Real-Time Depth Imaging
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Gesttrack3d™ Toolkit
GestTrack3D™ Toolkit A Collection of 3D Vision Trackers for Touch-Free User Interface and Game Control Control interactive displays and digital signs from a distance. Navigate “PrimeSense™-like” 3D game worlds. Interact with virtually any computer system without ever touching it. GestureTek, the inventor and multiple patent holder of video gesture control using 2D and 3D cameras, introduces GestTrack3D™, our patented, cutting-edge, 3D gesture control system for developers, OEMs and public display providers. GestTrack3D eliminates the need for touch-based accessories like a mouse, keyboard, handheld controller or touch screen when interacting with an electronic device. Working with nearly any Time of Flight camera to precisely measure the location of people’s hands or body parts, GestTrack3D’s robust tracking enables device control through a wide range of gestures and poses. GestTrack3D is the perfect solution for accurate and reliable off-screen computer control in interactive environments such as boardrooms, classrooms, clean rooms, stores, museums, amusement parks, trade shows and rehabilitation centres. The Science Behind the Software GestureTek has developed unique tracking and gesture recognition algorithms to define the relationship between computers and the people using them. With 3D cameras and our patented 3D computer vision software, computers can now identify, track and respond to fingers, hands or full-body gestures. The system comes with a depth camera and SDK (including sample code) that makes the x, y and z coordinates of up to ten hands available in real time. It also supports multiple PC development environments and includes a library of one-handed and two-handed gestures and poses. -
Structured Light Based 3D Scanning for Specular Surface by the Combination of Gray Code and Phase Shifting
The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, Volume XLI-B3, 2016 XXIII ISPRS Congress, 12–19 July 2016, Prague, Czech Republic STRUCTURED LIGHT BASED 3D SCANNING FOR SPECULAR SURFACE BY THE COMBINATION OF GRAY CODE AND PHASE SHIFTING Yujia Zhanga, Alper Yilmaza,∗ a Dept. of Civil, Environmental and Geodetic Engineering, The Ohio State University 2036 Neil Avenue, Columbus, OH 43210 USA - (zhang.2669, yilmaz.15)@osu.edu Commission III, WG III/1 KEY WORDS: Structured Light, 3D Scanning, Specular Surface, Maximum Min-SW Gray Code, Phase Shifting ABSTRACT: Surface reconstruction using coded structured light is considered one of the most reliable techniques for high-quality 3D scanning. With a calibrated projector-camera stereo system, a light pattern is projected onto the scene and imaged by the camera. Correspondences between projected and recovered patterns are computed in the decoding process, which is used to generate 3D point cloud of the surface. However, the indirect illumination effects on the surface, such as subsurface scattering and interreflections, will raise the difficulties in reconstruction. In this paper, we apply maximum min-SW gray code to reduce the indirect illumination effects of the specular surface. We also analysis the errors when comparing the maximum min-SW gray code and the conventional gray code, which justifies that the maximum min-SW gray code has significant superiority to reduce the indirect illumination effects. To achieve sub-pixel accuracy, we project high frequency sinusoidal patterns onto the scene simultaneously. But for specular surface, the high frequency patterns are susceptible to decoding errors. Incorrect decoding of high frequency patterns will result in a loss of depth resolution. -
PROJECTION – VISION SYSTEMS: Towards a Human-Centric Taxonomy
PROJECTION – VISION SYSTEMS: Towards a Human-Centric Taxonomy William Buxton Buxton Design www.billbuxton.com (Draft of May 25, 2004) ABSTRACT As their name suggests, “projection-vision systems” are systems that utilize a projector, generally as their display, coupled with some form of camera/vision system for input. Projection-vision systems are not new. However, recent technological developments, research into usage, and novel problems emerging from ubiquitous and portable computing have resulted in a growing recognition that they warrant special attention. Collectively, they represent an important, interesting and distinct class of user interface. The intent of this paper is to present an introduction to projection-vision systems from a human-centric perspective. We develop a number of dimensions according to which they can be characterized. In so doing, we discuss older systems that paved the way, as well as ones that are just emerging. Our discussion is oriented around issues of usage and user experience. Technology comes to the fore only in terms of its affordances in this regard. Our hope is to help foster a better understanding of these systems, as well as provide a foundation that can assist in making more informed decisions in terms of next steps. INTRODUCTION I have a confession to make. At 56 years of age, as much as I hate losing my hair, I hate losing my vision even more. I tell you this to explain why being able to access the web on my smart phone, PDA, or wrist watch provokes nothing more than a yawn from me. Why should I care? I can barely read the hands on my watch, and can’t remember the last time that I could read the date on it without my glasses. -
A 0.13 Μm CMOS System-On-Chip For
IEEE JOURNAL OF SOLID-STATE CIRCUITS, VOL. 50, NO. 1, JANUARY 2015 303 A0.13μm CMOS System-on-Chip for a 512 × 424 Time-of-Flight Image Sensor With Multi-Frequency Photo-Demodulation up to 130 MHz and 2 GS/s ADC Cyrus S. Bamji, Patrick O’Connor, Tamer Elkhatib, Associate Member, IEEE,SwatiMehta, Member, IEEE, Barry Thompson, Member, IEEE, Lawrence A. Prather,Member,IEEE, Dane Snow, Member, IEEE, Onur Can Akkaya, Andy Daniel, Andrew D. Payne, Member, IEEE, Travis Perry, Mike Fenton, Member, IEEE, and Vei-Han Chan Abstract—We introduce a 512 × 424 time-of-flight (TOF) depth Generally, 3-D acquisition techniques can be classified into image sensor designed in aTSMC0.13μmLP1P5MCMOS two broad categories: geometrical methods [1], [2], which in- process, suitable for use in Microsoft Kinect for XBOX ONE. The clude stereo and structured light, and electrical methods, which 10 μm×10μm pixel incorporates a TOF detector that operates using the quantum efficiency modulation (QEM) technique at include ultrasound or optical TOF described herein. The oper- high modulation frequencies of up to 130 MHz, achieves a mod- ating principle of optical TOF is based on measuring the total ulation contrast of 67% at 50 MHz and a responsivity of 0.14 time required for a light signal to reach an object, be reflected by A/W at 860 nm. The TOF sensor includes a 2 GS/s 10 bit signal the object, and subsequently be detected by a TOF pixel array. path, which is used for the high ADC bandwidth requirements Optical TOF methods can be classified in two subcategories: of the system that requires many ADC conversions per frame. -
Combined Close Range Photogrammetry and Terrestrial Laser Scanning for Ship Hull Modelling
geosciences Article Combined Close Range Photogrammetry and Terrestrial Laser Scanning for Ship Hull Modelling Pawel Burdziakowski and Pawel Tysiac * Faculty of Civil and Environmental Engineering, Gdansk University of Technology, 80-233 Gda´nsk,Poland; [email protected] * Correspondence: [email protected] Received: 8 April 2019; Accepted: 23 May 2019; Published: 26 May 2019 Abstract: The paper addresses the fields of combined close-range photogrammetry and terrestrial laser scanning in the light of ship modelling. The authors pointed out precision and measurement accuracy due to their possible complex application for ship hulls inventories. Due to prescribed vitality of every ship structure, it is crucial to prepare documentation to support the vessel processes. The presented methods are directed, combined photogrammetric techniques in ship hull inventory due to submarines. The class of photogrammetry techniques based on high quality photos are supposed to be relevant techniques of the inventories’ purpose. An innovative approach combines these methods with Terrestrial Laser Scanning. The process stages of data acquisition, post-processing, and result analysis are presented and discussed due to market requirements. Advantages and disadvantages of the applied methods are presented. Keywords: terrestrial laser scanning; LiDAR; photogrammetry; surveying engineering; geomatics engineering 1. Introduction The present-day market requirements address application development in the cases of inventories and reverse engineering. Attention is paid to autonomous, fast, and accurate measurements covering a broad goal domain, e.g., the human body studies [1,2], coastal monitoring [3–5], or civil engineering [6–8]. The measurements involving a single technique only may lead to unacceptable results in terms of complex services in variable conditions (e.g., various weather conditions). -
A Smart-Dashboard Augmenting Safe & Smooth Driving
Master Thesis Computer Science Thesis no: 2010:MUC:01 Month Year 02-10 A Smart-Dashboard Augmenting safe & smooth driving Muhammad Akhlaq School of Computing Blekinge Institute of Technology Box 520 SE – 372 25 Ronneby Sweden This thesis is submitted to the School of Computing at Blekinge Institute of Technology in partial fulfillment of the requirements for the degree of Master of Science in Computer Science (Ubiquitous Computing). The thesis is equivalent to 20 weeks of full time studies. Contact Information: Author(s): Muhammad Akhlaq Address: Mohallah Kot Ahmad Shah, Mandi Bahauddin, PAKISTAN-50400 E-mail: [email protected] University advisor(s): Prof. Dr. Bo Helgeson School of Computing School of Computing Internet : www.bth.se/com Blekinge Institute of Technology Phone : +46 457 38 50 00 Box 520 Fax : + 46 457 102 45 SE – 372 25 Ronneby Sweden ii ABSTRACT Annually, road accidents cause more than 1.2 million deaths, 50 million injuries, and US$ 518 billion of economic cost globally [1]. About 90% of the accidents occur due to human errors [2] [3] such as bad awareness, distraction, drowsiness, low training, fatigue etc. These human errors can be minimized by using advanced driver assistance system (ADAS) which actively monitors the driving environment and alerts a driver to the forthcoming danger, for example adaptive cruise control, blind spot detection, parking assistance, forward collision warning, lane departure warning, driver drowsiness detection, and traffic sign recognition etc. Unfortunately, these systems are provided only with modern luxury cars because they are very expensive due to numerous sensors employed. Therefore, camera-based ADAS are being seen as an alternative because a camera has much lower cost, higher availability, can be used for multiple applications and ability to integrate with other systems. -
A Category-Level 3-D Object Dataset: Putting the Kinect to Work
A Category-Level 3-D Object Dataset: Putting the Kinect to Work Allison Janoch, Sergey Karayev, Yangqing Jia, Jonathan T. Barron, Mario Fritz, Kate Saenko, Trevor Darrell UC Berkeley and Max-Plank-Institute for Informatics fallie, sergeyk, jiayq, barron, saenko, [email protected], [email protected] Abstract Recent proliferation of a cheap but quality depth sen- sor, the Microsoft Kinect, has brought the need for a chal- lenging category-level 3D object detection dataset to the fore. We review current 3D datasets and find them lack- ing in variation of scenes, categories, instances, and view- points. Here we present our dataset of color and depth image pairs, gathered in real domestic and office environ- ments. It currently includes over 50 classes, with more images added continuously by a crowd-sourced collection effort. We establish baseline performance in a PASCAL VOC-style detection task, and suggest two ways that in- ferred world size of the object may be used to improve de- tection. The dataset and annotations can be downloaded at http://www.kinectdata.com. Figure 1. Two scenes typical of our dataset. 1. Introduction ously published datasets. The latest version of the dataset is available at http://www.kinectdata.com Recently, there has been a resurgence of interest in avail- able 3-D sensing techniques due to advances in active depth As with existing 2-D challenge datasets, our dataset has sensing, including techniques based on LIDAR, time-of- considerable variation in pose and object size. An impor- flight (Canesta), and projected texture stereo (PR2). The tant observation our dataset enables is that the actual world Primesense sensor used on the Microsoft Kinect gaming size distribution of objects has less variance than the image- interface offers a particularly attractive set of capabilities, projected, apparent size distribution. -
Freehand Interaction on a Projected Augmented Reality Tabletop Hrvoje Benko1 Ricardo Jota1,2 Andrew D
Session: Curves & Mirages: Gestures & Interaction with Nonplanar Surfaces May 5–10, 2012, Austin, Texas, USA MirageTable: Freehand Interaction on a Projected Augmented Reality Tabletop Hrvoje Benko1 Ricardo Jota1,2 Andrew D. Wilson1 1Microsoft Research 2VIMMI / Inesc-ID One Microsoft Way, IST / Technical University of Lisbon Redmond, WA 98052 1000-029 Lisbon, Portugal {benko | awilson}@microsoft.com [email protected] Figure 1. MirageTable is a curved projection-based augmented reality system (A), which digitizes any object on the surface (B), presenting correct perspective views accounting for real objects (C) and supporting freehand physics-based interactions (D). ABSTRACT Author Keywords Instrumented with a single depth camera, a stereoscopic 3D interaction; spatial augmented reality; projector-camera projector, and a curved screen, MirageTable is an system; projective textures; depth camera; 3D digitization; interactive system designed to merge real and virtual worlds 3D teleconferencing; shared task space; into a single spatially registered experience on top of a table. Our depth camera tracks the user’s eyes and performs ACM Classification Keywords a real-time capture of both the shape and the appearance of H.5.2 [Information Interfaces and Presentation]: User any object placed in front of the camera (including user’s Interfaces - Graphical user interfaces; body and hands). This real-time capture enables perspective stereoscopic 3D visualizations to a single user that account INTRODUCTION for deformations caused by physical objects on the table. In Overlaying computer generated graphics on top of the real addition, the user can interact with virtual objects through world to create a seamless spatially-registered environment physically-realistic freehand actions without any gloves, is a core idea of Augmented Reality (AR) technology. -
UC Santa Cruz UC Santa Cruz Previously Published Works
UC Santa Cruz UC Santa Cruz Previously Published Works Title Probabilistic Phase Unwrapping for Single-Frequency Time-of-Flight Range Cameras Permalink https://escholarship.org/uc/item/5425z76f Authors Crabb, Ryan Manduchi, Roberto Publication Date 2014-11-17 Peer reviewed eScholarship.org Powered by the California Digital Library University of California Probabilistic Phase Unwrapping for Single-Frequency Time-of-Flight Range Cameras Under Active Illumination Model Ryan Crabb Roberto Manduchi Dept. of Computer Engineering Dept. of Computer Engineering University of California, Santa Cruz University of California, Santa Cruz [email protected] [email protected] Abstract—This paper proposes a solution to the 2-D precise 3D measurements of large static scenes. In phase unwrapping problem, inherent to time-of-flight comparison to stereo-based range imaging it requires range sensing technology due to the cyclic nature of much less computation, is not dependent upon a heavily phase. Our method uses a single frequency capture textured surface, and not effected by ambient light. period to improve frame rate and decrease the However, it is again limited in range and resolution as presence of motion artifacts encountered in multiple well as requiring more power for the active illumination. frequency solutions. We present a probabilistic On the other hand, in comparison to structured light framework that considers intensity image in addition methods, ToF offers other advantages: because the setup to the phase image. The phase unwrapping problem is is confocal it suffers no occlusion, and its resolution of cast in terms of global optimization of a carefully measurement is independent of the hardware’s geometry. -
Realms As Entity Location Services
Realms as Entity Location Services Realms as Entity Location Services A study of object orientation for the conceptual structure of the Internet Oliver F. J. Snowden for The Nuffield Foundation © 2004 Oliver Snowden Page: 1 of 93 Realms as Entity Location Services Summary New methods for organising the Internet need to be investigated and a new interface concept called Realms explored. It is hoped that Realms will enable access to a variety of devices not typically accessible over the Internet. This is needed since the Internet is rapidly expanding and huge numbers of devices are expected to be connected simultaneously (e.g. electricity meters, TVs, washing machines, individual lights, pipeline sensors). This introduces many difficulties, especially in referencing and organising such vast numbers of devices. Without efficient organisation current priority services, such as telephony, will be degraded. We have researched the following topics: • Current and potential Internet devices • Current and planned structure of the Internet • The Internet as an Object Oriented distributed database • The Realm concept with respect to the conceptual structure of the Internet. In addition we have • Ascertained any potential increase in productivity from Internet users using this concept • Conducted interviews with potential end-users and experts • Studied realm interfaces, and written critical analyses of • The Realm concept for the Internet structure • The Realm concept for widening access. The results of this study suggest that the scope of the devices connected to the Internet is likely to increase and that there are mechanisms which can facilitate the increased number of devices, both physically and virtually. Object Orientation (OO) was explained briefly to help highlight the benefits it can bring to users and computational systems. -
Range Imagingimaging
RangeRange ImagingImaging E-mail: [email protected] http://web.yonsei.ac.kr/hgjung Range Imaging [1] E-mail: [email protected] http://web.yonsei.ac.kr/hgjung Range Imaging [1] E-mail: [email protected] http://web.yonsei.ac.kr/hgjung TOF Camera [2] Matricial TOF cameras estimate the scene geometry in a single shot by a matrix of NR×NC TOF sensors. Each one independently but simultaneously measuring the distance of a scene point in front of them. E-mail: [email protected] http://web.yonsei.ac.kr/hgjung TOF Camera [2] Technical challenges because of the light speed. Distance measurements of nominal distance resolution of 1mm need a clock capable to measure 5ps time steps. 1) Continuous wave (CW) intensity modulation-based 2) Optical shutter (OS)-based 3) Single photon avalanche diodes (SPAD)-based This device is able to detect low intensity signals (down to the single photon) and to signal the arrival times of the photons with a jitter of a few tens of picoseconds. http://en.wikipedia.org/wiki/Single- photon_avalanche_diode E-mail: [email protected] http://web.yonsei.ac.kr/hgjung TOF Camera [2] CW Modulation-based Commercial products: -MESA Imaging - PMD Technologies - Optrima SoftKinetic - Canesta (acquired by Microsoft in 2010) Research institutions -CSEM - Fondazione Bruno Kessler E-mail: [email protected] http://web.yonsei.ac.kr/hgjung TOF Camera [2] CW Modulation-based E-mail: [email protected] http://web.yonsei.ac.kr/hgjung TOF Camera [3] OS-based - ZCam of 3DV Systems (acquired by Microsoft in 2009) E-mail: [email protected] http://web.yonsei.ac.kr/hgjung TOF Camera [3] OS-based The 3D information can now be extracted from the reflected deformed “wall” by deploying a fast image shutter in front of the CCD chip and blocking the incoming lights. -
208561757.Pdf
1. INTRODUCTION The computer mouse was invented in 1960s and it went through many revisions regarding its functionality and features since then. According to folks from Celluon who came up with EvoMouse, it is the evolution of the computer mouse which allows you to emulate the mouse with gestures of your hand. The EvoMouse works on a similar principle as the Mouse less interface we wrote about last year, but its design is more polished and it looks like a small digital animal. Its two infrared sensors which form the eyes of the animal project an area in which your hands can function as if you really were using a mouse. The EvoMouse is the evolution of the computer mouse. Meet EvoMouse Pet, a dog-shaped device that turns any surface into a touchpad. Tracking your fingers, it lets you do anything a regular mouse can do, and then some. The EvoMouse works on nearly any flat surface and requires very little space. It tracks effortlessly to your comfortable and natural movements. With the EvoMouse, you can perform common mouse operations using only your fingers. You can control the cursor, click and select, double-click, right-click and drag with basic hand gestures. - 1 - 2. HISTORY 2.1 EARLY MOUSE The first functional mouse was actually demonstrated by Douglas Engelbart, a researcher from the Stanford Research Institute, back in 1963. The respective peripheral was far away from what we know today as “mice,” given the fact that it was manufactured from wood and featured two gear-wheels perpendicular to each other, the rotation of each single wheel translating into motion along one of the respective axis.