This Document Is the Order of Battle for the Commonwealth, Known in Shorthand As an ORBAT
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This document is the Order of Battle for the Commonwealth, known in shorthand as an ORBAT. Once you have agreed the points limit for your Encounter, each player must consult the ORBAT for their chosen Faction. This ORBAT allows a player to create a Force for the Commonwealth in games of Dystopian Wars. We have also made Unit cards available too, for quick reference in games. Important: For the avoidance of doubt, the rules presented in the latest version of the ORBAT always take precedence over any Unit or Battlefleet rules presented elsewhere. Each Commonwealth Force must include one or more Battlefleets. A Battlefleet is a group of Units that are always led by a Flagship. There are a number of Battlefleets available to the Commonwealth each with an array of Units to choose from and some even with additional rules or benefits. Based on the work of the infamous Troika, the Commonwealth uses electromagnetic force to launch hyper velocity projectiles. Because of these efforts, the Commonwealth Forces have the following Quality on some weapons: RAIL: The Citadel of the Initial Target receives a -2 against Attacks with this Quality. When making an attack against Aerial Units with this Quality, the Attack Dice Pool gains receives +1 Action Dice. When making an attack against Submerged Units with this Quality the Attack Dice Pool gains receives -1 Action Dice. Some Units in the Commonwealth have special rules that are different to those found in the rulebook. Units that have one or more of these rules will have them detailed in their Unit profiles in this ORBAT. The rules unique to the Commonwealth are listed here: ABLATIVE ARMOUR: Remove one Action die from the Attack Dice Pool each time an attack is made against this Unit. Attacks with the Aerial Quality ignore this rule. CRYO-KOMETA: SRS Tokens launched by Units with this rule may re-roll Blank Results on Attack Runs. HAMMER SWEEP: During its Activation, this Unit may increase its Speed by 1" and gains +2 to its Ramming Dice Pool provided that it makes no turns during this Movement. A Battlefleet may only ever include one Unit with the Flagship trait unless the Battlefleet composition specifically states otherwise. Battlefleets in the Commonwealth may have the following special rule: COMMAND RE-ROLL: If a Battlefleet has this rule, the Player gains a Command Re-roll. Each Command Re-roll may be used once per game. It allows all the dice in the Player’s Action Dice Pool (regardless of results) to be re-rolled. You may not re-roll part of the Action Dice Pool or another Player’s Action Dice Pool using this rule, it must be all the dice and only in your own Dice Pool. This is the most flexible and commonly deployed Battlefleet found in the Commonwealth. The ability to mix surface, submersible and aerial Units makes this an essential component of any Commodore’s Force. • You MUST include One Flagship Unit with the COMMONWEALTH Trait. • You MAY include up to a further Four Units with the COMMONWEALTH Trait. • You may not include more than one of any Unit. : • Command Re-Roll The mighty hammer on which the Commonwealth smashes its enemies, The White Navy does not underestimate air power in their strategies. these battlefleets are built around the distinctive and powerful Borodino The Commonwealth deploys Mozhayski Fleet Carriers to coordinate class vessels. aerial assaults alongside Ekranoplans and other more conventional naval assets. • You MUST include One Flagship Unit with the BORODINO CLASS Trait. • You MUST include One Flagship Unit with the MOZHAYSKI CLASS Trait. • You MUST include a maximum sized Kutzov Unit. • You MUST include a maximum sized Rurik or Pravda • You MAY include up to a further Three Units with the Unit. RUSSIAN Trait. • You MAY include up to a further Three Units with the • You may not include Aerial Units or more than two of any RUSSIAN Trait. Unit except Kutzov or Rurik classes. • You may not include more than two of any Unit except : Rurik or Pravda classes. • Command Re-Roll : • All Units in the Battlefleet receive a Ramming bonus of +3 • Command Re-Roll for Hammer Sweep rather than the usual +2. • Pravda class Units do not have their SRS Capacity reduced when Crippled. The Russian White Navy knows that naval supremacy of the Baltic Deployed from its fleet base in Astrakhan, the resources of the Caspian Sea is critical for the security of the Commonwealth. Many fleets are Battlefleets are often deployed beyond the confines of the inland sea deployed in the freezing northern waters to ensure any threats can be itself through the Eurasia Canal. countered. • You MUST include One Flagship Unit with the • You MUST include One Flagship Unit with the MOZHAYSKI or MURMANSK CLASS Traits. BORODINO or TOBOLSK CLASS Trait. • You MUST include two Stoletov or Sineus Units. • You MUST include a Morozko and Khatanga Unit. • You MAY include up to a further Two Units with the • You MAY include up to a further Three Units with the RUSSIAN Trait. RUSSIAN Trait. • You may not include Aerial Units or more than two of any • You may not include more than two of any Unit except Unit except Sineus and Stoletov classes. Kutzov, Morozko or Katanga classes. : : • Command Re-Roll • Command Re-Roll • Any Stoletov or Sineus Units in the Battlefleet gain the • Cryo Generators in the Battlefleet may re-roll the die for High Velocity Quality to their Rocket Batteries and Heavy determining Iceberg formation. Rocket Batteries. This Unit is equipped with an internal Cryo Generator. It may not be upgraded or replaced. This Generator may be used in the Shooting Phase to fire a Cryogenic Blast at a Target Model. Alternatively, the controlling player of this Model rolls an Action Die. On a result of an Exploding Hit, you may place a 2" long Mass 2 Iceberg obstacle within 25" of a Model in this Unit. On a Hit or Heavy Hit, place a 1" Mass 1 Iceberg obstacle within 20" of a Model in this Unit. On a Counter or Heavy Counter place a 1" Mass 1 Iceberg obstacle within 15" of a Model in this Unit. On a Blank, no Iceberg forms. Icebergs may not be placed within 5” of another Model. These are the weapon used by the faction. All values highlighted in green are used when the model is Battle Ready. Values shown in red are used if the model is crippled. WEAPON POINT BLANK CLOSING LONG QUALITY 6 (4) 4 (3) - Fusillade Broadside 4 (2) 2 (1) - Fusillade 8 (-) 8 (-) - Blast, Hazard, Devastating Cryogenic Blast - - - - 3 (2) 5 (3) - Gunnery Gun Battery 2 (1) 3 (2) - Gunnery 10 (7) 6 (3) - Fusillade Heavy Broadside 6 (3) 4 (2) - Fusillade 8 (4) 10 (5) 6 (3) Gunnery Heavy Gun Battery 5 (2) 6 (3) 4 (2) Gunnery - - - Ramming 12, Piercing Heavy Prow Ram - - - Ramming 12, Piercing 10 (3) 10 (5) 10 (5) Aerial Heavy Rocket Battery 6 (-) 6 (3) 6 (3) Aerial 12 (4) 12 (7) 11 (6) Submerged, Torpedo, Extreme Range Heavy Torpedo Salvo 8 (-) 8 (5) 7 (5) Submerged, Torpedo, Extreme Range 5 (3) 4 (2) - Fusillade Light Broadside 3 (2) 2 (1) - Fusillade 5 (2) 5 (3) 4 (3) Submerged, Torpedo, Extreme Range Light Torpedo Salvo 3 (-) 4 (2) 3 (2) Submerged, Torpedo, Extreme Range 6 (2) 6 (3) 6 (3) Aerial Rocket Battery 4 (-) 4 (2) 4 (2) Aerial 7 (2) 7 (5) 6 (4) Submerged, Torpedo, Extreme Range Torpedo Salvo 5 (-) 5 (3) 4 (3) Submerged, Torpedo, Extreme Range 8 (3) 8 (3) 8 (3) Rail, Gunnery, Extreme Range Tri-Railgun 5 (2) 5 (2) 5 (2) Rail, Gunnery, Extreme Range M S T A C ADV SDV F H Well designed so that a Borodino can be repaired and maintained by her own crew even after Battle Ready 3 6 3 7 14 5 5 14 7 sustaining considerable damage, these battleships are the rugged mainstay of the White Navy. Crippled 3 4 2 7 12 3 3 13 6 Unit Composition Weapons • 1 Borodino Battleship • Heavy Gun Battery – F/P/S • Heavy Gun Battery – F/P Traits • Heavy Gun Battery – F/S • Commonwealth • Heavy Broadside – P & S • Russian • Heavy Torpedo Salvo - F • Battleship • Borodino Class Options: • Flagship • The Unit may replace any Heavy Gun Battery weapon with one of the following weapons. The replacement weapon retains the Fire Arcs of the Heavy Gun Battery it replaces. The points cost indicated is per Model. Special Rules • Ablative Armour Heavy Rocket Battery +3pts Tri-Railgun +8pts • Cryo-Capacitors • The Unit may replace a single Heavy Gun Battery weapon with one of the following Generators. • Hammer Sweep • Internal Cryo Generator Atomic Generator +5pts Repulsion Generator +5pts Fury Generator +3pts Magnetic Generator Free Shield Generator +5pts Shroud Generator +8pts • The Unit may take up to three of the following for the points cost indicated per Model. You may have either Escorts or Corvettes but not a mix of both. Escort +5pts Corvette +10pts INTERNAL CRYO GENERATOR: This Unit is equipped with an internal Cryo Generator. It may not be upgraded or replaced. CRYO-CAPACITORS: This Unit has the Sustained Quality to any Cryogenic Blast it makes. M S T A C ADV SDV F H With a reputation as one of the finest battleships in the fleet, postings to the Pakhtusov are Battle Ready 3 6 3 7 14 6 6 14 7 highly sought after. Captain Oleksandr Maglaty is a relentless commander. His unwavering drive for excellence has pushed his ship and crew to new heights in the White Navy.