Ssi-86Catalog
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Ssi-87-88Catalog
NEW GAMES NEW GAMES In the 21st century, Europe suffered the same bio-war that devas PANZER STRIKE!'" boasts the highest resolution of any of our World tated America, a holocaust that established the deadly scenario for War 11 titles. Each unit symbol represents either one tank/gun or a squad SSl 's exciting ROADWAR 2000 ".' of infantry; each square of the 60 x60 map, 50 yards. The action is so Now this sequel creates a post-doomsday Europe held hostage detailed, you 'll feel like you 're caught in the middle of the blitzkrieg of by maniacal terrorists who are threatening the German Army in all its major campaigns . to detonate five nuclear devices across the Three theaters are covered: The entire continent. Before the United Nations caves Eastern Front, the Western Front in 1940, in to their demands, it has agreed to a last and the North African campaign. This tactical desperate measure - send in the one man game includes practically every ground who can save Europe: You . weapon used in those theaters - from ROADWAR EUROPA starts off with tanks, tank destroyers and artillery to trucks, llU APPLE (Dec.) APPLE (low) you as the leader of a large road gang mortars and machine guns. C·H/128 (low) equipped with cars, trucks, and motorcycles C·H/128 (Jan.) AlllGA (low) Advanced . The ratings for armored vehicles go IBM (Nov.) of your own design. Transfer your crew from beyond even our usual high standards for ATARI ST (low) ROADWAR 2000 or create a new elite band. realism. For example, armor is segmented Introductory. -
SSI Catalog 1984.Pdf
$1,000 C-64 FORTRESS™TOURNAMENT New Role-Playing Games We are pleased to announce the Commodore 64'" conversion of FORTRESS", a fun and simple strategy game that ranks right up there with the classics such as chess and go. FO RI KESS, like most of OUT games. lets you play against another human or against the QUESTRO N T ~, a fa ntasy adventure role-playing game, computer - but with a twist: Every time you play against the computer, it learns from you. our proud addition to the never-e nding saga o f As you get better and tougher the more you play, it improves commensurately. In essence, the computer becomes an extension of yourself! Thai being the case, 551 proudly presents a batt le between good and evil. It is a tale of the very djfferent kind of strategy game tournament: Competition by co mpu ter proxy! Empire, w hich has corne u nder murderous Send us a disk of your best-trained computer player and we'U match it against other entries. by Mantor, the renegade sorceror, and his legion The trainer of the winning disk in this bottle 0/ electronic wits will win $ l ,OOO! hell-spawned monsters, Entries must be postmarked no later than July 31. 1984, Please note that this tournament Questron 's once-m ighty a rmies lie decimated, a nd is only for the Commodore 64'" FORTRESS. (The Apple· and Atari i!l tournament closed on ;ye,e become h e r only hope. Where massed forces have February 29, 1984.) the s tealth and cunn ing of one man may yet You'll find Details and tournament rules inside every game of FORTRESS. -
World War Ii Veteran’S Committee, Washington, Dc Under a Generous Grant from the Dodge Jones Foundation 2
W WORLD WWAR IIII A TEACHING LESSON PLAN AND TOOL DESIGNED TO PRESERVE AND DOCUMENT THE WORLD’S GREATEST CONFLICT PREPARED BY THE WORLD WAR II VETERAN’S COMMITTEE, WASHINGTON, DC UNDER A GENEROUS GRANT FROM THE DODGE JONES FOUNDATION 2 INDEX Preface Organization of the World War II Veterans Committee . Tab 1 Educational Standards . Tab 2 National Council for History Standards State of Virginia Standards of Learning Primary Sources Overview . Tab 3 Background Background to European History . Tab 4 Instructors Overview . Tab 5 Pre – 1939 The War 1939 – 1945 Post War 1945 Chronology of World War II . Tab 6 Lesson Plans (Core Curriculum) Lesson Plan Day One: Prior to 1939 . Tab 7 Lesson Plan Day Two: 1939 – 1940 . Tab 8 Lesson Plan Day Three: 1941 – 1942 . Tab 9 Lesson Plan Day Four: 1943 – 1944 . Tab 10 Lesson Plan Day Five: 1944 – 1945 . Tab 11 Lesson Plan Day Six: 1945 . Tab 11.5 Lesson Plan Day Seven: 1945 – Post War . Tab 12 3 (Supplemental Curriculum/American Participation) Supplemental Plan Day One: American Leadership . Tab 13 Supplemental Plan Day Two: American Battlefields . Tab 14 Supplemental Plan Day Three: Unique Experiences . Tab 15 Appendixes A. Suggested Reading List . Tab 16 B. Suggested Video/DVD Sources . Tab 17 C. Suggested Internet Web Sites . Tab 18 D. Original and Primary Source Documents . Tab 19 for Supplemental Instruction United States British German E. Veterans Organizations . Tab 20 F. Military Museums in the United States . Tab 21 G. Glossary of Terms . Tab 22 H. Glossary of Code Names . Tab 23 I. World War II Veterans Questionnaire . -
Article: the WAR in the PACIFIC: 1941-1945 by Albert A
WGA’s Wargamers Guide to Gary Grigsby’s/Matrix Games’ PACIFIC WAR, Version 3.0; updated 100511 Page 1 of 52 10.7. Air Bombardment Surface Combat 10.8. Submarine Combat WARGAME ACADEMY’S WARGAMER’S 11. REPAIR PHASE 12. SUPPLY GUIDE TO GARY GRIGSBY’S PACIFIC 13. BASE CONSTRUCTION AND EXPANSION 14. FUEL/SUPPLY CONSUMPTION WAR; MATRIX GAMES’ 3.0 EDITION 15. AIR ZONES OF CONTROL 16. SIGINT (WWW.MATRIXGAMES.COM) 17. RADAR • Original 1992 Strategic Simulations Rulebook 18. REPLACEMENTS • Strategic Simulations Update (bold gray italics) 19. REINFORCEMENTS • Matrix 3.0 Update Notes 20. VICTORY CONDITIONS • Examples: (bold dark blue) 21. AMPHIBIOUS OPERATIONS • Original Designers: Notes (green) 22. TUTORIAL • Formulas (bold orange) 23. DESIGNER’S NOTES • Wargame Academy Modifications from various sources; minor 24. STRATEGY AND TACTICS formatting changes not distinguished. Various statements of SSI 25. TIMELINE warranty, disk replacement; have been deleted (magenta). Send all comments, additional information to Bill Thomson; [email protected]; www.wargameacademy.org 1.0 INTRODUCTION PACIFIC WAR is a strategy game that covers the entire war between the Japanese Empire and the Western Alliance. All facets of the war are covered; CONTENTS carrier battles, amphibious assaults, strategic bombing, kamikazes, and the A. Rulebook submarine war against merchant shipping are all critical in determining the B. Menus and Tables outcome. Pacific War places you in the role of a Nimitz or Yamamoto. You C. Article: THE WAR IN THE PACIFIC: 1941-1945 by Albert A. Nofi deploy all of your nation’s strategic assets, and plan naval, air, and land D. Novice Player Tools campaigns in an effort to crush your opponents. -
Ssi-84Catalog
FALL 1984 CATALOG $39.95 ATARJ"'&C-64" $59.95 APPLE~ATARl"'&C-64" Available October 1 Available October 1 551: A CUT ABOVE ASPECIAL NOTE TO SPECIAL CASSETTE OWNERS CLOSE-OUT At SSI, our state-of-the-art computer games are designed BARGAINS with one purpose: To provide you Ovvners of cassette version games who wish to convert to with strategy simulations that are CLOSE-OUTS AT 50% OFF: sophisticated, thought-provoking, disk format may now purchase backup disks directly from SSI exciting, and playable. CYTRON MASTERS for only $10.00. In short, just plain fun. Apple/ Atari disk: $19.98 NEW Our games cover a broad Atari cassette: $17.48 range of subject matter and are QUEEN OF HEARTS WORLD designed for all of the most popu- ACCELERATORS Apple& Atari disks: $17.48 each lar, home computers: Apple ~ S.E.U.l.S. Commodore 64"; Atari ~ IBM"'PC FOR FASTER PLAY WAR II (and PCjr®), and TRS-80 ~ This Apple disk: $19.98 means at least one of them will be THE SHATTERED ALLIANCE right for you. But as varied as our Recently, it has come to our Apple disk: $29.98 GAMES programs may be, they all share attention that accelerators for the Atari disk: $19.98 common features which meet our Apple"' are available from several GALACTIC GLADIATORS demanding standards of excellence. manufacturers. They claim that Apple disk: $19.98 To approximate the "you-are- accelerators can increase play IBM disk: $19.98 there" feeling so vital in game play- speed by up to 3'h times. -
AMIG·A Titles Sugg
ELECTRONIC ARTS DISTRIBUTION AMIG·A titles Sugg. Ship Sugg. Ship PrQduct Part# Retail Mo. Product Part# Retail Mo. AMIGA A MTfiA (~Qnt.) EI!.a:1r2n is; Ar1s ® First Rvte ® Bard's Tale 1202 $49.95 OW First Letters and Words 1539 $39.95 ow B:1rd's Tale Il: Dest!ny Knight 1313 $59.95 ow First Shapes 1536 $39.95 Now Deluxe Music Construction Kid Talk 1531 $39.95 OW Set Version 2.0 1197 $99.95 ow i\lad Libs 1547 $19.95 Now DeluxePaint II 1231 $129.95 ow Math Talk 1528 $3~.q5 ow DeluxePhotoLab 1784 $149.95 Now Math Talk Fractions 1544 $39.95 Now DeluxeProductions 1626 $199.95 Now SmoothTalker 1520 $39.95 'ow Deluxe Video version 1.2 1275 $129.95 Now Speller Uee 1523 $39.95 Now F/A-18 Interceptor 1324 $49.95 Now Ferrari Formula One 1321 $49.95 Now Interstel TM Instant Music 1137 $49.95 Now Empire 1615 $49.95 Now lnteilitype 1301 $49.95 Now Quizam! 1264 $34.95 ow Marble Madness 1175 $49.95 ow Reel Fish'n (formerly Gone Fish'n) 1879 $44.95 Dec Return to Atlantis 1273 $49.95 OW Startlcct I 1221 $54.95 OW Skyfox II 1400 $39.95 Now Weaver Baseball 1254 $49.95 'ow Sierca-0 11 - l .inf ™ World Tour Golf 1628 $39.95 Now lllack Cauldron 1260 $39.95 Now Zany Golf* 1791 $39.95 Jan King's Quest I 1257 $49.95 Now King's Quest II 1258 $49.95 Now Data Disks King's Quest Ill 1259 $49.95 Now Art Parts #1 (Deluxe Art) 1170 $29.95 Now Leisure Su it Larry 1578 $39.95 OW Art Parts #2 (Deluxe Art) 1246 $29.95 Now 4-. -
Stephen M. Cabrinety Collection in the History of Microcomputing, Ca
http://oac.cdlib.org/findaid/ark:/13030/kt529018f2 No online items Guide to the Stephen M. Cabrinety Collection in the History of Microcomputing, ca. 1975-1995 Processed by Stephan Potchatek; machine-readable finding aid created by Steven Mandeville-Gamble Department of Special Collections Green Library Stanford University Libraries Stanford, CA 94305-6004 Phone: (650) 725-1022 Email: [email protected] URL: http://library.stanford.edu/spc © 2001 The Board of Trustees of Stanford University. All rights reserved. Special Collections M0997 1 Guide to the Stephen M. Cabrinety Collection in the History of Microcomputing, ca. 1975-1995 Collection number: M0997 Department of Special Collections and University Archives Stanford University Libraries Stanford, California Contact Information Department of Special Collections Green Library Stanford University Libraries Stanford, CA 94305-6004 Phone: (650) 725-1022 Email: [email protected] URL: http://library.stanford.edu/spc Processed by: Stephan Potchatek Date Completed: 2000 Encoded by: Steven Mandeville-Gamble © 2001 The Board of Trustees of Stanford University. All rights reserved. Descriptive Summary Title: Stephen M. Cabrinety Collection in the History of Microcomputing, Date (inclusive): ca. 1975-1995 Collection number: Special Collections M0997 Creator: Cabrinety, Stephen M. Extent: 815.5 linear ft. Repository: Stanford University. Libraries. Dept. of Special Collections and University Archives. Language: English. Access Access restricted; this collection is stored off-site in commercial storage from which material is not routinely paged. Access to the collection will remain restricted until such time as the collection can be moved to Stanford-owned facilities. Any exemption from this rule requires the written permission of the Head of Special Collections. -
Computer Gaming World Issue
I VOL. 3 NO. 2 Mar.-Apr. 1983 Features SOME READER COMMENT 9 Comments from R.I.D.s COMPUTER GAMES IN 1983 10 A Report on CES and HIA Russell Sipe COSMIC BALANCE 14 Tactics and Ship Design Floyd Mathews ZORK! 18 An Overview of the Series David P. Stone ULTIMA II 23 The Revenge of the Enchantress James A. McPherson LATCH ONTO THE BULL 26 The "Bear" Facts about MILLIONAIRE Johnny L. Wilson ROBOTWAR TOURNAMENT RESULTS 30 Results of CGW's 2nd Annual Tourney LISTEN TO THE MOCKINGBOARD 33 Sound and Speech for the Apple II Thomas Cleaver EPIDEMIC 39 "An Apple (or PC) a day. ." Valerie Trott READER INPUT 48 Game Ratings of the Past 10 Months Departments Letters 2 Inside the Industry 3 Hobby and Industry News 3 Real World Gaming 4 Taking a peek 5 Atari Arena 20 The Learning Game 36 Microcomputer Mathemagic 38 Micro Reviews 41 Reader Input Device 48 Dear Editor: READER COMMENTS, page 43 of Dear Editor: your VOL. 2 No. 5 issue, I quote, I am an avid gamer and have "There is a senseless preference Thank you for promoting Robot- been for all but a few early years of war activities. It is a game that shown for APPLES and ATARIS over my life. I advanced through the var- requires continuing competition the TRS-80 graphic junkies."; "Too ious levels of the gaming world with other players to be fully many games are first developed for much like any other gamer my age, appreciated. the APPLE then converted to the and I faced the same dreaded ATARI. -
Ssi-91Catalog
EXPLORE AD&D® WELCOME TO THE COMPUfER FANTASY 25™ CENfURY! ROLE-PLAYING LIKE It is the year 2456. NEVER BEFORE! The powerful, despotic Jurri the Rogue fingers his Russo-American Mercantile lockpicks, deftly slipping one (RAM) holds the solar system into the lock. With a soft click, in its iron grip. All hope for the door creaks open, reveal freedom lies with a daring ing a dimly lit corridor. band of rebels, the New Earth Without warning, skeletons Organization (NEO) led by leap from the shadows and Buck Rogers. slash at the party! Swords Now, you and the members flash, spells sizzle, then ... all of your team can join Buck is quiet, and the corridor is and his allies to rid the solar littered with bones. system of RAM tyranny! Legend has it there's a A detailed computer role criminal conspiracy hiding in playing game, COUNTDOWN w the Waterdeep sewers. Well, DOOMSDAY is based on TSR's if someone's hiding down new BUCK ROGERS®XX.Vc ' here, we're going to find role-playing system, and uses them ... and destroy them! a specially enhanced version So begins the quest that of SSl's award-winning heralds the first graphically AD&D111 computer fantasy based AD&D111 computer role-playing system. fantasy role-playing saga - the Assemble a team of LEGEND SERIES! Rocketjocks, Warriors, Control four Player Engineers, Rogues and TSR, Inc. Characters (PCs) and two Non Medics, recruited from TM Player Characters (NPCs) of six various races. As your team character races and six char explores the solar system, acter classes. -
Conflict Simulation Comment and Analysis
GOLDEN ANNIVERSARY VOLUME Celebrating 50 Years of Service and Participation in the Wargaming Community Volume 50, Issue 6 December 2015 The Kommandeur : Conflict Simulation Comment and Analysis From the President Kenneth Oates From the Editor This marks the sixth and final issue for this year. For many years I have been collecting games. We are ending this year with several unresolved is- Some I actually play. However I feel it is time to get sues, more of which you will find below. Also in rid of most of them. Some are well worn, some are this issue you will find the latest Treasurer’s report. still in shrink wrap. They are listed on pages 22 Here is a summary of items of interest. through 29. To help with the postage, I will ask $2 a It was announced a few weeks ago that AHIKS game (I will ask $3 for the larger games). Contact member Cory Wells passed away. He was very ac- me with your choices. When I determine what I can tive on our Consimworld page, posting many ques- send you, I will let you know the cost. If you live tions and comments there. He will be missed. outside the U.S., we will have to discuss postage. It is also my duty to announce that Charles Mar- Contact me as soon as you have made your choice. I shall informed the Executive that due to his com- will be away most of December, so I do not expect puter upgrade, he will not be able to continue as to ship any games until January. -
Ssi-87Catalog
NEW GAMES NEW GAMES B-24 ™ is a flight/combat simulator that challenges you to fly 19 dan The 1988 EDITION of PRESIDENT ELECT'" takes into account all the gerous bombing raids over Hitler's oil refineries at Ploesti, Rumania. You major electoral parameters to answer the burning question: Who's going command the lead B-24 Liberator, which will determine the course of to win in '88? It includes special rules and features to help you predict action for an entire formation of forty B-24s. the upcoming , wide-open election. But with its 71 rated candidates, But first, you must learn to fly this can you can contest any election all the way tankerous bomber. You'll find it hard enough back to 1960. You can even make up your just to get off the ground or land without own candidates. In either case , you can crashing. Then, you'll have to deal with fuel create intriguing face-offs: Hart (if he had leaks and failure-prone superchargers. Two not quit) vs. Bush, JFK vs. Reagan. simpler scenarios let you practice taking off, At the beginning of the game, the compu flying in formation against flak and enemy ter establishes the prevailing political climate fighters, bombing targets and landing. of the specified electoral year. The candidates' Once you're ready, it's time to bomb political persuasions are based on their Introductory. Ploesti. You can fly in real time or up to sixty responses to over twenty diverse issues. times faster. You must allocate your Political Action Before you take off, check the wind forecast to help you determine how much Points among national, regional and key-state campaigning. -
Computer Gaming World Issue
Vol. 5 No. 3 June-July 1985 FEATURES Sports Games Survey 16 28 Games Examined Rick Teverbaugh The Battle of Chickamauga 18 Civil War Battle Game Reviewed Mark Bailsman Imperium Galactum 19 A Review Stewart MacKames Games You'll Never See 20 Humor Chris Crawford Crusade in Europe 21 Design Notes Edward Bever Lucasfilm Enters Home Gaming 22 Ballblaser and Rescue on Fractalus Gregg Williams Playball i 24 Baseball Games for your Computer Bill Oxner DEPARTMENTS Taking a Peek 10 Screen Photos & Brief Comments Letters 15 Scorpion's Tale 23 Mindwheel Scorpia Silicon Cerebrum 28 Social Values Bruce Webster Atari Playfield 30 Where Have All the Games Gone? David Stone Micro-Reviews 33 Reforger'88 Two Basketball Gaines Video Stock Market Timeship Zenji Squire Napoleon at Waterloo Reader Input Device 46 Let us forward your request for further in- formation you'd like to receive on any number of products or services men- tioned or advertised in this issue of Com- puter Gaming World. Clearly print/type your name/com- 1 pany address on one of the attached reply cards. Circle the number(s) on that card 2 correspond to the number(s) you'll find at the bottom of the ad(s)/articles(s) about which you'd like to learn more. (You'll also find these key numbers on advertised products in this issue's Adver- tiser's Index.) Stamp and mail the card. The 3 sooner it's sent, the quicker you'll get the literature you're after. 1n111111111111n111111111n111 Why not take this opportunity to sub- scribe to Computer Gaming World? A subscription card can be found facing page 40.