The Harvest Fleets: Necron Vessels

Total Page:16

File Type:pdf, Size:1020Kb

The Harvest Fleets: Necron Vessels THE HARVEST FLEETS: NECRON VESSELS “WHAT LIES WITHIN, FEAR WE TO ASK...” NECRON VESSELS NECRONS IN BATTLEFLEET GOTHIC For centuries the Explorators of the Imperium have THE HARVESTER FLEETS Since then there have been a further 27 recorded known of the ancient civilisation of the Necrontyr – Until very recently almost all contact with the encounters between Imperial Navy ship and a race that became extinct tens of millions of years Necron’s had been limited to battles fought on Necron raiding fleets. There are also anecdotal ago. Little remains now of what must once have planets against small forces of Necron troops. accounts of space battles between the Necrons and been a technically advanced empire that spanned From time to time reports were made of strange Eldar, Ork and even Chaos space fleets. All the galaxy. Any surface structures that may once space craft encountered on the edge of newly evidence points to the Necrons being old beyond have existed have long since disappeared from discovered systems, which appeared derelict at first the memory of anything living and their Necrontyr worlds. Their existence has been eroded but when approached became active. More often technology, although idiosyncratic, is superior to by time. They and their works have crumbled to than not all that remained of the Imperial craft that of any other race, including the Eldar. In every dust with the passage of eons. which encountered these strange ships was the encounter so far the Necrons have only been Only deep under the sand have the Necrontyr’s scattered wreckage of its remains, and the only defeated by superior numbers of enemy ships, and inexplicably strange tomb-temples partially clues to the nature of the enemy were garbled wherever the numbers have been even the survived. No intact complex has ever been distress messages speaking of alien ships using Necrons have prevailed. Fortunately for the discovered. Those that have been explored and of weapons of quite terrifying destructiveness. Imperium all of the Necron fleets encountered so which records exist, are all ruinous and empty. Whenever such incidents were investigated far have been small in size, and what should What their purpose or content might have been, or nothing could be found of the perpetuators, and happen if the Necrons should ever attack in force if they were plundered and emptied by others in no useful evidence could be collected pointing to remains to be seen. antiquity, is all impossible to say. Best analysis their nature or origin. Even more worryingly, the encounters that have indicates that the Necrontyr vanished from the All this changed in the year 666.M40, when the first taken place with the Necrons have occurred all galaxy more than sixty million years ago, when the recorded incident of a Necron ‘harvest’ took place over the galaxy, without any discernible pattern as planet Earth was little more than prehistoric jungle, in the Yuctan system close to the Eastern Fringes. to when or where the Necrons will strike next. and Mankind’s evolution lay millions of years in the Although sparsely inhabited, the system included What is more, the frequency of such encounters future. an Imperial Naval depot. At the time of the attack seems to be increasing, though how or why this Like a thousand other dead civilisations and the depot was being used by small Imperial should be happening is unknown. All that is forgotten races the Necrontyr are of interest to few squadron consisting of the Dauntless class light known for sure is that the objective of these raids outside the dusty offices of the Explorator cruiser Farsight and half a dozen escort craft. appears to be the seizure of Imperial citizens – but Archaeos. Squadron Farsight was undertaking a long range for to what hideous use the captured men, women patrol, and was visiting Yuctan to refuel and re-arm, and children are put remains terrifyingly unknown. Until now. when it received distress messages from an They simply disappear and are never seen again. Now, suddenly and unexpectedly, a chance Imperial colony on the outlying planet of Merida. encounter has brought the Necrontyr to the The squadron moved to intercept and took part in s we dug its shape become apparent. It was a attention of the powerful and great. Raiders the first recorded encounter between Imperial ship, no doubt it was a ship, yet buried by marked with Necrontyr runes and indecipherable battlecraft and a Necron fleet. Only one of the “A hundreds of feet of rock. It must have lain there for inscriptions of Necrontyr design have been Imperial craft survived to tell the tale (the Cobra millions of years, but even after all this time it captured on a brief visual scan. It is a momentary class destroyer ON37452). The Necrons suffered appeared neither destroyed nor abandoned. It appeared visual record of the attack, yet it is a link in a chain no losses. By the time a full Imperial fleet could be of events that extends across the galaxy. It is a link despatched to the Yuctan system the Necrons had intact, and functional too, and many runes, seams and to other raids, to other sites of destruction where disappeared. And of the human colonists in the panels hinted that there might be space within for raiders leave no trace and where records are wiped system there was not a single trace… something else to survive. But what lies within, fear across an entire planet. we to ask.” ARMADA 72 NECRON VESSELS NECRON SPECIAL RULES NECRON WEAPONS Lightning Arc Gauss Particle Whip Necron vessels employ many unique weapon Stored solar energy is released as a forest of This is the preferred ranged weapon of the systems, unknown to other fleets. These follow the living energy tendrils which envelop targets Necron Raiders. A particle beam is projected rules outlined below. probing for weaknesses. Lightning arcs function along a magnetic field across a short (at source) as weapon batteries with two differences. Sepulchre arc, the arc is sufficient to crack the particle Firstly, they don’t suffer the normal column shift Only utilised by the largest Necron vessel in a fleet, beam like a whip. When a target is hit the beam to the right when attacking vessels who have a ship carrying a Sepulchre automatically gains a is energised focusing power similar to the holofields or shadowfields (the bolts do not Leadership of 10. The Sepulchre is used to attack lightning arc batteries, but on a much smaller need to see) and all targets are treated as one enemy ship that is within 20cm range. When target area. The particle whip is treated like a closing. lance except any rolls to hit of 6 bypass shields the Sepulchre is used make a Leadership test for the _ enemy vessel being attacked, as a wave of palpable Lightning arcs with multiple fire arcs can divide and affect the target ship directly these are psychic force is generated from the Necron ship. their total Firepower. A lightning arc can be split unsaveable by holofields. The crew are paralysed by visions of horror, and if between its fire arcs in any way the player Portal discipline is lost then the crazed crew are likely to desires. So for a tombship, it’ s Strength 20 Portals are more precise than conventional do damage to their own ship as they rampage lightning arc can fire 5 Firepower to the front, teleporters and are able to flood enemy ships uncontrollably. 12 to the left and 3 to the right. Next turn it with a relentless host of Necron Warriors and could fire 20 Firepower to the right, and none A ship attacked by the Sepulchre should take a swarms of Scarabs. Each portal confers an elsewhere. Leadership test. If they pass, the captain cracks additional hit and run attack to the Necron some heads and restores order. If it is failed, then Star Pulse Generator vessel. These have a range of 10cm and, as the ship’s Leadership is permanently reduced by 1, The star pulse generates a pulse of energy with normal, can only be made against ships whose representing the loss of morale and trust. Also the a radius effect of 20cm, which does not effect shields are down. The usual restriction that ship may not use any special orders until after the other Necron ships. Each pulse generator gets teleport attacks can only be made against ships end of their next turn. This includes Brace for one roll to hit against each ship or piece of with less remaining Hull Points is waived, with Impact. Any ordnance within 20cm of the ordnance in range. Holofields offer no defence. the exception that Necron Raider class vessels Sepulchre (except for non-boarding torpedoes) are A star pulse cannot be generated while the do not carry enough Warriors to board anything destroyed on a 4+. A Necron ship may only unleash vessel is using any special order or crippled as it with more than 6 Hull Points remaining. its Sepulchre when the ship is not on any special requires precise control. orders or crippled. NECRON VESSELS NECRON CRITICAL HITS TABLE INERTIALESS DRIVE 2D6 Extra Necron drives are capable of interstellar travel Roll Damage Result without the need to enter the Warp. The drive is fired whenever All Ahead Full orders are issued; 2 +0 Power Flow Disrupted. May not fire lightning arc or particle whip in port arc. instead of obeying the normal rules for this 3 +0 Power Flow Disrupted. May not fire lightning arc or particle whip in starboard arc.
Recommended publications
  • Alternative Naval Force Structure
    Alternative Naval Force Structure A compendium by CIMSEC Articles By Steve Wills · Javier Gonzalez · Tom Meyer · Bob Hein · Eric Beaty Chuck Hill · Jan Musil · Wayne P. Hughes Jr. Edited By Dmitry Filipoff · David Van Dyk · John Stryker 1 Contents Preface ................................................................................................................................ 3 The Perils of Alternative Force Structure ................................................... 4 By Steve Wills Unmanned­Centric Force Structure ............................................................... 8 By Javier Gonzalez Proposing A Modern High Speed Transport – The Long Range Patrol Vessel ................................................................................................... 11 By Tom Meyer No Time To Spare: Drawing on History to Inspire Capability Innovation in Today’s Navy ................................................................................. 15 By Bob Hein Enhancing Existing Force Structure by Optimizing Maritime Service Specialization .............................................................................................. 18 By Eric Beaty Augment Naval Force Structure By Upgunning The Coast Guard .......................................................................................................... 21 By Chuck Hill A Fleet Plan for 2045: The Navy the U.S. Ought to be Building ..... 25 By Jan Musil Closing Remarks on Changing Naval Force Structure ....................... 31 By Wayne P. Hughes Jr. CIMSEC 22 www.cimsec.org
    [Show full text]
  • Warp Rift the Battlefleet Gothic Netzine
    Warp Rift The Battlefleet Gothic Netzine Issue 27 Horizon From the Nexus Publishing House Warp Rift is not endorsed, nor does it endorse, Games Workshop, and it is not an official publication of Games Workshop. Any words, phrases or images are used without permission and no challenge is intended as a result of such a usage, including the use of these words, phrases and images without the appropriate symbols of copyright. Additionally, these pages – including content, design and images – are copyright (except where copyright should infringe other such rights). Licensed names, images and logos are copyright their respective companies or authors. No part of these pages may be ‘borrowed’ or reproduced, and no articles or rules should be considered ‘official in any way. Please register your support for this publication. Download your copy direct from the official web site, at: www.epic40.co.uk/bfgmag/ Discuss and Talk about Warp Rift at the following location: Warp Rift Forum Read the Warp Rift Blog for news updates and extra material here: Warp Rift Blog +++ Submissions +++ +++ Warp Rift Publication Team +++ All types of article are desperately needed, to keep this publication alive. In some cases, Roy (Horizon) Amkreutz Void Stalker II submission includes inclusion on the web site at: www.epic40k.co.uk, or through www. tacticalwargames.net. Please include a note with your submission if you would like this Iain (Cybershadow) Watcher in the Dark clarified. Submission via e-mail implies approval for publication. Ray Bell Admirality Reg Steiner Tyranid War Veteran Editorial Send your submissions to: Davide ‘Kratz’ Ferrari Warmaster [email protected] Jack Watling Magician or [email protected] Credits: Cover Picture Christian Schwager Send your battle reports to: Additional Graphics & Pictures: Kharneth, John ‘Magelord’ Reed, Christian Schwager.
    [Show full text]
  • Battlefleet Gothic: Armada 2 – Tindalos Interactive Tells You More About the Massive Sequel in a New Video
    Jan 31, 2018 11:35 GMT Battlefleet Gothic: Armada 2 – Tindalos Interactive tells you more about the massive sequel in a new video A few days ago, Focus Home Interactive and Tindalos Interactive announced the development for PC ofBattlefleet Gothic: Armada 2 with a Reveal Trailer. Today, discover our new video Forging a Sequel and meet the passionate team of long-time Warhammer 40,000 fans behind Battlefleet Gothic: Armada, the real-time strategy game that portrays the epic space battles of the Warhammer 40,000 universe. Discover never-before seen footage of the game, and learn what makes Battlefleet Gothic: Armada 2 a full-blown sequel! Romain Clavier, CEO & Game Director of Tindalos Interactive, and Aurélien Josse, CEO & Art Director, describe their ambitions and how they are making Battlefleet Gothic: Armada 2 better than its predecessor in every way. For the first time in a video game, the latest story development in the Warhammer 40,000 universe,Gathering Storm and the 13th Black Crusade, will serve as the canvas for the story of several dynamic campaigns. The game will also bring all 12 factions from the original tabletop game, playable in both solo and multiplayer, including the highly anticipated Necrons and Tyranids. With bigger battles, refined gameplay, improved multiplayer modes and features for a better and more balanced online experience, improvements across the board and even more customisation options for fleets and ships, Battlefleet Gothic: Armada 2 promises to be the ultimate Warhammer 40,000 space battle experience! Finally get a sneak peek of the creative process at Tindalos, a team passionate about the Warhammer 40,000 universe since their childhood - a passion that followed them to this day and is evident in their work.
    [Show full text]
  • Campaign Rules
    Campaign Rules Campaign Turn Order 1. Administrative Phase (Turns Due Monday 11:59 PM) a. Collect Resources i. Transfer Units and RPs b. Place New Units c. Allocate Resources i. Spend Resources ii. Place Construction Orders iii. Claim VP awards d. Special Objective Determination (GM only) e. Random Event Determination (GM only) 2. Action Phase a. Organize Fleets and Armies b. Fleet Movement Segment (Flex Movement) i. Issue Orders ii. Perform Movement 1. Check for arrival (GM Only) a. On arrival, check for possible engagement i. If necessary, conduct engagement c. Ground Movement Segment (Flex Movement) i. Issue Orders ii. Perform movement 1. Check for arrival (GM Only) 2. Check for possible engagement a. If necessary, conduct engagement 3. End Phase (GM Only) a. Check for System Control b. Check for Planetary Control c. Check for Secret Objective Completion d. Check for Victory 1 Administrative Phase Collect Resources After placing new units, players gain Resource Points (RP) to be used in the purchase of new units, replacements and repairs. Each Faction gains Resource Points in the following manner: SOURCE RESOURCE POINTS Faction Base Allowance: Default RP gained each Faction Base Allowance 500 turn. Controlled System 100 Planetary Varies Purchase New Unit: A Faction may be awarded Purchase New Unit 200 200 RPs if a player purchases a new model for his Build and Paint New Unit 200 collection. This bonus is meant to reward/compensate players who purchase 40k or BFG units they might not otherwise have wanted but for their participation in the campaign. Build and Paint New Unit: A Faction may be awarded 200 RPs if a player builds and paints a new unit for his collection.
    [Show full text]
  • The Taiidan Empire Fleet Rules
    1 The Taiidan Empire Fleet Rules Homeworld Systems ships follow all of the rules found in the Battlefleet Gothic core rulebook, except for where specified below: Minimal Crew Homeworld Systems ships have little in the way of crew, as the majority of their ships are automated and AI-driven. Combined with a lack of training, this makes their crew distinctly incapable of taking the fight to the enemy in-person. -Unless otherwise specified, Homeworld Ships may never perform Boarding Actions, nor Hit and Run actions. They may still defend against such actions, if applicable. Crippled Status Homeworld ships rely heavily on automation and redundant systems, causing them to continue fighting at a higher level than one would expect, even as they sustain crippling damage. Homeworld ships, when reduced to 50% of their starting Hit Points, suffer the following effects: -Speed reduced by 5cm -Mass Driver battery strength reduced by 25% -Ion Beams are not effected by crippling Otherwise, their ships are unaffected by Crippled Status. Wide-Band Sensors Ships of the Homeworld Systems mount numerous banks of extremely advanced sensor systems, a holdover from their days of wandering the galaxy, looking for a home. These sensors are extremely adept at picking out the smallest fluctuation in space, and greatly assist the ship in both maneuvering and combat. This has proven extremely useful when dealing with the profusion of astrological phenomena, and the more slippery opponents like the Eldar. These have the following benefits: -All Homeworld ships apply a -1 modifier to any roll on either the Eldar Holofield or Dark Eldar Shadowfield chart, when rolling to see if their weapons have struck the target.
    [Show full text]
  • The Battlefleet Gothic Additional Ships Compendium the Battlefleet
    THE BATTLEFLEET GOTHIC ADDITIONAL SHIPS COMPENDIUM - 1 The Battlefleet Gothic Additional Ships Compendium Additional rules published in White Dwarf, BFG Magazine and other Black Library books. Compiled by Thibault JABOULEY Imperial Ramilies Class Star Fort 875 pts.............................................................................3 Imperial Apocalypse Class Battleship 375 pts ......................................................................7 Imperial Invincible Class Fast Battleship 290 pts..................................................................8 Imperial Nemesis Class Fleet Carrier 400 pts.......................................................................9 Imperial Oberon Class Battleship 335 pts...........................................................................10 Imperial Vanquisher Class Battleship 340 pts.....................................................................11 Imperial Victory Class Battleship 360 pts............................................................................12 Imperial Avenger Class Grand Cruiser 220 pts...................................................................13 Imperial Exorcist Class Grand Cruiser 230 pts ...................................................................14 Imperial / Chaos Furious Class Grand Cruiser 265 pts......................................................15 Imperial / Chaos Vengeance Class Grand Cruiser 230 pts................................................17 Imperial Armaggedon Class Battlecruiser 235 pts ..............................................................18
    [Show full text]
  • The London of TUESDAY, the Zgth of JULY, 1947 by Finfyotity Registered As a Newspaper THURSDAY, 31 JULY, 1947 BATTLE of MATAPAN
    (ftumb. 38031 3591 THIRD SUPPLEMENT TO The London Of TUESDAY, the zgth of JULY, 1947 by finfyotity Registered as a newspaper THURSDAY, 31 JULY, 1947 BATTLE OF MATAPAN. 4. The disposition originally ordered left the The following Despatch was submitted to the cruisers without support. The battlefleet could Lords Commissioners of the Admiralty on the if necessary have put to sea, but very nth November, 1941, by Admiral Sir inadequately screened. Further consideration Andrew B. Cunningham, G.C.B., D.S.O., led to the retention of sufficient destroyers to Commander-in-Chief, Mediterranean Station. screen the battlefieet. The moment was a lucky one when more destroyers than usual Mediterranean, were at Alexandria having just returned from ntffe November,. 1941. or just awaiting escort duty. Be pleased to lay before Their Lordships the 5. It had already been decided to take the attached reports of the Battle of Matapan, 27th- battlefleet to sea under cover of night on the 30th March, 1941. Five ships of the enemy evening of the 27th, when air reconnaissance fleet were sunk, burned or destroyed as per from Malta reported enemy cruisers steaming margin.* Except for the loss of one aircraft eastward p.m./27th. The battlefleet accordingly in action, our fleet suffered no damage or proceeded with all possible secrecy. It was casualties. well that it did so, for the forenoon of the 28th 2. The events and information prior to the found the enemy south of Gavdo and the Vice- action, on which my appreciation was based, Admiral, Light Forces (Vice-Admiral H.
    [Show full text]
  • An Acolyte's Tutelage
    An Acolyte’s Tutelage By Ruaridh Dall, Robey Jenkins and Derek Gillespie An Unexpected Enquiry like their Nurglite Sorcerer accompanied by his daemonic minions, or a “fully-loaded” Space Marine. Several months ago, at the end of 2010, I received an e- mail to my moderatorial inbox at The Conclave. My dilemma is that, one the one hand, I as a GM write this “Rhinocaps” (the joys of forum usernames!) was asking me campaign, and I want people to be able to come up with really for my thoughts on various aspects of Inquisitor. Initially, I creative ideas for their warband. I don't care if one of their began to type a reply, but it then occurred to me that there characters happens to be an Eldar pirate, but sometimes was something more interesting lurking within the subject people ask for what I believe are such big deviations from the matter. It’s been quite a while since Dark Magenta let script that, for me, it takes the fun out of writing and running someone get back up on the metaphorical soap-box, and I the campaign. I felt that Derek’s article also touched on this – thought that Rhinocaps’ e-mail was the perfect chance to it's about the story, and if you want to go kick ass and chew let a few highly-opinionated souls hold court once again. bubblegum maybe Inquisitor is not the game you should play. Here’s what Rhinocaps had to say: On the other hand, it had me thinking, 'Am I not very selfish?" If you think about it, I write the campaign and I would I not Dear Dark Magenta, like to see warbands that fit the campaign atmosphere? So I am simultaneously asking for the creativity of my fellow I just read Derek Gillespie's "Piercing the Shadows" article, gamers but, at the same time, I limit what they like so it fits and I was quite happy to read such a critical view on the way "my" idea of Inquisitor.
    [Show full text]
  • White Dwarf Index
    NOTES ON THIS INDEX This Index lists the most important articles that have been published in White Dwarf from issue 68 to issue 251. There are several points that I would like to make about this Index. • The Index only lists the main articles published in each issue, it does not list the Games Workshop News, Mail Order or What’s Happening at the GW Stores (as features in these articles will be out of date and largely irrelevant). • From Issues 110 onwards all of the articles are categorised according to which game they are relevant to, there is a column for Warhammer 40,000 (commonly referred to as WH40K) articles, a column for Warhammer Fantasy Battle (referred to as WHFB or just Warhammer), one for Various Games (all of the other games WD features), one for Terrain articles (just terrain, not painting guides) and one for Miscellaneous Articles and Battle reports. For issues 102 and earlier there are only three columns. One for Various Games that are featured (including Warhammer 40,000 and Warhammer Fantasy Battle) one for Roleplay Games like Warhammer Fantasy Roleplay (commonly referred to as WFRP) and lastly, one for Miscellaneous Articles and Battle reports. This is because, back then, there wasn’t always a WH40K and/or WHFB article. There was however, a plethora of other games produced by other companies as well as lots of Roleplay games that are just never seen now. If things carry on as they are, I might have to change the columns from Issues 248 onward to just include just WH40K, WHFB and Miscellaneous Articles, because that’s what White Dwarf seems to be completely dedicating itself to these days… • Since Games Workshop re-releases games every so often (generally Warhammer 40,000 and Warhammer Fantasy Battle), articles about such games are only relevant to the edition of the game that was around at the time when that issue was printed.
    [Show full text]
  • Blunt, Green & Mean
    Blunt, Green & Mean Ork Tactics in Battlefleet Gothic By Stefano “Soulstone” Breviglieri Orks are sometimes considered a “joke fleet” by many players. MY SHIP'S BIGGER THAN YOURS Most vessels in the fleet are slow, cumbersome and lightly armed. Brute Ram Ship This, coupled with their legendary low Leadership, means that This little beauty is one of the best tricks up an Ork Warlord's Ork players around have a hard time when dealing with other, sleeve. For Ork standards it is fast, manoeuvrable and it can also more specialised fleets, such as Eldar and Necrons. Things aren't shoot if need be. With its speed of 25 it's also the only escort in as bad as they seem, however. This article focuses on the pros your fleet that can have something in range when fighting Eldar. and cons of the various Ork vessels and provides all budding Ork The most important thing, though, is its very low point value. A Warlords around with useful tips on how to tackle the different squadron of 5 only costs 125 points, has a respectable firepower foes in Battlefleet Gothic. 10, will give your opponent a pitiful 31 victory points if you WHERE TO START manage to save just one escort from his guns, and - should you actually get to ram something - can cripple a cruiser with little The fleet list published in Armada is way better than the raiding effort. Every time there's a cruiser nearby, you should consider fleet of the Rulebook and is the only list you should consider for ramming it as an option since there's no way you can fail the Ld your fleet.
    [Show full text]
  • This Document Is the Order of Battle for the Commonwealth, Known in Shorthand As an ORBAT
    This document is the Order of Battle for the Commonwealth, known in shorthand as an ORBAT. Once you have agreed the points limit for your Encounter, each player must consult the ORBAT for their chosen Faction. This ORBAT allows a player to create a Force for the Commonwealth in games of Dystopian Wars. We have also made Unit cards available too, for quick reference in games. Important: For the avoidance of doubt, the rules presented in the latest version of the ORBAT always take precedence over any Unit or Battlefleet rules presented elsewhere. Each Commonwealth Force must include one or more Battlefleets. A Battlefleet is a group of Units that are always led by a Flagship. There are a number of Battlefleets available to the Commonwealth each with an array of Units to choose from and some even with additional rules or benefits. Based on the work of the infamous Troika, the Commonwealth uses electromagnetic force to launch hyper velocity projectiles. Because of these efforts, the Commonwealth Forces have the following Quality on some weapons: RAIL: The Citadel of the Initial Target receives a -2 against Attacks with this Quality. When making an attack against Aerial Units with this Quality, the Attack Dice Pool gains receives +1 Action Dice. When making an attack against Submerged Units with this Quality the Attack Dice Pool gains receives -1 Action Dice. Some Units in the Commonwealth have special rules that are different to those found in the rulebook. Units that have one or more of these rules will have them detailed in their Unit profiles in this ORBAT.
    [Show full text]
  • WCE Diagrams, FAQ and Maps
    FAQs, Diagrams, Maps Disclaimer The Warhammer CE rule set and army lists are completely unofficial and in no way endorsed by Games Workshop Limited. GW, Games Workshop, the Games Workshop logo, Space Marine, 40K, 40,000, Warhammer, the Warhammer logo, Warhammer 40,000, Warhammer 40,000 logo, Citadel, the Citadel logo, the ‘Aquila’ Double-headed Eagle logo, the Twin-tailed Comet logo, Blood Bowl, Necromunda, Space Hulk, Battlefleet Gothic, Dreadfleet, Mordheim, Inquisitor, Warmaster, Epic, Gorkamorka, Talisman, White Dwarf and all associated marks, logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, units and unit insignia, characters, and the distinctive likenesses thereof, from the Warhammer and Warhammer 40,000 universes are either ® or TM, and/or © Games Workshop Limited, variably registered in the UK and other countries around the world. All Rights Reserved. FAQs Q: Are there currently any frequently asked questions? A: No ;) Diagrams Some diagrams to visualize how various game mechanisms should be handled. 2 3 Maps (Maps of the ETC 2009) Maps 1-3 double wood, Map 4 single wood, no buildings Map 1 Map 2 4 Map 3 Map 4 5 Maps 5-8 incorporate Buildings Not balanced as currently buildings (ruins) cannot be occupied and count as impassable. Map 5 Map 6 6 Map 7 Map 8 7 Notes • Hill • Wood • blocks LOS Wood • blocks LOS Hill • Difficult terrain • Rock or Stone • does not block LOS Rubble • Impassable terrain • could be stone fields R • blocks LOS or corn fields • Building • Wall or Fence Ruin • blocks LOS • does not block LOS TERRAIN Hills: Hills block LOS. Models on a hill can draw LOS over intervening models (even Large Targets but not over other LOS blocking terrain) that are not on a hill themselves.
    [Show full text]