GP 2 Manual 1-28 8/5/99 10:55 Page 1 Manual
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GP 2 Manual 1-28 8/5/99 10:55 Page 1 Manual Licensed by FOCA to Fuji Television. Game Copyright © 1995 Geoff Crammond. Packaging and Manual Copyright © 1995 MicroProse The Ridge, Chipping Sodbury, Bristol, BS17 6BN Tel: 01454 893900 Fax: 01454 894296 GRAND PRIX 2 MANUAL PAGE i MP190213MANR GP 2 Manual 1-28 8/5/99 10:55 Page 2 INTRODUCTION . .4 Driving Aids . .25 Crashes And Discipline . .34 PERFORMANCE ANALYSIS . .45 SORTING THE MATERIALS . .5 Level Of Difficulty/ Driving Aids Spinning Off . .34 How To Access WhatÕs New For F1GP Veterans? . .6 Available Summary . .25 Crashes . .34 Performance Analysis . 45 Digital Displays . .26 Overview . .6 Race Circuit Discipline . .34 How To Create A Monitor . .26 Performance Analysis File . .46 QUICKSTART . .7 THE MAIN MENU . .35 Qualifying/Practice Display . .26 Drive Menu . .35 How To Use Performance Analysis . .46 Joystick/Keyboard Control . .7 Racing Display . .27 Quickrace . .35 Performance Display Screen . .48 One Lap of Monza For Rookies . .11 Split Times And Gap Measurement . .27 Practise Any Circuit . .36 Using The Save And Load Controls . .50 Controlling Your Own Brakes . .11 Contents THE PITS . .28 Practise . .36 File Suffix Codes . .50 Driving Into The Pits . .12 Non-Championship Race . .36 A Timed Practise/Qualifying Session .14 Summary . .28 APPENDIX A: The Circuits . .52 CAR SET-UP OPTIONS Thursday/Friday Free Practise . 37 A Non-Championship Race . .15 APPENDIX B: (STANDARD) . .29 Thursday/Friday Qualifying Session . .37 Quickstart Guide to Winning Data Logging Guide . 88 Front/Rear Wing Downforce Adjust .29 Pre-Race Warm Up . .37 The World Championship . .16 Front/Rear Brake Balance . .29 Race . .37 APPENDIX C: Car Set-Up CONTROLLING THE CAR . .17 Procedure Guide . .92 Gear Ratios . .29 Championship Season . .38 Methods of Control . .17 Save The Car Set-Up . .30 Thursday/Friday Free Practise . .38 APPENDIX D: Car Set-Up Advanced Control . .18 Reference Guide . .102 Advanced Car Set-Up . .30 Thursday/Friday Qualifying Session . .38 Steering . .18 Advanced Level 1 . .30 Pre-Race Warm Up . .39 APPENDIX E: Link, Modem & Accelerate/Brake . .19 Advanced Level 2 . .30 Race . .39 Multi-Player Modes . .109 Gear Change . .20 Drive Options . .39 DRIVING PROBLEMS APPENDIX F: Flags . .114 Sound . .21 ENCOUNTERED . .31 Quickrace Options . .39 The Basic Driving Controls . .21 APPENDIX G: Driving Race Options . .39 ON SCREEN ACTION . .32 Techniques . .117 COCKPIT CONTROLS . .22 Options . .40 Camera Views & TV Director . .32 APPENDIX H: Technical . .126 Summary . .22 Car Realism . .41 Cockpit View . .32 Five levels of difficulty . .22 Load Game or Hot Lap Replay . .41 APPENDIX I: The 1994 Teams .134 On Car Camera Views . .32 Opposition Spread . .22 Choose a Driver/Team . .42 APPENDIX J: 1994 Constructors’ Trackside Camera Views . .32 The Rev Counter . .23 Control Method . .42 Championship . .138 Gear Indicator . .23 Chase View . .32 Options . .42 APPENDIX K: 1994 Suggested Gear Indicator . .23 Reverse Chase View . .32 Printer Setup . .42 Participating Drivers . .139 Warning Lights . .23 Other Car Views . .32 Graphics Detail Level . .43 APPENDIX L: 1994 Driver Status Indicator . .23 TV Director . .33 Sound Setup . .43 Season Points Results . .149 Detail On/Off Indicator . .24 Camera Zoom & Height . .33 Track Records . .43 Damage Indicator . .24 Replay Mode . .33 Linkup Menu . .43 APPENDIX M: Glossary . .150 Pits Indicator . .24 Demo Mode . .33 Advanced Options . .44 CREDITS . .154 PAGE ii GRAND PRIX 2 MANUAL GRAND PRIX 2 MANUAL PAGE iii GP 2 Manual 1-28 8/5/99 10:55 Page 4 Jean Alesi in the Ferrari takes a tight left bend at Monaco, a circuit where steering lock is increased to take the bends faster. Unfortunately, this wears out the tyres much quicker than usual. GP 2 Manual 1-28 8/5/99 10:55 Page 4 Grand Prix 2 is simply the most advanced Of course, realism is not everything and Your Formula One Grand Prix 2 package THE TECHNICAL Sorting the Materials racing simulation to date. MicroProse has everything is what we were after. A new should contain this Manual, a Technical long prided itself on the realism of its 3-D engine, VGA graphics, full texture- Supplement with a Circuit/Key Guide, a SUPPLEMENT simulations. New heights of accuracy and mapping and light-sourcing have helped Registration Card and a CD. Gives specific instructions for loading attention to detail have been scaled in the make Grand Prix 2 visually stunning. The and/or installing the simulation on your process of developing Grand Prix 2. final touch was creating a car that handled THIS MANUAL computer. Also includes last minute just like the real thing. Springs, dampers, The original Formula One Grand Prix was Provides a Quickstart driving lesson for software updates. wing downforce, gear ratios, brake balance recognised by the software industry and beginners, including circuit diagrams, and ride height are fully adaptable and CIRCUIT/KEY GUIDE game players alike as the ultimate racing detailed operating instructions, Team, really do affect the way the car performs. simulation. In fact the game was so realistic Driver and Results details of the 1994 Gives at-a-glance information for all the Check out performance data graphs to that real racing drivers have been known to Formula One Grand Prix Season, Car Set- 1994 Circuits and all keys used in the game. compare the effects of different set-ups. familiarise themselves with circuits using up Reference sections and a Data Logging The Circuits have Notes sections for you to Just watch as your car roars around the the game. Guide to help you improve your write details of your best car set-ups, lap Introduction track. Mount a rumble strip and see the performance. times or records. The Circuit guide is Geoff Crammond, the legendary designer of wheels accurately adjust themselves. located in the technical supplement. the original game, has proved himself equal Watch the sun glint off the bodywork. You to the task of, once again, producing a game really will become convinced that you are that sets new standards for the industry and driving a real car. genre. When all is said and done, what you have is The game is modelled on the 1994 the ultimate racing simulation produced by Championship Season and, thanks to a a team dedicated to perfection. We are sure licence from Fuji TV, we are able to include you will not be disappointed. All that all the real teams, all the real drivers, all the remains is for you to take a deep breath, real cars, the real engines, the real tracks, increase the revs, depress the clutch, place the real rules, the real everything. the car into 1st gear, wait for the green lights to appear and then roar away from the grid as you compete against the worldÕs best Grand Prix drivers. Good Luck! PAGE 4 GRAND PRIX 2 MANUAL GRAND PRIX 2 MANUAL PAGE 5 GP 2 Manual 1-28 8/5/99 10:55 Page 6 ● Adjust suspension settings and monitor QUICKSTART DRIVING If you are driving using the keyboard study Quickstart plank wear. diagram 2. INSTRUCTIONS ● Custom control settings. DIAGRAM 2 A/Z = Controller - Accelerate/Brake ● Performance graphs. Joystick/Keyboard Control BRAKE This manual will refer to the Accelerator, </> = Controller - OVERVIEW Steer Left/Steer the Brake, Changing Gear and Steering. ACCELERATE MicroProse Formula One Grand Prix 2 is a You will be able to control these functions Right complete simulation of the full 1994 by keyboard, joystick and mouse. The Spacebar = Championship Season; the sequel to the simulation is initially in Joystick Mode; the Selector recommended method. world-wide best-selling F1GP, it sets a new TURN LEFTSPACE TURN BAR RIGHT= SELECTOR WHAT’S NEW FOR F1GP benchmark for racing game simulations. A + SPACE = CHANGE GEAR UP If you have a Joystick fitted on your SPACE AND NOT ‘A’ = CHANGE GEAR DOWN VETERANS? Your ultimate aim, at the end of the 16 computer, study diagram 1. ● Teams, drivers and sponsors identical Formula One races, is to win the DriversÕ The keyboard cursor keys can also be used DIAGRAM 1 ACCELERATE to the real sport. Championship and help your team win the to highlight menu options. ConstructorsÕ Championship. We think TURN ● State-of-the-art 3-D Engine. LEFT TURN If you are using a mouse, the controls are as youÕll find it tough to win at the highest RIGHT follows. ● VGA graphics, full texture-mapping level so, for the less experienced drivers, we and light-sourcing. have included 5 levels of difficulty with 7 DIAGRAM 3 major driving aids that, when fully FIRE ● Superb realism, pitching, rolling, BRAKE implemented, will leave you free to race the BUTTON ACCELERATE BRAKE and spins. SELECTOR RIGHT (LEFT BUTTON) car on the tracksÕ best racing lines. You can BUTTON ) ● Incorporates 1994 FIA rule changes. even choose to re-distribute the driving ● Save hot laps and replay them from any performance of all the other drivers. You of the available camera angles. can win the Championship at the lowest STEER LEFT STEER RIGHT level of difficulty but it will only be at the ● Full race strategy planning. highest level that you will receive the Accelerate = Right Mouse Button ACCELERATE + SELECT = CHANGE GEAR UP ultimate accolade. SELECT WHILE NOT ACCELERATING = CHANGE GEAR DOWN ● New cockpit design. Brake = Left Mouse Button Joystick = Controller ● New improved, realistic sound. You are able to set the Ôtravel distanceÕ of the Fire Button = Selector ● Wide range of possible failures from mouse in the Advanced Control Method transmission or suspension failure to Menu. This setting represents the distance the throttle and electrical problems. mouse needs to move, to generate maximum lock on the steering. You are also able to set the maximum lock from 3¡ to 35¡.