CHARLOTTE EMILY LOUISE ATKINSON GAMEPLAY ARTIST Technical Artist and Asset Creation

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CHARLOTTE EMILY LOUISE ATKINSON GAMEPLAY ARTIST Technical Artist and Asset Creation CHARLOTTE EMILY LOUISE ATKINSON GAMEPLAY ARTIST Technical Artist and Asset Creation +44 7584 061 091 | [email protected] Portfolio: https://www.artstation.com/artofcatkin LinkedIn: /artofcatkin | Twitter: @ArtofCatkin 1 AAA Title Shipped 1 Year Experience within the Games Industry. 5 Years of experience with 3D Software and Engines. PERSONAL STATMENT I am an enthusiastic technical gameplay artist with a background in environment art. I’ve got grit and determination; as a result, I like a good challenge. I’m polite, organized, and open-minded. I work well under Pressure and meet required deadlines. I enjoy and work well within a team, and capable of working independently. I am able and willing to take on responsibilities and leadership roles. I adapt and learn new skills quickly and adjust to new requirements/ changes with ease. I’ve been in the games industry for over a year, and have a wide range of skills and experiences. I graduated with Frist class BA Hons in Game Art (2016) and Distinction MA in Games Enterprise (2017) from the University of South Wales. I currently Work for the Warner Bros studio: Tt Games as a Junior Gameplay Artist. I am computer literate and have experience with Jira, SVN, and AAA pipelines. I am highly skilled in software packages, such as; 3Ds Max, Maya, ZBrush, Unreal Engine 4, and Photoshop. I have also acquired experience in Marmoset Toolbag 3, Quixel, Illustrator and traditional art forms. CREDITED TITLES EXPERIENCE 2018: LEGO DC Supervillains Nov 2018 - Current: JUNIOR GAMEPLAY ARTIST Tt Games, Knutsford. 2016: Koe I create, rig and animate interactive assets for Puzzles and Quest with in the Game hubs and pre 2016: Tungsten Valkyrie levels. I Work closely with Design, setting up Gameplay mechanics and applying components to 2014: Shelly’s Ghost Assets and graphs. I help Design with the new software and explain to them how to set up the TECKNICAL SKILLS flow for each puzzle I’ve worked on - first on my team to be assigned to the new project and I’ve had a lot of time to gain valuable experience and knowledge in the new software which I happily ●●● Modelling share with my team and designers. ●●● Sculpting Feb – Nov2018: JUNIOR LEGO CONSTRUCTION ARTIST ●●● UVs | Texturing Traveller’s Tales (UK) LTD, Knutsford. ●●● Problem Solving I create LEGO assets using the LEGO Parts Library; apply shadow imposter, basic rigs and animations using Maya. Setting up technical puzzles and props by implementing game mechanic graphs, Materials | Shaders ●●● components and flow (similar to Blueprints in unreal) to those assets in the Tt engine. ●●● Traditional Art forms Oct - Nov 2016: GUEST LECTUER AT CELOG GWENT Illustration ●●● Blaenau Gwent Learning Zone, Ebbw Vale ●●● Animation Guest Lecturer teaching second-year foundation degree Game Art and Design. I run 3D Studio max ●●● Basic Rigging and unreal 4 workshops and tutorials. As well as providing one to one support and tuition to the students. ●●● Flow | Blueprints SOFTWARE SKILLS Aug - Nov 2016: FREELANCE ENVIROMENT ARTIST - KOE Strawberry Games, Japan. ●●● 3D studio Max Koe (声) is a JRPG that combines traditional RPG gameplay with communicative language learning ●●● Maya techniques to bring you a truly unique learning and rewarding gameplay experience. Website: https://www.koegame.net/ - I worked on the Wind City Environments. ●●● Unity ●●● Unreal Engine 4 Jun - Nov 2014: RIG ARTIST - SHELLY’S GHOST: HOLOGRAM STAGE PRODUCTION Dingo Productions UK, Cambridge ●●● Marmoset Toolbag Rigged and skinned the character model, and applied Mo-Cap data that was captured in the studio. ●●● Photoshop CC PROJECTS ●●● Zbrush 2017: The Game With No Name: A Western: Cluedo meets Guess who - a stylised, first person ●●● Quixel Suite Western. Built Using Unreal Engine 4 and 3Ds Max. Platform: Microsoft Windows. Role: Environment Artist/ Level Designer Substance Designer ●●● Journal: https://docs.google.com/document/d/1dfs6dU_hMZrfQ_QS65lEq5NIeJlToswcZUUsEdzvo1Y/edit?usp=sharing ●●● Substance Painter GDD: https://docs.google.com/document/d/1wVBGFmijJcL8c2EayW6x4sbhkqMhg1fvTpzHQ0g3AMU/edit?usp=sharing AWARDS | PUBICATIONS 2017: ‘Project Narrative’: A VR explorative point at click puzzle game inspired the Brothers Grimm 2018: USW Alumni Website fairy tales. Built in Unreal Engine 4. Platform: Microsoft Windows. & Newsletter feature. Role: Technical Environment artist and Designer. 2017: ffresh Student 2016: Linlithgow Palace: 3rd Year Final Major Project Unreal Environment. Built using Unreal 4, 3Ds film festival short-listed: Max and Photoshop. Platform: Microsoft Windows. Role: Technical Environment Artist (Personal Games Media Award Project) - Showreel: https://www.youtube.com/watch?v=xOFOj6brmkc 2016: Lionhead Studios Dressed 2 Quest Winner 2016: Tungsten Valkyrie: A local co-op bullet hell. Built using Unity 5, 3Ds Max and Photoshop. ‘Kelpies Gift’ Platform: Microsoft Windows. Role: Environment artist - I designed and created a tile based environment that was procedurally generated to create a cityscape background for the game. 2015: USW Copper Website: https://www.indiedb.com/games/tungsten-valkyrie Pixels: (Road to Oblivion) Best Written Essay 2015: Off the Map: Alice in Wonderland Environment. Built using Unreal 4. Photoshop and 3Ds Max. Group project. Platform: Microsoft Windows. 2014: USW Copper Role: Team Lead – Technical Environment Artist Pixels: Game Jam Winner EDUCATION 2013: Trinity College Sep ‘16 – Nov 2017: MA GAMES ENTERPRISE University of South Wales London: Silver Grade : Distinction Arts Award Sep 2013 – Jul 2016: BA HONS GAME ART 2012: (a) Trinity College University of South Wales London: Bronze Grade: First Class Hons Arts Award ShowReel: https://www.youtube.com/watch?v=vryKRmLid8I 2012: (b) Trinity College Sep 2011 – 2013: BTEC DIPLOMA IN ART AND DESIGN London: Bronze North Hertfordshire College Arts Award Student Representative. Grade: Distinction, Distinction, Distinction* 2012: NHC Magazine Level 1: Functional skills in English and Math. Work published 2006 -2008: GCSE HOBBIES | INTRESTS Hertfordshire and Essex High School, Hertfordshire Grades: Computer Games Board Games Maths C Art C Reading & Writing English C German C Painting | Drawing English Lit. B Drama D ICT C Business Studies D Photography Applied science C,B Sports Leadership Award Level 1 Traveling Cooking | Baking 2000 -2008: MIDDLE YEARS PROGRAME Hertfordshire and Essex High School, Hertfordshire Swimming Honour Roll Student Subjects Art English Biology Maths Drama Physics ICT Humanities Music Chemistry German Gym Feedback and constructive criticism is always appreciated. I understand that art tests are import to the selection process; therefore, I am more than willing to participate in one to demonstrate my skills and capabilities. For references and copies of my art journals please contact me via email or phone. For a more in-depth break down of each project please visit my Portfolio Website: www.artofcatkin.artstation.com References Available upon request .
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