Computer Gaming World Issue

Total Page:16

File Type:pdf, Size:1020Kb

Computer Gaming World Issue VOL. 2 NO. 6 Nov. - Dec. - 1982 From the Editor... Features This issue marks one year that COMPUTER GAMING WORLD has been in existence. On the cover of this THE HISTORY OF A WARGAME DESIGN 11 issue we take time to do a little From Idea to Royalties Gary Grigsby celebrating and enjoy a piece of birthday cake. The past year has been JAPANESE STRATEGY IN dangerous, tense, and challenging. But GUADALCANAL CAMPAIGN 18 most of all, it has been rewarding. The response of our readers and the industry How to win with the Japanese Stephen Van Osdell in general are the "power pills - that have kept us going when the "ghosts" of FOUR FOR THE ATARI 20 problems have attacked us. Four Games Reviewed Allen Doum Each issue has increased quality and added features. This issue is no EASTERN FRONT: Scenario Options 22 exception. In addition to new layout features, we have added another new Historical modifications you can make Ian Chadwick column, MICROCOMPUTER MATHE- MAGIC By Dr. Michael Ecker. Look for a STAR MAZE 26 regular Atari 400/800 column beginning Review and CONTEST Russell Sipe in our next issue. Look for the STAR MAZE contest in this issue. LEGIONNAIRE: Review and Analysis 27 Chris Crawford's New Game Bill Willett CYTRON MASTERS FOR ATARI 31 Conversion Versus Upgrade Dan Bunten ANDROMEDA CONQUEST 34 Strategies and Rules Modifications Floyd Mathews BUNGO PETE and the WONDER BEAR 36 Two New Scenarios For TORPEDO FIRE Bob Proctor BEYOND SARGON II 39 Scenarios For Chess Roger J. Cooper Departments Inside the Industry 2 Letters 3 Taking a peek 4 Hobby and Industry News 10 The Silicon Cerebrum 14 Real World Gaming 16 Microcomputer Mathemagic 23 Route 80 (TRS-80) 33 Micro-Reviews 41 Writing For CGW 46 Reader Input Device 47 INSIDE THE INDUSTRY by Dana Lombardy, Associate Publisher Game Merchandising Last time we looked at the top sellers as reported by 105 It should be noted that this chart does not rate the game and educational software manufacturers. Part of that companies by their size. It lists them in order only according to same survey conducted for CGW asked for the total number of the number of new game titles they introduced in 1981 and so new titles each company introduced in 1981, the first half of far in 1982. 1982, and for which personal computers the programs were What this chart does indicate is that over 50 percent of all designed. new game titles were published by just 10 companies in both Nearly 500 new game titles and 150 new educational titles 1981 and 1982. If you take the statistics from the top 30 were introduced in 1981. Statistics we gathered for the first six manufacturers, they are responsible for 81 percent of all new months of 1982 show around 375 new game titles and 130 game releases. new educational titles have already been released —80 There is also no relationship between the number of percent of last year's totals in just the first half of this year. releases and how many sales a firm's top game will do. *Indicates a company's top seller has moved 8,000 or more Some of the most prolific game publishers include: units since introduction. **Is a company whose hottest product has sold over 15,000 copies. ***Denotes a game with more than 25,000 sales since release date. 1981 6 mos. 1982 Company New Games New Games Some companies which only released 1 or 2 titles have had top sellers with more than 25,000 copies sold (Infocom Adventure International 55 38 and BudgeCo), or 15,000-plus in sales (Innovative Design Atari Program Exchange 36 10 Software, Sir-tech Software, Arcade Plus, and The Cornsoft Instant Software 50 20 Group). Dynacomp 40 80 Looking at the chart on what game software was designed Artworx Software 17 6 for which personal computers there's a discrepancy between Creative Computing Software** 16 7 the number of new titles and amount of software published Sierra On-Line*** 15 6 (500 versus 806 in 1981; 375 versus 732 so far in 1982). This is (formerly On-Line Inc.) due to the fact that one title is often made into two or more Commodore International 13 12 versions for different machines. Also, some firms spent a large Orion Software Associates 11 5 part of their effort converting old game titles to work on 11 The Programmer's Guild 5 different computers so as a consequence, their new releases Sirius Software** 10 7 Spectral Associates 10 15 figures are not very impressive for 1981/82. Strategic Simulations* 10 2 The following chart on amount of software published Broderbund Software** 9 8 shows how the personal computers divide game software 8 Automated Simulations*** 8 marketed. The "other" category includes the Commodore Vic, Continental Software 8 0 Avalon Hill IBM PC, TI 99/4A, Sinclair ZX81, Xerox 820, and a few other Microcomputer Games 7 12 machines. CE Software 7 2 It should be emphasized, that the market share in terms of California Pacific percent of games made for a computer does not equal how Computer Co.** 7 2 Acorn Software 7 1 many computers of that type are being sold; although there Quality Software 7 1 obviously is a relationship with how many consumers have Synergistic Solar 6 2 those machines and the demand for games. Big Five Software 6 2 No matter which personal computer you own, the large Hayden Book Company 6 2 United Software of America 6 2 number of software manufacturers are going to provide you Manhatten Software 6 0 with a variety of games for use on your particular machine. Datasoft* 0 6 Avant-Garde Creations 4 4 Personal 1981 first half Market Share Muse** 4 4 computer Game 1982 by % of Texas Instruments 4 4 Releases Releases Software Computerware 4 2 Dakin 5/Level 10 4 2 1981/1982 The Software Toolworks 4 2 Discovery Games 4 0 Apple 231 191 28.6/26.1 Krell Software 4 0 TRS-80 202 134 25.1/18.3 Creative Software 2 4 K-Byte*** 0 4 Atari 175 178 21.7/24.3 3 8 Gebelli Software Others 198 229 24.6/31.3 Med Systems 3 6 Sublogic Communications*** 3 6 Datamost*** 3 4 Totals 806 732 100/100 Synergistic Software 2 5 Picadilly Software 2 5 Dear Editor: statements of the larger truth. The soft program enhancements in a 48K game. In "Software Piracy: The Slaying of a morality which you refer to is the Keep up the quality of CGW. I Hydra,- (Sept.-Oct. '82), Roe R. Adams outgrowth of the fact that so many thoroughly enjoy each issue cover to III exhibits tunnel vision. Neither the computerists grew up in the age of cover. behavior nor the realization of those situational ethics. Perhaps software Bruce M. Johnson who steal programs is unique; everyday pirates should stop and take note of Buckeye, Arizona the fact that ultimately moral and there are other individuals who violate Ed. — I'm glad to hear CGW is so ethical codes should be based or moral values and rules and make popular in Buckeye. If a few more of transcendental realities rather than elaborate excuses. your issues are "borrowed", we may personal opinion. The " core of the problem - is not the have to start paying you a commission cost of the software; it is the soft morality for subscriptions from Arizona. that accompanies the belief that others Yes, CGW is doing well. It is growing are not to be trusted and that moral so fast we sometimes have trouble codes may be violated if one feels put Dear Editor, keeping up. Our move to larger upon. quarters and an increase in the staff Enclosed is a check for back issues of While teaching philosophy in a will help us make CGW even better. We CGW. The problem with your magazine community college, I all too often heard is that it is TOO good! I loaned out issues are a year old now and look forward to students (and sometimes colleagues) another great year of covering one of 2.2 and 2.3 and never got them back. trying to justify unethical acts by the the fastest growing hobbies in the From now on I'll give the guys argument that someone had treated subscription forms. world. them unfairly. One "ripped-off" an I hope your magazine is doing well. I The character set problem you employer who demanded too much mention in your comments on Battle work; another cheated in the class of a had the fortune (?) to be managing editor of a small magazine for over a For Normandy is related to the 10K teacher whose standards were too high; ROM operating system in the Atari year, and I know some of the problems a third stole from a corporation whose computer (I thus assume you are an policies were abhorrent, and on and on. you're running into. Keep up the good work! Atari gamer). Early Atari computers If the software publishers ask too high that have the Revision A operating a price, there is a proper (decent, I think you would do well to System Cartridge will not be able to honest, ethical) response: don't buy the analyse/review the new SSI game run SSI's Battle For Normandy until item. Publishers will then lower the price " Battle For Normandy". Although I had they are upgraded with a Revision B if they can or stop making the product if to send my copy back due to a disk Operating System.
Recommended publications
  • Ssi-87-88Catalog
    NEW GAMES NEW GAMES In the 21st century, Europe suffered the same bio-war that devas­ PANZER STRIKE!'" boasts the highest resolution of any of our World tated America, a holocaust that established the deadly scenario for War 11 titles. Each unit symbol represents either one tank/gun or a squad SSl 's exciting ROADWAR 2000 ".' of infantry; each square of the 60 x60 map, 50 yards. The action is so Now this sequel creates a post-doomsday Europe held hostage detailed, you 'll feel like you 're caught in the middle of the blitzkrieg of by maniacal terrorists who are threatening the German Army in all its major campaigns . to detonate five nuclear devices across the Three theaters are covered: The entire continent. Before the United Nations caves Eastern Front, the Western Front in 1940, in to their demands, it has agreed to a last and the North African campaign. This tactical desperate measure - send in the one man game includes practically every ground who can save Europe: You . weapon used in those theaters - from ROADWAR EUROPA starts off with tanks, tank destroyers and artillery to trucks, llU APPLE (Dec.) APPLE (low) you as the leader of a large road gang mortars and machine guns. C·H/128 (low) equipped with cars, trucks, and motorcycles C·H/128 (Jan.) AlllGA (low) Advanced . The ratings for armored vehicles go IBM (Nov.) of your own design. Transfer your crew from beyond even our usual high standards for ATARI ST (low) ROADWAR 2000 or create a new elite band. realism. For example, armor is segmented Introductory.
    [Show full text]
  • [Japan] SALA GIOCHI ARCADE 1000 Miglia
    SCHEDA NEW PLATINUM PI4 EDITION La seguente lista elenca la maggior parte dei titoli emulati dalla scheda NEW PLATINUM Pi4 (20.000). - I giochi per computer (Amiga, Commodore, Pc, etc) richiedono una tastiera per computer e talvolta un mouse USB da collegare alla console (in quanto tali sistemi funzionavano con mouse e tastiera). - I giochi che richiedono spinner (es. Arkanoid), volanti (giochi di corse), pistole (es. Duck Hunt) potrebbero non essere controllabili con joystick, ma richiedono periferiche ad hoc, al momento non configurabili. - I giochi che richiedono controller analogici (Playstation, Nintendo 64, etc etc) potrebbero non essere controllabili con plance a levetta singola, ma richiedono, appunto, un joypad con analogici (venduto separatamente). - Questo elenco è relativo alla scheda NEW PLATINUM EDITION basata su Raspberry Pi4. - Gli emulatori di sistemi 3D (Playstation, Nintendo64, Dreamcast) e PC (Amiga, Commodore) sono presenti SOLO nella NEW PLATINUM Pi4 e non sulle versioni Pi3 Plus e Gold. - Gli emulatori Atomiswave, Sega Naomi (Virtua Tennis, Virtua Striker, etc.) sono presenti SOLO nelle schede Pi4. - La versione PLUS Pi3B+ emula solo 550 titoli ARCADE, generati casualmente al momento dell'acquisto e non modificabile. Ultimo aggiornamento 2 Settembre 2020 NOME GIOCO EMULATORE 005 SALA GIOCHI ARCADE 1 On 1 Government [Japan] SALA GIOCHI ARCADE 1000 Miglia: Great 1000 Miles Rally SALA GIOCHI ARCADE 10-Yard Fight SALA GIOCHI ARCADE 18 Holes Pro Golf SALA GIOCHI ARCADE 1941: Counter Attack SALA GIOCHI ARCADE 1942 SALA GIOCHI ARCADE 1943 Kai: Midway Kaisen SALA GIOCHI ARCADE 1943: The Battle of Midway [Europe] SALA GIOCHI ARCADE 1944 : The Loop Master [USA] SALA GIOCHI ARCADE 1945k III SALA GIOCHI ARCADE 19XX : The War Against Destiny [USA] SALA GIOCHI ARCADE 2 On 2 Open Ice Challenge SALA GIOCHI ARCADE 4-D Warriors SALA GIOCHI ARCADE 64th.
    [Show full text]
  • A Systematic Review on the Effectiveness of Gamification Features in Exergames
    Proceedings of the 50th Hawaii International Conference on System Sciences | 2017 How Effective Is “Exergamification”? A Systematic Review on the Effectiveness of Gamification Features in Exergames Amir Matallaoui Jonna Koivisto Juho Hamari Ruediger Zarnekow Technical University of School of Information School of Information Technical University of Berlin Sciences, Sciences, Berlin amirqphj@ University of Tampere University of Tampere ruediger.zarnekow@ mailbox.tu-berlin.de [email protected] [email protected] ikm.tu-berlin.de One of the most prominent fields where Abstract gamification and other gameful approaches have been Physical activity is very important to public health implemented is the health and exercise field [7], [3]. and exergames represent one potential way to enact it. Digital games and gameful systems for exercise, The promotion of physical activity through commonly shortened as exergames, have been gamification and enhanced anticipated affect also developed extensively during the past few decades [8]. holds promise to aid in exercise adherence beyond However, due to the technological advancements more traditional educational and social cognitive allowing for more widespread and affordable use of approaches. This paper reviews empirical studies on various sensor technologies, the exergaming field has gamified systems and serious games for exercising. In been proliferating in recent years. As the ultimate goal order to gain a better understanding of these systems, of implementing the game elements to any non- this review examines the types and aims (e.g. entertainment context is most often to induce controlling body weight, enjoying indoor jogging…) of motivation towards the given behavior, similarly the the corresponding studies as well as their goal of the exergaming approaches is supporting the psychological and physical outcomes.
    [Show full text]
  • Computer Gaming World Issue
    VOL. 2 NO. 2 MAR. - APR. 1982 Features SOUTHERN COMMAND 6 Review of SSI's Yom Kippur Wargame Bob Proctor SO YOU WANT TO WRITE A COMPUTER GAME 10 Advice on Game Designing Chris Crawford NAPOLEON'S CAMPAIGNS 1813 & 1815: SOME NOTES 12 Player's, Designer's, and Strategy Notes Joie Billings SO YOU WANT TO WIN A MILLION 16 Analysis of Hayden's Blackjack Master Richard McGrath ESCAPE FROM WOLFENSTEIN 18 Short Stay Based on the Popular Game Ed Curtis ODE TO JOY, PADDLE AND PORT: 19 Some Components for Game Playing Luther Shaw THE CURRENT STATE OF 21 COMPUTER GAME DOCUMENTATION Steve Rasnic Tern NORDEN+, ROBOT KILLER 25 Winner of CGW's Robotwar Tournament Richard Fowell TIGERS IN THE SNOW: A REVIEW 30 Richard Charles Karr YOU TOO CAN BE AN ACE 32 Ground School for the A2-FS1 Flight Simulator Bob Proctor BUG ATTACK: A REVIEW 34 Cavalier's New Arcade Game Analyzed Dave Jones PINBALL MANIA 35 Review of David's Midnight Magic Stanley Greenlaw Departments From the Editor 2 Hobby & Industry News 2 Initial Comments 3 Letters 3 The Silicon Cerebrum 27 Micro Reviews 36 Reader's Input Device 40 From the Editor... Each issue of CGW brings the magazine closer Input Device". Not only will it help us to know just to the format we plan to achieve. This issue (our what you want to read, it will also let the man- third) is expanded to forty pages. Future issues ufacturers know just what you think about the will be larger still. games on the market.
    [Show full text]
  • THE ART of COMPUTER GAME DESIGN Digitized by the Internet Archive
    THEARTOF COMPUTER GAME fll7€2V^TU REFLECTIONS OF MFlji^Mtli^ A MASTER GAME DESIGNER Chris Crawford I THE ART OF COMPUTER GAME DESIGN Digitized by the Internet Archive in 2014 https://archive.org/details/artofcomputergamOOchri THE ART OF COMPUTER GAME DESIGN Chris Crawford Osborne/McGraw-Hill Berkeley, California Published by Osborne/McGraw-Hill 2600 Tenth Street Berkeley, California 94710 U.S.A. For information on translations and book distributors outside of the U.S.A., please write to Osborne/McGraw-Hill at the above address. THE ART OF COMPUTER GAME DESIGN Copyright ® 1984 by McGraw-Hill. All rights reserved. Printed in the United States of America. Except as permitted under the Copyright Act of 1976. no part of this publica- tion may be reproduced or distributed in any form or by any means, or stored in a data base or retrieval system, without the prior written permission of the publisher, with the exception that the program listings may be entered, stored, and executed in a computer system, but they may not be reproduced for publication. 1234567890 DODO 89876543 ISBN 0-88134-117-7 Judy Ziajka, Acquisitions Editor Paul Jensen, Technical Editor Richard Sanford, Copy Editor Judy Wohlfrom, Text Design Yashi Okita, Cover Design TRADEMARKS The capitalized trademarks are held by the following alphabetically listed companies: PREPPIE! Adventure International TEMPEST Atari, Inc. MISSILE COMMAND RED BARON PONG STAR RAIDERS SPACE WAR ASTEROIDS CENTIPEDE BATTLEZONE CAVERNS OF MARS YAR'S REVENGE MAZE CRAZE DODGE 'EM BREAKOUT SUPERBREAKOUT CIRCUS ATARI WARLORDS AVALANCHE NIGHT DRIVER SUPERMAN HAUNTED HOUSE EASTERN FRONT 1941 SCRAM ENERGY CZAR COMBAT EXCALIBUR ADVENTURE CRUSH.
    [Show full text]
  • Dragon Magazine #127
    CONTENTS Magazine Issue #127 Vol. XII, No. 6 SPECIAL ATTRACTIONS November 1987 15 Cal1 to Arms: The fighters world, from berserkers to battlefields. 16 Lords & Legends Kyle Gray Four famous warriors from European myth and legend. 22 No Quarter! Arn Ashleigh Parker Publisher Mike Cook Creative combat for fighters with style. 26 Bazaar of the Bizarre The readers Editor A magical treasury of bows and bolts for arcane archers. Roger E. Moore 32 Two Hands Are Better Than One Donald D. Miller Assistant editor Fiction editor When a two-handed sword becomes a three-handed sword, and other handy facts. Robin Jenkins Patrick L. Price 36 In Defense of the Shield Tim Merrett Editorial assistants A good shield might be the best friend youll ever have. Eileen Lucas Barbara G. Young 38 Fighting for Keeps Roy G. Schelper Debbie Poutsch Georgia Moore Your new castle is full of orcs? Its BATTLESYSTEM supplement time! Art director 46 In the Heat of the Fight Sean Holland Roger Raupp Berserkers, ambushes, fanatics, tribal champions all in a days work. Production Staff 48 A Menagerie of Martial Arts Len Carpenter Marilyn Favaro Gloria Habriga Twenty all-new martial-arts styles for Oriental Adventures. Colleen OMalley OTHER FEATURES Subscriptions Advertising 8 Role-playing Reviews Ken Rolston Pat Schulz Mary Parkinson Game designers rush in where deities fear to tread. Creative editors 56 The Ecology of the Yeti Thomas Kiefer Ed Greenwood Jeff Grubb A particularly chilling encounter on the high glaciers. 62 Arcane Lore Arthur Collins Selections from a lost tome on lifes little illusions.
    [Show full text]
  • Avalon Hill Microcomputer Games Catalog Spring 1984
    NEW for SPRING of '84! *ifT Jr — jifcr V ~ > • Strategy, Science Fiction, Fantasy, Adventure, Educational, •* '» a . mvts»ON c* Sports & Arcade GAMES for the HOME COMPUTER mrvti QUALITY microcomputer games A Division of The AVALON HILL Game Company New Strategy War Games: DREADNOUGHTS Recreate ALL of the major naval action in the North Atlantic during the early years (1939-41) of the Second World War. Most ALL of the major warships actually utilized by the British, German, French and American navies are represented. Playing the game on both strategic and tac- tical levels one or two players create very realistic battle engagements where the most minute details are at their disposal. Nearly EVERYTHING is taken into account; gun sizes, range, ship armor, ship speed, radar, torpedoes, air- craft and much, much more. lie. #45552 Available on diskette (48K) for Apple II, II + , and 1 or 2 players, Playing Time: IV2 hours (7) $30.00 GULF STRIKE Perhaps the world's most critical flashpoint, the Persian Gulf is an area fraught with ideological, economic, political, and military animosities where every flare-up car- ries the threat of global repercussions. GULF STRIKE allows one or two players to examine most every aspect of this complex region where the potential for superpower con- frontation is imminent. This is a brigade level simulation pit- ting Iran and ihe U.S.A. vs. Iraq and the U.S.3.R. complete with fine scrolling map and a unique way of handling unit stacks. #44953 Available on diskette (48K) for Atari Home Com- puters, joystick required.
    [Show full text]
  • Historical Wargames
    Historical Wargames The usual way of teaching history, giving long reading assignments and hoping students will somehow gain understanding does not work well for many people. As Professor James Lacey, states, a lot of the background information is missing, so when students study a certain conflict they struggle to place the information in the right context.1 He goes on to describe how he designed his courses at the Marine Corps War College to ensure his students really understand what happened and the factors that influenced important historical decisions. There are a few wargames that lend themselves especially well to understanding history from the point of view of the people in power: Polis: Fight for the Hegemony Polis is more of a classic board game and not so much a wargame. It is the game that James Lacey chose at the Marine Corps War College to teach the history of the Peloponnesian War. Polis lends itself very well to historical study because it has a heavy diplomatic and economic component. The Peloponnesian War was a struggle for power, and economic means were a strong component of that struggle. In this way, players and students of history can understand the context in which decisions were made instead of merely reading about what happened. More Polis info: https://boardgamegeek.com/boardgame/69779/polis-fight-hegemony Secret Hitler Secret Hitler is a card driven game in which players learn how a small, well-organized group of extremists can take power and change a country’s trjectory. The players are randomly divided into liberals and fascists, with liberals always having a majority.
    [Show full text]
  • SSI Catalog 1984.Pdf
    $1,000 C-64 FORTRESS™TOURNAMENT New Role-Playing Games We are pleased to announce the Commodore 64'" conversion of FORTRESS", a fun and simple strategy game that ranks right up there with the classics such as chess and go. FO RI KESS, like most of OUT games. lets you play against another human or against the QUESTRO N T ~, a fa ntasy adventure role-playing game, computer - but with a twist: Every time you play against the computer, it learns from you. our proud addition to the never-e nding saga o f As you get better and tougher the more you play, it improves commensurately. In essence, the computer becomes an extension of yourself! Thai being the case, 551 proudly presents a batt le between good and evil. It is a tale of the very djfferent kind of strategy game tournament: Competition by co mpu ter proxy! Empire, w hich has corne u nder murderous Send us a disk of your best-trained computer player and we'U match it against other entries. by Mantor, the renegade sorceror, and his legion The trainer of the winning disk in this bottle 0/ electronic wits will win $ l ,OOO! hell-spawned monsters, Entries must be postmarked no later than July 31. 1984, Please note that this tournament Questron 's once-m ighty a rmies lie decimated, a nd is only for the Commodore 64'" FORTRESS. (The Apple· and Atari i!l tournament closed on ;ye,e become h e r only hope. Where massed forces have February 29, 1984.) the s tealth and cunn ing of one man may yet You'll find Details and tournament rules inside every game of FORTRESS.
    [Show full text]
  • Computer Entertainer / Video Game Update
    ComputerEntertainer INCLUDES TiHii Wiidi© Cams Update > 5916 Lemona Avenue, Van Nuys, CA 91411 ©July, 1989 Volume 8, Number 4 $3.50 v ...CJE.S. News Continues! In This Issue... We Visit Accolade Epyx Goes to the Movies C.E.S. Wrap-Up Continues Stepping into the Epyx booth at CES gave sho wgoers a bit of the feeling of attending a Hollywood REVIEWS Include... movie premiere. The company showcased its lineup of new games with an entertaining video done Qix in the style of a movieland newsreel. Apropos of the newsreel presentation, Epyx showed SNOW ..../or Commodore 64 STRIKE, a flight simulation game with a theme as current as today's headlines. This action and DeathBringer strategy game for MS-DOS (MSR $44.95) and Commodore 64/128 ($34.95) puts players in the i Total Eclipse Fast Break cockpit of a fighter jet for a series of ten missions to destroy the heavily defended fields, refineries ...for Amiga and seagoing transport of South American drug lords. The missions take place over land and sea, MegaMan 2 as players must master aircraft carrier and airstrip takeoffs and landings, operate machine guns and Friday the 13th A/ heat-seeking missiles, and learn to maneuver over mountainous terrain in uncertain ...for Nintendo AT ATS Time Solders weather conditions while defending against local navy and air forces that support the drug kingpins. Alex Kidd: High-Tech World Epyx also showed underwater action that was realistic, current and believable in PROJECT ...for Sega NEPTUNE, a game that appeared to be a re-worked and refined version of the game previewed at the January CES under the title of "Undersea Commando." PROJECT NEPTUNE, which is TOP 15 COMPUTER GAMES involves 1.
    [Show full text]
  • Atari Turned Into a Computer Manufacturer
    Under the management of media group Warner, Atari turned into a computer manufacturer. Four joystick ports, two cartridge slots, great graphics and sound made Atari computers the best games machines of the early 1980s. Atari USA, 1979 800 Units sold: Unknown Number of games: 1,000 Game storage: Cartridge, Disk, Tape Games developed until: 1990 From 1972, Nolan Bushnell’s Pong arcade machines With two cartridge slots, four joystick ports and a cus- and consoles paved the way for a global market of tom circuitry focused on graphics and animation, the The forces of light vs. darkness: in the action-strategy hybrid The Atari 400 was the small and electronic games. Within the entertainment industry his Atari 800 shone as the perfect games machine in 1979. Archon (1983), fantasy chess pieces battle it out in real-time. cheap alternative to its big brother Atari 800. company quickly became the hottest thing since sliced Arcade conversions made up a good portion of the bread. In 1976, prior to the release of the Atari VCS early software, but at the same time, games exclusively In 1982, Bill Stealey and Sid Meier launched Micro- The team conceived a hardware concept that was revo- 2600 console, media giant Warner gobbled up Atari, developed for the 800 appeared. Doug Neubauer’s prose to produce and sell Atari games. Other lutionary at the time. Three custom chips supported the pumping it with millions of dollars for the next step in 3D space odyssey Star Raiders lit the development star designers of the 8-bit era were Paul Edel- 6502 CPU: the Alphanumeric Television Interface Circuit the process: Atari’s goal was to conquer the nascent scene's fire.
    [Show full text]
  • Wohnzimmerkriege. Vom Brettspiel Zum Computerspiel 2008
    Repositorium für die Medienwissenschaft Sebastian Detering Wohnzimmerkriege. Vom Brettspiel zum Computerspiel 2008 https://doi.org/10.25969/mediarep/1560 Veröffentlichungsversion / published version Sammelbandbeitrag / collection article Empfohlene Zitierung / Suggested Citation: Detering, Sebastian: Wohnzimmerkriege. Vom Brettspiel zum Computerspiel. In: Rolf F. Nohr, Serjoscha Wiemer (Hg.): Strategie Spielen. Medialität, Geschichte und Politik des Strategiespiels. Münster: LIT 2008 (Medien'welten. Braunschweiger Schriften zur Medienkultur), S. 87–113. DOI: https://doi.org/10.25969/mediarep/1560. Nutzungsbedingungen: Terms of use: Dieser Text wird unter einer Creative Commons - This document is made available under a creative commons - Namensnennung - Nicht kommerziell - Weitergabe unter Attribution - Non Commercial - Share Alike 3.0 License. For more gleichen Bedingungen 3.0 Lizenz zur Verfügung gestellt. Nähere information see: Auskünfte zu dieser Lizenz finden Sie hier: https://creativecommons.org/licenses/by-nc-sa/3.0 https://creativecommons.org/licenses/by-nc-sa/3.0 Sebastian Deterding Wohnzimmerkriege Vom Brettspiel zum Computerspiel Wells könnte nicht rechter haben: Kriegsspiele wa- .»A game for boys from twelve years of age to one ren immer schon ›a boy‘s thing‹. Noch im Kinder- hundred and fifty and for that more intelligent sort garten schmiedeten ›wir Jungs‹ Stöcke zu Maschi- of girls who like boys‘ games and books.« nengewehren. Als Kinder schnippten wir Steine H. G. Wells, Litte Wars gegen Treibholz im Fluss und phantasierten da- bei von Flugzeugträgern und Kamikazes. Unser Taschengeld floss in Transparentbeutel gratiger Plastikheere in Grün, Braun, Grau (leicht entzündliche Heere, wie wir mit Freude und zum Unmut unserer Eltern bald herausfanden), und Playmobil gewann über Lego, weil es Gewehre und Pistolen hatte.
    [Show full text]