approachable and friendly, it is advised by all to keep away from her. Baba Yaga appears before those who she seeks to manipulate for a grand scheme that often leads to a tragedy occurring. Currently she claims that she is looking for a nice apprentice to take under her wings. [Ring of Bonds can be used on if your Gender is: Male or Female.] Holy Empire of the Mainland Faith: A faction of the Mainland Faith who seeks to spread the glory of the Mainland God throughout Cessaparii and cleanse it of heretics.

Name: Saint. Constantine Age: 29 | Race: Human [Saint - Seraphim] | Gender: Female Personal History:

-Saint. Constantine one of the highest rankings Saints in the world, ruling as a Seraphim in the Mainland Faith. She currently serves as the Empress of the Holy Empire of the Mainland Faith & Archbishop of Cessaparii, who all the other Saints and administrators of the Mainland Faith in the land have to answer to. As the leader of the Crusader for the Lost Land, it her job to ensure that the Mainland Faith is properly spread throughout the land and in-time to purge it of all the heretical Legendary Creatures and Spellcasters living in it. -Though her goals are sinister to a degree, Constantine is taking her time to accomplish them using a peaceful method. Rather than engage in an all-out war right now, Constantine has sent missionaries comprised of low ranking Saints from the Holy Empire to establish bases throughout the powers of the land. The missionaries are to recruit the local populace to the Faith, learn about the culture and the systems, to openly incorporate themselves within the established powers governments. This is all done so when she properly declares the Crusade, the army would've have been built up and able to launch surprise attacks on their enemies. -All throughout her life, Constantine has dedicated her time in service to the Mainland Faith as it what defines her. Her system of justice is aligned with the belief that the Pantheon of the Gods and Mainland God are the ultimate good and that their will should be spread as far as possible and stopped by no one. Around normal people and even her enemies, Constantine is extremely casual and is even willing to joke around with others. Though this nice personality she usually bares changes to something otherwordly when she is carrying out the will of the Mainland God as their chosen Seraphim. [Ring of Bonds can be used on if your Gender is: Male.]

Name: Saint. Sylvester Age: 33 | Race: Human [Saint - Thrones] | Gender: Male Personal History: -Saint. Sylvester a personal friend to Saint Constantine and someone who volunteered to assist her in the Crusade for the Lost Land and to spread the faith of the Mainland God throughout Cessaparii. Within the Holy Empire as the only Throne he is the highest judge who passes down decisions and acts as the second-in-command to Constantine, performing duties that she can't be bothered to perform or doesn't need to know about. -Despite the few years in age, Sylvester has known Constantine all his life. After receiving their marks from the Mainland God to be their Saints and became old enough from schooling, both of them were taken from their families to live the life of Saints. Constantine was part of the same transport as Sylvester and that is where they encountered one another, their duties were different the two hardly separated from each other and support each others goals and ideas. -Sylvester was the one who backed the Crusade for the Lost Land and journeyed with Constantine and other low ranking Saints to establish the Holy Empire of the Mainland Faith. Saint. Sylvester is a big guy, twice the size of any normal man, but despite his giant stature and mean-looks he is a gentle giant who wishes to help people and see the good of the Mainland God done. Sylvester is as upstanding as people come, following the rules laid before him down to the letter and making no compromise, not even to Constantine his best friend. -Among his peers and those who work beneath him, he doesn't ask for much except the completion of their tasks on time. If they are in need of assistance with completing their goals, he doesn't mind taking his time ot help them out. Sylvester believes a leader is someone who not only plans for the things that people need to do to accomplish their goals, but someone who works alongside their followers. [Ring of Bonds can be used on if your Gender is: Female.]

Tsardom of Koschei: The Tsardom of Koschei filled with undead life and necromancers who have sinister plans for the world.

Name: Koschei the Deathless Age: Over 1000+ | Race: Lich | Gender: Male Personal History: -Koschei the Deathless, he is the former apprentice to Baba Yaga the Mother of all Spellcasters and an anomaly that many people fear and respect. In his time, Koschei was born with great magical talents, but was without any form of parents and structure. He wandered the world alone and surviving off the scraps of the Legendary Creatures until encountering Baba Yaga who took him in. She treated him as if he was her own son and taught to him everything that he knows about magic. -When he became old enough to live on his own, Koschei departed from Baba Yaga who took upon a series of new students that would later become the Archwizard and Archwitches. During his journey Koschei sought for a way to become immortal just like the Legendary Creatures and his mentor, leading him to invent the art of Necromancy to manipulate the dead and create the ultimate spell of Necromancy soul transfer. Koschei ripped from his body his own soul and placed it within an object which became known as a phylactery. -Koschei then became the first ever Lich and lost his Humanity as he became a Legendary Creature. Overtime, Koschei enjoyed his undeathness, but after watching the rise and fall of many Legendary Creatures and even the Gods he began to desire a world without failings and as someone who became immortal through his own hard work, he believed he should be the leader of this world. This resulted in his attempt to create a world of undeath during the Age of Heroes and a Saint from the Mainland Faith cracking his phylactery in battle, forcing him to retreat to the land of Cessaparii with his followers in order to rest up. -As a Lich, Koschei is claimed to be devoid of any kind of emotion and with a body that will always regenerate upon destruction. While the latter is true, Koschei is perfectly able to feel emotions, he can weep; respect others, and most of all fear death the thing that he supposedly conquered. It could be said that his fear of death is what drives him to end all life and create a world of undeath, he wants to eliminate death for him it means the permanent end to all things that people enjoy. [Ring of Bonds can be used on if your Gender is: Female.]

Name: Elizabeth Carmilla Age: Over 1000+ | Race: Vampire | Gender: Female Personal History:

-Elizabeth Carmilla (Or as she likes to be called "Elly Beth") is the right-hand man to Koschei the Deathless. She is a person born in a time where Legendary Creatures ruled supreme and had to live a life of hardships as an orphan in a community where people only looked after their families and no one else. It was during this time that in that community that Elizabeth encountered Koschei the Deathless, he looked upon her and saw something similair to himself and asked the young girl if she desired to become something more than what she currently is Elizabeth gratefully accepted and Koschei told her of a new way he discovered for Humans to become undead known as a Vampire. -It required Elizabeth to discard her humanity in devious acts, though it didn't matter what act she committed to throw away her humanity. In order to throw away her humanity, Elizabeth chose to slaughter innocent of other girls in the community that she stayed in, getting rid of their innocence figuratively and literally. After the deeds were done she would then leave the corpses in state of peace or elegance. This was action that angered the community she was staying in as it mocked the villagers; horrible acts done upon young girls, their bodies forever defiled, and then the fiend acts as if they were dolls to set up on display. -Repeated antics of this allowed her to become a Vampire, though happy with her gains Koschei told her to stop as after achieving vampirdom she was going to put her own self in danger. Elizabeth ignored Koschei and continued her horrible acts, having become use to them and thinking of it as a fun game. Her actions lasted until the night that she was caught performing her antics to the youngest daughter of a man named Harker. Enraged the man chased her out of the town sought to slay her. Even with her Vampiric abilities she was no match for the human, but was saved by Koschei who took her away from the community and with him as he explored the world as a Lich. -Since then Elizabeth has learned her lesson about moderation and has kept to the orders and the duties given to her from Koschei all while being hunted down by the descendants of the Harker fellow. Though extremely talented in killing, Elizabeth is someone who is a glutton and will go overboard with her actions being carried away with excitement and keeping to her childhood like thinking despite being over a thousand years of age. Due to her Vampirism she hasn't age and still retains her petite body. As a natural hedonist Elizabeth simply wants to enjoy whatever comes her way, the plan that Koschei has doesn't really interest her except the part where she is able to play fun games with the living to make them undead.. [Ring of Bonds can be used on if your Gender is: Male or Female.]

Moon Society: The Moon Rabbits who have come down to the planet to have some fun.

Name: The First Rabbit Age: Over 1000+ | Race: Moon Rabbit | Gender: Female Personal History:

-The First Rabbit is the one who rules over the Moon Society on the Moon and the leader of its various unions. They have built a cult of personality around themselves and is looked at as the glorious leader who will continue to lead the Moon Rabbits as their eternal leader. The First Rabbit went to the moon in their youth from the assistance of a bird-type Legendary Creature known as a crane who extended its neck into the enough for the First Rabbit and its family to hop on to the moon. -The crane mostly did this because at the time Legendary Creatures ruled the world and the First Rabbit being weak and small wanted to live in a place devoid of threats to it family and the crane hearing the plea, offered to help her. After their arrival it took the First Rabbit and their family awhile to become adjusted to living on the moon, but eventually they became accustomed to it and developed their own civilization using technology that surpassed the one from Earth. -When the Pantheon of the Gods arrived on the moon with their version of Moon Rabbits, the First Rabbit was somebody who wasn't their biggest fan thinking them as predators looking to enslave them. She instigated the war on the moon and was the one who came up with the winning plan of the war that resulted in the other moon rabbits and Gods being banished to the dark side of the moon, never to be seen or heard from again. -The First Rabbit despite their weak appearance is a danger to anyone they come across. Being a natural trickster they will usually lure someone with a good heart into a false sense of security and use their kindness to get them to do many things for them that the person often wouldn't do for others. As the leader of the Moon Society, the First Rabbit is always busy assisting the other Moon Rabbits in the performance of their day-to-day jobs and knows every last one of them by name. -Though she can be rude as she focuses on different topics all at once and won't get back to the person who she started to communicate first with, the First Rabbit doesn't mean it since she is always active and needing to get work done. [Ring of Bonds can be used on if your Gender is: Male.]

The Eastern Villages: A series of secluded villages in Cessaparii filled with Legendary Creatures of the East.

Name: Veno Wazory Age: Over 900+ | Race: Kitsune | Gender: Female Personal History:

-Veno Wazory a naturally grown Kitsune who dominates the political side of the Eastern Villages being the leader of its various councils that keeps the society afloat. Her family line originally begins on the Mainland to the far-east where they served as leaders to a powerful court, but were chased away after the rise of the Gods. -As a Kitsune, Veno stands as one of the most powerful Legendary Creatures in the Eastern Villages being next to the Daitengu, Tanuki, and Oni bosses who assist the villages in their growth and the balance of peace. Despite being born in the Eastern Villages, her name sounds completely foreign; this is due to the fact that her father was a foreigner who came to the Eastern Villages. -He settled down with her mother and ws the one to give her the name Veno and use his last name. As the political leader of the Eastern Villages, Veno makes the most important decisions for the villages. Her authority is the civil law of the villages and cannot be overlooked or ignored by anyone who wishes to live in the community peacefully. -Any agreements that the Villages wish to have with a community outside of it has to be approved by her. As the leader of the Eastern Villages and a Kitsune, Veno carries with her a certain air of charisma that she takes pride in. She is a natural orator able to give speeches that encourage the masses and makes people want to follow her, she is close to perfection in its prime. -Though a Kitsune who is suppose to be a naturally powerful Legendary Creature, Veno has completely neglected her training as an individual and fighter for her political career. She is able to defend herself, but not to a degree a normal Kitsune should be able to, espcially at her age and development. Anyone who is a skilled fighter should be able to easily defeat her in battle and this why she often travels with a pair of guards. She has a total of 9 fluffy tails. [Ring of Bonds can be used on if your Gender is: Female.]

Non-Aligned: These are non-aligned Companions who wander around Cessaparii trying to discover their own place in the world.

Name: Demon King. Beleth Age: Over 1000+ | Race: Archdemoness | Gender: Female Personal History:

-Demon King. Beleth is an Archdemon, a demon who has managed to find the corpse of a God and forced the body to become their own. Archdemons are the Gods of Demons, the entities who the Demons fear the most and pray to. Due to the immense amount of time that has passed since the Second Age of Legendary Creatures to modern times, it is nearly impossible for most Demons to find a God's corpse as have either been: purified and sealed away by the Saints of the Mainland Faith or have completely wasted away. -Beleth is one of many Demon King of Sinners Paradise and a former general to the Demon Empire that use to control all of Sinners Paradise until the capture of their Emperor Azazel by a powerful wizard from the Wizarding Cities. She is the only Archdemoness in all of Cessaparii and Sinners Paradise becoming one after lord Azazel gave to her the body of the God. -Out of all the Demon Kings that rule Sinners Paradise, Beleth is the most loyal to Azazel and believes that they will return to her and the Demons. Waiting for her Emperor to return, Beleth has kept a strict control over , the realm made by Azazel and where he hosted his empire's capite at. Beleth's section is the only place of Sinners Paradise where order and law reigns supreme. -When it comes to the use of technology, Beleth is a fan of the human made weapons known as firearms. She able to use them to an efficent degree and has created her very own firearms infused with her magic. Beleth due to being an Archdemon is a little different than most Demons who simply wish to spread destruction for the sake of it. -She finds herself to be rather friendly to non-Demons, curious on how they function and their activities. Back when she was simply a Demon serving Lord Azazel she would do awful things to any non-Demon that she encountered often leading them to tragic ends. After becoming one with the corpse of a God she is curious about life other than her own, wanting to investigate and understand it, to be part of its society. -Beleth is a rather friendly and open Demon King the least aggressive, but is perfectly capable of defending herself in a fight and commands a constantly trained legion to do her bidding. People often make fun of her third eye so she uses her hair to cover it. [Ring of Bonds can be used on if your Gender is: Male.]

Name: Lady Vortigen Age: Over 1000+ | Race: Dragon | Gender: Female Personal History:

-Lady Vortigen, one of the few remaining Dragons in the world who hides out in Cessaparii and is a member of the Great Draconic Council who still believes that they control the world. Lady Vortigen is a dragon who doesn't ask for much, just complete loyalty from all her friends and comrades, something that she will give back in return. She carries out her plan to the greatest lengths possible and doesn't mind sacrifiacing her fellow friends to do so, but has some form of regrets over it. -She is known as the "Dragon of Calamity" and often depeticed in old imagery during the Age of Legendary Creatures to have lead to the destruction of multiple nations who disturbed her slumber within a cave. As a dragon, her pride comes before anything else and she is willing to bet anything on to defend her honor as a Dragon. -As a believer in the authority of the Dragons, Lady Vortigen believes that they will authority of the Mainland God again. [Ring of Bonds can be used on if your Gender is: Male.]

Incidents: As you embark on your journeys through Cessaparii it seems something is amiss and you have been dragged into it all. [Note: Select at least 1 Incident.]

Full Environmental Swing [FES] -The Lion Empire has been in the mood for expansion as of recently and is eyeing the wild lands of Sinners Paradise. Over the course of a few hours the Demons have been devastated by the mobilization of Lion Empire forces and have been forcefully moved into the lands of other powers including the Wizarding Cities. -Sinners Paradise original reason to be a paradise after the fall of the Demon Emperor was to be a land in which everyone is able to do as they please. With the Lion Empire annexing it, they have brought peace and organization to the wild lands and the Demons are thrown into a frenzy over it and causing trouble elsewhere. Goal: Stop the Lion Empire's annexation of Sinners Paradise Alternate Goal: Assist the Lion Empire in the capture of Sinners Paradise.

Different Waves of Night [DWN] -The Sea Domains has launched their attempt to take revenge on the Lion Empire & Landers for their defeat in the Lion-Domains War. Using their technology they have constructed a machine that is capable of manipulating the waves and create great tsunamis & hurricanes, which destroys everything that isn't nailed down upon contact with land. -The Sea Domains plans involves launching land invasions on the weekend states of Cessaparii in order to remove the Landers and claim victory over all.

Goal: Journey down to the Sea Domains and destroy their machine to stop the tsunamis & hurricanes. Alternate Goal: Take part in the destruction of the Landers with the Sea Domains when the tsunami & hurricanes stop.

Undead Paradise Crisis [UPC] -A Vampire has restored the sinister Koschei the Deathless to full strength by repairing their phylactery. At his pinnacle he attempts to create a world where undeath rules over all. To enact his plan, Koschei has revived all the dead in Cessaparii which has drawn the attention of the Wizarding Cities & Lion Empire as they try to put them back into the ground and locate cause of the incident.

Goal: Track down Koschei and stop the rise of the Undead in Cessaparii. Alternate Goal: Assist Koschei in the rise of an Undead Cessaparii

Scientific City Revolution [SCR] -The non-Magic using minority of the Wizarding Cities have held a protest in the Wizarding City of Icarus, a place where they have a voice after several pro-magic laws have been passed and put a limit on them and the development of their technology. The protest has become a revolt after the Territorial Forces have been ordered to round up all non-Magic users and imprison them.

Goal: Assist the revolters in getting the laws repealed and defeat the Territorial Forces. Alternate Goal: Assist the Territorial Forces in restoring order and peace to the Wizarding City of Icarus.

Unending Summer Days [USD] -The heat of Cessaparii has been increasing of late and the once former mountains have becom active volcanoes, which has forced the movement of a lot of Legendary Creatures who use to inhabit the mountains. They claim that long ago a God of the Sun was defeated and sealed in a cavern deep in the mountains and that they must be the cause of the extreme heat and lava, as they are trying to escape.

Goal: Venture into caverns on the Mountains of Cessaparii and slay the God of the Sun. Alternate Goal: Venture into the caverns on the Mountains of Cessaparii and help the God of the Sun escape.

Imbalance of the Cycled Days [IoCD] -Night and Day have come to a complete stop for all of Cessaparii, putting the land into a stage of never-ending sunset.The culprit has been leaving a trail of foul Magic throughout Cessaparii making the Wizarding Cities to send out Territorial Forces and bounty hunters to go after them.

Goal: Assist the Wizarding Cities in the capture of the Culprit. Alternate Goal: Assist the Culprit in continuing the never-ending sunset.

Night of the Falling Stars [NoFS] -The inhabitants of the Moon Society have come down to Cessaparii in order to take home some of the people of the Sea Domains to the Moon to show them their pure society there. A problem arises when the Moon Society mistakes the Wizarding Cities as the Sea Domains and has kidnapped some of the inhabitants using their UFOs. -The Wizarding Cities in-response shot down the UFO (Making it crash land somewhere in Cessaparii) and have request brave adventurers to go rescue their kidnapped people & capture the culprits so they may know justice.

Goal: Rescue the kidnapped inhabitants of the Wizarding Cities from the Moon Society and hand over the Moon Rabbits to the Wizarding Cities. Alternate Goal: Assist the Moon Rabbits in their attempt to repair their UFO so they can go back to the Moon with the captured inhabitants of the Wizarding Cities.

Wheel of Reversible Fate [WoRF] -The line between dreams and reality has been destroyed and with it Cessaparii is experiencing turmoil like never before as the Nightmares begin to manifest in the real world. Many suspect this to be the work of a power Demon that is hiding out in Sinners Paradise.

Goal: Track down the powerful Demon and slay them before Cessaparii falls to the Nightmares. Alternate Goal: Assist the Demon in letting Nightmares running wild in all of Cessaparii.

Heaven-Hell Bombardment [HHB] -Saint Constantine has finally declared the time for the Crusade in order to reclaim the land of Cessaparii in the name of the Mainland Faith & Pantheon of the Gods. -The power that Constantine & Sylvester were granted by the Mainland God is too much for a lot of the Legendary Creature in Cessaparii to handle and has caused them to go haywire; inciting violence against another and anyone unlucky to cross their paths as the Saints and their soldiers of the Mainland Faith march through the land to conquer it.

Goal: Track down and stop Saint Constantine & Sylvester and stop the Crusade. Alternate Goal: Take part in the Crusade against the Legendary Creatures.

Witchy Witches Walpurgis [WWW] -On night of the Walpurgis Festival, the day flowers that bloomed when the First Witch Rebellion has reappeared, signaling the beginning Second Witches Rebellion. The Wizarding Cities has been thrown into a state of panic as Witches from the Outer Area go to war against them and the Witches of the Inner-Area. -The Archwitch Trivia refuses a peace accord this time and has claimed Walpurgis is seceeding from the Wizarding Cities.

Goal: Stop the Second Witches Rebellion and Defeat the Archwitch Trivia Alternate Goal: Take part in the Second Witches Rebellion and win Walpurgis its independence.

Eastern Paradise Roundabout [EPR] -Tengus and Inugami have met a breaking point in the Eastern Villages, going to war against each other just outside the Eastern Villages. Curious to the fighting, the Lion Empire has sent it soldiers to investigate and have been drawn into the fight.

Goal: Assist either the: Tengu, Inugami, or Lion Empire in winning the war.