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Title ODATE GAME
Title ODATE GAME : character design and modelling for Japanese modesty culture based independent video game Sub Title Author 鄒、琰(Zou, Yan) 太田, 直久(Ota, Naohisa) Publisher 慶應義塾大学大学院メディアデザイン研究科 Publication year 2014 Jtitle Abstract Notes 修士学位論文. 2014年度メディアデザイン学 第395号 Genre Thesis or Dissertation URL https://koara.lib.keio.ac.jp/xoonips/modules/xoonips/detail.php?koara_id=KO40001001-0000201 4-0395 慶應義塾大学学術情報リポジトリ(KOARA)に掲載されているコンテンツの著作権は、それぞれの著作者、学会または出版社/発行者に帰属し、その権利は著作権法によって 保護されています。引用にあたっては、著作権法を遵守してご利用ください。 The copyrights of content available on the KeiO Associated Repository of Academic resources (KOARA) belong to the respective authors, academic societies, or publishers/issuers, and these rights are protected by the Japanese Copyright Act. When quoting the content, please follow the Japanese copyright act. Powered by TCPDF (www.tcpdf.org) Master's Thesis Academic Year 2014 ODATE GAME: Character Design and Modelling for Japanese Modesty Culture Based Independent Video Game Graduate School of Media Design, Keio University Yan Zou A Master's Thesis submitted to Graduate School of Media Design, Keio University in partial fulfillment of the requirements for the degree of MASTER of Media Design Yan Zou Thesis Committee: Professor Naohisa Ohta (Supervisor) Associate Professor Kazunori Sugiura (Co-Supervisor) Associate Professor Nanako Ishido (Co-Supervisor) Abstract of Master's Thesis of Academic Year 2014 ODATE GAME: Character Design and Modelling for Japanese Modesty Culture Based Independent Video Game Category: Design Summary Game character design is an important part of game design. Game characters cannot be designed only according to the designer's experience or the players' preferences. They should be strongly associated to the game system and also the story. A good game character design is not only the reason for players to purchase the game but it also can improve players' entire game experience. -
Afrofuturism: the World of Black Sci-Fi and Fantasy Culture
AFROFUTURISMAFROFUTURISM THE WORLD OF BLACK SCI-FI AND FANTASY CULTURE YTASHA L. WOMACK Chicago Afrofuturism_half title and title.indd 3 5/22/13 3:53 PM AFROFUTURISMAFROFUTURISM THE WORLD OF BLACK SCI-FI AND FANTASY CULTURE YTASHA L. WOMACK Chicago Afrofuturism_half title and title.indd 3 5/22/13 3:53 PM AFROFUTURISM Afrofuturism_half title and title.indd 1 5/22/13 3:53 PM Copyright © 2013 by Ytasha L. Womack All rights reserved First edition Published by Lawrence Hill Books, an imprint of Chicago Review Press, Incorporated 814 North Franklin Street Chicago, Illinois 60610 ISBN 978-1-61374-796-4 Library of Congress Cataloging-in-Publication Data Womack, Ytasha. Afrofuturism : the world of black sci-fi and fantasy culture / Ytasha L. Womack. — First edition. pages cm Includes bibliographical references and index. ISBN 978-1-61374-796-4 (trade paper) 1. Science fiction—Social aspects. 2. African Americans—Race identity. 3. Science fiction films—Influence. 4. Futurologists. 5. African diaspora— Social conditions. I. Title. PN3433.5.W66 2013 809.3’8762093529—dc23 2013025755 Cover art and design: “Ioe Ostara” by John Jennings Cover layout: Jonathan Hahn Interior design: PerfecType, Nashville, TN Interior art: John Jennings and James Marshall (p. 187) Printed in the United States of America 5 4 3 2 1 I dedicate this book to Dr. Johnnie Colemon, the first Afrofuturist to inspire my journey. I dedicate this book to the legions of thinkers and futurists who envision a loving world. CONTENTS Acknowledgments .................................................................. ix Introduction ............................................................................ 1 1 Evolution of a Space Cadet ................................................ 3 2 A Human Fairy Tale Named Black .................................. -
The Dreamcast, Console of the Avant-Garde
Loading… The Journal of the Canadian Game Studies Association Vol 6(9): 82-99 http://loading.gamestudies.ca The Dreamcast, Console of the Avant-Garde Nick Montfort Mia Consalvo Massachusetts Institute of Technology Concordia University [email protected] [email protected] Abstract We argue that the Dreamcast hosted a remarkable amount of videogame development that went beyond the odd and unusual and is interesting when considered as avant-garde. After characterizing the avant-garde, we investigate reasons that Sega's position within the industry and their policies may have facilitated development that expressed itself in this way and was received by gamers using terms that are associated with avant-garde work. We describe five Dreamcast games (Jet Grind Radio, Space Channel 5, Rez, Seaman, and SGGG) and explain how the advances made by these industrially productions are related to the 20th century avant- garde's lesser advances in the arts. We conclude by considering the contributions to gaming that were made on the Dreamcast and the areas of inquiry that remain to be explored by console videogame developers today. Author Keywords Aesthetics; art; avant-garde; commerce; console games; Dreamcast; game studios; platforms; politics; Sega; Tetsuya Mizuguchi Introduction A platform can facilitate new types of videogame development and can expand the concept of videogaming. The Dreamcast, however brief its commercial life, was a platform that allowed for such work to happen and that accomplished this. It is not just that there were a large number of weird or unusual games developed during the short commercial life of this platform. We argue, rather, that avant-garde videogame development happened on the Dreamcast, even though this development occurred in industrial rather than "indie" or art contexts. -
Dp Guide Lite Us
Dreamcast USA Digital Press GB I GB I GB I 102 Dalmatians: Puppies to the Re R1 Dinosaur (Disney's)/Ubi Soft R4 Kao The Kangaroo/Titus R4 18 Wheeler: American Pro Trucker R1 Donald Duck Goin' Quackers (Disn R2 King of Fighters Dream Match, The R3 4 Wheel Thunder/Midway R2 Draconus: Cult of the Wyrm/Crave R2 King of Fighters Evolution, The/Ag R3 4x4 Evolution/GOD R2 Dragon Riders: Chronicles of Pern/ R4 KISS Psycho Circus: The Nightmar R1 AeroWings/Crave R4 Dreamcast Generator Vol. 01/Sega R0 Last Blade 2, The: Heart of the Sa R3 AeroWings 2: Airstrike/Crave R4 Dreamcast Generator Vol. 02/Sega R0 Looney Toons Space Race/Infogra R2 Air Force Delta/Konami R2 Ducati World Racing Challenge/Acc R4 MagForce Racing/Crave R2 Alien Front Online/Sega R2 Dynamite Cop/Sega R1 Magical Racing Tour (Walt Disney R2 Alone In The Dark: The New Night R2 Ecco the Dolphin: Defender of the R2 Maken X/Sega R1 Armada/Metro3D R2 ECW Anarchy Rulez!/Acclaim R2 Mars Matrix/Capcom R3 Army Men: Sarge's Heroes/Midway R2 ECW Hardcore Revolution/Acclaim R1 Marvel vs. Capcom/Capcom R2 Atari Anniversary Edition/Infogram R2 Elemental Gimmick Gear/Vatical R1 Marvel vs. Capcom 2: New Age Of R2 Bang! Gunship Elite/RedStorm R3 ESPN International Track and Field R3 Mat Hoffman's Pro BMX/Activision R4 Bangai-o/Crave R4 ESPN NBA 2 Night/Konami R2 Max Steel/Mattel Interact R2 bleemcast! Gran Turismo 2/bleem R3 Evil Dead: Hail to the King/T*HQ R3 Maximum Pool (Sierra Sports)/Sier R2 bleemcast! Metal Gear Solid/bleem R2 Evolution 2: Far -
Music Games Rock: Rhythm Gaming's Greatest Hits of All Time
“Cementing gaming’s role in music’s evolution, Steinberg has done pop culture a laudable service.” – Nick Catucci, Rolling Stone RHYTHM GAMING’S GREATEST HITS OF ALL TIME By SCOTT STEINBERG Author of Get Rich Playing Games Feat. Martin Mathers and Nadia Oxford Foreword By ALEX RIGOPULOS Co-Creator, Guitar Hero and Rock Band Praise for Music Games Rock “Hits all the right notes—and some you don’t expect. A great account of the music game story so far!” – Mike Snider, Entertainment Reporter, USA Today “An exhaustive compendia. Chocked full of fascinating detail...” – Alex Pham, Technology Reporter, Los Angeles Times “It’ll make you want to celebrate by trashing a gaming unit the way Pete Townshend destroys a guitar.” –Jason Pettigrew, Editor-in-Chief, ALTERNATIVE PRESS “I’ve never seen such a well-collected reference... it serves an important role in letting readers consider all sides of the music and rhythm game debate.” –Masaya Matsuura, Creator, PaRappa the Rapper “A must read for the game-obsessed...” –Jermaine Hall, Editor-in-Chief, VIBE MUSIC GAMES ROCK RHYTHM GAMING’S GREATEST HITS OF ALL TIME SCOTT STEINBERG DEDICATION MUSIC GAMES ROCK: RHYTHM GAMING’S GREATEST HITS OF ALL TIME All Rights Reserved © 2011 by Scott Steinberg “Behind the Music: The Making of Sex ‘N Drugs ‘N Rock ‘N Roll” © 2009 Jon Hare No part of this book may be reproduced or transmitted in any form or by any means – graphic, electronic or mechanical – including photocopying, recording, taping or by any information storage retrieval system, without the written permission of the publisher. -
PDF ATF Dec12
> 2 < PRENSARIO INTERNATIONAL Commentary THE NEW DIMENSIONS OF ASIA We are really pleased about this ATF issue of world with the dynamics they have for Asian local Prensario, as this is the first time we include so projects. More collaboration deals, co-productions many (and so interesting) local reports and main and win-win business relationships are needed, with broadcaster interviews to show the new stages that companies from the West… buying and selling. With content business is taking in Asia. Our feedback in this, plus the strength and the capabilities of the the region is going upper and upper, and we are region, the future will be brilliant for sure. pleased about that, too. Please read (if you can) our central report. There THE BASICS you have new and different twists of business devel- For those reading Prensario International opments in Asia, within the region and below the for the first time… we are a print publication with interaction with the world. We stress that Asia is more than 20 years in the media industry, covering Prensario today one of the best regions of the world to proceed the whole international market. We’ve been focused International with content business today, considering the size of on Asian matters for at least 15 years, and we’ve been ©2012 EDITORIAL PRENSARIO SRL PAYMENTS TO THE ORDER OF the market and the vanguard media ventures we see attending ATF in Singapore for the last 5 years. EDITORIAL PRENSARIO SRL in its main territories; the problems of the U.S. and As well, we’ve strongly developed our online OR BY CREDIT CARD. -
Sega Dreamcast European PAL Checklist
Console Passion Retro Games The Sega Dreamcast European PAL Checklist www.consolepassion.co.uk □ 102 Dalmatians □ Jeremy McGrath Supercross 2000 □ Slave Zero □ 18 Wheeler American Pro Tucker □ Jet Set Radio □ Sno Cross: Championship Racing □ 4 Wheel Thunder □ Jimmy White 2: Cueball □ Snow Surfers □ 90 Minutes □ Jo Jo Bizarre Adventure □ Soldier of Fortune □ Aero Wings □ Kao the Kangaroo □ Sonic Adventure □ Aero Wings 2: Air Strike □ Kiss Psycho Circus □ Sonic Adventure 2 □ Alone in the Dark: TNN □ Le Mans 24 Hours □ Sonic Shuffle □ Aqua GT □ Legacy of Kain: Soul Reaver □ Soul Calibur □ Army Men: Sarge’s Heroes □ Looney Tunes: Space Race □ Soul Fighter □ Bangai-O □ Magforce Racing □ South Park Rally □ Blue Stinger □ Maken X □ South Park: Chef’s Luv Shack □ Buggy Heat □ Marvel vs Capcom □ Space Channel 5 □ Bust A Move 4 □ Marvel vs Capcom 2 □ Spawn: In the Demon Hand □ Buzz Lightyear of Star Command □ MDK 2 □ Spec Ops 2: Omega Squad □ Caesars Palace 2000 □ Metropolis Street Racer □ Speed Devils □ Cannon Spike □ Midway’s Greatest Hits Volume 1 □ Speed Devils Online □ Capcom vs SNK □ Millennium Soldier: Expendable □ Spiderman □ Carrier □ MoHo □ Spirit of Speed 1937 □ Championship Surfer □ Monaco GP Racing Simulation 2 □ Star Wars: Demolition □ Charge ‘N’ Blast □ Monaco GP Racing Simulation 2 Online □ Star Wars: Episode 1 Racer □ Chicken Run □ Mortal Kombat Gold □ Star Wars: Jedi Power Battles □ Chu Chu Rocket! □ Mr Driller □ Starlancer □ Coaster Works □ MTV Sports Skateboarding □ Street Fighter 3: 3rd Strike □ Confidential Mission □ NBA 2K -
(12) United States Patent (10) Patent No.: US 8,686,269 B2 Schmidt Et Al
USOO8686269B2 (12) United States Patent (10) Patent No.: US 8,686,269 B2 Schmidt et al. (45) Date of Patent: * Apr. 1, 2014 (54) PROVIDING REALISTIC INTERACTION TO (56) References Cited A PLAYER OF A MUSIC-BASED VIDEO GAME U.S. PATENT DOCUMENTS (75) Inventors: Daniel A. Schmidt, Somery ille, MA 3.430,530D211,666 AS 3/19697/1968 GrindingerMacGillavry (US); Gregory B. LoPiccolo, Brookline, 3,897,711 A 8/1975 Elledge MA (US); Eran Egozy, Brookline, MA D245,038 S 7, 1977 Ebata et al. (US) D247,795 S 4, 1978 Darrell 4,128,037 A 12, 1978 Montemurro (73) Assignee: Harmonix Music Systems, Inc., E. 88: Sushida et al. Cambridge, MA (US) D262,017 S 11/1981 Frakes, Jr. D265,821 S 8, 1982 Okada et al. (*) Notice: Subject to any disclaimer, the term of this D266,664 S 10, 1982 Hoshino et al. patent is extended or adjusted under 35 (Continued) U.S.C. 154(b) by 823 days. This patent is Subject to a terminal dis- FOREIGN PATENT DOCUMENTS claimer. AT 468071 T 6, 2010 AU T41239 B2 4f1999 (21) Appl. No.: 12/263,434 (Continued) (22) Filed: Oct. 31, 2008 OTHER PUBLICATIONS (65) Prior Publication Data Guitar Hero (video game) Wikipedia, the free encyclopedia— US 2009/OO82O78A1 Mar. 26, 2009 (Publisher RedOctane) Release Date Nov. 2005.* Related U.S. Application Data (Continued) (63) Continuation of application No. 1 1/683,136, filed on Mar. 7, 2007, now Pat. No. 7,459,624. Primary Examiner — Marlon Fletcher (74) Attorney, Agent, or Firm — Wilmer Cutler Pickering (60) Provisional application No. -
Understanding Visual Interfaces for the Next Generation of Dance-Based Rhythm Video Games
Understanding Visual Interfaces for the Next Generation of Dance-Based Rhythm Video Games Emiko Charbonneau∗ Andrew Miller† Chadwick Wingrave‡ Joseph J. LaViola Jr.§ University of Central Florida Abstract We present an experimental study exploring how to best guide users when playing RealDance, a next generation dancing game proto- type. It uses four Nintendo Wii remotes, attached to the wrists and ankles, to create a 3D spatial interface utilizing the entire body to more closely mimic real dancing. Since RealDance requires a player to use both arms and legs, the player needs to know which of their four limbs to use, where they are expected to move, and when they are expected to move in the dance sequence. To understand the best way to present this information, we implemented three visual interface methods: Timeline, Motion Lines, and Beat Circles, that are based on existing rhythm video games but extended to support RealDance’s 3D interaction requirements. Our study explores each visual interface’s effectiveness in convey- ing dance sequence information and assisting the player in pro- viding a rewarding experience. Our evaluation is based on points scored in the game, and post-questionnaires used to solicit reac- tions about each visual interface including which was preferred and why. The results of the study show that players had significantly Figure 1: The RealDance system in action. The Motion Lines in- higher scores when using Motion Lines and Beat Circles than with terface is pictured. the Timeline. The results also indicate that players found Motion Lines and Beat Circles significantly easier to follow than Timeline and icon position significantly less confusing than the Timeline in- to the novelty of increased physical exertion in the case of Dance terface. -
Riwayat Hidup Michael Jakson
RIWAYAT HIDUP MICHAEL JAKSON 29 Agustus 1958 Michael Joseph Lahir di Gary, Indiana. Orangtua: Joseph dan Karen Jackson. Enam bersaudara: Jackie, Tito, Jermaine, Marlon, Steven, dan Randy. Tiga kakak: Maureen, LaToya dan Janet. Semua anggota keluarganya tinggal di dua kamar tidur di rumah yang kecil, clapboard Jackson St 2300 1963 Pada usia lima tahun, Michael muda menunjukkan bakat sebagai penyanyi hebat. Dia dan keempat saudaranya mulai tampil bersama dalam grup Jackson 5 dan sang ayah sebagai manajer. 1968 Motown Records memboyong Jackson 5 dan keluarganya ke Los Angeles, California. Single pertama mereka "I Want You Back" dirilis pada November 1969. Oct 1969 single pertamanya "I want you back" di rilis. 1970 Jackson 5 kemudian menelurkan album hit termasuk "ABC", "The Love You Save", dan "I'll Be There". Michael yang saat itu berusia 11 tahun mulai muncul sebagai superstar. 1975 Jackson 5 meninggalkan Motown dan beralih ke Epic Records. Mereka mengubah nama grup menjadi Jacksons dan tetap melejit dengan lagu-lagu mereka, termasuk "Enjoy Yourself" dan "Shake Your Body (Down to the Ground)". 1979 Michael Jackson merilis album solo Off the Wall. Diproduksi Quincy Jones, album itu terjual lebih dari 7 juta kopi, termasuk lagu andalan adalah "Don't Stop Til You Get Enough" dan "Rock with You". 1982 Jackson menjadi superstar dengan merilis album solo kedua, Thriller. Dengan lagu andalan dan video klip dalam lagu "Billie Jean" dan "Beat It", menjadikan album ini 1 paling laris sepanjang masa. 1984 Thriller meraih nominasi delapan Grammy Awards dan delapan nominasi itu akhirnya dimenangi. Februari 1993 Jackson tampil dalam Oprah Winfrey Show dan menjelaskan mengapa dia mengubah kulitnya menjadi putih. -
A History of Black Video Game Characters: the Good, the Bad, and the Shaq Fu
A History of Black Video Game Characters: The Good, The Bad, and The Shaq Fu It is an inescapable fact that out of all the media consumed by Americans, (whether it be movies, television, or video games) most are dominated by male Caucasian lead characters. So when there are characters that buck the norm, they deserve to be recognized. In observance of Black History Month, here is a look at the progression (and regression) of black video game characters. Black video game characters have been around longer than most would suspect; at least all the way back to 1979 when Atari released Basketball on the Atari 800 in color. The basketball player had no name, but that wasn't uncommon in the “Pre-Mario” days. IMAGE The first named African-American video game star was a name that carried a lot of weight... in fact he was the world heavyweight champion. Mike Tyson's Punch-Out!! was a ground breaking title in many respects, but most notably it was the first game to license a celebrity athlete to appear in the game. Iron Mike remains to this day as one of the most fearsome bosses in video game history, with no predictable patterns and a one hit knockdown punch. It almost become a right of passage for an African-American athlete to appear in his own video game... Bo Jackson, Michael Jordan, Charles Barkley, Scottie Pippin, Ken Griffey Jr, and of course Tiger Woods' long running series of PGA golf games with EA. Most of these titles also followed in the tradition of being absolutely horrible licensed games, with Shaq-Fu being one of the worst offenders. -
Planilha Sem Título
32GB 3500 GAMES English 1 KOF 97 2 KOF 98 3 KOF 99 4 KOF 2002 Magic 2 5 KOF 2002 Super 6 KOF 2002 situation 7 KOF 2002 Plus 8 KOF 2002 Magic 9 KOF 2004 Special Edition 10 KOF 94 11 KOF 95 12 KOF 96 13 KOF 96th Anniversary Edition 14 KOF 10th Anniversary Edition 15 KOF 97 ultimate battle 16 KOF 97 situation 17 KOF 99 strengthens 18 KOF special edition 19 King of Fighters to Street Fighter 20 King of Fighting 21 Super comics hero 22 Super comics hero - American version 23 Super comics hero vs Street Fighter 24 Super comics hero vs. Street Fighter - Japan Edition 25 Samurai Shodown 3 26 Pocker Fighter 27 This magic land roms 28 Street Fighter 29 Street Fighter 2 30 Street Fighter 3 31 Street Fighter 01 32 Street Fighter 03 33 The Last Blade 34 The Last Blade 2 35 Waku Waku 7 36 Breaker's 37 Breaker's strengthened 38 Street Fighter 15th 39 Street Fighter2 40 Street Fighter II Rainbow 41 Street Fighter II Red Wave 42 Street Fighter 2 The World Warrior 43 Super KOF vs Street Fighter strengthen 44 Super Street Fighter2 45 Savage Reign 46 World Heroes 1 47 World Heroes 2 48 World Heroes Perfect 49 Century warrior 50 Slamdunk 51 Samurai Shodown 52 Samurai Shodown 2 53 Samurai Shodown 4 54 Va Night Warriors 55 Va Night Warriors3 56 Darkstalkers' Revenge 57 Dark Kombat 58 Ture Fatal Fury2 59 Ture Fatal Fury special 60 Kawaks 61 Power Instinct - Gouketsuji Ic 62 Gouketsuji Gaiden Saikyou Densetsu 63 Super group team 64 Super street fighter 2 speed 65 Super Street Fighter II: The New(World) 66 The king could fuunsaiki method 67 Fatal Fury 9 68 Fatal