Time-Of-Flight Cameras and Microsoft Kinect TM
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Bottleneck Discovery and Overlay Management in Network Coded Peer-To-Peer Systems
Bottleneck Discovery and Overlay Management in Network Coded Peer-to-Peer Systems ∗ Mahdi Jafarisiavoshani Christina Fragouli EPFL EPFL Switzerland Switzerland mahdi.jafari@epfl.ch christina.fragouli@epfl.ch Suhas Diggavi Christos Gkantsidis EPFL Microsoft Research Switzerland United Kingdom suhas.diggavi@epfl.ch [email protected] ABSTRACT 1. INTRODUCTION The performance of peer-to-peer (P2P) networks depends critically Peer-to-peer (P2P) networks have proved a very successful dis- on the good connectivity of the overlay topology. In this paper we tributed architecture for content distribution. The design philoso- study P2P networks for content distribution (such as Avalanche) phy of such systems is to delegate the distribution task to the par- that use randomized network coding techniques. The basic idea of ticipating nodes (peers) themselves, rather than concentrating it to such systems is that peers randomly combine and exchange linear a low number of servers with limited resources. Therefore, such a combinations of the source packets. A header appended to each P2P non-hierarchical approach is inherently scalable, since it ex- packet specifies the linear combination that the packet carries. In ploits the computing power and bandwidth of all the participants. this paper we show that the linear combinations a node receives Having addressed the problem of ensuring sufficient network re- from its neighbors reveal structural information about the network. sources, P2P systems still face the challenge of how to efficiently We propose algorithms to utilize this observation for topology man- utilize these resources while maintaining a decentralized operation. agement to avoid bottlenecks and clustering in network-coded P2P Central to this is the challenging management problem of connect- systems. -
Gesttrack3d™ Toolkit
GestTrack3D™ Toolkit A Collection of 3D Vision Trackers for Touch-Free User Interface and Game Control Control interactive displays and digital signs from a distance. Navigate “PrimeSense™-like” 3D game worlds. Interact with virtually any computer system without ever touching it. GestureTek, the inventor and multiple patent holder of video gesture control using 2D and 3D cameras, introduces GestTrack3D™, our patented, cutting-edge, 3D gesture control system for developers, OEMs and public display providers. GestTrack3D eliminates the need for touch-based accessories like a mouse, keyboard, handheld controller or touch screen when interacting with an electronic device. Working with nearly any Time of Flight camera to precisely measure the location of people’s hands or body parts, GestTrack3D’s robust tracking enables device control through a wide range of gestures and poses. GestTrack3D is the perfect solution for accurate and reliable off-screen computer control in interactive environments such as boardrooms, classrooms, clean rooms, stores, museums, amusement parks, trade shows and rehabilitation centres. The Science Behind the Software GestureTek has developed unique tracking and gesture recognition algorithms to define the relationship between computers and the people using them. With 3D cameras and our patented 3D computer vision software, computers can now identify, track and respond to fingers, hands or full-body gestures. The system comes with a depth camera and SDK (including sample code) that makes the x, y and z coordinates of up to ten hands available in real time. It also supports multiple PC development environments and includes a library of one-handed and two-handed gestures and poses. -
Developer Condemns City's Attitude Aican Appeal on Hold Avalanche
Developer condemns city's attitude TERRACE -- Although city under way this spring, law when owners of lots adja- ment." said. council says it favours develop- The problem, he explained, cent to the sewer line and road However, alderman Danny ment, it's not willing to put its was sanitary sewer lines within developed their properties. Sheridan maintained, that is not Pointing out the development money where its mouth is, says the sub-division had to be hook- Council, however, refused the case. could still proceed if Shapitka a local developer. ed up to an existing city lines. both requests. The issue, he said, was paid the road and sewer connec- And that, adds Stan The nearest was :at Mountain • "It just seems the city isn't whether the city had subsidized tion costs, Sheridan said other Shapitka, has prompted him to Vista Drive, approximately too interested in lending any developers in the past -- "I'm developers had done so in the drop plans for what would have 850ft. fr0m-the:sou[hwest cur: type of assistance whatsoever," pretty sure it hasn't" -- and past. That included the city been the city's largest residential her of the development proper- Shapitka said, adding council whether it was going to do so in itself when it had developed sub-division project in many ty. appeared to want the estimated this case. "Council didn't seem properties it owned on the Birch years. Shapitka said he asked the ci- $500,000 increased tax base the willing to do that." Ave. bench and deJong Cres- In August of last year ty to build that line and to pave sub-division :would bring but While conceding Shapitka cent. -
Survey of Verification and Validation Techniques for Small Satellite Software Development
Survey of Verification and Validation Techniques for Small Satellite Software Development Stephen A. Jacklin NASA Ames Research Center Presented at the 2015 Space Tech Expo Conference May 19-21, Long Beach, CA Summary The purpose of this paper is to provide an overview of the current trends and practices in small-satellite software verification and validation. This document is not intended to promote a specific software assurance method. Rather, it seeks to present an unbiased survey of software assurance methods used to verify and validate small satellite software and to make mention of the benefits and value of each approach. These methods include simulation and testing, verification and validation with model-based design, formal methods, and fault-tolerant software design with run-time monitoring. Although the literature reveals that simulation and testing has by far the longest legacy, model-based design methods are proving to be useful for software verification and validation. Some work in formal methods, though not widely used for any satellites, may offer new ways to improve small satellite software verification and validation. These methods need to be further advanced to deal with the state explosion problem and to make them more usable by small-satellite software engineers to be regularly applied to software verification. Last, it is explained how run-time monitoring, combined with fault-tolerant software design methods, provides an important means to detect and correct software errors that escape the verification process or those errors that are produced after launch through the effects of ionizing radiation. Introduction While the space industry has developed very good methods for verifying and validating software for large communication satellites over the last 50 years, such methods are also very expensive and require large development budgets. -
The Fourth Paradigm
ABOUT THE FOURTH PARADIGM This book presents the first broad look at the rapidly emerging field of data- THE FOUR intensive science, with the goal of influencing the worldwide scientific and com- puting research communities and inspiring the next generation of scientists. Increasingly, scientific breakthroughs will be powered by advanced computing capabilities that help researchers manipulate and explore massive datasets. The speed at which any given scientific discipline advances will depend on how well its researchers collaborate with one another, and with technologists, in areas of eScience such as databases, workflow management, visualization, and cloud- computing technologies. This collection of essays expands on the vision of pio- T neering computer scientist Jim Gray for a new, fourth paradigm of discovery based H PARADIGM on data-intensive science and offers insights into how it can be fully realized. “The impact of Jim Gray’s thinking is continuing to get people to think in a new way about how data and software are redefining what it means to do science.” —Bill GaTES “I often tell people working in eScience that they aren’t in this field because they are visionaries or super-intelligent—it’s because they care about science The and they are alive now. It is about technology changing the world, and science taking advantage of it, to do more and do better.” —RhyS FRANCIS, AUSTRALIAN eRESEARCH INFRASTRUCTURE COUNCIL F OURTH “One of the greatest challenges for 21st-century science is how we respond to this new era of data-intensive -
PROJECTION – VISION SYSTEMS: Towards a Human-Centric Taxonomy
PROJECTION – VISION SYSTEMS: Towards a Human-Centric Taxonomy William Buxton Buxton Design www.billbuxton.com (Draft of May 25, 2004) ABSTRACT As their name suggests, “projection-vision systems” are systems that utilize a projector, generally as their display, coupled with some form of camera/vision system for input. Projection-vision systems are not new. However, recent technological developments, research into usage, and novel problems emerging from ubiquitous and portable computing have resulted in a growing recognition that they warrant special attention. Collectively, they represent an important, interesting and distinct class of user interface. The intent of this paper is to present an introduction to projection-vision systems from a human-centric perspective. We develop a number of dimensions according to which they can be characterized. In so doing, we discuss older systems that paved the way, as well as ones that are just emerging. Our discussion is oriented around issues of usage and user experience. Technology comes to the fore only in terms of its affordances in this regard. Our hope is to help foster a better understanding of these systems, as well as provide a foundation that can assist in making more informed decisions in terms of next steps. INTRODUCTION I have a confession to make. At 56 years of age, as much as I hate losing my hair, I hate losing my vision even more. I tell you this to explain why being able to access the web on my smart phone, PDA, or wrist watch provokes nothing more than a yawn from me. Why should I care? I can barely read the hands on my watch, and can’t remember the last time that I could read the date on it without my glasses. -
A 0.13 Μm CMOS System-On-Chip For
IEEE JOURNAL OF SOLID-STATE CIRCUITS, VOL. 50, NO. 1, JANUARY 2015 303 A0.13μm CMOS System-on-Chip for a 512 × 424 Time-of-Flight Image Sensor With Multi-Frequency Photo-Demodulation up to 130 MHz and 2 GS/s ADC Cyrus S. Bamji, Patrick O’Connor, Tamer Elkhatib, Associate Member, IEEE,SwatiMehta, Member, IEEE, Barry Thompson, Member, IEEE, Lawrence A. Prather,Member,IEEE, Dane Snow, Member, IEEE, Onur Can Akkaya, Andy Daniel, Andrew D. Payne, Member, IEEE, Travis Perry, Mike Fenton, Member, IEEE, and Vei-Han Chan Abstract—We introduce a 512 × 424 time-of-flight (TOF) depth Generally, 3-D acquisition techniques can be classified into image sensor designed in aTSMC0.13μmLP1P5MCMOS two broad categories: geometrical methods [1], [2], which in- process, suitable for use in Microsoft Kinect for XBOX ONE. The clude stereo and structured light, and electrical methods, which 10 μm×10μm pixel incorporates a TOF detector that operates using the quantum efficiency modulation (QEM) technique at include ultrasound or optical TOF described herein. The oper- high modulation frequencies of up to 130 MHz, achieves a mod- ating principle of optical TOF is based on measuring the total ulation contrast of 67% at 50 MHz and a responsivity of 0.14 time required for a light signal to reach an object, be reflected by A/W at 860 nm. The TOF sensor includes a 2 GS/s 10 bit signal the object, and subsequently be detected by a TOF pixel array. path, which is used for the high ADC bandwidth requirements Optical TOF methods can be classified in two subcategories: of the system that requires many ADC conversions per frame. -
Real-Time Depth Imaging
TU Berlin, Fakultät IV, Computer Graphics Real-time depth imaging vorgelegt von Diplom-Mediensystemwissenschaftler Uwe Hahne aus Kirchheim unter Teck, Deutschland Von der Fakultät IV - Elektrotechnik und Informatik der Technischen Universität Berlin zur Erlangung des akademischen Grades Doktor der Ingenieurwissenschaften — Dr.-Ing. — genehmigte Dissertation Promotionsausschuss: Vorsitzender: Prof. Dr.-Ing. Olaf Hellwich Berichter: Prof. Dr.-Ing. Marc Alexa Berichter: Prof. Dr. Andreas Kolb Tag der wissenschaftlichen Aussprache: 3. Mai 2012 Berlin 2012 D83 For my family. Abstract This thesis depicts approaches toward real-time depth sensing. While humans are very good at estimating distances and hence are able to smoothly control vehicles and their own movements, machines often lack the ability to sense their environ- ment in a manner comparable to humans. This discrepancy prevents the automa- tion of certain job steps. We assume that further enhancement of depth sensing technologies might change this fact. We examine to what extend time-of-flight (ToF) cameras are able to provide reliable depth images in real-time. We discuss current issues with existing real-time imaging methods and technologies in detail and present several approaches to enhance real-time depth imaging. We focus on ToF imaging and the utilization of ToF cameras based on the photonic mixer de- vice (PMD) principle. These cameras provide per pixel distance information in real-time. However, the measurement contains several error sources. We present approaches to indicate measurement errors and to determine the reliability of the data from these sensors. If the reliability is known, combining the data with other sensors will become possible. We describe such a combination of ToF and stereo cameras that enables new interactive applications in the field of computer graph- ics. -
The Methbot Operation
The Methbot Operation December 20, 2016 1 The Methbot Operation White Ops has exposed the largest and most profitable ad fraud operation to strike digital advertising to date. THE METHBOT OPERATION 2 Russian cybercriminals are siphoning At this point the Methbot operation has millions of advertising dollars per day become so embedded in the layers of away from U.S. media companies and the the advertising ecosystem, the only way biggest U.S. brand name advertisers in to shut it down is to make the details the single most profitable bot operation public to help affected parties take discovered to date. Dubbed “Methbot” action. Therefore, White Ops is releasing because of references to “meth” in its results from our research with that code, this operation produces massive objective in mind. volumes of fraudulent video advertising impressions by commandeering critical parts of Internet infrastructure and Information available for targeting the premium video advertising download space. Using an army of automated web • IP addresses known to belong to browsers run from fraudulently acquired Methbot for advertisers and their IP addresses, the Methbot operation agencies and platforms to block. is “watching” as many as 300 million This is the fastest way to shut down the video ads per day on falsified websites operation’s ability to monetize. designed to look like premium publisher inventory. More than 6,000 premium • Falsified domain list and full URL domains were targeted and spoofed, list to show the magnitude of impact enabling the operation to attract millions this operation had on the publishing in real advertising dollars. -
A Smart-Dashboard Augmenting Safe & Smooth Driving
Master Thesis Computer Science Thesis no: 2010:MUC:01 Month Year 02-10 A Smart-Dashboard Augmenting safe & smooth driving Muhammad Akhlaq School of Computing Blekinge Institute of Technology Box 520 SE – 372 25 Ronneby Sweden This thesis is submitted to the School of Computing at Blekinge Institute of Technology in partial fulfillment of the requirements for the degree of Master of Science in Computer Science (Ubiquitous Computing). The thesis is equivalent to 20 weeks of full time studies. Contact Information: Author(s): Muhammad Akhlaq Address: Mohallah Kot Ahmad Shah, Mandi Bahauddin, PAKISTAN-50400 E-mail: [email protected] University advisor(s): Prof. Dr. Bo Helgeson School of Computing School of Computing Internet : www.bth.se/com Blekinge Institute of Technology Phone : +46 457 38 50 00 Box 520 Fax : + 46 457 102 45 SE – 372 25 Ronneby Sweden ii ABSTRACT Annually, road accidents cause more than 1.2 million deaths, 50 million injuries, and US$ 518 billion of economic cost globally [1]. About 90% of the accidents occur due to human errors [2] [3] such as bad awareness, distraction, drowsiness, low training, fatigue etc. These human errors can be minimized by using advanced driver assistance system (ADAS) which actively monitors the driving environment and alerts a driver to the forthcoming danger, for example adaptive cruise control, blind spot detection, parking assistance, forward collision warning, lane departure warning, driver drowsiness detection, and traffic sign recognition etc. Unfortunately, these systems are provided only with modern luxury cars because they are very expensive due to numerous sensors employed. Therefore, camera-based ADAS are being seen as an alternative because a camera has much lower cost, higher availability, can be used for multiple applications and ability to integrate with other systems. -
A Category-Level 3-D Object Dataset: Putting the Kinect to Work
A Category-Level 3-D Object Dataset: Putting the Kinect to Work Allison Janoch, Sergey Karayev, Yangqing Jia, Jonathan T. Barron, Mario Fritz, Kate Saenko, Trevor Darrell UC Berkeley and Max-Plank-Institute for Informatics fallie, sergeyk, jiayq, barron, saenko, [email protected], [email protected] Abstract Recent proliferation of a cheap but quality depth sen- sor, the Microsoft Kinect, has brought the need for a chal- lenging category-level 3D object detection dataset to the fore. We review current 3D datasets and find them lack- ing in variation of scenes, categories, instances, and view- points. Here we present our dataset of color and depth image pairs, gathered in real domestic and office environ- ments. It currently includes over 50 classes, with more images added continuously by a crowd-sourced collection effort. We establish baseline performance in a PASCAL VOC-style detection task, and suggest two ways that in- ferred world size of the object may be used to improve de- tection. The dataset and annotations can be downloaded at http://www.kinectdata.com. Figure 1. Two scenes typical of our dataset. 1. Introduction ously published datasets. The latest version of the dataset is available at http://www.kinectdata.com Recently, there has been a resurgence of interest in avail- able 3-D sensing techniques due to advances in active depth As with existing 2-D challenge datasets, our dataset has sensing, including techniques based on LIDAR, time-of- considerable variation in pose and object size. An impor- flight (Canesta), and projected texture stereo (PR2). The tant observation our dataset enables is that the actual world Primesense sensor used on the Microsoft Kinect gaming size distribution of objects has less variance than the image- interface offers a particularly attractive set of capabilities, projected, apparent size distribution. -
The Failure of Mandated Disclosure
BEN-SHAHAR_FINAL.DOC (DO NOT DELETE) 2/3/2011 11:53 AM ARTICLE THE FAILURE OF MANDATED DISCLOSURE † †† OMRI BEN-SHAHAR & CARL E. SCHNEIDER This Article explores the spectacular prevalence, and failure, of the single most common technique for protecting personal autonomy in modern society: mandated disclosure. The Article has four Parts: (1) a comprehensive sum- mary of the recurring use of mandated disclosures, in many forms and circums- tances, in the areas of consumer and borrower protection, patient informed con- sent, contract formation, and constitutional rights; (2) a survey of the empirical literature documenting the failure of the mandated disclosure regime in informing people and in improving their decisions; (3) an account of the multitude of reasons mandated disclosures fail, focusing on the political dy- namics underlying the enactments of these mandates, the incentives of disclosers to carry them out, and, most importantly, on the ability of disclosees to use them; and (4) an argument that mandated disclosure not only fails to achieve its stated goal but also leads to unintended consequences that often harm the very people it intends to serve. INTRODUCTION ......................................................................................649 A. The Argument ................................................................. 649 B. The Method ..................................................................... 651 C. The Style ......................................................................... 652 I. THE DISCLOSURE EMPIRE: THE PERVASIVENESS OF MANDATED DISCLOSURE ...................................................................................652 † Frank & Bernice J. Greenberg Professor of Law, University of Chicago. †† Chauncey Stillman Professor of Law & Professor of Internal Medicine, Universi- ty of Michigan. Helpful comments were provided by workshop participants at The University of Pennsylvania, Georgetown University, The University of Michigan, Tel- Aviv University, and the Federal Reserve Banks of Chicago and Cleveland.