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Guide TO the cards

Apollo - Cari

Apollo, the sun god, is one of the most worshipped gods in ancient Greece. OFFERINGS Level 2, 2 copies He is associated with arts, medicine, but also and especially with prophecies. The services of the aren’t free, and the Temple at Delphi is quite wealthy. The most famous of his oracles is the Pythia, a young lady locked in a cave near Trigger - Receive 1 Gold for each different Family in the Oracle. the Delphi temple who foretells the future of visitors. In Elysium, Apollo has powers which allow him to manipulate the future, meaning the cards which will enter play during the next Epoch.

CHARISMA PROPHECY OF GLORY Level 1, 2 copies Level 2, 3 copies Apollo is renowned for his beauty, and his servants are quite often chosen for Knowing the future allows heroes to head directly to the location of their feats, their looks. Mortals have no chance to resist his will. or to recruit the right companions. Instantaneous - Take 1 Citizen. Trigger - Take any 1 card from the Oracle.

DARK FUTURE GATHERING OF HEROES Level 1, 2 copies Level 3, 2 copies The prophecies of the Pythia are often cryptic. When many gods are involved in The most famous heroic quests are the work of groups of heroes, gathered by a fortelling, many memorable feats are to be performed soon. a charismatic leader, such as Jason and the Argonauts, or the hunt for the Boar of Trigger - Receive 1 VP for each Family in the Oracle. Calydon. Consulting the Pythia when choosing companions is just common sense. Trigger - Draw 2 cards and add them to the Oracle. Then, take any 1 card from the Oracle.

GATHERING LEGACY Level 1, 1 copy Level 3, 2 copies The gods gather at the summit of . They reward worthy mortals, Transmitting knowledge is important. Some heroes have chosen their successors, and attempt to quell the disputes between immortals. who sometimes manage to surpass their elders. Chronos - This card is worth 1 VP for each different Family in this Legend. Activate - Discard 1 card from your Domain to take any 1 card from the Oracle. In a Level 1 Legend, this card can be worth up to 5 VP, but it will never be You may discard any card, including a Citizen or Legacy itself. worth more than 1 VP in a Family Legend.

HOMER MASTER OF THE ORACLE Level 1, 1 copy Level 3, 1 copy What better way to forge your own legend than to see your feats retold by Servants of Apollo, thanks to their knowledge of the future, sometimes take ? The Illiad and the , two epic poems which are early sources of advantage of it to gain the services of powerful heroes. Greek, Roman, and western culture, are attributed to this blind poet. Trigger - Discard 1 card from your Domain to take any 2 cards from the Oracle. Chronos - If your Elysium contains more cards than any other Elysium, this You may discard any card, including a Citizen or Master of the Oracle itself. card is worth 7 VP. This power only works after any single cards have been removed from the Elysium at the end of the game.

TEMPLE OF APOLLO THE Level 1, 1 copy Level 3, 1 copy Chronos - This card is worth 1 VP for each Apollo card in this Legend. Apollo is the patron of the Arts, but he is not alone. The muses inspire artists, In a Family Legend, this card can be worth up to 3 VP, but it will never be historians, and poets of ancient Greece, and each successful work is pleasant worth more than 1 VP in a Level 1 Legend. to the ears of the gods, who grant gifts and favors to the talented. Permanent - When you take or transfer an Apollo card, receive 1 Gold. This power works no matter how you take or transfer that card. You do not receive the Gold when you take The Muses, but you do receive 1 Gold if you transfer it.

INITIATION SUN GOD Level 2, 2 copies Level 3, 1 copy All Greeks, from the richest to the humblest, as well as women, nobles, or kings, Archer, musician and sun god, Apollo is one of the most popular Olympians, can be initiated into the Mysteries of Eleusis. This secret society guarantees that, even if he’s not always benevolent as he’s jealous and prideful. Demigods who even in times of conflict, dialog can still occur. earn his favor are on the right path in their quest for glory. Activate (Eleusis) - Use the Trigger or Instantaneous power of a card in the Oracle. Permanent - When you take or transfer an Apollo card, receive 1 VP. You can use this power only if you have at least one other Eleusis in your Domain. This power works no matter how you take or transfer that card. You do not receive the VP when you take Sun God, but you do receive 1 VP if you transfer it. - John McCambridge

God of war, cruel and without mercy, Ares isn’t popular among the Greeks. He INITIATION Level 2, 2 copies symbolizes the darkness of war, and goes into battle accompanied by terror and All Greeks, from the richest to the humblest, as well as women, nobles, or kings, discord, and only knows violence as a way to solve arguments. can be initiated into the Mysteries of Eleusis. This secret society guarantees that, In Elysium, he grants his favor in an exclusive way: one player, the most even in times of conflict, dialog can still occur. Activate (Eleusis) - Receive 1 PP. prestigious, will earn the most victory points, with the others getting crumbs. You can use this power only if you have at least one other Eleusis in your Domain.

GATHERING WAR CHARIOTS Level 1, 1 copy Level 2, 3 copies The gods gather at the summit of Mount Olympus. They reward worthy mortals, Of all mythical wars, the siege of Troy remains the most famous of conflicts. and attempt to quell the disputes between immortals. Heroes ride to battle on chariots, and the clash between and Hector Chronos - This card is worth 1 VP for each different Family in this Legend. beneath the city walls represents the ideal of heroic battle. In a Level 1 Legend, this card can be worth up to 5 VP, but it will never be Legend - Receive 1 PP. worth more than 1 VP in a Family Legend. You receive 1 PP even if you transfer War Chariots during this phase.

HOPLITES GLORIOUS VICTORY Level 1, 2 copies Level 3, 2 copies All Greek citizens are called upon to serve their cities as soldiers, and they The laws of war and of Ares are without mercy. Fortune and victory surely contribute to its defense as well as its reputation. smile on the audacious and the valorous, but quite often, they go to the more Instantaneous - Receive 1 PP. numerous. Activate - Receive 1 PP for each Ares card in your Domain. Example: If you have 3 Ares cards, including Glorious Victory, in your Domain, you receive 3 PP.

RECRUITER GOD OF WAR Level 1, 2 copies Level 3, 1 copy Even the most humble can serve in a levy, and, if needed, mercenaries Victory is of less interest to Ares than the violence of war itself. Despite being and barbarians can be used as allies. little appreciated by the Greeks, such a valorous people in battle cannot help Permanent - When you take or transfer a Citizen, receive 1 PP. but seek out his favor. This power works no matter how you take or transfer that Citizen. Permanent - When you take or transfer an Ares card, receive 1 VP. This power works no matter how you take or transfer that card. You do not receive the VP when you take God of War, but you do receive 1 VP if you transfer it.

TEMPLE OF ARES GO TELL SPARTA Level 1, 1 copy Level 3, 2 copies Chronos - This card is worth 1 VP for each Ares card in this Legend. During the battle of Thermopylae, 300 Spartans and 1000 Greek allies held at In a Family Legend, this card can be worth up to 3 VP, but it will never be bay the Persian invaders for three days, allowing the Greek cities to organize the worth more than 1 VP in a Level 1 Legend. defense of Greece. All of them are killed, and a stele reminds future generations of their sacrifice. Activate - Discard 1 card from your Domain to receive 2 PP. You may discard any card, including a Citizen or Go Tell Sparta itself.

VETERANS TRIBUTE TO Level 1, 1 copy Level 3, 1 copy Most of the city states of Greece field elite units. The feats of the Theban Sacred Legendary warriors and fearsome archers, it is said that Amazons dedicate their Band or the Spartans echo over all Greece, and the gods watch on them with lives to Ares and take no husbands. They fight at the side of the Trojans, and benevolence. conquer many cities who pay them a heavy tribute. Chronos - This card is worth 1 VP for each PP on your board. Permanent - When you take or transfer an Ares card, receive 1 Gold. This power works no matter how you take or transfer that card. You do not receive the Gold when you take Tribute to Amazons, but you do receive 1 Gold if you transfer it.

DEIMOS AND WATER DRAGON Level 2, 2 copies Level 3, 1 copy Ares enters battle along with the incarnations of fear and terror, two fearsome Cadmus, founder of the city of Thebes, faces and vanquishes a water dragon, demons whose mere sight weakens mortals. a creature sacred to Ares. As a punishment, he has to serve the god for eight Instantaneous - All other players give you 1 PP. years. Even a worthy warrior cannot raise Ares’ ire without being punished. A player with no PP gives you nothing. Trigger - All other players give you 1 PP. A player with no PP gives you nothing. - Vincent Dutrait

NAVAL POWER Together with Apollo, Athena is without a doubt the most popular goddess in Level 2, 3 copies Greece. As martial as Ares but wiser, as protective as but less volatile, Athena is a goddess who is no stranger to war. But her goal is always victory and dominance at the lowest cost. It’s not surprising that her favored city manages to Athena represents wisdom and equality, level-headedness and cooperation. dominate Greece through its ships, commercially as well as militarily. In Elysium, servants of Athena have powerful abilities, but they are shared Activate - Receive 1 Gold and 1 VP. All other players choose to get one or with their opponents. Thus, she is the opposite of Poseidon, her favored the other. enemy among the gods.

DEMOCRACY Level 1, 2 copies Level 2, 2 copies In Athenian democracy, citizens can express their opinions and thus influence The Olympic games aren’t the only occasion for the Greek cities to enter into the policies of the city. They play a significant role and can help ambitious demi- peaceful but prestigious competition. The city devoted to Athena holds its own gods in their quests. games, which are very popular. Trigger - Take 1 Citizen. All other players may do the same for 1 Gold. Instantaneous - You may transfer 1 card. All other players may do the same for 1 extra Gold. You may use this power to transfer Panathenaic Games itself. This transfer is not free.

GATHERING AEGIS Level 1, 1 copy Level 3, 1 copy The gods gather at the summit of Mount Olympus. They reward worthy mortals, An enchanted shield shared between Athena and , the Aegis has helped and and attempt to quell the disputes between immortals. protected many heroes in their quests, as Athena is a benevolent goddess. Chronos - This card is worth 1 VP for each different Family in this Legend. Her many faithful take advantage of that. In a Level 1 Legend, this card can be worth up to 5 VP, but it will never be Permanent - When you take or transfer an Athena card, receive 1 Gold. worth more than 1 VP in a Family Legend. This power works no matter how you take or transfer that card. You do not receive the Gold when you take Aegis, but you do receive 1 Gold if you transfer it.

MEDIATION DIVINE LAW Level 1, 1 copy Level 3, 1 copy During the foundation of Athens, the settlers have to decide who is to be their Obtaining the goddess’ favor allows to gain agreements and favorable rulings. patron divinity. Athena and Poseidon each offer a gift: a magnificent horse from But Athena never wrongs anyone unjustly. Poseidon, a simple fountain from Athena. The Athenians choose the fountain, Trigger - Draw a card and take it face-up into your Domain. Then, you may again proving Athena always wins in the end. transfer 1 card. All other players choose to do one or the other. Chronos - This card is worth 3 VP for each complete Legend in your Elysium. You may use this power to transfer Divine Law itself. This transfer is not free. A complete Family Legend has 3 cards. A complete Level Legend has 5 cards. If the card drawn is already in your Domain, discard it and draw another one.

TEMPLE OF ATHENA EMBASSY Level 1, 1 copy Level 3, 2 copies Chronos - This card is worth 1 VP for each Athena card in this Legend. Guarantor of peace, vigilant as to the respect of contracts and oaths, Athena In a Family Legend, this card can be worth up to 3 VP, but it will never be expects her servants to participate in the negotiations between cities. worth more than 1 VP in a Level 1 Legend. Trigger - Receive 1 Gold and 1 VP for each Athena card in your Domain. All other players choose to receive Gold or VP. The number of Gold or VP received is determined by the number of Athena cards in the Domain of the player who triggered Embassy.

TRADE AGREEMENT GODDESS OF WISDOM Level 1, 2 copies Level 3, 1 copy Benevolent goddess of wisdom, Athena preaches for peace and mutual gain for Despite her keen sense of justice, Athena sometimes grants her favor unequally. everyone. Nonetheless, her servants always profit a bit more than others. Ambitious demigods would be well advised to not confuse her benevolence with Instantaneous - Receive 3 Gold. All other players receive 1 Gold. a limitless tolerance. Her wrath is rare, but terrible. Permanent - When you take or transfer an Athena card, receive 1 VP. This power works no matter how you take or transfer that card. You do not receive the VP when you take Goddess of Wisdom, but you do receive 1 VP if you transfer it.

INITIATION OATH OF HOSPITALITY Level 2, 2 copies Level 3, 2 copies All Greeks, from the richest to the humblest, as well as women, nobles, or kings, Hospitality is one of the most sacred customs in Greece. Sometimes, an unforeseen can be initiated into the Mysteries of Eleusis. This secret society guarantees that, guest can turn out to be beneficial. even in times of conflict, dialog can still occur. Activate - Discard 1 card from your Domain to draw a card. Take it face-up into Activate (Eleusis) - Receive 2 Gold. All other players with at least 1 Eleusis in your Domain. All other players may do the same for 1 Gold. their Domain receive 1 Gold. You may discard any card, including a Citizen or Oath of Hospitality itself. To activate this card, you must have at least one other Eleusis in your Domain. Other players who choose to use this power must discard 1 card and pay 1 Gold. If the card drawn is already in your Domain, discard it and draw another one. - Pascal Quidault

God of the dead, Hades resides in where he greets all mortals. Both guardian Level 2, 2 copies and judge, he also decides who is worthy of entering the Elysium, and sends The sinister boatman takes the obols of the dead at the time of their passage cowards and the impious back into the parts of Hell where they will be forgotten. across the . And his favor is gained by those who send him many clients. In Elysium, Hades has a very important role, as he decides if a hero is worthy Legend - If you transfer at least 2 cards, receive 2 VP. You must transfer at least 2 cards during Phase III to receive the VP. Charon to enter posterity… and earn victory points at the end of the game. may be one of the cards transferred.

CHARON’S OBOL INITIATION Level 1, 2 copies Level 2, 2 copies The Greek rite consisted in placing a coin, the obol, in the mouth All Greeks, from the richest to the humblest, as well as women, nobles, or kings, of the deceased so that they could pay their passage across the river Styx. can be initiated into the Mysteries of Eleusis. This secret society guarantees that, Instantaneous - Receive 1 Gold. Then you may transfer 1 card. even in times of conflict, dialog can still occur. This transfer is not free. Activate (Eleusis) - Transfer 1 card. You can use this power only if you have at least one other Eleusis in your Domain. You may use this power to transfer Initiation itself. This transfer is not free.

GATHERING Level 1, 1 copy Level 3, 2 copies The gods gather at the summit of Mount Olympus. They reward worthy mortals, The guardian of Hell is so fearsome that walking by his triple gaze requires a and attempt to quell the disputes between immortals. painful sacrifice for all intruders into Hades’ kingdom. But every hero who has Chronos - This card is worth 1 VP for each different Family in this Legend. managed to pass has become a legend. In a Level 1 Legend, this card can be worth up to 5 VP, but it will never be Activate- Discard 1 card from your Domain to transfer another card. worth more than 1 VP in a Family Legend. You may discard any card, including a Citizen or Cerberus itself. You may use this power to transfer Cerberus itself. This transfer is not free.

POSTHUMOUS HERO GOD OF THE DEAD Level 1, 2 copies Level 3, 1 copy Even anonymous and simple citizens have a chance of reaching the Elysium if Undisputed master of Hell, Hades is the Olympian most feared by the Greeks, they show courage and worth. and the least liked. His favor is nonetheless sought out, and his servants feared Trigger - Transfer 1 Citizen for free. and respected. Permanent - When you take or transfer a Hades card, receive 1 VP. This power works no matter how you take or transfer that card. You do not receive the VP when you take God of the Dead, but you do receive 1 VP if you transfer it.

TARTARUS HORN OF PLENTY Level 1, 1 copy Level 3, 1 copy Sooner or later, Hades welcomes all mortals who enter Hell. But nothing pleases Hades is a greedy and sinister god, and the riches of the dead belong to him, him more than seeing heroes crossing the river and reaching the Elysium. as well as the offerings made during . From his enchanted horn flow Chronos - This card is worth 1 VP for each set of 2 cards in your Elysium. limitless riches. Example: If you have 9 cards in your Elysium, you receive 4 VP. This power Permanent - When you take or transfer a Hades card, receive 1 Gold. triggers after any single cards have been removed from your Elysium at the This power works no matter how you take or transfer that card. You do not end of the game. receive the Gold when you take Horn of Plenty, but you do receive 1 Gold if you transfer it.

TEMPLE OF HADES JUDGES OF THE Level 1, 1 copy Level 3, 2 copies Chronos - This card is worth 1 VP for each Hades card in this Legend. , , and , the terrible judges of mortals, gauge the In a Family Legend, this card can be worth up to 3 VP, but it will never be worth of heroes and determine who can reach the Elysium. Gaining their favor worth more than 1 VP in a Level 1 Legend. is therefore no small advantage. Trigger - Each Hades card in your Domain allows you to transfer 1 card. You may use this power to transfer Judges of the Underworld itself. These transfers are not free.

CAP OF INVISIBILITY Level 2, 3 copies Level 3, 1 copy Hades’ helm has the power to turn its wearer invisible. This is a significant help The daughter of , goddess of agriculture, Persephone catches the eye and on the battlefield (and elsewhere) to strengthen the wearer’s reputation. the longing of Hades, who kidnaps her and brings her to his domain. Faced with Legend - You may transfer 1 extra card. the anger of Demeter and Zeus, he nonetheless agrees to return her to her mother, You may use this power to transfer itself. This transfer is but only for half the year. Persephone thus travels from Hell to the surface, as her not free. mother’s sorrow determines the flow of seasons. Trigger - Transfer 1 card for free. You may use this power to transfer Persephone itself. The transfer is free and costs no Gold. - Didier Poli

Blacksmith of the gods, son of Zeus and , he is ugly, walks with a limp, and SACRIFICE Level 2, 2 copies holds a grudge. He is the god of craftsmen, and gives, sells, or trades objects Even the gods appreciate Hephaestus’ work. Mortals (or ambitious demigods) enchanted with great powers to gods and mortals. who wish for their favors must be ready to sacrifice his gifts. In Elysium, Gold represents the gift of the gods bestowed upon heroes when they Instantaneous - Freely trade Gold for VP, or vice versa. You may trade any number of Gold for the same number of VP, or trade any undertake quests. The servants of Hephaestus can grant the player who attracts number of VP for the same number of Gold. them even greater gifts, and so provide invaluable help in writing their legends.

APPRENTICE WORKSHOP Level 1, 2 copies Level 2, 3 copies Hephaestus is an industrious god who takes apprentices and companions in In Hephaestus’ workshop, located in an active volcano, only the strongest and order to teach them his science and his secrets. most enduring servants can work day after day. Permanent - When you take or transfer a Citizen, receive 1 Gold. Legend - Receive 1 Gold. This power works no matter how you take or transfer that Citizen. You receive 1 Gold even if you transfer Workshop during this phase.

DIVINE AID AUTOMATON Level 1, 2 copies Level 3, 1 copy When a craftsman surpasses himself, he sometimes receives hidden help from The genius of the god Hephaestus has no limit! Faced with the difficulty of finding Hephaestus and creates an item invested with great powers, which allows a hero servants able to resist the workload and the hostile environment of his forges, to fulfill their destiny. Hephaestus designs automatons which can, in turn, make more automatons. Instantaneous - Receive 2 Gold. Permanent - When you take or transfer a Hephaestus card, receive 1 Gold. This power works no matter how you take or transfer that card. You do not receive the Gold when you take Automaton, but you do receive 1 Gold if you transfer it.

FORGES OF HEPHAESTUS GOD OF FIRE Level 1, 1 copy Level 3, 1 copy Chronos - This card is worth 1 VP for each Hephaestus card in this Legend. Hephaestus impresses the other gods with his many chariots, which are able to In a Family Legend, this card can be worth up to 3 VP, but it will never be move without horses, or are drawn by automatons made of gold and silver. worth more than 1 VP in a Level 1 Legend. Permanent - When you take or transfer a Hephaestus card, receive 1 VP. This power works no matter how you take or transfer that card. You do not receive the VP when you take God of Fire, but you do receive 1 VP if you transfer it.

GOLDEN THRONE OF HERA GATHERING Level 3, 1 copy Level 1, 1 copy To win his place among the gods, Hephaestus offers Hera a throne of gold as a gift. The gods gather at the summit of Mount Olympus. They reward worthy mortals, Despite her contempt for the deformed god, she sits and realiz es that she has been and attempt to quell the disputes between immortals. trapped and can’t stand up. All of the gods, including Zeus, attempt to break her free Chronos - This card is worth 1 VP for each different Family in this Legend. but fail. Hephaestus finally releases Hera and is granted the status of Olympian god. In a Level 1 Legend, this card can be worth up to 5 VP, but it will never be Trigger - Receive enough Gold to match the amount owned by the richest player. worth more than 1 VP in a Family Legend. The richest player is, of course, the player who has the most Gold at the time you trigger this power.

GIFT OF HEPHAESTUS SLAVES Level 1, 1 copy Level 3, 2 copies The arms and armors forged by the limping god are more solid and durable than Be they prisoners, captured barbarians or even poor strangers bought by ambitious anything crafted by a mortal. Greek merchants, slaves are a way to obtain riches and power if one isn’t weighed Chronos - This card is worth 1 VP for each set of 2 Gold on your board. down by scruples. Example: If you have 7 Gold on your board, this card is worth 3 VP. Activate - Discard 1 card from your Domain to receive 2 Gold. You may discard any card, including a Citizen or Slaves itself.

INITIATION TASKMASTER Level 2, 2 copies Level 3, 2 copies All Greeks, from the richest to the humblest, as well as women, nobles, or kings, The many servants of the God of the Forge work ceaselessly. They create can be initiated into the Mysteries of Eleusis. This secret society guarantees that, unending treasure and riches, under the watch of the Taskmaster. even in times of conflict, dialog can still occur. Activate - Receive 1 Gold for each Hephaestus card in your Domain. Activate (Eleusis) - Receive 1 Gold. Example: If you have 3 Hephaestus cards, including Taskmaster, in your You can use this power only if you have at least one other Eleusis in your Domain. Domain, you receive 3 Gold. - Emmanuel Roudier

Messenger, spy, thief, and merchant, Hermes is charming, cunning, and mostly INITIATION Level 2, 2 copies well disposed towards mortals and heroes. He protects the daring and knows All Greeks, from the richest to the humblest, as well as women, nobles, or kings, many mystical secrets. can be initiated into the Mysteries of Eleusis. This secret society guarantees that, In Elysium, he allows players to use or reuse the power of cards, including even in times of conflict, dialog can still occur. Activate (Eleusis) - Use the power of an Eleusis in another player’s Domain. those in the Elysium. You can use this power only if you have at least one other Eleusis in your Domain.

CHEAT KEEPER OF DREAMS Level 1, 1 copy Level 2, 2 copies Hermes is a young and clever god. He can make an anonymous citizen impersonate The dreams of mortals hold no secrets for Hermes. Through dreams, he sends a hero… as long as he doesn’t get caught. messages, advice, and warnings. Sometimes, he allows mortals to fulfill Chronos - If you have no Citizens in your Elysium, this card is worth 5 VP. their dreams. Trigger - Use the Trigger power of a card in your Domain. You may use the Trigger power of any card, including one without its trigger ring. If the chosen card still has its trigger ring, the card keeps it.

GATHERING GOD OF THIEVES Level 1, 1 copy Level 3, 1 copy The gods gather at the summit of Mount Olympus. They reward worthy mortals, Hermes with his winged sandals likes to play pranks on gods and mortals, and attempt to quell the disputes between immortals. and he surrounds himself with companions for his worst tricks. Chronos - This card is worth 1 VP for each different Family in this Legend. To join this group is both a privilege and a risk. In a Level 1 Legend, this card can be worth up to 5 VP, but it will never be Permanent - When you take or transfer a Hermes card, receive 1 VP. worth more than 1 VP in a Family Legend. This power works no matter how you take or transfer that card. You do not receive the VP when you take God of Thieves, but you do receive 1 VP if you transfer it.

TEMPLE OF HERMES HEIST Level 1, 1 copy Level 3, 2 copies Chronos - This card is worth 1 VP for each Hermes card in this Legend. The best plans rely on diversion. In a Family Legend, this card can be worth up to 3 VP, but it will never be Activate - Discard 1 card from your Domain to use the Trigger or Instantaneous worth more than 1 VP in a Level 1 Legend. power of another card in your Domain. You may discard any card, including a Citizen or Heist itself. You may use the Trigger power of any card, including one without its trigger ring. If the chosen card still has its trigger ring, the card keeps it. You cannot use the power of the card you discard.

THE MESSENGER LEGENDARY LOOT Level 1, 2 copies Level 3, 1 copy A popular god, Hermes protects the ambitious, and he appreciates the lowly The servants of Hermes are often shady characters. But riches and loot are and the anonymous who attempt to reach glory. unquestionable advantages when building a legend. Activate - If you have at least 1 Citizen in your Domain, use the Instantaneous Permanent - When you take or transfer a Hermes card, receive 1 Gold. power of a card in your Domain. This power works no matter how you take or transfer that card. You do not receive the Gold when you take Legendary Loot, but you do receive 1 Gold if you transfer it.

THE TRICKSTER Level 1, 2 copies Level 3, 1 copy Playful and wily, Hermes looks with benevolence on those who know how to take With the help of the gods and his talents as a musician, Orpheus goes into Hades’ advantage of the gullibility or lack of attention of onlookers. realm to bring his beloved Eurydice back to life. Shortly before their arrival on the Trigger - Exchange a column on your board with one of your dismissed columns. surface, ignoring Hermes’ advice, he looks behind him and subjects her again to the power of Hades. Trigger - Swap a card in your Domain with a Citizen in your Elysium. Mind the rules of Legends! This action is free and costs no Gold, but you cannot place a card into a Legend that would break the rules of Legends. Level 2, 3 copies PSYCHOPOMP Thanks to his curiosity, Hermes has a great knowledge of the human body, Level 3, 2 copies and doctors pay him homage. Hermes is a Psychopomp, a guide to the of the dead to the great beyond, Trigger - Use the Instantaneous power of a card in your Domain. and sometimes takes advantage of that to obtain favors and information from dead heroes. Trigger - Use the Trigger or Instantaneous power of a card in your Elysium. Poseidon - ÉRIC Bourgier

God of the sea and father of monsters, Poseidon is the most unpredictable and INITIATION Level 2, 2 copies doubtless the most dangerous god of Olympus for mortals. All Greeks, from the richest to the humblest, as well as women, nobles, or kings, In Elysium, Poseidon cards are aggressive towards the other players. can be initiated into the Mysteries of Eleusis. This secret society guarantees that, even in times of conflict, dialog can still occur. Activate (Eleusis) - All other players discard 1 VP. You can use this power only if you have at least one other Eleusis in your Domain. A player with no VP loses nothing.

DIVINE WRATH PLUNDERERS Level 1, 1 copy Level 2, 2 copies Poseidon is easily angered and carries a grudge. He ceaselessly pursues his Greek sailors are not just merchants. Many wars begin with a daring seafaring enemies with his wrath and rejoices in their . raid, duly blessed by Poseidon. Chronos - This card is worth 1 VP for each set of 4 cards in the discard pile. Instantaneous - All other players give you 1 Gold. Example: If there are 13 cards in the discard pile, this card is worth 3 VP. A player with no Gold gives you nothing. Remember: Do not put any single cards removed from the players’ Domains and Elysiums at the end of the game in the discard pile.

EARTHQUAKE ANTAEUS Level 1, 2 copies Level 3, 2 copies Sometimes, his anger is focused on a city, because of a forgotten sacrifice or Son of Poseidon, this giant builds a temple of skulls to honor his father. To do this, an affront to his pride. He then submerges it, without mercy for the innocent he challenges travellers to a wrestling match and kills them with his bare hands. citizens. Trigger - Choose a Level. All other players discard 1 card of that Level from Trigger - All other players discard all the Citizens in their Domain. their Domain. A player with no Citizens loses nothing. Citizens have no Level and can’t be discarded. A player with multiple cards of the chosen Level may choose which card to discard. A player with no cards of the chosen Level loses nothing.

GATHERING SCYLLA AND CHARYBDIS Level 1, 1 copy Level 3, 2 copies The gods gather at the summit of Mount Olympus. They reward worthy mortals, Most Greeks live near the sea. But they fear it, as shipwrecks are frequent. Many and attempt to quell the disputes between immortals. are attributed to sea monsters birthed by Poseidon, whose fertility and lack of Chronos - This card is worth 1 VP for each different Family in this Legend. discernment as to the choice of his partners are legendary. In a Level 1 Legend, this card can be worth up to 5 VP, but it will never be Instantaneous - All other players discard 1 Gold and 1 VP. worth more than 1 VP in a Family Legend. A player with no Gold must still discard 1 VP. A player with no VP must still discard 1 Gold. A player with no Gold or VP loses nothing.

TEMPLE OF POSEIDON GOD OF THE SEA Level 1, 1 copy Level 3, 1 copy Chronos - This card is worth 1 VP for each Poseidon card in this Legend. Earning the favor of Poseidon also means gaining many enemies. But the rewards In a Family Legend, this card can be worth up to 3 VP, but it will never be are great, as the god is as generous with his friends as he is cruel to others. worth more than 1 VP in a Level 1 Legend. Permanent - When you take or transfer a Poseidon card, receive 1 VP. This power works no matter how you take or transfer that card. You do not receive the VP when you take God of the Sea, but you do receive 1 VP if you transfer it.

TIDAL WAVE MEDUSA Level 1, 2 copies Level 3, 1 copy The children of Poseidon and his servants can direct his anger onto his enemies, Medusa, a beautiful young woman, is attacked by Poseidon in a temple of Athena. and the wrath of the god of Oceans is terrible. Punished by the goddess, she becomes a monster, the most fearsome of the Gorgons, Instantaneous - All other players discard 1 Gold. and her gaze turns her victims to stone. A player with no Gold loses nothing. Trigger - Choose 2 cards in each other player’s Domain. Each other player discards 1 of the chosen cards. A player with only 1 card discards it. A player with no card loses nothing.

CYCLOPS THE Level 2, 3 copies Level 3, 1 copy Many are the monsters birthed by Poseidon. Among them, the Cyclops are his favorites. Ugly One of Poseidon’s numerous offspring is a ram with golden fleece. Once killed, its and stupid, they’re famous for their savagery and the cruelty they show towards mortals. hide becomes one of the most famous enchanted items of mythological Greece: the Instantaneous - All other players choose to discard either 1 card from their Domain Golden Fleece, symbol of riches and absolute power. or 2 Gold. Permanent - When you take or transfer a Poseidon card, receive 1 Gold. A player without 2 Gold must discard a card. A player with no cards in their Domain This power works no matter how you take or transfer that card. You do not must discard 2 Gold, or 1 Gold if that is all they have. A player with no Gold or cards receive the Gold when you take The Golden Fleece, but you do receive 1 Gold loses nothing. if you transfer it. Zeus - Sylvain Guinebaud / Bruno Tatti

Zeus is the leader of the gods, the father of a large number of them, and his favor INITIATION Level 2, 2 copies is indispensable to reach . Sometimes mean, always flighty, he plays All Greeks, from the richest to the humblest, as well as women, nobles, or kings, favorites and supports them as often as he can. He shows himself merciless can be initiated into the Mysteries of Eleusis. This secret society guarantees that, towards those who upset him. even in times of conflict, dialog can still occur. Activate (Eleusis) - Receive 1 VP. In Elysium, Zeus allows players to get victory points in addition to those gained You can use this power only if you have at least one other Eleusis in your Domain. through Legends.

ALLIANCE TRIUMPH Level 1, 2 copies Level 2, 2 copies Zeus is the king of the gods, and all those who rule with wisdom pay him homage. Zeus isn’t the god of war, but the victors know to pay him homage as he is the Permanent - When you take or transfer a Citizen, receive 1 VP. Father of the Gods and his wrath is terrible. This power works no matter how you take or transfer that Citizen. Trigger - Receive 1 VP for each set of 2 cards in your Domain. Example: If you have 7 cards in your Domain, you receive 3 VP.

GARDEN OF FATHER OF GODS Level 1, 2 copies Level 3, 1 copy To prove his worth to his father, performs many feats. He steals the A demigod brought to the attention of the Father of Gods is on his way to apples from the Garden of Hesperides, which grant immortality. immortality… or to a very painful end, as the wrath of Zeus is legendary, Instantaneous - Receive 2 VP. and no immortal wishes to suffer it. Permanent - When you take or transfer a Zeus card, receive 1 VP. This power works no matter how you take or transfer that card. You do not receive the VP when you take Father of Gods, but you do receive 1 VP if you transfer it.

GATHERING HERACLES Level 1, 1 copy Level 3, 1 copy The gods gather at the summit of Mount Olympus. They reward worthy mortals, Hero and companion to heroes, Heracles, Zeus’ favorite son, is the role model and attempt to quell the disputes between immortals. followed by all demigods. His help is precious to gain the favor of Zeus. Chronos - This card is worth 1 VP for each different Family in this Legend. Trigger - Receive 1 VP for each set of 3 VP on your board. In a Level 1 Legend, this card can be worth up to 5 VP, but it will never be Example: If you have 5 VP on your board, you receive 1 VP. worth more than 1 VP in a Family Legend.

JUSTICE OF ZEUS KING’S COUNCIL Level 1, 1 copy Level 3, 2 copies Zeus may be fair, but as judge of the gods and mortals, he sometimes plays Despite his volcanic temper, Zeus is wise and expects wisdom from Greek kings favorites. and tyrants. He wants them to be level-headed in all things, in order to avoid Chronos - This card is worth 1 VP for each set of 3 VP on your board. overly long or bloody conflicts. Example: If you have 5 VP on your board, this card is worth 1 VP. Activate - Receive 1 VP for each set of 2 Zeus cards in your Domain. Example: If you have 3 Zeus cards, including King’s Council, in your Domain, you receive 1 VP.

TEMPLE OF ZEUS TRIAL OF HEROES Level 1, 1 copy Level 3, 2 copies Chronos - This card is worth 1 VP for each Zeus card in this Legend. Heracles is Zeus’ favorite son. Killing the Nemean Lion and making a cape out In a Family Legend, this card can be worth up to 3 VP, but it will never be of its pelt was one of his hardest tasks. worth more than 1 VP in a Level 1 Legend. Activate - Discard 1 card from your Domain to receive 2 VP. You may discard any card, including a Citizen or Trial of Heroes itself.

ANGELS OF ZEUS WHISPERS OF HERA Level 2, 3 copies Level 3, 1 copy , , , and are minor gods, servants of Zeus. They represent Despite his repeated adultery, Zeus fears and respects his wife, and always strength, power, victory, and zealousness. Zeus has given them the wings of the listens to her advice. To anger Zeus’ wife is therefore imprudent, but her favor wind to help in their tasks. is precious. Legend - Receive 1 VP. Permanent - When you take or transfer a Zeus card, receive 1 Gold. You receive 1 VP even if you transfer of Zeus during this phase. This power works no matter how you take or transfer that card. You do not receive the Gold when you take Whispers of Hera, but you do receive 1 Gold if you transfer it.