CHARLOTTE EMILY LOUISE ATKINSON GAMEPLAY ARTIST Technical Artist and Asset Creation

+44 7584 061 091 | [email protected] Portfolio: https://www.artstation.com/artofcatkin

LinkedIn: /artofcatkin | Twitter: @ArtofCatkin 1 AAA Title Shipped 1 Year Experience within the Games Industry. 5 Years of experience with 3D Software and Engines. PERSONAL STATMENT I am an enthusiastic technical gameplay artist with a background in environment art. I’ve got grit and determination; as a result, I like a good challenge. I’m polite, organized, and open-minded. I work well under Pressure and meet required deadlines. I enjoy and work well within a team, and capable of working independently. I am able and willing to take on responsibilities and leadership roles. I adapt and learn new skills quickly and adjust to new requirements/ changes with ease. I’ve been in the games industry for over a year, and have a wide range of skills and experiences. I graduated with Frist class BA Hons in Game Art (2016) and Distinction MA in Games Enterprise (2017) from the University of South Wales. I currently Work for the Warner Bros studio: Tt Games as a Junior Gameplay Artist. I am computer literate and have experience with Jira, SVN, and AAA pipelines. I am highly skilled in software packages, such as; 3Ds Max, Maya, ZBrush, Unreal Engine 4, and Photoshop. I have also acquired experience in Marmoset Toolbag 3, Quixel, Illustrator and traditional art forms. CREDITED TITLES EXPERIENCE 2018: LEGO DC Supervillains Nov 2018 - Current: JUNIOR GAMEPLAY ARTIST Tt Games, Knutsford. 2016: Koe I create, rig and animate interactive assets for Puzzles and Quest with in the Game hubs and pre 2016: Tungsten Valkyrie levels. I Work closely with Design, setting up Gameplay mechanics and applying components to 2014: Shelly’s Ghost Assets and graphs. I help Design with the new software and explain to them how to set up the TECKNICAL SKILLS flow for each puzzle I’ve worked on - first on my team to be assigned to the new project and I’ve had a lot of time to gain valuable experience and knowledge in the new software which I happily ●●● Modelling share with my team and designers. ●●● Sculpting Feb – Nov2018: JUNIOR LEGO CONSTRUCTION ARTIST ●●● UVs | Texturing Traveller’s Tales (UK) LTD, Knutsford. ●●● Problem Solving I create LEGO assets using the LEGO Parts Library; apply shadow imposter, rigs and animations using Maya. Setting up technical puzzles and props by implementing game mechanic graphs, Materials | Shaders ●●● components and flow (similar to Blueprints in unreal) to those assets in the Tt engine. ●●● Traditional Art forms Oct - Nov 2016: GUEST LECTUER AT CELOG GWENT Illustration ●●● Blaenau Gwent Learning Zone, Ebbw Vale ●●● Animation Guest Lecturer teaching second-year foundation degree Game Art and Design. I run 3D Studio max ●●● Basic Rigging and unreal 4 workshops and tutorials. As well as providing one to one support and tuition to the students. ●●● Flow | Blueprints SOFTWARE SKILLS Aug - Nov 2016: FREELANCE ENVIROMENT ARTIST - KOE Strawberry Games, Japan.

●●● 3D studio Max Koe (声) is a JRPG that combines traditional RPG gameplay with communicative language learning ●●● Maya techniques to bring you a truly unique learning and rewarding gameplay experience. Website: https://www.koegame.net/ - I worked on the Wind City Environments. ●●● Unity ●●● Unreal Engine 4 Jun - Nov 2014: RIG ARTIST - SHELLY’S GHOST: HOLOGRAM STAGE PRODUCTION Dingo Productions UK, Cambridge ●●● Marmoset Toolbag Rigged and skinned the character model, and applied Mo-Cap data that was captured in the studio. ●●● Photoshop CC PROJECTS ●●● Zbrush 2017: The Game With No Name: A Western: Cluedo meets Guess who - a stylised, first person ●●● Quixel Suite Western. Built Using Unreal Engine 4 and 3Ds Max. Platform: Windows. Role: Environment Artist/ Level Designer Substance Designer ●●● Journal: https://docs.google.com/document/d/1dfs6dU_hMZrfQ_QS65lEq5NIeJlToswcZUUsEdzvo1Y/edit?usp=sharing ●●● Substance Painter GDD: https://docs.google.com/document/d/1wVBGFmijJcL8c2EayW6x4sbhkqMhg1fvTpzHQ0g3AMU/edit?usp=sharing AWARDS | PUBICATIONS 2017: ‘Project Narrative’: A VR explorative point at click puzzle game inspired the Brothers Grimm 2018: USW Alumni Website fairy tales. Built in Unreal Engine 4. Platform: . & Newsletter feature. Role: Technical Environment artist and Designer.

2017: ffresh Student 2016: Linlithgow Palace: 3rd Year Final Major Project Unreal Environment. Built using Unreal 4, 3Ds film festival short-listed: Max and Photoshop. Platform: Microsoft Windows. Role: Technical Environment Artist (Personal Games Media Award Project) - Showreel: https://www.youtube.com/watch?v=xOFOj6brmkc

2016: Dressed 2 Quest Winner 2016: Tungsten Valkyrie: A local co-op bullet hell. Built using Unity 5, 3Ds Max and Photoshop. ‘Kelpies Gift’ Platform: Microsoft Windows. Role: Environment artist - I designed and created a tile based environment that was procedurally generated to create a cityscape background for the game. 2015: USW Copper Website: https://www.indiedb.com/games/tungsten-valkyrie Pixels: (Road to Oblivion) Best Written Essay 2015: Off the Map: Alice in Wonderland Environment. Built using Unreal 4. Photoshop and 3Ds Max. Group project. Platform: Microsoft Windows. 2014: USW Copper Role: Team Lead – Technical Environment Artist Pixels: Game Jam Winner EDUCATION

2013: Trinity College Sep ‘16 – Nov 2017: MA GAMES ENTERPRISE University of South Wales London: Silver Grade : Distinction Arts Award Sep 2013 – Jul 2016: BA HONS GAME ART 2012: (a) Trinity College University of South Wales London: Bronze Grade: First Class Hons Arts Award ShowReel: https://www.youtube.com/watch?v=vryKRmLid8I

2012: (b) Trinity College Sep 2011 – 2013: BTEC DIPLOMA IN ART AND DESIGN London: Bronze North Hertfordshire College Arts Award Student Representative. Grade: Distinction, Distinction, Distinction* 2012: NHC Magazine Level 1: Functional skills in English and Math. Work published 2006 -2008: GCSE HOBBIES | INTRESTS Hertfordshire and Essex High School, Hertfordshire Grades: Computer Games Board Games Maths C Art C Reading & Writing English C German C Painting | Drawing English Lit. B Drama D ICT C Business Studies D Photography Applied science C,B Sports Leadership Award Level 1 Traveling Cooking | Baking 2000 -2008: MIDDLE YEARS PROGRAME Hertfordshire and Essex High School, Hertfordshire Swimming Honour Roll Student Subjects

 Art  English  Biology  Maths  Drama  Physics  ICT  Humanities  Music  Chemistry  German  Gym

Feedback and constructive criticism is always appreciated. I understand that art tests are import to the selection process; therefore, I am more than willing to participate in one to demonstrate my skills and capabilities.

For references and copies of my art journals please contact me via email or phone. For a more in-depth break down of each project please visit my Portfolio Website: www.artofcatkin.artstation.com

References Available upon request