Cargad23.Pdf

Total Page:16

File Type:pdf, Size:1020Kb

Cargad23.Pdf Número 23 : Septiembre-Octubre 2007 Editorial (o no)............................................... 3 Cartas del Lector........................................... 4 Noticias y Novedades................................... 5 La Biblioteca de Baalberith........................... 8 Sombras chinas (y de ficción)....................... 9 Los Pergaminos de Calíope......................... 10 Especial: Star Wars....................................... 12 Construyendo un sable de luz...................... 18 Reglamento completo Advanced Heroquest 11 El Señor Nehek............................................. 22 De la Nigromancia........................................ 25 Mighty Empires............................................. 26 El Castillo de la Muerte................................. 28 Imperio: La táctica TVI.................................. 34 Códex: Imperio Galáctico.............................. 44 Códex: Ejército Clon..................................... 52 El Asalto a la Batería de Merville.................. 60 Escenario sobre el Asalto............................. 63 Informe de batalla (Asalto)............................ 65 Introducción................................................... 69 Caos en las calles......................................... 72 Reservoir Dead............................................. 82 Flotas de Star Wars para BFG...................... 90 Flota: El Imperio Galáctico............................ 93 Flota: La Alianza Rebelde............................. 97 SWSB La Flota Rebelde............................... 102 SWSB Escenario: Evacuación de Hoth........ 106 SWM Escenario: Asalto a la cantina............. 108 Introducción................................................... 110 Sangre de Troll.............................................. 114 Los Persas y sus modos de batalla.............. 120 Escenario: En las montañas de la locura..... 124 Pintura: Colores complementarios................ 42 Escenografía: Bandejas de movimiento....... 83 Escenografía: Edificios combate urbano...... 84 Escenografía: Edificios para desierto........... 88 2 EditorialEditorial (o(o no)no) Año III. Número 23 Septiembre-Octubre 2.007. Tiempo, tiempo... Hay una frase de una gran película en la que se dice “Una El Equipo ¡Cargad! revista no sale temprano, ni tarde, sino cuando se lo propone”. O Coordinador: Daniel Miralles (Namarie) algo así... Secciones y Maquetación: Raúl Hilara (Crolador), Eduardo Martín (Bucci), La verdad es que hacía meses que lo veíamos venir. El Enrique Ballesteros (Enbaji), José Guitart MundoReal(TM) se ha conjurado para que muchos de los miembros que hacemos posi- (Pater Zeo), Julio Rey de Perea, Manuel ble ¡Cargad! mes tras mes, hayamos tenido demasiado trabajo y hayamos podido Cirujano (Lord Darkmoon), Alvaro Lopez, dedicar poco tiempo a la revista. (En mi caso, y si os sirve de consuelo, desde Mayo Daniel Catalán (Athros), Juan Mieza sólo he jugado una partida a Warhammer...) (KeyanSark), Daniel Miralles (Namarie). Diseño revista: Enrique Ballesteros, Lo peor de ésto es que no parece que a corto plazo la situación vaya a mejo- Daniel Catalán. rar. Familias (algunas ampliadas... ¡felicidades!), cambios de trabajo, horas extra Diseño Logotipo: Alberto Fernández “voluntarias” y sin remunerar, aumento de responsabilidades... la lista es demasiado Web, Subscripciones y Logística: José larga. No es falta de ganas de sacar la revista (por si alguien se lo pensaba), sino la Guitart (Pater Zeo). falta de tiempo. No sólo hay que escribir los artículos (a ésto nos ayudáis mucho) sino que también hay que maquetarlos, dejarlo decente, y ahí se encuentra actualmente Portada nuestro “cuello de botella” (aunque hay tres personas que nos han ayudado muchísi- Athros mo en la maquetación de este número). Y han colaborado también... Es por ello que hemos tomado la decisión de pasar a bimensuales (o, mejor Caliban66 (DBA) dicho, de “intentaremos ser mensuales” a “intentaremos ser bimensuales”). Sé que Gorfang Rhanz (Sangre de Troll) muchos preferís dos revistas de 60 páginas que una de 120, pero para asegurar una Iván Notario (FOW) cierta variedad de juegos y de contenidos no podemos limitarnos a 60 páginas. Joan Ferrarons (Trd. WH Imperio) Además, qué leches, que ser bimensual no implica nada malo (ahí tenéis la Ravage o Luis Rey (Flotas BFG) la Game Forces). María Sogo (Sombras chinas) Miguel Lupino (Advanced Heroquest) Por si fuera poco, por motivos ajenos parece que los gremlins de los servido- MJ (Los Pergaminos de Calíope) res han hecho de las suyas y han destrozado nuestra web y manipulado los malva- NatxO (Mordheim) dos DNS. Muy pronto volveréis a tener la web totalmente operativa (y esperamos no NoelPollo (Escenografía) tardar mucho en mejorar este aspecto). Víctor Fraile (Biblioteca Baalberith) Sin embargo, como podéis ver en este número (dedicado a Star Wars por su Artículos: [email protected] trigésimo aniversario) intentamos hacerlo mejor que nunca. Esperamos vuestra com- Otras cosas: [email protected] prensión, y deseamos que disfrutéis de ¡Cargad! como nosotros disfrutamos hacién- dolo en nuestras (escasas) horas libres. Un saludo .-: Namarie :-. Games Workshop, el logotipo de Games Workshop, Warhammer y el logotipo de Warhammer 40.000 son (r), TM y/o (C) de Games Workshop Ltd. 2000-2007, registra- dos de varias formas en Reino Unido y otros países del mundo. Todos los derechos reservados. El material sobre el Señor de los Anillos es propiedad exclusiva de (c) MMV The Saul Zaentz Company d/b/a Tolkien Enterprises, cedidas bajo licencia a New Line Cinema y a Games Workshop Ltd. El logo de Reinos de Hierro, el logo de WARMACHINE, los Reinos de Hierro, Hordas WARMACHINE son marcas registradas y (c) 2001-2007 Privateer Press LLC. Cadwallon, Confrontation, Hybrid, AT-43 los logotivpos de Hybrid y Rackham, Hybrides, Rag’narok, AT-43 y Wolfen son marcas registradas pertenecientes a Rackham. Todos los derechos reservados (c) 1996.2007 Rackham. Todos los nombres de personajes, localizaciones, unidades, trasfondo, etc. de un juego es muy probable que sean TM, (R) o sean propiedad intelectual de la empresa que los ha creado o distribuido. En algunos casos se han tomado fotografías o imágenes (ya sea mediante medios electrónicos o fotográficos) de los respectivos juegos, manuales o miniaturas; se ha hecho con la única intención de exponer de forma más gráfica lo que era. Son (c) del respectivo juego y empresa comercializadora y no se ha hecho con mala inten- ción, sino únicamente a título informativo. 1. Tienes todo el derecho a (sin alterar nada de su contenido) copiar, fotocopiar, imprimir, distribuir, colgar en tu web, ceder, regalar, o incluso compartir para distribuir en redes P2P (emule y demás) CUALQUIER parte de "¡Cargad!", siempre que no se altere el contenido, que NO se obtenga ningún beneficio económico y (en caso de colgarlo en otra web o de otra revista) que se indique que es ¡Cargad! y que se puede obtener gratis en la dirección http://www.cargad.com. 2. Sobre derechos de autor y demás sólo queremos indicar que consideramos necesario poder utilizar fotos del juego "x", o la miniatura "y" para poder hablar de ella o él. De todas formas, si alguna persona, entidad, empresa, entidad metafísica, alienígena o cosa, considera que no podemos poner dicho material grafico de su pro- piedad intelectual en la pagina web, o en el e-zine que por favor nos lo comunique y nosotros mismos lo retiraremos sin problemas. 3. Por otro lado el material inédito y creado por los colaboradores es copyright de ellos (cada uno del suyo, claro), por lo tanto si quereis utilizarlo para algun particu- lar fuera de imprimirlo y leerlo por favor, poneros en contacto con ellos, no nos gustaría ver que alguien ha sacado de nuestro fanzine material de una persona y lo ha publicado en cualquier otro medio. (Especial mención a aquellos/as que copian cachos y los ponen como "suyos"). 4. Por su parte, todas las traducciones (que las hay) tienen dos "copyrights" (indicados), el autor y el traductor. En caso que alguien quiera copiar/reproducir el origi- nal deberá pedir permiso al autor, si quiere hacerlo con la traducción deberá pedir permiso a ambos. 5. Si alguien nos envía un material (relato, personaje, fotografías, dibujos, etc.) ese alguien seguirá teniendo todos los derechos sobre dicho material, y ¡Cargad! sólo tendrá el derecho de usarlo en el e-zine. Si alguien ha enviado algo a ¡Cargad! que es tuyo, dínoslo. Y si hay pelea sobre quién es el autor lo quitamos y punto. 6. Las opiniones expresadas por los colaboradores de ¡Cargad! o algún miembro del equipo de ¡Cargad! son de esa persona, no de la revista en sí. Si algo resulta ofensivo o no está permitido, agradeceríamos un correo ([email protected]) y haremos lo posible por retirar el material ofensivo o no permitido. 7. ¿Cómo saber si un wookie es macho o hembra? Le haces cosquillas. Si se pone nervioso, es macho. Si se pone nerviosa, es hembra. 3 Cartas de los Lectores Envía tus e-mails a [email protected] y tus artículos a [email protected] De: Cesar Quintero De: Alvaro López De: Totalbit Asunto: [WH] Enanos Asunto: [2ª GM] Japoneses vs Ingleses Asunto: [WH] Dudas básicas Amigos de Cargad, muchas He estado leyendo la seccion de Hola a todos y gracias por gracias por su ayuda. Soy jugador enano "las cartas", sólo un detalle, hay un atender este mail, somos 4 amigos casi de las lejanas fortalezas suramericanas, párrafo donde dice: Lo de complicado en recién jeje... y tengo unas duditas a ver si me FOW, no es necesario. Puedes jugar llegados al mundo de Warhammer y pueden
Recommended publications
  • Warp Rift the Battlefleet Gothic Netzine
    Warp Rift The Battlefleet Gothic Netzine Issue 27 Horizon From the Nexus Publishing House Warp Rift is not endorsed, nor does it endorse, Games Workshop, and it is not an official publication of Games Workshop. Any words, phrases or images are used without permission and no challenge is intended as a result of such a usage, including the use of these words, phrases and images without the appropriate symbols of copyright. Additionally, these pages – including content, design and images – are copyright (except where copyright should infringe other such rights). Licensed names, images and logos are copyright their respective companies or authors. No part of these pages may be ‘borrowed’ or reproduced, and no articles or rules should be considered ‘official in any way. Please register your support for this publication. Download your copy direct from the official web site, at: www.epic40.co.uk/bfgmag/ Discuss and Talk about Warp Rift at the following location: Warp Rift Forum Read the Warp Rift Blog for news updates and extra material here: Warp Rift Blog +++ Submissions +++ +++ Warp Rift Publication Team +++ All types of article are desperately needed, to keep this publication alive. In some cases, Roy (Horizon) Amkreutz Void Stalker II submission includes inclusion on the web site at: www.epic40k.co.uk, or through www. tacticalwargames.net. Please include a note with your submission if you would like this Iain (Cybershadow) Watcher in the Dark clarified. Submission via e-mail implies approval for publication. Ray Bell Admirality Reg Steiner Tyranid War Veteran Editorial Send your submissions to: Davide ‘Kratz’ Ferrari Warmaster [email protected] Jack Watling Magician or [email protected] Credits: Cover Picture Christian Schwager Send your battle reports to: Additional Graphics & Pictures: Kharneth, John ‘Magelord’ Reed, Christian Schwager.
    [Show full text]
  • Battlefleet Gothic: Armada 2 – Tindalos Interactive Tells You More About the Massive Sequel in a New Video
    Jan 31, 2018 11:35 GMT Battlefleet Gothic: Armada 2 – Tindalos Interactive tells you more about the massive sequel in a new video A few days ago, Focus Home Interactive and Tindalos Interactive announced the development for PC ofBattlefleet Gothic: Armada 2 with a Reveal Trailer. Today, discover our new video Forging a Sequel and meet the passionate team of long-time Warhammer 40,000 fans behind Battlefleet Gothic: Armada, the real-time strategy game that portrays the epic space battles of the Warhammer 40,000 universe. Discover never-before seen footage of the game, and learn what makes Battlefleet Gothic: Armada 2 a full-blown sequel! Romain Clavier, CEO & Game Director of Tindalos Interactive, and Aurélien Josse, CEO & Art Director, describe their ambitions and how they are making Battlefleet Gothic: Armada 2 better than its predecessor in every way. For the first time in a video game, the latest story development in the Warhammer 40,000 universe,Gathering Storm and the 13th Black Crusade, will serve as the canvas for the story of several dynamic campaigns. The game will also bring all 12 factions from the original tabletop game, playable in both solo and multiplayer, including the highly anticipated Necrons and Tyranids. With bigger battles, refined gameplay, improved multiplayer modes and features for a better and more balanced online experience, improvements across the board and even more customisation options for fleets and ships, Battlefleet Gothic: Armada 2 promises to be the ultimate Warhammer 40,000 space battle experience! Finally get a sneak peek of the creative process at Tindalos, a team passionate about the Warhammer 40,000 universe since their childhood - a passion that followed them to this day and is evident in their work.
    [Show full text]
  • Campaign Rules
    Campaign Rules Campaign Turn Order 1. Administrative Phase (Turns Due Monday 11:59 PM) a. Collect Resources i. Transfer Units and RPs b. Place New Units c. Allocate Resources i. Spend Resources ii. Place Construction Orders iii. Claim VP awards d. Special Objective Determination (GM only) e. Random Event Determination (GM only) 2. Action Phase a. Organize Fleets and Armies b. Fleet Movement Segment (Flex Movement) i. Issue Orders ii. Perform Movement 1. Check for arrival (GM Only) a. On arrival, check for possible engagement i. If necessary, conduct engagement c. Ground Movement Segment (Flex Movement) i. Issue Orders ii. Perform movement 1. Check for arrival (GM Only) 2. Check for possible engagement a. If necessary, conduct engagement 3. End Phase (GM Only) a. Check for System Control b. Check for Planetary Control c. Check for Secret Objective Completion d. Check for Victory 1 Administrative Phase Collect Resources After placing new units, players gain Resource Points (RP) to be used in the purchase of new units, replacements and repairs. Each Faction gains Resource Points in the following manner: SOURCE RESOURCE POINTS Faction Base Allowance: Default RP gained each Faction Base Allowance 500 turn. Controlled System 100 Planetary Varies Purchase New Unit: A Faction may be awarded Purchase New Unit 200 200 RPs if a player purchases a new model for his Build and Paint New Unit 200 collection. This bonus is meant to reward/compensate players who purchase 40k or BFG units they might not otherwise have wanted but for their participation in the campaign. Build and Paint New Unit: A Faction may be awarded 200 RPs if a player builds and paints a new unit for his collection.
    [Show full text]
  • The Battlefleet Gothic Additional Ships Compendium the Battlefleet
    THE BATTLEFLEET GOTHIC ADDITIONAL SHIPS COMPENDIUM - 1 The Battlefleet Gothic Additional Ships Compendium Additional rules published in White Dwarf, BFG Magazine and other Black Library books. Compiled by Thibault JABOULEY Imperial Ramilies Class Star Fort 875 pts.............................................................................3 Imperial Apocalypse Class Battleship 375 pts ......................................................................7 Imperial Invincible Class Fast Battleship 290 pts..................................................................8 Imperial Nemesis Class Fleet Carrier 400 pts.......................................................................9 Imperial Oberon Class Battleship 335 pts...........................................................................10 Imperial Vanquisher Class Battleship 340 pts.....................................................................11 Imperial Victory Class Battleship 360 pts............................................................................12 Imperial Avenger Class Grand Cruiser 220 pts...................................................................13 Imperial Exorcist Class Grand Cruiser 230 pts ...................................................................14 Imperial / Chaos Furious Class Grand Cruiser 265 pts......................................................15 Imperial / Chaos Vengeance Class Grand Cruiser 230 pts................................................17 Imperial Armaggedon Class Battlecruiser 235 pts ..............................................................18
    [Show full text]
  • An Acolyte's Tutelage
    An Acolyte’s Tutelage By Ruaridh Dall, Robey Jenkins and Derek Gillespie An Unexpected Enquiry like their Nurglite Sorcerer accompanied by his daemonic minions, or a “fully-loaded” Space Marine. Several months ago, at the end of 2010, I received an e- mail to my moderatorial inbox at The Conclave. My dilemma is that, one the one hand, I as a GM write this “Rhinocaps” (the joys of forum usernames!) was asking me campaign, and I want people to be able to come up with really for my thoughts on various aspects of Inquisitor. Initially, I creative ideas for their warband. I don't care if one of their began to type a reply, but it then occurred to me that there characters happens to be an Eldar pirate, but sometimes was something more interesting lurking within the subject people ask for what I believe are such big deviations from the matter. It’s been quite a while since Dark Magenta let script that, for me, it takes the fun out of writing and running someone get back up on the metaphorical soap-box, and I the campaign. I felt that Derek’s article also touched on this – thought that Rhinocaps’ e-mail was the perfect chance to it's about the story, and if you want to go kick ass and chew let a few highly-opinionated souls hold court once again. bubblegum maybe Inquisitor is not the game you should play. Here’s what Rhinocaps had to say: On the other hand, it had me thinking, 'Am I not very selfish?" If you think about it, I write the campaign and I would I not Dear Dark Magenta, like to see warbands that fit the campaign atmosphere? So I am simultaneously asking for the creativity of my fellow I just read Derek Gillespie's "Piercing the Shadows" article, gamers but, at the same time, I limit what they like so it fits and I was quite happy to read such a critical view on the way "my" idea of Inquisitor.
    [Show full text]
  • White Dwarf Index
    NOTES ON THIS INDEX This Index lists the most important articles that have been published in White Dwarf from issue 68 to issue 251. There are several points that I would like to make about this Index. • The Index only lists the main articles published in each issue, it does not list the Games Workshop News, Mail Order or What’s Happening at the GW Stores (as features in these articles will be out of date and largely irrelevant). • From Issues 110 onwards all of the articles are categorised according to which game they are relevant to, there is a column for Warhammer 40,000 (commonly referred to as WH40K) articles, a column for Warhammer Fantasy Battle (referred to as WHFB or just Warhammer), one for Various Games (all of the other games WD features), one for Terrain articles (just terrain, not painting guides) and one for Miscellaneous Articles and Battle reports. For issues 102 and earlier there are only three columns. One for Various Games that are featured (including Warhammer 40,000 and Warhammer Fantasy Battle) one for Roleplay Games like Warhammer Fantasy Roleplay (commonly referred to as WFRP) and lastly, one for Miscellaneous Articles and Battle reports. This is because, back then, there wasn’t always a WH40K and/or WHFB article. There was however, a plethora of other games produced by other companies as well as lots of Roleplay games that are just never seen now. If things carry on as they are, I might have to change the columns from Issues 248 onward to just include just WH40K, WHFB and Miscellaneous Articles, because that’s what White Dwarf seems to be completely dedicating itself to these days… • Since Games Workshop re-releases games every so often (generally Warhammer 40,000 and Warhammer Fantasy Battle), articles about such games are only relevant to the edition of the game that was around at the time when that issue was printed.
    [Show full text]
  • Blunt, Green & Mean
    Blunt, Green & Mean Ork Tactics in Battlefleet Gothic By Stefano “Soulstone” Breviglieri Orks are sometimes considered a “joke fleet” by many players. MY SHIP'S BIGGER THAN YOURS Most vessels in the fleet are slow, cumbersome and lightly armed. Brute Ram Ship This, coupled with their legendary low Leadership, means that This little beauty is one of the best tricks up an Ork Warlord's Ork players around have a hard time when dealing with other, sleeve. For Ork standards it is fast, manoeuvrable and it can also more specialised fleets, such as Eldar and Necrons. Things aren't shoot if need be. With its speed of 25 it's also the only escort in as bad as they seem, however. This article focuses on the pros your fleet that can have something in range when fighting Eldar. and cons of the various Ork vessels and provides all budding Ork The most important thing, though, is its very low point value. A Warlords around with useful tips on how to tackle the different squadron of 5 only costs 125 points, has a respectable firepower foes in Battlefleet Gothic. 10, will give your opponent a pitiful 31 victory points if you WHERE TO START manage to save just one escort from his guns, and - should you actually get to ram something - can cripple a cruiser with little The fleet list published in Armada is way better than the raiding effort. Every time there's a cruiser nearby, you should consider fleet of the Rulebook and is the only list you should consider for ramming it as an option since there's no way you can fail the Ld your fleet.
    [Show full text]
  • WCE Diagrams, FAQ and Maps
    FAQs, Diagrams, Maps Disclaimer The Warhammer CE rule set and army lists are completely unofficial and in no way endorsed by Games Workshop Limited. GW, Games Workshop, the Games Workshop logo, Space Marine, 40K, 40,000, Warhammer, the Warhammer logo, Warhammer 40,000, Warhammer 40,000 logo, Citadel, the Citadel logo, the ‘Aquila’ Double-headed Eagle logo, the Twin-tailed Comet logo, Blood Bowl, Necromunda, Space Hulk, Battlefleet Gothic, Dreadfleet, Mordheim, Inquisitor, Warmaster, Epic, Gorkamorka, Talisman, White Dwarf and all associated marks, logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, units and unit insignia, characters, and the distinctive likenesses thereof, from the Warhammer and Warhammer 40,000 universes are either ® or TM, and/or © Games Workshop Limited, variably registered in the UK and other countries around the world. All Rights Reserved. FAQs Q: Are there currently any frequently asked questions? A: No ;) Diagrams Some diagrams to visualize how various game mechanisms should be handled. 2 3 Maps (Maps of the ETC 2009) Maps 1-3 double wood, Map 4 single wood, no buildings Map 1 Map 2 4 Map 3 Map 4 5 Maps 5-8 incorporate Buildings Not balanced as currently buildings (ruins) cannot be occupied and count as impassable. Map 5 Map 6 6 Map 7 Map 8 7 Notes • Hill • Wood • blocks LOS Wood • blocks LOS Hill • Difficult terrain • Rock or Stone • does not block LOS Rubble • Impassable terrain • could be stone fields R • blocks LOS or corn fields • Building • Wall or Fence Ruin • blocks LOS • does not block LOS TERRAIN Hills: Hills block LOS. Models on a hill can draw LOS over intervening models (even Large Targets but not over other LOS blocking terrain) that are not on a hill themselves.
    [Show full text]
  • CHASTISER MOBILE BATTLE CHURCH CONVERSION KIT DISCLAIMER: This Model Kit Is Completely Unofficial and in No Way Endorsed by Games Workshop Lim- Ited
    CHASTISER MOBILE BATTLE CHURCH CONVERSION KIT DISCLAIMER: This Model Kit is completely unofficial and in no way endorsed by Games Workshop Lim- ited. Adeptus Astartes, Battlefleet Gothic, Black Flame, Black Library, the Black Library logo, BL Publishing, Blood Angels, Bloodquest, Blood Bowl, the Blood Bowl logo, The Blood Bowl Spike Device, Cadian, Catachan, the Chaos device, Cityfight, the Chaos logo, Citadel, Citadel Device, City of the Damned, Codex, Daemonhunters, Dark Angels, Dark Eldar, Dark Future, the Double-Headed/Imperial Eagle device, ‘Eavy Metal, Eldar, Eldar symbol devices, Epic, Eye of Terror, Fanatic, the Fanatic logo, the Fanatic II logo, Fire Warrior, Forge World, Games Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorkamorka, Great Unclean One, the Hammer of Sigmar logo, Horned Rat logo, Inferno, Inquisitor, the Inquisi- tor logo, the Inquisitor device, Inquisitor:Conspiracies, Keeper of Secrets, Khemri, Khorne, Kroot, Lord of Change, Marauder, Mordheim, the Mordheim logo, Necromunda, Necromunda stencil logo, Necromunda Plate logo, Necron, Nurgle, Ork, Ork skull devices, Sisters of Battle, Skaven, the Skaven symbol devices, Slaanesh, Space Hulk, Space Marine, Space Marine chapters, Space Marine chapter logos, Talisman, Tau, the Tau caste designa- tions, Tomb Kings, Trio of Warriors, Twin Tailed Comet Logo, Tyranid, Tyrannid, Tzeentch, Ultramarines, Warhammer, Warhammer Historical, Warhammer Online, Warhammer 40k Device, Warhammer World logo, Warmaster, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustra- tions and images from the Blood Bowl game, the Warhammer world, the Talisaman world, and the Warhammer 40,000 universe are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2010, variably registered in the UK and other countries around the world.
    [Show full text]
  • Codex: Squats
    EPIC UK PRESENTS CODEX: SQUATS An unofficial codex for use with Games Workshop’s Epic Armageddon rule set Version: 191115 1 INFORMATION MORE INFORMATION ABOUT THE SQUATS For more information into the background of the Squats, please purchase the Warhammer 40,000 rulebook © from Games Workshop. Alternatively you can visit Games Workshop’s website for more information. THANK YOU A big thank you has to go to the EPIC UK committee; without their enthusiasm, for a game that they love, this army book wouldn’t be a reality. The wish and will to improve a fantastic tournament wargame, within the UK, has been their only payment. A big thank you also has to go to Games Workshop; without their imagination, creativeness and support this game would not be around today. A special thank you has to go to Jervis Johnson and all the Fanatic team, both past and present. Also a big thank you has to go to all the independent EPIC developers, especially the army developers on the Tactical Command internet forum. Without their ideas some of the developments within this book would not be a reality. PICTURES All miniatures photographed within this book are © Games workshop 2003. All rights reserved. Used without permission – all pictures of painted models provided by Steve Cole and Michael Wilhelm. TEXT All text (including stories) is an unofficial production created by EPIC UK derived, without permission, upon the Warhammer intellectual property owned by Games Workshop Ltd. DISCLAIMER This book is completely unofficial and in no way endorsed by Games Workshop
    [Show full text]
  • Focus Home Interactive and Tindalos Interactive Announce and Unveil Battlefleet Gothic: Armada 2 with a Reveal Trailer!
    Jan 24, 2018 12:03 GMT Focus Home Interactive and Tindalos Interactive announce and unveil Battlefleet Gothic: Armada 2 with a Reveal Trailer! Focus Home Interactive and Tindalos Interactive are pleased to officially announce the development for PC of the sequel to Battlefleet Gothic: Armada, the real-time strategy game that portrays the epic space battles from the Warhammer 40,000 universe. Get a first sneak peek at the game in the official Reveal Trailer! Largely expanding on the groundwork laid out by the first game, Battlefleet Gothic: Armada 2 is a full-blown sequel - bigger, richer, more impressive and more ambitious than the original game. It will include, at launch, all 12 factions from the original tabletop game and its expansion Armada it is based on: the Imperial Navy, Space Marines, Adeptus Mechanicus, Necrons, Chaos, Aeldari Corsairs, Aeldari Craftworld, Drukhari, the T’au Merchant and Protector Fleets, Orks, and finally, the Tyranids. The latest dramatic story development in theWarhammer 40,000 universe, the Gathering Storm and the 13th Black Crusade, will serve as the canvas for several, extensive and dynamic campaigns. With bigger battles, refined gameplay, improved multiplayer modes and features for a better and more balanced online experience, improvements across the board and even more customisation options for fleets and ships, Battlefleet Gothic: Armada 2 promises to be the ultimate Warhammer 40,000 space battle experience. The game is planned for release on PC in 2018, and will be first presented to the press during Focus's yearly event in Paris, le What's Next de Focus, on February 7-8.
    [Show full text]
  • Hamwarmer Draft 3
    24.5 v.0.3 A Dark Grim Future Wargame by Skerples coinsandscrolls.blogspot.com Introduction What’s All This Then? Overriding Rules HamWarmer 24.5 is a cobbled-together 28mm Some units have special rules that contradict wargame designed for casual play. It’s based on statements in the core rules. For example, Sniper various editions of Warhammer 40k, and assumes units ignore restrictions on targeting Characters. In you’re familiar with the setting, published rules, and general, unit rules override core rules. general themes. If two units have rules that contradict each other These rules are not perfect. They require a certain (e.g. two units say they fight first in the Fight phase, degree of flexibility and goodwill to function. If you even if they did not charge), then Roll Off to want to obey the absolute letter, not the spirit, of determine which rule applies first, or come up with rules, seek a different set of rules. another mutually acceptable solution. Most of the cool stuff is built into each Faction PDF. Line of Sight Rolling Dice To shoot at a target, a model must be able to see it. Try to crouch behind the model and see what it can HamWarmer 24.5 uses six-sided dice. In the rules, see. If necessary, use a laser pointer. If any part of these are listed as d6. The rules may reference the unit’s body or hull is visible, it is a valid target. values derived from d6, such as 2d6 (roll 2 dice and Since this is always a controversial and time- add the results), 1d6+2 (roll 1 die and add 2 to the consuming process, use of Placeholder Models is result), or d3 (roll 1 die and divide the result by 2, encouraged.
    [Show full text]