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ASSOCIATION FOR CONSUMER RESEARCH

Labovitz School of Business & Economics, University of Minnesota Duluth, 11 E. Superior Street, Suite 210, Duluth, MN 55802

Imagine There’S No Calories: Simulation Underlies the Effects of Hunger on Serving Size Estimates Aner Tal, Cornell University, USA Brian Wansink, Cornell University, USA

Across four studies we show that consumers’ simulation of a consumption experience before purchase may lead to systematic biases in judgment and evaluation. We specifically demonstrate that both deliberate and spontaneous simulations of food experience can influence and bias consumer judgments related to a product’s physical dimensions and energy intake.

[to cite]: Aner Tal and Brian Wansink (2014) ,"Imagine There’S No Calories: Simulation Underlies the Effects of Hunger on Serving Size Estimates", in NA - Advances in Consumer Research Volume 42, eds. June Cotte and Stacy Wood, Duluth, MN : Association for Consumer Research, Pages: 696-698.

[url]: http://www.acrwebsite.org/volumes/1017934/volumes/v42/NA-42

[copyright notice]: This work is copyrighted by The Association for Consumer Research. For permission to copy or use this work in whole or in part, please contact the Copyright Clearance Center at http://www.copyright.com/. Imagine there’s No Calories: Simulation Underlies the Effects of Hunger on Serving Size Estimates Aner Tal, Cornell University, USA Brian Wansink, Cornell University, USA

EXTENDED ABSTRACT on estimated weight, such that participants who simulated eating es- Consumers often simulate a consumption experience before pur- timated fewer hours of energy (3.46) than did participants who did chase (Elder and Krishna 2012, Shiv and Huber 2000). Simulation in- not simulate (4.88): F(1, 57)=4.7, p=.03. There was a similar effect volves prospective product experience, which can change subsequent for estimated weight: participants who simulated eating estimated evaluation. Across three studies, we demonstrate that deliberate and lower weight (21.2 ounces) than did participants who did not simu- spontaneous simulations of food experience influence consumer judg- late (30.28 ounces): F(1, 57)=6.65, p=.01. ments related to products’ physical dimensions and energy. Simulations occur spontaneously as well as deliberately (Barsa- Across three studies we show that consumers’ simulation of a lou 2003, 2009). If simulation is indeed the crucial mechanism be- consumption experience before purchase may lead to systematic bi- hind physical states’ influence on judgment, we should see the effects ases in judgment and evaluation. We specifically demonstrate that disappear under conditions that prevent spontaneous simulation. both deliberate and spontaneous simulations of food experience can Having brain circuits occupied with the enactment of particular ac- influence and bias consumer judgments related to a product’s physi- tions should block simulation of competing actions (Witt and Proffitt cal dimensions and energy intake. 2009). Specifically, chewing would prevent automatic simulation of In the past decade, the concept of mental simulation has received other actions with the mouth (Topolinski and Strack 2009). If simula- increasing attention in consumer research (Escales and Luce 2004, tion is indeed responsible for the reduced estimation of energy due to Eldar and Krishna 2011). MacInnis and Price (1987) presented a com- hunger shown earlier, such blocking given competing action would prehensive review of earlier imagery research, pointing out the over- eliminate reduced energy estimates due to hunger. Size, as well as all beneficial effects of imagery. Imagery in general, and imagination energy estimates, should seem subjectively smaller when one’s need of product interaction in particular, has been found to increase persua- (hunger) is greater (Tal and Wansink 2014b), but such effects should sion, product ratings and intentions to buy (Keller and McGill 1994, depend on the conditions for simulation (no chewing). Nowlis et al. 2004, Petrova and Cialdini 2005, Shiv and Huber 2000). Participants (N=52) were asked to rate six different food items Pertinent to the current work, simulation has also been shown to divided into two groups. Each participant chewed gum while rat- be involved in the process of functional perception. In Proffitt’s work ing one group of four items, and did not chew gum for the other on distance perception, simulation has been implicated as the mecha- group. The product group for which participants chewed gum was nism underlying distortions in distance perception due to reduced rotated between participants, such that some participants chewed physical capacities (Proffitt 2006, Witt and Proffitt 2008). Distances gum while rating item group 1 (Wheat thins, cookies, Tostitos), and seem further away to people when their capacity to traverse them is others chewed gum while rating item group 2 (cereal, donut, potato reduced. This is because in such situations distance feels subjectively chips). Participants were asked to evaluate the percentage of daily longer. This functional alteration in perception depends on simula- energy each food-item provides, as well as estimating food size by tion (Witt and Proffitt 2008). estimating how large a bowl would be required to serve the product. We argue for a similar dependency on simulation of the func- Participants then reported their hunger level on a scale of 1 (= not at tional effects of hunger and burden on size and calorie judgments all hungry) to 9 (= very hungry). (Tal and Wansink 2014a, Tal and Wansink 2014b). Simulation allows Analyses used a continuous measure of hunger, but reported the consumer to experience how their physical state alters product means employ a median split of reported hunger level. One extreme experience. This alteration in subjective experience is in turn reflect- outlying observation (over 10 SD beyond the mean) was eliminated. ed in subsequent judgment. Because one’s needs are greater when Hungry participants rated items as containing less of the daily calo- hungry or burdened, food is experienced as subjectively smaller, and rie requirement (12.52%), on average, than non-hungry participants consequently appears smaller. That is because the food is smaller (17.9%). However, these effects only occurred for items during the relative to one’s needs. Simulating eating when hungry makes this evaluation of which participants were not chewing gum. The inter- alteration in functionality apparent. In other words, simulating eat- action between chewing and hunger was significant at a .03 level: ing when hungry makes one see a food as being smaller. F(1,40) =4.77. Non-chewing participants also estimated size as Our first study was intended to support the role of simulation smaller when hungry (5.04) than when not hungry (5.53), but no in reducing estimated food quantity due to hunger (Tal and Wansink such effect occurred for items for which participants were chewing 2014a). Participants (N = 62) were asked to fast for five hours prior to gum. The interaction between chewing and hunger here was signifi- the study. They were then asked to estimate the weight of three baked cant at a .04 level: F(1,40)=.04. goods: muffin, bagel, and cookie. Half the participants were asked to The current study provides further support for the role of spon- vividly imagine eating each item before giving their evaluations. The taneous simulation in generating effects of physical state on product other half were not asked to simulate eating the items. We eliminated judgment. The effects of hunger on estimated energy in study 1 were observations over 3SD from the mean. Participants who simulated replicated, but only for items for which participants were not chewing eating estimated lower average weight per item (7.03 ounces) than gum. When participants chewed gum, hunger did not lead to reduced did participants who did not (9.39 ounces): F(1,56)=5.16, p=.03. evaluations of energy. Similar patterns were found for estimated The second study attempted a conceptual replication with both product size. This is ostensibly because chewing gum precluded the weight and energy as our dependent variable (Tal and Wansink spontaneous generation of simulation of eating. An additional study 2014b). Participants (N=59) estimated how many ounces each of demonstrated that lack of visibility, a further condition of simulation, three snack packages contained, as well as the number of hours of also eliminates the effects of hunger on energy estimation. Overall, energy they provided. There was a significant effect of simulation

Advances in Consumer Research 696 Volume 42, ©2014 Advances in Consumer Research (Volume 42) / 697 the studies demonstrate the role of simulation in generating the ef- Escales, Jennifer Edson, and Mary Frances Luce (2004). fects of physical states on judgments relating to serving size. “Understanding the Effects of Process-Focused In addition to its theoretical contributions, the research at hand Versus Outcome-Focused Thought in Response to has important practical implications. For one, prior research con- Advertising,”Journal of Consumer Research, 31, 274-85. cerning simulations has focused on their positive effect on judg- Fischer, Martin H., and Christoph D. Dahl (2007). “The Time ment: increases in involvement, persuasion, and positive attitudes. Course of Visuo-Motor Affordances,” Experimental Brain The current research shows that simulations may at times have, from Science, 176, 519-24. a marketer’s perspective, detrimental effects on judgment, such as Gerlach, Christian, Ian Law, and Olaf B. Paulson (2002). “When reductions in how much energy a product is thought to provide. Action Turns into Words. Activation of Motor-Based For consumers, too, simulations may have harmful consequenc- Knowledge During Categorization of Manipulable objects,” es. If one fantasizes about food when grocery shopping, they might Journal of , 14(8), 1230-239. consequently lower their evaluation of how caloric a product is or Gibson, J.J. (1979), The Ecological Approach to Visual Perception. how much of it there is, and so feel licensed to purchase more of Boston: Houghton Mifflin the product, particularly when hungry. The studies indicate that such Grafton, Scott T., Luciano Fadiga, Michael A. Arbib, and Giacomo alterations may occur even without deliberate simulation. Even mere Rizzolatti (1997). “Premotor Cortex Activation during visual exposure to products can trigger these changes in judgment. Observation and Naming of Familiar Tools,” Neuroimage, 6, Assuming that current physical state is not relevant for a consum- 231-36. er’s decision, judgment about product properties and, consequently, Grezes, J., M. Tucker, J. Armony, R. Ellis, and R. E. Passingham desirability, is better done in circumstances that do not support the (2003). “Objects Automatically Potentiate Action: An spontaneous generation of simulation. This might help prevent the fMRI Study of Implicit Processing,” European Journal of greater choice and consumption of higher calorie foods that occurs Neuroscience, 17, 2734-740. when consumers are hungry (Wansink, Tal and Shimizu 2012; Tal Handy, Tod C., Scott T. Grafton, Neha M. Shroff, Sarah Ketay, and Wansink 2013). 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