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Raketu to Add Mobility to Web-Based Voip | Infoworld | News | 2007-06-15 | by John Bl
Raketu to add mobility to Web-based VoIP | InfoWorld | News | 2007-06-15 | By John Bl... Page 1 of 4 HOME NEWS TECHNOLOGIES BLOGS/COLUMNS TEST CENTER AUDIO/VIDEO CAREERS IT EXEC-CONNEC Raketu to add mobility to Web-based VoIP New version of the Raketu application will let users make VoIP calls, send text messages, A and chat from cell phone By John Blau, IDG News Service Talkback E-mail Printer Friendly June 15, 2007 A Raketu Communications will add two new mobile phone features to its integrated communications, entertainment, and social networking service in a move to attract consumers on the go. Next week, Raketu will introduce a new domain, www.raketu.mobi, which will allow Free IT resource mobile phone users to more easily navigate the Raketu site and use services such as the company's RakWeb service launched earlier this week, said CEO Greg Learn about the energy Parker in an interview. efficiency in EMC's Pund- IT report on power conservation. By the end of the month, the company intends to launch a new mobile phone version of the Raketu application, which users can install on their phones to make VoIP calls, Sponsored by EMC send text messages, chat, and more, Parker said. Free IT resource Raketu, which is based in New York, is trying to carve out a niche in the highly competitive market for Web-based services by offering an integrated Download the Windows communications, online entertainment, and social networking service that can be Server(R) 2008 Beta: Join the global community. used on both desktop PCs and mobile phones. -
Volume 4 the Many-Splendored Society
Volume 4 The Many-Splendored Society: The Pursuit of Knowledge First edition This book describes how science became an independent realm of society. We also describe its contemporary nature and its relations to other realms, including those pursuing journal- istic, religious, political, and economic ends. This book stands alone, and one can read it by itself. It serves also as the fourth installment to a larger work in seven volumes about social theory and about a many-splendored society that is within human reach. To Karin Busch Zetterberg Also by Hans L Zetterberg On Theory and Verification in Sociology (also in Spanish, Japanese, and Swedish) Social Theory and Social Practice Arbete, livsstil och motivation Museums and Adult Education (also in French) Sexual Life in Sweden (translated and introduced by Graham Fennell) Det osynliga kontraktet (with Karin Busch and others) The World at Work (with main author Daniel Yankelovich and others) Before and Beyond the Welfare State. Three Lectures Sociologins följeslagare Sociological Endeavor. Selected Writings (edited by Richard Swedberg and Emil Uddhammar) Vårt land — den svenska socialstaten (with Carl Johan Ljungberg) Zetterberg texter (edited by Roland Poirier Martinsson) Published and planned volumes of “The Many-Splendored Society” Volume 1. Surrounded by Symbols, 2009, 3rd ed 2013, chapters 1-5 Volume 2. An Edifice of Symbols, 2010, 3rd ed 2013, chapters 6-10 Volume 3. Fueled by Symbols, 2010, 3rd ed 2013, chapters 11-17 Volume 4, The Pursuit of Knowledge, 2013, chapters 18-28 (the present book) Volume 5 The Pursuit of Beauty, Sacredness and Virtue Volume 6. The Pursuit of Wealth and Order Volume 7. -
Uila Supported Apps
Uila Supported Applications and Protocols updated Oct 2020 Application/Protocol Name Full Description 01net.com 01net website, a French high-tech news site. 050 plus is a Japanese embedded smartphone application dedicated to 050 plus audio-conferencing. 0zz0.com 0zz0 is an online solution to store, send and share files 10050.net China Railcom group web portal. This protocol plug-in classifies the http traffic to the host 10086.cn. It also 10086.cn classifies the ssl traffic to the Common Name 10086.cn. 104.com Web site dedicated to job research. 1111.com.tw Website dedicated to job research in Taiwan. 114la.com Chinese web portal operated by YLMF Computer Technology Co. Chinese cloud storing system of the 115 website. It is operated by YLMF 115.com Computer Technology Co. 118114.cn Chinese booking and reservation portal. 11st.co.kr Korean shopping website 11st. It is operated by SK Planet Co. 1337x.org Bittorrent tracker search engine 139mail 139mail is a chinese webmail powered by China Mobile. 15min.lt Lithuanian news portal Chinese web portal 163. It is operated by NetEase, a company which 163.com pioneered the development of Internet in China. 17173.com Website distributing Chinese games. 17u.com Chinese online travel booking website. 20 minutes is a free, daily newspaper available in France, Spain and 20minutes Switzerland. This plugin classifies websites. 24h.com.vn Vietnamese news portal 24ora.com Aruban news portal 24sata.hr Croatian news portal 24SevenOffice 24SevenOffice is a web-based Enterprise resource planning (ERP) systems. 24ur.com Slovenian news portal 2ch.net Japanese adult videos web site 2Shared 2shared is an online space for sharing and storage. -
Activision and Lionhead Studios Roll out the Red Carpet at Retail Stores for the Movies (TM): Stunts & Effects Expansion Pack
Activision and Lionhead Studios Roll Out the Red Carpet at Retail Stores for the Movies (TM): Stunts & Effects Expansion Pack SANTA MONICA, June 6, 2006 /PRNewswire-FirstCall via COMTEX News Network/ -- PC gamers can make movie magic with Activision, Inc. (Nasdaq: ATVI) and Lionhead(R) Studios' The Movies(TM): Stunts & Effects Expansion Pack, which ships to retail stores nationwide today. Building on The Movies' critically acclaimed gameplay, The Movies: Stunts & Effects Expansion Pack gives players the tools to turn ordinary scripts into blockbuster films with the addition of stuntmen, astounding visual effects, a variety of dangerous stunts, a movie-making toolset, impressive new sets and an innovative "Freecam Mode" that allows players to adjust the camera location, angle, field of view and path. "The Movies: Stunts & Effects Expansion Pack allows players to create scenes that will have audiences on the edge their seats," said Dusty Welch, vice president of global brand management, Activision, Inc. "From car scenes that end in epic explosions to sci-fi thrillers that feature alien spaceships destroying an entire city, The Movies: Stunts & Effects gives fans what they need to make runaway smash hits." The Movies: Stunts & Effects Expansion Pack allows players to enhance each scene with a variety of options, including death- defying stunts and various particle and visual effects such as fireball explosions, shattering glass, smoke and lasers. Miniature sets, blue screens and green screens add to the spectacular action with dramatic sweeping angles, larger-than-life scale and the illusion of flying across diverse landscapes. Gamers are further immersed into the Hollywood lifestyle as they train and manage stuntmen, as well as compete for industry awards and achievements by uploading their movies to www.themoviesgame.com for the entire world to see. -
Before the FEDERAL TRADE COMMISSION Washington, DC 20580
Before the FEDERAL TRADE COMMISSION Washington, DC 20580 In the Matter of ) ) Request for Public Comment on the ) P104503 Federal Trade Commission’s ) Implementation of the Children’s Online ) Privacy Protection Rule ) COMMENTS OF The Center for Digital Democracy, American Academy of Child and Adolescent Psychiatry, American Academy of Pediatrics, Benton Foundation, Berkeley Media Studies Group, Campaign for a Commercial-Free Childhood, Center for Science in the Public Interest, Children Now, Consumer Action, Consumer Federation of America, Consumer Watchdog, Consumers Union, National Consumers League, Privacy Rights Clearinghouse, Public Health Institute, U.S. PIRG, and World Privacy Forum Of Counsel: Angela J. Campbell, Guilherme Roschke Pamela Hartka Institute for Public Representation James Kleier, Jr. Georgetown University Law Center Raquel Kellert 600 New Jersey Avenue, NW Andrew Lichtenberg Washington, DC 20001 Ari Meltzer (202) 662-9535 Georgetown Law Students Attorneys for CDD et al. June 30, 2010 SUMMARY The Center for Digital Democracy, American Academy of Child and Adolescent Psychiatry, American Academy of Pediatrics, Benton Foundation, Berkeley Media Studies Group, Campaign for a Commercial-Free Childhood, Center for Science in the Public Interest, Children Now, Consumer Action, Consumer Federation of America, Consumer Watchdog, Consumers Union, National Consumers League, Privacy Rights Clearinghouse, Public Health Institute, U.S. PIRG, and World Privacy Forum are pleased that the FTC has begun a comprehensive review of its children’s privacy regulations. In general, the Children’s Online Privacy Protection Act (COPPA) and the FTC rules implementing it have helped to protect the privacy and safety of children online. Recent developments in technology and marketing practices require that the COPPA rules be updated and clarified. -
Gesttrack3d™ Toolkit
GestTrack3D™ Toolkit A Collection of 3D Vision Trackers for Touch-Free User Interface and Game Control Control interactive displays and digital signs from a distance. Navigate “PrimeSense™-like” 3D game worlds. Interact with virtually any computer system without ever touching it. GestureTek, the inventor and multiple patent holder of video gesture control using 2D and 3D cameras, introduces GestTrack3D™, our patented, cutting-edge, 3D gesture control system for developers, OEMs and public display providers. GestTrack3D eliminates the need for touch-based accessories like a mouse, keyboard, handheld controller or touch screen when interacting with an electronic device. Working with nearly any Time of Flight camera to precisely measure the location of people’s hands or body parts, GestTrack3D’s robust tracking enables device control through a wide range of gestures and poses. GestTrack3D is the perfect solution for accurate and reliable off-screen computer control in interactive environments such as boardrooms, classrooms, clean rooms, stores, museums, amusement parks, trade shows and rehabilitation centres. The Science Behind the Software GestureTek has developed unique tracking and gesture recognition algorithms to define the relationship between computers and the people using them. With 3D cameras and our patented 3D computer vision software, computers can now identify, track and respond to fingers, hands or full-body gestures. The system comes with a depth camera and SDK (including sample code) that makes the x, y and z coordinates of up to ten hands available in real time. It also supports multiple PC development environments and includes a library of one-handed and two-handed gestures and poses. -
To E-Commerce EC4E Ch 01 WA 11-23.Qxd 12/10/2007 5:16 PM Page 2
EC4E_Ch_01_WA_11-23.qxd 12/10/2007 5:16 PM Page 1 PART 1 CHAPTER 1 The Revolution Is Just Beginning CHAPTER 2 E-commerce Business Models and Concepts Introduction to E-commerce EC4E_Ch_01_WA_11-23.qxd 12/10/2007 5:16 PM Page 2 CHAPTER11 The Revolution Is Just Beginning LEARNING OBJECTIVES After reading this chapter, you will be able to: ■ Define e-commerce and describe how it differs from e-business. ■ Identify and describe the unique features of e-commerce technology and discuss their business significance. ■ Recognize and describe Web 2.0 applications. ■ Describe the major types of e-commerce. ■ Discuss the origins and growth of e-commerce. ■ Understand the evolution of e-commerce from its early years to today. ■ Identify the factors that will define the future of e-commerce. ■ Describe the major themes underlying the study of e-commerce. ■ Identify the major academic disciplines contributing to e-commerce. EC4E_Ch_01_WA_11-23.qxd 12/10/2007 5:16 PM Page 3 MySpace and Facebook: It’s All About You ow many people watched the final episode of the most popular American Htelevision show in history, the Sopranos? Answer: about 12 million (out of a total television audience size of 111 million). Only once in American history has a television show drawn more simultaneous viewers—13 million for NBC’s “America’s Got Talent” premiere in 2006. How many people visit MySpace each month? About 70 million. There are now more than 100 million personal profiles on MySpace. Almost 40 million visit MySpace’s closest social network rival, Facebook, each month. -
Member Directory
D DIRECTORY Member Directory ABOUT THE MOBILE MARKETING ASSOCIATION (MMA) Mobile Marketing Association Member Directory, Spring 2008 The Mobile Marketing Association (MMA) is the premier global non- profit association established to lead the development of mobile Mobile Marketing Association marketing and its associated technologies. The MMA is an action- 1670 Broadway, Suite 850 Denver, CO 80202 oriented organization designed to clear obstacles to market USA development, establish guidelines and best practices for sustainable growth, and evangelize the mobile channel for use by brands and Telephone: +1.303.415.2550 content providers. With more than 600 member companies, Fax: +1.303.499.0952 representing over forty-two countries, our members include agencies, [email protected] advertisers, handheld device manufacturers, carriers and operators, retailers, software providers and service providers, as well as any company focused on the potential of marketing via mobile devices. *Updated as of 31 May, 2008 The MMA is a global organization with regional branches in Asia Pacific (APAC); Europe, Middle East & Africa (EMEA); Latin America (LATAM); and North America (NA). About the MMA Member Directory The MMA Member Directory is the mobile marketing industry’s foremost resource for information on leading companies in the mobile space. It includes MMA members at the global, regional, and national levels. An online version of the Directory is available at http://www.mmaglobal.com/memberdirectory.pdf. The Directory is published twice each year. The materials found in this document are owned, held, or licensed by the Mobile Marketing Association and are available for personal, non-commercial, and educational use, provided that ownership of the materials is properly cited. -
Up Acquisitions: Introducing the Economic Goodwill Threshold Test Andrew Mclean
Series A Financial Capitalism Perspective on Start- up Acquisitions: Introducing the Economic Goodwill Threshold Test Andrew McLean Centre for Law, Economics and Society CLES Faculty of Laws, UCL Director: Dr. Deni Mantzari Founding Director: Professor Ioannis Lianos CLES Research Paper Series 2/2020 A Financial Capitalism Perspective on Start-up Acquisitions: Introducing the Economic Goodwill Threshold Test Andrew McLean July 2020 Centre for Law, Economics and Society (CLES) Faculty of Laws, UCL London, WC1H 0EG The CLES Research Paper Series can be found at https://www.ucl.ac.uk/cles/research-papers All rights reserved. No part of this paper may be reproduced in any form without permission of the author. ISBN 978-1-910801-31-4 © Centre for Law, Economics and Society Faculty of Laws, UCL London, WC1H 0EG United Kingdom A Financial Capitalism Perspective on Start-up Acquisitions: Introducing the Economic Goodwill Threshold Test Andrew McLean1 Abstract This paper discusses the acquisition of start-ups by major technology firms. Such transactions pose a significant anticompetitive threat, yet often escape competition scrutiny because they fail to trigger merger notification threshold tests. Alongside a financial analysis of historic acquisitions by Google, Apple, Facebook, Amazon and Microsoft, the paper introduces a new threshold test—the economic goodwill test. The economic goodwill test is a concerned with the value of a target’s net tangible assets as a proportion of total transaction value. The difference between these figures largely represents the gains an acquirer expects to realise from a strengthened competitive position, therefore reflecting the logic driving the mass acquisition of technology start-ups. -
CHARLOTTE EMILY LOUISE ATKINSON GAMEPLAY ARTIST Technical Artist and Asset Creation
CHARLOTTE EMILY LOUISE ATKINSON GAMEPLAY ARTIST Technical Artist and Asset Creation +44 7584 061 091 | [email protected] Portfolio: https://www.artstation.com/artofcatkin LinkedIn: /artofcatkin | Twitter: @ArtofCatkin 1 AAA Title Shipped 1 Year Experience within the Games Industry. 5 Years of experience with 3D Software and Engines. PERSONAL STATMENT I am an enthusiastic technical gameplay artist with a background in environment art. I’ve got grit and determination; as a result, I like a good challenge. I’m polite, organized, and open-minded. I work well under Pressure and meet required deadlines. I enjoy and work well within a team, and capable of working independently. I am able and willing to take on responsibilities and leadership roles. I adapt and learn new skills quickly and adjust to new requirements/ changes with ease. I’ve been in the games industry for over a year, and have a wide range of skills and experiences. I graduated with Frist class BA Hons in Game Art (2016) and Distinction MA in Games Enterprise (2017) from the University of South Wales. I currently Work for the Warner Bros studio: Tt Games as a Junior Gameplay Artist. I am computer literate and have experience with Jira, SVN, and AAA pipelines. I am highly skilled in software packages, such as; 3Ds Max, Maya, ZBrush, Unreal Engine 4, and Photoshop. I have also acquired experience in Marmoset Toolbag 3, Quixel, Illustrator and traditional art forms. CREDITED TITLES EXPERIENCE 2018: LEGO DC Supervillains Nov 2018 - Current: JUNIOR GAMEPLAY ARTIST Tt Games, Knutsford. 2016: Koe I create, rig and animate interactive assets for Puzzles and Quest with in the Game hubs and pre 2016: Tungsten Valkyrie levels. -
Online Industry
July 2009 1st Half Mergers and Acquisitions Trends Report ONLINE INDUSTRY 1st Half 2009 Key Highlights IN THIS ISSUE • The most active buyer in the Online Industry, in terms of volume of M&A Market Overview transactions announced for the 1st Figure 1. M&A Market Half of 2009, was IAC/InterActiveCorp Dynamics - 1st Half with 4 transactions. These include Figure 2. Median Enterprise the acquisitions of SportsPickle.com, Market Hardware, Inc., Urbanspoon, Value Multiples - 1st Half and Sendori, Inc. Transaction Analysis • The segment with the largest transaction volume for the 1st Half of 2009 was Figure 3. Bell Curve Histogram SaaS/ASP with 92 transactions. - 1st Half Figure 4. Distribution Table - • In the 1st Half of 2009, there were 30 1st Half financially sponsored transactions with an aggregate value of $355 million. These figures represent 11 percent of Figure 1. 1st Half 2007 - 2009 value and volume Strategic vs. Financial Comparison comparison the total volume and 5 percent of the Figure 5. M&A Dynamics By total value, respectively. Transaction Type - 1st Half ‘09 Figure 6. Transaction Type - 1st Half 1st Half 2009 Key Trends • Total transaction volume in the 1st Half of 2009 decreased by 22 percent over the 1st Half of Purchaser Analysis 2008 from 364 in 2008 to 285 in 2009. Figure 7. Top Ten Notable • Total transaction value in the 1st Half of 2009 decreased by 49 percent over the 1st Half of Transactions - 1st Half 2009 2008, from $15.03 billion in 2008 to $7.68 billion in 2009. Figure 8. Median Enterprise • The segment with the largest increase in value in the 1st Half of 2009 over the 1st Half of Value/Revenue Multiples By Size 2008 was E-Commerce with a 17 percent increase from $2.81 billion in 2008 to Transaction Volume By Segment $3.29 billion in 2009. -
How to Get a Free Minecraft Account 2018 2021!
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