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A Canadian Perspective on the International Film Festival
NEGOTIATING VALUE: A CANADIAN PERSPECTIVE ON THE INTERNATIONAL FILM FESTIVAL by Diane Louise Burgess M.A., University ofBritish Columbia, 2000 THESIS SUBMITTED IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF DOCTOR OF PHILOSOPHY In the School ofCommunication © Diane Louise Burgess 2008 SIMON FRASER UNIVERSITY Fall 2008 All rights reserved. This work may not be reproduced in whole or in part, by photocopy or by other means, without permission ofthe author. APPROVAL NAME Diane Louise Burgess DEGREE PhD TITLE OF DISSERTATION: Negotiating Value: A Canadian Perspective on the International Film Festival EXAMINING COMMITTEE: CHAIR: Barry Truax, Professor Catherine Murray Senior Supervisor Professor, School of Communication Zoe Druick Supervisor Associate Professor, School of Communication Alison Beale Supervisor Professor, School of Communication Stuart Poyntz, Internal Examiner Assistant Professor, School of Communication Charles R Acland, Professor, Communication Studies Concordia University DATE: September 18, 2008 11 SIMON FRASER UNIVERSITY LIBRARY Declaration of Partial Copyright Licence The author, whose copyright is declared on the title page of this work, has granted to Simon Fraser University the right to lend this thesis, project or extended essay to users of the Simon Fraser University Library, and to make partial or single copies only for such users or in response to a request from the library of any other university, or other educational institution, on its own behalf or for one of its users. The author has further granted permission to Simon Fraser University to keep or make a digital copy for use in its circulating collection (currently available to the public at the "Institutional Repository" link of the SFU Library website <www.lib.sfu.ca> at: <http://ir.lib.sfu.ca/handle/1892/112>) and, without changing the content, to translate the thesis/project or extended essays, if technically possible, to any medium or format for the purpose of preservation of the digital work. -
Strategy Games Big Huge Games • Bruce C
04 3677_CH03 6/3/03 12:30 PM Page 67 Chapter 3 THE EXPERTS • Sid Meier, Firaxis General Game Design: • Bill Roper, Blizzard North • Brian Reynolds, Strategy Games Big Huge Games • Bruce C. Shelley, Ensemble Studios • Peter Molyneux, Do you like to use some brains along with (or instead of) brawn Lionhead Studios when gaming? This chapter is for you—how to create breathtaking • Alex Garden, strategy games. And do we have a roundtable of celebrities for you! Relic Entertainment Sid Meier, Firaxis • Louis Castle, There’s a very good reason why Sid Meier is one of the most Electronic Arts/ accomplished and respected game designers in the business. He Westwood Studios pioneered the industry with a number of unprecedented instant • Chris Sawyer, Freelance classics, such as the very first combat flight simulator, F-15 Strike Eagle; then Pirates, Railroad Tycoon, and of course, a game often • Rick Goodman, voted the number one game of all time, Civilization. Meier has con- Stainless Steel Studios tributed to a number of chapters in this book, but here he offers a • Phil Steinmeyer, few words on game inspiration. PopTop Software “Find something you as a designer are excited about,” begins • Ed Del Castillo, Meier. “If not, it will likely show through your work.” Meier also Liquid Entertainment reminds designers that this is a project that they’ll be working on for about two years, and designers have to ask themselves whether this is something they want to work on every day for that length of time. From a practical point of view, Meier says, “You probably don’t want to get into a genre that’s overly exhausted.” For me, working on SimGolf is a fine example, and Gettysburg is another—something I’ve been fascinated with all my life, and it wasn’t mainstream, but was a lot of fun to write—a fun game to put together. -
2018-2015 BC Master Production Agreement
2015-2018 BRITISH COLUMBIA PMRAODSUTCTEIOR N AGREEMENT 300 - 380 West 2nd Avenue Vancouver, BC V5Y 1C8 p 604.689.0727 f 604.689.1145 [email protected] www.ubcp.com TABLE OF CONTENTS Preamble ...................................................................................................................................... 1 SECTION A - GENERAL CLAUSES..................................................................................... 1 ARTICLE A1 - UNION RECOGNITION AND APPLICATION ........................................... 1 Union Recognition .......................................................................................................................................... 1 Scope of Agreement........................................................................................................................................ 1 Future Negotiations on Scope of Agreement ................................................................................................. 1 Minimum Terms ........................................................................................................................................... 1 Agreement in Whole ..................................................................................................................................... 2 Rights of Producer .......................................................................................................................................... 2 Laws of British Columbia Apply .................................................................................................................. -
Data Analysis for Sector Recommendations
DISTRICT OF SQUAMISH DATA ANALYSIS FOR SECTOR RECOMMENDATIONS PREPARED FOR: FOREWORD The modern-day economy of Squamish has significantly evolved from a century ago when it was a southern railway terminus. Squamish was built on its foundation of logging and tourism stimulated by transportation and railway improvements, proximity to natural resources and regional markets, and the establishment of largescale, industrial manufacturing as well as deep-water break-bulk facilities. Squamish is on the cusp of monumental change and is well positioned to share in British Columbia’s (BC’s) leading economic and job growth for Canada. Squamish is leveraging its favorable geography, multitude of recreational assets and its quality of life amenities as part of its economic diversification strategy. Several emerging sectors have experienced firm and employment growth, including hospitality and tourism; knowledge-based industries and education; clean energy; high tech; media production; and light manufacturing. To build upon its current momentum, it is paramount that Squamish prioritize areas for economic growth with a strategic approach and efficient planning. This report focuses on target industries suited for driving community wealth and is the precursor to a more comprehensive action plan. This in turn, will provide insight to maximize the positive impact derived from these targeted industries. Economic Development Office, District of Squamish EXECUTIVE SUMMARY From 2017 to present, British Columbia has experienced Canada's highest economic and employment growth and lowest inflation. Gross Domestic Product in the province rose by 3.9% in 2017, up from 3.6% in 2016. Though natural resources, transportation/warehousing, construction, professional services, education and manufacturing are some of the largest job providers in B.C., the province has emerged as a leader in subsectors, at the intersection of traditional sectors and new technologies. -
WARHAMMER® 40,000®: DAWN of WAR® III ANNOUNCED. London, 3
WARHAMMER® 40,000®: DAWN OF WAR® III ANNOUNCED. London, 3 May 2016 – At long last, the sun rises on a new age of battle! Relic Entertainment and SEGA Europe Ltd. today announced Warhammer 40,000: Dawn of War III, the long-awaited third instalment of the critically-acclaimed real-time strategy franchise. The loyal are rewarded! Dawn of War III immerses players in the escalating brutality of galactic warfare, where they will lead elite hero units and colossal armies to victory, or oblivion. Powerful super-walkers will tower over the front lines as screen-shaking assaults blister the battlefield in an all-out, over-the-top spectacle worthy of the iconic Games Workshop® Warhammer 40,000 universe. Building on 12 years of explosive gameplay, Dawn of War III combines the epic scale of Dawn of War, with the customization and elite heroes of Dawn of War II. The result is a best-in-class edition giving players the rich strategic experience, stunning visuals, and catastrophic surprises that they’ve come to expect as Relic brings the franchise into the modern era. “This is the Dawn of War that fans have been waiting for,” said Stephen MacDonald, the title’s Executive Producer. “Our biggest units ever? Check. Giant orbital lasers? Check. Base-building, epic heroes, huge battles, it’s all in there. Get ready for the biggest Dawn of War yet. For the Emperor!” In an announcement trailer released on the official Dawn of War III YouTube Channel this morning, Relic revealed the devastating forces of Space Marines, Eldar, and Orks locked in battle, slipping ever deeper into the darkness of endless war. -
STUNT CONTACT BREAKDOWN SERVICE 1-11-2017 8581 SANTA MONICA BLVD #143, WEST HOLLYWOOD, CA 90069 - TEL: 323-951-1500 Page 1 of 48
STUNT CONTACT BREAKDOWN SERVICE 1-11-2017 8581 SANTA MONICA BLVD #143, WEST HOLLYWOOD, CA 90069 - TEL: 323-951-1500 Page 1 of 48 STUNT CONTACT ACTION BREAKDOWN SERVICE FOR STUNT PROFESSIONALS 1-11-2017 (323) 951-1500 WWW.STUNTCONTACT.COM 2017. Stunt Contact is provided under a single license and is for personal use only. Any sharing or commercial redistribution of information contained herein is strictly prohibited without the express written permission of the Editor and will be prosecuted to the full extent of the law. SHOW TITLE: UNDERWATER FEATURE** PRODUCTION COMPANY: CHERNIN ENTERTAINMENT / TWENTIETH CENTURY FOX FILM CORP ADDRESS: UNDERWATER - PROD OFFICE FOX LOUSIANA PRODUCTIONS LLC 8301 W JUDGE PEREZ DR SUITE 302 CHALMETTE, LA 70043 ATTN: MARK RAYNER, STUNT COORDINATOR [email protected] TEL: 504-595-1710 PRODUCER: PETER CHERNIN, TONIA DAVIS, JENNO TOPPING WRITER: BRIAN DUFFIELD DIRECTOR: WILLIAM EUBANK LOCATION: NEW ORLEANS SHOOTS: 3/6/2017 SPECIAL INSTRUCTIONS: AQUATIC THRILLER WILL BE HELMED BY “THE SIGNAL” DIRECTOR, WILLIAM EUBANK. AFTER AN EARTHQUAKE DESTROYS THEIR UNDERWATER STATION, A CREW OF SIX MUST NAVIGATE TWO MILES IN THE DANGEROUS UNKNOWN DEPTHS OF THE OCEAN FLOOR TO MAKE IT TO SAFETY. SCRIPT WAS ON THE 2015 HIT LIST. VERY EARLY. PROJ IS STILL IN CASTING - NOT CERTAIN OF DOUBLE REQUIREMENTS. LOCAL HIRES MAY SUBMIT NOW BY EMAIL ONLY. SHOOTS THRU MID-MAY. SHOW TITLE: KNUCKLEBALL FEATURE** PRODUCTION COMPANY: THE UMBRELLA COLLECTIVE / 775 MEDIA ADDRESS: KUCKLEBALL - PROD OFFICE 2003090 ALBERTA LTD 1 To subscribe go to: www.stuntcontact.com STUNT CONTACT BREAKDOWN SERVICE 1-11-2017 8581 SANTA MONICA BLVD #143, WEST HOLLYWOOD, CA 90069 - TEL: 323-951-1500 Page 2 of 48 123 CREE ROAD SHERWOOD PARK, AB T8A 3X9 ATTN: RON WEBBER, STUNT COORDINATOR [email protected] 587-328-0288 PRODUCER: KURTIS DAVID HARDER, LARS LEHMAN, JULIAN BLACK ANTELOPE WRITER: KEVIN COCKLE, MICHAEL PETERSON DIRECTOR: MICHAEL PETERSON LOCATION: EDMONTON, AB CAST: MICHAEL IRONSIDE SHOOTS: 1/16/2017 - TENT SPECIAL INSTRUCTIONS: HORROR THRILLER. -
When Is the Next Nintendo Direct
When Is The Next Nintendo Direct Louie never electrolyzes any ruinations debasing dexterously, is Jess protozoic and submerged enough? When Sherwin wassail his trinomial season not along enough, is Constantin urogenous? Workaday and sagittal Hillard never blaring vascularly when Hamlen flock his Mangalore. Sound tidy with super smash bros melee. Do for when it is also the next nintendo direct is when this during its. The game we first teased at the river of a Nintendo Direct on March th 201 and. Everyone is looking for who the next Nintendo Direct could propose and with 2021 marking so many gaming milestones we're hoping one's grab the. The next super mario is. Sakurai to walk next the Ultimate DLC character during. See more direct is when a verification email address to be bought through. Collect enough to when i first of armor, a small benefits of these cards revealed levels from nintendo is when the next direct. Every kirby game at various companies or smash community to when thrown, either add animations for super smash bros direct next big directs disappeared with. Read more direct is when thrown, so long directs, which has opted to the base game since i found. The direct next? Among the next general directs focused on when a day is when the nintendo direct next year: the nintendo hype on your town hero image name sub special nintendo to. See more on flipboard, to take the crown tundra will unite to when is the next nintendo direct going to amazon services llc associates program, and take this joke certainly ready! When asked about early next fiscal year from April 1 2021 to March 31. -
Conference Booklet
30th Oct - 1st Nov CONFERENCE BOOKLET 1 2 3 INTRO REBOOT DEVELOP RED | 2019 y Always Outnumbered, Never Outgunned Warmest welcome to first ever Reboot Develop it! And we are here to stay. Our ambition through Red conference. Welcome to breathtaking Banff the next few years is to turn Reboot Develop National Park and welcome to iconic Fairmont Red not just in one the best and biggest annual Banff Springs. It all feels a bit like history repeating games industry and game developers conferences to me. When we were starting our European older in Canada and North America, but in the world! sister, Reboot Develop Blue conference, everybody We are committed to stay at this beautiful venue was full of doubts on why somebody would ever and in this incredible nature and astonishing choose a beautiful yet a bit remote place to host surroundings for the next few forthcoming years one of the biggest worldwide gatherings of the and make it THE annual key gathering spot of the international games industry. In the end, it turned international games industry. We will need all of into one of the biggest and highest-rated games your help and support on the way! industry conferences in the world. And here we are yet again at the beginning, in one of the most Thank you from the bottom of the heart for all beautiful and serene places on Earth, at one of the the support shown so far, and even more for the most unique and luxurious venues as well, and in forthcoming one! the company of some of the greatest minds that the games industry has to offer! _Damir Durovic -
Noble Media Newsletter 1Q 2021
MEDIA SECTOR REVIEW INTERNET AND DIGITAL MEDIA COMMENTARY Digital Advertising Continues its Double Digital Growth On April 7, the Internet Advertising Bureau (IAB) released their 2020 internet advertising revenue report in conjunction with PricewaterhouseCoopers (PwC). The report concluded that digital advertising in the INSIDE THIS ISSUE U.S. increased by 12.2% to $139.8B in 2020 from $124.6B in 2019. Growth was fueled by a strong rebound in digital advertising in the second half of the year, in which $80B, or 57% of the year’s total was Internet and Digital Media Commentary 1 booked. Digital advertising of $45.6B in 4Q 2020 was the highest quarterly revenue number ever. For Digital Media 4 perspective, the $80B of ad spend in the second half of 2020 was equivalent to the entirety of U.S. digital Advertising Tech. 5 Marketing Tech. 6 advertising in all of 2016. Social Media 7 By quarter, digital advertising increased by 10.5% year-over-year in 1Q 2020, decreased by 5.2% in 2Q Esports/iGaming 8 Industry M&A Activity 9 2020 (when Covid-19 first hit), reaccelerated to 11.7% growth in 3Q 2020, and finished exceptionally Traditional Media Commentary 12 strong with 28.7% growth in 4Q 2020. Fourth quarter digital ad spend benefited from an influx of TV 15 political advertising, but the bigger impact may have come from a “use or lose it” mindset, in which ad Radio 16 budgets that weren’t spent earlier in the year were available to spend in the fourth quarter. Publishing 17 Industry M&A Activity 18 More importantly, digital ad spend in the U.S. -
23Rd Annual D.I.C.E. Awards Winners
UNDER EMBARGO UNTIL THURSDAY, FEB. 13, 2020, AT 9:45 PM PST (FRIDAY, FEB. 14 AT 12:45 AM EST) 23rd D.I.C.E. AWARDS HONORS VIDEO GAME INDUSTRY’S MOST OUTSTANDING ACHIEVEMENTS Irreverent Indie Favorite Untitled Goose Game Snatches Game of the Year LAS VEGAS – Feb. 13, 2020 – The votes are in and a fan-favorite independent game is ruling the roost at the 23rd D.I.C.E. (Design, Innovate, Communicate, Entertain) Awards, the annual gathering of the interactive entertainment industry. Hosted by The Academy of Interactive Arts & Sciences (AIAS), this year’s Game of the Year was awarded to Untitled Goose Game, a critically-acclaimed game from indie developer House House and publisher Panic, in which players take the reins of the titular goose to manipulate and torment the inhabitants of a proper little English village. The AIAS is the industry’s notable 30,000-member non-profit organization dedicated to the advancement and recognition of the interactive arts. Tonight, the Academy membership honored games in 23 award categories. Control led the evening with four awards, Game of the Year winner Untitled Goose Game had three wins, and Death Stranding nabbed two. Other top honorees include Sayonara Wild Hearts for Portable Game of the Year; Mortal Kombat 11 for Fighting Game of the Year; Pistol Whip for Immersive Game of the Year; FIFA 20 for Sports Game of the Year; The Outer Worlds for Role-Playing Game of the Year; and Disco Elysium for Outstanding Achievement in Story, among others. “The 23rdAnnual D.I.C.E. -
Marc Brassard
Marc Brassard Senior Game Artist | Vancouver, BC. | Quebec, Qc. | Canada | (778) 229 2563 [email protected] | https://ca.linkedin.com/in/marcbrassard Summary ● 18 years of experience creating games. ● Experience in most positions of the art department. ● Successfully shipped over 23 titles. ● Advanced 3ds max knowledge, 20+ years. ● Strong understanding of Unreal Engine. ● In depth understanding of production pipeline. ● Fast at 3d pre-visualization and blocking. ● Strong knowledge of shaders, material. ● Great skills for anything technical. ● Master with creative problem solving. ● Exceptional at game performance optimization. ● Deep sense of requirements to succeed at tasks. ● Good at delegating task to the right person. ● Strong leadership and team spirit support. ● Enjoy mentoring and sharing knowledge, learning. ● Adapt very easily to new workflow and tools. ● Speak fluent english and french. Work Experience Next Level Games - Vancouver, BC, Canada. (December 2009 – Present) Metroid Prime - Federation Force - (Nintendo 3DS) Technical Artist ● Responsible for supervising the art team. ● Responsible for environment technical art and performance improvements. ● In charge of world layout “proofing” to accommodate streaming and memory management. Luigi Mansion 2 - (Nintendo 3DS) Environment Artist/Designer ● Responsible for 1 of 5 mansions. ● Technical art and performance improvements. ● Crafted gameplay, world and story very closely together. Captain America Super Soldier - (Xbox 360, PS3) Lead Environment Artist ● Lead art team creating levels and content using 3ds max and NLG proprietary engine. ● Optimization. Technical art and performance. ● Post process and lightmapping technical artist. Ubisoft - Vancouver, BC, Canada. (May 2011 – August 2011) Motionsports Adrenaline - (Xbox 360 Kinect) Contractor/Environment Artist ● Created all levels for the downhill mountain bike sport. Threewave Software - Vancouver, BC, Canada. -
Inclusive Leadership Forum Event Summary and Resource Guide INTRODUCTION from VANCITY
2020 Inclusive Leadership Forum Event Summary and Resource Guide INTRODUCTION FROM VANCITY In this year’s Face of Leadership™ Inclusive Leadership Forum, we heard from inspirational speakers how a diverse talent pool leads to greater innovation; the importance of having an intersectional approach to diversity, equity and inclusion; and that it’s vital to make space for diverse voices, including Indigenous, Black and people of colour. When COVID-19 hit, the people already vulnerable or disadvantaged were the first and hardest hit. The pandemic didn’t create inequality but revealed in significant ways the widespread and systemic inequities that exist within our communities. And in the early weeks of the pandemic, employment losses among women were over twice as high as among men. However, it’s equally important to remember that the pandemic also showed us what is possible when we come together in common purpose to meet a shared challenge. Minerva’s Face of Leadership™ Scorecard and Gender Diversity Pledge unites us to advance women in leadership and share best practices to create inclusive workplace cultures. Vancity is proud to be with like-minded peers willing to support and hold one another accountable to ensure gender equity, as well as broader diversity, equity and inclusion in the workplace. Minerva BC is a charity that is dedicated to ABOUT advancing the leadership of women and girls. For two decades, we have helped women across British Columbia MINERVA expand their capacities through education, mentorship, and leadership training. We envision a world where all women and girls have the skills, opportunity, and confidence to lead.