{FREE} Avatar: the Last Airbender: Rift Part 1
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Avatar the Last Air Bender Powerpoint
Ashley Williams, Ginny Nordeng, and Mayela Milian-Hernandez Overview of Presentation ● Anthropology ○ Confucius ○ Filial Piety ● Psychodynamic Theory ○ The younger years of Katara/Sokka, Aang, and Zuko/Azul ● Social Learning Theory ○ The Journey of Sokka, Zuko/Azula and Aang Anthropology is how different cultures view gender(Wood & Fixmer-Oraiz, 2017) https://www.biography.com/scholar/confucius Four nations: Earth, Fire, Water, and Air http://avatar-the-last-airbender-online.blogspot.com/2010/08/avatar-last-airbender-airbender-world.html Filial Piety is the confucius belief of respecting one’s parents, elders and ancestors.(Bedford et al 2019) https://www.bookofdaystales.com/confucius/ https://www.pinterest.com/pin/346495765052132139/ https://avatar.fandom.com/wiki/Iroh https://avatar.fandom.com/wiki/Oza Filial Piety Favoring the intimate, the people closest to you and Respecting the superior; the people with higher authority to you. (Bedford et al 2019) Men and Women represent Yin and Yang In order to keep balance men and women must have separate roles. Men Lead, Women Follow…(Ebry 2019) https://www.deviantart.com/karinart8/art/Ying-and-Yang-283381659 Yin and Yang In the Northern Tribe, the master/teacher refuses to teach women how to bend. It is not their place.. In the southern tribe, All the Men left to fight a war with the fire nation. Women only allowance of leadership Psychodynamic is the first relationship one has to define their gender identity (Wood & Fixmer-Oraiz, 2017) http://thatanimatedotaku. blogspot.com/2013/07/a nimated-role-models-girl s.html http://audreymgonzalez.com/2012/book-three-fire-chapter-twelve-the-w estern-air-temple/ Katara and Sokka Katara has a close relationship with her grandmother. -
Avatar: the Last Airbender
S H U M U N X X I I / / A P R I L 1 0 - 1 1 , 2 0 2 1 AVATAR: THE LAST AIRBENDER B A C K G R O U N D G U I D E D I R E C T E D B Y T I M D Z I E K A N A N D G E O R G E S C H M I D T Avatar: The Last Airbender 1 LETTER FROM THE CHAIR, KACIE Hello Delegates, Welcome to SHUMUN XXI! My name is Kacie Wright (She/Her/Hers), and I will be your chair for the Avatar: The Last Airbender committee. I am currently a sophomore at Seton Hall University, majoring in both Diplomacy and Italian Studies. I am originally from San Diego, California. In high school, I studied Italian for four years and I was able to participate in my high school’s exchange program twice. Here at Seton Hall, I am a part of Seton Hall United Nations Association (SHUNA), our Model United Nations team, I am a member of the Alpha Omicron Pi fraternity, and I am part of the Italian Student Union. I plan to finish my degree at Seton Hall, join the Peace Corps after graduation, and then work for a non-profit organization abroad. Eventually, I want to start my own non-profit organization abroad that helps with community development in communities that are often devastated by conflict and destruction. This committee takes place in the Avatar: The Last Airbender universe, one month after the end of the Hundred Year War. -
The Terminator by John Wills
The Terminator By John Wills “The Terminator” is a cult time-travel story pitting hu- mans against machines. Authored and directed by James Cameron, the movie features Arnold Schwarzenegger, Linda Hamilton and Michael Biehn in leading roles. It launched Cameron as a major film di- rector, and, along with “Conan the Barbarian” (1982), established Schwarzenegger as a box office star. James Cameron directed his first movie “Xenogenesis” in 1978. A 12-minute long, $20,000 picture, “Xenogenesis” depicted a young man and woman trapped in a spaceship dominated by power- ful and hostile robots. It introduced what would be- come enduring Cameron themes: space exploration, machine sentience and epic scale. In the early 1980s, Cameron worked with Roger Corman on a number of film projects, assisting with special effects and the design of sets, before directing “Piranha II” (1981) as his debut feature. Cameron then turned to writing a science fiction movie script based around a cyborg from 2029AD travelling through time to con- Artwork from the cover of the film’s DVD release by MGM temporary Los Angeles to kill a waitress whose as Home Entertainment. The Library of Congress Collection. yet unborn son is destined to lead a resistance movement against a future cyborg army. With the input of friend Bill Wisher along with producer Gale weeks. However, critical reception hinted at longer- Anne Hurd (Hurd and Cameron had both worked for lasting appeal. “Variety” enthused over the picture: Roger Corman), Cameron finished a draft script in “a blazing, cinematic comic book, full of virtuoso May 1982. After some trouble finding industry back- moviemaking, terrific momentum, solid performances ers, Orion agreed to distribute the picture with and a compelling story.” Janet Maslin for the “New Hemdale Pictures financing it. -
Animating Race the Production and Ascription of Asian-Ness in the Animation of Avatar: the Last Airbender and the Legend of Korra
Animating Race The Production and Ascription of Asian-ness in the Animation of Avatar: The Last Airbender and The Legend of Korra Francis M. Agnoli Submitted for the degree of Doctor of Philosophy (PhD) University of East Anglia School of Art, Media and American Studies April 2020 This copy of the thesis has been supplied on condition that anyone who consults it is understood to recognise that its copyright rests with the author and that use of any information derived there from must be in accordance with current UK Copyright Law. In addition, any quotation or extract must include full attribution. 2 Abstract How and by what means is race ascribed to an animated body? My thesis addresses this question by reconstructing the production narratives around the Nickelodeon television series Avatar: The Last Airbender (2005-08) and its sequel The Legend of Korra (2012-14). Through original and preexisting interviews, I determine how the ascription of race occurs at every stage of production. To do so, I triangulate theories related to race as a social construct, using a definition composed by sociologists Matthew Desmond and Mustafa Emirbayer; re-presentations of the body in animation, drawing upon art historian Nicholas Mirzoeff’s concept of the bodyscape; and the cinematic voice as described by film scholars Rick Altman, Mary Ann Doane, Michel Chion, and Gianluca Sergi. Even production processes not directly related to character design, animation, or performance contribute to the ascription of race. Therefore, this thesis also references writings on culture, such as those on cultural appropriation, cultural flow/traffic, and transculturation; fantasy, an impulse to break away from mimesis; and realist animation conventions, which relates to Paul Wells’ concept of hyper-realism. -
Women in Film Time: Forty Years of the Alien Series (1979–2019)
IAFOR Journal of Arts & Humanities Volume 6 – Issue 2 – Autumn 2019 Women in Film Time: Forty Years of the Alien Series (1979–2019) Susan George, University of Delhi, India. Abstract Cultural theorists have had much to read into the Alien science fiction film series, with assessments that commonly focus on a central female ‘heroine,’ cast in narratives that hinge on themes of motherhood, female monstrosity, birth/death metaphors, empire, colony, capitalism, and so on. The films’ overarching concerns with the paradoxes of nature, culture, body and external materiality, lead us to concur with Stephen Mulhall’s conclusion that these concerns revolve around the issue of “the relation of human identity to embodiment”. This paper uses these cultural readings as an entry point for a tangential study of the Alien films centring on the subject of time. Spanning the entire series of four original films and two recent prequels, this essay questions whether the Alien series makes that cerebral effort to investigate the operations of “the feminine” through the space of horror/adventure/science fiction, and whether the films also produce any deliberate comment on either the lived experience of women’s time in these genres, or of film time in these genres as perceived by the female viewer. Keywords: Alien, SF, time, feminine, film 59 IAFOR Journal of Arts & Humanities Volume 6 – Issue 2 – Autumn 2019 Alien Films that Philosophise Ridley Scott’s 1979 S/F-horror film Alien spawned not only a remarkable forty-year cinema obsession that has resulted in six specific franchise sequels and prequels till date, but also a considerable amount of scholarly interest around the series. -
Nicole Lawrence Thesis
The Pennsylvania State University The Graduate School College of Communications SASSY COWS AND MAGICAL JUJU: REPRESENTATIONS OF RACE AND ETHNICITY ON THREE NICKTOONS PROGRAMS A Thesis in Media Studies by Nicole M. Lawrence © 2012 Nicole M. Lawrence Submitted in Partial Fulfillment of the Requirements for the Degree of Master of Arts December 2012 ii The thesis of Nicole M. Lawrence was reviewed and approved* by the following: Matthew P. McAllister Professor of Communications Thesis Adviser Matthew F. Jordan Associate Professor of Communications Michael Elavsky Associate Professor of Communications Marie Hardin Associate Dean for Graduate Studies and Research *Signatures are on file in the Graduate School. iii ABSTRACT This thesis critiques programming on the children’s media channel Nicktoons for patterns of racial representation -- including the presence of stereotyping -- in characters. As research has shown that representation of ethnicity may be especially influential to children viewers, and that there are precedents for problematic racial representations in popular media, including children's media, the continued examination of patterns of racial-ethnic group member representation and stereotyping in character depictions has significant implications. Utilizing textual analysis, three Nicktoons’ programs are examined for racialized constructions of characters, including constructions with hegemonic and ethnocentric implications. The thesis argues that three programs, Back at the Barnyard, Avatar: The Last Airbender, and Tak and the Power of JuJu problematically construct analogies of African Americans, Asians, and native peoples, respectively. The constructions in these Nicktoons programs typically “other” these groups when contrasted to dominant white culture -- or at least the animated stand-ins for dominant white culture -- and imply cultural hierarchies in which white culture is superior and/or the norm. -
Demon Girl Power: Regimes of Form and Force in Videogames Primal and Buffy the Vampire Slayer
Demon Girl Power: Regimes of Form and Force in videogames Primal and Buffy the Vampire Slayer Tanya Krzywinska Brunel University Abstract 'There's nothing like a spot of demon slaughter to make a girl's night' Since the phenomenal success of the Tomb Raider (1996) videogame series a range of other videogames have used carefully branded animated female avatars. As with most other media, the game industry tends to follow and expand on established lucrative formats to secure an established market share. Given the capacity of videogames to create imaginary worlds in 3D that can be interacted with, it is not perhaps surprising that pre-established worlds are common in videogames, as is the case with Buffy the Vampire Slayer (there are currently three videogames based on the cult TV show 2000-2003), but in other games worlds have to be built from scratch, as is the case with Primal (2003). With the mainstream media's current romance with kick- ass action heroines, the advantage of female animated game avatars is their potential to broaden the appeal of games across genders. This is however a double-edged affair: as well as appealing to what might be a termed a post-feminist market, animated forms enable hyper-feminine proportions and impossible vigour. I argue that becoming demon - afforded by the plasticity of animation –- in these games troubles the representational qualities ordinarily afforded to female avatars in videogames. But I also argue that theories of representation are insufficient for a full understanding of the formal particularities of videogames and as such it is crucial to address the impact of media-specific attributes of videogames on the interpellation of players into the game space and the way that power regimes are organised. -
From Synthespian to Convergence Character: Reframing the Digital Human in Contemporary Hollywood Cinema by Jessica L. Aldred
From Synthespian to Convergence Character: Reframing the Digital Human in Contemporary Hollywood Cinema by Jessica L. Aldred A thesis submitted to the Faculty of Graduate and Postdoctoral Affairs in partial fulfillment of the requirements for the degree of Doctor of Philosophy in Cultural Mediations Carleton University Ottawa, Ontario © 2012 Jessica L. Aldred Library and Archives Bibliotheque et Canada Archives Canada Published Heritage Direction du 1+1 Branch Patrimoine de I'edition 395 Wellington Street 395, rue Wellington Ottawa ON K1A0N4 Ottawa ON K1A 0N4 Canada Canada Your file Votre reference ISBN: 978-0-494-94206-2 Our file Notre reference ISBN: 978-0-494-94206-2 NOTICE: AVIS: The author has granted a non L'auteur a accorde une licence non exclusive exclusive license allowing Library and permettant a la Bibliotheque et Archives Archives Canada to reproduce, Canada de reproduire, publier, archiver, publish, archive, preserve, conserve, sauvegarder, conserver, transmettre au public communicate to the public by par telecommunication ou par I'lnternet, preter, telecommunication or on the Internet, distribuer et vendre des theses partout dans le loan, distrbute and sell theses monde, a des fins commerciales ou autres, sur worldwide, for commercial or non support microforme, papier, electronique et/ou commercial purposes, in microform, autres formats. paper, electronic and/or any other formats. The author retains copyright L'auteur conserve la propriete du droit d'auteur ownership and moral rights in this et des droits moraux qui protege cette these. Ni thesis. Neither the thesis nor la these ni des extraits substantiels de celle-ci substantial extracts from it may be ne doivent etre imprimes ou autrement printed or otherwise reproduced reproduits sans son autorisation. -
1 — Aijaz Ansari at Nscoderchicago, 10/25/2016 Mythical Creatures
Slide the First 1 — Aijaz Ansari at NSCoderChicago, 10/25/2016 Mythical Creatures 2 — Aijaz Ansari at NSCoderChicago, 10/25/2016 http://weknowyourdreams.com/images/unicorn/unicorn-04.jpg 3 — Aijaz Ansari at NSCoderChicago, 10/25/2016 https://shellback0608.files.wordpress.com/2016/07/bird-phoenix-flight-art-drawing.jpg 4 — Aijaz Ansari at NSCoderChicago, 10/25/2016 https://i.ytimg.com/vi/kKJQESF0qqk/maxresdefault.jpg 5 — Aijaz Ansari at NSCoderChicago, 10/25/2016 API Docs6 — Aijaz Ansari at NSCoderChicago, 10/25/2016 Exploring JSON With jq Aijaz Ansari @_aijaz_ 7 — Aijaz Ansari at NSCoderChicago, 10/25/2016 What is JSON? JavaScript Object Notation [ { "name": "Alice", "age": 20}, { "name": "Bob", "age": 30} ] 8 — Aijaz Ansari at NSCoderChicago, 10/25/2016 Reading JSON returned by remote servers @interface AAAJSONResponseSerializer : AFJSONResponseSerializer @end @implementation AAAJSONResponseSerializer - (id)responseObjectForResponse:(NSURLResponse *)response data:(NSData *)data error:(NSError *__autoreleasing *)error { #ifdef DEBUG NSHTTPURLResponse * httpResponse = (NSHTTPURLResponse *) response; NSString *body = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding]; DDLogInfo(@"RESPONSE BODY: %@", response.URL, body); DDLogInfo(@"RESPONSE: (%ld) %@ ", httpResponse.statusCode, response.URL); #endif // ... } @end 9 — Aijaz Ansari at NSCoderChicago, 10/25/2016 JSON Looks Like This [{"name":"Aang","sex":"M","born":-12,"died":153,"bending":["Air","Water","Earth","Fire","Energy"],"identity":{"nationality":"Southern Air Temple", -
The “Tron: Legacy”
Release Date: December 16 Rating: TBC Run time: TBC rom Walt Disney Pictures comes “TRON: Legacy,” a high-tech adventure set in a digital world that is unlike anything ever captured on the big screen. Directed by F Joseph Kosinski, “TRON: Legacy” stars Jeff Bridges, Garrett Hedlund, Olivia Wilde, Bruce Boxleitner, James Frain, Beau Garrett and Michael Sheen and is produced by Sean Bailey, Jeffrey Silver and Steven Lisberger, with Donald Kushner serving as executive producer, and Justin Springer and Steve Gaub co-producing. The “TRON: Legacy” screenplay was written by Edward Kitsis and Adam Horowitz; story by Edward Kitsis & Adam Horowitz and Brian Klugman & Lee Sternthal; based on characters created by Steven Lisberger and Bonnie MacBird. Presented in Disney Digital 3D™, Real D 3D and IMAX® 3D and scored by Grammy® Award–winning electronic music duo Daft Punk, “TRON: Legacy” features cutting-edge, state-of-the-art technology, effects and set design that bring to life an epic adventure coursing across a digital grid that is as fascinating and wondrous as it is beyond imagination. At the epicenter of the adventure is a father-son story that resonates as much on the Grid as it does in the real world: Sam Flynn (Garrett Hedlund), a rebellious 27-year-old, is haunted by the mysterious disappearance of his father, Kevin Flynn (Oscar® and Golden Globe® winner Jeff Bridges), a man once known as the world’s leading tech visionary. When Sam investigates a strange signal sent from the old Flynn’s Arcade—a signal that could only come from his father—he finds himself pulled into a digital grid where Kevin has been trapped for 20 years. -
Hit Cartoon: Avatar: the Last Airbender
Bowens 1 Emily Bowens ([email protected]) Dr. O’Donnell Engl. 3130 12/2/20 More Than a Kid’s Show: A Review of Nickelodeon’s Hit Cartoon: Avatar: The Last Airbender Gene, Yang Avatar: The Last Airbender - The Promise Part 1 Cover) Fifteen years after its original air date, Avatar: The Last Airbender has succeeded in becoming ingrained in pop culture with a recent revival just earlier this year. Put your misjudgments about kid’s shows aside and become captivated by a powerful and mesmerizing story about war, violence, and the power of redemption. Bowens 2 A Reintroduction Show Title: Avatar: The Last At a time when all seemed wrong with the world, and anxiety was Airbender setting in after being in lockdown for two months in a Covid-ridden world, a Premiere Date: February 21, 2005 End Date: July,19 2008 guardian angel in the form of Netflix released the news that its streaming Rating: TV-7 service would be releasing Nickelodeon’s Avatar: The Last Airbender on Genre: Animation, Adventure, and May, 15 2020. So my boyfriend and I prepared to binge watch one of the Action most important shows from our childhood to bring back memories and cure Episodes: 61 our quarantine boredom. You may be wondering to yourself, why would Seasons: 3 you guys be so excited about a kid’s show that premiered fifteen years ago? Total Airtime: 1464 minutes You see, Avatar: The Last Airbender is a show that you can keep watching Creators: Michael Dante over and over again and keep finding new meaning every time. -
Fiscal Year 2015 Annual Financial Report and Shareholder Letter 10DEC201511292957
6JAN201605190975 Fiscal Year 2015 Annual Financial Report And Shareholder Letter 10DEC201511292957 10DEC201400361461 Dear Shareholders, The Force was definitely with us this year! Fiscal 2015 was another triumph across the board in terms of creativity and innovation as well as financial performance. For the fifth year in a row, The Walt Disney Company delivered record results with revenue, net income and earnings per share all reaching historic highs once again. It’s an impressive winning streak that speaks to our continued leadership in the entertainment industry, the incredible demand for our brands and franchises, and the special place our storytelling has in the hearts and lives of millions of people around the world. All of which is even more remarkable when you remember that Disney first started entertaining audiences almost a century ago. The world certainly looks a lot different than it did when Walt Disney first opened shop in 1923, and so does the company that bears his name. Our company continues to evolve with each generation, mixing beloved characters and storytelling traditions with grand new experiences that are relevant to our growing global audience. Even though we’ve been telling our timeless stories for generations, Disney maintains the bold, ambitious heart of a company just getting started in a world full of promise. And it’s getting stronger through strategic acquisitions like Pixar, Marvel and Lucasfilm that continue to bring new creative energy across the company as well as the constructive disruptions of this dynamic digital age that unlock new opportunities for growth. Our willingness to challenge the status quo and embrace change is one of our greatest strengths, especially in a media market rapidly transforming with each new technology or consumer trend.