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Marc Brassard

Senior Game Artist | , BC. | Quebec, Qc. | Canada | (778) 229 2563 [email protected] | https://ca.linkedin.com/in/marcbrassard ​ ​

Summary

● 18 years of experience creating games. ● Experience in most positions of the art department. ● Successfully shipped over 23 titles. ● Advanced 3ds max knowledge, 20+ years. ● Strong understanding of Unreal Engine. ● In depth understanding of production pipeline. ● Fast at 3d pre-visualization and blocking. ● Strong knowledge of shaders, material. ● Great skills for anything technical. ● Master with creative problem solving. ● Exceptional at game performance optimization. ● Deep sense of requirements to succeed at tasks. ● Good at delegating task to the right person. ● Strong leadership and team spirit support. ● Enjoy mentoring and sharing knowledge, learning. ● Adapt very easily to new workflow and tools. ● Speak fluent english and french.

Work Experience

Next Level Games - Vancouver, BC, Canada. (December 2009 – Present)

Metroid Prime - Federation Force - ( 3DS) Technical Artist ● Responsible for supervising the art team. ● Responsible for environment technical art and performance improvements. ● In charge of world layout “proofing” to accommodate streaming and memory management.

Luigi Mansion 2 - (Nintendo 3DS) Environment Artist/Designer ● Responsible for 1 of 5 mansions. ● Technical art and performance improvements. ● Crafted gameplay, world and story very closely together.

Captain America Super Soldier - ( 360, PS3) Lead Environment Artist ● Lead art team creating levels and content using 3ds max and NLG proprietary engine. ● Optimization. Technical art and performance. ● Post process and lightmapping technical artist.

Ubisoft - Vancouver, BC, Canada. (May 2011 – August 2011)

Motionsports Adrenaline - ( ) Contractor/Environment Artist ● Created all levels for the downhill mountain bike sport.

Threewave Software - Vancouver, BC, Canada. (July 2007 – December 2009)

th Army of Two – The 40 ​ Day - EAM (Xbox 360, PS3) ​ Lead Artist ● Lead art team creating multiplayer levels and content using 3ds max and Unreal 3. ● Optimization. Technical art and performance. ● Post process and Global Illumination using Beast.

SSC Challenge DLC- EAM (Xbox 360, PS3) Lead Artist/Designer ● Participate in game design ● Participate in pitching the project to the client. ● Lead art team creating multiplayer levels using 3ds max and Unreal 3. ● Technical art and performance.

Army of Two - EAM (Xbox 360, PS3) Lead Artist ● Lead art team creating multiplayer levels and content using 3ds max and Unreal 3. ● Optimization. Technical art and performance. ● Coordinated the style with the client in Montréal.

Autodesk – 3D studio Max (Spring 2007)

3D studio Max Demo – Siggraph Freelance Artist ● Creation of a level terrain using World Machine and 3D studio max.

Liquid Development – Portland, Oregon, USA. (January 2007 – July 2007)

Condemned 2 – Gearbox Software Remote additional artist ● Weapon modeling and textures.

Brother in Arms - hell highway - Monolith Remote additional artist ● Weapon modeling and textures, Normal maps.

Fable 2 – Remote additional artist ● Character textures.

Mobicore LLC - Honolulu, Hawaii, USA. (June 2006 – October 2006 closed)

The Eye of Ra (Xbox 360) Lead Level designer ● Level design and creation using 3Ds max 8 and Unreal 3. ● Creation of VFX using Unreal 3 cascade. ● Responsible for Visual target.

DICE - Digital Illusions CE. London, ON, Canada. (2000 – 2006)

Battlefield 2142 - (PC) DICE Sweden. Remote additional artist ● Creation of Special effect using proprietary tools.

Battlefield 2 –Armoured Fury- (PC) Level designer ● Level design and level building of 2 levels. ● Overseeing the modeling of key objects.

Battlefield 2 –Euro Force- (PC) additional artist ● menu art ● Level design assistance.

Battlefield 2 -Special Forces- (PC) Level Designer and VFX artist ● Level design and level building of 4 levels. ● Modeling of gameplay objects. ● All special effects using proprietary tools.

Battlefield Vietnam -- 1942 (PC) 3D artist and VFX artist ● Upgrading mesh as well as modeling. ● Menu art ● All special effects using proprietary tools.

Battlefield Vietnam -Electronic Arts- DLC (PC) VFX artist ● All special effects using proprietary tools.

Battlefield Vietnam (PC) 3D artist and VFX artist ● Created weapon models using references. ● Modeling of buildings and local Vietnam monuments. ● Modeling of environmental props. ● Rendering R&D with engineers. ● Special Effect R&D with engineers. ● All special effects using proprietary tools.

Battlefield 1942 -Secret weapon of WWII- (PC) 3D artist ● All first person weapon models using references. ● Modeling of vehicles and environmental props.

The land before time (Playstation 1 and PC) Lead Artist and level designer ● Designed level based on movie. ● Creation of levels with style guide. ● Overview art team.

Jump-start (Gameboy color) Reference artist ● In charge of reviewing the accuracy of the style.

Jump-start (Playstation 1) Lead Artist ● Creation of characters and animation. ● Creation of levels.

Shrek (Xbox) Additional 3d artist ● Special effects consultant and VFX texture creation.

Pryzm (Playstation 2) Character animator and VFX artist ● Development of a VFX system with assistance of a programmer. ● All special effects using a custom text based editor for particles and streaks. ● Responsible for all technical art aspects of the game. ● Responsible for real time character animations. ● Character modeling and texturing. ● Creation of VFX for cinematic.

Microids, Montreal, Qc, Can. (1999 - 2000)

Open Kart (Playstation 2 and PC) 3D Artist ● Responsible for the creation of a circuit. ● Production techniques improvement and development.

Fort Boyard Millennium (PC) Character animator and VFX artist ● Responsible for character animations. (Biped and quadruped) ● All VFX, using Nemo from Virtools. ● Animation and special effects for the cinematic.

Corsair xpack (PC) Additional Artist ● Cinematic VFX help.

Monster Race (Playstation 1) Character animator ● All the character animations ● Animation intro of the company logo.

Education

2D-3D Animation program 1998-1999 ICARI Montreal, QC Canada Fine Arts 1994-1997 Cegep de Chicoutimi, QC Canada Human science 1993-1994 Cegep de Chicoutimi, QC Canada

References provided upon request.