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SPACE HULK a Warhammer 40,000 Novel by Gav Thorpe
The Black Library Page 1 SPACE HULK A Warhammer 40,000 novel By Gav Thorpe In the darkness of a derelict space hulk, the faith and fury of the Blood Angels are tested to the limit. In this companion novel to the Space Hulk game, a battle is raging between Terminators of the Blood Angels Space Marines and a macabre alien race. But their resolve and skill is pitted against something that haunts their past – the thousands of foes they face are the same creatures that six centuries ago nearly decimated the Chapter. As a survivor of the earlier massacre, Sergeant Lorenzo has more to prove than any other. Carrying the stigma of the failure, he now fights for personal deliverance and to redeem the Chapter’s honour. About the Author Prior to becoming a freelance writer, Gav Thorpe worked for Games Workshop as lead background designer, overseeing and contributing to the Warhammer and Warhammer 40,000 worlds. He has written numerous novels and short stories set in the fictional worlds of Games Workshop, including the Time of Legends 'The Sundering' series, the seminal Dark Angels novel Angels of Darkness, and the Last Chancers omnibus. He lives in Nottingham, UK, with his mechanical hamster, Dennis. The Black Library Page 2 • MORE GAV THORPE FROM THE BLACK LIBRARY • • WARHAMMER 40,000 • ANGELS OF DARKNESS (A Dark Angels novel) THE LAST CHANCERS OMNIBUS Contains the novels 13TH LEGION, KILL TEAM and ANNIHILATION SQUAD) • WARHAMMER • GRUDGE BEARER TIME OF LEGENDS: MALEKITH The Black Library Page 3 The following is an excerpt from Space Hulk: The Novel by Gav Thorpe. -
Warp Rift the Battlefleet Gothic Netzine
Warp Rift The Battlefleet Gothic Netzine Issue 27 Horizon From the Nexus Publishing House Warp Rift is not endorsed, nor does it endorse, Games Workshop, and it is not an official publication of Games Workshop. Any words, phrases or images are used without permission and no challenge is intended as a result of such a usage, including the use of these words, phrases and images without the appropriate symbols of copyright. Additionally, these pages – including content, design and images – are copyright (except where copyright should infringe other such rights). Licensed names, images and logos are copyright their respective companies or authors. No part of these pages may be ‘borrowed’ or reproduced, and no articles or rules should be considered ‘official in any way. Please register your support for this publication. Download your copy direct from the official web site, at: www.epic40.co.uk/bfgmag/ Discuss and Talk about Warp Rift at the following location: Warp Rift Forum Read the Warp Rift Blog for news updates and extra material here: Warp Rift Blog +++ Submissions +++ +++ Warp Rift Publication Team +++ All types of article are desperately needed, to keep this publication alive. In some cases, Roy (Horizon) Amkreutz Void Stalker II submission includes inclusion on the web site at: www.epic40k.co.uk, or through www. tacticalwargames.net. Please include a note with your submission if you would like this Iain (Cybershadow) Watcher in the Dark clarified. Submission via e-mail implies approval for publication. Ray Bell Admirality Reg Steiner Tyranid War Veteran Editorial Send your submissions to: Davide ‘Kratz’ Ferrari Warmaster [email protected] Jack Watling Magician or [email protected] Credits: Cover Picture Christian Schwager Send your battle reports to: Additional Graphics & Pictures: Kharneth, John ‘Magelord’ Reed, Christian Schwager. -
Dungeon Bowl LRB5
Over 10 years ago Jervis Being wizards though they brought a whole load of crazy Johnson designed a game called ideas about how the teams should be made up, teleporter Dungeonbowl. The game was a pads, exploding chests, etc. However the recent withdrawal supplement for a previous edition by high profile teams from key games citing “unacceptable of Blood Bowl, and it proved risks” (and the collapse of the spin off broadcaster “ICU highly popular – so much so that Digital”) has meant the Colleges of Magic has had to rethink people still ask him about it at its approach to the game in order to try to bring the revenue conventions and in letters to this back in. They have therefore laid down some new day. What makes this especially guidelines for organisers wishing to hold their own surprising is that the game was Dungeonbowl games which are more acceptable to the designed over the course of modern day, risk adverse, Blood Bowl teams. about a week, when they decided at the very last minute to include a game with two new plastic Blood Bowl teams GW DUNGEON SET-UP were releasing at the time. In spite of the rather limited amount of time available to develop the game (or maybe In order to play a game of because of it!), the game played surprisingly well. Since Dungeonbowl you first need a then the main set of rules for Blood Bowl has been through dungeon. There are several different several changes, most recently to LRB 5.0, and so I felt that ways to set up a dungeon; you can use this superb idea needed freshening up to make it compatible dungeon floor plans, such as with the main rules. -
Battlefleet Gothic: Armada 2 – Tindalos Interactive Tells You More About the Massive Sequel in a New Video
Jan 31, 2018 11:35 GMT Battlefleet Gothic: Armada 2 – Tindalos Interactive tells you more about the massive sequel in a new video A few days ago, Focus Home Interactive and Tindalos Interactive announced the development for PC ofBattlefleet Gothic: Armada 2 with a Reveal Trailer. Today, discover our new video Forging a Sequel and meet the passionate team of long-time Warhammer 40,000 fans behind Battlefleet Gothic: Armada, the real-time strategy game that portrays the epic space battles of the Warhammer 40,000 universe. Discover never-before seen footage of the game, and learn what makes Battlefleet Gothic: Armada 2 a full-blown sequel! Romain Clavier, CEO & Game Director of Tindalos Interactive, and Aurélien Josse, CEO & Art Director, describe their ambitions and how they are making Battlefleet Gothic: Armada 2 better than its predecessor in every way. For the first time in a video game, the latest story development in the Warhammer 40,000 universe,Gathering Storm and the 13th Black Crusade, will serve as the canvas for the story of several dynamic campaigns. The game will also bring all 12 factions from the original tabletop game, playable in both solo and multiplayer, including the highly anticipated Necrons and Tyranids. With bigger battles, refined gameplay, improved multiplayer modes and features for a better and more balanced online experience, improvements across the board and even more customisation options for fleets and ships, Battlefleet Gothic: Armada 2 promises to be the ultimate Warhammer 40,000 space battle experience! Finally get a sneak peek of the creative process at Tindalos, a team passionate about the Warhammer 40,000 universe since their childhood - a passion that followed them to this day and is evident in their work. -
Table of Contents
TABLE OF CONTENTS DISCLAIMER AND CREDITS ........................................................................................................................................... 2 INTRODUCTION FOR NEW PLAYERS ............................................................................................................................ 3 INTRODUCTION FOR OLD PLAYERS .............................................................................................................................. 4 BATTLE RULES .............................................................................................................................................................. 5 MOVEMENT PHASE .................................................................................................................................................. 9 TERRAIN ................................................................................................................................................................. 13 SHOOTING .............................................................................................................................................................. 17 MELEE .................................................................................................................................................................... 25 MORALE AND PSYCHOLOGY .................................................................................................................................. 29 VEHICLES ............................................................................................................................................................... -
Campaign Rules
Campaign Rules Campaign Turn Order 1. Administrative Phase (Turns Due Monday 11:59 PM) a. Collect Resources i. Transfer Units and RPs b. Place New Units c. Allocate Resources i. Spend Resources ii. Place Construction Orders iii. Claim VP awards d. Special Objective Determination (GM only) e. Random Event Determination (GM only) 2. Action Phase a. Organize Fleets and Armies b. Fleet Movement Segment (Flex Movement) i. Issue Orders ii. Perform Movement 1. Check for arrival (GM Only) a. On arrival, check for possible engagement i. If necessary, conduct engagement c. Ground Movement Segment (Flex Movement) i. Issue Orders ii. Perform movement 1. Check for arrival (GM Only) 2. Check for possible engagement a. If necessary, conduct engagement 3. End Phase (GM Only) a. Check for System Control b. Check for Planetary Control c. Check for Secret Objective Completion d. Check for Victory 1 Administrative Phase Collect Resources After placing new units, players gain Resource Points (RP) to be used in the purchase of new units, replacements and repairs. Each Faction gains Resource Points in the following manner: SOURCE RESOURCE POINTS Faction Base Allowance: Default RP gained each Faction Base Allowance 500 turn. Controlled System 100 Planetary Varies Purchase New Unit: A Faction may be awarded Purchase New Unit 200 200 RPs if a player purchases a new model for his Build and Paint New Unit 200 collection. This bonus is meant to reward/compensate players who purchase 40k or BFG units they might not otherwise have wanted but for their participation in the campaign. Build and Paint New Unit: A Faction may be awarded 200 RPs if a player builds and paints a new unit for his collection. -
THE INQUISITION WAR a Warhammer 40,000 Story by Ian Watson Draco • Harlequin • Chaos Child
THE INQUISITION WAR A Warhammer 40,000 story by Ian Watson Draco • Harlequin • Chaos Child THE INQUISITION WAR is the classic story of Inquisitor Jaq Draco and his desperate mis- sion to uncover a plot that will bring mankind to its knees before the Dark Powers. Written by award-winning author, Ian Watson, The Inquis-ition War explores areas of the Warhammer 40,000 mythology that few other authors have dared to tackle! Collected together for the very first time, the seminal trilogy of Draco, Harlequin, Chaos Child and two linking short stories make the legend of the Inquisition War complete! Ian Watson’s prestigious career has included winning a slew of awards and several of his stories have been finalists in the Hugo awards. Ian Watson’s other work has included credit for the Screen Story of Steven Spielberg's movie A.I., on which he worked with Stanley Kubrick. The Inquisition War can be purchased in all better bookstores, Games Workshop and other hobby stores, or direct from this website and GW mail order. Price £7.99 (UK) / $9.99 (US) Bookshops: Distributed in the UK by Hodder. Distributed in the US by Simon & Schuster Books. Games & hobby stores: Distributed in the UK and US by Games Workshop. UK mail order: 0115-91 40 000 US mail order: 1-800-394-GAME Online: Buy direct care of Games Workshop’s web store by going to www.blacklibrary.co.uk/store or www.games-workshop.com PUBLISHED BY THE BLACK LIBRARY Games Workshop, Willow Road, Nottingham, NG7 2WS, UK TM © Games Workshop Limited 2004. -
Registerauskunft Des Deutschen Patent- Und Markenamtes (DPMA)
Registerauskun des Deutschen Patent‐ und Markenamtes (DPMA) hps://register.dpma.de/DPMAregister/marke/trefferliste DPMAregister Suchergebnis Suchanfrage: (inh=("Games" (L) "workshop") oder anm=("Games" (L) "workshop")) and (DB=DE or DB=EM or DB=IR) Trefferliste: 82 Treffer Trefferliste herunterladen Zurück zur Einsteigerrecherche Seite 1 von 2 anzeigen |< < > >| Nr. Auswahl Datenbestand Aktenzeichen/Registernummer Wiedergabe der Marke 1DE1084169 CITADEL 2DE1173083 ADVANCED HEROQUEST 3DE1173735 TALISMAN 4DE1174066 WARHAMMER 5DE1181309 6DE2019775 HERR DES SCHWERTES 7DE2021067 8DE2027649 CITADEL 9DE2051847 DARK FUTURE 10 DE 2065558 BLOOD BOWL 11 DE 2080773 WARHAMMER 12 DE 394008642 WHITE DWARF 13 DE 395328136 SPACE HULK 14 DE 395406099 TALISMAN 15 DE 395406102 SPACE MARINE 16 EM 000022525 WARHAMMER 17 EM 000022715 CITADEL 18 EM 000073031 19 EM 000073072 NECRONS 20 EM 000300194 CODEX 21 EM 000300285 SPACE HULK 22 EM 000331264 EPIC 23 EM 000337543 WHITE DWARF 24 EM 000392886 SPACE MARINE 25 EM 000591099 BLOOD BOWL 26 EM 000591156 INFERNO 27 EM 000609479 BLOOD BOWL 28 EM 000609487 INFERNO 29 EM 000878355 ForgeWorld 30 EM 000932384 WARMASTER 31 EM 001606961 BLOODQUEST 32 EM 001741412 KROOT 33 EM 001822113 TAU 34 EM 001933852 GAMES WORKSHOP 35 EM 002158814 TALISMAN 1 von 2 05.05.2014 06:41 Registerauskun des Deutschen Patent‐ und Markenamtes (DPMA) hps://register.dpma.de/DPMAregister/marke/trefferliste 36 EM 002552313 37 EM 002599504 38 EM 002914422 FIRE WARRIOR 39 EM 003021110 BLACK LIBRARY 40 EM 003022084 WARCRY 41 EM 003022100 COMBAT HEX 42 EM -
WARHAMMER 40000, Transmedial Ludology, and the Issues of Change A
Repositorium für die Medienwissenschaft Robert Baumgartner »In the Grim Darkness of the Far Future there is only War«. WARHAMMER 40,000, Transmedial Ludology, and the Issues of Change and Stasis in Transmedial Storyworlds 2015 https://doi.org/10.25969/mediarep/16489 Veröffentlichungsversion / published version Zeitschriftenartikel / journal article Empfohlene Zitierung / Suggested Citation: Baumgartner, Robert: »In the Grim Darkness of the Far Future there is only War«. WARHAMMER 40,000, Transmedial Ludology, and the Issues of Change and Stasis in Transmedial Storyworlds. In: IMAGE. Zeitschrift für interdisziplinäre Bildwissenschaft. Themenheft zu Heft 22, Jg. 11 (2015), Nr. 2, S. 36– 53. DOI: https://doi.org/10.25969/mediarep/16489. Erstmalig hier erschienen / Initial publication here: http://www.gib.uni-tuebingen.de/index.php? option=com_content&view=article&id=111&Itemid=157&menuItem=miArchive&showIssue=75 Nutzungsbedingungen: Terms of use: Dieser Text wird unter einer Deposit-Lizenz (Keine This document is made available under a Deposit License (No Weiterverbreitung - keine Bearbeitung) zur Verfügung gestellt. Redistribution - no modifications). We grant a non-exclusive, Gewährt wird ein nicht exklusives, nicht übertragbares, non-transferable, individual, and limited right for using this persönliches und beschränktes Recht auf Nutzung dieses document. This document is solely intended for your personal, Dokuments. Dieses Dokument ist ausschließlich für non-commercial use. All copies of this documents must retain den persönlichen, nicht-kommerziellen Gebrauch bestimmt. all copyright information and other information regarding legal Auf sämtlichen Kopien dieses Dokuments müssen alle protection. You are not allowed to alter this document in any Urheberrechtshinweise und sonstigen Hinweise auf gesetzlichen way, to copy it for public or commercial purposes, to exhibit the Schutz beibehalten werden. -
Old World Armoury.Pdf
FANTASY FLIGHT GAMES 1975 West County Road B2 Roseville, MN 55113 USA No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form by any means, electronic, mechanical, photocopying, recording or otherwise without the prior permission of the publishers. Warhammer Fantasy Roleplay © Games Workshop Limited 2005. This edition © Games Workshop Limited 2009. Games Workshop, Warhammer, Warhammer Fantasy Roleplay, the foregoing marks’ respective logos and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products and illustrations from the Warhammer World and Warhammer Fantasy Roleplay game setting are either ®, TM and/or © Games Workshop Ltd 2000-2009, variably registered in the UK and other countries around the world. This edition published under license to Fantasy Flight Publishing Inc. Fantasy Flight Games and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners. For more information about the Warhammer Fantasy Roleplay line, free downloads, answers to rules questions, or to participate in the online community, visit us online at: www.FantasyFlightGames.com Credits TM MILITARIA & MISCELLANIA Design and Writing: Robert J. Schwalb Additional Material: Kate Flack and Rick Priestly Development: Chris Pramas Editing: Kara Hamilton Graphic Design and Art Direction: Hal Mangold Cover Art: Dave Gallagher WFRP Logo: Darius Hinks Interior Art: Toren “Macbin” Atkinson, John Blanche, Alex Boyd, Paul Dainton, Dave Gallagher, John Gravate, Kennon James, Naula Kinrade, Eric Lofgren, Pat Loboyko, Britt Martin, Val Mayerik, Michael Phillippi, Eric Polak, Scott Purdy, Rock Sardinha, Adrian Smith, Steve Tappin, Franz Vohwinkel, and John Wigley WFRP Development Manager: Kate Flack Project Manager: Ewan Lamont Head of Black Industries: Simon Butler A Black Industries Publication © Copyright Games Workshop Limited 2005. -
The Battlefleet Gothic Additional Ships Compendium the Battlefleet
THE BATTLEFLEET GOTHIC ADDITIONAL SHIPS COMPENDIUM - 1 The Battlefleet Gothic Additional Ships Compendium Additional rules published in White Dwarf, BFG Magazine and other Black Library books. Compiled by Thibault JABOULEY Imperial Ramilies Class Star Fort 875 pts.............................................................................3 Imperial Apocalypse Class Battleship 375 pts ......................................................................7 Imperial Invincible Class Fast Battleship 290 pts..................................................................8 Imperial Nemesis Class Fleet Carrier 400 pts.......................................................................9 Imperial Oberon Class Battleship 335 pts...........................................................................10 Imperial Vanquisher Class Battleship 340 pts.....................................................................11 Imperial Victory Class Battleship 360 pts............................................................................12 Imperial Avenger Class Grand Cruiser 220 pts...................................................................13 Imperial Exorcist Class Grand Cruiser 230 pts ...................................................................14 Imperial / Chaos Furious Class Grand Cruiser 265 pts......................................................15 Imperial / Chaos Vengeance Class Grand Cruiser 230 pts................................................17 Imperial Armaggedon Class Battlecruiser 235 pts ..............................................................18 -
Financial Highlights
FINANCIAL HIGHLIGHTS 2008 2007 Revenue £110.3m £109.5m Operating profit - pre-exceptional and pre-royalties receivable £3.2m £0.8m Royalties receivable £1.7m £1.4m Operating profit - pre-exceptional £4.9m £2.2m Exceptional items - cost reduction programme £(2.4)m £(4.0)m Operating profit/(loss) £2.5m £(1.8)m Pre-tax profit/(loss) £1.1m £(2.6)m Discontinued operations - loss for the year £(1.2)m £(0.3)m Year end net borrowings £10.1m £10.2m Loss per share (2.4)p (11.2)p Dividend per share - 4.95p Contents 1 Financial highlights 2 Chairman's preamble 3 Business review 9 Financial review 12 Directors' report 17 Corporate governance 20 Remuneration report 23 Statement of directors' responsibilities 23 Company’s directors and advisers 24 Independent auditors' report 25 Income statement 25 Statements of recognised income and expense 26 Balance sheets 27 Cash flow statements 28 Notes to the financial statements 57 Five year summary and financial calendar 58 Appendix - Chairman's preambles from previous annual reports Games Workshop Group PLC 1 CHAIRMAN’S PREAMBLE We have had a better year. Not as good as we would like, not as good as it will be, but better nevertheless. The better year is due, of course, to our new chief executive, Mark Wells. Mark has worked here since the turn of the century and has gradually made himself the leader the business needs. I didn't so much give him the role as watch while he took it away from me. We complement each other very well.