The Use of the Works of Joss Whedon
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How Disney Visual Media Influences Children's Perceptions of Family a Content Analysis an Honors Thesis
Family on Film: How Disney Visual Media Influences Children's Perceptions of Family A Content Analysis An Honors Thesis (SOC 424) by Alexandra Garman Thesis Advisor Dr. Richard Petts ) c' __ / Ball State University Muncie, Indiana December, 2011 Expected Date of Graduation December 17, 2011 ," I . / ' 1 Abstract The Walt Disney Company has held a decades-long grip on family entertainment through visual media, amusement parks, clothing, toys, and even food. American children, and children throughout the world, are readily exposed to Disney's visual media as often as several times a day through film and television shows. As such, reviewing what this media says and analyzing its potential affects on our society can be beneficial in determining what messages children are receiving regarding values and norms concerning family. Specifically, analyzing family structure can help to provide an outlook for future normative structure. Depicted family interactions may also reflect how realistic families interact, what children expect from their families, and how children may interact with their own families in coming years. This study seeks to analyze various media released in recent years (2006-2011) and how these media portray family structure and interaction. Family appears to be variant in structure, including varied parental figures, as well as occasionally including non-biological figures. However, the family structure still seems, on the whole, to fit or otherwise promote (through inability of variants to do well) the traditional family model ofheterosexual, married biological parents and their offspring. Interestingly, Disney appears to place a great emphasis on fathers. Interactions between family members are relatively balanced, with some families being more positive in interaction and others being more negative. -
A Collection of Texts Celebrating Joss Whedon and His Works Krista Silva University of Puget Sound, [email protected]
Student Research and Creative Works Book Collecting Contest Essays University of Puget Sound Year 2015 The Wonderful World of Whedon: A Collection of Texts Celebrating Joss Whedon and His Works Krista Silva University of Puget Sound, [email protected] This paper is posted at Sound Ideas. http://soundideas.pugetsound.edu/book collecting essays/6 Krista Silva The Wonderful World of Whedon: A Collection of Texts Celebrating Joss Whedon and His Works I am an inhabitant of the Whedonverse. When I say this, I don’t just mean that I am a fan of Joss Whedon. I am sincere. I live and breathe his works, the ever-expanding universe— sometimes funny, sometimes scary, and often heartbreaking—that he has created. A multi- talented writer, director and creator, Joss is responsible for television series such as Buffy the Vampire Slayer , Firefly , Angel , and Dollhouse . In 2012 he collaborated with Drew Goddard, writer for Buffy and Angel , to bring us the satirical horror film The Cabin in the Woods . Most recently he has been integrated into the Marvel cinematic universe as the director of The Avengers franchise, as well as earning a creative credit for Agents of S.H.I.E.L.D. My love for Joss Whedon began in 1998. I was only eleven years old, and through an incredible moment of happenstance, and a bit of boredom, I turned the television channel to the WB and encountered my first episode of Buffy the Vampire Slayer . I was instantly smitten with Buffy Summers. She defied the rules and regulations of my conservative southern upbringing. -
Legendary Encounters Rules – Firefly
® ™ A Deck Building Game “You got a job, we can do it. Don’t much and wound the players. If you take damage care what it is.” – Captain Malcolm Reynolds equal to or greater than your health, then you’re defeated. Don’t worry though – another Game Summary player can heal you back into the game. But if Welcome to Legendary ® Encounters: everyone gets defeated at the same time, then A Firefly™ Deck Building Game. In this fully you lose. cooperative game for 1-5 players, you’ll take Some enemies attack Serenity herself. If she on the role of Mal, Zoe or one of the other takes too many hits, then it’s all over. crew members. Your First Game You start with a deck of basic cards and For your first game, follow the setup rules on a special Talent card. At the start of your Page 3, using the specific card stacks listed turn, take a card from the Episode deck and there. This will allow you to play the Pilot place it face-down onto the board. It could Episode “Serenity” and “The Train Job.” be an outlaw thug, an alliance ship, or even (Note: The Pilot episode is split into two a reaver raiding party. You’ll play cards separate Episode Decks.) from your hand to generate Attack, Recruit After your first game, you can play through Points, and special abilities. You’ll use all 14 Episodes of the series or mix and match Attack to defeat enemies and to scan hidden Episodes to play them in a different order. -
The Terminator by John Wills
The Terminator By John Wills “The Terminator” is a cult time-travel story pitting hu- mans against machines. Authored and directed by James Cameron, the movie features Arnold Schwarzenegger, Linda Hamilton and Michael Biehn in leading roles. It launched Cameron as a major film di- rector, and, along with “Conan the Barbarian” (1982), established Schwarzenegger as a box office star. James Cameron directed his first movie “Xenogenesis” in 1978. A 12-minute long, $20,000 picture, “Xenogenesis” depicted a young man and woman trapped in a spaceship dominated by power- ful and hostile robots. It introduced what would be- come enduring Cameron themes: space exploration, machine sentience and epic scale. In the early 1980s, Cameron worked with Roger Corman on a number of film projects, assisting with special effects and the design of sets, before directing “Piranha II” (1981) as his debut feature. Cameron then turned to writing a science fiction movie script based around a cyborg from 2029AD travelling through time to con- Artwork from the cover of the film’s DVD release by MGM temporary Los Angeles to kill a waitress whose as Home Entertainment. The Library of Congress Collection. yet unborn son is destined to lead a resistance movement against a future cyborg army. With the input of friend Bill Wisher along with producer Gale weeks. However, critical reception hinted at longer- Anne Hurd (Hurd and Cameron had both worked for lasting appeal. “Variety” enthused over the picture: Roger Corman), Cameron finished a draft script in “a blazing, cinematic comic book, full of virtuoso May 1982. After some trouble finding industry back- moviemaking, terrific momentum, solid performances ers, Orion agreed to distribute the picture with and a compelling story.” Janet Maslin for the “New Hemdale Pictures financing it. -
Zack Whedon Davidé Fabbri Zack Whedon 2/17/12 1:11 Pm ® S R
ZACKZACK WHEDONWHEDON ® DAVIDÉDAVIDÉ FABBRIFABBRI STAR WARS FREE ® FROM YOUR PALS AT DARK HORSE COMICS AND COMICS HORSE DARK AT PALS YOUR FROM FCBD12 SW-SEREN.indd 1 2/17/12 1:11 PM FCBD12 SW-SEREN.indd 2 tions, or locales, without satiric intent, is coincidental. Printed by Cadmus Communications, Easton, PA, U.S.A. tions, orlocales,without satiricintent,iscoincidental.Printed byCadmusCommunications,Easton, PA, Anyresemblancetoactual persons(livingordead),events,institu either aretheproduct oftheauthor’simaginationorareused fictitiously. writtenpermissionofDarkHorse Comics,Inc.Names,characters,places,andincidentsfeaturedinthispublication without theexpress categories andcountries.Allrightsreserved. Noportionofthispublicationmaybereproducedortransmitted,inanyform or are ©2012LucasfilmLtd.DarkHorse Comics® andtheDarkHorselogoaretrademarksofComics,Inc.,registered inva Wars andillustrationsforStar Text ©2012LucasfilmLtd.&™.Allrightsreserved.Usedunderauthorization. Milwaukie, OR97222.StarWars ArtoftheBadDeal,”May2012.PublishedbyDarkHorseComics, Inc.,10956SEMainStreet, WARS—“The STAR FREE COMICBOOK DAY: RONDA D MICHAEL A D ZACK WHEDON ZACK advertising sales: (503) 905-2370 » comic shop locator service: (888)266-4226 service: (503)905-2370»comicshop locator sales: advertising ALLA ALLA DA AVIDÉ FABBRI AVIDÉ MIKE RANDY RANDY M H M C assistant editor assistant collection editor P F HRISTIAN REDD cover art SIERRA R lettering V T ATTISON T ICHARDSON INA ALESSI ECCHIA talk about this issue online at: online at: aboutthisissue talk Pencils HO UGHES Colors STRADLE publisher D script designer YE YE AVID M editor Inks HAHN LINS AS Y STAR WARS | STAR WARS | STAR WARS | STAR WARS | STAR WARS | STAR WARS | STAR WARS | STAR WARS | STAR WARS | STAR WARS | STAR WARS | STAR WARS ANDERMAN at lucas licensing. ANDERMAN at ALDERS, CAROL special thankstoJ ROEDER Comics! Horse Dark from pals this your at free offering enjoy please afirst-timer, or time reader along you’re whether But Emperor. -
The Unofficial Browncoat Drinking Guide
Mix Me a Drink, Gorramit! Another freebie from the author of the DMB Universe David Mark Brown DMB Files De Novo Syndrome, #1 Desert Gods, #2 Relic Hunters First Relic, #1 The Green Ones Season One: Episodes 1-5 (Fall/Winter, 2013) All Lost DMB Files allowing for suspected gaps Reefer Ranger (#9) Del Rio Con Amor (#14) Fistful of Reefer (#17) The Austin Job (#18) Hell’s Womb (#22) Get Doc Quick (#24) McCutchen’s Bones (#25) Twitch and Die! (#26) Paraplegic Zombie Slayer (#35) Fourth Horseman (#43) Browncoat Drinking Guide FOREWORD As every browncoat knows, the ‘verse is a vast place full of trouble—some dark and ugly, some warm and inviting. But that trouble is strong kin to the freedom that keeps us flying. To weather the good along with the bad, a few critical ingredients should always be rightly considered and well met: a sturdy boat, an honest crew, a reliable firearm and a stiff drink. This little ebook deals with the latter. Whether it’s another depressing Unification Day, an upscale shindig or a just an evening with the crew, continue reading for the best mixed drinks the ‘verse has to offer. For starters, check out a few recipes for mudder’s milk. From there on out I’ll highlight the cocktail and shooter I’ve found best suited to each of Serenity’s crew. 4 David Mark Brown No browncoat gathering or Firefly marathon is complete without a good stiff drink. So get out your firefly shaped tumbler (What? You don’t have one?), put on your brown coat and make sure to have plenty of ice, because it’s time to mix me a drink, gorramit. -
Women in Film Time: Forty Years of the Alien Series (1979–2019)
IAFOR Journal of Arts & Humanities Volume 6 – Issue 2 – Autumn 2019 Women in Film Time: Forty Years of the Alien Series (1979–2019) Susan George, University of Delhi, India. Abstract Cultural theorists have had much to read into the Alien science fiction film series, with assessments that commonly focus on a central female ‘heroine,’ cast in narratives that hinge on themes of motherhood, female monstrosity, birth/death metaphors, empire, colony, capitalism, and so on. The films’ overarching concerns with the paradoxes of nature, culture, body and external materiality, lead us to concur with Stephen Mulhall’s conclusion that these concerns revolve around the issue of “the relation of human identity to embodiment”. This paper uses these cultural readings as an entry point for a tangential study of the Alien films centring on the subject of time. Spanning the entire series of four original films and two recent prequels, this essay questions whether the Alien series makes that cerebral effort to investigate the operations of “the feminine” through the space of horror/adventure/science fiction, and whether the films also produce any deliberate comment on either the lived experience of women’s time in these genres, or of film time in these genres as perceived by the female viewer. Keywords: Alien, SF, time, feminine, film 59 IAFOR Journal of Arts & Humanities Volume 6 – Issue 2 – Autumn 2019 Alien Films that Philosophise Ridley Scott’s 1979 S/F-horror film Alien spawned not only a remarkable forty-year cinema obsession that has resulted in six specific franchise sequels and prequels till date, but also a considerable amount of scholarly interest around the series. -
Demon Girl Power: Regimes of Form and Force in Videogames Primal and Buffy the Vampire Slayer
Demon Girl Power: Regimes of Form and Force in videogames Primal and Buffy the Vampire Slayer Tanya Krzywinska Brunel University Abstract 'There's nothing like a spot of demon slaughter to make a girl's night' Since the phenomenal success of the Tomb Raider (1996) videogame series a range of other videogames have used carefully branded animated female avatars. As with most other media, the game industry tends to follow and expand on established lucrative formats to secure an established market share. Given the capacity of videogames to create imaginary worlds in 3D that can be interacted with, it is not perhaps surprising that pre-established worlds are common in videogames, as is the case with Buffy the Vampire Slayer (there are currently three videogames based on the cult TV show 2000-2003), but in other games worlds have to be built from scratch, as is the case with Primal (2003). With the mainstream media's current romance with kick- ass action heroines, the advantage of female animated game avatars is their potential to broaden the appeal of games across genders. This is however a double-edged affair: as well as appealing to what might be a termed a post-feminist market, animated forms enable hyper-feminine proportions and impossible vigour. I argue that becoming demon - afforded by the plasticity of animation –- in these games troubles the representational qualities ordinarily afforded to female avatars in videogames. But I also argue that theories of representation are insufficient for a full understanding of the formal particularities of videogames and as such it is crucial to address the impact of media-specific attributes of videogames on the interpellation of players into the game space and the way that power regimes are organised. -
From Synthespian to Convergence Character: Reframing the Digital Human in Contemporary Hollywood Cinema by Jessica L. Aldred
From Synthespian to Convergence Character: Reframing the Digital Human in Contemporary Hollywood Cinema by Jessica L. Aldred A thesis submitted to the Faculty of Graduate and Postdoctoral Affairs in partial fulfillment of the requirements for the degree of Doctor of Philosophy in Cultural Mediations Carleton University Ottawa, Ontario © 2012 Jessica L. Aldred Library and Archives Bibliotheque et Canada Archives Canada Published Heritage Direction du 1+1 Branch Patrimoine de I'edition 395 Wellington Street 395, rue Wellington Ottawa ON K1A0N4 Ottawa ON K1A 0N4 Canada Canada Your file Votre reference ISBN: 978-0-494-94206-2 Our file Notre reference ISBN: 978-0-494-94206-2 NOTICE: AVIS: The author has granted a non L'auteur a accorde une licence non exclusive exclusive license allowing Library and permettant a la Bibliotheque et Archives Archives Canada to reproduce, Canada de reproduire, publier, archiver, publish, archive, preserve, conserve, sauvegarder, conserver, transmettre au public communicate to the public by par telecommunication ou par I'lnternet, preter, telecommunication or on the Internet, distribuer et vendre des theses partout dans le loan, distrbute and sell theses monde, a des fins commerciales ou autres, sur worldwide, for commercial or non support microforme, papier, electronique et/ou commercial purposes, in microform, autres formats. paper, electronic and/or any other formats. The author retains copyright L'auteur conserve la propriete du droit d'auteur ownership and moral rights in this et des droits moraux qui protege cette these. Ni thesis. Neither the thesis nor la these ni des extraits substantiels de celle-ci substantial extracts from it may be ne doivent etre imprimes ou autrement printed or otherwise reproduced reproduits sans son autorisation. -
The “Tron: Legacy”
Release Date: December 16 Rating: TBC Run time: TBC rom Walt Disney Pictures comes “TRON: Legacy,” a high-tech adventure set in a digital world that is unlike anything ever captured on the big screen. Directed by F Joseph Kosinski, “TRON: Legacy” stars Jeff Bridges, Garrett Hedlund, Olivia Wilde, Bruce Boxleitner, James Frain, Beau Garrett and Michael Sheen and is produced by Sean Bailey, Jeffrey Silver and Steven Lisberger, with Donald Kushner serving as executive producer, and Justin Springer and Steve Gaub co-producing. The “TRON: Legacy” screenplay was written by Edward Kitsis and Adam Horowitz; story by Edward Kitsis & Adam Horowitz and Brian Klugman & Lee Sternthal; based on characters created by Steven Lisberger and Bonnie MacBird. Presented in Disney Digital 3D™, Real D 3D and IMAX® 3D and scored by Grammy® Award–winning electronic music duo Daft Punk, “TRON: Legacy” features cutting-edge, state-of-the-art technology, effects and set design that bring to life an epic adventure coursing across a digital grid that is as fascinating and wondrous as it is beyond imagination. At the epicenter of the adventure is a father-son story that resonates as much on the Grid as it does in the real world: Sam Flynn (Garrett Hedlund), a rebellious 27-year-old, is haunted by the mysterious disappearance of his father, Kevin Flynn (Oscar® and Golden Globe® winner Jeff Bridges), a man once known as the world’s leading tech visionary. When Sam investigates a strange signal sent from the old Flynn’s Arcade—a signal that could only come from his father—he finds himself pulled into a digital grid where Kevin has been trapped for 20 years. -
Sample File110 TRACEY SMITH
CREDITS Written By: Monica Valentinelli, Mark Diaz Truman, Brendan Conway, Dean Gilbert, and Jack Norris Additional Writing By: Margaret Weis, Rob Wieland, P.K. Sullivan, Philippe-Antoine Ménard, Cam Banks, and Dave Chalker Developed By: Monica Valentinelli and Mark Diaz Truman Systems Design By: Cam Banks, Dave Chalker, Philippe-Antoine Ménard, Rob Wieland, P.K. Sullivan, Dean Gilbert, and Mark Diaz Truman Rules Editing By: Mark Diaz Truman Design and Layout By: Daniel Solis and Thomas Deeny Title Page Art By: Crystal Ben Interior Art By: Marie Bergeron, Kurt Komoda, Ben Mund, James Nelson, Alejandro Monge, and Christopher West Edited By: Amanda Valentine, Alexander Perry, and Sally Christensen Series Research By: Chad Underkoffler Crew/Ship Sheet Enhancement By: Chris “Mr. Gone” Leland Playtested By: Sarah Babe, Amie Barnard, Bill Bodden,Sample Jeff Bridges, fileArcher Cafiso, Paul Cafiso, Dave Chalker, Brad Davies, John Drobina, Mike Fitch, E Foley, John Frazier, Jim Henley, Grace Jacobson, Marissa Kelly, Lauren Lyons, Matt M McElroy, Andie Miller, Matthew Nielsen, Brian Poe, Robert Ramus, Benjamin Rogers, Justin Rogers, Erik Stant, Paul Truman, Mark Diaz Truman, Dennis Twigg, Monica Valentinelli, Rob Wieland, and Ben Woerner STAFF Chief Executive: Margaret Weis Business Manager: Christi Cardenas MARGARET Brand Manager: Monica Valentinelli WEIS Systems Lead Designer: Mark Diaz Truman PRODUCTIONS, ltd. Art Director: Daniel Solis Assistant Art Director: Thomas Deeny MARGARETWEIS.COM MARGARET WEIS PRODUCTIONS, THE MW LOGO, CORTEX SYSTEM, -
Holding out for a Hero(Ine): an Examination of the Presentation and Treatment of Female Superheroes in Marvel Movies Robyn Joffe
Holding Out for a Hero(ine): An Examination of the Presentation and Treatment of Female Superheroes in Marvel Movies Robyn Joffe Abstract Prior to the release of Ant-Man and the Wasp (2018) and Captain Marvel (2019), the way that female characters from the Marvel Comics’ canon were realized onscreen was problematic for several reasons and encumbered by issues rooted in the strong female character trope and its postfeminist origins. A close examination of three Marvel superheroines—Black Widow, Scarlet Witch, and Mystique—reveals that while they initially appear to be positioned as equal to their male teammates, they are consistently burdened with difficulties and challenges that men never have to face. The filmmakers’ focus on these women’s appearance and sex appeal, their double standard for violent women, and their perception of a woman’s role, create a picture of “strong” women that is questionable at best and damaging at worst. Keywords: Marvel, postfeminism, sexualization, infantilization, maternalism Introduction The Marvel Cinematic Universe is a media franchise and shared universe, owned by Marvel Studios and currently consists of twenty feature films, seven television series, one digital series, assorted direct-to-video short films, tie-in comic books, and other mixed media products. It is a shared universe that is actively expanding as more and more properties are slated for release. The X-Men film series, until recently owned by 20th Century Fox, is one of the interconnecting series of films based on specific characters from Marvel Comics. It currently consists of eleven films and two television series, with more to be released this year.