Bestiaire Faérique

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Bestiaire Faérique Bestiaire faérique Auteur original Steven S. Long. Adaptation à Mythras Guillaume Druon, James Manez, Stéphane Salmons, Benoît Tainturier. Illustrations Couverture, The Quarrel of Oberon and Titania de Joseph Noel Paton, domaine public. Page 3, Fionn mac Cumhaill de Stephen Reid, domaine public. Page 12, Vampir de Ernst Stöhr, domaine public. Page 13, Nebuchadnezzar de William Blake, domaine public. Page 22, One summer’s evening they went with Bianca Maria deep into the forest de John Bauer, domaine public. Page 27, Ferms and rocks on a embankment de Albert Bierstadt, domaine public. Page 29, Leprechaun de Jean-Noël Lafargue, licence Art Libre. Page 33, Faery Hare de Brian Froud, licence Creative Commons Attribution 3.0 Unported : https://creativecommons.org/licenses/by/3.0/ Page 35, Seehundfrau in Mikladalur de Siegfried Rabanser, licence Creative Commons Attribution 2.0 Generic : https://creativecommons.org/licenses/by/2.0/ Page 36, Asgårdsreien de Peter Nicolai Arbo, domaine public. Les autres illustrations sont sous licence Creative Commons Zero : https://creativecommons.org/share-your-work/public-domain/cc0/ Logo d100.fr réalisé par Olivier Boyaval. Remerciements Steven S. Long et à Hero Games pour nous avoir autorisé à adapter le bestiaire de Tuala Morn, l’équipe de The Design Mechanism pour nous avoir accordé sa confiance, les joyeux lurons de d100.fr et Olivier Boyaval pour leur soutien toujours précieux. Contact https://d100.fr Twitter : https://twitter.com/d100fr d100.fr est un label du Scriptorium, collectif de création et de traduction de fictions : https://www.le-scriptorium.fr bestiaire faérique est une adaptation du contenu du chapitre Tualan Bestiary de l’ouvrage Tuala Morn écrit par Steven S. Long et édité par Hero Games. Vous trouverez plus d’informations sur Tuala Morn à la dernière page de l’ouvrage. Bestiaire faérique est produit avec l’autorisation de The Design Mechanism et de Hero Games. Mythras une marque déposée de The Design Mech- anism. Tous droits réservés. Tuala Morn est © 2007 par DOJ, Inc. d/b/a Hero Games. Tous droits réservés. SampleVersion du 21 septembre 2018 file Bestiaire faérique : Introduction q w e r t y u i o p a s d f g h j k l z x c v b n Introduction q w e r t y u i o p a s d f g h j k l z x c v b n Les faéries 4 Des facétieux phoukas aux terrifiants nuckelavees, ce supplé- Magie faérique 5 ment décrit trente-deux créatures inspirées du folklore britan- Discrétion Faérique 6 nique, ainsi que de nombreuses variantes. Résistance Faérique 6 Vulnérabilités 6 Tuala Morn Quelques faéries typiques 6 Le contenu de ce supplément est adapté du chapitre The Tualan Les traditions faériques 7 Bestiary de Tuala Morn, un supplément pour le jeu Fantasy Hero Interactions entre humains et faéries 8 écrit par Steven L. Long et édité par Hero Games. Tuala Morn est un cadre de jeu fantastique inspiré de l’Irlande des légendes Créatures faériques 9 celtiques. Même si vous n’utilisez pas les règles de Fantasy Hero, Athach 9 Tuala Morn vous rendra de fiers services si vous désirez jouer dans Aughiskey 10 un monde celtique-fantastique. BESTIAIRE FAÉRIQUE n’est toutefois Banshee 11 pas une simple traduction : nous avons remanié les descriptions des Baobhan sith 12 créatures et créé les statistiques pour MYTHRAS. Barrow-wight 13 Beithir 14 Note de traduction Black annis 14 Dans Tuala Morn, le terme « fairy » désigne toutes sortes de Black dog 15 créatures surnaturelles : fées, elfes, lutins, mais aussi géants ou créa- Boggart 16 tures aquatiques. Pour traduire ce mot, nous avons employé le néo- Brollachan 17 logisme « faérie », car « fée » ou « petit peuple » ne s’appliquerait Brownie 18 qu’à une partie des créatures du bestiaire. Buggane 19 Cailleach bheur 20 Personnaliser les faéries Daoine sidhe 21 Si vous désirez modifier un faérie pour équilibrer un affron- Duergar 22 tement ou varier les plaisirs, gardez à l’esprit les points suivants : Fachan 23 h Si le ou les faéries possèdent plus de points d’action que Firbolg 23 les PJ qui les affrontent, veillez à ce que ces derniers aient Fir darrig 24 l’avantage dans un autre domaine : valeurs de compétence Fomoire 25 plus élevées, meilleures armes ou armures, etc. Gwragedd annwn 26 h Modifier les compétences d’un faérie est un moyen sim- Jack-in-irons 26 ple d’équilibrer sa puissance par rapport aux PJ. Ajustez Jenny greenteeth 27 en priorité le style de combat et les compétences Magie Leanan-sidhe 28 Faérique, Esquive et Endurance. Leprechaun 29 h Si le faérie inflige beaucoup de dégâts par rapport aux PJ, Llamhigyn y dwr 30 vous pouvez, au lieu de réduire ses dégâts, baisser son ini- Merrow 31 tiative et enlever un point d’action. NuckelaveeSample 32 h file La magie et les capacités spéciales d’un faérie peuvent le Phouka 33 rendre redoutable même s’il n’est pas un bon combattant. Redcap 34 h La plupart des faéries sont vulnérables au fer. Si les armes Selkie 34 en fer sont rares ou inexistantes dans votre monde de jeu, Spriggan 35 vous pouvez éventuellement enlever la capacité Résistance La Chasse sauvage 36 Faérique (page 6) pour faciliter les combats. 2 Bestiaire faérique : Introduction Sample file 3 Bestiaire faérique : Les faéries q w e r t y u i o p a s d f g h j k l z x c v b n Les faéries q w e r t y u i o p a s d f g h j k l z x c v b n Nous décrivons ici des faéries génériques, proches de ce que Caractéristiques Attributs 1d20 Localisations PA/PV « nous appelerions le Petit Peuple ». FOR : 5 Points d’action : 3 1-3 Jambe droite 0/3 Autres Noms CON : 10 Mod. de dégâts : − 1d6 4-6 Jambe gauche 0/3 Addlers, Ad-Hene, Aes Sidhe, Daoine Beaga, Daoine Coire, TAI : 4 Points de magie : 20 7-9 Abdomen 0/3 Daoine Matha, Elves, Fane, Feadb-Ree, Ferish, Ferishers, Ferlies, DEX : 20 Mouvement :6 m 10-12 Poitrine 0/4 Ferries, Fir Sidhe, Frairies, the God Folk, the Good Neighbors, the INT : 12 Bonus d’initiative : 16 13-15 Bras droit 0/2 Good People, the Greenies, the Hidden People, the Little Folk, the POU : 20 Armure : Aucune 16-18 Bras gauche 0/2 Little People, Marcra Shee, Menters, the Night Folk, Pharisees, 19-20 Tête 0/3 the Secret Folk, Sheagh Sidhe (ou Slooa-Shee), Sleagh Maith, Capacités : Allergie (fer, sel), Discrétion Faérique, Résistance Faérique Sprites, Them, Themselves, the Wee Folk. Compétences : Athlétisme 40 %, Bagarre 20 %, Discrétion 90 %, Dissimulation 90 %, Endurance 40 %, Esquive 80 %, Force Brute 20 %, Natation 50 %, Apparence Perception 70 %, Perspicacité 60 %, Survie 50 %, Tromperie 70%, Volonté 50% La variété est de mise : certains faéries ressemblent à des Passions : Imprévisible 90 %, Jouer des tours aux humains 90 % humains, d’autres à des animaux ou aux produits de nos pires cau- chemars. De plus, nombre d’entre eux sont capables de changer Magie : Magie Faérique 70 %, 3 pouvoirs faériques au choix. de forme. Les faéries qui daignent porter des vêtements préfèrent Cinq sorts de magie populaire au choix parmi : Apaisement, Babillage, Chaleur, Cimenter, Confusion, Coordination, Disruption, Extinction, Fatigue, Froid, les couleurs telles que le vert, le rouge, le blanc ou le marron. Ignition, Imiter, Longue-vue, Main de Fer, Malédiction, Mirage, Mobilité, Écologie Mortelame, Ouverture, Parfum, Percer, Polir, Portevoix, Poussée, Préserver, Les faéries sont présents presque partout dans les iles Britan- Protection, Rafraichissement, Rangement, Réparation, Répugnance, Sécher, Soins, Sommeil, Souiller, Ventriloquie, Verrouiller, Vigueur, Voie Sure niques. Vous trouverez à la page 7 plus d’informations sur leurs traditions. Comme ce sont des êtres magiques, ils n’ont nul besoin Style de combat : Aucun de dormir ou de respirer et ne sont pas affectés par les rigueurs du climat. La plupart d’entre eux peuvent aussi se passer de nourri- Les fuaths Fuath (ou vough) est un terme générique pour désigner les faéries ture, bien qu’ils apprécient toujours un bon mets. Toutefois, cer- aquatiques maléfiques. Les exemples comprennent entre autres la jenny tains doivent consommer des substances spécifiques, comme la greenteeth, de nombreux uurisks ou des chevaux aquatiques comme chair ou le sang des humains. l’aughiskey, le fideal, le nuckelavee ou le shellycoat. Personnalité/motivation Les faéries sont des êtres déroutants : en un instant, ils peuvent Les animaux faériques passer de la gentillesse la plus désarmante à la méchanceté la Des animaux merveilleux existent en Faérie ; certains se frayent un plus gratuite. De plus, ils ne réagissent pas forcément selon nos chemin chez les mortels, comme le célèbre cerf blanc ou les gigantesques attentes : un faérie qui vous a rendu service peut s’offusquer si sangliers sauvages. La plupart sont blancs, avec parfois des oreilles ou vous le remerciez ou lui offrez un cadeau. des taches rouges ou brun-rouge. Dans certains cas, les humains peuvent les capturer et s’en servir par exemple comme animaux reproducteurs Sampleou comme montures. Attention toutefois : leurs filemaitres faériques peuvent Langues Les faéries maitrisent la langue faérique et sont capables de tenter de les récupérer ! parler la langue principale des humains de la région où ils résident. Certains animaux faériques sont intelligents et capables de parler aussi Les faéries sensibles (caractéristique INS) ont une compétence de bien que n’importe quel humain. Ils peuvent aider les héros, par exemple en 30 % dans cette langue, contre 60 % pour les faéries intelligents les avertissant d’un danger, ou au contraire chercher à les entraver. (INT). 4 Bestiaire faérique : Les faéries Foudre Faérique Magie faérique À Distance, Résistance (Esquive), 3 PM Même les plus humbles faéries détiennent des pouvoirs que les Un éclair descend du ciel vers une cible dans le champ de vision humains qualifieraient de magiques.
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