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B B R u l e s

T M

T h e B o a r d G a m e

A g a m e b y T H o m a s M . G o f t o n

1 BB B Table of Co nte nts: Ga me Co mponents:

Ga me Co mponents Pa ge 3 Ga me Overvie w Pa ge 4 Co mponent Overvie w Pa ge 4 Set u p Pa ge 8 Playi ng t he Ga me Pa ge 1 0 Advancing the Ga me Pa ge 14 T he Pa ge 15 S pecial R ules Pa ge 16 Freque ntly Asked Questio ns Pa ge 16 Exa mples of Play Pa ge 18 Appe ndix (Locatio ns) Pa ge 2 0 Appe ndix ( Basic Actio ns) Pa ge 21 Appe ndix (Ite m Cards) Pa ge 22 I mpor ta nt Ter ms Pa ge 23 Cre dits:

Cre ator: T ho mas M. Gofton Desig ned a nd Developed by Tea m Ly n nva nder: Aron Murch, Ca meron Parkinson, Dan Hoang, Josh Derksen Ill ustr atio ns: Alex Cieluc h, Jos h Derkse n Tec h nical Writi ng a nd Rule Book: Aron Murch. E dit or: Jason Ha wronsky

Pl ay-Testers: Nat ha niel Sa nderso n, Heat her As h wort h, Jeffrey Briese, Daph ne Free ma n, Marla Misc. Co mpo ne nts Punchboard Co mponents 104 Dobson, Matt he w Dobson, Nikki Hulskra mer, Missy Free ma n, Pete Sa mson, Robert Routledge, Dave Cado, A mber Debel, Gra ha m Macfarla ne, Jos h Te nge n huis, Gordon Geerli nks, Derric Geerli nks, Je n Za nti ngh, R ule Book 1 Actio n Toke ns, Basic 18 To m Jo h nsto n, Murray W K Lyo ns, Aaro n Slavi nski, A ngie Poirier, Harriso n Lee Carter, Beau Willerto n, Ga me Board 1 Actio n Toke ns, S pecial 6 Dea n Marti n, Jason Ha wronsky, Luke Butler, JT Wa n ner, S ha ne Duck wort h, Morga n Grif f n, C hristopher Sta ndee Bases 7 Cl ue Toke ns 3 Golds mit h, Aristedes Hristopoulos, Uncle Mikey, Mysi Patto n, Ro nald Cloud, Ti mot hy M. H. Friedlieb, De mo ns 9 Da niel C hai m Sc hussler. C ar ds 185 First Player Toke n 1 Artifact Car ds 19 Mo nster of t he Week Toke n 1 Plot Car ds 36 To wnies / Wounds 26 Eve nt Cards 48 Va m pires 1 0 Evil C haracter Cards 4 Big Bad Boards 6 Ite m Cards 60 Big Bad Sta ndees 5 Mo nster of t he Week Cards 18 C haracter Boards 6 C haracter Sta ndees 6 Buffy t he Va mpire Slayer T M & © 2017 T we ntiet h Ce ntury Fox Fil m Corporatio n. All rig hts Reserved. Ga me desig n © Jasco Ga mes 2017. Desig ned Garlic Toke ns 4 by Ly n nva nder Studios. Jasco Ga mes is located at 5075 Ca mero n Street, Suite C, Las Vegas, Nevada 89118, US A a nd ca n be reac hed by telep ho ne at

806-252-3404. Retai n t his i nfor matio n for your records. Pri nted i n C hi na. 2 3 BB B Table of Co nte nts: Ga me Co mponents:

Ga me Co mponents Pa ge 3 Ga me Overvie w Pa ge 4 Co mponent Overvie w Pa ge 4 Set u p Pa ge 8 Playi ng t he Ga me Pa ge 1 0 Advancing the Ga me Pa ge 14 T he Big Bad Pa ge 15 S pecial R ules Pa ge 16 Freque ntly Asked Questio ns Pa ge 16 Exa mples of Play Pa ge 18 Appe ndix (Locatio ns) Pa ge 2 0 Appe ndix ( Basic Actio ns) Pa ge 21 Appe ndix (Ite m Cards) Pa ge 22 I mpor ta nt Ter ms Pa ge 23 Cre dits:

Cre ator: T ho mas M. Gofton Desig ned a nd Developed by Tea m Ly n nva nder: Aron Murch, Ca meron Parkinson, Dan Hoang, Josh Derksen Ill ustr atio ns: Alex Cieluc h, Jos h Derkse n Tec h nical Writi ng a nd Rule Book: Aron Murch. E dit or: Jason Ha wronsky

Pl ay-Testers: Nat ha niel Sa nderso n, Heat her As h wort h, Jeffrey Briese, Daph ne Free ma n, Marla Misc. Co mpo ne nts Punchboard Co mponents 104 Dobson, Matt he w Dobson, Nikki Hulskra mer, Missy Free ma n, Pete Sa mson, Robert Routledge, Dave Cado, A mber Debel, Gra ha m Macfarla ne, Jos h Te nge n huis, Gordon Geerli nks, Derric Geerli nks, Je n Za nti ngh, R ule Book 1 Actio n Toke ns, Basic 18 To m Jo h nsto n, Murray W K Lyo ns, Aaro n Slavi nski, A ngie Poirier, Harriso n Lee Carter, Beau Willerto n, Ga me Board 1 Actio n Toke ns, S pecial 6 Dea n Marti n, Jason Ha wronsky, Luke Butler, JT Wa n ner, S ha ne Duck wort h, Morga n Grif f n, C hristopher Sta ndee Bases 7 Cl ue Toke ns 3 Golds mit h, Aristedes Hristopoulos, Uncle Mikey, Mysi Patto n, Ro nald Cloud, Ti mot hy M. H. Friedlieb, De mo ns 9 Da niel C hai m Sc hussler. C ar ds 185 First Player Toke n 1 Artifact Car ds 19 Mo nster of t he Week Toke n 1 Plot Car ds 36 To wnies / Wounds 26 Eve nt Cards 48 Va m pires 1 0 Evil C haracter Cards 4 Big Bad Boards 6 Ite m Cards 60 Big Bad Sta ndees 5 Mo nster of t he Week Cards 18 C haracter Boards 6 C haracter Sta ndees 6 Buffy t he Va mpire Slayer T M & © 2017 T we ntiet h Ce ntury Fox Fil m Corporatio n. All rig hts Reserved. Ga me desig n © Jasco Ga mes 2017. Desig ned Garlic Toke ns 4 by Ly n nva nder Studios. Jasco Ga mes is located at 5075 Ca mero n Street, Suite C, Las Vegas, Nevada 89118, US A a nd ca n be reac hed by telep ho ne at

806-252-3404. Retai n t his i nfor matio n for your records. Pri nted i n C hi na. 2 3 BB B Ga me Overvie w: C haracter Boards a nd Sta ndees: Eac h player c hooses 1 C haracter Board, whic h I n Buffy t he Va mpire Slayer: T he Board Ga me, players take o n t he roles of t heir favorite describes t he Basic Actio ns t hat ca n be take n C haracters fro m t he televisio n s ho w, a nd work toget her to defeat a Big Bad ( major villai n). eac h t ur n, a nd t heir C haracter’s S pecial Actio n. T he C haracter Boards also list eac h To defeat t he Big Bad, t he players must frst defeat t hree “ Mo nsters of t he Week” a nd researc h C haracter’s starti ng Locatio n a nd starti ng t he Clues t hey drop to u ncover t he Big Bad’s plot a nd weak nesses. W hile t he players work to save Ite m Card. Eac h player also receives t heir Su n nydale, t he Big Bad’s i n fuence gro ws a nd Va mpires a nd De mons prey on t he to w n, Killi ng C haracter’s matc hi ng sta ndee, whic h marks To w nies a nd deali ng Wou nds to t he C haracters. If too ma ny To w nies are Killed a nd/or too ma ny t heir curre nt Locatio n i n Su n nydale. Wo u nds are take n, t he ga me is lost! Actio n Toke ns

Eac h Rou nd, players have 3 Basic Actio n Toke ns to play t hat allo w t he m to perfor m Basic T hese toke ns are fipped to t heir ‘used’ Actio ns suc h as movi ng, fg hti ng, a nd researc hi ng, a nd 1 Special Actio n Toke n t hat allo ws side to perfor m Basic Actio ns a nd S pecial t he m to perfor m t heir u nique Special Ability or a ny Basic Actio n. Players take t ur ns expe ndi ng Actio ns. Eac h player starts wit h 3 Basic 1 toke n at a ti me u ntil all of t heir toke ns are ex pe nded. T he n, all of t he Baddies t hat are still Actio n Toke ns a nd 1 S pecial Actio n Toke n. i n play activate, Killi ng To w nies a nd Wou ndi ng players. Before playi ng t he ga me , it i s T here are s peci fc places for t he m beside reco m me nded t hat you read t he e ntire rulebook t horoughly. t he C haracter Boards. Artifact Car ds Ite m Cards La nguage Note : Buffy t he Va mpire Slayer: T he Board Ga me uses natural language on many cards and co mpo ne nts. W hile certai n ter ms read differe ntly, t hey have ide ntical mea ni ngs a nd usage. For exa mple, Artifact Cards re prese nt po werf ul objects t hat T here are 7 differe nt ty pes of Ite m Cards, a nd ca n heavily i n fue nce t he dif fc ulty of t he eac h re prese nts o ne of t he ge neric objects t hat “ A De mo n is terrorizi ng...” a nd “ A Va m pire lurks at...” ca n be read as “ place a De mo n at...” a nd “ place a ga me. Eac h Artifact is u niq ue, a nd gives its Buffy a nd her frie nds will use i n abu nda nce. Va mpire at...” respectively. Like wise, t he ter ms “Slay” a nd “ Dust” have ide ntical mea ni ngs. A ny ter ms wit h o wner po werful bene fts ranging fro m ne w T hey are “ Weapo ns”, “ Magic Supplies”, differe nt mea ni n gs are ex plicitly lai d o ut i n t his r ule book. Special Actio ns to reduced Ite m require me nts “ Garlic”, “ Holy Water”, “ To mes”, “ Cross”, a n d whe n fghti ng t he Monster of t he Week or “ Woode n Stake”. Ite m Cards eit her give T he Ga me Board: Co mponent Overvie w: t he Big Bad. players access to ne w Basic Actio ns, or ca n be T he Ga me Board is a map of Su n nydale. discarded as Free Actio ns, So me Ite m Cards do T his sectio n i ntroduces t he various ga me D uri ng t he ga me, Buffy a nd her frie nds will Be caref ul! A very s mall nu mber of Artifact bot h. Discarded Ite m Cards are s huf fed back co mpo ne nts t hat are used to play B uff y t he travel to t he vario us Locatio ns i n t he to w n. Cards make t he ga me more dif fcult i nstead i nto t he Ite m Deck at t he e nd of eac h Rou nd. Va mpire Slayer: The Board Ga me . C aref ully T he Ga me Board also displays t he Apocaly pse of maki n g it easier! readi ng t his sectio n will help yo u to f ully Track, w hic h tracks progress to wards t he u ndersta nd t hese co mpone nts as you play Hell mout h ope ni ng a nd t he ga me bei ng lost. t he ga me. T he First Player Toke n:

T his toke n i n dicates w hic h player takes t he frst Actio n eac h Rou nd, a nd is passed clock wise at t he e nd of eac h Rou nd.

4 5 BB B Ga me Overvie w: C haracter Boards a nd Sta ndees: Eac h player c hooses 1 C haracter Board, whic h I n Buffy t he Va mpire Slayer: T he Board Ga me, players take o n t he roles of t heir favorite describes t he Basic Actio ns t hat ca n be take n C haracters fro m t he televisio n s ho w, a nd work toget her to defeat a Big Bad ( major villai n). eac h t ur n, a nd t heir C haracter’s S pecial Actio n. T he C haracter Boards also list eac h To defeat t he Big Bad, t he players must frst defeat t hree “ Mo nsters of t he Week” a nd researc h C haracter’s starti ng Locatio n a nd starti ng t he Clues t hey drop to u ncover t he Big Bad’s plot a nd weak nesses. W hile t he players work to save Ite m Card. Eac h player also receives t heir Su n nydale, t he Big Bad’s i n fuence gro ws a nd Va mpires a nd De mons prey on t he to w n, Killi ng C haracter’s matc hi ng sta ndee, whic h marks To w nies a nd deali ng Wou nds to t he C haracters. If too ma ny To w nies are Killed a nd/or too ma ny t heir curre nt Locatio n i n Su n nydale. Wo u nds are take n, t he ga me is lost! Actio n Toke ns

Eac h Rou nd, players have 3 Basic Actio n Toke ns to play t hat allo w t he m to perfor m Basic T hese toke ns are fipped to t heir ‘used’ Actio ns suc h as movi ng, fg hti ng, a nd researc hi ng, a nd 1 Special Actio n Toke n t hat allo ws side to perfor m Basic Actio ns a nd S pecial t he m to perfor m t heir u nique Special Ability or a ny Basic Actio n. Players take t ur ns expe ndi ng Actio ns. Eac h player starts wit h 3 Basic 1 toke n at a ti me u ntil all of t heir toke ns are ex pe nded. T he n, all of t he Baddies t hat are still Actio n Toke ns a nd 1 S pecial Actio n Toke n. i n play activate, Killi ng To w nies a nd Wou ndi ng players. Before playi ng t he ga me , it i s T here are s peci fc places for t he m beside reco m me nded t hat you read t he e ntire rulebook t horoughly. t he C haracter Boards. Artifact Car ds Ite m Cards La nguage Note : Buffy t he Va mpire Slayer: T he Board Ga me uses natural language on many cards and co mpo ne nts. W hile certai n ter ms read differe ntly, t hey have ide ntical mea ni ngs a nd usage. For exa mple, Artifact Cards re prese nt po werf ul objects t hat T here are 7 differe nt ty pes of Ite m Cards, a nd ca n heavily i n fue nce t he dif fc ulty of t he eac h re prese nts o ne of t he ge neric objects t hat “ A De mo n is terrorizi ng...” a nd “ A Va m pire lurks at...” ca n be read as “ place a De mo n at...” a nd “ place a ga me. Eac h Artifact is u niq ue, a nd gives its Buffy a nd her frie nds will use i n abu nda nce. Va mpire at...” respectively. Like wise, t he ter ms “Slay” a nd “ Dust” have ide ntical mea ni ngs. A ny ter ms wit h o wner po werful bene fts ranging fro m ne w T hey are “ Weapo ns”, “ Magic Supplies”, differe nt mea ni n gs are ex plicitly lai d o ut i n t his r ule book. Special Actio ns to reduced Ite m require me nts “ Garlic”, “ Holy Water”, “To mes”, “ Cross”, a nd whe n fghti ng t he Monster of t he Week or “ Woode n Stake”. Ite m Cards eit her give T he Ga me Board: Co mponent Overvie w: t he Big Bad. players access to ne w Basic Actio ns, or ca n be T he Ga me Board is a map of Su n nydale. discarded as Free Actio ns, So me Ite m Cards do T his sectio n i ntroduces t he various ga me D uri ng t he ga me, Buffy a nd her frie nds will Be caref ul! A very s mall nu mber of Artifact bot h. Discarded Ite m Cards are s huf fed back co mpo ne nts t hat are used to play B uff y t he travel to t he vario us Locatio ns i n t he to w n. Cards make t he ga me more dif fcult i nstead i nto t he Ite m Deck at t he e nd of eac h Rou nd. Va mpire Slayer: The Board Ga me . C aref ully T he Ga me Board also displays t he Apocaly pse of maki n g it easier! readi ng t his sectio n will help yo u to f ully Track, w hic h tracks progress to wards t he u ndersta nd t hese co mpone nts as you play Hell mout h ope ni ng a nd t he ga me bei ng lost. t he ga me. T he First Player Toke n:

T his toke n i n dicates w hic h player takes t he frst Actio n eac h Rou nd, a nd is passed clock wise at t he e nd of eac h Rou nd.

4 5 BB B Big Bad Boards a nd Sta ndees Eve nt Car ds

T he Big Bads are t he major a ntago nists of Eve nt Cards represe nt Su n nydale Press Buffy the Va m pire Slayer. Eac h Big Bad has a articles telli ng Buffy a nd her frie nds w here u niq ue set of a bilities, a n d a u niq ue plot t hat t he city is u nder attack by Va mpires a nd Buffy a nd her frie nds must u ncover. Eac h De mons. T he pri mary purpose of t he Eve nt ti me you play t he ga me, a Big Bad is Cards is to tell yo u w here to place Va mpires, c hose n eit her collectively or ra ndo mly, De mons, a nd To w nies, a nd t he secondary a nd must be defeated to wi n t he ga me. pur pose of Eve nt Cards is to allo w yo u to Eac h Big Bad is re prese nted by a board make “Eve nt C hecks” to deter mi ne, a mong t hat lists vital i nfor matio n, a nd a sta ndee ot her t hi ngs, w het her or not you ca n t hat i ndicates its positio n i n S u n nydale s uccessf ully use a n Artifact Card. So me Eve nt after it is re ve ale d. Cards also have o ngoi ng detri me ntal effects t hat make t he current Rou nd of t he ga me Plot C ar ds more dif fcult whe n t hey are dra w n. Evil C ar d Eac h Big Bad has a u niq ue set of 6 Plot Cards Ba d dies w hic h re prese nt t heir evil pla ns. Eac h ti me a T his car d is give n Mo nster of t he Week is defeated, a Clue Toke n Baddies are t he ge neric to a C haracter t hat is dropped whic h ca n be researc hed to reveal Va mpires a nd De mons t hat beco mes Evil, a nd D e m o n 1 of t he Big Bad’s Plot Car ds. Revealed Plot terrorize Su n nydale. Eac h S tu n n e d dictates w hic h Actio n Cards have detri me ntal effects but Plot Cards Baddie has 2 sides, a n Active t hat C haracter will must be revealed to adva nce t he ga me. W he n side a nd a St u n ned side. At t he take o n t heir next t he 3rd Plot Card is revealed, t he Big Bad e nd of eac h Rou nd, survivi ng t u r n. reveals itself, a nd t he f nal battle of t he ga me Baddies attack To w nies, a nd V a m p ir e S tu n n e d Cl ue Toke n be gi ns. Eac h Plot Car d also lists 2 of t he Bi g move t hro ug h t he city. Bad’s weak nesses, a nd must be resolved after Clue Toke ns appear at a To wnies/ Wounds t he Big Bad has reveale d itself, i n or der to Mo nster of t he Week’s defeat t he Big Bad a nd wi n t he ga me. To w nies are t he hel pless citize ns of starti ng Locatio n as soo n Su n nydale. Male a nd fe male To w nies as t he Mo nster of t he Mo nster of t he Week Cards a nd Toke n are f u nctio nally ide ntical. Be caref ul Week is defeate d. T hey Eac h Big Bad is proceeded by 3 ra ndo m Monsters to protect bot h ty pes of To w nies or m ust be collecte d to reveal of t he Week, w hic h re prese nt t he mi nor villai ns risk losi ng t he ga me! W he n a To w nie t he Plot Car ds. t hat Buffy a nd her frie nds must overco me. O ne is attacke d by a Ba d die, it is a d de d to Garlic Toke n Mo nster of t he Week Card is revealed at t he t he Apocaly pse Track. If t he Apocaly pse start of t he ga me, a nd re mai ns i n play u ntil Track is ever flle d, t he ga me is lost! Garlic Toke ns are placed o n t he Ga me it is defeated. Every Mo nster of t he Week is Board w he n a “ Garlic” Ite m Card’s represe nted by t he sa me Monster of t he Week T he reverse of eac h To w nie toke n is a discard effect is used. W he n a Toke n, w hic h is placed i n t he Locatio ns s peci fed Wou nd Toke n. W he never a C haracter is Baddie atte mpts to e nter a Locatio n by t he Monster of t he Week cards whe never t hey attacked by a Baddie, a Wou nd Toke n is co ntai ni ng a Garlic Toke n, leave are revealed. Eac h Mo nster of t he Week has a added to t he Apocaly pse Track. Wou nd it i n its c urre nt Locatio n i nstead a nd u niq ue ability, a nd a s peci fc set of Ite ms t hat Toke ns o n t he Apocaly pse Track fu nctio n re move t he Garlic Token fro m t he Ga me must be used to defeat it. Defeati ng Mo nsters of exactly t he sa me as To w nies o n t he B o a r d. t he Week a nd collecti ng t heir Clue Toke ns is t he track but ca n be re moved fro m t he track pri mary met hod of adva nci ng t he ga me. by heali n g. 6 7 BB B Big Bad Boards a nd Sta ndees Eve nt Car ds

T he Big Bads are t he major a ntago nists of Eve nt Cards represe nt Su n nydale Press Buffy the Va m pire Slayer. Eac h Big Bad has a articles telli ng Buffy a nd her frie nds w here u niq ue set of a bilities, a n d a u niq ue plot t hat t he city is u nder attack by Va mpires a nd Buffy a nd her frie nds must u ncover. Eac h De mons. T he pri mary purpose of t he Eve nt ti me you play t he ga me, a Big Bad is Cards is to tell yo u w here to place Va mpires, c hose n eit her collectively or ra ndo mly, De mons, a nd To w nies, a nd t he secondary a nd must be defeated to wi n t he ga me. pur pose of Eve nt Cards is to allo w yo u to Eac h Big Bad is re prese nted by a board make “Eve nt C hecks” to deter mi ne, a mong t hat lists vital i nfor matio n, a nd a sta ndee ot her t hi ngs, w het her or not you ca n t hat i ndicates its positio n i n S u n nydale s uccessf ully use a n Artifact Card. So me Eve nt after it is re ve ale d. Cards also have o ngoi ng detri me ntal effects t hat make t he current Rou nd of t he ga me Plot C ar ds more dif fcult whe n t hey are dra w n. Evil C ar d Eac h Big Bad has a u niq ue set of 6 Plot Cards Ba d dies w hic h re prese nt t heir evil pla ns. Eac h ti me a T his car d is give n Mo nster of t he Week is defeated, a Clue Toke n Baddies are t he ge neric to a C haracter t hat is dropped whic h ca n be researc hed to reveal Va mpires a nd De mons t hat beco mes Evil, a nd D e m o n 1 of t he Big Bad’s Plot Car ds. Revealed Plot terrorize Su n nydale. Eac h S tu n n e d dictates w hic h Actio n Cards have detri me ntal effects but Plot Cards Baddie has 2 sides, a n Active t hat C haracter will must be revealed to adva nce t he ga me. W he n side a nd a St u n ned side. At t he take o n t heir next t he 3rd Plot Card is revealed, t he Big Bad e nd of eac h Rou nd, survivi ng t u r n. reveals itself, a nd t he f nal battle of t he ga me Baddies attack To w nies, a nd V a m p ir e S tu n n e d Cl ue Toke n be gi ns. Eac h Plot Car d also lists 2 of t he Bi g move t hro ug h t he city. Bad’s weak nesses, a nd must be resolved after Clue Toke ns appear at a To wnies/ Wounds t he Big Bad has reveale d itself, i n or der to Mo nster of t he Week’s defeat t he Big Bad a nd wi n t he ga me. To w nies are t he hel pless citize ns of starti ng Locatio n as soo n Su n nydale. Male a nd fe male To w nies as t he Mo nster of t he Mo nster of t he Week Cards a nd Toke n are f u nctio nally ide ntical. Be caref ul Week is defeate d. T hey Eac h Big Bad is proceeded by 3 ra ndo m Monsters to protect bot h ty pes of To w nies or m ust be collecte d to reveal of t he Week, w hic h re prese nt t he mi nor villai ns risk losi ng t he ga me! W he n a To w nie t he Plot Car ds. t hat Buffy a nd her frie nds must overco me. O ne is attacke d by a Ba d die, it is a d de d to Garlic Toke n Mo nster of t he Week Card is revealed at t he t he Apocaly pse Track. If t he Apocaly pse start of t he ga me, a nd re mai ns i n play u ntil Track is ever flle d, t he ga me is lost! Garlic Toke ns are placed o n t he Ga me it is defeated. Every Mo nster of t he Week is Board w he n a “ Garlic” Ite m Card’s represe nted by t he sa me Monster of t he Week T he reverse of eac h To w nie toke n is a discard effect is used. W he n a Toke n, w hic h is placed i n t he Locatio ns s peci fed Wou nd Toke n. W he never a C haracter is Baddie atte mpts to e nter a Locatio n by t he Monster of t he Week cards whe never t hey attacked by a Baddie, a Wou nd Toke n is co ntai ni ng a Garlic Toke n, leave are revealed. Eac h Mo nster of t he Week has a added to t he Apocaly pse Track. Wou nd it i n its c urre nt Locatio n i nstead a nd u niq ue ability, a nd a s peci fc set of Ite ms t hat Toke ns o n t he Apocaly pse Track fu nctio n re move t he Garlic Token fro m t he Ga me must be used to defeat it. Defeati ng Mo nsters of exactly t he sa me as To w nies o n t he B o a r d. t he Week a nd collecti ng t heir Clue Toke ns is t he track but ca n be re moved fro m t he track pri mary met hod of adva nci ng t he ga me. by heali n g. 6 7 BB B Set u p: 3. C haracter Boards 7. T he Bi g Ba d Eac h player c hooses a C haracter Board a nd Eit her collectively or ra ndo mly c hoose a Big Follo w t he ste ps i n t his sectio n to set up t he ga me. O nce you have co mpleted t his sectio n, you places t he correspondi ng sta ndee on t he Ga me Bad to act as t he ga me’s f nal boss. T he n, are ready to start playi n g Buffy the Va mpire Slayer: The Board Ga me ! Board. Eac h C haracter Board i ndicates i n place t he c hose n Big Bad’s Board beside t he w hic h Locatio n to place t he sta ndee. Ga me Board. 1. Ga me Board 2. Baddies a nd To w nies 4. Actio n Toke ns a nd Ite m Cards 8. T he Bi g Ba d’s Plot Car ds U nfold t he Ga me Board a nd place it i n t he Place t he Baddies a nd t he To w nies i n piles ce nter of t he play area. beside t he Ga me Board. Make sure t hey are Eac h player takes 3 Basic Actio n Toke ns a nd 1 Eac h Big Bad has a u niq ue set of 6 Plot Cards. i n easy reac h, as you will be movi ng t he m Special Actio n Toke n, a nd places t he m beside Fi nd t he C hose n Big Bad’s Plot Cards a nd arou nd reg ularly. t heir C haracter Board. place t he m beside t he Big Bad’s Board. 9. Mo nster of t he Week T he n, eac h player takes t heir C haracter’s 1. Set u p t he Ga me Board. 6. S huf fe t he Mo nster of t he Week Deck, Eve nt Deck, starti ng Ite m Card, as i ndicated by t he Reveal t he frst Mo nster of t he Week, a nd 2. Set up t he Baddies a nd To w nies. Artifact Deck, a nd Ite m Deck, a nd place t he m beside C haracter Boards. place t he Mo nster of t he Week Toke n o n t he 3. E a c h pl a y e r c h o o s e s a C h a r a ct e r t he Ga me Board. Locatio n i ndicated by t he card. Collecti ng t he 5. First Player Toke n Board a nd places t he correspo ndi ng 7. C hoose a Big Bad a nd set t he Big Bad’s Board beside i ndicated Ite m Cards a nd c halle ngi ng t he sta ndee o n t he Ga me Board. t he Ga me Board. T he player wit h t he First Player Toke n will Mo nster of t he Week is yo ur frst goal. 8. S huf fe a nd place t he Big Bad’s Plot Deck beside t he take t he frst t ur n of t he ga me. 1 0. Eve nt Car ds Bi g Ba d’s Boar d. Give t he First Player Toke n to t he B uffy player, Dra w a nd resolve 1 Eve nt Card per player, or if no o ne is usi ng B uffy as t heir C haracter, placi ng Baddies a nd To w nies i n t he i ndicated give t he First Player Toke n to t he player w ho Locatio ns. D uri ng Set up, ig nore eac h Eve nt most rece ntly watc hed a n e pisode of t he B uff y C ar d’s t hir d effect. the Va mpire Slayer televisio n s ho w. I n a dra w, Set u p is Co m plete! c hoose a player to take t he First Player Toke n. T he ga me is no w ready to be played! Before T he First Player Toke n will be passed you start playi ng, it is reco m me nded t hat you clock wise at t he e nd of eac h Rou nd. rea d t his r ule book i n its e ntiret y. 6. Decks of Car ds

S huf fe t he Monster of t he Week Deck, If t his is yo ur frst ti me playi n g t he ga me, it is t he Artifact Deck a nd t he Ite m Deck, a nd reco m mended that you choose T he Master as t he place t he m beside t he Ga me Board. T hese Big Bad, a nd t hat yo u searc h t he Artifact Deck for decks will be used freq ue ntly so make s ure t he Slayer Scyt he Artifact Car d, a n d give it to t he 4. Eac h player takes t heir Actio n 9. Reveal t he frst Mo nster of t he Week, a nd t hat t he player sitti n g beside t he decks is frst pl ayer. Toke ns a nd starti ng Ite m Card. place t he Mo nster of t he Week Toke n i n pre pared to pass t he cards out as req uired. 5. Give t he First Player Toke n to t he t he i n dicate d Locatio n. player t hat will take t he frst t ur n. 10. Dra w a nd resolve 1 Eve nt Card per player.

8 9 BB B Set u p: 3. C haracter Boards 7. T he Bi g Ba d Eac h player c hooses a C haracter Board a nd Eit her collectively or ra ndo mly c hoose a Big Follo w t he ste ps i n t his sectio n to set up t he ga me. O nce you have co mpleted t his sectio n, you places t he correspondi ng sta ndee on t he Ga me Bad to act as t he ga me’s f nal boss. T he n, are ready to start playi n g Buffy the Va mpire Slayer: The Board Ga me ! Board. Eac h C haracter Board i ndicates i n place t he c hose n Big Bad’s Board beside t he w hic h Locatio n to place t he sta ndee. Ga me Board. 1. Ga me Board 2. Baddies a nd To w nies 4. Actio n Toke ns a nd Ite m Cards 8. T he Bi g Ba d’s Plot Car ds U nfold t he Ga me Board a nd place it i n t he Place t he Baddies a nd t he To w nies i n piles ce nter of t he play area. beside t he Ga me Board. Make sure t hey are Eac h player takes 3 Basic Actio n Toke ns a nd 1 Eac h Big Bad has a u niq ue set of 6 Plot Cards. i n easy reac h, as you will be movi ng t he m Special Actio n Toke n, a nd places t he m beside Fi nd t he C hose n Big Bad’s Plot Cards a nd arou nd reg ularly. t heir C haracter Board. place t he m beside t he Big Bad’s Board. 9. Mo nster of t he Week T he n, eac h player takes t heir C haracter’s 1. Set u p t he Ga me Board. 6. S huf fe t he Mo nster of t he Week Deck, Eve nt Deck, starti ng Ite m Card, as i ndicated by t he Reveal t he frst Mo nster of t he Week, a nd 2. Set up t he Baddies a nd To w nies. Artifact Deck, a nd Ite m Deck, a nd place t he m beside C haracter Boards. place t he Mo nster of t he Week Toke n o n t he 3. E a c h pl a y e r c h o o s e s a C h a r a ct e r t he Ga me Board. Locatio n i ndicated by t he card. Collecti ng t he 5. First Player Toke n Board a nd places t he correspo ndi ng 7. C hoose a Big Bad a nd set t he Big Bad’s Board beside i ndicated Ite m Cards a nd c halle ngi ng t he sta ndee o n t he Ga me Board. t he Ga me Board. T he player wit h t he First Player Toke n will Mo nster of t he Week is yo ur frst goal. 8. S huf fe a nd place t he Big Bad’s Plot Deck beside t he take t he frst t ur n of t he ga me. 1 0. Eve nt Car ds Bi g Ba d’s Boar d. Give t he First Player Toke n to t he B uffy player, Dra w a nd resolve 1 Eve nt Card per player, or if no o ne is usi ng B uffy as t heir C haracter, placi ng Baddies a nd To w nies i n t he i ndicated give t he First Player Toke n to t he player w ho Locatio ns. D uri ng Set up, ig nore eac h Eve nt most rece ntly watc hed a n e pisode of t he B uff y C ar d’s t hir d effect. the Va mpire Slayer televisio n s ho w. I n a dra w, Set u p is Co m plete! c hoose a player to take t he First Player Toke n. T he ga me is no w ready to be played! Before T he First Player Toke n will be passed you start playi ng, it is reco m me nded t hat you clock wise at t he e nd of eac h Rou nd. rea d t his r ule book i n its e ntiret y. 6. Decks of Car ds

S huf fe t he Monster of t he Week Deck, If t his is yo ur frst ti me playi n g t he ga me, it is t he Artifact Deck a nd t he Ite m Deck, a nd reco m mended that you choose T he Master as t he place t he m beside t he Ga me Board. T hese Big Bad, a nd t hat yo u searc h t he Artifact Deck for decks will be used freq ue ntly so make s ure t he Slayer Scyt he Artifact Car d, a n d give it to t he 4. Eac h player takes t heir Actio n 9. Reveal t he frst Mo nster of t he Week, a nd t hat t he player sitti n g beside t he decks is frst pl ayer. Toke ns a nd starti ng Ite m Card. place t he Mo nster of t he Week Toke n i n pre pared to pass t he cards out as req uired. 5. Give t he First Player Toke n to t he t he i n dicate d Locatio n. player t hat will take t he frst t ur n. 10. Dra w a nd resolve 1 Eve nt Card per player.

8 9 BB B Playi ng t he Ga me: Perfor mi ng Free Actio ns: T his sectio n covers t he basic r ules of t he ga me. Tradi ng Ite m or Artifact Cards bet wee n C haracters i n t he sa me Locatio n, givi ng Ite m Cards to C haracters i n your Locatio n, a nd discardi ng certai n Ite m Cards*, are Free Actio ns t hat do not Round Su m mary Perfor mi ng Special Actio ns require a player to fip o ne of t heir Actio n Toke ns. D uri ng a player’s t ur n, t hey may perfor m a ny Eac h player, starti ng wit h t he frst player, T he Special Actio n Toke n ca n be used like nu mber of Free Actio ns before or after fippi ng o ne of t heir Actio n Toke ns. If t hey do, t hey still c hooses a n Actio n a nd expe nds ( fips face- a ny ot her Actio n Toke n to perfor m a ny of have to perfor m a Basic Actio n or Special Actio n. Free Actio ns ca n not i nterr upt a ny ot her ga me do w n) o ne of t heir Actio n Toke ns to perfor m t he Basic Actio ns, a nd ca n also be used to process (for exa mple, a player ca n not use Free Actions bet wee n dra wi ng Ite ms a nd discardi ng t hat Actio n. T he n, play proceeds clock wise perfor m S pecial Actio ns. do w n to t heir Ha nd Li mit). u ntil all Actio n Toke ns have bee n fipped face- do w n. At t hat poi nt, Mo nster Activatio n must Eac h C haracter’s u niq ue s pecial a bility, a nd * A “ Woode n Stake” is a n be resolved, all Actio n Toke ns are fipped face- so me of t he Artifact Cards, ca n o nly be used Make s ure to discard Ite m Cards for t heir discard exa mple of a n Ite m t hat u p, t he First Player Toke n is passed clock wise, by fippi ng a Special Actio n Toke n. T hese effects before searc hi n g. T hat way, yo u’re less likely ca n be discarded as a Free a nd a ne w Rou nd begi ns. Actio ns ca n not be perfor med by fippi ng a to go over your Ha nd Li mit a nd have to discard Actio n: Discar di n g a Stake Basic Actio n Toke n. for not hi n g. to D ust a Va m pire is a Free Round Sequence Acti o n. 1. Ro u n d Starts. Every Special Actio n is marked wit h t he Dra wi ng a nd Resolvi ng Eve nt Cards: 2. Fli p Actio n Toke ns a nd trigger Eve nts. follo wi ng sy mbol: 3. Mo nster Activatio n. A n Event Card must be dra w n whenever a Special 4. E nd of Ro u nd. S peci al: Use your u nique s pecial Actio n Toke n is fipped face-do w n, W het her t he Special a bility, or a po werf ul Artifact Car d. Actio n Toke n was fipped to perfor m a Special Actio n or Perfor mi ng Basic Actio ns a Basic Actio n, a n Eve nt Card is dra w n after t he Actio n T here are 4 ty pes of Basic Actio n (Searc h, is resolve d. Fig ht, Use, a nd Move). Players ca n fip I nstr uctio ns Be ware! Every ti me you fip your Special Actio n Toke n, a ny 1 of t heir Actio n Toke ns to use t hese W he never a n Eve nt Card is dra w n, follo w t he w het her you are perfor mi ng a Basic Actio n or a Special Basic Actio ns i n t he ways descri bed o n t he i nstr uctio ns o n t he card fro m top to botto m, placi ng Actio n, you must dra w a n Eve nt Card after resolvi ng C haracter boards: Baddies a nd To w nies i n t he i ndicated Locatio ns, a nd your Actio n, w hic h will cause more Baddies to appear! resolvi ng a ny additio nal effects. If t here are not e no ug h Searc h: Dra w 2 Ite m Cards. Va mpire, De mo n, or To w nie Toke ns to follo w o ne of t he i nstr uctio ns of a n Eve nt Card, ig nore t hat i nstr uctio n Ha nd Li mit Fi g ht: Stu n ( fip face-do w n) o ne a nd resolve t he rest of t he Eve nt Card. If a n Eve nt Va m pire, or c halle nge a U nless ot her wise noted, you ca n o nly hold 3 Card has a n effect t hat re mai ns active for t he e ntire Gly p h Mo nster of t he Week or Big Bad. Ite m a nd Artifact Cards i n a ny co mbi natio n at Rou nd,place t he card beside t he Ga me Board, a nd a ny ti me. If you ever hold more, discard do w n discard it at t he e nd of t he Ro u nd. Us e: Follo w t he I nstr uctio ns to 3 (t he Ha nd Li mit is 4 i n 1-2 player ga mes). Perfor mi ng Eve nt C hecks: o n yo ur Locatio n if t here are no Ru n ni ng out of Cards E ne my Toke ns i n your Locatio n. Ma ny cards say so met hi ng alo ng t he li nes of “C heck: A / B . For eac h success do so met hi ng.” Discarded Ite m Cards are s huf fed back i nto T hese cards are i nstructi ng you to perfor m a n Eve nt C heck. A n Eve nt C heck is perfor med by M o v e: Place yo ur C haracter t he Ite m Deck at t he e nd of eac h Rou nd. All dra wi ng a n Eve nt Card ( wit hout resolvi ng its effects), a nd co mpari ng t he Glyp h o n t he Eve nt o n a ny Locatio n. ot her discarded cards are s huf fed back i nto Card to t he Glyp hs required by t he Eve nt C heck. Eac h Eve nt Card displays 1 of 3 Glyp hs: A ,B , o r t heir decks whe n t heir decks have no cards C . If t he Glyp h o n t he Eve nt Card matc hes o ne of t he Glyp hs required by t he Eve nt C heck t he n Ma ny Ite ms a nd Artifacts gra nt ne w ways to re mai ni ng. By s huf fi ng t he discarded cards t he C heck is a success! Ma ny Artifacts ca n o nly be used by maki ng a successful Eve nt C heck, use Basic Actio ns. Ne w uses for Basic Actio ns back i nto t he decks, yo u will never r u n o ut and t he Big Bad and Evil C haracters perfor m t heir Actions rando mly by making Event C hecks. are marked wit h t he Basic Actio n ico ns. of c ar ds. 1 0 1 1 BB B Playi ng t he Ga me: Perfor mi ng Free Actio ns: T his sectio n covers t he basic r ules of t he ga me. Tradi ng Ite m or Artifact Cards bet wee n C haracters i n t he sa me Locatio n, givi ng Ite m Cards to C haracters i n your Locatio n, a nd discardi ng certai n Ite m Cards*, are Free Actio ns t hat do not Round Su m mary Perfor mi ng Special Actio ns require a player to fip o ne of t heir Actio n Toke ns. D uri ng a player’s t ur n, t hey may perfor m a ny Eac h player, starti ng wit h t he frst player, T he Special Actio n Toke n ca n be used like nu mber of Free Actio ns before or after fippi ng o ne of t heir Actio n Toke ns. If t hey do, t hey still c hooses a n Actio n a nd expe nds ( fips face- a ny ot her Actio n Toke n to perfor m a ny of have to perfor m a Basic Actio n or Special Actio n. Free Actio ns ca n not i nterr upt a ny ot her ga me do w n) o ne of t heir Actio n Toke ns to perfor m t he Basic Actio ns, a nd ca n also be used to process (for exa mple, a player ca n not use Free Actions bet wee n dra wi ng Ite ms a nd discardi ng t hat Actio n. T he n, play proceeds clock wise perfor m S pecial Actio ns. do w n to t heir Ha nd Li mit). u ntil all Actio n Toke ns have bee n fipped face- do w n. At t hat poi nt, Mo nster Activatio n must Eac h C haracter’s u niq ue s pecial a bility, a nd * A “ Woode n Stake” is a n be resolved, all Actio n Toke ns are fipped face- so me of t he Artifact Cards, ca n o nly be used Make s ure to discard Ite m Cards for t heir discard exa mple of a n Ite m t hat u p, t he First Player Toke n is passed clock wise, by fippi ng a Special Actio n Toke n. T hese effects before searc hi n g. T hat way, yo u’re less likely ca n be discarded as a Free a nd a ne w Rou nd begi ns. Actio ns ca n not be perfor med by fippi ng a to go over your Ha nd Li mit a nd have to discard Actio n: Discar di n g a Stake Basic Actio n Toke n. for not hi n g. to D ust a Va m pire is a Free Round Sequence Acti o n. 1. Ro u n d Starts. Every Special Actio n is marked wit h t he Dra wi ng a nd Resolvi ng Eve nt Cards: 2. Fli p Actio n Toke ns a nd trigger Eve nts. follo wi ng sy mbol: 3. Mo nster Activatio n. A n Event Card must be dra w n whenever a Special 4. E nd of Ro u nd. S peci al: Use your u nique s pecial Actio n Toke n is fipped face-do w n, W het her t he Special a bility, or a po werf ul Artifact Car d. Actio n Toke n was fipped to perfor m a Special Actio n or Perfor mi ng Basic Actio ns a Basic Actio n, a n Eve nt Card is dra w n after t he Actio n T here are 4 ty pes of Basic Actio n (Searc h, is resolve d. Fig ht, Use, a nd Move). Players ca n fip I nstr uctio ns Be ware! Every ti me you fip your Special Actio n Toke n, a ny 1 of t heir Actio n Toke ns to use t hese W he never a n Eve nt Card is dra w n, follo w t he w het her you are perfor mi ng a Basic Actio n or a Special Basic Actio ns i n t he ways descri bed o n t he i nstr uctio ns o n t he card fro m top to botto m, placi ng Actio n, you must dra w a n Eve nt Card after resolvi ng C haracter boards: Baddies a nd To w nies i n t he i ndicated Locatio ns, a nd your Actio n, w hic h will cause more Baddies to appear! resolvi ng a ny additio nal effects. If t here are not e no ug h Searc h: Dra w 2 Ite m Cards. Va mpire, De mo n, or To w nie Toke ns to follo w o ne of t he i nstr uctio ns of a n Eve nt Card, ig nore t hat i nstr uctio n Ha nd Li mit Fi g ht: Stu n ( fip face-do w n) o ne a nd resolve t he rest of t he Eve nt Card. If a n Eve nt Va m pire, or c halle nge a U nless ot her wise noted, you ca n o nly hold 3 Card has a n effect t hat re mai ns active for t he e ntire Gly p h Mo nster of t he Week or Big Bad. Ite m a nd Artifact Cards i n a ny co mbi natio n at Rou nd,place t he card beside t he Ga me Board, a nd a ny ti me. If you ever hold more, discard do w n discard it at t he e nd of t he Ro u nd. Us e: Follo w t he I nstr uctio ns to 3 (t he Ha nd Li mit is 4 i n 1-2 player ga mes). Perfor mi ng Eve nt C hecks: o n yo ur Locatio n if t here are no Ru n ni ng out of Cards E ne my Toke ns i n your Locatio n. Ma ny cards say so met hi ng alo ng t he li nes of “C heck: A / B . For eac h success do so met hi ng.” Discarded Ite m Cards are s huf fed back i nto T hese cards are i nstructi ng you to perfor m a n Eve nt C heck. A n Eve nt C heck is perfor med by M o v e: Place yo ur C haracter t he Ite m Deck at t he e nd of eac h Rou nd. All dra wi ng a n Eve nt Card ( wit hout resolvi ng its effects), a nd co mpari ng t he Glyp h o n t he Eve nt o n a ny Locatio n. ot her discarded cards are s huf fed back i nto Card to t he Glyp hs required by t he Eve nt C heck. Eac h Eve nt Card displays 1 of 3 Glyp hs: A ,B , o r t heir decks whe n t heir decks have no cards C . If t he Glyp h o n t he Eve nt Card matc hes o ne of t he Glyp hs required by t he Eve nt C heck t he n Ma ny Ite ms a nd Artifacts gra nt ne w ways to re mai ni ng. By s huf fi ng t he discarded cards t he C heck is a success! Ma ny Artifacts ca n o nly be used by maki ng a successful Eve nt C heck, use Basic Actio ns. Ne w uses for Basic Actio ns back i nto t he decks, yo u will never r u n o ut and t he Big Bad and Evil C haracters perfor m t heir Actions rando mly by making Event C hecks. are marked wit h t he Basic Actio n ico ns. of c ar ds. 1 0 1 1 BB B T ur ni n g Evil: Wounds and Dead To wnies: So me effects cause a C haracter to beco me Evil. Wou nds a nd To w nies are t he opposite sides W he n a C haracter beco mes Evil, t hey must of t he sa me toke ns. To w nies exist p hysically take a n Evil Card. I nstead of perfor mi ng t heir i n Su n nydale, a nd Wou nds are used to track next Actio n, t hey will fip o ne of t heir Actio n da mage to t he C haracters. Tokens face-do w n, a nd perfor m a n Event C heck to deter mi ne w hic h Evil Actio n t hey W he never a To w nie is Killed, place t heir will take. O nce a C haracter has perfor med toke n o n t he Apocaly pse Track, To w nie-side When re moving Wound Tokens fro m the Apocalypse Track, a n Evil Actio n, t he Evil Card is re moved fro m up. T hese toke ns cou nt to wards losi ng t he re move the highest-nu mbered Wound Tokens frst, and move play a nd t he C haracter beco mes good agai n. ga me, a nd ca n never be re moved fro m t he To w nies to lo wer nu mbers as necessary to preve nt e mpty spaces. Note t hat a n Evil c haracter ca n not beco me Apocaly pse Track. Evil. Never give 2 Evil Car ds to 1 C haracter.

W he n a ny C haracter is Wou nded, place a Wou nd Toke n on t he Apocaly pse Track, W he n yo u take a n Evil Actio n, yo u s ho ul d still try Wou nd-side up. T hese toke ns cou nt to wards to help your tea m wi n t he ga me. If t he Evil Card losi ng t he ga me, a nd ca n be re moved fro m i nstr ucts yo u to “ Activate 1 Baddie” t he n c hoose a t he Apocaly pse Track by heali ng abilities, Baddie t hat is not t hreate ni ng a ny To w nies. whic h read, “re move X Wou nd Token(s) fro m Mo nster of t he Week Activatio n: t he Apocaly pse Track”. T he nu mber of To wnies / Wounds on t he Apocalypse Track at W he n a Mo nster of t he Week activates, it t he e nd of t he ga me ra nks your success. For exa mple, if you Mo nster Activatio n Su m mary: follo ws t he sa me ste ps as t he Baddies u nless have 0-6 toke ns o n t he Apocalypse Track, you are a “Slayer”. Losi ng t he Ga me Every Rou nd, after t he f nal Actio n Toke n ot her wise noted o n its card. U nless ot her wise is fipped face-do w n, all of t he re mai ni ng noted, Mo nsters of t he Week move 1 Locatio n. T here are 2 ways to lose t he ga me. First, if a To w nie or Wou nd Toke n is ever placed i n t he “e nd” Baddies activate, alo ng wit h t he Mo nster of space of t he Apocaly pse Track, t he Hell mout h ope ns a nd t he ga me is lost. Seco nd, if you are ever Ba d die Activatio n: t he Week, a nd t he Big Bad. W he n t hey do, required to place a Wou nd Token on t he Apocalypse Track, a nd t here are not enough Wou nd t he Big Bad activates frst, follo wed by t he W he n t he Baddies activate, eac h Baddie Kills Tokens re mai ni ng, you succu mb to your wou nds a nd t he ga me is lost. Mo nster of t he Week, a nd t he n t he Baddies. a n u nprotected To w nie i n its Locatio n if E nd of Rou nd: possible or Wou nds a C haracter i n its Locatio n Bi g Ba d Activatio n: if possible. T he n, eac h Baddie t hat does not After Mo nster Activatio n is co mplete, resolve t he follo wi ng ste ps i n order: W he n t he Big Bad activates, c heck a ny of s hare a Locatio n wit h a To w nie or a C haracter t heir revealed Plot Cards for “Start of Mo nster moves to t he frst possible Locatio n i n t he • Flip all St u n ned E ne my Toke ns face-up. Activatio n“ effects, a nd resolve a ny releva nt follo wi n g list: • Follo w t he “At t he e nd of eac h Rou nd:” i nstr uctio ns o n t he Big Bad’s Board. effects. If t he Bi g Ba d has reveale d itself, a d d 1 • A n adjace nt Locatio n wit h • If possible, Resc ue To w nies. Wou nd Toke n to t he Apocaly pse Track for eac h a n u nprotected To w nie. • C heck all Passive Locatio ns (Locatio ns marked wit h ) a nd resolve t heir effects. C haracter s hari ng its Locatio n. • A n adjace nt Locatio n wit h • S huf fe all discarded Ite m Cards back i nto t he Ite m Deck. a protected To w nie. • Pass t he First Player Toke n Clock wise. Protected/ U nprotected To w nies: • A n adjace nt Locatio n wit h a C haracter. • All players fip t heir Actio n Toke ns over to t he ready side ( not used). W he n Baddies a nd t he Monster of t he • Va mpires move 1 Locatio n to wards t he Resc ui ng To w nies: Week activate, c heck to see w hic h To w nies nearest To w nie. De mons move 2 Locations are easiest to hu nt. To w nies are co nsidered to wards t he nearest To w nie. Rescui ng To w nies is ho w you get t he m out of har m’s way, but you ca n not Rescue To w nies t hat Protected if t hey s hare a Locatio n wit h a If t here are t wo or more equivale nt move me nt are i n i m mediate da nger. Duri ng t he end of Rou nd, re move 1 To w nie fro m t he Ga me Board for C haracter, a nd u nprotected if t here is no o ptio ns, collectively c hoose w here t he Baddies eac h C haracter s hari ng a space wit h a To w nie, u nless t hat Locatio n also co ntai ns a ny Mo nster. C haracter i n t heir Locatio n. \ will move. 1 2 1 3 BB B T ur ni n g Evil: Wounds and Dead To wnies: So me effects cause a C haracter to beco me Evil. Wou nds a nd To w nies are t he opposite sides W he n a C haracter beco mes Evil, t hey must of t he sa me toke ns. To w nies exist p hysically take a n Evil Card. I nstead of perfor mi ng t heir i n Su n nydale, a nd Wou nds are used to track next Actio n, t hey will fip o ne of t heir Actio n da mage to t he C haracters. Tokens face-do w n, a nd perfor m a n Event C heck to deter mi ne w hic h Evil Actio n t hey W he never a To w nie is Killed, place t heir will take. O nce a C haracter has perfor med toke n o n t he Apocaly pse Track, To w nie-side When re moving Wound Tokens fro m the Apocalypse Track, a n Evil Actio n, t he Evil Card is re moved fro m up. T hese toke ns cou nt to wards losi ng t he re move the highest-nu mbered Wound Tokens frst, and move play a nd t he C haracter beco mes good agai n. ga me, a nd ca n never be re moved fro m t he To w nies to lo wer nu mbers as necessary to preve nt e mpty spaces. Note t hat a n Evil c haracter ca n not beco me Apocaly pse Track. Evil. Never give 2 Evil Car ds to 1 C haracter.

W he n a ny C haracter is Wou nded, place a Wou nd Toke n on t he Apocaly pse Track, W he n yo u take a n Evil Actio n, yo u s ho ul d still try Wou nd-side up. T hese toke ns cou nt to wards to help your tea m wi n t he ga me. If t he Evil Card losi ng t he ga me, a nd ca n be re moved fro m i nstr ucts yo u to “ Activate 1 Baddie” t he n c hoose a t he Apocaly pse Track by heali ng abilities, Baddie t hat is not t hreate ni ng a ny To w nies. whic h read, “re move X Wou nd Token(s) fro m Mo nster of t he Week Activatio n: t he Apocaly pse Track”. T he nu mber of To wnies / Wounds on t he Apocalypse Track at W he n a Mo nster of t he Week activates, it t he e nd of t he ga me ra nks your success. For exa mple, if you Mo nster Activatio n Su m mary: follo ws t he sa me ste ps as t he Baddies u nless have 0-6 toke ns o n t he Apocalypse Track, you are a “Slayer”. Losi ng t he Ga me Every Rou nd, after t he f nal Actio n Toke n ot her wise noted o n its card. U nless ot her wise is fipped face-do w n, all of t he re mai ni ng noted, Mo nsters of t he Week move 1 Locatio n. T here are 2 ways to lose t he ga me. First, if a To w nie or Wou nd Toke n is ever placed i n t he “e nd” Baddies activate, alo ng wit h t he Mo nster of space of t he Apocaly pse Track, t he Hell mout h ope ns a nd t he ga me is lost. Seco nd, if you are ever Ba d die Activatio n: t he Week, a nd t he Big Bad. W he n t hey do, required to place a Wou nd Token on t he Apocalypse Track, a nd t here are not enough Wou nd t he Big Bad activates frst, follo wed by t he W he n t he Baddies activate, eac h Baddie Kills Tokens re mai ni ng, you succu mb to your wou nds a nd t he ga me is lost. Mo nster of t he Week, a nd t he n t he Baddies. a n u nprotected To w nie i n its Locatio n if E nd of Rou nd: possible or Wou nds a C haracter i n its Locatio n Bi g Ba d Activatio n: if possible. T he n, eac h Baddie t hat does not After Mo nster Activatio n is co mplete, resolve t he follo wi ng ste ps i n order: W he n t he Big Bad activates, c heck a ny of s hare a Locatio n wit h a To w nie or a C haracter t heir revealed Plot Cards for “Start of Mo nster moves to t he frst possible Locatio n i n t he • Flip all St u n ned E ne my Toke ns face-up. Activatio n“ effects, a nd resolve a ny releva nt follo wi n g list: • Follo w t he “At t he e nd of eac h Rou nd:” i nstr uctio ns o n t he Big Bad’s Board. effects. If t he Bi g Ba d has reveale d itself, a d d 1 • A n adjace nt Locatio n wit h • If possible, Resc ue To w nies. Wou nd Toke n to t he Apocaly pse Track for eac h a n u nprotected To w nie. • C heck all Passive Locatio ns (Locatio ns marked wit h ) a nd resolve t heir effects. C haracter s hari ng its Locatio n. • A n adjace nt Locatio n wit h • S huf fe all discarded Ite m Cards back i nto t he Ite m Deck. a protected To w nie. • Pass t he First Player Toke n Clock wise. Protected/ U nprotected To w nies: • A n adjace nt Locatio n wit h a C haracter. • All players fip t heir Actio n Toke ns over to t he ready side ( not used). W he n Baddies a nd t he Monster of t he • Va mpires move 1 Locatio n to wards t he Resc ui ng To w nies: Week activate, c heck to see w hic h To w nies nearest To w nie. De mons move 2 Locations are easiest to hu nt. To w nies are co nsidered to wards t he nearest To w nie. Rescui ng To w nies is ho w you get t he m out of har m’s way, but you ca n not Rescue To w nies t hat Protected if t hey s hare a Locatio n wit h a If t here are t wo or more equivale nt move me nt are i n i m mediate da nger. Duri ng t he end of Rou nd, re move 1 To w nie fro m t he Ga me Board for C haracter, a nd u nprotected if t here is no o ptio ns, collectively c hoose w here t he Baddies eac h C haracter s hari ng a space wit h a To w nie, u nless t hat Locatio n also co ntai ns a ny Mo nster. C haracter i n t heir Locatio n. \ will move. 1 2 1 3 BB B Advancing t he Ga me: T he Bi g Ba d: T his sectio n explai ns ho w to make progress to wards wi n ni ng t he ga me o nce you start playi ng. T his sectio n explai ns ho w to co mplete t he f nal battle, a nd wi n t he ga me!. Mo nsters of t he Week: Reveali n g t he Bi g Ba d:

T he ga me begi ns wit h 1 Monster of t he Week W he n t he Big Bad’s 3rd Plot Card is revealed, i n play. W he n t he frst Mo nster of t he Week is t he Big Bad reveals itself. W he n t he Big Bad defeated it is re moved fro m play, a Clue Toke n reveals itself, follo w t he i nstr uctio ns o n is placed i n its starti ng Locatio n, a nd a ne w t he Big Bad’s Board. Ty pically, yo u will be Mo nster of t he Week is dra w n a nd put i nto play. req uired to place t he Big Bad i n a s peci fc T his process is repeated whe n t he 2 nd Mo nster Locatio n, a nd resolve a very po werf ul effect. of t he Week is defeated. W he n t he 3rd Mo nster T he Bi g Ba d’s S pecial Actio ns: of t he Week is defeated, re move it fro m play, a nd place a Clue Toke n i n its starti ng Locatio n but do W he never a n Eve nt Card is resolved, if t he Big not dra w a ne w Monster of t he Week. Bad has revealed itself, co mpare t he Gly p h Req uired Gly p hs o n t he Eve nt Card to t he Gly p hs o n t he Big To defeat a Mo nster of t he Week, a player i n its Bad’s Board u nder t he “S pecial” sectio n. T he n, Location must fip a n Action Toke n face-do w n resolve t he effect i ndicated by t he Gly p h t hat a nd discard bot h of t he “Ite m Require me nts” matc hes t he Eve nt Card. T hese S pecial Actio ns sho w n on t he Monster of t he Week Card to are t he Big Bads’ pri mary met hod of attack. perfor m a Fight Actio n a nd atte mpt a n Eve nt Slaying t he Big Bad and Winning t he Ga me: C heck to Slay t he Mo nster of t he Week. Slayi ng t he Big Bad is si milar to Slayi ng a Mo nster of t he Week but is more dif fc ult. To Slay W he n t he Eve nt C heck is s uccessf ully co mpleted, Matc hi ng t he Bi g Ba d, a player i n its Locatio n must perfor m a Fig ht Actio n to atte mpt to fip o ne of it’s t he Mo nster of t he Week is defeated. Gly p h Plot Cards face-do w n. To do t his, t hey must frst discard t he Ite m Cards i ndicated o n t he Plot S uccess! Card, a nd t he n pass t he Eve nt C heck i ndicated by t he card. W he n t he Eve nt C heck is passed, W he n t he Eve nt C heck is failed, t he t he Plot Card is fipped face-do w n, a nd its effects are no lo nger active. Note t hat u nlike w he n C haracter t hat perfor med t he Eve nt C heck c halle ngi ng t he Monster of t he Week, players ca n not per ma ne ntly spe nd Action Toke ns to ca n per ma ne ntly re move 1 of t heir Basic Regardless of w het her a n Eve nt c heck to auto matically succeed on Eve nt C hecks agai nst t he Big Bad. W he n t he f nal Plot Card is fipped Actio n Toke ns fro m t he ga me to auto matically c halle nge a Mo nster of t he Week is passed or face-do w n, t he Big Bad is defeated a nd t he ga me is wo n. succeed o n t he Eve nt C heck i nstead. failed, t he Ite ms used to c halle nge t he Mo nster of t he Week are discarded. I nstr uctio ns for Mo nster Activatio n Cl ue Toke ns a nd Plot Cards: W he never a Mo nster of t he Week is defeated, a Clue Toke n is placed o n t he Ga me I nstr ucio ns for Board i n t he Mo nster of t he Week’s starti ng Locatio n. A ny C haracter i n a Locatio n Reveali ng t he Big Bad co ntai ni ng a Clue Toke n ca n Searc h as a Basic Actio n to re move t he Clue Toke n fro m Play, a nd researc h t he Big Bad’s Plot, reveali ng 1 of t he Big Bad’s Plot Cards. Eac h revealed Plot Card has a n ongoi ng effect t hat makes playi ng t he ga me more dif fcult. Sta ndee S pecial Actio ns W he n t he 3rd Plot Card is revealed, t he Big Bad reveals itself, a nd t he f nal battle to save Su n nydale begi ns!

1 4 1 5 BB B Advancing t he Ga me: T he Bi g Ba d: T his sectio n explai ns ho w to make progress to wards wi n ni ng t he ga me o nce you start playi ng. T his sectio n explai ns ho w to co mplete t he f nal battle, a nd wi n t he ga me!. Mo nsters of t he Week: Reveali n g t he Bi g Ba d:

T he ga me begi ns wit h 1 Monster of t he Week W he n t he Big Bad’s 3rd Plot Card is revealed, i n play. W he n t he frst Mo nster of t he Week is t he Big Bad reveals itself. W he n t he Big Bad defeated it is re moved fro m play, a Clue Toke n reveals itself, follo w t he i nstr uctio ns o n is placed i n its starti ng Locatio n, a nd a ne w t he Big Bad’s Board. Ty pically, yo u will be Mo nster of t he Week is dra w n a nd put i nto play. req uired to place t he Big Bad i n a s peci fc T his process is repeated whe n t he 2 nd Mo nster Locatio n, a nd resolve a very po werf ul effect. of t he Week is defeated. W he n t he 3rd Mo nster T he Bi g Ba d’s S pecial Actio ns: of t he Week is defeated, re move it fro m play, a nd place a Clue Toke n i n its starti ng Locatio n but do W he never a n Eve nt Card is resolved, if t he Big not dra w a ne w Monster of t he Week. Bad has revealed itself, co mpare t he Gly p h Req uired Gly p hs o n t he Eve nt Card to t he Gly p hs o n t he Big To defeat a Mo nster of t he Week, a player i n its Bad’s Board u nder t he “S pecial” sectio n. T he n, Location must fip a n Action Toke n face-do w n resolve t he effect i ndicated by t he Gly p h t hat a nd discard bot h of t he “Ite m Require me nts” matc hes t he Eve nt Card. T hese S pecial Actio ns sho w n on t he Monster of t he Week Card to are t he Big Bads’ pri mary met hod of attack. perfor m a Fight Actio n a nd atte mpt a n Eve nt Slaying t he Big Bad and Winning t he Ga me: C heck to Slay t he Mo nster of t he Week. Slayi ng t he Big Bad is si milar to Slayi ng a Mo nster of t he Week but is more dif fc ult. To Slay W he n t he Eve nt C heck is s uccessf ully co mpleted, Matc hi ng t he Bi g Ba d, a player i n its Locatio n must perfor m a Fig ht Actio n to atte mpt to fip o ne of it’s t he Mo nster of t he Week is defeated. Gly p h Plot Cards face-do w n. To do t his, t hey must frst discard t he Ite m Cards i ndicated o n t he Plot S uccess! Card, a nd t he n pass t he Eve nt C heck i ndicated by t he card. W he n t he Eve nt C heck is passed, W he n t he Eve nt C heck is failed, t he t he Plot Card is fipped face-do w n, a nd its effects are no lo nger active. Note t hat u nlike w he n C haracter t hat perfor med t he Eve nt C heck c halle ngi ng t he Monster of t he Week, players ca n not per ma ne ntly spe nd Action Toke ns to ca n per ma ne ntly re move 1 of t heir Basic Regardless of w het her a n Eve nt c heck to auto matically succeed on Eve nt C hecks agai nst t he Big Bad. W he n t he f nal Plot Card is fipped Actio n Toke ns fro m t he ga me to auto matically c halle nge a Mo nster of t he Week is passed or face-do w n, t he Big Bad is defeated a nd t he ga me is wo n. succeed o n t he Eve nt C heck i nstead. failed, t he Ite ms used to c halle nge t he Mo nster of t he Week are discarded. I nstr uctio ns for Mo nster Activatio n Cl ue Toke ns a nd Plot Cards: W he never a Mo nster of t he Week is defeated, a Clue Toke n is placed o n t he Ga me I nstr ucio ns for Board i n t he Mo nster of t he Week’s starti ng Locatio n. A ny C haracter i n a Locatio n Reveali ng t he Big Bad co ntai ni ng a Clue Toke n ca n Searc h as a Basic Actio n to re move t he Clue Toke n fro m Play, a nd researc h t he Big Bad’s Plot, reveali ng 1 of t he Big Bad’s Plot Cards. Eac h revealed Plot Card has a n ongoi ng effect t hat makes playi ng t he ga me more dif fcult. Sta ndee S pecial Actio ns W he n t he 3rd Plot Card is revealed, t he Big Bad reveals itself, a nd t he f nal battle to save Su n nydale begi ns!

1 4 1 5 BB B S pecial R ules: W hat do I do o n my t ur n w he n I do n’t W he n I fg ht a Mo nster of t he Week or a T his sectio n ex plai ns r ules t hat o nly a p ply i n s pecial cases. have a ny face-up Actio n Toke ns left? Bi g Ba d, do I get to use discar d effects? R ules for 2 Pl ayers: R ules f or 1 Pl ayer: If ot her players still have face-u p Actio n No. W he n you discard Ite ms to c halle nge a W he n playi ng wit h o nly 2 players, eac h W he n playi ng wit h o nly 1 player, i ncrease Toke ns, skip your t ur n. W he n no player Mo nster of t he Week or a Big Bad, t hey ca n not player ca n hold up to 4 cards i nstead of 3 yo ur ha nd-li mit to 6 cards i nstead of 3 has face-up Actio n Toke ns proceed to be used for t heir nor mal discard effects. (5 i n t he c ase of Giles). (7 i n t he case of Giles) or co nsider playi ng Mo nster Activatio n. wit h 2 C haracters a nd t he 2 player r ules. W hat happe ns whe n I r u n out of cards? For a Less Dif fc ult Ga me: Ca n I use a n Ite m Car d to perfor m a Discarded Ite m Cards are s huf fed back i nto For a More Dif fcult Ga me: Try a ny of t he follo wi ng adjust me nts: Basic Actio n, a n d t he n Discar d it for a t he Ite m Deck at t he e nd of eac h Rou nd. All • Eac h player starts wit h 1 Try a ny of t he follo wi ng adjust me nts: Free Actio n i n t he sa me t ur n? ot her discarded cards are s huf fed back i nto ra ndo m Artifact Card. • Players do not start wit h Ite m Cards. Yes. Ite m Cards ca n be used for bot h Basic t heir decks whe n t heir decks have no cards • Ig nore t he 3rd effect o n all Eve nt Cards. • T he Big Bad does not reveal itself u ntil a 4t h Actio ns a nd discard effects i n t he sa me t ur n. re mai ni ng. • Do not discard Ite m Cards to atte mpt Plot Car d is reveale d. c halle nges agai nst t he Mo nster of t he • Resolve a n Eve nt Card as t he frst ste p of t he Ca n I fg ht a De mo n to St u n it? Ho w do I Kill Va mpires a nd De mons? Week or t he Big Bad. e nd of Rou nd. No. De mons ca n not be Stu n ned usi ng a Basic So me Ite m Cards give you ne w Basic Actions • Heali ng ca n re move To w nies fro m t he • W he n you move out of a Locatio n co ntai ni ng Fig ht Actio n. T hey ca n o nly be St u n ned by t hat let you Slay Va mpires a nd De mons. As Apocaly pse Track. a n Ene my Token, take a Wou nd. usi ng certai n S pecial Abilities a nd cards. well, so me Artifacts, a nd so me C haracter • Players ca n hold a ny nu mber of Ite m a nd • Ra ndo mly Dra w a ne w Big Bad after abilities let you Slay Va mpires a nd De mo ns. Artifact C ar ds. defeati ng t he frst Big Bad, a nd deal Are t he Mo nster of t he Week • Ite ms ca n be discarded as Free Actio ns out 3 Plot Cards. T he n you must defeat t he a nd t he Big Bad “Baddies”? If I use a S pecial Actio n Toke n to f g ht whe n you exceed your Ha nd Li mit. 2 nd Big Bad to wi n t he ga me. No. O nly Va mpires a nd De mons are “Baddies”. t he Mo nster of t he Week or t he Big Bad, w hic h Eve nt Card do I dra w frst? Freq ue ntly Asked Q uestio ns: W he n t he Activates does it Maki ng t he Eve nt C heck is part of your W hat do Dust a nd Slay mea n? If I fip my S pecial Actio n Toke n to use Wou nd C haracters? Actio n so make t he eve nt c heck frst, t he n T hese ter ms bot h mea n kill a Baddie. a n Evil Actio n, do I resolve a n Eve nt? No. T he First Evil does not s hare a Locatio n resolve a n Eve nt Card because you used your Yes. Eve nt Cards are dra w n every ti me you use wit h a ny of t he C haracters eve n t houg h it ca n S pecial Actio n Toke n. W he n I discard do w n to my Ha nd your S pecial Actio n Toke n. be C halle nged fro m a ny Location. Li mit, do I get to use discar d effects? W hat do Slayer, Scoobie, a nd To w nie No. Discar d effects ca n not i nterr u pt W he n I fip a S pecial Actio n Toke n, Ca n St u n ned Baddies be Killed? mea n? W hen does t he ga me end? discardi ng do w n to your Ha nd Li mit. whe n do I dra w a n Eve nt Card? Yes. St u n ned Baddies ca n be Killed by effects T hese are just ra nki ngs for ho w well you did W he n you fip a S pecial Actio n Toke n, resolve t hat Kill Baddies j ust like a ny ot her Baddie. whe n you wi n t he ga me. T he ga me is lost Ca n I s ho w my car ds to ot her players? your Action a nd t he n dra w a n Eve nt Card. i m mediately if t he Apocaly pse Track ever Yes. Yo ur ha nd of car ds is not secret. W hat happe ns to a To w nie w he n it is reac hes “e nd” or if a c haracter takes a Wou nd W he n I use a Basic Actio n to use a n “re placed” wit h a Baddie? a nd t here are no Wou nd Toke ns available. Are Artifact Car ds discar ded after use? Ite m, do I get t he nor mal effect too? To w nies t hat are “re placed” wit h Baddies are O nly if s peci fed o n t he card. No. Ite m Card Actio ns are used i nstead of re moved fro m t he Ga me Board a nd set aside Ca n I use a Basic Searc h Actio n i n a perfor mi ng t he default Basic Actio ns. wit h any re maining To wnies/ Wound Tokens. Locatio n co ntai ni ng a Baddie? W he n I use my S pecial Actio n Toke n for Yes. T he o nly ty pe of Actio n t hat ca n not be a Basic Actio n do I dra w a n Eve nt Car d? W he n I “ per ma ne ntly lose” a Basic W hat happe ns if a C haracter takes a used i n a Locatio n co ntai ni ng a Baddie is a Yes. Eve nt Cards are dra w n eve n whe n you Actio n Toke n, do I ever get it back? Wou nd but all of t he To w nies/ Wou nd Locatio n’s Use Actio n. use a S pecial Actio n Toke n for a Basic Actio n. No. It is go ne for t he rest of t he ga me. Toke ns are i n use? If t his ever happe ns, t he ga me is lost. Make Ca n St u n ned Baddies be moved by effects? s ure to Resc ue lots of To w nies so t hat t his No. Not hi ng moves Stu n ned Baddies. does n’t happe n. 1 6 1 7 BB B S pecial R ules: W hat do I do o n my t ur n w he n I do n’t W he n I fg ht a Mo nster of t he Week or a T his sectio n ex plai ns r ules t hat o nly a p ply i n s pecial cases. have a ny face-up Actio n Toke ns left? Bi g Ba d, do I get to use discar d effects? R ules for 2 Pl ayers: R ules f or 1 Pl ayer: If ot her players still have face-u p Actio n No. W he n you discard Ite ms to c halle nge a W he n playi ng wit h o nly 2 players, eac h W he n playi ng wit h o nly 1 player, i ncrease Toke ns, skip your t ur n. W he n no player Mo nster of t he Week or a Big Bad, t hey ca n not player ca n hold up to 4 cards i nstead of 3 yo ur ha nd-li mit to 6 cards i nstead of 3 has face-up Actio n Toke ns proceed to be used for t heir nor mal discard effects. (5 i n t he c ase of Giles). (7 i n t he case of Giles) or co nsider playi ng Mo nster Activatio n. wit h 2 C haracters a nd t he 2 player r ules. W hat happe ns whe n I r u n out of cards? For a Less Dif fc ult Ga me: Ca n I use a n Ite m Car d to perfor m a Discarded Ite m Cards are s huf fed back i nto For a More Dif fcult Ga me: Try a ny of t he follo wi ng adjust me nts: Basic Actio n, a n d t he n Discar d it for a t he Ite m Deck at t he e nd of eac h Rou nd. All • Eac h player starts wit h 1 Try a ny of t he follo wi ng adjust me nts: Free Actio n i n t he sa me t ur n? ot her discarded cards are s huf fed back i nto ra ndo m Artifact Card. • Players do not start wit h Ite m Cards. Yes. Ite m Cards ca n be used for bot h Basic t heir decks whe n t heir decks have no cards • Ig nore t he 3rd effect o n all Eve nt Cards. • T he Big Bad does not reveal itself u ntil a 4t h Actio ns a nd discard effects i n t he sa me t ur n. re mai ni ng. • Do not discard Ite m Cards to atte mpt Plot Car d is reveale d. c halle nges agai nst t he Mo nster of t he • Resolve a n Eve nt Card as t he frst ste p of t he Ca n I fg ht a De mo n to St u n it? Ho w do I Kill Va mpires a nd De mons? Week or t he Big Bad. e nd of Rou nd. No. De mons ca n not be Stu n ned usi ng a Basic So me Ite m Cards give you ne w Basic Actions • Heali ng ca n re move To w nies fro m t he • W he n you move out of a Locatio n co ntai ni ng Fig ht Actio n. T hey ca n o nly be St u n ned by t hat let you Slay Va mpires a nd De mons. As Apocaly pse Track. a n Ene my Token, take a Wou nd. usi ng certai n S pecial Abilities a nd cards. well, so me Artifacts, a nd so me C haracter • Players ca n hold a ny nu mber of Ite m a nd • Ra ndo mly Dra w a ne w Big Bad after abilities let you Slay Va mpires a nd De mo ns. Artifact C ar ds. defeati ng t he frst Big Bad, a nd deal Are t he Mo nster of t he Week • Ite ms ca n be discarded as Free Actio ns out 3 Plot Cards. T he n you must defeat t he a nd t he Big Bad “Baddies”? If I use a S pecial Actio n Toke n to f g ht whe n you exceed your Ha nd Li mit. 2 nd Big Bad to wi n t he ga me. No. O nly Va mpires a nd De mons are “Baddies”. t he Mo nster of t he Week or t he Big Bad, w hic h Eve nt Card do I dra w frst? Freq ue ntly Asked Q uestio ns: W he n t he First Evil Activates does it Maki ng t he Eve nt C heck is part of your W hat do Dust a nd Slay mea n? If I fip my S pecial Actio n Toke n to use Wou nd C haracters? Actio n so make t he eve nt c heck frst, t he n T hese ter ms bot h mea n kill a Baddie. a n Evil Actio n, do I resolve a n Eve nt? No. T he First Evil does not s hare a Locatio n resolve a n Eve nt Card because you used your Yes. Eve nt Cards are dra w n every ti me you use wit h a ny of t he C haracters eve n t houg h it ca n S pecial Actio n Toke n. W he n I discard do w n to my Ha nd your S pecial Actio n Toke n. be C halle nged fro m a ny Location. Li mit, do I get to use discar d effects? W hat do Slayer, Scoobie, a nd To w nie No. Discar d effects ca n not i nterr u pt W he n I fip a S pecial Actio n Toke n, Ca n St u n ned Baddies be Killed? mea n? W hen does t he ga me end? discardi ng do w n to your Ha nd Li mit. whe n do I dra w a n Eve nt Card? Yes. St u n ned Baddies ca n be Killed by effects T hese are just ra nki ngs for ho w well you did W he n you fip a S pecial Actio n Toke n, resolve t hat Kill Baddies j ust like a ny ot her Baddie. whe n you wi n t he ga me. T he ga me is lost Ca n I s ho w my car ds to ot her players? your Action a nd t he n dra w a n Eve nt Card. i m mediately if t he Apocaly pse Track ever Yes. Yo ur ha nd of car ds is not secret. W hat happe ns to a To w nie w he n it is reac hes “e nd” or if a c haracter takes a Wou nd W he n I use a Basic Actio n to use a n “re placed” wit h a Baddie? a nd t here are no Wou nd Toke ns available. Are Artifact Car ds discar ded after use? Ite m, do I get t he nor mal effect too? To w nies t hat are “re placed” wit h Baddies are O nly if s peci fed o n t he card. No. Ite m Card Actio ns are used i nstead of re moved fro m t he Ga me Board a nd set aside Ca n I use a Basic Searc h Actio n i n a perfor mi ng t he default Basic Actio ns. wit h any re maining To wnies/ Wound Tokens. Locatio n co ntai ni ng a Baddie? W he n I use my S pecial Actio n Toke n for Yes. T he o nly ty pe of Actio n t hat ca n not be a Basic Actio n do I dra w a n Eve nt Car d? W he n I “ per ma ne ntly lose” a Basic W hat happe ns if a C haracter takes a used i n a Locatio n co ntai ni ng a Baddie is a Yes. Eve nt Cards are dra w n eve n whe n you Actio n Toke n, do I ever get it back? Wou nd but all of t he To w nies/ Wou nd Locatio n’s Use Actio n. use a S pecial Actio n Toke n for a Basic Actio n. No. It is go ne for t he rest of t he ga me. Toke ns are i n use? If t his ever happe ns, t he ga me is lost. Make Ca n St u n ned Baddies be moved by effects? s ure to Resc ue lots of To w nies so t hat t his No. Not hi ng moves Stu n ned Baddies. does n’t happe n. 1 6 1 7 BB B Exa m ples of Play: Exa mple Mo nster Activatio n: T his sectio n ex plai ns so me ty pical eve nts I n t his exa mple, T here are t wo Va mpires a nd t hat can happen in t he ga me. one De mon threatening t wo To wnies. W hen After Killi ng To w nies, Baddies atte m pt to move to t he Mo nster Activatio n begi ns, t he Va mpire i n frst possi ble Locatio n o n t he follo wi n g list (if t here Exa mple Tur n: City Hall will Kill t he To w nie s hari n g its are 2 or more equivale nt moves, players c hoose): Buffy is t he First Player. Buffy a nd Xa nder Locatio n, addi ng it to t he Apocaly pse Track. • A n adjace nt Locatio n wit h are i n A ngelus’ Ma nsion, a nd Su n nydale T he n, all of t he Baddies will move. T he a n u nprotected To w nie. Hi g h, res pectively. Va mpire i n City Hall will move to t he adjace nt • A n adjace nt Locatio n wit h To w nie i n Su n nydale Ce metery. T he ot her a protected To w nie. Buffy k no ws t hat s he needs “ Magic Supplies” Va mpire will move 1 Locatio n closer to t he • A n adjace nt Locatio n wit h a C haracter. to atte mpt to defeat t he Mo nster of t he Week, sa me To w nie, e ndi ng its move me nt i n eit her • Va mpires move 1 Locatio n to wards t he nearest so s he fips o ne of her Basic Actio n Toke ns City Hall or T he Bro nze (player’s c hoice). To wnie. De mons move 2 Locations to wards t he face-do wn and moves to T he Magic Box where Fi nally, t he De mo n will move 2 Locatio ns nearest To w nie. s he ca n spe nd her next Actio n Toke n to searc h to wards t he nearest To w nie, e ndi ng its for “ Ma gic S u p plies”. move me nt s hari ng t he To w nie’s Locatio n i n Glori fcus’ Ma nsio n. Xa nder f nds hi mself faced wit h a Va mpire t hat will Wound hi m during Monster Activatio n, or move to t he adjace nt To w nie’s Locatio n (if he leaves) u nless he does so met hi ng to stop it. Xa nder does n’t have a “Stake” wit h w hic h to dust t he Va mpire, so he fips o ne of his Basic Actio n Toke ns face- do w n to fght a nd St u n t he Va mpire. T his will preve nt it fro m activati ng duri ng Mo nster Activatio n.

Eit her of t hese Actio ns could have bee n perfor med by fippi ng a Special Action Toke n face-do w n but t hat would force t he players to dra w a n Eve nt Card, addi ng more Baddies to t he Ga me Board. Exa mple Mo nster of t he Week C halle nge: Giles has fo u nd t he “ Garlic” a nd “ Holy Water” req uired to defeat Darla, t he Mo nster of t he Week. After movi ng to her Locatio n, Giles fips o ne of his Basic Actio n Toke ns face-do w n a nd discards his “ Garlic” a nd “ Holy Water” to C halle nge Darla. He passes t he req uired Eve nt C heck, a nd Darla is D usted! 1 8 1 9 BB B Exa m ples of Play: Exa mple Mo nster Activatio n: T his sectio n ex plai ns so me ty pical eve nts I n t his exa mple, T here are t wo Va mpires a nd t hat can happen in t he ga me. one De mon threatening t wo To wnies. W hen After Killi ng To w nies, Baddies atte m pt to move to t he Mo nster Activatio n begi ns, t he Va mpire i n frst possi ble Locatio n o n t he follo wi n g list (if t here Exa mple Tur n: City Hall will Kill t he To w nie s hari n g its are 2 or more equivale nt moves, players c hoose): Buffy is t he First Player. Buffy a nd Xa nder Locatio n, addi ng it to t he Apocaly pse Track. • A n adjace nt Locatio n wit h are i n A ngelus’ Ma nsion, a nd Su n nydale T he n, all of t he Baddies will move. T he a n u nprotected To w nie. Hi g h, res pectively. Va mpire i n City Hall will move to t he adjace nt • A n adjace nt Locatio n wit h To w nie i n Su n nydale Ce metery. T he ot her a protected To w nie. Buffy k no ws t hat s he needs “ Magic Supplies” Va mpire will move 1 Locatio n closer to t he • A n adjace nt Locatio n wit h a C haracter. to atte mpt to defeat t he Mo nster of t he Week, sa me To w nie, e ndi ng its move me nt i n eit her • Va mpires move 1 Locatio n to wards t he nearest so s he fips o ne of her Basic Actio n Toke ns City Hall or T he Bro nze (player’s c hoice). To wnie. De mons move 2 Locations to wards t he face-do wn and moves to T he Magic Box where Fi nally, t he De mo n will move 2 Locatio ns nearest To w nie. s he ca n spe nd her next Actio n Toke n to searc h to wards t he nearest To w nie, e ndi ng its for “ Ma gic S u p plies”. move me nt s hari ng t he To w nie’s Locatio n i n Glori fcus’ Ma nsio n. Xa nder f nds hi mself faced wit h a Va mpire t hat will Wound hi m during Monster Activatio n, or move to t he adjace nt To w nie’s Locatio n (if he leaves) u nless he does so met hi ng to stop it. Xa nder does n’t have a “Stake” wit h w hic h to dust t he Va mpire, so he fips o ne of his Basic Actio n Toke ns face- do w n to fght a nd St u n t he Va mpire. T his will preve nt it fro m activati ng duri ng Mo nster Activatio n.

Eit her of t hese Actio ns could have bee n perfor med by fippi ng a Special Action Toke n face-do w n but t hat would force t he players to dra w a n Eve nt Card, addi ng more Baddies to t he Ga me Board. Exa mple Mo nster of t he Week C halle nge: Giles has fo u nd t he “ Garlic” a nd “ Holy Water” req uired to defeat Darla, t he Mo nster of t he Week. After movi ng to her Locatio n, Giles fips o ne of his Basic Actio n Toke ns face-do w n a nd discards his “ Garlic” a nd “ Holy Water” to C halle nge Darla. He passes t he req uired Eve nt C heck, a nd Darla is D usted! 1 8 1 9 BB B A p pe ndix (Locatio ns): Searc h Locatio ns: T his sectio n explai ns t he details of t he ma ny Locatio ns i n Su n nydale. T hese Locatio ns allo w you to searc h t he Ite m Deck or t he Discard Pile for s peci fc Ite ms. Active Locatio ns: Passive Locatio ns: T he Cry pt is littere d T he Cataco mbs T hese Locatio ns ca n be used to gai n T hese Locatio ns activate at t he e nd of eac h wit h Stakes dropped co ntai n usef ul s u pplies varyi ng be ne fts. Rou nd, wit hout requiri ng player i nput. by would-be Va mpire dropped by scared T he Su m mers’ Slayers. S pe nd a n To w nies. Spe nd a n Resi de nce is t he best Rest feld Ce metery Actio n here to searc h Actio n here to searc h place i n S u n nydale is ho me to a lot of for “ Woode n Stakes”. for “ Holy Water”. to rest a n d recover. To w nies t hat e nded T he I nitiative Base Spe nd a n Actio n here u p as q uick s nacks. Su n nydale High h as is well eq ui p pe d to to re move 2 Wou nds To w nies ca n not be a n exte nsive li brary of deal wit h pote ntial fro m t he Apocaly pse Resc ued here. rare books. Spe nd a n De mon proble ms. Tr a c k. Actio n here to searc h Spe nd a n Actio n City H all is a h u b T he Bro nze is t he for “ To mes”. here to searc h for of orga nizatio n a nd place to be b ut not a “ W e a p o n s”. leaders hip. Spe nd a n good place to make Actio n here to move ne w frie n ds. After T he Magic Box i s Glori fcus’ Ma nsion a ny To w nie to a n Mo nster Activatio n, 1 a o ne-sto p s ho p for has a n ele ga nt, well- adjace nt Locatio n. To w nie here beco mes as piri n g witc hes. stocked kitc he n. S pe nd a Va mpire. Spe nd a n Actio n here a n Actio n here to UC Su n nydale to searc h for “ Magic searc h for “ Garlic”. Rosedale Ce metery co ntai ns a wealt h S u p pl ie s”. te nds to scare To w nies of k no wledge a nd causi ng t he m to Resources. Spe nd a n S hado w Valley foolis hly seek s helter Actio n here to dra w 3 Vi neyar ds is ho me Searc h Locatio ns are a muc h more reliable i n T he Cry pt. Ite m Cards. to Caleb’s de mo nic met hod of fnding Monster of t he Week and A ngelus’ Ma nsion c hurc h. Spe nd a n Big Bad Ite m Require me nts t ha n usi ng t he Basic T he Hell mout h is a pl ace of rel ative Actio n here to searc h Searc h Actio n. is a great so urce of safety. W he n Rescui ng for “ Crosses”. po wer t hat dra ws i n To w nies i n t his ma ny evils. S pe nd a n Locatio n, Resc ue 1 A p pe n dix ( Basic Actio ns): Actio n here to move a additio nal To w nie. T his sectio n goes i nto more detail o n ho w t he Basic Actio ns work by default. Baddie to a n adjace nt Locatio n. Searc h: Dra w 2 Ite m Cards. T he n, Us e: Activate a n Active Locatio n or S u n nydale discard do w n to your Ha nd Li mit a Searc h Locatio n. T his Actio n ca n Ce metery is a (3 Ite m a nd Artifact Cards i n a ny not be used i n a Locatio n co ntai ni ng Re me mber, Active Locatio ns a nd Searc h da ngero us place for co mbi natio n.) E ne my Toke ns t hat are not Stu n ned. Locatio ns ca n not be “used” w he n t hey co ntai n To w nies w ho ofte n Fi g ht: Stu n ( fip face-do w n) o ne M ove: Place your C haracter sta ndee any nu mber of Ene my Tokens t hat are not get l ure d i nto T he Va m pire, or c halle nge a o n a ny Locatio n. T he ne w Locatio n St u n ned. Cataco mbs. Mo nster of t he Week or Big Bad does not have to be a n adjace nt by discardi ng Ite ms a nd maki ng a n Locatio n. Eve nt C heck. 2 0 2 1 BB B A p pe ndix (Locatio ns): Searc h Locatio ns: T his sectio n explai ns t he details of t he ma ny Locatio ns i n Su n nydale. T hese Locatio ns allo w you to searc h t he Ite m Deck or t he Discard Pile for s peci fc Ite ms. Active Locatio ns: Passive Locatio ns: T he Cry pt is littere d T he Cataco mbs T hese Locatio ns ca n be used to gai n T hese Locatio ns activate at t he e nd of eac h wit h Stakes dropped co ntai n usef ul s u pplies varyi ng be ne fts. Rou nd, wit hout requiri ng player i nput. by would-be Va mpire dropped by scared T he Su m mers’ Slayers. S pe nd a n To w nies. Spe nd a n Resi de nce is t he best Rest feld Ce metery Actio n here to searc h Actio n here to searc h place i n S u n nydale is ho me to a lot of for “ Woode n Stakes”. for “ Holy Water”. to rest a n d recover. To w nies t hat e nded T he I nitiative Base Spe nd a n Actio n here u p as q uick s nacks. Su n nydale High h as is well eq ui p pe d to to re move 2 Wou nds To w nies ca n not be a n exte nsive li brary of deal wit h pote ntial fro m t he Apocaly pse Resc ued here. rare books. Spe nd a n De mon proble ms. Tr a c k. Actio n here to searc h Spe nd a n Actio n City H all is a h u b T he Bro nze is t he for “ To mes”. here to searc h for of orga nizatio n a nd place to be b ut not a “ W e a p o n s”. leaders hip. Spe nd a n good place to make Actio n here to move ne w frie n ds. After T he Magic Box i s Glori fcus’ Ma nsion a ny To w nie to a n Mo nster Activatio n, 1 a o ne-sto p s ho p for has a n ele ga nt, well- adjace nt Locatio n. To w nie here beco mes as piri n g witc hes. stocked kitc he n. S pe nd a Va mpire. Spe nd a n Actio n here a n Actio n here to UC Su n nydale to searc h for “ Magic searc h for “ Garlic”. Rosedale Ce metery co ntai ns a wealt h S u p pl ie s”. te nds to scare To w nies of k no wledge a nd causi ng t he m to Resources. Spe nd a n S hado w Valley foolis hly seek s helter Actio n here to dra w 3 Vi neyar ds is ho me Searc h Locatio ns are a muc h more reliable i n T he Cry pt. Ite m Cards. to Caleb’s de mo nic met hod of fnding Monster of t he Week and A ngelus’ Ma nsion c hurc h. Spe nd a n Big Bad Ite m Require me nts t ha n usi ng t he Basic T he Hell mout h is a pl ace of rel ative Actio n here to searc h Searc h Actio n. is a great so urce of safety. W he n Rescui ng for “ Crosses”. po wer t hat dra ws i n To w nies i n t his ma ny evils. S pe nd a n Locatio n, Resc ue 1 A p pe n dix ( Basic Actio ns): Actio n here to move a additio nal To w nie. T his sectio n goes i nto more detail o n ho w t he Basic Actio ns work by default. Baddie to a n adjace nt Locatio n. Searc h: Dra w 2 Ite m Cards. T he n, Us e: Activate a n Active Locatio n or S u n nydale discard do w n to your Ha nd Li mit a Searc h Locatio n. T his Actio n ca n Ce metery is a (3 Ite m a nd Artifact Cards i n a ny not be used i n a Locatio n co ntai ni ng Re me mber, Active Locatio ns a nd Searc h da ngero us place for co mbi natio n.) E ne my Toke ns t hat are not Stu n ned. Locatio ns ca n not be “used” w he n t hey co ntai n To w nies w ho ofte n Fi g ht: Stu n ( fip face-do w n) o ne M ove: Place your C haracter sta ndee any nu mber of Ene my Tokens t hat are not get l ure d i nto T he Va m pire, or c halle nge a o n a ny Locatio n. T he ne w Locatio n St u n ned. Cataco mbs. Mo nster of t he Week or Big Bad does not have to be a n adjace nt by discardi ng Ite ms a nd maki ng a n Locatio n. Eve nt C heck. 2 0 2 1 BB B

Appe ndix (Ite m Cards): I mportant Ter ms: Ha n d Li mit: The maxi mu m nu mber of cards you can T his sectio n goes i nto more detail o n ho w Ite m Cards work. Ite m Cards are very i mporta nt for hol d (3). See pa ges 1 0, 16. wi n ni ng t he ga me because t hey are required to defeat t he Mo nsters of t he Week a nd t he Big Actio n Toke n: Basic a nd S pecial Toke ns used to H e al: Re move Wound Tokens fro m the Apocalypse Bads. Eve n ge neric Va mpires a nd De mo ns ca n not be defeated wit hout t he use of Ite ms. perfor m Actio ns. See pa ges 5, 1 0, 18. Track. See pa ges 13, 2 0, 22. A pocaly pse Track: I ndicates progress to wards losi ng Ite m Car d: Ge neral, usef ul car ds req uire d to beat Cr osses let t heir hol der use To mes let t heir hol der use a t he ga me. See pa ges 4, 7, 13. Mo nsters of t he Week, a nd Big Bads. See pages 5, 1 0, 22. a Basic Fig ht Actio n to move Basic Searc h Actio n to St u n Artif act C ar d: Very po werful, u nique cards. Locatio n: T he labeled circles o n t he Ga me Board. 1 Va mpire i n a ny Locatio n 1 De mon any where on t he See pa ges 5, 1 0. See pa ge 2 0. 1 s pace. T hey ca n also be Ga me Board. T hey ca n also be B a d die: Generic Va mpires and De mons. Mo nster: Ge neral ter m for Big Bad, Mo nster of t he discar ded as a Free Actio n for discar ded as a Free Actio n to See p a ges 7, 1 2, 19. Week, a n d Ba d die. See pa ges 6, 7, 12, 15, 19. t he sa me res ult. dra w 1 Artifact Car d. B asic Acti o n: Searc h, Move, Use, Fig ht. Mo nster Activatio n: T he p hase in w hic h Monsters See p a ges 5, 1 0, 21. attack a n d move. See pa ges 1 0, 12, 19. G a rlic ca n be discarded as a Wea po ns let t heir hol der use Basic Actio n Toke n: Used to perfor m Basic Actio ns. Mo nster of t he Week: I mporta nt villai ns fro m t he Free Actio n to place a Garlic a Basic Fi g ht Actio n to Slay See p a ges 5, 1 0, 21. s ho w t hat you have to Slay i n order to u ncover t he Big Toke n i n your Location. W he n a De mon (re movi ng it fro m Bi g B a d: T he f nal boss. Beat it to wi n t he ga me. See B a d’s Plot. See p a ges 6, 12, 1 4, 18. a Baddie atte mpts to e nter a t he Ga me Board) i nstead of p a ges 6, 1 2, 15. M ove: A ty pe of Basic Actio n. See pa ges 5, 1 0, 21. Locatio n co ntai ni ng a Garlic St u n ni ng it. T hey ca n also be C haracter: Buffy a nd her frie nds. You help t he m save Pl ot C ar d: Po werful effects t hat make t he ga me Toke n, leave it i n its c urre nt discar ded as a Free Actio n for Su n nydale. See page 5. har der. See pa ges 6, 1 0, 12, 14. Locatio n i nstead a nd re move t he sa me res ult. Cl ue Toke n: I nfor matio n o n t he Big Bad’s Plot. You Pr otecte d: S hari ng a Locatio n wit h a C haracter. See t he Garlic Toke n fro m researc h t he m to adva nce t he ga me. See pages 7, 14. p a ge 1 2. t he Ga me Board. Woo de n Stakes let t heir De mo n: A ty pe of Ba d die. See pa ges 7, 12, 19. Resc ue: T he process of re movi ng To w nies fro m t he holder use a Basic Fig ht Actio n D ust: Defeat a nd re move fro m play. See pages 17, 22. Ga me Board. See page 13. Holy Water lets its hol der use to Dust a Va mpire (re movi ng it E nd of Rou nd: A p hase i n w hic h several steps must be Searc h: A ty pe of Basic Actio n. See pa ges 5, 1 0, 21. a Basic Fig ht Actio n to St u n fro m t he Ga me Board) i nstead co m plete d. See pa ge 13. Sl a y: Defeat a nd re move fro m play. See pages 17, 22. 1 Va mpire i n a ny Locatio n. It of St u n ni ng it. T hey ca n also be Eve nt Car d: Spa w ns Baddies a nd allo ws for Eve nt S pecial Actio n: A n Actio n requiri ng a Special Actio n ca n also be discarded as a Free discar ded as a Free Actio n for C hecks. See pa ges 7, 1 0, 11. Toke n. See pa ges 5, 1 0. Actio n for t he sa me res ult. t he sa me res ult. Eve nt C heck: A ra ndo m factor to make c halle nges S pecial Actio n, Bi g Ba d: T he Big Bad’s pri mary har der. See pa ges 7, 11. met ho d of attack. See pa ge 15. Evil C ar d: A n i ndicator t hat your C haracter has S pecial Actio n Toke n: Used to perfor m S pecial beco me Evil. See pa ges 7, 12. Actio ns or Basic Actio ns, a nd triggers Eve nt Cards. See Ma gic S u p plies Fi g ht: A ty pe of Basic Actio n. See pa ges 5, 1 0, 21. p a ges 5, 1 0. let t heir hol der use a Basic First Player Toke n: I n dicates t he player t hat will take St u n: Fli p face- do w n. See pa ges 1 0, 13, 18, 21. Searc h Actio n to re move t he frst Actio n. See pa ge 4. To w nie: A hel pless citize n of S u n ny dale. 1 Wou nd Token fro m t he Free Acti o n: A n Actio n t hat does not use a n Actio n See p a ges 7, 13. Apocaly pse Track. Toke n. See pa ges 11, 22. U n protecte d: A To w nie not s hari ng a Locatio n wit h a Ga me Board: A map of w here you play t he C haracter. See pa ge 12. ga me. See page 4. U s e: A ty pe of Basic Actio n. See pa ges 5, 1 0, 21. G arlic: A ty pe of Ite m Card a nd a ty pe of toke n. See Va m pire: A ty pe of Ba d die. See pa ges 7, 12, 19. p a ges 5, 7, 2 2. Wo u n d: Add a Wound Token t he Apocalypse Track, See Gly p h: An i mportant sy mbol for making Event C hecks. p a ges 7, 1 2, 13. See p a ges 11, 1 4. Wou nd Toke n: Represe nts da mage take n. See p a ges 7, 12 13. 2 2 2 3

Buffy t he Va mpire SlayerT M & © 2017 T wentiet h Century Fox Fil m Corporation. All Rig hts Reserved. Ga me design © Jasco Ga mes 2017. Designed by Lynnvander Studios. BB B

Appe ndix (Ite m Cards): I mportant Ter ms: Ha n d Li mit: The maxi mu m nu mber of cards you can T his sectio n goes i nto more detail o n ho w Ite m Cards work. Ite m Cards are very i mporta nt for hol d (3). See pa ges 1 0, 16. wi n ni ng t he ga me because t hey are required to defeat t he Mo nsters of t he Week a nd t he Big Actio n Toke n: Basic a nd S pecial Toke ns used to H e al: Re move Wound Tokens fro m the Apocalypse Bads. Eve n ge neric Va mpires a nd De mo ns ca n not be defeated wit hout t he use of Ite ms. perfor m Actio ns. See pa ges 5, 1 0, 18. Track. See pa ges 13, 2 0, 22. A pocaly pse Track: I ndicates progress to wards losi ng Ite m Car d: Ge neral, usef ul car ds req uire d to beat Cr osses let t heir hol der use To mes let t heir hol der use a t he ga me. See pa ges 4, 7, 13. Mo nsters of t he Week, a nd Big Bads. See pages 5, 1 0, 22. a Basic Fig ht Actio n to move Basic Searc h Actio n to St u n Artif act C ar d: Very po werful, u nique cards. Locatio n: T he labeled circles o n t he Ga me Board. 1 Va mpire i n a ny Locatio n 1 De mon any where on t he See pa ges 5, 1 0. See pa ge 2 0. 1 s pace. T hey ca n also be Ga me Board. T hey ca n also be B a d die: Generic Va mpires and De mons. Mo nster: Ge neral ter m for Big Bad, Mo nster of t he discar ded as a Free Actio n for discar ded as a Free Actio n to See p a ges 7, 1 2, 19. Week, a n d Ba d die. See pa ges 6, 7, 12, 15, 19. t he sa me res ult. dra w 1 Artifact Car d. B asic Acti o n: Searc h, Move, Use, Fig ht. Mo nster Activatio n: T he p hase in w hic h Monsters See p a ges 5, 1 0, 21. attack a n d move. See pa ges 1 0, 12, 19. G a rlic ca n be discarded as a Wea po ns let t heir hol der use Basic Actio n Toke n: Used to perfor m Basic Actio ns. Mo nster of t he Week: I mporta nt villai ns fro m t he Free Actio n to place a Garlic a Basic Fi g ht Actio n to Slay See p a ges 5, 1 0, 21. s ho w t hat you have to Slay i n order to u ncover t he Big Toke n i n your Location. W he n a De mon (re movi ng it fro m Bi g B a d: T he f nal boss. Beat it to wi n t he ga me. See B a d’s Plot. See p a ges 6, 12, 1 4, 18. a Baddie atte mpts to e nter a t he Ga me Board) i nstead of p a ges 6, 1 2, 15. M ove: A ty pe of Basic Actio n. See pa ges 5, 1 0, 21. Locatio n co ntai ni ng a Garlic St u n ni ng it. T hey ca n also be C haracter: Buffy a nd her frie nds. You help t he m save Pl ot C ar d: Po werful effects t hat make t he ga me Toke n, leave it i n its c urre nt discar ded as a Free Actio n for Su n nydale. See page 5. har der. See pa ges 6, 1 0, 12, 14. Locatio n i nstead a nd re move t he sa me res ult. Cl ue Toke n: I nfor matio n o n t he Big Bad’s Plot. You Pr otecte d: S hari ng a Locatio n wit h a C haracter. See t he Garlic Toke n fro m researc h t he m to adva nce t he ga me. See pages 7, 14. p a ge 1 2. t he Ga me Board. Woo de n Stakes let t heir De mo n: A ty pe of Ba d die. See pa ges 7, 12, 19. Resc ue: T he process of re movi ng To w nies fro m t he holder use a Basic Fig ht Actio n D ust: Defeat a nd re move fro m play. See pages 17, 22. Ga me Board. See page 13. Holy Water lets its hol der use to Dust a Va mpire (re movi ng it E nd of Rou nd: A p hase i n w hic h several steps must be Searc h: A ty pe of Basic Actio n. See pa ges 5, 1 0, 21. a Basic Fig ht Actio n to St u n fro m t he Ga me Board) i nstead co m plete d. See pa ge 13. Sl a y: Defeat a nd re move fro m play. See pages 17, 22. 1 Va mpire i n a ny Locatio n. It of St u n ni ng it. T hey ca n also be Eve nt Car d: Spa w ns Baddies a nd allo ws for Eve nt S pecial Actio n: A n Actio n requiri ng a Special Actio n ca n also be discarded as a Free discar ded as a Free Actio n for C hecks. See pa ges 7, 1 0, 11. Toke n. See pa ges 5, 1 0. Actio n for t he sa me res ult. t he sa me res ult. Eve nt C heck: A ra ndo m factor to make c halle nges S pecial Actio n, Bi g Ba d: T he Big Bad’s pri mary har der. See pa ges 7, 11. met ho d of attack. See pa ge 15. Evil C ar d: A n i ndicator t hat your C haracter has S pecial Actio n Toke n: Used to perfor m S pecial beco me Evil. See pa ges 7, 12. Actio ns or Basic Actio ns, a nd triggers Eve nt Cards. See Ma gic S u p plies Fi g ht: A ty pe of Basic Actio n. See pa ges 5, 1 0, 21. p a ges 5, 1 0. let t heir hol der use a Basic First Player Toke n: I n dicates t he player t hat will take St u n: Fli p face- do w n. See pa ges 1 0, 13, 18, 21. Searc h Actio n to re move t he frst Actio n. See pa ge 4. To w nie: A hel pless citize n of S u n ny dale. 1 Wou nd Token fro m t he Free Acti o n: A n Actio n t hat does not use a n Actio n See p a ges 7, 13. Apocaly pse Track. Toke n. See pa ges 11, 22. U n protecte d: A To w nie not s hari ng a Locatio n wit h a Ga me Board: A map of Sunnydale w here you play t he C haracter. See pa ge 12. ga me. See page 4. U s e: A ty pe of Basic Actio n. See pa ges 5, 1 0, 21. G arlic: A ty pe of Ite m Card a nd a ty pe of toke n. See Va m pire: A ty pe of Ba d die. See pa ges 7, 12, 19. p a ges 5, 7, 2 2. Wo u n d: Add a Wound Token t he Apocalypse Track, See Gly p h: An i mportant sy mbol for making Event C hecks. p a ges 7, 1 2, 13. See p a ges 11, 1 4. Wou nd Toke n: Represe nts da mage take n. See p a ges 7, 12 13. 2 2 2 3

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I mportant Sequences:

Mo nster Activatio n: Rou nd Seque nce: Ro u nd Starts T he Big Bad activated frst, follo wed by t he Mo nster of t he Week. Fi nally, t he Baddies Activate. Baddies atte mpt to move to t he frst possi ble Locatio n i n t he follo wi n g list: Fli p Actio n Toke ns • A n adjace nt Locatio n wit h a nd Trigger Eve nts a n u nprotected To w nie. • A n adjace nt Locatio n wit h a protected To w nie. • A n adjace nt Locatio n wit h a C haracter. Mo nster Activatio n • Va mpires move 1 Location to wards t he nearest To w nie. De mons move 2 Locatio ns to wards t he nearest To w nie. If t here are t wo or more eq uivale nt E nd of Rou nd move me nt o ptio ns, collectively c hoose w here t he Baddies will move. E nd of Rou nd: Resolve t he follo wi ng ste ps i n order: • Flip all St u n ned E ne my Toke ns face-up. • Follo w t he “At t he e nd of eac h Rou nd:” i nstr uctio ns o n t he Big Bad’s Board. • If a To w nie is i n a Locatio n wit h a C haracter a nd no e ne mies, Rescue o ne To w nie for each C haracter present, re movi ng t he m fro m t he Ga me Board. • C heck all Passive Locatio ns (Locatio ns marked wit h ) a nd resolve t heir effe cts. • Pass t he First Player Toke n Clock wise. • All players fip t heir Actio n Toke ns over to t he ready side ( not used).

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