The Harvest Fleets: Necron Vessels
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Alternative Naval Force Structure
Alternative Naval Force Structure A compendium by CIMSEC Articles By Steve Wills · Javier Gonzalez · Tom Meyer · Bob Hein · Eric Beaty Chuck Hill · Jan Musil · Wayne P. Hughes Jr. Edited By Dmitry Filipoff · David Van Dyk · John Stryker 1 Contents Preface ................................................................................................................................ 3 The Perils of Alternative Force Structure ................................................... 4 By Steve Wills UnmannedCentric Force Structure ............................................................... 8 By Javier Gonzalez Proposing A Modern High Speed Transport – The Long Range Patrol Vessel ................................................................................................... 11 By Tom Meyer No Time To Spare: Drawing on History to Inspire Capability Innovation in Today’s Navy ................................................................................. 15 By Bob Hein Enhancing Existing Force Structure by Optimizing Maritime Service Specialization .............................................................................................. 18 By Eric Beaty Augment Naval Force Structure By Upgunning The Coast Guard .......................................................................................................... 21 By Chuck Hill A Fleet Plan for 2045: The Navy the U.S. Ought to be Building ..... 25 By Jan Musil Closing Remarks on Changing Naval Force Structure ....................... 31 By Wayne P. Hughes Jr. CIMSEC 22 www.cimsec.org -
Warp Rift the Battlefleet Gothic Netzine
Warp Rift The Battlefleet Gothic Netzine Issue 27 Horizon From the Nexus Publishing House Warp Rift is not endorsed, nor does it endorse, Games Workshop, and it is not an official publication of Games Workshop. Any words, phrases or images are used without permission and no challenge is intended as a result of such a usage, including the use of these words, phrases and images without the appropriate symbols of copyright. Additionally, these pages – including content, design and images – are copyright (except where copyright should infringe other such rights). Licensed names, images and logos are copyright their respective companies or authors. No part of these pages may be ‘borrowed’ or reproduced, and no articles or rules should be considered ‘official in any way. Please register your support for this publication. Download your copy direct from the official web site, at: www.epic40.co.uk/bfgmag/ Discuss and Talk about Warp Rift at the following location: Warp Rift Forum Read the Warp Rift Blog for news updates and extra material here: Warp Rift Blog +++ Submissions +++ +++ Warp Rift Publication Team +++ All types of article are desperately needed, to keep this publication alive. In some cases, Roy (Horizon) Amkreutz Void Stalker II submission includes inclusion on the web site at: www.epic40k.co.uk, or through www. tacticalwargames.net. Please include a note with your submission if you would like this Iain (Cybershadow) Watcher in the Dark clarified. Submission via e-mail implies approval for publication. Ray Bell Admirality Reg Steiner Tyranid War Veteran Editorial Send your submissions to: Davide ‘Kratz’ Ferrari Warmaster [email protected] Jack Watling Magician or [email protected] Credits: Cover Picture Christian Schwager Send your battle reports to: Additional Graphics & Pictures: Kharneth, John ‘Magelord’ Reed, Christian Schwager. -
Battlefleet Gothic: Armada 2 – Tindalos Interactive Tells You More About the Massive Sequel in a New Video
Jan 31, 2018 11:35 GMT Battlefleet Gothic: Armada 2 – Tindalos Interactive tells you more about the massive sequel in a new video A few days ago, Focus Home Interactive and Tindalos Interactive announced the development for PC ofBattlefleet Gothic: Armada 2 with a Reveal Trailer. Today, discover our new video Forging a Sequel and meet the passionate team of long-time Warhammer 40,000 fans behind Battlefleet Gothic: Armada, the real-time strategy game that portrays the epic space battles of the Warhammer 40,000 universe. Discover never-before seen footage of the game, and learn what makes Battlefleet Gothic: Armada 2 a full-blown sequel! Romain Clavier, CEO & Game Director of Tindalos Interactive, and Aurélien Josse, CEO & Art Director, describe their ambitions and how they are making Battlefleet Gothic: Armada 2 better than its predecessor in every way. For the first time in a video game, the latest story development in the Warhammer 40,000 universe,Gathering Storm and the 13th Black Crusade, will serve as the canvas for the story of several dynamic campaigns. The game will also bring all 12 factions from the original tabletop game, playable in both solo and multiplayer, including the highly anticipated Necrons and Tyranids. With bigger battles, refined gameplay, improved multiplayer modes and features for a better and more balanced online experience, improvements across the board and even more customisation options for fleets and ships, Battlefleet Gothic: Armada 2 promises to be the ultimate Warhammer 40,000 space battle experience! Finally get a sneak peek of the creative process at Tindalos, a team passionate about the Warhammer 40,000 universe since their childhood - a passion that followed them to this day and is evident in their work. -
Campaign Rules
Campaign Rules Campaign Turn Order 1. Administrative Phase (Turns Due Monday 11:59 PM) a. Collect Resources i. Transfer Units and RPs b. Place New Units c. Allocate Resources i. Spend Resources ii. Place Construction Orders iii. Claim VP awards d. Special Objective Determination (GM only) e. Random Event Determination (GM only) 2. Action Phase a. Organize Fleets and Armies b. Fleet Movement Segment (Flex Movement) i. Issue Orders ii. Perform Movement 1. Check for arrival (GM Only) a. On arrival, check for possible engagement i. If necessary, conduct engagement c. Ground Movement Segment (Flex Movement) i. Issue Orders ii. Perform movement 1. Check for arrival (GM Only) 2. Check for possible engagement a. If necessary, conduct engagement 3. End Phase (GM Only) a. Check for System Control b. Check for Planetary Control c. Check for Secret Objective Completion d. Check for Victory 1 Administrative Phase Collect Resources After placing new units, players gain Resource Points (RP) to be used in the purchase of new units, replacements and repairs. Each Faction gains Resource Points in the following manner: SOURCE RESOURCE POINTS Faction Base Allowance: Default RP gained each Faction Base Allowance 500 turn. Controlled System 100 Planetary Varies Purchase New Unit: A Faction may be awarded Purchase New Unit 200 200 RPs if a player purchases a new model for his Build and Paint New Unit 200 collection. This bonus is meant to reward/compensate players who purchase 40k or BFG units they might not otherwise have wanted but for their participation in the campaign. Build and Paint New Unit: A Faction may be awarded 200 RPs if a player builds and paints a new unit for his collection. -
The Taiidan Empire Fleet Rules
1 The Taiidan Empire Fleet Rules Homeworld Systems ships follow all of the rules found in the Battlefleet Gothic core rulebook, except for where specified below: Minimal Crew Homeworld Systems ships have little in the way of crew, as the majority of their ships are automated and AI-driven. Combined with a lack of training, this makes their crew distinctly incapable of taking the fight to the enemy in-person. -Unless otherwise specified, Homeworld Ships may never perform Boarding Actions, nor Hit and Run actions. They may still defend against such actions, if applicable. Crippled Status Homeworld ships rely heavily on automation and redundant systems, causing them to continue fighting at a higher level than one would expect, even as they sustain crippling damage. Homeworld ships, when reduced to 50% of their starting Hit Points, suffer the following effects: -Speed reduced by 5cm -Mass Driver battery strength reduced by 25% -Ion Beams are not effected by crippling Otherwise, their ships are unaffected by Crippled Status. Wide-Band Sensors Ships of the Homeworld Systems mount numerous banks of extremely advanced sensor systems, a holdover from their days of wandering the galaxy, looking for a home. These sensors are extremely adept at picking out the smallest fluctuation in space, and greatly assist the ship in both maneuvering and combat. This has proven extremely useful when dealing with the profusion of astrological phenomena, and the more slippery opponents like the Eldar. These have the following benefits: -All Homeworld ships apply a -1 modifier to any roll on either the Eldar Holofield or Dark Eldar Shadowfield chart, when rolling to see if their weapons have struck the target. -
The Battlefleet Gothic Additional Ships Compendium the Battlefleet
THE BATTLEFLEET GOTHIC ADDITIONAL SHIPS COMPENDIUM - 1 The Battlefleet Gothic Additional Ships Compendium Additional rules published in White Dwarf, BFG Magazine and other Black Library books. Compiled by Thibault JABOULEY Imperial Ramilies Class Star Fort 875 pts.............................................................................3 Imperial Apocalypse Class Battleship 375 pts ......................................................................7 Imperial Invincible Class Fast Battleship 290 pts..................................................................8 Imperial Nemesis Class Fleet Carrier 400 pts.......................................................................9 Imperial Oberon Class Battleship 335 pts...........................................................................10 Imperial Vanquisher Class Battleship 340 pts.....................................................................11 Imperial Victory Class Battleship 360 pts............................................................................12 Imperial Avenger Class Grand Cruiser 220 pts...................................................................13 Imperial Exorcist Class Grand Cruiser 230 pts ...................................................................14 Imperial / Chaos Furious Class Grand Cruiser 265 pts......................................................15 Imperial / Chaos Vengeance Class Grand Cruiser 230 pts................................................17 Imperial Armaggedon Class Battlecruiser 235 pts ..............................................................18 -
The London of TUESDAY, the Zgth of JULY, 1947 by Finfyotity Registered As a Newspaper THURSDAY, 31 JULY, 1947 BATTLE of MATAPAN
(ftumb. 38031 3591 THIRD SUPPLEMENT TO The London Of TUESDAY, the zgth of JULY, 1947 by finfyotity Registered as a newspaper THURSDAY, 31 JULY, 1947 BATTLE OF MATAPAN. 4. The disposition originally ordered left the The following Despatch was submitted to the cruisers without support. The battlefleet could Lords Commissioners of the Admiralty on the if necessary have put to sea, but very nth November, 1941, by Admiral Sir inadequately screened. Further consideration Andrew B. Cunningham, G.C.B., D.S.O., led to the retention of sufficient destroyers to Commander-in-Chief, Mediterranean Station. screen the battlefieet. The moment was a lucky one when more destroyers than usual Mediterranean, were at Alexandria having just returned from ntffe November,. 1941. or just awaiting escort duty. Be pleased to lay before Their Lordships the 5. It had already been decided to take the attached reports of the Battle of Matapan, 27th- battlefleet to sea under cover of night on the 30th March, 1941. Five ships of the enemy evening of the 27th, when air reconnaissance fleet were sunk, burned or destroyed as per from Malta reported enemy cruisers steaming margin.* Except for the loss of one aircraft eastward p.m./27th. The battlefleet accordingly in action, our fleet suffered no damage or proceeded with all possible secrecy. It was casualties. well that it did so, for the forenoon of the 28th 2. The events and information prior to the found the enemy south of Gavdo and the Vice- action, on which my appreciation was based, Admiral, Light Forces (Vice-Admiral H. -
An Acolyte's Tutelage
An Acolyte’s Tutelage By Ruaridh Dall, Robey Jenkins and Derek Gillespie An Unexpected Enquiry like their Nurglite Sorcerer accompanied by his daemonic minions, or a “fully-loaded” Space Marine. Several months ago, at the end of 2010, I received an e- mail to my moderatorial inbox at The Conclave. My dilemma is that, one the one hand, I as a GM write this “Rhinocaps” (the joys of forum usernames!) was asking me campaign, and I want people to be able to come up with really for my thoughts on various aspects of Inquisitor. Initially, I creative ideas for their warband. I don't care if one of their began to type a reply, but it then occurred to me that there characters happens to be an Eldar pirate, but sometimes was something more interesting lurking within the subject people ask for what I believe are such big deviations from the matter. It’s been quite a while since Dark Magenta let script that, for me, it takes the fun out of writing and running someone get back up on the metaphorical soap-box, and I the campaign. I felt that Derek’s article also touched on this – thought that Rhinocaps’ e-mail was the perfect chance to it's about the story, and if you want to go kick ass and chew let a few highly-opinionated souls hold court once again. bubblegum maybe Inquisitor is not the game you should play. Here’s what Rhinocaps had to say: On the other hand, it had me thinking, 'Am I not very selfish?" If you think about it, I write the campaign and I would I not Dear Dark Magenta, like to see warbands that fit the campaign atmosphere? So I am simultaneously asking for the creativity of my fellow I just read Derek Gillespie's "Piercing the Shadows" article, gamers but, at the same time, I limit what they like so it fits and I was quite happy to read such a critical view on the way "my" idea of Inquisitor. -
White Dwarf Index
NOTES ON THIS INDEX This Index lists the most important articles that have been published in White Dwarf from issue 68 to issue 251. There are several points that I would like to make about this Index. • The Index only lists the main articles published in each issue, it does not list the Games Workshop News, Mail Order or What’s Happening at the GW Stores (as features in these articles will be out of date and largely irrelevant). • From Issues 110 onwards all of the articles are categorised according to which game they are relevant to, there is a column for Warhammer 40,000 (commonly referred to as WH40K) articles, a column for Warhammer Fantasy Battle (referred to as WHFB or just Warhammer), one for Various Games (all of the other games WD features), one for Terrain articles (just terrain, not painting guides) and one for Miscellaneous Articles and Battle reports. For issues 102 and earlier there are only three columns. One for Various Games that are featured (including Warhammer 40,000 and Warhammer Fantasy Battle) one for Roleplay Games like Warhammer Fantasy Roleplay (commonly referred to as WFRP) and lastly, one for Miscellaneous Articles and Battle reports. This is because, back then, there wasn’t always a WH40K and/or WHFB article. There was however, a plethora of other games produced by other companies as well as lots of Roleplay games that are just never seen now. If things carry on as they are, I might have to change the columns from Issues 248 onward to just include just WH40K, WHFB and Miscellaneous Articles, because that’s what White Dwarf seems to be completely dedicating itself to these days… • Since Games Workshop re-releases games every so often (generally Warhammer 40,000 and Warhammer Fantasy Battle), articles about such games are only relevant to the edition of the game that was around at the time when that issue was printed. -
Blunt, Green & Mean
Blunt, Green & Mean Ork Tactics in Battlefleet Gothic By Stefano “Soulstone” Breviglieri Orks are sometimes considered a “joke fleet” by many players. MY SHIP'S BIGGER THAN YOURS Most vessels in the fleet are slow, cumbersome and lightly armed. Brute Ram Ship This, coupled with their legendary low Leadership, means that This little beauty is one of the best tricks up an Ork Warlord's Ork players around have a hard time when dealing with other, sleeve. For Ork standards it is fast, manoeuvrable and it can also more specialised fleets, such as Eldar and Necrons. Things aren't shoot if need be. With its speed of 25 it's also the only escort in as bad as they seem, however. This article focuses on the pros your fleet that can have something in range when fighting Eldar. and cons of the various Ork vessels and provides all budding Ork The most important thing, though, is its very low point value. A Warlords around with useful tips on how to tackle the different squadron of 5 only costs 125 points, has a respectable firepower foes in Battlefleet Gothic. 10, will give your opponent a pitiful 31 victory points if you WHERE TO START manage to save just one escort from his guns, and - should you actually get to ram something - can cripple a cruiser with little The fleet list published in Armada is way better than the raiding effort. Every time there's a cruiser nearby, you should consider fleet of the Rulebook and is the only list you should consider for ramming it as an option since there's no way you can fail the Ld your fleet. -
This Document Is the Order of Battle for the Commonwealth, Known in Shorthand As an ORBAT
This document is the Order of Battle for the Commonwealth, known in shorthand as an ORBAT. Once you have agreed the points limit for your Encounter, each player must consult the ORBAT for their chosen Faction. This ORBAT allows a player to create a Force for the Commonwealth in games of Dystopian Wars. We have also made Unit cards available too, for quick reference in games. Important: For the avoidance of doubt, the rules presented in the latest version of the ORBAT always take precedence over any Unit or Battlefleet rules presented elsewhere. Each Commonwealth Force must include one or more Battlefleets. A Battlefleet is a group of Units that are always led by a Flagship. There are a number of Battlefleets available to the Commonwealth each with an array of Units to choose from and some even with additional rules or benefits. Based on the work of the infamous Troika, the Commonwealth uses electromagnetic force to launch hyper velocity projectiles. Because of these efforts, the Commonwealth Forces have the following Quality on some weapons: RAIL: The Citadel of the Initial Target receives a -2 against Attacks with this Quality. When making an attack against Aerial Units with this Quality, the Attack Dice Pool gains receives +1 Action Dice. When making an attack against Submerged Units with this Quality the Attack Dice Pool gains receives -1 Action Dice. Some Units in the Commonwealth have special rules that are different to those found in the rulebook. Units that have one or more of these rules will have them detailed in their Unit profiles in this ORBAT. -
WCE Diagrams, FAQ and Maps
FAQs, Diagrams, Maps Disclaimer The Warhammer CE rule set and army lists are completely unofficial and in no way endorsed by Games Workshop Limited. GW, Games Workshop, the Games Workshop logo, Space Marine, 40K, 40,000, Warhammer, the Warhammer logo, Warhammer 40,000, Warhammer 40,000 logo, Citadel, the Citadel logo, the ‘Aquila’ Double-headed Eagle logo, the Twin-tailed Comet logo, Blood Bowl, Necromunda, Space Hulk, Battlefleet Gothic, Dreadfleet, Mordheim, Inquisitor, Warmaster, Epic, Gorkamorka, Talisman, White Dwarf and all associated marks, logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, units and unit insignia, characters, and the distinctive likenesses thereof, from the Warhammer and Warhammer 40,000 universes are either ® or TM, and/or © Games Workshop Limited, variably registered in the UK and other countries around the world. All Rights Reserved. FAQs Q: Are there currently any frequently asked questions? A: No ;) Diagrams Some diagrams to visualize how various game mechanisms should be handled. 2 3 Maps (Maps of the ETC 2009) Maps 1-3 double wood, Map 4 single wood, no buildings Map 1 Map 2 4 Map 3 Map 4 5 Maps 5-8 incorporate Buildings Not balanced as currently buildings (ruins) cannot be occupied and count as impassable. Map 5 Map 6 6 Map 7 Map 8 7 Notes • Hill • Wood • blocks LOS Wood • blocks LOS Hill • Difficult terrain • Rock or Stone • does not block LOS Rubble • Impassable terrain • could be stone fields R • blocks LOS or corn fields • Building • Wall or Fence Ruin • blocks LOS • does not block LOS TERRAIN Hills: Hills block LOS. Models on a hill can draw LOS over intervening models (even Large Targets but not over other LOS blocking terrain) that are not on a hill themselves.