(12) United States Patent (10) Patent No.: US 8,690,670 B2 Kay Et Al

Total Page:16

File Type:pdf, Size:1020Kb

(12) United States Patent (10) Patent No.: US 8,690,670 B2 Kay Et Al USOO869067OB2 (12) United States Patent (10) Patent No.: US 8,690,670 B2 Kay et al. (45) Date of Patent: Apr. 8, 2014 (54) SYSTEMS AND METHODS FOR 3,897,711 A 8/1975 Elledge SIMULATING A ROCK BAND EXPERIENCE D245,038 S 7, 1977 Ebata et al. D247,795 S 4, 1978 Darrell 4,128,037 A 12/1978 Montemurro (75) Inventors: Robert Kay, San Francisco, CA (US); D259,785 S 7/1981 Kushida et al. Ryan Lesser, Providence, RI (US); 4,295.406 A 10, 1981 Smith et al. Gregory B. LoPiccolo, Brookline, MA D262,017 S 1 1/1981 Frakes, Jr. (US); Daniel Schmidt, Somerville, MA (Continued) (US); Kevin Morris McGinnis, Boson, MA (US); Nathan H. Wright, Newton, FOREIGN PATENT DOCUMENTS MA (US) DE 19716937 A1 3, 1998 (73) Assignee: Harmonix Music Systems, Inc., EP 0903169 A2 3, 1999 Cambridge, MA (US) (Continued) (*) Notice: Subject to any disclaimer, the term of this OTHER PUBLICATIONS patent is extended or adjusted under 35 U.S.C. 154(b) by 1307 days. Association of British Scrabble Players. “Rolling System” (No Date). ABSP url:<http://www.absp.org.uk/results/ratings detail. (21) Appl. No.: 12/139,819 shtml>. (22) Filed: Jun. 16, 2008 (Continued) (65) Prior Publication Data Primary Examiner — Steve Rowland (74) Attorney, Agent, or Firm — Wilmer Cutler Pickering US 2009/O104956 A1 Apr. 23, 2009 Hale and Dorr LLP Related U.S. Application Data (57) ABSTRACT (60) Provisional application No. 60/944.054, filed on Jun. 14, 2007. Systems and methods for indicating the performance of a plurality of players playing a video game simulating a rock (51) Int. Cl. band experience may include: calculating a player score for A63F 9/24 (2006.01) each player playing a rhythm action game within aband, each (52) U.S. Cl. player score representing the performance level of a particu USPC .................................... 463/31: 463/7: 463/36 lar player, calculating a composite score for the band playing (58) Field of Classification Search a rhythm action game, the composite score based in part on a USPC .................................................. 463/7, 31, 36 performance level associated with each player within the See application file for complete search history. band; displaying the composite score on a performance meter as a performance level; and displaying each player score on (56) References Cited the performance meteras a graphical indication positioned on the meter at a position corresponding to the calculated player U.S. PATENT DOCUMENTS SCO. D211,666 S 7/1968 MacGillavry 3.430,530 A 3, 1969 Grind et al. 21 Claims, 42 Drawing Sheets US 8,690,670 B2 Page 2 (56) References Cited 5,880,788 A 3/1999 Bregler 5,886,275 A 3, 1999 Kato et al. U.S. PATENT DOCUMENTS 5,889,224 A 3, 1999 Tanaka 5,906,494 A 5/1999 Ogawa et al. D265,821 S 8, 1982 Okada et al. D411.258 S 6/1999 Isetani et al. D266,664 S 10/1982 Hoshino et al. 5,913,727 A 6/1999 Ahdoot D287,521 S 12/1986 Obara 5,915,288 A 6, 1999 Gabriel 4644495 A 2f1987 Crane 5,915,972 A 6, 1999 Tada 4,766,541 A 8, 1988 Bleich et al. 5,915,975 A 6/1999 McGrath 4,783,812 A 11, 1988 Kaneoka 5,925,843. A 7, 1999 Miller et al. 4,794,838 A 1/1989 Corrigau, III 5,953,005 A 9/1999 Liu 4,843,568 A 6/1989 Krueger et al. 5,953,485 A 9, 1999 Abecassis 4,890,833. A 1/1990 Lantz et al. 5,969,716 A 10, 1999 Davis et al. D310,668 S 9, 1990 Takada 5,983,280 A 11, 1999 Hunt 5,0748 A 12/1991 Capps et al. 5.990,405 A 11/1999 Auten et al. 5,107,743 A 4, 1992 Decker 5.999,173 A 12, 1999 Ubillos 5,109,482 A 4, 1992 Bohrman 6,001,013. A 12/1999 Ota 5,140,889 A 8/1992 Segan et al. 6,009,457. A 12/1999 Moller 5,194,683 A 3, 1993 Tsumura et al. 6,011,212 A 1/2000 Rigopulos et al. 5,208.413 A 5/1993 Tsumura et al. 6,016,380 A 1/2000 Norton 5,250,745. A 10/1993 Tsumura 6,018,121 A 1/2000 Devecka 5,262,765 A 1 1/1993 Tsumura et al. 6,032,156 A 2/2000 Marcus 5,287,789 A 2, 1994 Zimmerman 6,065,042 A 5, 2000 Reimer et al. D345,554 S 3, 1994 Dones 6,066,792 A 5/2000 Sone 5,362,049 A 11, 1994 Hofer 6,067,126 A 5, 2000 Alexander 5,368,309 A 1 1/1994 Monroe et al. 6,067,566 A 5/2000 Moline 5.393.926. A 2f1995 Johnson 6,072,113 A 6/2000 Tohgi et al. 5395,123 A 3, 1995 Kondo 6,072,480 A 6/2000 Gorbet et al. 5,398,585 A 3, 1995 Starr 6,073,489 A 6/2000 French et al. 5,399,799 A 3/1995 Gabriel 6,074,215. A 6/2000 Tsurumi 5.434,949 A 7/1995 Jeong 6,075,197 A 6/2000 Chan 5.453,570 A 9, 1995 Umeda et al. 6,083,009 A 7/2000 Kim et al. 5,464,946 A 11/1995 Lewis 6,091,408 A 7/2000 Treibitz et al. 5,482,087 A 1/1996 Overbergh et al. 6,098.458 A 8/2000 French et al. 5.488,196 A 1/1996 Zimmerman et al. 6,118,444 A 9, 2000 Garmon et al. 5,491,297 A 2f1996 Johnson et al. 6,121,531 A 9, 2000 Kato 5,510,573 A 4, 1996 Cho et al. 6,142,870 A 11/2000 Wada et al. 5,513,129 A 4, 1996 Bolas et al. 6,150,947 A 1 1/2000 Shima 5,534,917 A 7/1996 MacDougall 6,162.981 A 12/2000 Newcomer et al. 5.537.528 A 7, 1996 Takahashi et al. 6,166,314 A 12/2000 Weinstock et al. 5,553,864 A 9, 1996 Sitrick 6,177,623 B1 1/2001 Ooseki 5,557,056 A 9/1996 Hong et al. 6,182,044 B1 1/2001 Fong et al. 5,557,057 A 9, 1996 Starr 6,184,899 B1 2/2001 Akemann 5.563.358 A 10, 1996 Zimmerman 6, 191,350 B1 2/2001 Okulov et al. 5,565,639 A 10/1996 Bae 6,215,411 B1 4/2001 Gothard 5,567,162 A 10, 1996 Park 6,224486 B1 5, 2001 Walker et al. 5.568.275 A 10, 1996 Norton et al. 6.225,547 B1 * 5/2001 Toyama et al. ................. 84f611 5,574.238 A 1/1996 Mencher 6,227,968 B1 5/2001 Suzuki et al. 5,613,909 A 3/1997 Stelovsky 6,227,974 B1 5, 2001 Eilat et al. 5,616,078 A 4, 1997 Oh 6,243,087 B1 6/2001 Davis et al. 5,627,335 A 5/1997 Rigopulos et al. 6,243,092 B1 6/2001 Okita et al. 5,631,433 A 5, 1997 Iida et al. 6.252,153 B1 6/2001 Toyama 5,634,849 A 6, 1997 Abecassis 6,262,724 B1 7/2001 Crow et al. 5,663,517 A 9/1997 Oppenheim 6,263.392 B1 7/2001 McCauley 5,670,729 A 9, 1997 Miller et al. 6,268,557 B1 7/2001 Devecka 5,681,223. A 10/1997 Weinreich 6,283,860 B1 9/2001 Lyons et al. 5,693.903 A 12/1997 Heidornet al. 6,287,198 B1 9/2001 McCauley D389,216 S 1/1998 Isetani et al. 6.288,727 B1 9/2001 Akemann 5,704,836 A 1/1998 Norton et al. 6,292,620 B1 9, 2001 Ohmori et al. 5.715,179 A 2, 1998 Park 6,307,576 B1 10/2001 Rosenfeld 5,719,344 A 2f1998 Pawate 6,308,565 B1 10/2001 French et al. 5,723,802 A 3, 1998 Johnson et al. 6,309.301 B1 10/2001 Sano 5,734,961 A 3, 1998 Castille 6,319,129 B1 1 1/2001 Igarashi et al. 5.739,457 A 4, 1998 Devecka 6,319,130 B1 1 1/2001 Ooseki et al. 5,763,804 A 6/1998 Rigopulos et al. 6,320,110 B1 1 1/2001 Ishikawa et al. 5,768.396 A 6, 1998 Sone 6,326,536 B1 12/2001 Wang 5,777.251 A 7, 1998 Hotta et al. 6,329,620 B1 12/2001 Oishi et al. 5.782,692 A 7/1998 Stelovsky 6,337.433 B1 1/2002 Nishimoto D398,916 S 9, 1998 Bernardi 6,342,665 B1 1/2002 Okita et al. 5,804,752 A 9, 1998 Sone et al. 6,347.998 B1* 2/2002 Yoshitomi et al. .............. 463/42 D399,887 S 10, 1998 Schultz et al. 6,350,942 B 1 2/2002 Thomson D400,196 S 10, 1998 Cameron et al. 6,352,432 B1 3/2002 Tsai et al. 5,824,933. A 10/1998 Gabriel 6,353,174 B1 3/2002 Schmidt et al. 5,825,427 A 10/1998 MacLeod D455,792 S 4/2002 Isetani et al. 5,830,065. A 1 1/1998 Sitrick 6,369,313 B2 4/2002 Devecka 5,833,469 A 1 1/1998 Ito et al.
Recommended publications
  • Title ODATE GAME
    Title ODATE GAME : character design and modelling for Japanese modesty culture based independent video game Sub Title Author 鄒、琰(Zou, Yan) 太田, 直久(Ota, Naohisa) Publisher 慶應義塾大学大学院メディアデザイン研究科 Publication year 2014 Jtitle Abstract Notes 修士学位論文. 2014年度メディアデザイン学 第395号 Genre Thesis or Dissertation URL https://koara.lib.keio.ac.jp/xoonips/modules/xoonips/detail.php?koara_id=KO40001001-0000201 4-0395 慶應義塾大学学術情報リポジトリ(KOARA)に掲載されているコンテンツの著作権は、それぞれの著作者、学会または出版社/発行者に帰属し、その権利は著作権法によって 保護されています。引用にあたっては、著作権法を遵守してご利用ください。 The copyrights of content available on the KeiO Associated Repository of Academic resources (KOARA) belong to the respective authors, academic societies, or publishers/issuers, and these rights are protected by the Japanese Copyright Act. When quoting the content, please follow the Japanese copyright act. Powered by TCPDF (www.tcpdf.org) Master's Thesis Academic Year 2014 ODATE GAME: Character Design and Modelling for Japanese Modesty Culture Based Independent Video Game Graduate School of Media Design, Keio University Yan Zou A Master's Thesis submitted to Graduate School of Media Design, Keio University in partial fulfillment of the requirements for the degree of MASTER of Media Design Yan Zou Thesis Committee: Professor Naohisa Ohta (Supervisor) Associate Professor Kazunori Sugiura (Co-Supervisor) Associate Professor Nanako Ishido (Co-Supervisor) Abstract of Master's Thesis of Academic Year 2014 ODATE GAME: Character Design and Modelling for Japanese Modesty Culture Based Independent Video Game Category: Design Summary Game character design is an important part of game design. Game characters cannot be designed only according to the designer's experience or the players' preferences. They should be strongly associated to the game system and also the story. A good game character design is not only the reason for players to purchase the game but it also can improve players' entire game experience.
    [Show full text]
  • Afrofuturism: the World of Black Sci-Fi and Fantasy Culture
    AFROFUTURISMAFROFUTURISM THE WORLD OF BLACK SCI-FI AND FANTASY CULTURE YTASHA L. WOMACK Chicago Afrofuturism_half title and title.indd 3 5/22/13 3:53 PM AFROFUTURISMAFROFUTURISM THE WORLD OF BLACK SCI-FI AND FANTASY CULTURE YTASHA L. WOMACK Chicago Afrofuturism_half title and title.indd 3 5/22/13 3:53 PM AFROFUTURISM Afrofuturism_half title and title.indd 1 5/22/13 3:53 PM Copyright © 2013 by Ytasha L. Womack All rights reserved First edition Published by Lawrence Hill Books, an imprint of Chicago Review Press, Incorporated 814 North Franklin Street Chicago, Illinois 60610 ISBN 978-1-61374-796-4 Library of Congress Cataloging-in-Publication Data Womack, Ytasha. Afrofuturism : the world of black sci-fi and fantasy culture / Ytasha L. Womack. — First edition. pages cm Includes bibliographical references and index. ISBN 978-1-61374-796-4 (trade paper) 1. Science fiction—Social aspects. 2. African Americans—Race identity. 3. Science fiction films—Influence. 4. Futurologists. 5. African diaspora— Social conditions. I. Title. PN3433.5.W66 2013 809.3’8762093529—dc23 2013025755 Cover art and design: “Ioe Ostara” by John Jennings Cover layout: Jonathan Hahn Interior design: PerfecType, Nashville, TN Interior art: John Jennings and James Marshall (p. 187) Printed in the United States of America 5 4 3 2 1 I dedicate this book to Dr. Johnnie Colemon, the first Afrofuturist to inspire my journey. I dedicate this book to the legions of thinkers and futurists who envision a loving world. CONTENTS Acknowledgments .................................................................. ix Introduction ............................................................................ 1 1 Evolution of a Space Cadet ................................................ 3 2 A Human Fairy Tale Named Black ..................................
    [Show full text]
  • The Dreamcast, Console of the Avant-Garde
    Loading… The Journal of the Canadian Game Studies Association Vol 6(9): 82-99 http://loading.gamestudies.ca The Dreamcast, Console of the Avant-Garde Nick Montfort Mia Consalvo Massachusetts Institute of Technology Concordia University [email protected] [email protected] Abstract We argue that the Dreamcast hosted a remarkable amount of videogame development that went beyond the odd and unusual and is interesting when considered as avant-garde. After characterizing the avant-garde, we investigate reasons that Sega's position within the industry and their policies may have facilitated development that expressed itself in this way and was received by gamers using terms that are associated with avant-garde work. We describe five Dreamcast games (Jet Grind Radio, Space Channel 5, Rez, Seaman, and SGGG) and explain how the advances made by these industrially productions are related to the 20th century avant- garde's lesser advances in the arts. We conclude by considering the contributions to gaming that were made on the Dreamcast and the areas of inquiry that remain to be explored by console videogame developers today. Author Keywords Aesthetics; art; avant-garde; commerce; console games; Dreamcast; game studios; platforms; politics; Sega; Tetsuya Mizuguchi Introduction A platform can facilitate new types of videogame development and can expand the concept of videogaming. The Dreamcast, however brief its commercial life, was a platform that allowed for such work to happen and that accomplished this. It is not just that there were a large number of weird or unusual games developed during the short commercial life of this platform. We argue, rather, that avant-garde videogame development happened on the Dreamcast, even though this development occurred in industrial rather than "indie" or art contexts.
    [Show full text]
  • Dp Guide Lite Us
    Dreamcast USA Digital Press GB I GB I GB I 102 Dalmatians: Puppies to the Re R1 Dinosaur (Disney's)/Ubi Soft R4 Kao The Kangaroo/Titus R4 18 Wheeler: American Pro Trucker R1 Donald Duck Goin' Quackers (Disn R2 King of Fighters Dream Match, The R3 4 Wheel Thunder/Midway R2 Draconus: Cult of the Wyrm/Crave R2 King of Fighters Evolution, The/Ag R3 4x4 Evolution/GOD R2 Dragon Riders: Chronicles of Pern/ R4 KISS Psycho Circus: The Nightmar R1 AeroWings/Crave R4 Dreamcast Generator Vol. 01/Sega R0 Last Blade 2, The: Heart of the Sa R3 AeroWings 2: Airstrike/Crave R4 Dreamcast Generator Vol. 02/Sega R0 Looney Toons Space Race/Infogra R2 Air Force Delta/Konami R2 Ducati World Racing Challenge/Acc R4 MagForce Racing/Crave R2 Alien Front Online/Sega R2 Dynamite Cop/Sega R1 Magical Racing Tour (Walt Disney R2 Alone In The Dark: The New Night R2 Ecco the Dolphin: Defender of the R2 Maken X/Sega R1 Armada/Metro3D R2 ECW Anarchy Rulez!/Acclaim R2 Mars Matrix/Capcom R3 Army Men: Sarge's Heroes/Midway R2 ECW Hardcore Revolution/Acclaim R1 Marvel vs. Capcom/Capcom R2 Atari Anniversary Edition/Infogram R2 Elemental Gimmick Gear/Vatical R1 Marvel vs. Capcom 2: New Age Of R2 Bang! Gunship Elite/RedStorm R3 ESPN International Track and Field R3 Mat Hoffman's Pro BMX/Activision R4 Bangai-o/Crave R4 ESPN NBA 2 Night/Konami R2 Max Steel/Mattel Interact R2 bleemcast! Gran Turismo 2/bleem R3 Evil Dead: Hail to the King/T*HQ R3 Maximum Pool (Sierra Sports)/Sier R2 bleemcast! Metal Gear Solid/bleem R2 Evolution 2: Far
    [Show full text]
  • Gator Cases Master Cross Reference April 5, 2010.Xlsx
    Master Cross Reference Chart Updated April 5, 2010 Includes: Pro A/V, Keyboard, Guitar, Recording, and DJ gear Manufacturer Model Type Fit (1) Fit (2) Fit (3) Fit (4) Fit (5) 360 Systems DR600 Digital Audio Gear G‐MIX‐B 1515 G‐TOUR 12X17 G‐TOUR 12X17 3M S15 Projector GAV‐20 3M S40 Projector GAV‐1412‐RGAV‐DLX‐1412R GAV‐DLX‐20 GAV‐PE‐1412R 3M S50 Projector GAV‐1412‐RGAV‐PE‐1412R 3M S55 Projector GAV‐1412‐RGAV‐DLX‐1412R GAV‐DLX‐20 GAV‐PE‐1412R 3M X40 Projector GAV‐1412‐RGAV‐DLX‐1412R GAV‐DLX‐20 GAV‐PE‐1412R 3M X45 Projector GAV‐1412‐RGAV‐DLX‐1412R GAV‐DLX‐20 GAV‐PE‐1412R 3M X50 Projector GAV‐1412‐RGAV‐DLX‐1412R GAV‐DLX‐20 GAV‐PE‐1412R 3M X55 Projector GAV‐1412‐RGAV‐DLX‐1412R GAV‐DLX‐20 GAV‐PE‐1412R 3M X75 Projector GAV‐1412‐RGAV‐PE‐1412R Access VIRUS CLASSIC Keyboard G‐MEDIA PROBPXL Access VIRUS TI 61 Keyboard GK‐61 GKC‐1540 GKPE‐61‐TSA G‐TOUR 61 Access VIRUS TI DESKTOP Keyboard G‐MEDIA PROBPXL Adam SUB10 Speaker GPA‐450‐515 GPA‐777 GPA‐E15 GPA‐SCVR450‐515 Adam SUB8 Speaker GPA‐600 Adam Audio SUB10 MKII Speaker GPA‐450‐515 GPA‐777 GPA‐E15 GPA‐SCVR450‐515 Akai APC40 Digital Audio Gear GMC‐2222 G‐MIX 19X21 G‐MIX‐B 1815 G‐MIX‐L 1618A Akai Miniak Keyboard G‐MULTIFX‐2411 Akai MPC1000 Digital Audio Gear G‐MEDIA PRO BP G‐MULTIFX‐1510 G‐TOUR 12X17 G‐TOUR 12X17 Akai MPC2000XL‐MCD Digital Audio Gear GMC‐2222 G‐MIX‐B 1815 G‐MIX‐B 1818 G‐MIX‐B 2118 G‐MIX‐L 1618A Akai MPC2500 Digital Audio Gear GMC‐2222 G‐MIX 19X21 G‐MIX‐B 1815 G‐MIX‐L 1618A Akai MPC4000 PLUS Digital Audio Gear G‐MIX 19X21 G‐MIX‐B 2118 GP‐PC309 G‐TOUR 19X21 GX‐1921‐7.5 Akai MPC500 Digital
    [Show full text]
  • Music Games Rock: Rhythm Gaming's Greatest Hits of All Time
    “Cementing gaming’s role in music’s evolution, Steinberg has done pop culture a laudable service.” – Nick Catucci, Rolling Stone RHYTHM GAMING’S GREATEST HITS OF ALL TIME By SCOTT STEINBERG Author of Get Rich Playing Games Feat. Martin Mathers and Nadia Oxford Foreword By ALEX RIGOPULOS Co-Creator, Guitar Hero and Rock Band Praise for Music Games Rock “Hits all the right notes—and some you don’t expect. A great account of the music game story so far!” – Mike Snider, Entertainment Reporter, USA Today “An exhaustive compendia. Chocked full of fascinating detail...” – Alex Pham, Technology Reporter, Los Angeles Times “It’ll make you want to celebrate by trashing a gaming unit the way Pete Townshend destroys a guitar.” –Jason Pettigrew, Editor-in-Chief, ALTERNATIVE PRESS “I’ve never seen such a well-collected reference... it serves an important role in letting readers consider all sides of the music and rhythm game debate.” –Masaya Matsuura, Creator, PaRappa the Rapper “A must read for the game-obsessed...” –Jermaine Hall, Editor-in-Chief, VIBE MUSIC GAMES ROCK RHYTHM GAMING’S GREATEST HITS OF ALL TIME SCOTT STEINBERG DEDICATION MUSIC GAMES ROCK: RHYTHM GAMING’S GREATEST HITS OF ALL TIME All Rights Reserved © 2011 by Scott Steinberg “Behind the Music: The Making of Sex ‘N Drugs ‘N Rock ‘N Roll” © 2009 Jon Hare No part of this book may be reproduced or transmitted in any form or by any means – graphic, electronic or mechanical – including photocopying, recording, taping or by any information storage retrieval system, without the written permission of the publisher.
    [Show full text]
  • PDF ATF Dec12
    > 2 < PRENSARIO INTERNATIONAL Commentary THE NEW DIMENSIONS OF ASIA We are really pleased about this ATF issue of world with the dynamics they have for Asian local Prensario, as this is the first time we include so projects. More collaboration deals, co-productions many (and so interesting) local reports and main and win-win business relationships are needed, with broadcaster interviews to show the new stages that companies from the West… buying and selling. With content business is taking in Asia. Our feedback in this, plus the strength and the capabilities of the the region is going upper and upper, and we are region, the future will be brilliant for sure. pleased about that, too. Please read (if you can) our central report. There THE BASICS you have new and different twists of business devel- For those reading Prensario International opments in Asia, within the region and below the for the first time… we are a print publication with interaction with the world. We stress that Asia is more than 20 years in the media industry, covering Prensario today one of the best regions of the world to proceed the whole international market. We’ve been focused International with content business today, considering the size of on Asian matters for at least 15 years, and we’ve been ©2012 EDITORIAL PRENSARIO SRL PAYMENTS TO THE ORDER OF the market and the vanguard media ventures we see attending ATF in Singapore for the last 5 years. EDITORIAL PRENSARIO SRL in its main territories; the problems of the U.S. and As well, we’ve strongly developed our online OR BY CREDIT CARD.
    [Show full text]
  • Sega Dreamcast European PAL Checklist
    Console Passion Retro Games The Sega Dreamcast European PAL Checklist www.consolepassion.co.uk □ 102 Dalmatians □ Jeremy McGrath Supercross 2000 □ Slave Zero □ 18 Wheeler American Pro Tucker □ Jet Set Radio □ Sno Cross: Championship Racing □ 4 Wheel Thunder □ Jimmy White 2: Cueball □ Snow Surfers □ 90 Minutes □ Jo Jo Bizarre Adventure □ Soldier of Fortune □ Aero Wings □ Kao the Kangaroo □ Sonic Adventure □ Aero Wings 2: Air Strike □ Kiss Psycho Circus □ Sonic Adventure 2 □ Alone in the Dark: TNN □ Le Mans 24 Hours □ Sonic Shuffle □ Aqua GT □ Legacy of Kain: Soul Reaver □ Soul Calibur □ Army Men: Sarge’s Heroes □ Looney Tunes: Space Race □ Soul Fighter □ Bangai-O □ Magforce Racing □ South Park Rally □ Blue Stinger □ Maken X □ South Park: Chef’s Luv Shack □ Buggy Heat □ Marvel vs Capcom □ Space Channel 5 □ Bust A Move 4 □ Marvel vs Capcom 2 □ Spawn: In the Demon Hand □ Buzz Lightyear of Star Command □ MDK 2 □ Spec Ops 2: Omega Squad □ Caesars Palace 2000 □ Metropolis Street Racer □ Speed Devils □ Cannon Spike □ Midway’s Greatest Hits Volume 1 □ Speed Devils Online □ Capcom vs SNK □ Millennium Soldier: Expendable □ Spiderman □ Carrier □ MoHo □ Spirit of Speed 1937 □ Championship Surfer □ Monaco GP Racing Simulation 2 □ Star Wars: Demolition □ Charge ‘N’ Blast □ Monaco GP Racing Simulation 2 Online □ Star Wars: Episode 1 Racer □ Chicken Run □ Mortal Kombat Gold □ Star Wars: Jedi Power Battles □ Chu Chu Rocket! □ Mr Driller □ Starlancer □ Coaster Works □ MTV Sports Skateboarding □ Street Fighter 3: 3rd Strike □ Confidential Mission □ NBA 2K
    [Show full text]
  • (12) United States Patent (10) Patent No.: US 8,686,269 B2 Schmidt Et Al
    USOO8686269B2 (12) United States Patent (10) Patent No.: US 8,686,269 B2 Schmidt et al. (45) Date of Patent: * Apr. 1, 2014 (54) PROVIDING REALISTIC INTERACTION TO (56) References Cited A PLAYER OF A MUSIC-BASED VIDEO GAME U.S. PATENT DOCUMENTS (75) Inventors: Daniel A. Schmidt, Somery ille, MA 3.430,530D211,666 AS 3/19697/1968 GrindingerMacGillavry (US); Gregory B. LoPiccolo, Brookline, 3,897,711 A 8/1975 Elledge MA (US); Eran Egozy, Brookline, MA D245,038 S 7, 1977 Ebata et al. (US) D247,795 S 4, 1978 Darrell 4,128,037 A 12, 1978 Montemurro (73) Assignee: Harmonix Music Systems, Inc., E. 88: Sushida et al. Cambridge, MA (US) D262,017 S 11/1981 Frakes, Jr. D265,821 S 8, 1982 Okada et al. (*) Notice: Subject to any disclaimer, the term of this D266,664 S 10, 1982 Hoshino et al. patent is extended or adjusted under 35 (Continued) U.S.C. 154(b) by 823 days. This patent is Subject to a terminal dis- FOREIGN PATENT DOCUMENTS claimer. AT 468071 T 6, 2010 AU T41239 B2 4f1999 (21) Appl. No.: 12/263,434 (Continued) (22) Filed: Oct. 31, 2008 OTHER PUBLICATIONS (65) Prior Publication Data Guitar Hero (video game) Wikipedia, the free encyclopedia— US 2009/OO82O78A1 Mar. 26, 2009 (Publisher RedOctane) Release Date Nov. 2005.* Related U.S. Application Data (Continued) (63) Continuation of application No. 1 1/683,136, filed on Mar. 7, 2007, now Pat. No. 7,459,624. Primary Examiner — Marlon Fletcher (74) Attorney, Agent, or Firm — Wilmer Cutler Pickering (60) Provisional application No.
    [Show full text]
  • Guernsey's Auction Auction Catalog
    HOME ABOUT AUCTIONS SELLING BUYING SOLD BY GUERNSEY'S PRIVATE SALES CATALOGUES FINDERS CONTACT View Auctions Bidder Login Create Account Get Started Help Search... GO Guernsey's Auction > The Artistry of the Guitar - Day 1 The Artistry of the Guitar - Day 1 Wednesday, April 02, 2014 | 7:00 PM Eastern Auction closed. Internet Premium: 25% See Special Terms for additional fees Location: New York, NY Share: Share 52 Guernsey's Auction Description: Nearly three hundred instruments historic Martin, Gibson, Epiphone, 212-794-2280 Gretsch, Washburn, Stromberg and Larson Brothers guitars. Bid on items created by such talented craftsmen as Torres, D'Angelico, etc Internet Premium: 25% Participation Requirements: Valid Credit Card required for bidding approval Payment Options: Visa, MasterCard, Discover, Check, Money Order, and Wire Transfer open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd.com Visa MasterCard Discover more Sort By: Search Catalog: Go to Lot: Per Page: Go to Page: View ing: Sale Order GO GO 25 GO Page 4 of 6 Refresh Items Print Catalog Increment Table All Items | Closed Items Displaying 76 - 100 of 136 1968 Gibson Everly Brothers Custom Sold for: $ 20,000.00 Lot # 77 to onsite Low Est: 50000 High Est: 60000 NO RESERVE. The Gibson Everly Brothers flattop, produced from 1962 through 1972, is one of the rarest and collectible models Gibson offered during the 1960s. It has a curvaceous jumbo body similar to the J-185 and boasts flashy cosmetic features that include star-shaped peghead and fretboard inlays, a shiny jet black finish, and a pair of oversized pickguards that cover a good portion of the guitar’s top.
    [Show full text]
  • Understanding Visual Interfaces for the Next Generation of Dance-Based Rhythm Video Games
    Understanding Visual Interfaces for the Next Generation of Dance-Based Rhythm Video Games Emiko Charbonneau∗ Andrew Miller† Chadwick Wingrave‡ Joseph J. LaViola Jr.§ University of Central Florida Abstract We present an experimental study exploring how to best guide users when playing RealDance, a next generation dancing game proto- type. It uses four Nintendo Wii remotes, attached to the wrists and ankles, to create a 3D spatial interface utilizing the entire body to more closely mimic real dancing. Since RealDance requires a player to use both arms and legs, the player needs to know which of their four limbs to use, where they are expected to move, and when they are expected to move in the dance sequence. To understand the best way to present this information, we implemented three visual interface methods: Timeline, Motion Lines, and Beat Circles, that are based on existing rhythm video games but extended to support RealDance’s 3D interaction requirements. Our study explores each visual interface’s effectiveness in convey- ing dance sequence information and assisting the player in pro- viding a rewarding experience. Our evaluation is based on points scored in the game, and post-questionnaires used to solicit reac- tions about each visual interface including which was preferred and why. The results of the study show that players had significantly Figure 1: The RealDance system in action. The Motion Lines in- higher scores when using Motion Lines and Beat Circles than with terface is pictured. the Timeline. The results also indicate that players found Motion Lines and Beat Circles significantly easier to follow than Timeline and icon position significantly less confusing than the Timeline in- to the novelty of increased physical exertion in the case of Dance terface.
    [Show full text]
  • Legendary Guitars & Musical Treasures
    LEGENDARY GUITARS & MUSICAL TREASURES DECEMBER 2, 2017 Legendary Guitars & Musical Treasures - Dec 2 1: Les Paul electric guitar signed to Bruce Springsteen USD 5,000 - 7,000 An Epiphone electric guitar signed to Bruce Springsteen, from Les Paul. Serial #9400536. Les respected Bruce and thought he was a "cool dude." The consigner of this item, who worked for Les Paul, had given Bruce an acoustic guitar Les had signed in the 1990s. When Les heard he was on tour a few years later, he signed this guitar to Bruce. Lester William Polsfuss was an inventor and musician. A talented musician as well as inventor, Les Paul is credited with various recording innovations and his skilled guitar playing, however he is probably best known for helping to design the Gibson Les Paul.The consigner of this item worked directly with Les Paul. 2: 1963 Jan & Dean Master Tapes USD 3,000 - 5,000 Two master tracks from the album "Jan & Dean Take Linda Surfin'". Recorded on February 20th, 1963. Track list: "Rhythm of the Rain" and "Mr. Bass Man." Arranged and produced by Jan Berry and supervised by Lou Adler, "Jan & Dean Take Linda Surfin'" is the duo's first Liberty album, and included the usual backup of high quality musicians, giving Jan & Dean ample opportunity for vocal acrobatics and comic antics in "Mr. Bass Man," while their rendition of "Rhythm of the Rain" has a low-key charm that wasn't usually associated with the duo.Jan & Dean were an American rock duo made up of Jan Berry and Dean Torrence.
    [Show full text]